New Trailer for Sonic LittleBigPlanet costume kit, Due Out Next Week!

I’m sure you’re all well aware of the Sonic costumes that are coming to LittleBigPlanet; well, looks like we might be getting them soon, now. A new trailer, showing the costumes off in a Green Hill inspired environment, has just been released on the LittleBigPlanet website.

The costumes really do look great, and the Green Hill level definitely shows off how versatile the game’s level designer can be.

In addition to the trailer, it has also been confirmed by the website that the kit will be launching March 25th, for the price of £4.79/ US $5.99!

In addition to the costumes, the pack will also come with Sonic themed stickers, which can be seen below.

These stickers can be pasted onto objects, allowing you to make classic Sonic levels!

Special thanks goes to Jason the Jack Ass for sending me the tip over IM.

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Sonic 4 Website Updates With New Screens and Music

SEGA have updated the official Sonic 4 website with 8 new screenshots and some music from the Splash Hill zone, the first level of the game. The music gives off a very retro feel that the game is aiming for. The screenshots give us a better look at Sonic’s ‘wheel’ running animation seen very briefly in the leaked footage, another homage to the classic Mega Drive/Genesis titles. Also shown is more of the homing attack and and the return of some retro items in the form of the star post checkpoints, the vine swings and the item boxes/tv’s that we’ve seen before. Eggman and his profile have also been unveiled next to Sonic in the Featured section.

You can check out all this new media at the Sonic 4 website.

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Steve Lycett Speaks Out On Unused Voice Clips & Rivals Mode In ASR

In 2 posts today at the SSMB Steve Lycett Executive Producer at Sumo Digital has spoken out regarding some files in Sonic & SEGA All-Stars Racing, first shared by nineko at Sonic Retro and then searched through 12 days ago by imarafan at the SSMB who found some unused voice clips in the files. The voice clips referenced a mirror mode and a rivals mode.

Here’s what Steve had to say on the matter –

I was going to reply to that post too, but I think I’d been to the boozer and couldn’t quite type properly when I saw it 🙂

As with all games, we recorded the commentary quite early on, so we recorded more than we planned to use, with some alternatives in case we made any late changes. Some things didn’t make it into the game, or made it in but in a different form.

The rivals one is quite interesting, what we *used* to do is have each character having a defined rival, so of course as Sonic, your rival would be Eggman. If you beat them in a GP, you’d get something extra. In the end we took this out as it wasn’t massively intuitive or clear, though… It still will give you a few extra miles even now for beating Eggman as Sonic in a race (or indeed any of the rivals we picked!)

If you’re expecting the un-used commentary to be used for DLC though, you’re barking up the wrong tree 😛


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—-

Link

Well, that was part of the problem, it’s not immediately clear for some characters who their rival would be…

Ryo though has Jacky and Akira as his rivals, all martial artists, you see. You’re right about Samba and AiAi though 😛 I can’t remember off the top of my head who we had Beat have as a rival. Bear in mind of course, we considered these friendly rivalries 😛

Reverse tracks were something we originally planned to do, but as you’ve probably guessed, most of the tracks wouldn’t work the other way around due to some the jumps. We decided to focus on making them all fun the right way around! So if you do grab those VO clips that TSSZ has rather cheekily posted, now you know why 🙂


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Link

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Xbox Live Addicts Hosting ASR League

Got an Xbox 360 and Sonic & SEGA All-Stars Racing? Enjoying the game? Fancy yourself as a bit of a pro? Want some competition? Like prizes? Well Xbox Live Addicts are hosting a racing league with SEGA Europe as official sponsors, which means you have the chance to win some official SEGA prizes. The league is open for 6 weeks and sign up for week 2 has just begun, if you’re interested you can go put your name down here. You must be a member of the league and the site to play of which you can register for here.

Source: Sonic City Blognik

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[UPDATE: Pt 2]CVG Interview SEGA’s Mike Hayes

UPDATE: CVG have just posted up part 2 of their interview, though nothing Sonic is included but it’s still a good read. Check it out here. /UPDATE END

CVG have posted up part 1 of an interview they’ve had recently with SEGA’s head of the western territory Mike Hayes. The interview discusses SEGA’s game plans for 2010 covering all IP’s including Sonic the Hedgehog where questions about Sonic 4 arise. Mike Hayes reveals the following game plan he holds for Sonic in 3 franchises, Sonic, Mario & Sonic and the All-Stars. Mike Hayes informs that Sonic 4 is being made for the ‘legacy’ fans which should make people who fall under that category happy to hear as long as the final product is what they hoped for. The question about episodes as seen in many interviews pops up again to which Hayes responds with a number of reasons such as low costs which means it is a better option to test how this kind of game is received.

You can check out the Sonic related section of the interview below:

Talking of classic Sega IP, we’ve seen the new Sonic game…
Doesn’t it look great?

For a 2D fan – yes, it does. What was the thinking behind its creation? Bizarrely, it’s a next-gen, old-school title…
The thing with Sonic you need to understand is that there are different parts of the Sonic family. This is how we’re building the whole strategy. In one corner you’ve got Mario & Sonic franchise, in the next you’ve got Sonic The Hedgehog. Then you’ve got the All-Stars – that’s pretty much everybody. Then you’ve got something we haven’t seen for a while, which is like Sonic Heroes, multiplay-type game.

