TSS Review: Sonic Runners (v.1.1.0)

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Hey, didn’t you guys already review this game? Why yes we did, and we’ve been talking about if we should take another look at it since with every update it seems to change. Well, following the worldwide release, we feel that Runners has changed enough that our previous review really doesn’t apply or match up with the experience you’ll get with this game.

sonic runners

So here is my review on Sonic Runners, based on the worldwide release build. This will focus more on the changes between the original review and the technical performance of the game since the plot is the same and the premise of the game is the same. That said however, a lot has changed… sadly a lot has changed for the worst.

So I’m not sure how some will react with my next line but here goes… On a technical level, this is probably one of the worst Sonic game made. Yes, I am including Sonic 06 and Sonic Boom in that, it is awful, it really is. The worldwide release is plagued with issues ranging from freezing, stuttering, lag, game breaking/ruining bugs, as well as overheating issues which can potentially put the device you’re using at risk.

… You were expecting me to praise this game given how I loved the initial release? Well on a gameplay level, it’s a really fun and charming game… Which Sega have ruined by adding in the very worst of free to play features and a near broken DRM/always online requirement which by the way is doing nothing to prevent cheaters,

For full disclosure, I have used a range of different Android devices to try and play the game. Primarily I have used a Samsung Galaxy S5, however I have also tested a Nexus 7 and a Sony Xperia Z3, all of which suffer from the same and in some cases more serious problems. All of these devices could previously run Sonic Runners during the soft launch period with virtually no problems.

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So lets start with the basics, though odds are you already know this. Sonic Runners is a side scrolling endless runner in which you start off as Sonic before unlocking Tails and Knuckles.

The premise of every stage is to run as far as you can and collect as many rings and gems as possible in order to get a huge score which progresses you further along the map before you reach the end of the episode/level.

Before I should go any further, I should mention that Sonic Runners uses multiple forms of currency. There are normal gold rings which are in plentiful supply. Then there are red rings which are much rarer. We’ll cover both of these later.

At the end of each stage you are given a small reward: normally gold rings or red rings, though sometimes you get an item. The rings you can use to level up characters which improve their stats. Stats are for things like score bonus increases or item effect durations increase. You’ll find you’ll need to level up characters if you want higher scores and find it easier to progress in later stages.

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This is the single most coolest image you’ll ever see in Sonic Runners.

However, the worldwide release differs from the initial release with the inclusion of an experience bar. This bar will fill based on how many rings you pick up in the game, which means you can save on spending those rings if you regularly use a character. By level 20 however, you’ll find it’s not worth waiting and will just spend those rings on your power level. Which again, do you do this from rings collected, or once more, there is that micro-transaction system hint hint wink wink.

Whilst the level cap is 100, the gains from level 50 onwards are so poor there is absolutely no point in waiting to level up, so spend those rings.

What else can you spend rings on? Nothing. Just levelling up characters. I will talk about red rings near the end of the review. Needless to say, I am not happy.

Levels are split into three types: Speed, Flight and Power. Each is designed to be played by a specific character type, though you’ll quickly find that you’ll only ever want to play as either speed or flight since Power characters are so useless compared to the other two. They’re only useful for their own stages, whereas the other types are great on every stage, with flight characters taking the top of the character tier list.

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As you progress through the game, you start very simple stories involving Sonic, Tails, Knuckles and various other characters. Normally it’s “Eggman is doing a thing! Lets go stop him.” “Help! This character is missing, lets go find them!” Whilst the climax does build up into something more dramatic, this type of story is rare and a one off.

Some may find it nice that we’ve gone back to a simple story in which it’s just “Sonic goes after Eggman because Eggman did something bad.” though others may find these stories far too basic to enjoy. Personally I began to skip some of the stories since they were so repetitive and dull.

The stage layout is the same as the soft launch version. No changes. It’s a decent layout combining challenge, flow and multiple paths, however I’m not sure that in some places the higher path is the most rewarding. In some stages, the lower path is clearly more viable in terms of score.

It should be really enjoyable, and in the pre worldwide version it is. It’s a great example as to how you can adapt a classic Sonic game for a modern mobile market place, slap a small price tag on it and you have a great experience for the daily commute or for killing a spare half hour.

It’s fun and addictive. If the game had a price tag of say £2.99, I would buy this in a heartbeat. It’s a really nice charming game which is bloody good.

So what’s the problem?

Pretty much everything underpinning that which turns Runners into a near unplayable mess which is designed to rob the player of their time and money, turning runners into a gambling machine.

The game has very poor optimisation. It’s so poor in fact that after only 5 minutes it starts to stutter, lag and in some cases completely freezes. How bad is it? Well remember how I said I tested this game on three different devices? Here is how Runners used to perform.

  • Galaxy S5: Flawless, phone was slightly warm, but otherwise flawless.
  • Sony Xperia Z3: Near Flawless, phone got hotter than the S5, but otherwise fine, however battery drained quicker than the S5.
  • Nexus 7 (2013): Wasn’t tested, but is compatible with the game.

Here is how those devices performed with the worldwide release.

  • Galaxy S5: Initially, the game runs fine… but after 5 min of play time the phone gets very hot, gameplay begins to stutter, lag, some occasional freezing in areas with lots of objects. Game eventually becomes near unplayable.
  • Xperia Z3: Same as the S5, however after 5 min the temperature of the phone increases by 16-20°C (value taken from built in battery monitoring app) the game will then completely crash. Battery life is drained by 20% after only 5 min.
  • Nexus 7 (2013): This was a fresh install so we only played the tutorial. We couldn’t accurately test the lag effects with lots of objects on the screen… But after 5 minutes of play, the device became too hot to comfortably hold and we had to turn it off to cool the device down. We were afraid it would cause lasting damage to the device and the owner then requested we immediately delete Runners and never install it on again.

You want to know something even more head scratching? These were running in streamlined mode, which is designed to take pressure of the processor and make the game perform better…. however our soft launch versions did not have streamlined mode turned on! Yet it’s performing this badly with streamlined mode on!?

