ESRB Gives Sonic Superstars a “E” For Everyone Rating

The ESRB has given Sonic Superstars its US content rating, and yes, it’s what you’d expect: E for Everyone. Obviously, this isn’t especially surprising, since every Sonic game has been rated E or E10, even the one where Shadow goes out of his way to curse and murder Dr. Eggman.

Sonic Superstars’ received its E rating for “mild fantasy violence.” The rating also mentions in-game purchases, and lists the following as the game’s rating summary:

This is an action platformer in which players assume the roles of Sonic and his friends as they zoom around colorful zones and attempt to defeat Dr. Robotnik. As players speed through whimsical environments, they can jump on enemies’ heads, causing them to transform into small creatures; Sonic and friends react to damage by losing coin-like rings and falling off-screen when defeated. Boss battles can depict more protracted combat, with cartoony explosions.

Sonic Superstars is expected to release sometime this Fall, with a leaked release date of October 17.

via ESRB

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TSS (Mini) Review: Sonic Prime Season 2’s Debut Episode Brings in Shadow and Ups the Action

Sonic Prime Season 2’s debut episode is almost everything I was hoping it would be…up until the final moments. Shadow, who was only scantly featured in the show’s first 8 episode batch, features in a big way here, and he’s the best he’s been in any official media in literal years. 

The episode begins right where the previous season left off, with Sonic encountering Shadow after being blasted out of the pirate world. This begins an extended exposition sequence as Sonic learns about the void between shatterspaces, Shadow’s predicament, and most importantly: the fate of Green Hill and how it can be restored.

Shadow is a true highlight through all this. His characterization has been…controversial amongst some fans over the last several years, and while I find it all overblown, it’s still hard for me to disagree. SEGA has long seemed content to leave Shadow as a flat, cardboard caricature of a character, one who likes no one, needs nothing, and is one-hundred-percent pure-uncut grade-A angst. 

It’s subtle, but Prime’s Shadow is emotive and motivated in ways he hasn’t really been allowed to be since the Archie Sonic days. This is largely thanks to a combination of Ian Hanlin’s stellar voice work, the effectively animated acting, and the solid script. This gives Shadow’s characterization some depth, making him feel less like Angsty McAngsterson and more like Sonic’s more serious, scolding older brother. 

Shadow’s clearly angry over Sonic’s careless actions, distraught over what’s happened to Green Hill and its denizens, and genuinely appears to care about what’s going on. One big issue i’ve long had with Shadow over the last 15 years is that it’s never really been clear to me what motivates him to do good. Was it duty to GUN? An obligation to Maria? Since it hasn’t really felt like he actually cares about anyone, why fight Eggman? 

In Sonic Prime, the answer seems to be that Shadow genuinely does care about people, even if he remains pretty standoffish about it. Like I said: it’s subtle, but it’s definitely evident here, and that makes a world of difference when it comes to Shadow as a character. Hopefully this is a sign that SEGA is loosening its grip on Shadow, but even if it isn’t, I’m just glad Prime got to do this with him.

Shadow’s scolding of Sonic eventually leads to fisticuffs between him and the blue blur, and that’s when we get to the episode’s other highlight: the action. The action sequences of Prime were a highlight in the initial 8 episodes, but the fight between Sonic and Shadow is truly something special. This is the sort of Sonic action I’ve been waiting decades for.

Sonic and Shadow’s fight is fast and exciting, full of dynamic camera angles, superb choreography, and the sort combat you could only hope to get from a properly animated Sonic versus Shadow fight. This, more than anything else, really makes me hope Sonic Prime can exist beyond its initial season, and maybe explore other story arcs and corners of Sonic’s world. Just imagine the possibilities if they were able to bring characters like Surge into this show!

Unfortunately, by the end of the episode, it’s clear this isn’t about to become a Sonic and Shadow adventure. Shadow is still locked out of the shatterspaces, thus also locking him out of most of the plot. I admit, I hoped Shadow would join the show’s main cast with this episode, since an adventure focused around Sonic and Shadow having to work together simply sounds fun. Alas, that is not to be, at least not for now. Maybe in the final batch of the show’s 24 episodes?

Nevertheless, Sonic Prime’s second batch of episodes looks to be expanding on the shatterverse crossovers that started happening at the end of season 1. I am definitely looking forward to seeing the various versions of each character interact.

Sonic Prime’s second season is set to debut on Netflix July 13.

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Sonic and Friends Battle an Army of Fakers in IDW Sonic #59, Out Now

The third issue in IDW Sonic’s Eggperial City arc is out today in comic shops and on IDW’s website and Comixology! This issue sees Sonic and friends battling Shadow androids while trying to take down Dr. Eggman’s self-repairing & expanding Eggperial City.

Check out the official solicit, cover variants, and preview pages below:

solicit:

“ Androids everywhere! Three teams are trapped in Eggperial City, fighting wave after wave of androids. Sonic is speeding, Amy is smashing, Tails is flying. Shadow is punching, Omega is ripping, Rouge is…looting. But will it be enough? And has anyone seen Tangle?!

