The Top Sonic GBA Games We Want To See on Nintendo Switch Online

Nintendo surprised everyone during its recent Nintendo Direct showcase, by announcing the launch of a Game Boy Advance suite of games for subscribers of its Nintendo Switch Online (Expansion Pack) service. Not only was the GBA a short-lived but stunning little system, but its game library available for it is packed with some of the most excellent portable experiences you could find.

Naturally, as soon as the GBA NSO app was revealed, gaming fans around the world began speculating about what kind of games could appear on the service. Well, at the Sonic Stadium we’re not above some entertaining wish-listing, and given that Nintendo’s purple little portable was home to several fantastic Sonic the Hedgehog games, we felt the time was right to hype up the best of those games and hope that SEGA offers us a chance to replay these on modern console/s.

So here it is; our breakdown of all the Sonic (and Sonic Team, for good measure) games on GBA that we most want to see on the Nintendo Switch Online service (or alternatively, on some kind of special compilation developed by SEGA). It’s quite hard to rank these games because almost all of them (well, all except one really) were very entertaining in their own right, and honestly speaking we’d ask to have all of the below games (well, all except one) re-introduced to Switch in some way or another.

10: Sonic the Hedgehog Genesis

Yeah, this is the exception we mentioned before. Sonic the Hedgehog: Genesis was an attempt at a 16-Bit Sonic the Hedgehog remake on Nintendo’s handheld console, and it absolutely stank. Only released in North America, and for good reason, a number of small quality of life improvements in a spin dash and save feature couldn’t offset the glitches, awful music reproduction and inexplicable sluggishness of its core gameplay. This was a 15th Anniversary celebration gone horribly wrong.

We’d probably only want to see it on NSO as a curiosity, and even then let’s make sure all the other games in this list have been added first.

9: Tiny Chao Garden

This is more of a micro-game than a full-blown boxed GBA release, but we think it counts! Tiny Chao Garden was included in most Sonic GBA titles (including all of the Sonic Advance games), but was also a standalone app that could be temporarily installed into your GBA’s memory (just don’t turn it off!). It was a means for players to transfer their A-Life Chao creatures from Sonic Adventure 2 Battle and Sonic Adventure DX on Nintendo Gamecube onto Game Boy Advance, so that they could raise and nurture their little racer/fighter on the go.

An obviously cut-down version of the overall Chao raising experience, it offered a couple of minigames you could play with your Chao for in-game currency, as well as the ability to purchase food and various items for your little buddy to interact with.

While we did really enjoy using the Tiny Chao Garden where it was available at the time, it’s really best used when transferring Chao from GBA to Gamecube for short periods. And given that transfer functionality is unlikely to be included in any NSO app re-release – on top of the fact that it’s already included as a side-game in the Sonic Advance games – we don’t really see much value in its separate inclusion.

8: Puyo Pop

Sonic Team was busy throughout the Game Boy Advance’s lifecycle. Not only were they working with Dimps on many of the Sonic Advance titles, but they also had a hand in developing the Puyo Puyo games, thanks to a studio re-organisation at SEGA at the time. Puyo Pop was the first such title under Sonic Team’s production, and one of the first unashamedly ‘Puyo’ games to reach the West.

If you’ve played Dr. Robotnik’s Mean Bean Machine, you’ll know what the score is here. Little coloured blobs drop down, Tetris-style, into your play window, and you must arrange them by matching at least four of the same colour to make them disappear (or send ‘junk’ blobs to your opponent’s play window). It’s a puzzle game that’s stood the test of time, and wholly addictive fun. We think there’d be value in letting a puzzle game like this run wild on NSO’s GBA app.

7: Puyo Pop Fever

Following the toe-dip in the water that was Puyo Pop, Sonic Team followed up with a full-on head dunk with Puyo Pop Fever. This was a hyper version of the blob-matching original, with a very vibrant presentation featuring anime characters doing battle at a weird Puyo magic school (or something), vying to be top of the class. Gameplay-wise this entry introduced new mechanics such as different Puyo shape combinations and a ‘Fever’ mode that allowed players a chance to build up some combo-clears that would send your opponents packing.

It’s a much more engaging sequel to play over the first Puyo Pop title, so if there was a choice between the two games to include on NSO, we’d plump for Amitie and crew here.

6: ChuChu Rocket!