Those are the four areas we want to develop. Interestingly, each of those is going to have different audiences. With the Sonic The Hedgehog brand, we have a lot of people who are legacy fans in a way. And that’s where the new game came from: Wouldn’t you like to play in the style of your old Genesis or Megadrive but in the beauty of re-enhanced high definition? It doesn’t mean we won’t tap into the All-Star games, or we won’t take Sonic in other directions in future.

Why make it episodic rather than a standalone New Super Mario Bros-style release?
Kind of a mixture of reasons. A lot of it is the whole digital entertainment part. We like everybody else are trying to learn how best to deliver entertainment in the future to consumers. This was a relatively low cost part of Sonic. We wanted to see how it was received via that delivery.

For something like Sonic 4, the consumer will often be quite core. They play a lot of multiplayer, a lot of downloads off XBLA and PSN. We’re feeling our way if we’re perfectly honest, but it seems to make sense.

We’ll keep an eye out for part 2 of the interview and let you know if anything Sonic is discussed.

Full interview at CVG

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Recent Super Sonic “leaks” a hoax

Well, I guess there’s such a thing as being too quick on the trigger, eh? Some of you may be wondering why the earlier news post was removed; well, it appears the screenshots were a hoax. Perhaps the most glaring flaw was the use of the Egg Dragon, which served as the final werehog boss battle from Sonic Unleashed. I suppose that particular boss battle wasn’t exactly memorable, as several sites seem to have fallen for the hoax to some degree.

Well played, hoaxers, well played! Good going on not using a boss from the Rush games either: Egg Dragon was a pretty good choice for something like this. I, for one, am glad that Microsoft’s lax security measures over at PartnerNet (the source of most of the Sonic 4 leaks) hasn’t spoiled the final boss for the rest of us: we can only hope the final boss battle will remain unspoiled until the game’s finished and out. A special request to all those with access to PartnerNet: please, don’t spoil? 🙂

And no, we are not putting the screens back up. 😛

Oh, and special thanks goes to SSMB member Dusk for bringing this to my attention! Appreciate it, man ;). I would also like to take this opportunity to push the website SEGA Bits, were I first found the hoax.. They are a great new site for SEGA fans everywhere, without the Kartel’s silly ads. I highly recommend a visit!

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Bentley Jones Protests “Unauthorised” SEGA Releases

Earlier today Lee Brotherton – better known as Bentley Jones – posted a statement on his blog regarding the use of his work on recent Sega/Wavemaster music album releases. In an uncharacteristically formal language, he singled out last year’s True Colors: The Best of Sonic the Hedgehog Part 2, notable for his previously unheard vocals in the track Open Your Heart (K-Klub Remix).

The full message from his blog is below.

It disappoints me to announce that the latest SEGA / Wave-Master releases relating to the Sonic series have proceeded without my consent, approval or notification. Specifically regarding the “True Colors” album, I wish to stress that I have not paid any direct contribution to its production at any point and is therefore not an accurate representation of my work. Furthermore; the music, vocals, production, engineering and my likeness(es) that appear on these albums do so without my permission, proper crediting and, in some instances, by breaching the copyrights of my work.

The royalties that I would normally be entitled to for any music that I have written have been denied, and so the only people who have been profiting from the exploitation of me and my music are SEGA.

The delay in issuing this statement has been due to legal investigations, and because of ongoing inquiries it may not be possible to comment on this area of my work through any medium: my sincerest apologies to the fans. Under protest, I will not list nor promote these albums as I do not consider them to be official additions to my discography.

I hope that my fans will understand and sympathise with this situation and I hope it will be resolved very soon.

// Bentley x

Bentley Jones rose to Sonic stardom some years ago when he was invited by Jun Senoue to create some remixes for Shadow the Hedgehog’s soundtrack. He has since worked on one of the theme songs to Sonic 06, Dreams of an Absolution, along with various remixes. From this – and his past work creating club mixes of pop songs for Remix Factory – Bentley Jones has created a solo career that resulted in a hit dance cover album in Japan. His popularity in the fanbase has made him a regular at the Summer of Sonic convention.

This could be a case of legal misunderstanding between the two parties, and Bentley Jones remained tight-lipped about any potential litigation process. But, this is some pickle, and we at least hope it’s resolved soon with minimal fuss.

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First Piece of ASR DLC Hits Xbox Live Marketplace

The first piece of downloadable content for the Xbox 360 version of Sonic & SEGA All-Stars Racing at least has hit the Xbox Live Marketplace. Priced at 400 Microsoft Points you get what is essentially a key to unlock all content in the game, so those hoping for characters, tracks or music will have to wait a little bit longer.

The content is described as below –

Race past the competition and speed your way to victory with a whole host of Sonic & SEGA All-Star characters and exhilarating tracks. Unlock all 24 tracks and 22 characters from the start with this exclusive download. Winning has never been so sweet!

In a post at the SSMB Steve Lycett Executive Producer at Sumo Digital has confirmed there is better DLC coming –

Yeah, that’s the boring DLC, it gets better

Laser gates? LOL – yet another one to add to the gaffe list. The Final Fortress tracks used to have laser gates that popped out of the tracks to block you. We took them out as they really slowed the race down – and could pop up right when you least wanted them.

Of course there was a cameo on the Final Fortress tracks too….


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This first piece of DLC hasn’t hit the PS3’s PlayStation Store yet but we’ll keep an eye out for it.

