Patches now, DLC later.Continue reading Sonic Origins 2.0 Patch Has Begun Rollout
After nearly 10 months of work, Sonic Triple Trouble 16-bit has received its final update, as well as its long-awaited Android and Mac ports, marking the end of a fan project that began more than a half-decade ago. In a video on his Youtube channel, STT16 director and programmer Noah Copeland revealed everything that the final update would add, before revealing the it and the ports were all being shadowdropped today.
The final update makes some notable changes: it adds a new special stage, a new boss for Knuckles’ campaign, additional cutscene material for the Sonic campaign’s true ending, speed gates for speed runners, and various quality of life improvements.
- The new special stage was cut from the initial release, and has the player launching their character into the air in order to collect blue rings while bouncing off black spheres and avoiding the canons that will launch you out of the stage. Collecting 100 blue rings will net the player a life.
- Eggman and Metal Sonic become a part of Knuckles’ end game boss rush, with a boss battle specifically built around his climbing and gliding abilities.
- The “speed gates” are a new togglable feature that opens special hidden shortcuts in each Act 2. They were specifically added for speed runners, and need to be reached within a certain amount of time or else they’ll close.
- Quality of life improvements include the ability to shorten or skip the snowboard mini game, skip the credits and vs mode cutscenes, four checkpoints during Atomic Destroyer’s elevator ride, and an option for continuous play in the Free Play mode.
Copeland also confirmed that Android mobile players will have both touchscreen controls and external controls as options. It is not possible to move the placement of the touchscreen controls, but it’s at least possible to move the placement of the life counter.
Finally, the game’s stellar soundtrack has finally been given an official release! You can download it at the game’s website, which has also received a big update, here. You can download the final update and the ports from the game’s Game Jolt page here.
Copeland also alluded to his future plans: a brand new original game! Be sure to stay tuned to his Youtube channel and Twitter for more news on that project.
For a look at the update, check out Copeland’s announcement video embedded below:
It isn’t available on all platforms yet, but Sonic Frontiers is in the middle of receiving its first major patch update. There’s no new content, but there is a large number of bug fixes and performance improvements.Continue reading SEGA’s Rolling Out A Sonic Frontiers Patch Update
UPDATE: The full patch notes have been added to the bottom of this article.
While we love Sonic Origins here at Stadium, there’s no denying that bits of that collection released rough. Sometimes palette change animations would freeze, sometimes the game would forget that you’ve collected all the Super Emeralds, and sometimes Tails’ AI in Sonic 2 would fail to despawn him when he’s too far away, causing him to run into a wall and jump. And jump. And jump. And jump. Until you relive the PTSD of your 5-year-old sibling taking the second controller back in 1992.
We finally have our first major patch for the game, and it sounds like it addresses at least one (if not more) of the game’s major issues. MP1st (who in turn grabbed the info from PS4 update history), lists the brief patch notes that are vague in some areas, and very specific in others:
Added features to the “Sonic the Hedgehog 3 & Knuckles” sound test
– Fixed track mismatches in the Museum for certain music tracks included in the Classic Music Pack
– Corrected an issue in Sonic the Hedgehog 2 where Tails goes off-screen and is unable to rejoin
– Additional bug fixes
Track mismatches refers to a handful of mislabeled tracks included in the Classic Music DLC, such as the track names being swapped for Sonic Spinball’s bonus stage and boss fight music, or the Credits/Menu/Invincible themes in 3D Blast. And while we don’t yet have a sense of what “Additional bug fixes” encompasses, it’s a relief to know I can safely traverse Metropolis Zone without Miles mashing his distant immortal face into a wall for five straight minutes.
The patch has not propagated to every platform at time of writing, but keep an eye out over the next few days.
Comments that make the joke “but did they patch out the bad music” will not be approved, because I saw that coming a mile away, and thus it is not as clever as you think it is. Those comments should be directed at YouTube and Twitter, where they will join the 4000 people also making that joke.
Thanks to DauntlessMonk for the news tip.