ChuChu Rocket! was originally a surprise release from Sonic Team on the Dreamcast – a quick and furious party game of (space) cat and (space) mouse which was developed to highlight the SEGA home console’s innovative online gaming functionalities. For something that was essentially a hobby project for Yuji Naka and co, we thought it was a one-hit wonder at the time, until 2001 when a Game Boy Advance version was announced.

The core gameplay loop is extraordinary fun with three friends – each player has to lay down arrows to try and direct a stream of mice into their space rocket, while also directing cats (which eat the mice and wipe out your score if scuttled aboard your vessel) to your opponents’. There is also a slower-paced but cerebrally-challenging Puzzle mode which was so addictive it ensured the game stayed in your console.

On Game Boy Advance, much of the manic action is maintained – the main differences being that the polygonal graphics are replaced with sprites, and instead of the Dreamcast’s online play the multiplayer was limited to game link cables. With NSO’s GBA app allowing for online link-up play, we think there would be some weirdly poetic sense to offering this engaging game for a whole new generation.

5: Sonic Pinball Party

Now we’re getting to the real Sonic games on the system, and we’re starting with a decent pinball spinoff that not only features Sonic the Hedgehog, but Sonic Team favourites NiGHTS and Samba de Amigo as well. Sonic Pinball Party, unlike Sonic Spinball before it, takes a rather conventional approach to the flipper game, opting to have players running standard steel balls against themed tables.

It wasn’t really a game that held your interest for very long, as you could see everything on offer within a short few hours, but there was enough charm in the table environments and fun gimmicks to be worth several return plays. Just don’t go into the Story mode for anything really meaningful, it’s a load of old tripe. But you know, any excuse to see Sonic, NiGHTS and Amigo share the spotlight – probably the first and last time that will ever happen.

There will no doubt be other pinball-themed candidates that Nintendo will want to put on the GBA NSO service before Sonic Pinball Party, but if SEGA drags its heels over revisiting the core Sonic Advance series this would be a pretty easy get while we waited for the primo stuff.

4: Sonic Advance 2

We absolutely adored Sonic’s second handheld adventure on Game Boy Advance, when it was first released. Giving it full marks in our review at the time due to its super-fast action, original zone environments and stylish new moves that worked with the level design to make you feel like a boss as you air tricked to upper routes.

The game has lost a little bit of that shine over the years, with repeat plays revealing some frustrations with the rather straightforward stage maps and little opportunity for traditional Sonic-style exploration. Not to mention the frustrating approach to Chaos Emerald collection (even if the Special Stages themselves are pretty cool). But with a banging soundtrack, excellent presentation and some nice unlockable bonuses, this is still worth a play for the dedicated Sonic fan.

Because the Sonic Advance trilogy was originally published in the West by not-SEGA (THQ in the US, Infogrames in Europe), it’s difficult to know whether we will see these games appear on NSO’s GBA app due to the possible additional licensing involved. If SEGA is smart, they’d have found a way to regain sole publishing ownership of these games. But if not, there’s still a chance they could appear on the Japanese NSO service, given all three were previously released on Wii U’s GBA Virtual Console.

3: Sonic Advance 3

The third and final entry in the Sonic Advance series mixed things up a bit with a new ‘tag’ system that allowed players to use two characters at once and combine their abilities. It was extremely gimmicky, but paid off better than a similar execution in its home console spiritual cousin, Sonic Heroes.

With more sensible pacing, intricate level design and an interesting plot to boot, Sonic Advance 3 ends up becoming a little more engaging than its predecessor in the long term, and we’d love to get the chance to blast through Sunset Hill and Cyber Track once again.

2: Sonic Advance

We know the first Sonic Advance game is the slowest of all three in the series, but we feel that it has stood the test of time a lot better than its sequels. Although the animations on Sonic, Tails and friends are a little stuffy by today’s standards (we’re really not sure about the look of that run, Sonic), everything else about this game channels the very essence of the classic 16-bit Sonic adventures to the letter.

The multi-tiered stage design, the inertia and pacing, the music, the boss fights… everything here just feels correct in a way that Sonic Advance 2 and 3 couldn’t quite match (or in some cases, over-egged). And for the first Sonic outing on a Nintendo platform, this remains a perfect introduction. What we wouldn’t give to experience the atmosphere of Egg Rocket once again on a modern console. That soundtrack and sunset, man.