Sega… What the hell happened!? How do two of the most advanced phones on the market go from playing the game flawlessly to struggling and in one case failing after 5 min of gameplay time?

The Nexus 7 can probably be explained by the fact it’s older hardware and Runners does demand a lot. But still, the heat generated was worrying to the owner of the device so if you have a Nexus 7 2013, avoid runners like the Black Death.

This is just bad optimisation, pure and simple. There is no way a game like Runners should be causing this many problems on these devices. Whilst I personally haven’t been able to test an iOS build, I’ve been told it’s a lot better, which suggests to me the Android version is a port which got little development or tooling. I would say that this claim is further supported by the fact that the Android version on launch crashed during start up due to a major problem the always online DRM, questioning how this got past the Q&A if the game had been optimised for this platform.

So technically, the game is bad. It’s really bad. In fact I’d go as far as to say it’s there with Sonic 06 and Rise of Lyric, because for as buggy as those games are, at least they allow you to play for more than 5 min and do not melt your system.

Other noticeable bugs: Buddies no longer pick up animals, the asteroid wisp will sometimes spiral to the top of the screen out of control, totally ruining a run.

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I’m not touching the screen, the wisp just refuses to come down.

Then there is this odd thing…

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Charmy the Knuckles

Yes it’s funny, but you add this will the other technical problems and you really do question if any optimisation or QA took place.

Aside from it’s technical performance, are there any other problems. Yes… dear lord yes.

Lets get onto the Red Rings. Red Rings are the second form of currency that this game uses, they are much harder to come by and when you get some, it’s in very limited stock. Red Rings are used to by normal rings or extra lives, but their primary use is to use on the roulette wheel and gain buddies.

What are buddies? They’re small characters that accompany you in stages which add a bunch of effects ranging from score boosters to ring recovery and other positive effects. The vast majority of them are pointless, but some of the rarer ones are highly valuable and the key to doing well on the leader boards.

The catch is that the only way to get them is from either a special event, or from spending 50 red rings on the roulette wheel, at which point you are granted a random buddy. If you get the same buddy, it levels up before capping at level 5. The problem now is that following the worldwide release, Sega has drastically slashed the number of red star rings you can get.

How bad is it? Well under the soft launch version, completing all parts of the final scenario rewarded you with 90 red rings. 10 for each episode, 50 for the final boss. To complete the final scenario, you need a total score of 50 million, so 50 million = 90 red rings.

But in the worldwide launch, you only get 5 per episode and only 10 for the final boss! So now you only get 30 for completing the 5 hardest levels in the game. A total point requirement of 50 million, so 50 million = 30 red rings!

What about other red ring methods? You can randomly find one in a stage, Eggman may drop one if you’re lucky, and if you spam your friends Facebook accounts you can get 10 if they sign up to Runners and use your referral… oh wait hang on… that feature is currently broken.

You are therefore forced to use real world money to buy red rings. And how have Sega welcomed new users to this? By ripping them off.

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Prior to the worldwide launch, the highest red ring price was £24.99 for 700 red rings. In the new worldwide version it’s £30 for 481, yet they still have the gall to claim that this is a sale price! But wait? What’s that bonus +1019 red ring amount, that apparently gets removed if you are actually silly enough to buy rings from the store? They call it a ‘first time buyers bonus.’ After you make your first purchase, it returns to 481.

For new players who have just picked up the game, sorry to say this but you are totally screwed. You won’t ever be able to touch those who have been playing this game for months. Their buddies are too well levelled up and they have the special limited edition characters which boost score. Don’t even try, it’s over.

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See this? This is why you will NEVER be able to touch those higher level players.

…Unless you spend several hundred pounds in red rings. Then you ‘might’ have a chance, but you won’t. You won’t because you won’t have the limited edition characters who have better bonuses, so why even bother?

And now we get to a major problem with Sonic Runners in terms of it’s design and ethical issues.

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Is anyone ok with the fact that Runners is essentially a gambling machine aimed at children?

The game has now forced you to use the micro-transaction system. The only thing worth spending that on is the roulette wheel, which is no different than playing real roulette in a casino. You pay money, then take a chance at the wheel to get a reward.

Sonic Runners essentially becomes a miniature gambling machine, you are enticed to put real money in, then spend that money in the form of red rings, you gamble those rings for prizes, this is gambling, there is no other way to describe it. Then we get into the very murky waters of the fact that the game is aimed at children. This is a miniature gambling game aimed at kids. Surely this should have a higher ESRB rating than it currently does given that it has gambling in it?

 Before you say ‘well it’s not really gambling’ explain how? It’s no different from any other form of gambling. In fact it’s just a virtual form of casino chips, if you spend money on this game, then use those rings on the wheel, you are gambling, think about that for a moment. Some of you will be ok with it, but I know a few won’t be.

Were red rings common in the original? No, you still had to work to earn them, but you could get them for playing and doing well if you were dedicated and were generally good at the game. Now, they’re virtually non existent. So few are available that you’ll be crying out for special events or bite the bullet and spend real money to gamble with.

Your chances to get rings are further restricted due to the life/revive change. Whilst this change came during the soft launch, it was done so close to the worldwide launch it’s worth mentioning; you are now only given 3 lives. 1 life will recharge every 30 min. After which you’re told to buy more or wait until they recharge.

Even more pathetic an insult, Sega have been releasing new characters. The only way to get them is by using the roulette wheel. There’s a mere 6% chance at getting said characters. The catch is that their bonuses are much better than the default characters, so if you want to compete, gotta get these characters.

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Facebook support suddenly disabled

Even Amy is dangled in front of your face like some kind of bait. Spam your Facebook friends who might have no interest in the game, hope they’ll use your referral and you might get Amy… except Facebook links are currently broken so this is impossible.

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To read the rest of this review, please take a moment to just stare at this picture of Aspirin for 30 seconds.

You want more examples of how the free to play nature ruins what is a decent game? Adverts… everywhere, even for completing a stage, you now get an advert, say goodbye to your mobile data limits as these are video files, the majority of which are 30 seconds long. So far I’ve not seen one which relates to Sonic or Sega, and some have nothing to do with gaming.