UPDATE: Thanks to a commenter going by the handle “Update Name,” we were directed to SEGA Asia’s official Origins site for the full list of updates. It seems like a lot (hence us putting it at the end), but it’s fairly normal to group so many very contextual changes into a larger patch to reduce the number of patches sent out. For convenience, we’ve sorted the list by game:
- Fixed a bug that was causing some songs from the Classic Music Pack to have incorrect titles displayed in the Museum.
- Fixed a typo in the credits.
- Removed an extra space from “PlayStation™Store” in the Simplified Chinese text. (PlayStation®5 / PlayStation®4)
- Fixed a bug where exiting while connected to Xbox Live and syncing data would cause the game to crash. (Xbox Series X|S)
- Fixed a bug where having multiple autosaves in a short period of time would result in them not saving correctly. (PlayStation®5 / PlayStation®4)
- Fixed a bug that was causing save file contents to be different when manually saving the game. (Xbox One / Xbox Series X|S)
- Fixed a bug that caused the game to freeze for about 10 seconds when going to offline mode after launching the game in online mode. (Xbox One / Xbox Series X|S)
- Fixed a bug where launching the game while connected to a network, disconnecting from that network after reaching the Main Menu, playing a sound in the Museum, and then returning to the Main Menu would result in a crash after 15 seconds. (Xbox One / Xbox Series X|S)
- Fixed a bug that was causing lower-performance GPUs to be automatically selected in multiple-GPU systems. (Steam / Epic Games)
- Fixed a bug in the “Fireball Dash” mission where it was possible to move outside of the mission area, and clearing the mission would result in the player becoming stuck.
- Fixed a bug in the “Animal Rescue” mission where players would stand on top of clouds instead of bouncing or falling off them.
- Fixed a bug in the “Bounce House” mission where characters would become inoperable if they collided with a Bounce Pad from the bottom when time expired.
- Fixed a bug in the “Extreme! Super Sonic Finish” mission where falling off the platform shortly after reaching the goal would cause the camera to lock and prevent the player from progressing.
- Fixed a bug in the “Aerial Attack” mission where players would get stuck on blocks and be unable to move.
- Fixed a bug in the “Slippery Swim” mission that was causing invisible blocks to appear in areas they aren’t supposed to appear in.
Sonic the Hedgehog
- Fixed a bug where retrying a stage in Classic Mode from My Data and getting a Game Over would make players get stuck at the Title Screen.
Sonic the Hedgehog 2
- Fixed a bug where Tails would not return from outside the screen and a sound effect would continually play.
- Fixed a bug that caused the sound effect for collecting Rings to be interrupted when collecting them in quick succession.
- Fixed a bug that caused Tails’ flight sound effect to continually play after moving to the next stage if you were flying with Tails during the transition.
- Fixed a bug in 2 Player VS mode where the time would never expire if it reached 0 during a player mistake.
- Story Mode: Fixed a bug where the transition time from Mystic Cave Zone Act 2 to Hidden Palace 2 would be added to the player’s Best Time.
- Fixed a bug that was causing crashes due to incorrect object calculations.
Sonic the Hedgehog 3 & Knuckles
- Added a function to Sound Test.
- Adjusted Competition Mode on the Nintendo Switch™ so that it can be played without registering two Joy-Cons™ / Pro controllers.
*Made registration for two Joy-Cons™ / Pro controllers in Time Attack unnecessary, and made it possible to cancel controller registration in other modes.
- Fixed a bug where leaving many Item Boxes in front of the sub-boss of Hydrocity Zone Act 1 would cause the game to crash when defeating the sub-boss and moving on to the next Act.
- Fixed a bug that was causing players to get stuck when playing a Special Stage from the level select menu after playing Time Attack Mode.
- Fixed a bug in Competition mode that caused players to go back a lap when they took damage or fell out of the stage.
- Fixed a bug in Angel Island Zone Act 1 that teleported players when the island is set on fire.