1: Sonic Battle

As much as we love the Sonic Advance series, there’s one Sonic the Hedgehog title that we would describe as ‘iconic’ on the Game Boy Advance, and that game would be Sonic Battle. A spinoff that is packed full of style, story and (literally) kick-ass gameplay, Battle was a portable fighting game that takes a lot of cues from the Super Smash Bros series while introducing a uniquely fresh ‘Sonic’ twist. And it was executed to perfection.

While the moveset for each character may seem limiting by today’s standards, at the time it was a great use of the GBA’s control system, allowing for special moves that really took advantage of each characters’ specific traits. What’s more, the Story mode had you befriend a robot called Emerl, who you could customise and upgrade skills for during fights.

Every pixel in this game just oozes ‘cool’, from the art direction to the creative 3D environments to the unusually-intense story mode, which contains a lot more canonical easter eggs than you’d expect. With the NSO GBA app offering the ability to replace link-cable multiplayer with online play, getting Sonic Battle on the Nintendo service would be a no-brainer and absolutely the first thing we’d ask SEGA and Nintendo for.

Honourable Mention – Sonic X: A Super Sonic Hero

There’s one other Sonic-related product that was released on the Game Boy Advance, and we would be remiss to not include it in this list in some fashion. The reason we can’t really rank it in the same way as the others is that it’s not strictly a game; as the name suggests, ‘Sonic X: A Super Sonic Hero’ was a GBA Video cartridge release that contained two episodes of the 2003 animated series (‘Chaos Control Freaks’ and ‘Sonic to the Rescue’).

It’s a strange product because SEGA wasn’t really involved. Majesco developed and produced the short-running GBA Video series, including this Sonic X release, using its proprietary video encoding techniques and software. There’s really no reason to want this on Nintendo’s subscription service as there are other means to watch the anime, and licensing right aplenty would mean that its inclusion would be pretty far-fetched anyway.

Still, it’s a nice little curio and worth getting for a collector’s piece.


Well, what do you think of our lineup? Do you agree with the order of this list? What would you change? Let us know in the comments section below! And let’s all cross our fingers for all (or at least, some) of these games to appear on Nintendo Switch Online’s GBA app (or even better, a modern console compilation release)!

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Sonic Advances to $375 Million Globally as Sonic 2 Continues to Go Strong

It’s been a little while since our last, proper box office update! Sonic rushed passed $350 million earlier in the month, but I didn’t run it because I wanted to wait until we got the international numbers…which skipped a week unfortunately.

But we’ve got the international numbers, and the latest US weekend numbers, and despite it being out for nearly two months now, it’s still going surprisingly strong! Globally, Sonic 2 has now passed $375 million, putting it more than $55 million ahead of its predecessor. That number includes $181 million in the US, and $194 million internationally. In the US, Sonic 2 has remained in the top 5 for the past three weekends, with the movie remaining in third place during May 6 and May 15 weekends, and falling to fourth place this weekend. Sonic 2 has demonstrated some remarkable staying power, sticking around even as most of its other competitors have fizzled in the wake of Doctor Strange 2’s release, earning another $20 million in the US in the process.

This is, notably, the last weekend before Sonic 2 hits Paramount+ and Epix broadcast channals, so this may be the last major box office jump we’ll be getting until its Japanese release this summer. At $375 million, Sonic 2 is now just $25 million away from $400 million. Can it reach it? Maybe. Not everyone has Paramount Plus, and if Sonic 2 can continue to make a few million in the US and a few million over seas every week for another month, that will add up. The big wild card, of course, is Japan.

While Japan can be a major market for movies (Jujutsu Kaisen 0 made $100 million, and Fantastic Beasts 3 made $30 million), Sonic has never been an especially popular character there. Couple that with the original’s $1.5 million total gross there (albeit, released in the middle of a lockdown) and its hard to expect much from the movie there. I would certainly expect Sonic 2 to easily beat out its predecessor in the country, but it wouldn’t expect anything on the level of $25 million.

Since this may be my last box office post for awhile, I guess I’ll end this with my own personal expectations for Sonic 2’s future. I think its going to gross another $10 million globally outside of Japan over the coming weeks. I think its total Japanese gross will be $5 million. That would put Sonic 2’s total global box office at $390 million. While that’ll still be well short of the highest grossing video game movie (Warcraft’s $439 million), that’s still a really good haul. Its no wonder Paramount seems to be betting so big on Sonic.