Preview pages:

Cover variants:

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Numskull to Release the Ultimate Duckform: Shadow and Amy TUBBZ Collectible Rubber Duckies Incoming!

Well, if you like those TUBBZ collectible rubber duckies from Numskull, I’ve got some good news: they’re making more!

Both Shadow and Amy are being brought into the TUBBZ-verse, with Shadow holding a chaos emerald and Amy wielding her trusty hammer.

Check out images of both below:

Both hedgeducks (duckhogs?) are being listed for $29.99 over at Fun.com, with a release date of December 15, 2022. Though its possible either of these could be placeholders.

via Sonic Merch News

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New Sonic 2 Movie Concept Art For Its After Credits Scene Released

As is typically the practice of movies these days, Sonic 2 contained a major tease for its sequel in its end credits: the reveal of Shadow the Hedgehog. Beyond Shadow being imprisoned in a stasis tube in a black site for 50 years, nothing else was revealed in that scene. The concept art for that scene has now been released, however, and it contains some interesting tidbits, including something that may have implications on Sonic 3 if it’s followed up on. The concept art was created by Michal Kus, who posted them on his ArtStation page.

First, we’ve got some images that give us a better look at what Shadow’s stasis tube may look like:

Next up, we’ve got something more interesting, a look at the other side of the room. And…is that Professor Gerald?

This is concept art, and these details didn’t make it into the final movie, so they aren’t canon. We are not guaranteed to find Shadow rooming with a skeleton. Nevertheless, it is interesting seeing Sonic 2 concept art going this dark. We’ll know soon enough if this’ll be followed up on in the next movie.

via ArtStation

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Shadow & Super Shadow F4F Statues Fully Revealed, Coming Q2 2022

That livestream from First4Figures that was announced last week ended earlier today, and with it we’ve got details on their new Shadow and Super Shadow resin statues, including prices. And no…they aren’t cheap!

Continue reading Shadow & Super Shadow F4F Statues Fully Revealed, Coming Q2 2022
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Shirt Alert! Starlight Roller & Starlight Bomber at The Yetee

Today in Shirt Alert, these charity designs are outta sight!

Continue reading Shirt Alert! Starlight Roller & Starlight Bomber at The Yetee
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G.U.N. Military Vehicles Spotted On Sonic the Hedgehog 2 Movie Set!

Hollywood North Buzz has spotted a military presence on the set of the Sonic the Hedgehog 2 movie – and it’s none other than the military organisation G.U.N. that featured in Sonic Adventure 2, Shadow the Hedgehog, and Sonic X!

https://twitter.com/yvrshoots/status/1384022707377893380

The helicopter’s decals display the alpha-numeric SA-2 – the same designation of the helicopter that was transporting Sonic at the beginning of Sonic Adventure 2!

Talk about low budget flights!

This is yet another set of subtle game references that is sure to get the thumbs up from any seasoned Sonic fan.

Stay tuned for more Sonic 2 movie news!

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20 Years of TSS: The Biggest Sonic Stories of the Last Two Decades

What’s that? You want Sonic the Hedgehog news, sonny? Well, it just so happens that we’ve got a whole LIBRARY’S worth of news stories and features covering the last twenty years! We could tell you when Archie Sonic #117 hit comic store shelves… or we could tell you something interesting instead. How about the biggest Sonic stories to hit the internet since The Sonic Stadium opened its doors in 2000?

Continue reading 20 Years of TSS: The Biggest Sonic Stories of the Last Two Decades
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First 4 Figures Announce Super Shadow Statue

Video game statue makers First 4 Figures have teased the first glimpses of their new Super Shadow statue for the Sonic the Hedgehog line.

Continue reading First 4 Figures Announce Super Shadow Statue

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Stolen ‘Sonic 1 Bootleg’ Shadow Fan Art Gets Revisited By Original Artist

A piece of Shadow the Hedgehog fan art, which unexpectedly became the face of a series of bootleg Sonic 1 Mega Drive cartridges, has been updated by the original artist into high resolution – and now looks better than ever! Continue reading Stolen ‘Sonic 1 Bootleg’ Shadow Fan Art Gets Revisited By Original Artist

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Sonic X is (mostly) on Netflix!

Good news – Sonic X has finally made it’s way to Netflix in the west!

Continue reading Sonic X is (mostly) on Netflix!

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This Lost 2005 Sonic the Hedgehog Game Pitch Was Seriously Dark

A digital games curator at the Strong Museum of Play in Rochester, New York has unveiled details about a Sonic game for the PlayStation Portable that never made it past it’s initial pitch in 2005. “Sonic: The Shadow World” had an interesting, if not strange, premise that should undoubtedly raise some eyebrows!

