Sonic Jump is FREE on Amazon App Store Today (Update: Works on Android devices)

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Today, those on Kindle tablets or other related devices can pick up Sonic Jump totally free via the Amazon App Store. Sonic Jump usually puts you back $1.99/£0.99p-ish to purchase, so if you haven’t already had the chance to nab this little pick up and play title starring our very own blue hedgehog himself, now’s your chance. Bounce your way to victory with the 48 different levels available with multiple different characters and defeat Dr. Eggman in boss battles in the main mode, or try out Arcade Mode to see how high you can get and challenge your friends.

Go get Sonic Jump now!

Update @ 8:17PM EST: If you have an Android capable device like a phone, you can grab Sonic Jump on it as well. Simply grab the game on the page as you would normally, then follow the steps on the page. If you don’t have a device registered, you may need to do so in advance. Then download the Amazon Store App (should be able to be done via your device’s browser on Amazon’s website), then once that’s installed, and you grabbed the game on Amazon’s site, go to the App on the device, go to Apps, then Cloud, then it should be right there ready to install, I know this because I did it on my Android OS Samsung smartphone! – Hero of Legend

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Five Pieces of Sonic Media That Are Overlooked

So many branches of the franchise, you can’t help but step on one.

I managed to find one Sonic couldn't.
I managed to find one Sonic couldn’t.

Sonic Boom! Exciting prospects, huh? Officially its own branch in continuity with a huge media push behind it. It’s far from the first time that the series has dealt with alternate media though. Currently active is the Archie Sonic comic that gets covered on our site, and in the past there have been programmes like Sonic X (pretty much as big as Sonic Boom when it was announced), the Sonic OVA and the western cartoons. But aside from these, there are yet more branches along the path where either original Sonic stories have been told or other stories have been altered so much that they become their own thing. In this article, I will be covering five pieces of alternate media that may not be so familiar to the average person.

 

1. Sonic the Comic

We haven't even started and we already went to the crazy side
We haven’t even started and we already went to the crazy side

1993 was quite a busy year for alternate media. SatAM and AoStH came out and managed to get video game tie-ins in some form, and the Archie comic was launched toward the end of the year which combined the setting and tone of the two cartoons together, at least at first. While this was all well and good for America, what could be used to fill the void for Britain? Enter Egmont Fleetway and their own comic adaptation of the property called Sonic the Comic.

Unlike the Archie comic, Sonic the Comic was a weekly instalment. In return, the individual Sonic stories were generally shorter than their American counterparts, which meant more space for other character stories (sort of like a mini-Sonic Universe) and even stories on other SEGA franchises like Kid Chameleon and Decap Attack (although for this overview, I will not be covering them). It lasted for 223 issues until its eventual cancellation in 2002, although the comic had become mostly reprints by as early as the 180’s which was more due to the management of the company.

Surreal can veer into "Will haunt your nightmares"
Surreal can veer into “Will haunt your nightmares”

The tone from the very start varied between shorter comedic pieces and more serious story arcs, and stayed consistent with the entire run. The setting for the comic has far more game elements in it than Archie did at the time, but it also has a very unique British flair (not that surprising). The art matches that setting to a tee, although whether you like it or not really depends on your taste for the “surreal” interpretation for a lot of the material. The writing also matches the British edge…which means that there are times that characterisation and tone are quite a bit more cynical than other media, to the point that it can come off as strange (for example, Sonic is less social and friendly here than most other interpretations, to the point that his best friend Tails is often the outlet for his verbal frustration).

Speaking of which, talking about the game characters here first is warranted to go at length about the differences of the adaptation of elements.