This brings me onto another change. When you die in a stage, you can continue if you watch a video advert (there is a limited number per day). This sounds like a great idea… but like most other parts of the game, there are problems. Sometimes the adverts don’t play, sometimes the adverts crash or freeze your game, forcing you to quit, taking with it your life and doesn’t compensate you in any way, and sometimes the adverts are for things not available in your region. I got one advert for medication which isn’t available in the UK!

The always online requirement is still here, and once again it’s proved how pointless it is, players are already cheating and have been cheating for months, asking the question, why the hell is this even a thing? The game would be so much better if this wasn’t even here, it’s just pointless and restrictive to how and where you can play.

So I’ve complained for a while, might as well offer some solutions to these problems.

  • Scrap the online only requirement, it doesn’t do anything and isn’t preventing cheating.
  • Optimise the game. For the love of god optimise the game for Android.
  • Return the red ring rewards for completing the final episode to the soft launch levels.
  • Stop putting characters on the roulette wheel and give us a store to buy them from for a limited period of time.

Overall, Sonic Runners was once a really great little game. It was really fun to play and I got lots of enjoyment from it. Then something happened called the Worldwide launch and Sonic runners was turned into a broken mess littered with adverts and the very worst of  methods to try and extract money from you.

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That’s not a browser advert, I just felt you all needed to see a Game of War advert, since Runners wants you to see them all the time, maybe it’s viral marketing for Eggman’s army having a cross over in Game of War?

Don’t do it, do not waste your time with this, there was a great game here, it’s gone now, it died with the worldwide release. Unless they fix the blatantly broken android version, radically overhaul the red ring system and cut down the adverts avoid this game.

You’ll Love:
+ When it works, the simple gameplay which is fun.
+ The moment you manage to unlock a new character.
+ Knuckles threatening to kill Eggman.

 You’ll hate:

–  In terms of its technical performance, it’s easily one of the worst Sonic games of all time.
–  Stuttering, lag, freezes after a short period of play.
–  Adverts.
–  Always online.
–  It’s a gambling machine aimed at children.
–  Designed to take money from you, not reward your ability to play.
–  Overheating of your device.
–  Trying to explain to your partner why their expensive phone has melted/no longer performs well due to overheating.
*Review based on the Android version of the game, running on Galaxy S5, Nexus 7 (2013) & Sony Xperia Z3.*

Second Opinion by Bradd039243d0917679ed9762e415af2f9e8

Played on the iPhone 5C, using the latest version of iOS.

When I reviewed the initial build of the game, I had nothing but praise for it. In fact, I called it the best Sonic title we’ve seen since Sonic Generations. While I hold to what I said regarding that soft launch version… there’s no way I can continue to hold that opinion with this new worldwide release.

First, I want to go over the positives – the game is still simple and fun in terms of its gameplay. It inherits some of the classic design philosophies but modernised for a new platform and it’s fun to experience. Furthermore, the production values haven’t gone anywhere either. The music from Ohtani is still top notch (if not slightly repetitive by the game’s nature) and the visuals are still great.

Something I highlighted as a positive in my initial look was how it was fair with its freemium nature. This has, unfortunately, become quite the opposite. Runners’ worldwide build finally is using in game advertisements to a mixed approach. I don’t mind having the ability to use a free revive by viewing an ad, but I don’t appreciate them appearing when I try to see my results or return to the main menu.

Daily Challenges are at least more easily completed in the worldwide release.
Daily Challenges are at least more easily completed in the worldwide release.

Red Rings have also become a true premium currency with a questionable approach. The soft launch version not only was more generous in terms of how it rewarded players with them, but I also never felt pressured to spend them. This version has cut rewarded Red Rings in half for defeating most boss encounters in game and upped prices in the store – this, alongside the awful luck based system to earns new characters and buddies, only discourages me from playing the game or purchasing premium currency.

My other negatives still stand also. The game does lack variety (don’t expect to be playing Runners for long periods of time without becoming bored), the story is still abysmally uninteresting/poorly written, and some obstacles in the game feel very cheap. But aside from what I’ve mentioned above, there’s still one more gigantic negative the worldwide version has brought – which is performance issues.

Never during the game’s soft launch builds did I ever experience issues with how the game performed. It ran smoothly and meant that generally, players at fault would be punished fairly. The worldwide version has brought very noticeable stuttering and lag to the gameplay. And this wouldn’t be much of an issue… if it didn’t cause your runs to mess up completely. Lag will make your jump go a little too high, or for you to miss an enemy, or to hit that obstacle you had dodged a thousand times before suddenly smack you in the face. This issue affects the experience immensely.

A few other things I should mention about this worldwide version of the game, as it stands:

  • A great fix the game made was showing players what level they would be facing before they entered regardless of the progress you made. This allows you to be much more prepared, and not feel cheated when you enter a level with Tails and fail immensely in a power based stage.
  • Revive tokens have been completely nerfed. Not only have they been cut to three, the recovery time for them has been increased. This could be to encourage players to connect with their Facebook friends so they can send revive tokens to one another.
  • A new experience system has been introduced. A great idea in concept and would encourage you to perform better in your runs – however the experience system feels limited and not generous on any level, even at just level 10. It makes you think it may just be another nudge to spend more rings, which in turn may make you want to use premium currency to attain…?

I’d quite frankly call the worldwide launch of Sonic Runners a bit of a failure – not only have they made a fun little mobile game a money hungry monster, they’ve introduced new problems to soft launch players that never existed before. This version of Runners is not the same experience anymore, and that truly saddens me.

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UPDATE: The Spin: “What Do You Mean? There’s a Problem With Sonic Runners?”

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UPDATE: Following the publication of this article, the following happened.

A YouTube Video was posted showing a possible workaround for the instant crash bug. Looks like it was related to the always online DRM.

UPDATE 2: Sega has published a new update for Android users, the instant crash bug has been fixed but performance problems are still being experienced.