Continue reading This Lost 2005 Sonic the Hedgehog Game Pitch Was Seriously Dark

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RUMOUR: Shadow For Smash Brothers Ultimate Confirmed In Leaked Image

An apparent leak via a snapchat image today and reported on Reddit appears to show the entire Super Smash Bros Ultimate cast including Shadow the Hedgehog, widely hoped for inclusion as Sonic’s echo character. Continue reading RUMOUR: Shadow For Smash Brothers Ultimate Confirmed In Leaked Image

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The Spin: How SEGA is Ignoring the Middle Children of Sonic’s Legacy

2010 was the year Sonic the Hedgehog came back. Yes, we all heard the stories about how the franchise had declined not long after the jump to 3D, how gaming news outlets and critics even now would begin their pieces with some variation of “Sonic has had a rocky history,” and how every new Sonic game released around the “dark ages” period couldn’t shake off the dreaded “Sonic Cycle.” Continue reading The Spin: How SEGA is Ignoring the Middle Children of Sonic’s Legacy

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Someone Makes a Shadow the Hedgehog Presentation for a Party, Becomes Legend

What do you do when a friend organises a house party that requires every person to produce a three-minute Powerpoint presentation about a topic they are passionate about? If your answer is anything other than ‘talk about the philosophy of Shadow the Hedgehog’s morality in the Sonic series’, then you truly need to step your game up, my friend. Continue reading Someone Makes a Shadow the Hedgehog Presentation for a Party, Becomes Legend

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TSS Review: Sonic Boom Season 2 – Eggman the Video Game Parts 1 & 2

In the second of our Sonic Boom previews, we take a look at the second season’s two-part finale, Eggman the Videogame Parts 1 and 2.

Continue reading TSS Review: Sonic Boom Season 2 – Eggman the Video Game Parts 1 & 2

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New Line of Sonic Funko Pops Officially Revealed

Funko have announced a new range of Funko Pop products for the Sonic franchise. This will be the first addition to the line since the original set way back in 2013.

First up, there will be a Funko Pop keychain for Sonic with his gold ring, so if you want Sonic on the go there’s another option right here.

For the regular Funko Pop Vinyl line, there’s a much larger range of figures to get, although the amount of characters covered is the same as last time. Aside from the same Sonic with gold ring, the standard line also includes Sonic with a Chaos Emerald, Shadow the Hedgehog and Dr Eggman.

There will also be three figures that are exclusive to certain retailers. A glow-in-the-dark version of Sonic and ring will be exclusive to Toys R’ Us, Super Sonic will be exclusive to Gamestop and Shadow with a Dark Chao will be exclusive to Hot Topic.

No price point has been given for the figures or keychain, but it’s likely to be comparable to their other products. The slated release date for all of these is in December. If it comes out fast enough in the month, you might have another potential stocking filler in time for Christmas!

Source: Funko Blog

Please note that the images given are not final.

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Playable Shadow the Hedgehog Returns as Free Sonic Forces DLC

It is no secret by now that Shadow the Hedgehog will be playing an important role in the upcoming Sonic Forces. The E3 trailer revealed that the ARK-born and raised Ultimate Life Form is revealed to be joining the all-star lineup of longtime Sonic villains standing in the Resistance’s way, but fans and theorists alike are still wondering why the long-reformed Shadow would possibly side with Team Eggman.

Some suspect foul play like mind control while I initially believed Eggman sprang for a rather impressive embossed invitation, but it wouldn’t be long now until we find out the truth for ourselves.

Continue reading Playable Shadow the Hedgehog Returns as Free Sonic Forces DLC

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EB Games Australia Offers Shadow DLC Skin With Sonic Forces Pre-Order

Looks like we’re not done with pre-order news yet! EB Games Australia has just put up a pre-order offer on top of Sega’s. If you pre-order from their stores, you will get a Shadow the Hedgehog costume for your avatar. It looks just like him! Albeit a bit skinny. Before everyone gets outraged at possible exclusive content, it should be noted that no where does it say that it’s exclusive. This means that there’s a good chance the costume is available in-game, so I wouldn’t worry just yet Shadow fans.

There’s some other things of note. It says it also includes “13 more in-game outfits and items and accessories” and “four Sonic Forces Art Cards”. These extra bonuses may be replacing the controller skins in Australia as there is no mention of them on the page.

Now since EB Games is an offshoot of Gamestop, chances are we may be seeing a similar offer in the US or UK. Time will tell.

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Shadow, Big, Tails & Knuckles are in Lego Dimensions

legodimensionsbigthecat

Just posted by the LEGO Dimensions Twitter account. It looks like we won’t just be seeing Sonic and Eggman in the new LEGO Dimensions pack, but also Shadow, Tails, Big, and Knuckles.

No gameplay footage was given, but fans will be overjoyed at Big the Cat in Lego form.

The Sonic Level pack is released on November 18th.

Source: Twitter

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Mash-Up Monday: “Shadow and the Snow Queen”, Plus Sonic Storybook Photoshop Contest

Ah, the Sonic Storybook series – a spinoff that never lived past Sonic and the Secret Rings, which brought the Blue Blur to the many tales of the Arabian Nights, and Sonic and the Black Knight, based on the old legends of King Arthur. The concept of mashing together Sonic with age-old folklore was a fun one that could’ve led to other game ideas: say, Sonic finding the lost city of Atlantis, or facing the Greek hero Hercules, or maybe even going through the pages of Hans Christian Andersen’s The Snow Queen.