UK Xbox Live Marketplace

U.S. Xbox Live Marketplace

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Choose Which New Sonic 4 Info You’d Like In SEGA’s Poll

SEGA of America community staffer RubyEclipse has posted a new topic at the SEGA forums informing the Sonic community that SEGA are ready to reveal new information about Sonic the Hedgehog 4 but they want to get the fans involved again. SEGA are holding a poll with two topics to choose from, either the homing attack or music and sound effects.

RubyEclipse’s post is below –

Hey everyone,

In the near future, we’re going to get a chance to talk to you guys more about Sonic 4, including some in-depth discussion about the finer parts of the game.

So, we’d like to let you guys decide which parts you’re most curious about and would like to hear more info on. There may be even more polls like this in the future, but this time around we’re letting you choose between more details on how the Homing Attack works in the game, or, alternatively, the Music / SFX in the game.

Cast your votes between now and this Friday – there’s not an “all of the above!” option just yet, but we’d like to see what interests you the most.

Thanks all!

If you are interested in taking part you will need to sign up for a SEGA Pass if you don’t have one already.

Source: RubyEclipse’s topic posted at the SEGA Forums

Thanks to Dusk the Biohazard Keeper at the SSMB for the heads up.

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Sonic Classic Collection and Second Full Week ASR UK Sales Charts

Jut a quick heads up, Chart Track have today unveiled last weeks UK video game sales chart for the week ending 13th March. Final Fantasy XIII has taken the top spot of the all-formats chart but how have Sonic & SEGA All-Stars Racing and Sonic Classic Collection fared?

All-Formats Top 40:
ASR down from 5th to 7th place
Sonic Classic Collection 35th

Individual Formats Top 40:
ASR –
Wi version down from 12th to 15th
DS version down from 17th to 21st
Xbox 360 version down 19th to 36th
PS3 version down from 27th to 40th.

Sonic Classic Collection 32nd

PS3 Top 30:
ASR down from 6th to 10th place

PC Top 20:
ASR hasn’t placed in full price or budget charts

Xbox 360 Top 40:
ASR down from 6th to 8th

DS Top 40:
ASR down from 1st to 2nd
Sonic Classic Collection 6th

Wii Top 40:
ASR stays at 2nd place

It appears all versions of Sonic & SEGA All-Stars Racing minus the DS version have dropped a little in the charts though remaining in the top 10 is still a positive to say the game has some heavy competition in games like Final Fantasy XIII, Heavy Rain and Battlefield: Bad Company 2. Will Sonic & SEGA All-Stars Racing be able to stay put in the top 10? We’ll let you know next week.

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Sonic Classic Collection Launch Trailer & Press Release

[youtube]http://www.youtube.com/watch?v=XM2jZxmiPw0&feature=player_embedded[/youtube]

Sonic Classic Collection bringing Sonic’s legendary Mega Drive titles to a portable platform has just been released today in Europe for Nintendo DS and to mark the occasion SEGA Europe have issued a press release and a launch trailer showcasing the game in action.

SONIC CLASSIC COLLECTION OUT NOW!
LONDON (12th March, 2010) – SEGA® Europe Ltd. and SEGA® America, Inc., are pleased to confirm that Sonic Classic Collection™ is now in stores. For the first time ever, the original games from legendary gaming icon Sonic The Hedgehog™ – Sonic The Hedgehog, Sonic The Hedgehog 2, Sonic The Hedgehog 3 and Sonic & Knuckles – will be playable on the Nintendo DS™!

Sonic Classic Collection allows fans both old and new to speed through the much loved zones of the four original Mega Drive adventures, in a bid to collect the chaos emeralds and save the world. Optimised to take full advantage of the Nintendo DS system, Sonic Classic Collection will feature a new save anywhere feature, a first in this original series, meaning that the games can be enjoyed anywhere, anytime!

For more information please visit www.sega.com/sonicclassic. For press assets please visit www.sega-press.com

Thanks to Sonic Wrecks owner and SEGA Europe Community Manager ArchangelUK for the heads up!

Press release at Sonic Wrecks
Launch trailer direct link at SEGA Europe’s YouTube Channel

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Joe Amaro Explains How Jazwares Make Sonic Toys

Have you ever wondered how Jazwares make all of their finely crafted Sonic merchandise? Well wonder no more as SEGA of America’s Kellie has obtained all of the answers along with concept art and photos from Joe Amaro who works in Jazwares Product Development department.

Topics discussed are concepts, prototypes, approval, where the toys are made, fan input and even Joe’s favorite character. You can check out the Q&A and pictures at SEGA of America’s blog but you may want to get yourself some refreshments as it’s a very long interview.

Thanks to D00dlebug for the heads up.

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Big the Cat ASR Concept Art Revealed

You may remember when we informed you about a competition being held at Sonic Wrecks to win some Sonic & SEGA All-Stars Racing goodies. Site owner and SEGA Europe Community Manager ArchangelUK has now revealed every prize in photo form including the never before seen Big the Cat concept art.

The competition is open for just 2 more days so if you haven’t already taken part then head over to Sonic Wrecks now to get your entry in.

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New Sonic 4 Screens And Info From Nintendo Power

Nintendo Power subscriber Illuminou_Orb over at the SSMB has just received the latest issue and has kindly scanned up the promised Sonic 4 interview which as an added bonus also contains plenty of new screenshots from Splash Hill Zone. The interview with Takashi Iizuka confirms fan favourite Jun Senoue will be the music director for this game so we know the music is in very good hands.