Game still can’t be downloaded by some users despite the fact it runs on those devices fine.

ORIGINAL STORY:

Continue reading UPDATE: The Spin: “What Do You Mean? There’s a Problem With Sonic Runners?”

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Sonic Runners OST Now Available on iTunes and Amazon

runnersostThe mobile exclusive Sonic Runners finally makes its worldwide debut tomorrow on iOS and Android devices – and to celebrate, SEGA are pulling out all the stops by releasing the first volume of the game’s original soundtrack on iTunes and Amazon in the UK and US.

All six of the tracks on this initial release are composed by Tomoya Ohtani, who has worked on a number of Sonic titles during his career – most notably Sonic Lost World and Sonic Unleashed in recent years. Even when the standard of a Sonic game is up for debate, the soundtrack often stands out as an undisputed highlight and the usual trend of catchy rhythms and quality compositions continues here, with some excellent level themes and other tunes on offer for your musical pleasure.

Sonic Runners OST Volume 1 consists of the following track listing:

1. Beyond The Speed Of…
2. Fly Away
3. Power Ride
4. Theory Of Attack
5. Spring Emotions
6. Where To Today?

Whether or not you intend to try out Sonic Runners itself, you can download the soundtrack right now from iTunes (UK / US) or Amazon (UK / US) – individual tracks cost £0.79 / $0.99 apiece, or the full six track collection will set you back a rather affordable £4.74 / $5.94. Not too shabby!

It is expected that further volumes of the soundtrack will be released at a later date – watch this space, we’ll let you know as soon as details are announced!

Are you all ears to hear this news and plan on downloading the Sonic Runners OST? Got a favourite track from this first volume? Let us know in the comments!

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Sonic Runners getting worldwide release on June 25

Sonic Runners, Sonic Team’s first mobile Sonic game, will finally be debuting worldwide on June 25. Just in time for Sonic’s 24th birthday!

This was revealed minutes ago on the official Sonic Runners twitter account. The tweet promises more details in the coming days. Sonic fans have been waiting for a worldwide release of the game since its limited release in Canada and Japan back in February.

Sonic Runners, as the name suggests, is a free-to-play endless running game, where the player tries to get as far as possible before dying. The game will be launching on both iOS and Android.

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Sonic Runners Update Brings Game Alterations

Mobile exclusive game Sonic Runners today released update 1.0.4 to the markets which the title is currently available in, bringing some noteworthy gameplay alterations to the experience. Continue reading Sonic Runners Update Brings Game Alterations

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Sonic 4: Episode 2 (mostly) functional on iOS again


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After initially becoming unusable following the iOS 7 update back in 2013, reports are coming in from iOS device owners that 2012’s Sonic 4: Episode 2 has become functional once again, following the new iOS 8.3 firmware update.

The game was pulled from Apple’s App Store several months after the discovery of the incompatibility problems, following a promise from SEGA of an update to restore functionality never materialised. The game remains off the store, meaning that only those who bought the game whist it was available will be able to play the game now.

Whilst the game now appears to function with the new iOS software, players are also reporting noticeable bugs during the game (and in the case of some devices like the iPhone 6, still not functioning at all), meaning the app is still not running at optimum performance. The most noticeable of these bugs is that skipping cutscenes causes the game to freeze and crash.

We’ll keep our eyes out for any more reports, and will update with any further details as we get them.

 

Many thanks to Zlynx on SSMB for the heads up!

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Sonic Runners out now on Android… sort of (Update: And iOS)

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Update: It’s also seemingly out now on iOS.

Well isn’t this a surprise. Sonic Runners is actually out now on Google Play in NA (actually was dated for yesterday on February 25th, 2015). However, some phones don’t seem to be supported (my Samsung Galaxy Ace II x GT-S7560M seems incompatible).  And some who have got it to download have gotten this error message of maintenance:

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The Google Play page has this info:

Play Sonic, the world’s fastest hedgehog, in the all-new side-scrolling endless runner. With all-new mobile friendly controls, just tap the screen to run, jump, and spin your way across lightening fast Sonic world.FEATURESTRUE SIDE-SCROLLING SONIC ACTION
– Run and spin at lightening speeds with mobile friendly controls
– Designed by TEAM SONIC, the original Sonic development team
– Super fast and challenging levels with loop-de-loops, retro design, hidden rings, and classic enemies
– Unleash Color Powers: LASER POWER for hi-speed movements, ASTERIOD POWER for destroying obstacles, and DRILLS Power for burrowing undergroundPLAY AS SONIC AND HIS FRIENDS
– Unlock Tails and Knuckles as player characters
– Master their Speed, Aerial, and Power attributes
– Evolve your character’s powers with collected ringsRUN WITH COMPANIONS
– Run with the power of Companions
– Complete stages and enhance your character’s abilities
– Select the best Companion for the job depending on your character and the levelCOMPETE IN ALL-NEW RANKING BATTLES
– Reign in four ranking categories: Rival League, Friend, World, and Historical
– Fight against your friends and the world for the “Sonic Record”
– Compete with up to 50 players in a white-heat competition in the Rival League
– Win the top of the “”S league”” to claim the supreme honor!

COMPETE AGAINST FRIENDS
– Log into Facebook to activate the Friend Invitation and Friend Ranking features

□■What’s New■□
[Facebook account] will keep you updated on the app! Some info may only be available on Facebook!!

□■App Price■□
Free *IAPs available

□■Recommended Devices■□
Android OS2.3 or later *excluding certain devices
—-
We want Sonic Runners to be played by as many people as people,
so we’re planning on increasing the amount of supported devices.
We apologize if you cannot download Sonic Runners on your current device.
Please wait for further announcements.
—-

We’ll update you guys as more info comes!

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First Sonic Runners Gameplay Footage Arrives With New Info

NEW UPDATE: English translation of the trailer at the bottom of this post.

UPDATE: More new info can be found on the official English site here.