What’s with that specific last example, you may ask? This week’s Mash-Up Monday, being “Shadow and the Snow Queen”—a combination of “Let it Go” from Disney’s Frozen, “Snow Halation” from the Love Live! anime, snippets of Crush 40’s “I Am All of Me” from Shadow the Hedgehog, and bits of “Rooftop Run” from Sonic Unleashed—based on a very real crossover idea that spawned between the Sonic and Frozen fandoms.

Check it out below, and read on for the Sonic Storybook Series photoshop contest!

Continue reading Mash-Up Monday: “Shadow and the Snow Queen”, Plus Sonic Storybook Photoshop Contest

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Super Bunnyhop looks at the first level of every main Sonic game

The YouTube channel Super Bunnyhop has uploaded a 39-minute look at the first level of every main Sonic game. Hit the jump to see it, and also to get a full list of the games covered. Continue reading Super Bunnyhop looks at the first level of every main Sonic game

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UPDATE: Happy 10th Anniversary to Mike Pollock as Eggman in the video games (over 12 years in total!)

Mike Pollock and Eggman

UPDATE: I worked with Mike Pollock himself to make a few additions and corrections to the article, I apologize for the mistakes previously present.

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Yes, you may have not realized it, but today (as of typing, it’s already the 16th in other time zones) marks the 10th anniversary of not just Shadow the Hedgehog (on GameCube, Xbox, and PlayStation 2) and Sonic Rush’s release on DS in North America, but these were the very first games where the longest-running English voice actor in the entire franchise first joined the games themselves.

It’s very important to note that while this is the 10th anniversary of his debut in the actual video games themselves, Mike Pollock did indeed debut in the Sonic X anime two years prior in 2003 (as Mike points out below in our comments, he actually was heard as Eggman for the very first time in a Fox Box sneak preview on August 23rd 2003). Actually, we of course can go back to months earlier when the auditions first took place. Mike just calculates from the first airdate because he never counts his chickens before they’re hatched. (Egg analogy totally intended.)

He’s done other voices in the Sonic series as well. In Sonic X, he was also the voice of Ella, as well as the voice of Gerald Robotnik in both Sonic X and in Shadow the Hedgehog. In Sonic Rush he also voiced Eggman Nega. Most recently in Sonic Boom, he voices as both Fastidious Beaver and Mayor Fink.

Mike Pollock non-Eggman Sonic characters

Left to right; Ella, Gerald Robotnik, Eggman Nega, Fastidious Beaver and Mayor Fink, images from BTVA

But did you know he also voices characters outside the Sonic franchise? Give his Behind The Voice Actors page a look, you might be surprised by some of the other characters he’s voiced over the years!

Which reminds me, what a very interesting coincidence that Sonic’s twitter was taken over by a certain mustached man just back on Friday, with Mike Pollock behind the mic (ahem) and everything (I even saved the avatar, here it is at full size). Wonder if Sega caught that also.

Well, I wish you Mike Pollock a wonderful 10th anniversary, as well to all the other 4Kids voice actors even if they’re no longer part of the series. Here’s to 10 more years in the franchise and beyond!

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#Sonic23on23 Celebration Round-up

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A golden birthday only happens once and we at Sonic Stadium wanted to make sure there was some fanfare! That’s why we teamed up with SEGAbits and Sonic Retro for an entire week of articles, features and videos, with the intent of looking back at Sonic’s past, analyzing the present and looking forward to the future. For those of you who may have missed some of it, we thought we’d post a run-down of all the content the awesome staff of our three sites created.

Enjoy!

SEGAbits & Sonic Retro:

SEGA Channel Retro, Sonic Birthday Livestream: Sonic Retro kicked off their week with an hour long livestream of Sonic Jam, Sonic 2 on the Retro Engine and the entirety of Sonic’s story in Sonic Adventure.

Shadow the Hedgehog Review: SEGAbits kicked off their week with a review from Ben Burnham that took a look back at one of the most infamous games in the franchise’s history. One interesting spin this review took was offering a look at how the game was perceived when it was first released back in 2005, before Sonic 2006 one upped it a year later and became the most infamous game in Sonic’s history.

Visual Memories, Digging through Sonic Adventure & Sonic Adventure 2’s DLC: SEGABits’s TrackerTD takes a look at one of the more obscure features of SEGA’s old Sonic games, the free downloadable content. Take a look at what DLC was like back in the days of the Dreamcast when files had to fit within 100KB of storage.

SEGAbits Plays Episode #2, featuring Sonic, Tails and Donald Duck SEGA Pico games: Barry The Nomad livestreams a couple of SEGA Pico Sonic games. If you’ve never seen these obscure entries into the Sonic franchise, there’s no better time to take a look.

Presented Without Commentary, My 1997 Sonic Fan Comic “Sonic The Hedgehog vs. The Bots”: That same day, Barry also posted an old fan comic he drew on Sonic Retro. As someone who’s worked in fan comics, I can say that this is without doubt the most well drawn and artistically crafted fan comic ever made. I bow to your prowess, lil Barry!

The Weekly Five, Sonic Video Game Moments that Make Us Smile: George takes a look at five smile inducing Sonic moments in SEGAbits’s Weekly Five feature.

A Retrospective of Sonic’s Classic Trilogy: A Sonic Stadium guest article written for SEGAbits by Brad. This incredibly well crafted piece takes a look at the original Sonic trilogy. I would highly suggest you take a look.

