Sonic Triple Trouble 16-bit’s Final Update, Android & Mac Versions Out NOW

After nearly 10 months of work, Sonic Triple Trouble 16-bit has received its final update, as well as its long-awaited Android and Mac ports, marking the end of a fan project that began more than a half-decade ago. In a video on his Youtube channel, STT16 director and programmer Noah Copeland revealed everything that the final update would add, before revealing the it and the ports were all being shadowdropped today.

The final update makes some notable changes: it adds a new special stage, a new boss for Knuckles’ campaign, additional cutscene material for the Sonic campaign’s true ending, speed gates for speed runners, and various quality of life improvements.

  • The new special stage was cut from the initial release, and has the player launching their character into the air in order to collect blue rings while bouncing off black spheres and avoiding the canons that will launch you out of the stage. Collecting 100 blue rings will net the player a life.
  • Eggman and Metal Sonic become a part of Knuckles’ end game boss rush, with a boss battle specifically built around his climbing and gliding abilities.
  • The “speed gates” are a new togglable feature that opens special hidden shortcuts in each Act 2. They were specifically added for speed runners, and need to be reached within a certain amount of time or else they’ll close.
  • Quality of life improvements include the ability to shorten or skip the snowboard mini game, skip the credits and vs mode cutscenes, four checkpoints during Atomic Destroyer’s elevator ride, and an option for continuous play in the Free Play mode.

Copeland also confirmed that Android mobile players will have both touchscreen controls and external controls as options. It is not possible to move the placement of the touchscreen controls, but it’s at least possible to move the placement of the life counter.

Finally, the game’s stellar soundtrack has finally been given an official release! You can download it at the game’s website, which has also received a big update, here. You can download the final update and the ports from the game’s Game Jolt page here.

Copeland also alluded to his future plans: a brand new original game! Be sure to stay tuned to his Youtube channel and Twitter for more news on that project.

For a look at the update, check out Copeland’s announcement video embedded below:

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Android and Mac Versions of Sonic Triple Trouble 16-Bit Announced

If you’re enjoying the 16-bit remake of Game Gear classic Sonic Triple Trouble, then you’ll be happy to hear that the fan game’s developer, Noah Copeland, has announced that more content is coming soon – alongside a Mac and Android version of the game.

Copeland shared the above image on his social media account, highlighting an upcoming reveal event where details of the content update will be shared. The event will take place on May 26th at 7pm CDT on Copeland’s YouTube channel.

Sonic Triple Trouble 16-Bit was completed and released to the world in August 2022, and has been a fan favourite ever since launch due to its creative translation of the Game Gear original into Mega Drive/Genesis hardware. We’re super excited to see what kind of content is being planned for this new release, so we’ll make sure to update you as soon as we know what it is!

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TSS Fan Game Review: Sonic Triple Trouble 16-bit is a Triumph

If you’re reading this, chances are you know that Sonic has a long, storied history in fan games. So much so, that the Sonic community has managed to keep an online event devoted to them – the Sonic Amateur Game Expo, or “SAGE” – going for more than two decades. That event, which is currently ongoing as of this review’s publication, has played host to some absolute bangers over the decades.

Continue reading TSS Fan Game Review: Sonic Triple Trouble 16-bit is a Triumph
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SAGE 2020: Sonic Triple Trouble 16-bit is Looking to be a Quality Remake of a Portable 8-bit Classic

Out of all of Sonic’s 90s offerings, Sonic Triple Trouble is probably the most under-appreciated. Featuring some of the best levels, bosses, and music outside of the series’ core offerings, Triple Trouble is the apex of Sonic’s 8-bit entries. It built on the unique quirks of those games, while also coming the closest out of all of them to matching Sonic’s 16-bit releases. This makes it all the more frustrating that the game hasn’t seen an accessible re-release since it hit the 3DS eShop 8 years ago. Hopefully, this will be corrected soon, but until then, we’re set to get something much better: Sonic Triple Trouble 16-bit.

Continue reading SAGE 2020: Sonic Triple Trouble 16-bit is Looking to be a Quality Remake of a Portable 8-bit Classic

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TSS Interview: Sonic Triple Trouble 16-bit’s Noah Copeland

If you never got to play Sonic Triple Trouble on the Game Gear before, you’re not alone. Sadly, Sonic’s handheld outings never got the attention they deserved, especially in the wake of the often more beloved 16-bit blockbusters on the Mega Drive. But what if you took that little adventure and applied it to a 16-bit-esque gameplay engine that really nailed the feel of a genuine SEGA Genesis game?

Why, you’d get Sonic Triple Trouble 16-bit, of course! And we’re happy to report that we scored an interview with the brains behind the operation. Noah Copeland has been hard at work on this fantastic re-imagining (seriously, if you haven’t played it yet, do so right here) and we’re excited to dig into his history with this project! Continue reading TSS Interview: Sonic Triple Trouble 16-bit’s Noah Copeland

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Sonic Triple Trouble is Getting a 16-Bit Makeover in a Fan-made Remake

Sonic Triple Trouble had all the makings of a fantastic 2D Sonic adventure, but—shackled by the 8-bit restrictions of the SEGA Game Gear back in 1994—fell short in a number of ways by no real fault of its own.

Enter Noah Copeland, in collaboration with Overbound Game Studio (the same team of fans responsible for Sonic Time Twisted), who seeks to correct this injustice with a question:

What if [Sonic Triple Trouble] became a Genesis/Mega Drive game?

Continue reading Sonic Triple Trouble is Getting a 16-Bit Makeover in a Fan-made Remake

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