Sega Networks has released the first Sonic Runners trailer with actual footage from the game! The game looks like a fun mesh of the autorun of Cabalt mixed with the high speed and item collecting of Jetpack Joyride. We can already see some unlockable characters that will be released including Rouge, Shadow, Amy and the Chaotix. Also, shown are some of the items that can be purchased and used in game.

The game is still targeted for spring in Japan, but no release date news for the West or Europe just yet. However, at one point in the video, you can hear Roger Craig Smith yell “Sonic Record!” so it’s all but guaranteed to show up here sometime this year.

Thanks to Chad in the comments section, here’s a translation of the trailer.

THIS sonic is appearing on smartphone!

Sonic’s appearing on smartphone!

Sonic with his friends, is running through on smartphone!

Sonic (Type Speed), Tails(Type Fly), Knuckles (Type Power)

Adding thrilling new characters in the future!

Break through levels using your favorite character!

Level up from acquired rings!(Level up characters!)

Additionally, Score up faster with “Otomo” friend support! (Powerful “Otomo” friend support)

One by one get Otomo by the Premium Roulette!(Get Otomos)

Prevent Dr. Eggman’s numerous ambitius plots

(Aim for the top in Sonic Record!) Break your own record in Sonic Record

Exhilarating speed-of-sound action using one finger (Exhilarating speed-of-sound action with one finger!!)

Run, Jump, Aim for the top

Sonic Runners

Let the exhilaration become a habit!

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Sonic Jump Fever Out On iOS And Android Today

Jump back into the fray with your favourite hero…Tails? A new app is hitting the mobile platforms today! Sonic Jump Fever is the improved follow up to Hardlight’s original venture with Sonic, Sonic Jump. Continue reading Sonic Jump Fever Out On iOS And Android Today

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Andronic races onto Sonic Dash for Android

andronic

Well… umm… this is weird.

In a new update that absolutely nobody could see coming, the Android version of mobile endless runner Sonic Dash now features two additional characters – the Android robot and (yes, you’re really hearing this right) Andronic the Droid Hog.

The Android robot comes free as part of the new update, but if you play as him 50 times, you’ll unlock the Sonic themed reskin that will undoubtedly become the subject of many future fan-fictions, as with the Tails Doll and the Sonic Omochao before him. I can’t decide whether it’s meant to be adorably stupid or utterly terrifying.

Understandably, this is exclusive to Google Play, with no equivalent iOS update detailed at the present time. Perhaps this is a strange way of paying back all the Android customers who were left anxiously waiting for Sonic Dash to hit their mobile device of choice while Apple users were speeding away months in advance.

Here’s a video of Andronic in action (no sound though, unfortunately). Marvel at how silly he looks, flailing his arms around like a madman!

[youtube]https://www.youtube.com/watch?v=4sqJYsyL7nA[/youtube]

What do you make of this new Sonic Dash update? Will you play as Andronic the Droid Hog?

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Sonic Jump Fever leaping onto iOS and Android soon

[youtube]https://www.youtube.com/watch?v=xOTIJMs_5hQ[/youtube]

Looks like Sonic Boom won’t be the only game starring everyone’s favourite blue blur at E3 this year! Just revealed via an announcement trailer on SEGA Europe’s YouTube channel, Sonic Jump Fever – a sequel to the original Sonic Jump mobile game – will be bouncing its way onto iOS and Android devices at some point in the near future.

Originally released in Canada earlier this year, the core gameplay in Sonic Jump Fever will be very similar to its predecessor, only this time with more dynamic action, more combos… and of course, more fever! The question is though – will it be a real leap forward? (sorry, I’ll get my coat…)

Little else is known about the game’s release outside Canada beyond that shown off in the trailer, but be sure to stay tuned to TSS for any further updates on the game – and in the meantime, let us know your thoughts on this announcement in the comments!

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Sonic & All-Stars Racing: Transformed now FREE on iOS and Android

unnamedSorry, Peppy Hare took a wrong turn at albuquerue and couldn’t be here today.

Yep, the Sega and Sonic the Hedgehog twitter accounts just announced the Android version of the game is now free to download, note that it’s a big file, it’s 789MB (on Android at least)! Download the game on iOS via the App Store here and on Android via Google Play here!

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Sonic Dash S races onto Japanese iOS and Android

screen568x568Talk about a bolt from the blue! Completely out of nowhere, a brand new version of Sonic Dash, curiously titled Sonic Dash S, has hit iOS and Android devices in Japan. While it doesn’t appear to differ too heavily from the current edition of the game available elsewhere across the globe, this iteration does bring with it some new features and refinements.

2qwo1tj

First up, Sonic Dash S actually seems to have some sort of plot to it. No longer is Sonic just aimlessly running for the sake of running – now he’s on a high speed chase to stop Dr. Eggman, who has once again made off with the elusive Master Emerald (Knuckles just can’t catch a break, can he?). Sonic Dash S also sees the return of the Chao who, in a similar fashion to their appearance in Sonic Chronicles: The Dark Brotherhood, provide Sonic and his friends with special abilities to boost their skills. That’s not the only thing bumping up the blue blur’s stats in this version either – you can upgrade the characters themselves by acquiring bonuses and levelling up. Essentially, it sounds like the same Sonic Dash experience, but padded out with a few additional elements to spice things up.

SSMB member SwiftWinds also notes that characters have their own special abilities when they reach a certain level – for instance, Tails can fly out of a pit, Knuckles can overcome bombs and spikes, Amy increases your banked ring count, and Shadow increases the rings you earn at the end of a run. Additionally, characters can be unlocked using normal rings in Sonic Dash S rather than the red rings that are otherwise required in the standard version of Sonic Dash.

There is no word yet on whether Sonic Dash S will hit any other regions, be it as a brand new download or as an update to the existing game – but stay tuned to TSS and we’ll keep you in the loop! Thanks to SSMB member Woun for bringing it to our attention in the first place.

What are your first thoughts on Sonic Dash S? Let us know in the comments!