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SAGE 2018: Petit Hedgehog

Petit Hedgehog is probably one of the more notable entries at this year’s SAGE, with a refined version from last year’s expo being showcased for 2018. Created by Chengi, Petit draws upon influences from the Sonic Advance era, as well as translating elements from the Sonic Adventure formula into a 2D environment. Continue reading SAGE 2018: Petit Hedgehog

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The Spin: How SEGA is Ignoring the Middle Children of Sonic’s Legacy

2010 was the year Sonic the Hedgehog came back. Yes, we all heard the stories about how the franchise had declined not long after the jump to 3D, how gaming news outlets and critics even now would begin their pieces with some variation of “Sonic has had a rocky history,” and how every new Sonic game released around the “dark ages” period couldn’t shake off the dreaded “Sonic Cycle.” Continue reading The Spin: How SEGA is Ignoring the Middle Children of Sonic’s Legacy

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Sonic Advance Heading to Japanese Wii U eShop Next Week

Sonic Advance, the first in a trilogy of Sonic GBA platforming adventures will be available to purchase on the Japanese Nintendo eShop as of next week. The 200MB game will officially launch on February 18th for the price of ¥702 (Approx $5.90/£3.90). Continue reading Sonic Advance Heading to Japanese Wii U eShop Next Week

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Sound Test Saturday: 21st Anniversary Edition!

My readers, this day is what all true Sonic fans strive for!

Yes, today is June 23rd, and you all know what that means! The Blue Blur himself, Sonic the Hedgehog, is celebrating his 21st birthday today!

So, let’s have a bit of an extravaganza ourselves! 21 is the magic number, so why not go for that many tracks, just for today? A great number of these tracks have been tipped by you guys, and I thank you all for your contributions!

Due to the sheer amount of music to be featured beyond the jump, I’ll refrain myself from commenting on each track. Instead, I will leave you all with this. If everything goes according to plan here, Sound Test Saturday will be moved to SEGASonic: Radio next week. Yes folks, SS:R will return sooner than you think! And with the big move, we will introduce a new feature on our weekly music column: interviews! First ones up are Freen in Green, followed by xTrickyWolfy and Ring Energy should all go well!

If there is any particular artist you would want featured on a future Sound Test Saturday, if there are any remixes, covers, or originals you want to share, if you have work of your own you would like to see up on the site, then do not hesitate to notify me at vizardjeffhog@sonicstadium.org!

That being said, Happy 21st Anniversary, Sonic the Hedgehog! Still unstoppable after 21 years!

httpv://www.youtube.com/watch?v=ZlfoErrGMSo

Title: Green Hill Zone
Author: TheSymphonicGames
Tip: Faseehudeen

Continue reading Sound Test Saturday: 21st Anniversary Edition!

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Sonic Advance Now Available on Android Devices in Japan

Siliconera reports that Sonic’s first Game Boy Advance title Sonic Advance is now available on Android devices in Japan. The game was released on the Android marketplace on Friday, and is absolutely free of charge. It’s currently unclear if this port will be released outside of Japan.

Source: Siliconera

Thanks to SuperGuzzi for the heads up!

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The Top 10 Sonic Games Of The 2000’s

2009’s almost out. That means we’ve enjoyed a whole decade of Sonic the Hedgehog goodness in the last ten years, from 2000’s Sonic Shuffle (for Americans, we didn’t get it until the year after, damn SEGA) to 2009’s Mario and Sonic at the Olympic Winter Games. So, rather than just round up the games of the year, The Sonic Stadium crew have taken to list their Top 10 Sonic games of the decade!

