The Top Sonic GBA Games We Want To See on Nintendo Switch Online

Nintendo surprised everyone during its recent Nintendo Direct showcase, by announcing the launch of a Game Boy Advance suite of games for subscribers of its Nintendo Switch Online (Expansion Pack) service. Not only was the GBA a short-lived but stunning little system, but its game library available for it is packed with some of the most excellent portable experiences you could find.

Naturally, as soon as the GBA NSO app was revealed, gaming fans around the world began speculating about what kind of games could appear on the service. Well, at the Sonic Stadium we’re not above some entertaining wish-listing, and given that Nintendo’s purple little portable was home to several fantastic Sonic the Hedgehog games, we felt the time was right to hype up the best of those games and hope that SEGA offers us a chance to replay these on modern console/s.

So here it is; our breakdown of all the Sonic (and Sonic Team, for good measure) games on GBA that we most want to see on the Nintendo Switch Online service (or alternatively, on some kind of special compilation developed by SEGA). It’s quite hard to rank these games because almost all of them (well, all except one really) were very entertaining in their own right, and honestly speaking we’d ask to have all of the below games (well, all except one) re-introduced to Switch in some way or another.

10: Sonic the Hedgehog Genesis

Yeah, this is the exception we mentioned before. Sonic the Hedgehog: Genesis was an attempt at a 16-Bit Sonic the Hedgehog remake on Nintendo’s handheld console, and it absolutely stank. Only released in North America, and for good reason, a number of small quality of life improvements in a spin dash and save feature couldn’t offset the glitches, awful music reproduction and inexplicable sluggishness of its core gameplay. This was a 15th Anniversary celebration gone horribly wrong.

We’d probably only want to see it on NSO as a curiosity, and even then let’s make sure all the other games in this list have been added first.

9: Tiny Chao Garden

This is more of a micro-game than a full-blown boxed GBA release, but we think it counts! Tiny Chao Garden was included in most Sonic GBA titles (including all of the Sonic Advance games), but was also a standalone app that could be temporarily installed into your GBA’s memory (just don’t turn it off!). It was a means for players to transfer their A-Life Chao creatures from Sonic Adventure 2 Battle and Sonic Adventure DX on Nintendo Gamecube onto Game Boy Advance, so that they could raise and nurture their little racer/fighter on the go.

An obviously cut-down version of the overall Chao raising experience, it offered a couple of minigames you could play with your Chao for in-game currency, as well as the ability to purchase food and various items for your little buddy to interact with.

While we did really enjoy using the Tiny Chao Garden where it was available at the time, it’s really best used when transferring Chao from GBA to Gamecube for short periods. And given that transfer functionality is unlikely to be included in any NSO app re-release – on top of the fact that it’s already included as a side-game in the Sonic Advance games – we don’t really see much value in its separate inclusion.

8: Puyo Pop

Sonic Team was busy throughout the Game Boy Advance’s lifecycle. Not only were they working with Dimps on many of the Sonic Advance titles, but they also had a hand in developing the Puyo Puyo games, thanks to a studio re-organisation at SEGA at the time. Puyo Pop was the first such title under Sonic Team’s production, and one of the first unashamedly ‘Puyo’ games to reach the West.

If you’ve played Dr. Robotnik’s Mean Bean Machine, you’ll know what the score is here. Little coloured blobs drop down, Tetris-style, into your play window, and you must arrange them by matching at least four of the same colour to make them disappear (or send ‘junk’ blobs to your opponent’s play window). It’s a puzzle game that’s stood the test of time, and wholly addictive fun. We think there’d be value in letting a puzzle game like this run wild on NSO’s GBA app.

7: Puyo Pop Fever

Following the toe-dip in the water that was Puyo Pop, Sonic Team followed up with a full-on head dunk with Puyo Pop Fever. This was a hyper version of the blob-matching original, with a very vibrant presentation featuring anime characters doing battle at a weird Puyo magic school (or something), vying to be top of the class. Gameplay-wise this entry introduced new mechanics such as different Puyo shape combinations and a ‘Fever’ mode that allowed players a chance to build up some combo-clears that would send your opponents packing.

It’s a much more engaging sequel to play over the first Puyo Pop title, so if there was a choice between the two games to include on NSO, we’d plump for Amitie and crew here.

