This episode: Balan Wonderworld Demo, Sonic Flash Games, and IDW Bad GuysContinue reading Sonic Talk Podcast, Episode 74
Remember those Taxman remakes/ports of Sonic 1 and 2 on iOS and Android? Remember how they were really cool, but they never ported them to consoles or PC?Continue reading Play Sonic 1 & 2 in Wiiiiiiiiidescreen With This New Android De-compiler!
In the last few days, a number of discoveries have been made regarding the Sonic 2 Remastered Edition.
The first is a fully working Egg Gauntlet Zone, it is effectively a boss attack mode. However it was cut from the final game, whilst some of the assets from the stage remained in the game, it wasn’t possible to access without modifying the game. Furthermore, as Taxman explains, due to a recent game update, the stage assets have been cut, even through modding it’s no longer possible to access.
But… there is one other very interesting discovery and revelation. Sonic 2 remastered has a hidden stage which is accessible in the current release via a cheat code.
For younger readers. Cheat codes are what we used before DLC was invented.
The new stage is called ‘Proto Palace Zone’ and whilst you may think ‘it’s Hidden Palace’ it’s actually different. It’s based on the original prototype stage which was on show at that toy event way back in the 1990’s.
And here is how you access it.
Step 1: Access the Sonic 2 level select code. (Tap the letters in the SEGA logo from left to right, then put two fingers on the title screen).
Step 2: Enter the debug code 01,09,09,02,01,01,02,04
Step 3: Enter this code 03,03,03,0B,10,10,10,04
And that’s it, you are now playing Proto Palace Zone, which include the original ‘track number 10’ music. But if you don’t have the remastered edition, here’s a video of the stage.
I’m sure I am not alone when I say I’ve lost track of how many times I’ve purchased Sonic the Hedgehog 2 in various incarnations, be it through a port to a 7th gen console or a compilation release over the last decade. Yet, SEGA keep coming back to these classic titles in order to capitalise on those still reminiscing of a golden age, and indeed I keep coming back to these epitomes of gaming on the Megadrive. I might have been apprehensive in purchasing this game once more, had it not been for the involvement of the now legendary Taxman and Stealth in this port, and going off their incredible rebuilds of Sonic 1 and Sonic CD for iOS and Android I couldn’t resist. Continue reading TSS REVIEW: Sonic the Hedgehog 2 (iOS)
The delayed Sonic 2 Remastered finally has a release date. It’s tomorrow, and it’s coming out on both Android and iOS devices. As with Sonic 1, if you own the original you can upgrade for free, although Android owners will have to pay since theres no pre-existing version of the game on the market place. Continue reading Sonic 2 Remastered Includes Hidden Palace Zone, Coming Tomorrow
Well this came out of nowhere! Yesterday we told you how the 3DS version of Sonic 1 was released in Japan, in the last hour without any announcement, the ‘Stealth-Tax’ version of Sonic 1 for iOS has been released and it contains two big surprises! Continue reading Sonic 1 Out Now on iPhone: Tails & Knuckles Playable
The Taxman, real name Christian Whitehead, sat down with portable gaming website Touch Arcade to discuss his Sonic CD proof-of-concept port to the iPhone, which we unveiled yesterday. Eli Hodapp asks questions to Christian about the flexibility of the RSDK and its future. Christian also manages to clear up a few misconceptions that have been swirling in comment boxes across the gaming internet.
The Taxman, like Stealth, is very good at dropping bombs. I have watched Taxman for days as he held back this news from the Sonic community. Now that he has revealed it on Sonic Fan Games HQ, it’s time for everybody to know and shit a brick.
Taxman has been working hard the past few months to port Sonic CD to the iPhone using his famous “Retro-Engine Software Development Kit,” formerly known as the “Retro-Sonic Engine.” The engine is famously used in the Sonic Nexus and Retro-Sonic XG projects. The project uses none of the game’s original programming and is built from the ground up in Taxman’s “RSDK.” It only took him a few weeks to port Palmtree Panic and all of its time periods to the iPhone. Also, the game runs at a perfect frame rate.
Recently, Taxman sent an e-mail to SEGA Europe about his iPhone port. He has yet to receive return contact from them. On Monday, July 27th, SEGA of America’s blog asked the fans which classic SEGA game that they’d like to see ported to the iPhone/iPod Touch. With that announcement, Taxman decided to reveal to all of you his amazing project and he wants you to answer one question:
The question is, do YOU want it? Let SEGA know. This is more than just one of their crappy emulator ports, we’re talking iPhone exclusive enhancements and features (I’ve got some cool plans)
You heard the man! Get to that blog post and tell them what you want!
Please, get SEGA to pick up this port of Sonic CD. It’s flawless. Given the history of SEGA’s iPhone ports, with the Streets of Rage one being exceptionally horrible, we need an amazing game like this one to hit our mobile devices.
READ UP ON TAXMAN’S SONIC CD PORT TO THE iPHONE: http://www.christianwhitehead.com/soniccd/view.html
Taxman is currently doing a fantastic job on Retro Sonic, possibly the finest 2D Fan Game in existence at this moment in time. We spoke to him at SAGE 2002. Continue reading SAGE 4 Interview: ‘Retro Sonic’ Developer Taxman