- Fixed a bug in Carnival Night Zone Act 2 where the boss would leave the area if hit by a mid-air attack while entering.
- Fixed a bug that caused a sound effect to continually play when the player transitioned stages after defeating the boss of Death Egg Zone Act 1.
- Fixed a bug in Flying Battery Zone Act 1 that caused a sound effect to continually play if a player transitioned stages when close to a magnetic object.
- Fixed a bug in Competition Mirror Mode that was causing the courses to not be mirrored.
- Fixed a bug that caused Sonic and Tails to get stuck on a burning rope in the middle of Angel Island Zone Act 2, which made it impossible to progress.
- When starting in Classic Mode with a save file where the game has been cleared, entering and exiting a Special Stage without touching a checkpoint would cause the game time to incorrectly start at 9:59.
- When starting the game as Sonic with a cleared-game save data file, performing certain actions in Angel Island Zone Act 1 would cause the player to be incorrectly moved to Knuckles’ boss area route.
- Fixed a bug in Classic Mode where performing certain actions in the boss fight of Lava Reef Zone Act 2 would make the camera shift, and the character would fall out of the stage.
- Fixed a bug in Angel Island Zone Act 1 where performing certain actions after the stage is set on fire caused the player to lose a life.
- Fixed a bug in Lava Reef Zone Act 2 that allowed players to avoid the falling boulder that moves them to the boss stage.
- Fixed a bug in the boss battle of Hydrocity Zone Act 2 that caused an invisible ceiling to appear, which prevented players from jumping higher.
- Fixed a bug where immediately opening the pause menu when entering the first Special Ring in Mushroom Hill Zone Act 1 and selecting “Restart” would cause players to start the stage from an unnatural position.
- Starting the game in Classic Mode using saved data with a recorded Time Over in Angel Island Zone Act 1, and then getting a Game Over would cause players to immediately lose a life upon reaching the sub-boss.
- Fixed a bug where opening the pause menu just before entering a Special Stage and then selecting “Restart” would move the player to a different Act.
- Fixed a bug where coins would be increased in debug mode.
- Fixed a bug where the BGM in Special Stages would slow down after collecting 50 Rings.
- When starting the game in Classic Mode on a save file with a recorded Time Over, the Time would not reset from 9:59 upon clearing a stage.
- Fixed a bug in Classic Mode of Death Egg Zone Act 2 where opening the pause menu and selecting “Restart” after transitioning to the boss stage would cause the player restart the boss fight with 0:10 Time.
- Fixed a bug in Mushroom Hill Zone Act 2 that caused textures of objects to not display correctly. (Nintendo Switch™)
Weeks after Sonic Origins’ release, a patch for the game has finally been confirmed to be underway. In a response to a fan on Twitter, Sonic Social Media Manager Katie Chrzanowski revealed that one is in the works:
“Hey! Thanks for the patience! The team’s been listening and is working on fixing a variety of issues right now. We’ll make sure to get some more official messaging out once we have more info for everyone. 🙂
Glitches in the game have ranged from common ones, such as Tails being unable to respawn near Sonic in Sonic 2, to seemingly random glitches that can do everything from random freezes to broken scripted sequences, to the water in Sonic 3 remaining white after a character jumps in with the electric shield.
We should note that, aside from the Tails spawning glitch (which appears to be a universal issues), we at Sonic Stadium have largely had very glitch-free experiences with the game. I had a scripted sequence break once, our top streamer GX experienced the game briefly forgetting he had the super emeralds during his 9-hour story mode stream, and site boss Dreadknux didn’t encounter anything while he was playing the game for his review.
Nevertheless, prominent people in the Sonic community have encountered and recorded the above glitches, and the issues were prevalent enough to get a response from Headcannon’s Simon Thomley.
Stay tuned to Sonic Stadium for further details on the patch, and Sonic Origins as a whole!