Thanks to Illuminous_Orb for providing the scans at the SSMB.

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UK’s Official Nintendo Magazine With Sonic 4 Scoop Next Month

Sonic 4 has seen more high profile leaks than SEGA would have liked but the marketing for the game looks set to officially kick into high gear soon as the first news of a magazine featuring a preview has been uncovered. As revealed in their latest issue (54, April 2010) the UK’s Official Nintendo Magazine will have screenshots and impressions of Sonic 4 next month. The magazine will be out on the 9th April so in you live in the UK you can pick it up then or you can rely on TSS to give you the down-low. Thanks to MK Skillz of the SSMB for the heads up!

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PS3 ASR Trophy Fix Coming With DLC & Patch

UPDATE: In a post at TSSZ correcting a statement made in an article regarding the upcoming ASR patch Steve Lycett has revealed the patch will not only prepare the game for DLC and fix some problems but will also give Xbox 360 and PS3 owners the ability to access the PlayStation Store and Xbox Live Marketplace in-game. Steve also reassures fans that the update will be released soon.

You won’t have to pay for the update – that’s going to go out free. It purely add’s support for us to do DLC and provides in-game access to the PSN store and XBLA marketplace. As a bonus, it’s allowed us to address a few concerns players are having to boot.

End of that day, sometimes things get missed, despite extensive testing. It does work for the majority of users, just there are fringe cases where it doesn’t. We know why and it’s fixed now, update not too far off.


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/UPDATE END

There have been reports from some but not all PS3 owners of Sonic & SEGA All-Stars Racing including myself claiming that the Dreamarena Trophy will not unlock. The bronze Trophy is described as “Play with a Friend online.” but despite many efforts it still wont unlock but now you can put your worries to rest as Sumo Digital have discovered the cause of this problem.

In a post at the official SEGA forums Steve Lycett Executive Producer at Sumo Digital had this to say –

I’ve been looking for the thread of this…

We are looking at it, especially as we’ve figured out why it doesn’t work for some folk. It’ll be sorted soon…


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A member at the SEGA forums has received the following e-mail response from a query they sent in about the problem but doesn’t state their source be it a rep from Sumo Digital or a SEGA rep. Here is the response –

just to let you know i got a reply today..

“Thanks for your email. We’ve been looking into reports with an issue with the Dreamarena trophy. It seems depending where the player exists in your friends list, sometimes this may not trigger.

We are looking to release an update to support new DLC in the near future, our plan is to include some new code to address this.

Apologies for the problem you’re having, hopefully we’ll have the update out soon and it should make this work as expected!”

Yiippeee hopefully it will be fixed soon!

Also of interest is the mention that the patch will enable the game to support the earlier reported to be coming sooner rather than later DLC, so anyone worried that the DLC will just be an unlock key for content already on the disc can now rest assured that this will be pure and fresh new content.

We’ll keep an eye out for the patch and any further information regarding this and DLC then update you here.

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ASR First Full Week UK Sales Chart Positions

Chart-Track has updated today with last weks game sales, week ending 6th March. Last weeks chart update the game had only been on sale for a couple of days but today with a full week on sale in the UK we can now get a better idea of how well the game is doing and its very positive.

Here is the full list of places each version charted in –

Top 40 all-formats 5th place

Top 40 DS 1st place

Top 40 Wii 2nd place

Top 20 PC Didn’t make the full price or budget titles chart

Top 30 PS3 6th place

Top 40 Xbox 360 6th place

All in all the game looks to be quite popular and despite Mario Kart Wii and DS the game has been selling very well on those platforms with the DS making the top spot. We’ll check back with Chart-Track next week to see if the DS version can hold its place at the top of the chart and wether the other versions will be able to hold their high positions or maybe even do better.

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Sonic 4 Interview In Latest Nintendo Power & Game Informer


UPDATE 3:
More info from the same NeoGAF member

Some more info…

While Sonic 4 will have shields, Episode 1 will only include the one hit shield. Just enough to help get your rings to the end of the stage.

Izuka says the reason they went episodic is that the game is too big to smaller hard drives (Wii and iPhone likely?) to fit in all at once and he didn’t see players paying $60 for a 2-D Sonic game on disc. (Hellllooo. New Super Mario Bros Wii anyone?!!)

Thanks to Dusk the Biohazard Keeper at the SSMB for the heads up.

UPDATE 2: Game Informer screenshots confirm the reports at NeoGAF and also reveal tunnels from the classic series are back thanks to JasonTheJackass for sending us the screenshots.
UPDATE: We’ve got word in that Game Informer magazine also have a Sonic 4 interview with Takashi Iizuka according to a member at NeoGAF who claims to have a copy –

Game Informer interviewed Izuka who gave some new info on the game. Highlights include..

What about Tails and Knuckles you ask? “Fans will be very pleased with the cast in episode 2.”

Episode 1 is a prologue.

Moves include: Spin Dash, Rolling Attack, homing attack and a new move yet unknown.

About homing attack: “I wanted the user to enjoy an easy-to-play feeling by the attack sequence that this [homing attack] allows, and find the fun routes in the air.”

Classic special stages make a return.

Hornet Badnik. (Forget his name. Not Buzzbomber) Shown in screen shots.

Other screenshot shows Sonic smash though a wall that becomes a bunch of checkered bricks.