This is how we’ve done it. A bunch of TSS Staffers wrote over their unique Top 10 (which will be listed at the end of this article). Along with it, a short paragraph as to why they ranked each game the way they did. When bunching all of these lists together, we formed an average by giving points to each game’s placement on each staffer’s countdown (so a #1 position would get 10 points, and a game in 10th place would get 1 point). Add all the points up, and we have our own, not-so-scientific average. What game will get TSS’ #1 Sonic Game of the Decade? Read on, dear reader… Continue reading The Top 10 Sonic Games Of The 2000’s

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The Crossfire: Level Design

Level design has changed with Sonic’s ever-increasing emphasis on speed. Some people have enjoyed blowing through levels at 300-miles per hour, while others have disliked the new levels’ lack of actual platforming. Along the lines of last week’s Crossfire segment, this iteration presents the choice of whether or not the level design of Sonic games needed to change. Are the more linear designs of the Rush series or the upcoming Unleashed title make it stand out in the vast sea of 3D platformer games or are they hardly considered those at all and are labeled as cutscenes that we occasionally get to control?

Before we start the point/counterpoint part, I present to you a diagram that a friend of mine showed to me a few weeks ago. It is so true that it is funny. Continue reading The Crossfire: Level Design

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PAL Sonic Advance Double Packs

Last week we brought you news of upcoming Sonic Advance GameBoy Advance double packs, which were all until now confirmed only for their US and Japanese release. In a press release just hours ago from THQ it was confirmed these packs would be released shortly in PAL territories. The clincher for the deal, and what is sure to frighten even the most hardened of collectors is that no less than six different double packs, seven if you consider ChuChu Rocket, all to be released during November.

The seven different combinations are:
Sonic Advance + Sonic Battle
Sonic Advance + Sonic Pinball Party
Sonic Advance + ChuChu Rocket!
Columns Crown + ChuChu Rocket!
Sonic Pinball Party + Sonic Battle
Sonic Battle + ChuChu Rocket!
Sonic Pinball Party + Columns Crown
Continue reading PAL Sonic Advance Double Packs

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Sonic Advance packs go crazy crazy Japanese

In a follow-up to the news reported early this month that revealed Sonic was to have his ‘Advance’ outing bundled into a 2-pack consisting of ‘Sonic Advance’ and ‘Sonic Pinball Party’, now comes the news that SEGA are bringing these packs to Japan.

The original pack was part of a THQ range, whereby THQ bundled together games of a similar topic or franchise to sell to the public, a GBA ‘Platinum/Classic/Players Choice’ range if you like.

THQ also added to the range yet another pack: the Sonic Advance & ’Sonic Battle’ pack

Continue reading Sonic Advance packs go crazy crazy Japanese

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Sonic Advance and Pinball Party Combo Pack

SEGA confirmed earlier today the existence of yet another Sonic title headed for the GBA, which curiously enough has managed to slip under the radar for nearly a month. No, it isn’t another Advance outing, but a combo pack containing the now somewhat classic Sonic Advance and Sonic Pinball Party.

Further details about the actual contents of the package at this stage are at an absolute minimum; however we have managed to snatch a copy of the box art for this title. Continue reading Sonic Advance and Pinball Party Combo Pack

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‘Sonic-N’ is a Mobile Phone Version of Sonic Advance

Impressions are coming in of Nokia’s part mobile phone, part game console N-Gage, and along with them some confirmation of the nature of SEGA’s ‘Sonic-N’ project for the device. Turns out this will be a version of the Game Boy Advance game Sonic Advance, adapted for Nokia’s screen in a few ways.

Continue reading ‘Sonic-N’ is a Mobile Phone Version of Sonic Advance
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Special Tails Chao Unlockable Hidden Within PSO Episode I & II on Gamecube

There’s an extra incentive to pick up a copy of Phantasy Star Online Episode I & II on Gamecube for Sonic fans. By playing the game, you can unlock a special Tails-style Chao which you can transfer to your GBA and import back into Sonic Adventure 2 Battle.

Continue reading Special Tails Chao Unlockable Hidden Within PSO Episode I & II on Gamecube
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US Sales: Sonic Advance and SA2 Battle Rank High on Chart

The USA game sales charts are in, and the results are good for Sonic games on Nintendo platforms. According to the latest data, Sonic Advance is the second-best selling GBA game from January – July 2002, while Sonic Adventure 2 Battle is the best-selling Gamecube game during the same period. Continue reading US Sales: Sonic Advance and SA2 Battle Rank High on Chart

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Sonic Adventure 1 Coming to Gamecube, SA2 Battle & Sonic Advance Ship 1 Million