The second patch SEGA promised for Sonic Colors Ultimate is officially out on all platforms. Before you ask, no, we do not know which glitches were fixed yet. We will be running a stream of the game on PS5 later today to look into that. What we do have, however, are the full patch notes. Check them out below:
First of all, the game now has new customization options for Sonic. Called the “Celebration Pack,” it includes the following:
- Burst Shoes
- Burst Gloves
- Fireworks Boost
- Fireworks Aura
The patch also adds numerous quality of life updates, including:
- Ultimate Remix/Original Music soundtrack toggle
- Full screen boost blur effect on/off toggle
- Tails navigation on/off toggle
- Full screen movie playback from options satellite
- Improved visibly of cyan wisp targeting line
The patch also has:
- Improved stability for all platforms
- Updates to specific enemy attack speed
- Improved Green Hover Wisp light speed dash functionality
- Improved visibly of Big Chaser attacks in Switch version
- Various bug fixes throughout the game.
If you want to see if this addresses your specific pet peeve, stay tuned to our Youtube channel, where we will be doing a live stream later. It is currently unknown if another patch is in development. If you want to download this patch, it should be available now.
After months of waiting, and a separate patch that dealt with the rainbow glitch, SEGA and Blind Squirrel have finally released a patch for Sonic Colors Ultimate on all platforms. According to the patch notes, the following issues have been addressed:
- Improved Stability
- Updates to save game system
- Audio mix improvements
- Music now loops for credits & update to “Giving Credit Where it’s Do” achievement description
- Various bug fixes
- Eggman fireworks at the end of Terminal Velocity now work on Switch
- Fixed glitch that could cause yellow wisp to not damage Captain Jelly on PC
The patch isn’t very large: just 1.2 GB on PS5. So you don’t have to worry about this eating into your bandwidth or hard drive space!
Does this fix the wisp music glitch? Or the disappearing pipe textures? Stay tuned to Sonic Stadium for future updates (and potentially our Twitch channel, where we will try to give the PS5 version a go shortly).
We’d also like to note that according to the Sonic Social media manager, another patch is on the way, so anything that isn’t fixed now will hopefully be addressed soon!
UPDATE: We streamed the patched version on our Youtube, which you can check out below. We’ve got a summary of what we found beneath the video:
What Seems to be Fixed:
- We did not encounter the wisp audio glitch during the stream, including in places where it could happen reliably.
- We did not encounter the level end audio glitch
- Enemies now fall slower when they drop in
What’s Still Broken:
- There are still various minor visual glitches, including the invisible Sonic in Starlight Carnival Act 3 and the missing pipe textures in Tropical Resort Act 3.
- The Tails rescue glitch, which can cause 2D areas to become 3D, is still there. This was my first encounter with that, in fact.
- The game also softlocked on me for the first time, which ended the stream. Not the first game to soft lock on me once on PS5, though.
So stuff still needs to be fixed. Personally, I am rather happy the audio glitches have been fixed. In my many hours spent with the game, that was by far the most common and annoying glitch I encountered. Glad to see that it appears to be gone!
After reports of some bugs ranging from harmless to potentially seizure-inducing, SEGA and Blind Squirrel Entertainment began work on fixing up Sonic Colors Ultimate. The first patch has just dropped, and it’s made experiencing the game much safer for photosensitive players.Continue reading Sonic Colors Ultimate Gets its First Major Patch, Removes “Rainbow Glitch”
While we had a fantastic time with Sonic Colours Ultimate on PS4, it seems that a number of fans have had trouble enjoying the game due to a range of bugs, glitches and crashes. Last night, SEGA reps confirmed that the teams behind the remaster are listening to the online feedback and will be ‘assessing’ the details for an upcoming patch.Continue reading SEGA “Listening” to Sonic Colours Ultimate Feedback, Further Patches Confirmed
While no release date has been shared (though all guesses point to ‘incoming’!), an upcoming patch for the Wii U version of Sonic Lost World is now on its way!
Quoted verbatim from the SEGA Blog update, players should expect the following changes will be incorporated into the game:
- Collecting 100 rings will now grant the player an extra life.