  • Sonic, despite his more Marmite personality, is ironically the most similar to the games in every other respect. He is a hero from Mobius who opposes Dr Robotnik’s schemes to take over Mobius, and his super form works differently to other media. What differs most is the origin; he used to be a normal hedgehog who gained his colour and power through an experiment done by the kindly (and thin) Ovi Kintobor.
  • The downside is that not long after, an accident (set up by Sonic and the Chaotix in the future) made Ovi Kintobor into the mad AoStH-looking Dr Robotnik. Despite looking more like the clownish cartoon incarnation, this man is not to be messed with.
  • Sonic’s best friend is Tails, a fox from the Nameless Zone who has to prove himself a hero to his peers back home since he claimed to be the hero of Mobius (not unlike game Tails wanting to prove himself). His real name here might as well be Pixel Brain.
  •  Amy used to be the helplessly smitten fangirl before she took up the crossbow part way through the run and became part of the girl power movement. She is also good friends with a comic-exclusive character, Tekno.
  • Knuckles is an Echidna from the ancient past, reincarnated through various vessels. He also has a neck ring in place of a marking. Tikal summoned Sonic from the past and told him this, while Chaos was a Drakon (Fish monster thing) Prosecutor who was unrelentingly evil.

    This is Sonic two issues before he went full pixel brain. This is also issue two.
    This is Sonic two issues before he went full pixel brain. This is also issue two
  • The Chaotix herald from the Special Zone, which contains important locales like New Tek City. Mighty and Espio are hot-headed rivals, Vector is the leader, only sane man and technical planner, and Charmy is…dumb, hyper and hated by everyone else (this was in 1995, remember. Not something Sonic Heroes influenced). Fang was a member in his comic début, but he quickly showed his true nature by betraying them to Dr Robotnik. They also have a powerful computer-like being with them called the Omni-Viewer.
  • Metal Sonic isn’t one character. Instead, they’re a whole army of them called the Brotherhood of Metallix. Their power here cannot be overstated, and in one story the only way to stop them was to go back in time and make sure Ovi got caught in the transforming accident (ain’t time a harsh mistress).

Outside of the game cast carried over from the games, there’s a huge array of exclusive characters to add to the mix. Forefront of the lot are the other Freedom Fighters of this continuity; Tekno the Canary, a gadgeteer who is best friends with Amy and often supports Shortfuse both in and out of his armour. Johnny Lightfoot the Rabbit, a friendly rival to Sonic (as friendly as Sonic can be) who is (was) generally a nice guy. Porker Lewis, also a tech expert later on, but is foremost a bit of a scaredy-cat. Finally, Shortfuse the Squirrel Cybernik, a hot-blooded scrapper and good friend of Tekno who was used in an experiment which had him fused with cybernetic armour, although this was reversed near the end. Robotnik’s right-hand man, maintaining the similarities to SatAm (likely because they’re derisive of the same American concept bible), is Grimer. Intelligent and slimy, he’s often the voice of reason for Robotnik, although he’s also very intelligent and loyal to his master. This is probably why he was allowed to shine when Robotnik was out of commission for a while. Dr Zachary is the only other surviving Echidna and is purely out for his own gains. He makes a powerful adversary to Knuckles through how tricky his tactics are. These are just the tip of the ice berg of the cast, which is absolutely huge in part due to how many one-time characters there are.

As said before, the plot varies between a comedic tone (usually in one part comics) and larger, more narrative-based arcs. To sum up the story throughout the comic, the first few issues had Sonic doing his usual job of going around zones and freeing his fellow animals from Badniks, which is revealed to have been a result of him being stuck in a six-month time warp due to shenanigans which let Robotnik conquer. Over this period, a lot of the recurring cast are introduced and there are plenty of lighter stories and game adaptations. It also introduced a fair few of the oddball villains of the comic. The first big game changer was the arrival of the Metallix (which forced Sonic and the Chaotix to go back in time to make sure the accident occurred and thus stopped the evil army’s time meddling) which made Porker Lewis leave the Freedom Fighters, a super Badnik called Brutus being allowed to strike out on his own and forcing Tails to stop him on his own, and Sonic’s super side going a little out of control and leaving him trapped in the Special Zone as Omni-Viewer held said super side.