SEGA keeps coming out with the hits this month, and it’s only the 2nd of July! The company has revealed that Sonic Adventure 2 Battle and Sonic Advance have shipped over one million units. Because of the two games’ success, a version of the original Sonic Adventure will now also be released for Gamecube. Continue reading Sonic Adventure 1 Coming to Gamecube, SA2 Battle & Sonic Advance Ship 1 Million

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Sonic Advance Sales Hit 1.7 Million

The Sonic sales train keeps charging ahead at full speed, as SEGA has announced that sales of both Sonic Advance and Sonic Adventure 2 Battle have passed some significant milestones. Continue reading Sonic Advance Sales Hit 1.7 Million

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Sonic Team Offering Special Knuckles Chao Download for SA2 Battle at Japanese GameJam2 Festival

We’re not entirely sure if this isn’t an early April Fools gag or not, but if it’s not we’re incredibly jealous of this special Sonic Advance/Sonic Adventure 2 Battle download being offered at Japan’s GameJam2 festival, where Sonic Team is providing fans with a special Knuckles Chao! Continue reading Sonic Team Offering Special Knuckles Chao Download for SA2 Battle at Japanese GameJam2 Festival

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Review Scores for Sonic’s First Nintendo Releases Are In!

Initial reviews have come in for Sonic’s very first releases on Nintendo hardware – Sonic Adventure 2 Battle on Gamecube and Sonic Advance on Game Boy Advance. Will they set the tone for the general reception for these games? And how did they rate, anyway? Read on and find out. Continue reading Review Scores for Sonic’s First Nintendo Releases Are In!

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Sonic Team-Signed SA2 Battle Up For Grabs in Nintendo Sweepstakes

Sonic Adventure 2: Battle is out soon on Nintendo Gamecube, which is great – but what would be even better is if you got it for free, right? Well, Nintendo’s official website has you all sorted – they have a Super Sonic Sweepstakes going right now, where you can win a Sonic Team-signed copy of the Gamecube game, as well as a copy of Sonic Advance and a Nintendo Gamecube – Game Boy Advance Cable to connect the two systems together. Go here to enter – good luck!

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THQ Ships Sonic Advance to US Retailers

The day has finally come for US fans – Sonic Advance has been shipped to retailers, courtesy of THQ. You might remember that SEGA signed a deal with THQ to publish a number of Game Boy Advance titles; Sonic Advance is among them. Read on for the full press release, fired to the media by THQ. Continue reading THQ Ships Sonic Advance to US Retailers

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US Release Dates for Sonic Advance and Sonic Adventure 2 Battle Revealed

The wait is almost over for Nintendo fans in the US – the very first Sonic the Hedgehog titles for the Game Boy Advance and Gamecube have been given a North American release date. Do you usually like February when it rolls around every year? You will now. Continue reading US Release Dates for Sonic Advance and Sonic Adventure 2 Battle Revealed

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TSS REVIEW: Sonic Advance

Sonic makes his first appearance on the Game Boy Advance, and it’s about flippin’ time! Everybody’s been waiting… anticipating this release since Nintendo’s handheld launched. And now, I can finally tell you how it plays. People might think that a return to 2D platforming isn’t a great idea for Sonic – especially once you account for how good Sonic Adventure 2 is. Well, don’t even think about comparing the two, as they are meant to work together – on GBA and GameCube! Continue reading TSS REVIEW: Sonic Advance

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‘Nuisance Sonic’ Causes Miracles in Japanese Sonic Advance Commercial

‘Nuisance Sonic’. Well, that’s what we’re calling him, anyway. This fast-moving maniac can be found gallivanting around Japan in this brand new TV commercial for Sonic Advance, the Game Boy Advance platformer that just released in Japan last week. Continue reading ‘Nuisance Sonic’ Causes Miracles in Japanese Sonic Advance Commercial

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Christmas Comes Early for Japan as Three Sonic Team Games Release

Christmas has come, in more ways than one! Not only is it literally Christmas in a couple days time, but Sonic Team has also figuratively brought the festivities to Japanese fans by releasing not one, not two, but three games this past week! Continue reading Christmas Comes Early for Japan as Three Sonic Team Games Release

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Check Out the North American Sonic Advance and SA2 Battle Box Art

Well, we’ve seen the Japanese covers for Sonic Adventure 2 Battle and Sonic Advance, but what about the North American versions? Will they look any different? Thanks to an eager retailer, we now know and the answer is… not really. Sort of. Take a look below to see what we mean. Continue reading Check Out the North American Sonic Advance and SA2 Battle Box Art