6: ChuChu Rocket!

ChuChu Rocket! was originally a surprise release from Sonic Team on the Dreamcast – a quick and furious party game of (space) cat and (space) mouse which was developed to highlight the SEGA home console’s innovative online gaming functionalities. For something that was essentially a hobby project for Yuji Naka and co, we thought it was a one-hit wonder at the time, until 2001 when a Game Boy Advance version was announced.

The core gameplay loop is extraordinary fun with three friends – each player has to lay down arrows to try and direct a stream of mice into their space rocket, while also directing cats (which eat the mice and wipe out your score if scuttled aboard your vessel) to your opponents’. There is also a slower-paced but cerebrally-challenging Puzzle mode which was so addictive it ensured the game stayed in your console.

On Game Boy Advance, much of the manic action is maintained – the main differences being that the polygonal graphics are replaced with sprites, and instead of the Dreamcast’s online play the multiplayer was limited to game link cables. With NSO’s GBA app allowing for online link-up play, we think there would be some weirdly poetic sense to offering this engaging game for a whole new generation.

5: Sonic Pinball Party

Now we’re getting to the real Sonic games on the system, and we’re starting with a decent pinball spinoff that not only features Sonic the Hedgehog, but Sonic Team favourites NiGHTS and Samba de Amigo as well. Sonic Pinball Party, unlike Sonic Spinball before it, takes a rather conventional approach to the flipper game, opting to have players running standard steel balls against themed tables.

It wasn’t really a game that held your interest for very long, as you could see everything on offer within a short few hours, but there was enough charm in the table environments and fun gimmicks to be worth several return plays. Just don’t go into the Story mode for anything really meaningful, it’s a load of old tripe. But you know, any excuse to see Sonic, NiGHTS and Amigo share the spotlight – probably the first and last time that will ever happen.

There will no doubt be other pinball-themed candidates that Nintendo will want to put on the GBA NSO service before Sonic Pinball Party, but if SEGA drags its heels over revisiting the core Sonic Advance series this would be a pretty easy get while we waited for the primo stuff.

4: Sonic Advance 2

We absolutely adored Sonic’s second handheld adventure on Game Boy Advance, when it was first released. Giving it full marks in our review at the time due to its super-fast action, original zone environments and stylish new moves that worked with the level design to make you feel like a boss as you air tricked to upper routes.

The game has lost a little bit of that shine over the years, with repeat plays revealing some frustrations with the rather straightforward stage maps and little opportunity for traditional Sonic-style exploration. Not to mention the frustrating approach to Chaos Emerald collection (even if the Special Stages themselves are pretty cool). But with a banging soundtrack, excellent presentation and some nice unlockable bonuses, this is still worth a play for the dedicated Sonic fan.

Because the Sonic Advance trilogy was originally published in the West by not-SEGA (THQ in the US, Infogrames in Europe), it’s difficult to know whether we will see these games appear on NSO’s GBA app due to the possible additional licensing involved. If SEGA is smart, they’d have found a way to regain sole publishing ownership of these games. But if not, there’s still a chance they could appear on the Japanese NSO service, given all three were previously released on Wii U’s GBA Virtual Console.

3: Sonic Advance 3

The third and final entry in the Sonic Advance series mixed things up a bit with a new ‘tag’ system that allowed players to use two characters at once and combine their abilities. It was extremely gimmicky, but paid off better than a similar execution in its home console spiritual cousin, Sonic Heroes.

With more sensible pacing, intricate level design and an interesting plot to boot, Sonic Advance 3 ends up becoming a little more engaging than its predecessor in the long term, and we’d love to get the chance to blast through Sunset Hill and Cyber Track once again.

2: Sonic Advance

We know the first Sonic Advance game is the slowest of all three in the series, but we feel that it has stood the test of time a lot better than its sequels. Although the animations on Sonic, Tails and friends are a little stuffy by today’s standards (we’re really not sure about the look of that run, Sonic), everything else about this game channels the very essence of the classic 16-bit Sonic adventures to the letter.