23 Sonic facts to know on Sonic’s 23rd Birthday: SEGAbits ended its celebration by going over 23 facts every Sonic fan ought to know on Sonic’s birthday.

Editorial: False Positive: Sonic, the Media, and Wrongly Diagnosing the Problem: Though this technically fell outside of the week long celebration, it was meant for it. SEGAbits contributor GX takes a look at some of the most common criticisms of the Sonic franchise and whether or not those criticisms are viable.

Sonic Stadium

TSS/SEGAbits Review, Sonic Pocket Adventure: We at Sonic Stadium kicked off the celebration with a look back at a great, obscure little Sonic game for the Neo Geo Pocket, in a review originally meant for Sonic Stadium, before it was instead posted on SEGAbit, which eventually made its way back to Sonic Stadium several years later!

TSS Discuss, Sonic Boom…after E3: The Sonic Stadium staff give their thoughts on the Sonic Boom multimedia franchise after SEGA finally showed the game off to the wider gaming press and released a trailer that gave us a greater idea of what to expect.

SEGA Games for the Sonic Gamer, Part 1: SEGA makes more than just Sonic, and this little guide suggests some SEGA games that might tickle your fancy in the same way Sonic does.

The Anatomy of a Bad Sonic Game: SEGAbits guest writer Ben Burnham gives his thoughts on what he thinks makes for a bad Sonic game, and how these issues could be avoided in future games.

In Defense of Sonic Boom Rise of Lyric: I take a stab at defending this divisive game.

TSS Review, Sonic Bricks by Paladone: JonoD takes a look at these recently released LEGO-styled collectibles.

Sonic List, My Favorite Sonic Related Moments: Jason Berry relates some of his most memorable moments with the Sonic franchise. Neat pictures reside within!

Sonic on the Go, Sonic Game for the Game.com: The third part in my Sonic on the Go series (take a look at past entries here), which takes a look back at Sonic’s portable adventures To cap off the celebration on Sonic Stadium, I played and wrote about what is objectively the worse Sonic game ever made. The things I do for you people…

Be sure to look up #Sonic23on23 on twitter to check out some cool Sonic birthday tweets!

There was also some big news this week. First, Sonic 2 HD is back on, with a new engine and staff. On a much more bittersweet note, Aaron Webber announced he was leaving SEGA. We’ll miss you, Aaron!

With this post, #Sonic23on23 is officially over! I hope you enjoyed the content we created for you this week, and I hope you will keep tabs on the other two awesome sites that participated in this as we plow through another year of Sonic.

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The Anatomy of a Bad Sonic Game

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The following is a guest article from SEGAbits writer Ben Burnham, who joined the website several years ago. He is an avid and long-time Sonic fan who’s written about the games numerous times over the years. As part of our intersite #Sonic23on23 celebration, Ben has written an article for us about what he thinks makes a bad Sonic game well…bad! Hope you enjoy.

If there’s one series known as much for its failures as for its successes, it’s Sonic the Hedgehog.
There was a time when SEGA’s famed mascot, spinoffs aside, seemed like he could do no wrong; The series was incredibly popular, and arguably a major reason the Genesis was able to put up such a strong fight against the Super Nintendo.

It then came time for Sonic to make the dreaded transition to 3D, and though critics and fans have become more jaded about the quality of the games in hindsight, the fact remains that Sonic Adventure and its sequel were given rave reviews and greeted with much fanfare when they were released on the Dreamcast.

From there, however, it would become a bumpy ride. Sonic Heroes and Sonic the Hedgehog 4 divided the fanbase, while Shadow the Hedgehog, Sonic the Hedgehog 2006, and Sonic and the Black Knight were panned across the board. Sonic and the Secret Rings and Sonic Unleashed were met with only tepid enthusiasm, and even with the well-received Sonic Colors and Sonic Generations thrown into the mix, it remains evident that the franchise has struggled to find its ground in recent years.

segabits sonic unleashed werehog

It makes sense then to answer, or at least attempt to answer, the big question of what makes a bad Sonic game bad, and how Sega can work to prevent future entries in the series from becoming bad. It seems like an easy question, but upon sitting down to write this article, it became clear to me just how difficult it is to answer.
The Sonic Adventure games on the surface featured much of what fans would grow to hate about the series; multiple playable characters, a large variety of differing gameplay styles, linear levels with few paths, and cheesy presentation. With all that said, these factors didn’t seem to bother much of anyone back in 1999 and 2001.

Upon giving it some thought, I’ve come to the conclusion that what made it work in those days was that the ideas back then were seen as being executed well. Most 3D platformers of that era didn’t feature multiple playable characters; and I don’t think many, if any at all, let you play as the villains in addition to the heroes. The freshness of these concepts certainly gave them strength, and while people universally preferred the Sonic gameplay to that of the other characters, the fanbase by and large didn’t question the existence of the other characters’ gameplay, seeming to accept them as a necessary part of those games. But it wasn’t just the fact that it was a new concept that made it a success. More importantly, the Sonic Adventure series was able to justify the other characters by getting their gameplay right and by giving them a role in the game that felt genuine and not like a marketing ploy.

segabits sonic adventure 2 eggman

Though fairly simplistic, the shooting mechanics of characters like Gamma and Dr. Eggman were solid, doing their job and working the way they were supposed to. Many dreaded the Knuckles and Rouge stages in the Adventure series, but they provided a challenge and did what they were supposed to do. With the exception of Big the Cat, most of the gameplay in the Sonic Adventure games, if nothing else, proved itself worthy of being a part of the overall experience, and it fit organically into what those games were and what they set out to be.