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TSS REVIEW: Sonic the Hedgehog 2 (iOS)

I’m sure I am not alone when I say I’ve lost track of how many times I’ve purchased Sonic the Hedgehog 2 in various incarnations, be it through a port to a 7th gen console or a compilation release over the last decade. Yet, SEGA keep coming back to these classic titles in order to capitalise on those still reminiscing of a golden age, and indeed I keep coming back to these epitomes of gaming on the Megadrive. I might have been apprehensive in purchasing this game once more, had it not been for the involvement of the now legendary Taxman and Stealth in this port, and going off their incredible rebuilds of Sonic 1 and Sonic CD for iOS and Android I couldn’t resist. Continue reading TSS REVIEW: Sonic the Hedgehog 2 (iOS)

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SEGA Tease Sonic Dash for Android

Sonic Dash Android Tease

The SEGA and Sonic the Hedgehog Facebook pages have just posted this image, but what could it mean? Hit the jump to find out!

Continue reading SEGA Tease Sonic Dash for Android

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Zazz Joins The Brawl… er… Dash!

[youtube]http://www.youtube.com/watch?v=vyIeSs6O8nE[/youtube]

In a surprising new update to coincide with the release of Sonic Lost World, you can now fight Zazz from the Deadly Six in a brand new boss battle in the mobile-exclusive Sonic Dash.

As can be seen in the trailer above, you’ll be facing off with the crazed Zeti atop his Moon Mech, dodging his star attacks until you get the chance to show him who’s boss and homing attack him into oblivion. It appears you’ll encounter Zazz at random as opposed to a set place in any of the stages.

The new update also includes a Deadly Six Card Collection Challenge where players from all around the world have to collect a set number of cards that can be found throughout the stages – once a certain total is reached, participants will receive some Lost World themed prizes!

You can download the Sonic Dash update now for a limited time only on the iOS. There is still no news on the game arriving on Android devices, though you can be sure we’ll let you know as soon as anything is announced.

What do you think about Zazz making an appearance in Sonic Dash? Would you like to see some of the other Deadly Six show up at a later date too? Let us know in the comments!

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ASRT’s Fact Sheet Details New Features & Hints New Characters?

asrtios

Just over a week ago, Sega confirmed that Sonic & All-Stars Racing Transformed would be headding to mobile devices and that the game wouldn’t just be a port of the console or handheld versions.

Few details or specifics were given, however, Sega have released a fact sheet which does go into some details as to what new features will be included as well as one interesting note about characters.

You can find the full fact sheet at the end of this update, however, the most interesting points are as follows.

Social/Facebook connectivity: You can see your friends facebook pictures on the courses as you play.

Daily & Weekly challenges: odds are these will be similar to Sonic Dash/Jumps challenges.

But here is the most interesting point. The game has only 10 characters to start with. Which is in line with the console versions, now, aside from the PC exclusives which were included from the start or via updates, every other character could be unlocked via world tour mode (exceptions are Alex Kidd and Metal Sonic). But the Fact Sheet claims many more All-Stars coming soon! Suggesting that there will be more characters included at a later date?

Sonic & All-Stars Racing Transformed™

Platforms: iOS, Android

Release Date: December 2013

Publisher: SEGA

Developer: Sumo Digital

Genre: Racer

Players: 1 – 4

It’s Not Just Racing… it’s Racing Transformed!

 Race as Sonic and a host of legendary All-Stars and prepare to transform! Speed across land, sea and air in a high velocity battle to the finish line, as your amazing transformable vehicle changes from car to boat to plane mid-race.  Racing on mobile will never be the same again!

This sequel to the hit 2011 mobile game Sonic & Sega All-Star Racing™ brings all the critically acclaimed land, sea and air racing gameplay from its console counterpart to mobile with a host of new features and improvements:

Legendary Racers

Race as 10 legendary racers at launch each with their own unique transformable vehicle. Plus many more All-Stars coming soon!

Dynamic Tracks

Take to land, sea & air as you race through dynamically changing courses. Discover alternate routes, find new power-ups and avoid emerging hazards as you race to victory – every track feels different.

designed for mobile

A brand new World Tour designed for gaming on the go, plus all-new Daily and Weekly Challenges to test your racing prowess.

ultimate Mobile multiplayer

Take on your friends in ultracompetitive 4-player races, both online and locally. Plus challenge your friends’ best times to show them who’s best.

SOCIALLY CONNECTED

Comprehensive Facebook integration – see your friends’ profile pics on the track.

WHAT THE CRITICS SAID ABOUT THE CONSOLE VERSION

“The Savior of arcade racers” 9/10

Eurogamer

“Fun, challenging and easily enjoyable” 8.7/10

Gametrailers

“The metamorphosis of the kart racer” 8.6/10

IGN

“Fast, fun and easy to get into” 8.5/10

Gamespot

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Update: Sonic 2 Remastered & ASRT (Android & IOS) Coming November 2013

sonic2remastered

Update: Sega have issued a press release which confirms both games are also coming to Android devices!

You might remember how Sonic 1 recently got remastered?’ It was dubbed the ‘stealth-tax’ version of the game, contained tons of improvements and was generally dubbed ‘awesome’ by all? Well along with this came the promise that Sonic 2 would also recieve a remastered release. That time is coming very soon.

According to touch arcade. Sonic the Hedgehog 2 will get it’s ‘remastered update’ on iOs before the end of the year. As with Sonic 1, Sonic 2 will recieve improved framerates, visuals and audio enhancements. Dare we also suggest hidden extras and secrets?

With the original Sonic game, the update was given away for free, thats likely to be the case with this one, however a price point of $2.99 has been given for first time purchasers.

 

asrtios

In addition to this. Sonic & All Stars Racing Transformed has also been announced for IOS devices. It’s described as a pared down version of the console game, but it will include a new World Tour mode and support 4 player local and online multiplayer.

ASRT is due for release this December.

Source: Touch Arcade

Press Release:

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Blaze For Blaze in Sonic Dash’s Second Global Challenge

blaze_sonicdash

Following the success of the previous Sonic Dash Global Challenge, a new challenge has been issued by SEGA and Hardlight Studios, this time with the fiery princess of the Sol Dimension up for grabs!