- In the event of a Game Over, we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)
- The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.
- Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.
- When completing the NiGHTMARE DLC, users will be notified that they can re-play it after scoring 100,000 points.
- Items will now appear on the world map.
These changes are sure to come to the relief of many, especially the returning bonus life per 100 rings mainstay given the game’s steep learning curve, so owners of SLW U should be sure to have their consoles connected and at the ready once the patch rolls out!
Source: SEGA Blog
The updates feature lots of tucks and tweaks, should address many of the issues you’ve reported to us and also pull in improvements we’ve been doing on PC. Don’t expect any extra tracks or characters though, just before you ask…!
Those are the words of Executive Producer Steve Lycett on the Sega forums yesterday. The PS3 & Xbox 360 versions of the game are to get a second patch next Monday which will follow a little later on the Wii-U.
No patch notes have been released just yet. However from the language used, (“tucks and tweaks”) it sounds like as well as a bug fix, the patch might also alter some of the balancing or even difficulty of the game.
Source: Sega Forums.
S0L to the rescWiiUe! … … Don’t blame me for the terrible pun it was Shadzter’s idea!
Well guys, it’s taken nearly two weeks. But Nintendo might have finally decided to release the ASRT Wii-U patch in US territories. Ever since launch, US owners have been plagued with difficulties which have prevented content from being unlocked and the ability to actually beat the game as well as issues with the Wii-U exclusive modes. But for EU users, no such problems to report, the fix has been live in the EU since the game launched here last week.
However, according to Executive Producer Steve Lycett, it’s time to grab your 70’s trousers and party! For people living in the US, the new patch will be live in a matter of hours!
If you live in the US right now and own a Wii-U copy of ASRT, it’s not been the smoothest of experiences.
However for people living in the EU, it seems that we may never experience the same problems that US owners are currently facing. The update currently available for EU owners of ASRT doesn’t cause the problems that US owners are currently facing.
UPDATE 7:ArchangelUK has made an entry to the SEGA Europe Blog and Sonic City Blognik with the above new artwork of Metal Sonic in his Metal Booster vehicle aswell as new screenshots of Egg Hangar. Details have also been given as to when PS3 users will get the Metal Sonic and Egg Hangar DLC which is April 22nd. Also revealed is a Premium Theme PS3 owners will be able to decorate their XMB with.
Metal Sonic & Track Pack £4.79 €5.99 $7.99
Premium Theme £1.59 €1.99 $2.49
A statement has also been given regarding the incorrect price issue earlier today –
NOTE: Due to an issue earlier it was being mistakenly priced at 800 points – apologies for this, we put out a warning across the fan boards as soon as we found out. We’re speaking with Microsoft to see if anything can be done for those of you who purchased early. Please make sure its says 560MSP when you purchase it.
UPDATE 6: The price has now been corrected in all countries from 800MSP to 560MSP. Big shout out to thank ArchangelUK for his work on getting this fixed and keeping everyone updated.
UPDATE 5: From AAUK at the SSMB –
Re: Refunds – Yes I’m asking about that, don’t worry. My first concern was that.
I can confirm no PS3 DLC today… when the blog goes up (its being delayed by waiting for the price to change and getting some confirmation on the above) it’ll have the date/prices for PS3.
UPDATE 4: Mike Kebby of the the SCEE PlayStation Store Team has posted his weekly PlayStation Store update on the EU PlayStation blog revealing there will be no ASR DLC released today for EU PS3 version, we’ll keep an eye out for the U.S. PlayStation Store update.
UPDATE 3: WARNING! We’ve just heard from AAUK that there’s a price issue with this DLC so we recommend you hold off just a little until this afternoon.