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Brand New Sonic Advance Screens Revealed

Sonic Advance is only a few weeks away from release in Japan, but we’ve already got some hot new screenshots of the game that features all four playable characters (Sonic, Tails, Knuckles and Amy) in the first stage. Read on to see a selection of these new images, which even shows off the boss that you’ll encounter in ‘Neo Green Hill Zone’. Continue reading Brand New Sonic Advance Screens Revealed

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Sonic Advance and SA2 Battle Japanese Box Art Revealed

SEGA Japan has just updated its official website and revealed the box artwork for the next two Sonic game releases in the process. Read on to see the rather colourful covers for the Nintendo Gamecube re-release of Sonic Adventure 2 and Sonic Advance, Sonic’s first foray onto Nintendo’s Game Boy Advance. Continue reading Sonic Advance and SA2 Battle Japanese Box Art Revealed

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A Guide to Sonic Advance’s Tiny Chao Garden

The latest in the line of Chao Breeding come from the depths of the beautiful Sonic Advance. It comes in the form of ‘Tiny Chao Garden’, and is a much more sophisticated version of the Chao Adventure game found on the VMUs we all knew and loved (but wasn’t very good). Along with Sonic Adventure 2 Battle on the GameCube, Sonic Advance will take the place of the VMU, and rightly so. Prepare for the greatest Chao breeding in the palm of your hand… Continue reading A Guide to Sonic Advance’s Tiny Chao Garden

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Tokyo Game Show: See How Sonic Advance and SA2 Battle Connect in This New Video

Fresh from the Tokyo Game Show, SEGA has released a promotional video showcasing how Sonic Adventure 2 Battle on Gamecube and Sonic Advance on Game Boy Advance connect with one another. It’s all for the greater good of the Chao! Watch the video after the jump. As soon as any new media comes out of TGS, we’ll report it right here. Continue reading Tokyo Game Show: See How Sonic Advance and SA2 Battle Connect in This New Video

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Yuji Naka: Sonic Titles to Appeal to Younger Audience

SEGA recently held a Consumer Conference in Japan, which featured a number of high-level developers and executives speaking about the future of the publisher’s franchises. Yuji Naka was among the speakers, and presented an overview of the upcoming Sonic Adventure 2 Battle and Sonic Advance, concluding that future titles will look to appeal to younger audiences. Continue reading Yuji Naka: Sonic Titles to Appeal to Younger Audience

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Official Sonic Advance and SA2 Battle Websites Launch

Sonic Team has launched official Japanese websites for Sonic Advance and Sonic Adventure 2 Battle. Each site features a bunch of gameplay info and screenshots ahead of their joint release on December 20 (no release date has been formally confirmed for the US or Europe yet). Check out the websites by clicking the links below.

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THQ to Co-Publish Six SEGA GBA Games in the West

American third-party publisher THQ has announced a partnership with SEGA that will see it co-publish six SEGA-developed and ten co-developed Game Boy Advance games throughout 2001, 2002 and 2003, including Sonic Advance. Continue reading THQ to Co-Publish Six SEGA GBA Games in the West

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Details and Screenshots Emerge on Sonic Advance’s Petit Chao Garden

We recently learned that Sonic Adventure 2 Battle will connect with Sonic Advance for portable Chao raising. But today we have more details on what exactly that entails, as well as screenshots of the special Chao Garden mode in action. Continue reading Details and Screenshots Emerge on Sonic Advance’s Petit Chao Garden

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Sonic Advance Will Feature Chao Connectivity With Sonic Adventure 2 Battle

Interesting news – it sounds like Sonic Adventure 2 on the Gamecube will interact in some ways with Sonic Advance on Nintendo’s Game Boy Advance. From what we understand, this will come in the form of a unique way to raise Chao on the move. Continue reading Sonic Advance Will Feature Chao Connectivity With Sonic Adventure 2 Battle

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Take A Look at These Tasty New Sonic Advance Screenshots

Sonic Advance is nearing release, and a whole bunch of new screenshots have been released to tempt us all to get a Game Boy Advance. Some of these screens are old demo images, but others show off Knuckles and Amy, as well as new stages. Continue reading Take A Look at These Tasty New Sonic Advance Screenshots

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