The multi-tiered stage design, the inertia and pacing, the music, the boss fights… everything here just feels correct in a way that Sonic Advance 2 and 3 couldn’t quite match (or in some cases, over-egged). And for the first Sonic outing on a Nintendo platform, this remains a perfect introduction. What we wouldn’t give to experience the atmosphere of Egg Rocket once again on a modern console. That soundtrack and sunset, man.

1: Sonic Battle

As much as we love the Sonic Advance series, there’s one Sonic the Hedgehog title that we would describe as ‘iconic’ on the Game Boy Advance, and that game would be Sonic Battle. A spinoff that is packed full of style, story and (literally) kick-ass gameplay, Battle was a portable fighting game that takes a lot of cues from the Super Smash Bros series while introducing a uniquely fresh ‘Sonic’ twist. And it was executed to perfection.

While the moveset for each character may seem limiting by today’s standards, at the time it was a great use of the GBA’s control system, allowing for special moves that really took advantage of each characters’ specific traits. What’s more, the Story mode had you befriend a robot called Emerl, who you could customise and upgrade skills for during fights.

Every pixel in this game just oozes ‘cool’, from the art direction to the creative 3D environments to the unusually-intense story mode, which contains a lot more canonical easter eggs than you’d expect. With the NSO GBA app offering the ability to replace link-cable multiplayer with online play, getting Sonic Battle on the Nintendo service would be a no-brainer and absolutely the first thing we’d ask SEGA and Nintendo for.

Honourable Mention – Sonic X: A Super Sonic Hero

There’s one other Sonic-related product that was released on the Game Boy Advance, and we would be remiss to not include it in this list in some fashion. The reason we can’t really rank it in the same way as the others is that it’s not strictly a game; as the name suggests, ‘Sonic X: A Super Sonic Hero’ was a GBA Video cartridge release that contained two episodes of the 2003 animated series (‘Chaos Control Freaks’ and ‘Sonic to the Rescue’).

It’s a strange product because SEGA wasn’t really involved. Majesco developed and produced the short-running GBA Video series, including this Sonic X release, using its proprietary video encoding techniques and software. There’s really no reason to want this on Nintendo’s subscription service as there are other means to watch the anime, and licensing right aplenty would mean that its inclusion would be pretty far-fetched anyway.

Still, it’s a nice little curio and worth getting for a collector’s piece.


Well, what do you think of our lineup? Do you agree with the order of this list? What would you change? Let us know in the comments section below! And let’s all cross our fingers for all (or at least, some) of these games to appear on Nintendo Switch Online’s GBA app (or even better, a modern console compilation release)!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

NiGHTS into Sonic (Team): A Brief History of NiGHTS Cameos

Before NiGHTS into Dreams… became widely available with its HD release in 2012, many people (including myself) first encountered the series through its copious amount of cameos, largely in Sonic Team games.

I don’t think any celebration of NiGHTS would be complete without an overview of the character’s many, many cameos in other SEGA properties. This is hardly a complete list, of course, but we’re at least touching on many of the character’s more notable appearances!

Sonic Adventure

Released in 1998, Sonic Adventure’s NiGHTS pinball game in Casinopolis is the franchise’s earliest cameo, and how many of us were first introduced to it. Players knock the pinball around the table, trying to collect cards which feature numerous NiGHTS characters. Collecting more then one of the same card nets a load of rings, and opens up a portal to a second, Nightmare themed pinball table. 

Between the tables, cards, and two neat looking animations that showcase the NiGHTS world, this remains one of the coolest NiGHTS cameos SEGA has done.

It was also possible to create NiGHTS chao by giving them flying animals. 

Shenmue

When Ryo couldn’t find sailors, he could at least find capsule toys

NiGHTS made a brief appearance as two of a multitude of capsule toys that could be collected in SEGA’s 1999 open world game, Shenmue. 

Sonic Shuffle

Image from Sonic the Hedgeblog

NiGHTS popped up again in SEGA’s Sonic party game, Sonic Shuffle, released in 2000. When the Dreamcast’s clock was set to December 24, NiGHTS would replace Lumina as the game’s guide in multiplayer matches. Sonic Shuffle also takes place in a dream world, and Lumina herself bears some visual similarities to NiGHTS, which is probably why Hudson Soft included the easter egg.