Another screenshot shows Sonic grabbing a handrail which goes across a wire. (Very Advance)XP

No floaty LBP physics. Classic Sonic Gameplay, classic Sonic speed. Says Izuka.

Not 3-D, but all CG pre-render.

Gamers will get classic “try again” ending if not successful at getting all emeralds. If you get all emeralds, you get cliffhanger ending for episode 2.

“If Sonic 4’s return to form (there they go again. ) is the Sonic experience you have been waiting 16 years for, then we strongly encourage you to try this.”

Thanks to Doctor Eggman at the SSMB and JasontheJackass in this articles comments for the heads up.

Original article below –

According to subscribers of Nintendo Power the U.S. official Nintendo magazine the latest issue contains an interview about Sonic 4 but no details further than that have been given as of yet. A scan of the magazine cover supports the fact it does indeed contain something Sonic 4 related. If you have the issue we’d appreciate it if you could send us any new information revealed to shadzter@sonicstadium.org and we’ll credit you in this article.

In other news the magazine has reviewed Sonic Classic Collection for DS and given it a score of 7/10.

Source: GoNintendo

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Eggman In Financial Crisis Claims Latest Sonic 4 Webpage Update

It’s Thursday and it’s 7PM GMT so what does that mean? You’re right, it’s the official Sonic The Hedgehog 4 Episode 1 webpage content unlock. What goodies do SEGA have in store for us this time? More in game Badnik art and Concept art? Correct again. This time it’s a “new” version of Marble Garden’s floating spiky fish thing; Bubbles. So yeah, it looks like the dude from Sonic 3 but more so. The description seemingly reveals the global recession has also hit Eggman so “budget cuts” mean some versions of the Badnik don’t even have spikes. I swear I’m not making that up. We are warned about the “Red Ones” though, which sounds like a more vicious variant. Check out the website for full sized images and hold on tight for next weeks update of, you got it, more Badnik and Concept art!

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First Footage Of Sonic Classic Collection

UPDATE: The same YouTube user has posted game play from Sonic & Knuckles and Sonic 2. Thanks Eggman123 and Pearl for the heads up.
[youtube]http://www.youtube.com/watch?v=r13WkjqaNdM&feature=player_embedded[/youtube]

[youtube]http://www.youtube.com/watch?v=MV4aR9khM0E[/youtube]

Original article below –

[youtube]http://www.youtube.com/watch?v=1dUQZFDihaQ[/youtube]
Thanks to YouTube user RondoOfBloodX fans of Sonic’s Mega Drive/Genesis series who are on the wall about purchasing Sonic Classic Collection on Nintendo DS can now rejoice as from this footage we can see everything is running perfectly smooth, graphics are fine and the sound seems to be fine too. Check it out in the above video and let us know if its a yes or a no from you in the comments.

Direct link to video

Thanks to sagagadego09 at the SSMB for the heads up!

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Rumour: Dimps Going Solo On Sonic 4: Episode 2?

We all know Sonic the Hedgehog 4: Episode 1 is a joint venture between Sonic Team and Dimps but what about Sonic the Hedgehog 4: Episode 2? We’ve barely seen much of Episode 1 but the staff over at Xbox360Achievements.org are already looking into Episode 2 according to a new listing at their site in which they have the below info.

Episode 2 listing –

Developed By:
Dimps

Published By:
SEGA

Genre:
Platformer

Release Date:
US:
Europe:
Japan:

ESRB: E for Everyone

Episode 1 listing –

Developed By:
Sonic Team/Dimps

Published By:
SEGA

Genre:
Platformer

Release Date:
US:
Europe:
Japan:

So as you can see there is a difference in developers, if the site has got this right then Episode 2 will be a Dimps solo project and the game looks to have already been given its ESRB rating too which to no surprise is an E but oddly they havent listed Episode 1’s E rating we’ve known about for ages.

Take all of this with a very teency pinch of salt for now, we’ll let you know if we hear anything more.

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EU PAL Wii Version Of ASR Hacked

Released just 5 days ago in Europe the EU PAL Wii version of Sonic & SEGA All-Stars Racing has already been hacked by the Wii game hacking community who are giving themselves benefits to use in online races such as abilities to always hold items and which of those items they would like to use at their will among many other things.

I for one found a hacker online earlier today hosting a room who in races would blast off ahead at incredible speeds, wait at the finish line for everyone on the last lap before oddly allowing everyone to cross the line before him/her then in other races simply win as quick as possible.

If more hackers do the rounds in online play this could become a large problem for Wii players searching for a fair game online. The online feature is part of Nintendo’s free service but game fans may well feel shortchanged from their purchase of the title if these hackers ruin the experience. We’ll keep an eye on this issue and update you if things become better or worse.

Note: We dont condone the hacking of games and so we’re not disclosing our source or info about our source.

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Sonic Adventure DX XBLA Officially Revealed In 360 Gamer Magazine

You may remember a while back a couple of photo’s hit the internet outing Sonic Adventure DX: Directors Cut for Xbox Live Arcade, well a Destructoid reader picked up a recent issue of 360 Gamer magazine which contains a review for the game in which the port received a 5/10 as the reviewer doesnt think the game has aged well. Details such as price and release date are to be confirmed which is more than likely due to the fact SEGA havent announced the game on any of their websites, we’ll keep you posted.

Source: Destructoid

Thanks to Brad for the heads up!