The 2nd Global Challenge will allow players to unlock Blaze the Cat as a playable character upon beating personal records, and, just like the last challenge, cannot be accomplished alone!

blaze_sonicdash2

Your progress, filling up the left gauge, will be tallied along with fellow players around the world to reach the combined target, filling up the right gauge! With four stages to complete, should both personal and global targets be reached, Blaze will be free to blaze through the endless Seaside Hill as much as she pleases!

Here’s the catch: we’ve gotta rush for this one since we only have 9 days. Challenge ends on October 6th, so let’s get to work!

Be warned that, due to the recent release iOS 7, you may experience certain errors in-game if you hadn’t updated your Sonic Dash app since the past few days. The last update allows access to the latest Global Challenge, so if you’ve already accepted the challenge, you should be fine!

Source: SEGA Blog

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Sonic & SEGA All-Stars Racing arrives on Android

allstarsandroid

While owners of Android devices across the Sonic fandom have been busy celebrating the news that endless runner Sonic Dash will indeed be coming to their mobile platform of choice very soon, it seems SEGA have quietly released another little (and belated) surprise on the Google Play store. That’s right, the original Sonic & SEGA All-Stars Racing – released in 2010 on home consoles and a little while back for iOS devices – is now available to download for Android!

This madcap racer from Sumo Digital stars 13 characters from across SEGA’s history and allows you to compete in 25 missions and 4 grand prix cups. The game costs just £1.60 and you can purchase it from the Google Play store here.

Thanks to SSMB member LukA8 for the find!

Will you be downloading Sonic & SEGA All-Stars Racing for Android? Or are you holding out for Sonic Dash instead?

Source: Google Play Store

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SEGA Issues Sonic Dash Global Challenge for Shadow

A few days back, SEGA teased the appearance of Shadow the Hedgehog in the iOS endless runner Sonic Dash, but that players would need to get ready for the ultimate challenge.

That challenge has since been issued today.

shadow_sonicdash

Issuing the first Global Challenge for Sonic Dash, SEGA and Hardlight Studios are giving players the chance to unlock Shadow as a playable character, but there’s a catch!

The challenge dares all players to collectively run the equivalent of 100 laps around the Earth in-game. If the 2.5 million mile target is reached by August 5th, participants will be rewarded with the ultimate life form as a playable character. All you need to do is boot up the game on your iOS device and run as far as possible.

It’s a team effort, so show those guys the real superpower of teamwork!

With the Global Challenge gone live earlier today, the current lap count is at 05 of 100.

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Sonic 1 Out Now on iPhone: Tails & Knuckles Playable

Well this came out of nowhere! Yesterday we told you how the 3DS version of Sonic 1 was released in Japan, in the last hour without any announcement, the ‘Stealth-Tax’ version of Sonic 1 for iOS has been released and it contains two big surprises! Continue reading Sonic 1 Out Now on iPhone: Tails & Knuckles Playable

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Update: Sonic Dash is Free To Play

sonicdash

UPDATE: Despite earlier claims that this was a one day deal. It seems that this might be a permenant price drop as iTunes still have it listed as being free and there is no sign of an end date for the new price.

If you’ve yet to pick up Sonic Dash, today might be your lucky day as it’s free to download on iOS. Those of you who already own it, you might be in for a suprise too, several people have reported that they have recieved 10 revive tokens for free when starting the game today.

A new update has also gone live, see the details after the break.

Continue reading Update: Sonic Dash is Free To Play

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Sonic Dash Gameplay Trailer, Screenshots Emerge

TouchGameplay has just uploaded footage of Hardlight Studio’s recent efforts, Sonic Dash, set to release on iOS devices tomorrow!

SEGA’s newest mobile game, inspired by endless runner titles such as Temple Run, pits Sonic and his friends against an infinite obstacle course where you jump, avoid, spin, and dash through enemies and objects.

httpv://www.youtube.com/watch?v=ucbhL3kubVQ

This is exactly the kind of game I expect to become addicting really, really quickly. The graphics, the music, and the fitting nature of the game… it’s gorgeous!

Screenshots have also been uploaded on Sonic Dash‘s New Zealand iTunes page, which you can observe after the jump! Eh? Eh? See what I… okay.

Special thanks to Seraphinprincess for the tip!

Continue reading Sonic Dash Gameplay Trailer, Screenshots Emerge

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Report: Sonic Dash Launches on the App Store This Thursday

SonicDash

SEGA weren’t kidding when they said Sonic Dash will be released “soon”, if a report from Pocket Gamer France is to be believed. The website, which revealed a bunch of details about the game on Friday, claims Sonic Dash will be released on the App Store this Thursday. With SEGA only formally unveiling the game today with bare bones details and some artwork, many wouldn’t expect a release so soon. iOS games are often released about two weeks after their announcement and SEGA hasn’t even shown any screenshots or video footage of it.

Looking back, though, SEGA did list it in that Hardlight Studio job advertisement last week as a past success, like the game is complete and ready to go.

Source: Pocket Gamer France

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Sega Officially Announces Sonic Dash for iOS

Sega has officially announced Sonic Dash for all iOS devices and is coming “soon”. Hardlight Studios, the team behind Sonic Jump, is once again at the helm of this Sonic game (so expect micro transactions.) Not many details have been mentioned so far, but it sounds very much like a 3D infinite runner not unlike Temple Run and it’s expected to include leaderboards as well. Read on for Sega’s full press release. Continue reading Sega Officially Announces Sonic Dash for iOS

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SEGA Confirms Sonic Dash, First Game Details

hardlight logo

Following our report on Tuesday about Sonic Dash being listed in an Hardlight job listing, SEGA has confirmed to Kotaku that the game is indeed on the way.

“At this time, Sega is able to confirm that we are working on a new mobile game titled Sonic Dash. We have not announced any specific details on the product but we will be releasing additional information on this exciting, new game in the near future.”