My big issue with where Sonic’s gone these days isn’t that they continue to add gameplay variety, but that the different gameplay they come up isn’t fun or well thought out. Amy Rose’s levels and her storyline in Sonic Adventure were short and didn’t overstay their welcome, while the Werehog in Sonic Unleashed had levels that felt like they went on for ages. Sonic Team back then knew where to devote the majority of their gameplay, while the Sonic Team of today releases games that are more Werehog than Hedgehog. The old Sonic Team knew how design gameplay centered on each characters’ unique strengths, while the new Sonic Team will add a parkour mechanic to a game and do almost nothing with it.

segabits sonic 06 town

If there’s one thing that I’d like more than anything to get across to those who make the Sonic games, it’s that the poor implementation of the ideas is the problem, not the ideas themselves. Nobody would have complained about using the sword in Sonic and the Black Knight if the swordplay was fun and didn’t detract from the experience. Developer Big Red Button didn’t pull punches when they revealed up front that Sonic Boom would be far heavier on the exploration elements than recent Sonic titles, and I personally believe that many in the fanbase were optimistic about this, or at least hopeful, that we would have a fun new take on the franchise. It’s a series that’s flexible enough to warrant change, and to regularly shake things up, and these things are what keep things fresh.

segabits shadow the hedgehog shadow

It’s in this sense that Sega shouldn’t be afraid of new ideas. New ideas are what keep long-running series’ going, and without them, they eventually cease to exist. What makes a bad Sonic game bad isn’t that it features a new take on the character, or a new style of gameplay, but that the gameplay isn’t well-developed or fun. It’s not enough to just give Sonic a sword and call it a day, but the gameplay has to be paced well, using the sword has to be fun, and the new gimmick needs to justify its existence rather than simply feeling like a way to sell Happy Meals. A Sonic game that feels more like an exercise in marketing than a well-made product is a bad Sonic game. A Sonic game that’s released unfinished, where it’s evident that monetary return was more important to its publisher than putting out a quality game, is a bad Sonic game.

These are aspects that should apply to any game, but the Sonic franchise has fallen into these traps repeatedly. The worst Sonic games either banked too much on ideas that didn’t work or weren’t fun, or they attempted to do far too much with too little development time. There’s a level of quality that’s just expected from an IP of Sonic’s stature. Developers who are content enough to add guns to a Sonic spinoff, but not to make the effort to ensure that they work properly and that gamers would be happy to use them, are not doing justice to the series. Ideas that just seem to come across (at best) as “okay” in practice shouldn’t be included in a game, even if they’re for secondary characters, or if they’re in addition to strong speed sections. The ideas should never be making it past the planning stages because they aren’t worthwhile additions to the gameplay.

segabits sonic and the black knight

Looking towards the upcoming Sonic Boom, my fear is that it will be a bad Sonic game. I hope I’m wrong; I was so excited when it was first announced, believing that it would be a promising new start for the iconic mascot. If a combat system, which currently looks to (but hopefully does not) take up a majority of the game, is being viewed by the majority as something that isn’t fun, then it’s something that the developers need to make note of and fix. It’s something that they should have caught before the game was even shown, because what makes a good Sonic game good, just like with what makes any game good, is that it’s fun to play.

Through it all, that’s the most important thing. The conclusion after all this is so simple, but it’s one that has in the past so easily eluded Sega’s grasp; the game has to be fun to play. No matter what longtime fans may think of putting a villainous hedgehog on a motorcycle and sending him into battle, if the gameplay was fun to play, people would have eventually grown to accept it. Fun speaks volumes, and ultimately is the most important part of all forms of entertainment.

If any aspect of the experience, especially a major aspect, proves not to be fun, or proves not to justify itself in the context of the game it’s in, then that’s when we have a problem; because, in my view, that’s when we have a bad Sonic game.

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A not-so-little look at: First 4 Figures’ Shadow The Hedgehog

It’s been a long while since First 4 Figures’ Shadow statue was unveiled in May of last year, and after an appearance in Summer of Sonic’s merch cabinet in 2013, it seems like only yesterday that I was putting it together to go inside said cabinet…

Well, not really. The wait has still been a very long one. It’s finally over though, as First 4 Figures’ Shadow the Hedgehog statue has finally been finding its way into the hands of Shadow fans and collectors everywhere over the past couple of months or so. Here’s a little look at how much Shadow $230 will buy you. Brought to you with some absurd-resolution images:

Shadow shipping box

 You get a very big box with some basic details on the side. “Shadow Sonic”… Hmm. Have fun with that idea fan-fic writers! That’s not what you’re here to see though, so inside we have…

Shadow Statue Box

 Another box! This time with pictures! Inside this box we find…

A big brick of Polystyrene! Some writing on the top and a pretty, 3D picture on the reverse.