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Sonic Wrecks Holding Competition To Win ASR Concept Art

Sonic Wrecks have just announced a Sonic & SEGA All-Stars Racing competition in which you can of course win Sonic & SEGA All-Stars Racing merchandise but a couple of the prizes arent your average type of merchandise they’re large prints of concept art for Sonic’s car and Big the Cat’s bike.

So how do you enter?
What do you have to do to enter?
What are the rules?
Are there any runner-up prizes?

Here’s the full details from Sonic Wrecks:

THE TASK

Imagine through some ingenious act of blackmail, presumably involving photos and/or inciminating video footage, Sonic Wrecks has procured a spot on the SEGA board and has already made sure there is a Sonic & SEGA All-Stars Racing II. Yay us! Now being a benelovant and charasmatic despot we’ve seen fit to grace our fans with the chance to participate in choosing new characters to add to the roster – I should point out in this fiction NiGHTS is already in so you’ll need to think of someone else that can be from any point in SEGA’s past. Anyone at all, though maybe you think we might be able to tie up an exclusive character for our Wii2, PS4, XBox 720 or DS2 formats and have a suggestion? Well the suggestions box is OPEN.

We want to know:

•The Character
•The Series
•The Vehicle
•The All-Star Move
•And why they’d make a good addition
“WHAT CAN I WIN, AAUK?”

No you can’t win AAUK silly… but we do have 10 prizes to give away! The best justified suggestions as judged by the Sonic Wrecks staff will be awarded the following prizes.

1st Prize – A large Sonic & SEGA All-Stars Racing print of the Sonic The Hedgehog car concept art.

2nd Prize – A large Sonic & SEGA All-Stars Racing print of the Big The Cat bike concept art.

3rd prize – Sonic & SEGA All-Stars Racing – Double sided A2 poster + door hanger.

7 Runners Up – Receive a Sonic & SEGA All-Stars Racing door hanger.

HOW TO ENTER

Simply leave the details for your prospective ASR2 entrant in a comment which you can write at the bottom of this page – hey why not sign up for a user account on SW while you’re at it and set your own avatar and other details. Please note: Comments are moderated so will not appear immediately, this does not mean your entry has not been recieved.

THE RULES

•Entries must be received before 12:00 UK Time on March 12th.
•The contest is open Worldwide, yes even Puerto Rico and Quebec.
•One entry per person.

•Entrants must include their email address in the required comment field.

•All decisions are final.
•Abusive comments will not be approved and your entry will be invalidated. Sonic Wrecks retains the right to refuse any entry.

•Winners will be individually contacted by email and asked to supply name and address for postage, refusal to supply or failure to reply to the email will result in the prize not being sent.
Good luck!

Note: The above info is a quote from Sonic Wrecks where the competition is being held so please dont post your entries in OUR comments box :p

Source: Sonic Wrecks

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Mysterious Picture Appears at Sonic City Blognik

ArchangelUK at the Sonic City Blognik has posted up a mysterious sketch of a figure playing with a remote controlled car which could be a clue to an Xbox 360 Avatar Marketplace item given the sketched out character clicks its fingers to make the controller and car appear like with alot of Avatar items. Wether this will include costumes or other items too or not we’ll have to wait and see.

Source: Sonic City Blognik

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ASR Steam Release Silently Pushed to March 2nd

What’s the deal with the Steam release?

If you were looking to download the PC version of Sonic and Sonic SEGA Sonic All-Sonic Stars Sonic Racing featuring Sonic yesterday, you might have already seen the date change and have gotten miffed at it.  The game’s Steam profile changed the release date, with no announcement whatsoever, to March 2nd.

Previously, the release date was changed to yesterday, the 25th, from its original release date of the 23rd.  SEGA and Sumo Digital have not acknowledged the delay at this time and many retailers are listing the PC version “out now.”

ASR’s Steam Profile

[via The Temporal Conduit]

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ASR DLC Coming Sooner Rather Than Later, No All-Star Moves Online Explained

Steve Lycett Executive Producer at Sumo Digital has posted over at the SSMB an explanation as to why why All-Star Moves are disabled in online play on Sonic & SEGA All-Stars Racing(all versions) after forum members questioned the absence, here is what Steve had to say –

There’s no All-Star moves online on any platform. Basically those moves are quite complicated and extremely difficult to network. We did a few of them too, and the latency we were seeing didn’t work very nicely. Rather than put something in that didn’t work to everyones expectations – we thought it better to disable them online for a better play experience.

If you’re seeing someone do All-Star moves online, they’ve hacked the game. Kick them out of the lobby

Steve also confirmed at the SSMB that DLC will be coming very soon rather than later, the DLC will be announced by SEGA instead of Sumo Digital but Steve did say he’s been playing it and in his oppinion its awesome –

You’ll hear more about DLC very soon. I don’t want to steal SEGA’s thunder on this. But you’ll be seeing some sooner than you expect – and it’s AWESOME. I’ve just played it 🙂

Also of note we may be seeing more concept art from the game if SEGA of Japan give the green light –

I’ll see what I can do on this. Traditionally it’s quite hard to release art that’s not been approved by SEGA Japan, as we need to make sure any ‘official’ release of art is consistent with the ‘expected’ looks of their characters.

The Xbox 360 has already received a frame-rate patch but both Xbox 360 and PS3 may be getting a patch when the DLC is released –

There already is on 360. We’re still tweaking with the engine, so you may well see further improvements when we launch the DLC. It’s pretty smooth now though for the final release, don’t expect a jump to 60fps though…!