The strangest thing in this picture is the idea that the Chaotix can afford a HQ.
The strangest thing in this picture is the idea that the Chaotix can afford a HQ

With Sonic out of the equation and dealing with problems in the Special Zone (mostly New Tek City), Robotnik was free to wreck even more havoc, with only the remaining Freedom Fighters left to control things. Knuckles was occupied with the newly introduced Dr Zachary so couldn’t really help lest Zachary boy got his way and annihilated Mobius. While the Freedom Fighters led on with a rebellion, the situation eventually got resolved when Super Sonic (still separate from Sonic) was sent back to Mobius and the energy shorted out Robotnik’s entire army. This led to a new Robotnik-less period with many minor villains and crooks trying to get a piece of the action, and a group called DRAT working to revive Robotnik back to power. Robotnik himself had gone to the Drakons for help, and was successful in getting the Chaos Emeralds and becoming a god. Sonic won the ensuing fight and Robotnik was assumed dead. After this, the other Freedom Fighters got to branch out and do their own hero work (including the Amy and Tekno stories that led to a running gag about them).

Eventually, it turned out that Robotnik had been sent to a planet called Shanazar, with Sonic on his tail while being made an outlaw there. Despite his plan to merge the two planets together coming to fruition, the actual event didn’t do anything, which left Mobius in another calm period where the heores explored new zones and time periods from the formed portals…but left Robotnik completely homicidal and wanting to destroy Mobius instead of just taking it over. The next plan ended no better for him and left him down in the dumps. As a result, Grimer released Chaos to try and make things better, only for him to bail when Robotnik gathered the Chaos Emeralds with intent to destroy Mobius. The fight between Perfect Chaos and the Freedom Fighters left Johnny Lightfoot dead, Sonic knowing about Knuckles’ ancient past, and Super Sonic (who had been rendered pacifist by the time of being sent back to Mobius) back to being less savoury and forced to merge with Sonic once again to take down the monster. The resolution of the Sonic Adventure adaptation was the final new story in Sonic the Comic, and it would be exclusively reprints for another fifty issues before finally getting the axe.

redesign
This is how Robotnik’s redesign was explained

During its run, the comic gained quite a large fan following. After it went out of print, several fans have come together to keep continuing the stories they loved through online fancomics. The most famous of these is Sonic the Comic, which still updates to this day and has backing from Sonic the Comic writers and artists alike (as well as being able to get in Archie artists for one of its features). It’s notable for continuing the tone of the original comic while integrating later game characters and adding their own spin to the world. Whether it’s this or other continuations about, even though the comic stopped over a decade ago, it’s certainly lived on afterwards quite healthily.

Accessibility: While the issues aren’t super common, they can turn up on eBay a bit since Sonic the Comic was pretty popular while it was in print. Alternatively, there are users online who sell on occasion through message boards.

bidding
How people buy their issues of Sonic the Comic

 

2. Shogakukan

shogakukast
This is only a half-truth
our hero
Here’s the perpetual whiner

This particular overlooked media (which is from the company who also made an adaptation of Sonic 1 which marked Vector’s first publicised appearance) is an oddity amongst its brethren; amongst all media that isn’t the games, the earlier series is far and away the single most influential of them all. Debuting in 1992, most people know that it brought with it two characters that are well known to Sonic gamers; Amy Rose and Charmy Bee. What they were like, how the design process went for them and many other features of the Manga are otherwise elusive even to the most dedicated of media researchers. For example, the regular Shogakukan series had one set of designs, while the CoroCoro specials had different designs which were muck closer to the SegaSonic standard (indeed, that’s where CD Amy’s design is taken from). But we do know quite a bit at least, so here are some of the many oddities that this important piece of history has.

To start with, Sonic is Superman…sort of. Nicky is an ordinary hedgehog boy who ends up crashing into a stand of bottles during one of his regular beatings. After this, a strange thing happens in times of futility; he turns into Sonic the Hedgehog and is ready to deliver pain upon whoever wronged him! This is partially tied into the Mary Garnet story that’s mentioned in the Japanese Sonic game bible, as Sonic is revealed to be the spirit of the pilot in the story, who also worked to bring Nicky’s parents together in war.

recital
The Veruca Recital proved to be ineffective since Anton could actually sing

Speaking of which, we might as well run down the character cast and setting. Aside from Nicky Kent, we have his sister Tania (or Anita based on the story) and parents Paulie and Brenda. Paulie is a pilot whose plane was brought down in an undisclosed war, who gives life advice to Nicky and even joins him on the occasional escapade. Brenda was a mechanic in the same war, although in the present time she acts more as a housewife. Tania is mostly just a handful who even makes Eggman suffer when he abducts her. They live in a town called Hedgehog Town (creative) where the majority of the residents are the same species. Amongst them is Amy Rose, a hedgehog Nicky is in love with, which is problematic when Amy is in love with his alter-ego. Little Jon exists.