Here’s a look at all the bits and pieces you get inside. The statue is split into multiple parts (base, Shadow’s body, both of his hands and batteries) to make the journey over from China a little easier on the fragile parts. Building the statue was a little bit fiddly, but everything went together easily enough once the main body was fitted into place.

The statue certainly isn’t one for people who don’t have a fair bit of space. At a solid 15 and a half inches in height, he’s certainly imposing. To give people a sense of scale, here’s a vanilla copy of Sonic Adventure 2 by comparison.

Shadow size

And so wraps up this not-so-little look at First 4 Figures’ Shadow the Hedgehog statue.

At the time of writing, The exclusive version of the statue has completely sold out in Europe, but not quite in the US and Australia. The regular statues are still having their wait lists sorted out.

Over to you: Were you lucky enough to pick one of these up for yourself? What were your thoughts?

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Summer of Sonic 2013: Kazuyuki Hoshino Interview

Kazuyuki HoshinoIn the second part of our Summer of Sonic interviews, I sat down to talk robots and character design with Metal Sonic and Amy Rose’s creator – Kazuyuki Hoshino!

TSS: First of all, what does it mean to you to be here at Summer of Sonic?

Kazuyuki Hoshino: It’s great to be here and meet the fans who have continued to love the characters that I have created!

TSS: How do you go about the process of creating the Badniks and other enemies for Sonic games?

Kazuyuki Hoshino: Other than creating some of the key central characters I’ve also created lots of sub-characters. Whenever I create a main character, someone that’s central to the story or series, I always fully immerse myself in that character to really put myself in their shoes. When I was younger I always dreamed of my creations being sold as figurines in shops so people could buy some of the things that I had created. I’ve always kept this in mind when creating characters so I can design them to look great not only for their purpose, but so they would look good as figurines too.

TSS: Out of all the enemy characters you have created, which would you say is your favourite (Metal Sonic excluded!).

Kazuyuki Hoshino: Although he’s not as much of an enemy anymore, I’d definitely have to say Shadow the Hedgehog.

TSS: How did designing for NiGHTS differ to designing for Sonic games?

Kazuyuki Hoshino: When I’m creating characters for Sonic, I always have in mind that it needs to be appealing to millions of people. Sonic has such a big mass audience so I try and design to meet that taste. With NiGHTS, it has a very particular theme with quite a specific and niche market so I can push the boat out a little further to make designs that are more dream-like and psychological.

TSS: What were your biggest challenges in terms of design when making the transition from 2D to 3D games?

Kazuyuki Hoshino: When designing in 3D, you have to make sure that you create everything so that even the parts that weren’t visible before in 2D are now visible in 3D and they look good. You have to figure out how every part of the design would look from different angles and make it work. In the classic Sonic games he only had to be shown from the perspective that made him look best, now that everything is in 3D, you see Sonic from behind a lot more than you ever would have in 2D so now you have to make sure he and all of the other characters look good from all angles. Shadow has a red stripe going down his back and this is because we wanted to make him look both cool from behind and distinctively different from Sonic.

TSS: If you were to re-design Metal Sonic today, what new features would you give him, if any?

Kazuyuki Hoshino: When we originally created Metal Sonic, the thing I really had a focus on was making him look metallic because he is, of course, called Metal Sonic. If I were to re-design him, I would potentially challenge this and try to give him a different feel and texture that you would pick up just from looking at him. For example, a new feature I would perhaps give him is the ability to become invisible. You know in Sci-Fi films where they have the light-reflection technology that camouflages  the user? I’d love to experiment with things like that and incorporate that technology into not only his skillset, but his visual design too.

TSS: You’ve created many iconic and memorable characters over the years. Do you think that we might see an art book dedicated to your works one day?

Kazuyuki Hoshino: I’m honoured that this question has been asked several times already today! I don’t have any plans at the moment to create a compilation of all the art that I’ve created so far. It would be great to have though and my Mother actually looks at art books quite often so she would be incredibly proud!

TSS: Thank you very much for your time, Hoshino-san!

Thanks again to Bobby Wertheim for translations!

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SEGA Issues Sonic Dash Global Challenge for Shadow

A few days back, SEGA teased the appearance of Shadow the Hedgehog in the iOS endless runner Sonic Dash, but that players would need to get ready for the ultimate challenge.

That challenge has since been issued today.

shadow_sonicdash

Issuing the first Global Challenge for Sonic Dash, SEGA and Hardlight Studios are giving players the chance to unlock Shadow as a playable character, but there’s a catch!

The challenge dares all players to collectively run the equivalent of 100 laps around the Earth in-game. If the 2.5 million mile target is reached by August 5th, participants will be rewarded with the ultimate life form as a playable character. All you need to do is boot up the game on your iOS device and run as far as possible.

It’s a team effort, so show those guys the real superpower of teamwork!

With the Global Challenge gone live earlier today, the current lap count is at 05 of 100.