UPDATE:
A deeper explanation from Steve Lycett regarding no All-Star Moves online at the SEGA Forums

Right I’m back.

I was down in London for two days, attending a Microsoft Dev conference. Only access I had to the web was my iPhone. Have you tried posting a long and complicated forum post on one of those? Trust me, it’s not easy

Also remember I do this in my free time, I don’t get paid for it, I don’t get thanked for it, and I do have to spend time with my family now and again!

Anyway, on this topic. As with all decisions, don’t think we made this one lightly.

The first point is that all the All-Star moves work differently, so we’d effectively have to code each one with specific network code. With all the differences in characters, that’s 23 different bits of code to write there.

Then lets look at what we have to work with. Whilst most of you have super fast download speed, what you don’t realise if you don’t have superfast upload speed. Our target for game communications is 64 kilobits. Note bits not bytes. In that very small amount of data we have to send everyones current position, projected vector, all weapon fire as well as voice chat. Not everyone is on fiber optic broadband you know!

So we’re already sending lots of data, and the ASM’s mean that we’d have to compress this down even further for extra weapon fire.

Of course a lot of the All-Star moves also include increased speed, so in cases with high latency where we’ve already got to be sure we’re not jumping cars around all over the place, we then would have even more extremes of movement -which under high lag would result in false positives for ASM hits. I.e. you maybe nowhere near Super Sonic – but you get blatted off the track as someone has dropped packets and the dead reckoning *thinks* you might have been hit.

Finally, when it comes to network games, you have to be sure that all the systems are deterministic. Basically that if you fire a weapon on one machine, it will fire the same way on another. If this isn’t the case you wind up with synchronisation issues, quite simply what you see on your screen, won’t be what other player see on theres. Not all the ASM are deteministic as they’re all different, the best example is length of use. Depending on where you are in the pack, they last for varying amounts of time. So if we’ve got any latency causing the positions to be out of sync – even for a millisecond – on one machine it may last for 4 seconds, on the other 10. That happens, and oh oh, we’re really out of sync. Cue everyone gets booted back to the lobby.

So with much reluctance, we conceeded that rather than ship it with things that could go wrong down to latency, especially with cross continent play, it would be a better experience to ship it with the ASM disabled during on-line play.

So that is why it’s not available, as we didn’t want to ruin the online experience with All-Star moves that didn’t work consistantly and fairly. I think when you understand this – the decision makes a lot more sense.

Will we add it back in the future? I think it’s unlikely. In the future when everyone has an internet connection that runs at LAN speeds, it’ll be doable, but not for a few years.


S0L

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Newtron Revealed at Sonic 4 Site

The official Sonic the Hedgehog 4 website has revealed Sonic 1 badnik Newtron in motion, we’ve seen him before in the leaked footage but now we have a bit of text with him and some concept art –

Newtron surprises Sonic again using optical camouflage to try and blast Sonic. He can also transform into a rocket and charge towards Sonic.

So unlike Motobug it appears he doesnt do anything new but its still cool to see him make an appearance again.

Concept art and animation at the official Sonic 4 site

Thanks to Eggman123 for the heads up!

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Pre-Orders for AoSTH Volume 3 DVD Now Being Taken

In the U.S., Adventures of Sonic the Hedgehog Vol. 3 is now up for pre-order over at Shout!  As mentioned in a previous post, it will only be sold online through Shout’s online store.

The price is $29.99 + S&H, and the release date is March 16, 2010.

Beyond the final 22 episodes, the set will include “Sonic Christmas Blast,” and a bonus featurette, “How To Draw Tails.”

Pre-Order AoSTH Volume 3 at Shout! Factory

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Nintendo Listing Reveals Sonic 4 Cover Art

Yeah, it’s a downloadable game, but people still make boxart for it.  A listing at Nintendo’s website reveals the game’s “boxart.”  It’s nothing that you wouldn’t expect, but I figured most of you guys would be interested to see it:

Looks pretty similar to another piece of boxart (amongst other things), if you ask me.

[via Nintendo.com]

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Check Out Some ASR PC Footage

[youtube]http://www.youtube.com/watch?v=vFta2YtEzhQ&feature=player_embedded[/youtube]

During Sonic & SEGA All-Stars Racing’s development we’ve not seen anything of the PC version of the game be it footage or screenshot but with the games release we can now see how it looks thanks to YouTube user RosenGosen who has posted up two videos, one of a Seaside Hill track and the other a Casino Park track.

[youtube]http://www.youtube.com/watch?v=_DnNiJkmVDM&feature=player_embedded[/youtube]

Thanks to Clisp at the SSMB for the heads up.

PC System Requirements are –
Minimum:
OS: Windows XP/Vista. (if running Windows Vista SP1 is recommended)
Processor: 3.2 GHz Intel Pentium 4/Athlon 64 3000+ or equivalent processor
Memory: 1GB RAM (2GB on Vista)
Graphics: DirectX 9.0c compliant video card with 256 MB RAM (NVIDIA 7600 or better, ATI X1300 or better)
DirectX®: DirectX 9.0c
Hard Drive: 6 GB Hard Drive Space
Sound: DirectX Compatible Sound Card

Recommended:
Processor: Intel Core 2 Duo @ 2.4Ghz or Athlon 64 X2 4200+ or better
Memory: 1.5GB RAM
Graphics: GeForce 8800 or ATI Radeon HD 3800 series with 512 MB of VRAM or better
Hard Drive: 7 GB Hard Drive Space
Sound: Creative Sound Blaster X-Fi Sound Card

It will be available on Steam from the 25th Feb and on disc in Europe only from the 26th Feb.