Sonic Adventure 2

The NiGHTS cameos are way less noticeable in Sonic Adventure 2, but they are there. NiGHTS decorated a few levels, such as Radical Highway and City Escape. The game also features NiGHTS-inspired Chao like the first game.

Sonic Pinball Party

When Sonic returned to pinball in 2003 with Sonic Pinball Party for the Game Boy Advance, it was only fitting NiGHTS was brought along for the ride. Featured as one of the game’s three pinball tables, this one drew significantly more inspiration from NiGHTS into Dreams… then the table from Sonic Adventure.

This table aims to replicate NiGHTS in pinball form. The pinball needs to be hit into an ideya palace three times to dualize with NiGHTS. From there, it needs to be knocked into the ideya to get it. After all four ideya are collected, the player can then face the boss, which appears in the upper right corner of the table.

With a total of 12 table designs based on the game’s first six levels and bosses, this is one of the most extensive NiGHTS appearances outside of the franchise’s games.

Billy Hatcher & the Giant Egg

NiGHTS was one of several Sonic Team characters to appear as an “egg animal”  in the developer’s 2003 platformer Billy Hatcher and the Giant Egg. Like all those characters, NiGHTS is both difficult to obtain and severely overpowered. Unlocking NiGHTS requires collecting 180 “chick coins.” Once that’s done, NiGHTS can be hatched from a Sonic egg found in Giant Palace’s fourth mission.

Billy Hatcher also had an unlockable downloadable mini-game for the GBA, NiGHTS Score Attack. This game could also be downloaded from Phantasy Star Online Episodes I&II.

Sonic Riders

NiGHTS appeared in 2006’s Sonic Riders and its sequel, Zero Gravity, as a flight-type character. Unlocking NiGHTS in the first game required the completion of all missions, while getting them in the sequel only required beating all story missions. In addition to NiGHTS, Sonic Riders also had a track with an area based on NiGHTS.

SEGA Superstars/Sonic & All-Stars

SEGA Superstars, a 2004 PS2 mini game collection made for Sony’s Eyetoy camera, had a NiGHTS mini game. In this, you waved your arms around to control NiGHTS as they flew through rings. This is arguably NiGHTS’s first playable cameo.

Years later, in 2008, NiGHTS and Reala would both appear as playable characters in SEGA Superstars Tennis, along with a court based on Journey of Dreams’ Aqua Garden. In 2010, NiGHTS would appear as a flagman in Sumo Digital’s second SEGA crossover game, Sonic & SEGA All-Stars Racing. In 2012’s Sonic & All-Stars Racing Transformed, NiGHTS and Reala appeared as playable vehicles, driven by a Nightopian and Nightmaren respectively.

Sonic Lost World

The Wii U version of Sonic Lost World came with free NiGHTS DLC in its early physical copies, labeled “The Deadly Six Edition,” and would later be included in all PC versions of the game. This DLC was essentially a boss rush, featuring all of the bosses from the first NiGHTS game (aside from Reala) teaming up with the Deadly Six to fight Sonic. There were also brief auto-running sections where Sonic could home in on blue chips and go through rings from NiGHTS.

The battles were easy, and mostly just variations of the Deadly Six’s original boss battles, but it did give us Wii U-quality HD models of all of NiGHTS into Dreams’ Nightmaren bosses for the first time, which is neat.

Sonic Forces

NiGHTS became the basis for an unlockable costume set in what is currently Sonic Team’s latest Sonic game, Sonic Forces. This set included headgear, body gear, and footwear.

And so…

A few Nightmaren enemies briefly popping up at the start of IDW’s Sonic 30th Anniversary comic

NiGHTS has a pretty long history of appearing in Sonic Team’s games, as well as the occasional title from SEGA’s other developers. With NiGHTS tied so closely to SEGA’s blue mascot, that could continue to keep the character around even if they never get another game. Here’s hoping they pop up in Sonic 2022!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

25 Years of NiGHTS (Part 2)

For Part 1 of this article, go here.

The Cameos

Though no new NiGHTS game was on the horizon by the late 90s, Sonic Team and SEGA still had plenty of love for the purple dream jester, and they demonstrated that a lot. Sonic Adventure featured an entire NiGHTS themed pinball table, which likely served as many Sonic fan’s first exposure to the character. When Dreamcast party game Sonic Shuffle’s multiplayer was played on December 24, NiGHTS replaced Lumina. Sonic Adventure 2 featured NiGHTS on numerous level assets and featured a chao based on them. The cameos continued even after the Dreamcast.