That’s all well and good, but what about game details, Shadzter? Hit the jump and you shall receive.
Continue reading SEGA Confirms Sonic Dash, First Game Details

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Hardlight Working on Sonic Dash for iOS?

Sonic Dash Hardlight job posting

It appears SEGA’s UK-based Hardlight studio is working on another Sonic game for iOS called Sonic Dash following their last title Sonic Jump. In a few job advertisements for the studio posted this afternoon on LinkedIn, Sonic Dash is listed as one of their two recent successes, with Sonic Jump being the other game. SEGA has since removed the title, but luckily we screen-capped the information in the above image.

Company Description

Studio Overview

Hardlight is SEGA’s third UK based studio and is focused exclusively on creating high quality, innovative game experiences for mobile and handheld platforms.

The Studio comprises small, agile teams working on new IP & well-known SEGA IP. Project durations are 5-10 months, building on the success of their first projects on iOS – Sonic Jump & Sonic Dash – Hardlight is now working on some new & exciting projects.

The team follows an ethos of staying compact, agile and focused – combining talent from a variety of game genres and backgrounds, and welcomes applications from candidates of all levels of experience.

Continue reading Hardlight Working on Sonic Dash for iOS?

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Sonic Jump Is Free To Download! (IOS Only, Expires January 1st)

Sonic Jump logo

Update 2: As suspected this is a limited offer, it’s part of Apples 12 days of Christmas promotion. It will expire at some point between New Years Eve and January 1st depending on your time zone.

Update: Some people have pointed out that this might be a one day offer, it’s not uncommon for IOS apps to become free for a day and then return to their normal price.

Greetings Blue Believers. If you’re not too busy finishing off the left over turkey and attempting to force feed yourself whatever tasty treats you have left in your selection box, how would you like to give your thumbs a workout?

We all know about Sonic Jump right? That surprise game which came out back in October which was… surprisingly excellent from what people keep telling me. Well, it’s now free to play!

Continue reading Sonic Jump Is Free To Download! (IOS Only, Expires January 1st)

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Sonic Finally Jumps Onto Android!

It’s taken a good couple of months of rumours and speculation, but at last we can finally put aside the doubts that have been surrounding an Android release of Sonic Jump, SEGA’s mobile-exclusive digital title. As revealed on the official Sonic the Hedgehog Facebook page, the blue blur has now leapt his way onto Google Play – better late than never!

Continue reading Sonic Finally Jumps Onto Android!

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Sonic Jump on Android: Failure To Launch, or Botched Take-Off?

In a rather confusing turn of events, SEGA has seemingly dashed the hopes of Android-owning Sonic fans across the globe who were eagerly anticipating the release of Sonic Jump, as the official product page for the mobile-only game – which only a week ago revealed a November release date for Google Play – has since been updated to list only the iOS devices (iPhone, iPad, iPod Touch) that the game is currently out on.

So, at first glance, one can assume that the Android listing was a mistake in the first place and the game was always intended to be iOS exclusive. But look a little further than the “available on” section of the page and there are still glimmers of hope for Android users.

Continue reading Sonic Jump on Android: Failure To Launch, or Botched Take-Off?

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Sonic Jumping Onto Android in November!

Are you a Sonic fan with an Android phone? Then prepare to jump for joy!

In news that will no doubt please many, it has been revealed that the recently released Sonic Jump game for mobile – originally believed to be exclusive to iOS devices such as the iPhone and iPad – is set to leap its way onto Android devices in November.

The revelation was made via SEGA’s official product page for Sonic Jump which now lists an Android release date in addition to the iOS devices, all of which are available now.

Stay tuned to TSS for all the latest on the Android release of Sonic Jump, but if you can’t wait until November, you can of course download it right now from the App Store for $1.99 US/£1.49/1,59 €. First impressions of the game seem to be positive thus far, so for all the Android users out there, it sounds like it’ll be worth the wait!

Source: SEGA

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Sonic Jump Releases on iOS Devices

httpv://www.youtube.com/watch?v=hyJTCS6dfG4

And thus, developed by the folks at Hardlight Studio, Sonic Jump sees release on iOS devices today! Eager players can nab the mobile title for the cheap price of $1.99 US/£1.49/1,59 € off of Apple’s App Store.

Though some would choose to advance through the game traditionally, players may also choose to purchase bundles of Rings in-game or choose to buy the game’s unlockables for a price, not unlike the mobile version of SASASR. No word on an Android release as of now, however.

So, will you be purchasing the game off of the iTunes App Store? If you already have, how are you finding the game so far? Let us know after… the jump!

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New Video and Details on Sonic Jump. Tails and Knuckles Playable

[youtube]http://www.youtube.com/watch?v=NIQyFunQyo0[/youtube]

Well, it’s already Thursday in some parts of the world.

Sonic Jump is already up in the New Zealand App store. Some new video and info was posted on TSSZ earlier today along with some new info on the game. It appears there will be some extra playable characters including Tails and Knuckles. Also included are boss battles, score challenges and in-App purchases. Official release info and some new screenshots after the “ahem” jump.

Continue reading New Video and Details on Sonic Jump. Tails and Knuckles Playable

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Sonic Jumps into iOS Devices This Thursday

Sega has announced on Sonic’s Facebook page, the first screenshot and launch date of Sonic’s first iOS game “Sonic Jump”. The game will be available this Thursday, Oct 18th for $1.99 US, £1.49 Europe. Continue reading Sonic Jumps into iOS Devices This Thursday

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Sonic & All-Stars Racing Transformed Coming to iOS in 2013

Pocket Gamer has revealed that Sonic & All-Stars Racing Transformed is coming to iPhone and iPad, however, Sumo Digital’s Gareth Williams says it won’t arrive until “after Christmas”, likely meaning a 2013 release. Pricing is still up in the air, with the developer in discussions on whether to charge a small amount or even give the game away free and let people buy the characters they want.

“Do we sell it for two or three dollars, and have a few little in-app purchases?” Williams says. “But maybe we should give it away for free and allow people to buy characters.”

For the full interview, head over to Pocket Gamer at the link below.

Source: Pocket Gamer

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