Thanks to TheWax in the comments for the system requirements list.

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Some ASR reviews scores are in; looking good! [UPDATED]

I’m pretty sure Sonic fans are used to horrendously low review scores to their most anticipated games. It looks like SEGA Allstars Racing is breaking that cycle. The following are the conclusions and review scores from IGN and 1up, two of the biggest game sites out there.

IGN:

Closing Comments
Sonic and SEGA All-Stars Racing may not have a whole lot in the gameplay department that it can call its own, but Sumo Digital took what worked and built a SEGA-themed experience that captures what makes the company’s games so memorable. This racer is surprisingly deep and robust, and even with its unoriginal design it’s a great time no matter which version you get.

IGN Ratings for Sonic & SEGA All-Stars Racing with Banjo Kazooie (X360)
Rating Description  
out of 10 click here for ratings guideGet Ratings Information
8.0 Presentation
There’s a huge variety of characters and tracks that reference SEGA games, but it’s hard not to wonder where missing franchises are. At least there’s Banjo Kazooie for 360 owners!
8.0 Graphics
The HD versions look excellent with some fantastic texture and lighting detail. Shame the framerate can’t keep up.
8.0 Sound
Lots of variety in the background tunes and the character remarks during a race. The obnoxious play-by-play is hilariously Americanized British: “The crowd go crazy!” and “Tails takes a pounding.”
8.0 Gameplay
Fun and tight action racing with a decent sense of speed that lifts most of its ideas from Mario Kart Wii.
8.0 Lasting Appeal
Tons of single player modes, and a great focus on multiplayer, both offline and on.
8.0
Impressive
OVERALL

You can find the full review here. It should be noted that, while not all versions of the game share the same categorical scores, they all share the same overall score.

1UP:

Though it has some hiccups, unexciting party modes, and a questionable difficulty curve, All-Stars Racing is a respectable effort that makes a good kart racer at its core (and is at least much more cohesive than Sega Superstars Tennis). But, again, it’s storied Sega fans that will get the most out of the game — because, really, who else is going to recognize or care about racing as the cartoon lovers from the Japan-only House of the Dead EX?

Well, I do.

    Grade: B

You can find the complete 1Up review here.

UPDATE: And rounding out the big three, GameSpot has also put up their review:

Sonic & Sega All-Stars Racing Review

Smooth controls and a bunch of awesome tracks make this an exciting kart racer.

The Good

  • Tight controls with a great sense of speed  
  • Well-designed courses with lots of variety  
  • Good mix of characters, from the popular to the obscure  
  • Racing against friends, online or offline, is a blast  
  • Great visual style with a steady frame rate.

The Bad

  • Online play is limited to just racing  
  • No way to play through Grand Prix with a friend

Score: 8.0 “Great”

You can read the review in full here.

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Screenshot of Sonic 4’s boss battle? [UPDATE 2]

Sonic games are no stranger to leaks these days, and this latest one could very well provide another glimpse into what to expect from Sonic 4. The following screenshot, originally posted up on the Sega news site SegaBits by their resident troll Kogen, can be seen below.

Special thanks goes to SegaBit’s own Shadi for sending in the tip. Though, it should be noted that even this screen’s source is unsure of the authenticity. For the full size screen, click on the thumbnail below.

Thoughts?

UPDATE:

Seems the person on SegaBits got the pictures from Sonic Retro. Seems they where not meant to be leaked to the public yet, but where accidentally posted on Retro’s IRC channel. You can get the full story, as well as additional screenshots, at Sonic Retro’s website. It’s also been confirmed via one of these screens that the game will be selling for 400 microsoft points, or $5.

UPDATE 2: It should also be noted that these screens where leaked by Endri, proving that he has indeed confirmed the game.

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Ring In ASR Launch Day With This New Trailer!

[youtube width=”560″ height=”340″]http://www.youtube.com/watch?v=SSBMmmobuLA[/youtube]

“NO LONGER MUST WE ENDURE RACING WITHOUT BALLS!!”

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Nintendo Power Previews Classic Collection, Notes Framerate Issues

Nintendo Power have just released their preview of Sonic Classic Collection in their latest issue (#252) and give an expectedly straightforward preview.  It mentions everything that you thought that it would, thanks to the recent string of media that hit the net last week.  One thing that sticks out is the preview’s mention of “framerate issues.”  Nintendo World Report’s preview also made light of hiccups in the collection’s framerate.

What has yet to be determined is whether these framerate issues are old or new.  Yeah, when you had a lot of rings and lost them all, for instance, the originals chugged, but are there new framerate issues as a result of porting?  We will find out soon enough.

Check out the scanned image of the preview below:

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11 New ASR Videos at Gamespot

Just a very quick heads up, Gamespot.com have 11 new gameplay videos for Sonic & SEGA All-Stars Racing showcasing 4 player split screen action, All-Star Moves and more. Plenty to get you excited for the games release on the 23rd U.S. and 26th Europe.

Source:
Gamespot via Skulldevil1 at the SEGA Forums and Clisp at the SSMB

5 more here

Note: You have to click ‘most recent’ to make them appear.

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