Sonic Pinball Party gave NiGHTS a second pinball table, and the character was playable in both the Sonic Riders games and SEGA Superstars, a mini game collection for the PS2’s Eyetoy. NIGHTS popped up in Billy Hatcher as a special unlockable character, and also starred in NiGHTS Score Attack, a special mini game that could be downloaded to the GBA over a link cable from both Billy Hatcher and Phantasy Star Online.

For over a decade, this was essentially how NiGHTS stuck around. It wouldn’t be until 2007, eleven years after the original game’s release, that this finally changed.

The Sequel

Takashi Iizuka had often talked about wanting to do a NiGHTS sequel, and finally got his chance in late 2005, after the completion of Shadow the Hedgehog. My mid-2006, NiGHTS Journey of Dreams was in full production for the Wii. Though some have speculated JoD may have been originally planned for HD consoles, Iizuka later confirmed it was built from the ground up for Nintendo’s system.

After a small delay, JoD launched in December of 2007. It would not be as well received as its predecessor, receiving mixed-to-positive reviews. The game also likely didn’t sell especially well, though sales numbers appear to be hard to confirm.

JoD kept several aspects from the original, including its 2.5 perspective, its focus on flight, the timer for NiGHTS, and the ability to link rings and blue chips together for higher scores. Unlike the previous game, players needed to chase down nightmarens riding large birds in order to collect keys to free NiGHTS, and there is no incentive to run the timer down. Instead, JoD encourages players to simply complete its stages as quickly as possible. 

JoD also introduced a lot of brand new features, such as multiple missions per level, a significantly more fleshed out plot, an online multiplayer mode, and most infamously, platforming levels starring the children. It also has an area where Nightopians can be interacted with called “My Dream,” which is essentially a barebones chao garden. This open space can be filled with random objects from the game’s levels, as well as Nightopians and Nightmarens, which are sent here via paralooping. 

JoD does a lot to try to modernize NiGHTS. While it has the same number of levels as its predecessor, it stretches those levels out by giving each five missions that reuse assets, including the aforementioned platforming sections. It also features loads of cutscenes and voice acting for all the characters.

JoD’s plot is essentially a reboot of the previous game, but with new kids: Helen and Will. The game features a new helper character, “Owl” who essentially serves the same purpose as Tikal and Omochao. Aside from NiGHTS, Wizeman and Reala also make a return. Everyone is sporting new, more complex designs.

There is a lot I could say about JoD, but that’s best left for another article. To this day, it continues to serve as the only other full game in the NiGHTS franchise. It would not be the last NiGHTS game released, however. The original would soon be getting a remake.

The Remake

Just a few months after the launch of JoD, SEGA launched a full remake of the original NiGHTS for the PS2, exclusively in Japan in February of 2008. It featured completely remade visuals, Christmas NiGHTS, and a complete port of the Saturn original. Each copy of the game also came with a second printing of the rare NiGHTS story book. The PS2 version featured additional timed events in Christmas NiGHTS, including special summer and Halloween outfits for Claris and Elliot, and a special Halloween skin for NiGHTS. Unfortunately, the game didn’t sell particularly well, charting just over 6,000 units. The remake version of the game is also infamous for featuring somewhat slower speeds, as well as inferior (potentially 8-way directional) control instead of full analog.

This version would later become the basis for the HD remake, which as released on Xbox 360 and PS3 four years later in 2012. This remake presented NiGHTS in HD for the first time, and featured true 16:9 widescreen as opposed to the stretched 4:3 widescreen of the Saturn and PS2 games. It included all the special features of the PS2 version, as well as all the control issues. These issues would later be patched, though.

NiGHTS into Dreams… HD continues to be available for both Xbox and Steam users, and can also be played by anyone who has Game Pass or PS Now, making it far more accessible then it once was.

The Legacy

NiGHTS hasn’t had a single release of any sort in nine years, but as with before JoD, the character hasn’t disappeared.