UPDATE: We’ve just got word that the patch allows Banjo & Kazooie to be used by the CPU players. Thanks go to FireKingX at the SEGA Forums!/UPDATE END
Sonic & SEGA All-Stars Racing fans may remember a bug-fix and DLC enabling patch was released last Wednesday for the PS3 version before the Metal Sonic and Death Egg Zone: Egg Hangar DLC was released the very next day but then quickly pulled off the PlayStation Store. Well now the same patch has just been released this morning for the Xbox 360 version, if you download it and then check the online multiplayer matchmaking screen you will see a DLC tab which informs players that room is using DLC content meaning you can only enter that lobby if you have the DLC being used in that room. The Ryo Forklift DLC is the only exception to that rule since you only download a key to unlock him on the disc, Metal Sonic and the Death Egg Zone: Egg Hangar and any future DLC is all new content.
The PS3 version got the patch the day before the DLC was released so with tomorrow’s Xbox Live Marketplace and PlayStation Store updates we will hopefully see the Metal Sonic and Death Egg Zone: Egg Hangar content released, we’ll let you know if it appears.
Thanks again to Yuluga for the pic!
UPDATE 2: The patch is now available in Europe too and is 21MB instead of 28MB like the U.S. patch. /UPDATE 2 END
UPDATE: AugieD369 at the SEGA forums says the patch definitely fixes the Trophy unlock problems and also adds a short cut via the square button to the ASR section of the PlayStation Store confirming the patch does indeed prepare the game for the upcoming DLC just like Sumo Digital’s Steve Lycett said it would./UPDATE END
Clisp of the SSMB has revealed via the SSMB that the Sonic & SEGA All-Stars Racing patch Steve Lycett of Sumo Digital has been informing the community about is now live and weighs in at 28MB. Steve has said in the past that the patch will fix Trophy unlocking issues among other things aswell as prepare the game for the upcoming downloadable content.
The patch is also due to be released for Xbox 360 too, so we’ll keep an eye out for that. We’ll also let you know when the PS3 patch is available in Europe and if we find out any other problems the patch fixes.
Thanks to Clisp at the SSMB for the heads up!
UPDATE: In a post at TSSZ correcting a statement made in an article regarding the upcoming ASR patch Steve Lycett has revealed the patch will not only prepare the game for DLC and fix some problems but will also give Xbox 360 and PS3 owners the ability to access the PlayStation Store and Xbox Live Marketplace in-game. Steve also reassures fans that the update will be released soon.
You won’t have to pay for the update – that’s going to go out free. It purely add’s support for us to do DLC and provides in-game access to the PSN store and XBLA marketplace. As a bonus, it’s allowed us to address a few concerns players are having to boot.
End of that day, sometimes things get missed, despite extensive testing. It does work for the majority of users, just there are fringe cases where it doesn’t. We know why and it’s fixed now, update not too far off.
There have been reports from some but not all PS3 owners of Sonic & SEGA All-Stars Racing including myself claiming that the Dreamarena Trophy will not unlock. The bronze Trophy is described as “Play with a Friend online.” but despite many efforts it still wont unlock but now you can put your worries to rest as Sumo Digital have discovered the cause of this problem.
In a post at the official SEGA forums Steve Lycett Executive Producer at Sumo Digital had this to say –
I’ve been looking for the thread of this…
We are looking at it, especially as we’ve figured out why it doesn’t work for some folk. It’ll be sorted soon…
A member at the SEGA forums has received the following e-mail response from a query they sent in about the problem but doesn’t state their source be it a rep from Sumo Digital or a SEGA rep. Here is the response –
just to let you know i got a reply today..
“Thanks for your email. We’ve been looking into reports with an issue with the Dreamarena trophy. It seems depending where the player exists in your friends list, sometimes this may not trigger.
We are looking to release an update to support new DLC in the near future, our plan is to include some new code to address this.
Apologies for the problem you’re having, hopefully we’ll have the update out soon and it should make this work as expected!”
Yiippeee hopefully it will be fixed soon!
Also of interest is the mention that the patch will enable the game to support the earlier reported to be coming sooner rather than later DLC, so anyone worried that the DLC will just be an unlock key for content already on the disc can now rest assured that this will be pure and fresh new content.
We’ll keep an eye out for the patch and any further information regarding this and DLC then update you here.