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SEGA Teases Shadow the Hedgehog Announcement for Sonic Dash

Shadow Sonic Dash teaser

SEGA has just shared the above image on their official SEGA and Sonic Facebook pages along with the message “Get ready for the ultimate challenge!”. The teaser suggests the publisher could soon be announcing that Shadow the Hedgehog will be appearing in iOS title Sonic Dash in some form. Whether he’ll be playable or not, though, is anyone’s guess. We’ll update you when more is revealed.

Sources: Official SEGA Facebook page & Official Sonic the Hedgehog Facebook page

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Freak-Out… Monday?: Shadow the NumHog

EDIT: Always double-check drafts… Ah well! Guess that’s what happens when you’re too busy preparing for February.

With what appears to be one of the funniest glitches in a Sonic game ever, at least if you choose to ignore the fact Sonic 2006 exists, Hellfire Commentaries plays Shadow the Hedgehog with some rather famishing results.

httpv://www.youtube.com/watch?v=k1ZNIBFJKCM

Special thanks to Faseeh and SSF1991 for the heads-up!

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Freak-Out Friday: Sonic HACKED

Let’s kick off the New Year of Freak-Out Fridays with an oldie but a goodie!

One day, UltramasterBDJ discovered the unholy magic of Action Replay.

And then he had a bit too much fun with his Sonic Gamecube titles.

Sonic Adventure DX: Director’s CutSonic Adventure 2: BattleSonic Heroes, and Shadow the Hedgehog are put to the test in this 20+ minute compilation of hacks and laughs! Part 2 is found after the jump!

httpv://www.youtube.com/watch?v=eVo9_PtSR9o

Continue reading Freak-Out Friday: Sonic HACKED

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Mash-Up Monday: I Am All of Mute City

HYES! Someone get Captain Falcon on the line! These moves need to be shown to the world!

This week’s Mash-Up Monday is a real blast! Mute City of F-Zero fame gets crossed over with Shadow the Hedgehog!

httpv://www.youtube.com/watch?v=DrcjFAOuung

Special thanks to Shadowlink4321 for making such a thing possible.

In the meantime, I’ll be punching things righteously. With a flaming falcon. Bursting out of my arm.

Think you found a better mash-up than this out there? Or do you think yours has what it takes to contend against this one here? If so, then let me know at captainfalcon@…. wait a minute… vizardjeffhog@sonicstadium.org!

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Mash-Up Monday: Masked Shadow Ultra

As it is also Kirby’s 20th anniversary this year, it’s only appropriate to give the little pink warrior a proper send-off, right?

So, we’ll honour the music of the Kirby franchise through Mash-Up Monday! A mash-up truly fit for a King!

The Masked Dedede battle theme from Kirby Super Star Ultra‘s Revenge of the King is combined with Sonic Adventure 2‘s Rhythm and Balance for White Jungle!

httpv://www.youtube.com/watch?v=DqpSS8dwki4

We could use more Sonic/Kirby mash-ups…

Found an interesting mash-up on the web? Have one of your own you’d like to see get featured? If so, then send what you have over to vizardjeffhog@sonicstadium.org!

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The Summer of Sonic 2012 Shorts!

From SoS’12, we managed to bring you the Crush 40 concert, the Club Sonic setlist, NiGHTS’ and Reala’s unveiling in S&ASRT, as well as a contest to win some goodies (just closed!), but there’s one thing we’re missing: the shorts! To those who haven’t had the chance to see them up front and live: no need to fret! As of yesterday, all shorts featured have been uploaded!

A total of three animations were featured in front of a live audience. First up is Shadow the Hedgehog in Brief, followed by Sonic the Hedgehog 2006 in Brief, both parodies handled by Frobman, who previously animated Ring Energy’s Before the Machine and Sonic Heroes in Brief, the latter having been made for Summer of Sonic 2011. Though some would say they’re parodies, some would say both shorts depict each game as is… but that’s for you to decide!

The third and final animation is brought to you by Sonic Paradox! Instead of going with Shorts, the team took a more different route through Sonic Heroes with a music video. With Recorderdude on lyrics, Seaside Denied is split between four animators to handle the four different teams with numerous singers and voice actors, poking fun at every opportunity at both the game itself and the Paradox’s signature Shorts.

Enjoy!

httpv://www.youtube.com/watch?v=JifZiXdJHJw

Continue reading The Summer of Sonic 2012 Shorts!

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Mash-Up Monday: Beastie Boys Tribute

A little over a month ago, another music legend has passed.

MCA (aka Adam Yauch), a member the renowned hip hop trio known as the Beastie Boys, lost his life to cancer on May 4th. He died at the age of 47.

You might recall Alien/Renegade, one of many musicians who contributed to The Sonic Stadium Music Album. For Mash-Up Monday, he has prepared a trio of mixes consisting of music from the Beastie Boys, all of which being featured here today.

We present to you “An Open Letter to Rusty Ruins”, “Wacky Body Movin”, and “Here’s a Little Final Haunt for Ya”. Enjoy!

httpv://www.youtube.com/watch?v=4CB0kUXLf5E

Continue reading Mash-Up Monday: Beastie Boys Tribute

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