NiGHTS was a playable racer in 2012’s Sonic & All-Stars Racing Transformed, and inspired a whole DLC level in 2013’s Sonic Lost World. NiGHTS, Reala and Wizeman all returned to Archie as part of their World’s Unite crossover event. They appeared as “buddies” in 2015’s Sonic Runners, and inspired a costume in 2017’s Sonic Forces. Elements from the games even popped up in Sonic’s 30th Anniversary Comic and orchestra just last month!

Finally, NiGHTS as a brand has recently made a return…as a slot machine in certain casinos. I can’t say I’m exactly happy about that, but it does show that someone somewhere still sees value in NiGHTS as a franchise.

With Iizuka expressing an interest in returning to NiGHTS yet again, there is yet hope that we’ll be seeing the purple dream jester again in a proper game. Until then, we’ve still got 25 years of games and legacy to remember them by.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Advance and Pinball Party Combo Pack

SEGA confirmed earlier today the existence of yet another Sonic title headed for the GBA, which curiously enough has managed to slip under the radar for nearly a month. No, it isn’t another Advance outing, but a combo pack containing the now somewhat classic Sonic Advance and Sonic Pinball Party.

Further details about the actual contents of the package at this stage are at an absolute minimum; however we have managed to snatch a copy of the box art for this title. Continue reading Sonic Advance and Pinball Party Combo Pack

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Pinball Party Europe?

Sonic Pinball Party has yet to be released in Europe, Sega of Europe had this to say,“‘Sonic Pinball Party (GBA) is not on our release list for Europe and has not been announced.” Currently the game is on sale everywhere mostly, except Europe. I’ll keep you updated as I can, hope its released soon!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Japanese Sonic Adventure DX and Pinball Party Release Dates Confirmed

New Sonic the Hedgehog games are arriving (seemingly worldwide) in the Summer, but Japanese fans are the first to know when exactly those games will drop. Sonic Adventure DX on Gamecube will hit stores in June 2003, with the GBA’s Sonic Pinball Party arriving the month after.

Continue reading Japanese Sonic Adventure DX and Pinball Party Release Dates Confirmed
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

North America Release Dates for Sonic Adventure DX and Sonic Pinball Party Revealed

Shortly after confirming a Spring release for Sonic Advance 2, SEGA of America has issued a new press release announcing that Sonic Adventure DX and Sonic Pinball Party are set for a Summer 2003 launch in North America.

Continue reading North America Release Dates for Sonic Adventure DX and Sonic Pinball Party Revealed
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Special Chao Downloads and Exclusive Sonic Merch Available at World Hobby Fair 2003

Sonic X might be the headlining event at this week’s World Hobby Fair, but Sonic Team will also be showing off Sonic Adventure DX and Sonic Pinball Party at the Japanese expo – along with some fantastic looking goodies and exclusive Chao downloads.

Continue reading Special Chao Downloads and Exclusive Sonic Merch Available at World Hobby Fair 2003
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Pinball Party Preview: Mind My Balls

Pinball. Ah, that craze during 1980s/1990s. How fun it was slotting in some coins (oi, easy!), shooting that last ball into the table and frantically trying to flip that bastard up to get that high score. Of course, when video game developers caught onto the coolness of this, they decided the inevitable. And hence, pinball video games were never really… well, any good really.

Continue reading Sonic Pinball Party Preview: Mind My Balls
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

First Screenshots of Sonic Pinball Party and Sonic Adventure DX Emerge

The first Sonic Adventure DX and Sonic Pinball Party screens have been released, courtesy of Sega Japan! Take a look at the selection of images in this post, as well as some detail on these recently-announced titles.

Continue reading First Screenshots of Sonic Pinball Party and Sonic Adventure DX Emerge
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

‘Sonic Adventure DX’ for Gamecube Officially Announced; Sonic Pinball Party for GBA

SEGA has officially revealed the name for its previously-announced Sonic Adventure remake for the Nintendo Gamecube. ‘Sonic Adventure DX’ will release on the console later this year. But the company also announced that a new Game Boy Advance spinoff, Sonic Pinball Party, will also release in 2003.

Continue reading ‘Sonic Adventure DX’ for Gamecube Officially Announced; Sonic Pinball Party for GBA
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.