Some non-Hedgehogs round out the cast of oddballs, the latter three of which may be familiar. Anton Veruca is the bully of the cast, not unlike 80’s Saturday morning villains like Catchem or Croc (brownies if you know those dopes). Sometimes he’s merely a nuisance with his brothers/gang (one of who, Matt, is named), other times he’s being an

That colour scheme is so 90's
That colour scheme is so 90’s

accomplice with Dr Eggman, and sometimes he’s trying to date Amy ala Bowser. Dr Eggman is the main villain. As per the games, comes with traps and machines to eliminate Sonic, who he quickly works out is connected to Nicky. The plots involving him are as zany as you’d expect from the mad doctor. Tails is here too, and he’s slightly more…punk than usual, at least for a while. At first he’s more insistent on being cool and distant, but as soon as Anton acts up he’s willing to pitch a hand, and he’s more than enthusiastic about seeing Sonic. Finally, Charmy Bee is Silver the Hedgehog. Or he might as well be since he was so different. In his début, he was able to control time, and exclusively helped out the super side when he was in peril. Of what we know of CoroCoro’s adaptation of Sonic 2 that would have included Charmy, he acted more like a helper for Sonic and Tails and much more closely resembled his Sonic Heroes design.

A compilation of the CoroCoro designs. It wasn't just characters that jumped media
A compilation of the CoroCoro designs. It wasn’t just characters that jumped media

Plot-wise, the early Manga series isn’t that plot heavy. Usually it’s either Eggman having come up with a machine to terrorise Sonic (and as a result the other residents of Hedgehog Town), or Anton trying to push his affection onto Amy in some way, or sometimes even both! The stories do come with some nice character moments though, and the aforementioned exposition on how Nicky’s parents met and its link to the Mary Garnet story is a touching read (it’s Archie equivalent is how the now non-existing Jules and Bernie met in the Great War). That said, the Manga is still very light-hearted in tone, and while there are moments of peril, it never gets dark (unless you find Bowser’s obsession with Peach dark, anyway).

Before we finish up with this section, I want to make a nod to Shogakukan’s later Sonic Manga series, Dash and Spin. Spanning two volumes and released between 2003 and 2005, these Manga were far removed from their then-decade old forerunners. They were very loosely based on Sonic Adventure, Sonic Adventure 2 and the Advance games released prior to 2003. By which I mean they has the characters from the Adventure games while Cream and Rouge made a cameo in the second volume. The premises for these stories (both the short strips and the longer stories) were downright nonsensical and not linked by any particular plot. It’s easily one of the most out-there pieces of media ever made under the official Sonic name. And it’s a barrel of fun for it.

Accessibility: Good luck trying to get any pages of the 1992-1993 series from even Japanese sources, this thing is super rare! There used to be a dedicated site hosting scanlations, but it has since become defunct. If you want to read them, pretty much the only option now is Youtube which has the ones scanlated up. In this case, I don’t think going there is such a big deal.

Dash and Spin is pretty rare, but not as rare because it’s more recent. You can probably find it through Japanese sources or some seller who’s imported it.

PS: The old chestnut about the old Manga appearing in Shogaku Yonensei is a bit off; the Manga was in books with grades, but ironically enough it seems it was never present in Yonensei. A younger grade like Ninensei was more likely to have them.

This is from that Sonic 1 adaptation. Still just as strange
This is from that Sonic 1 adaptation. Still just as strange

 

3. Man Of The Year

man of the opening
The only flattering shot of Sonic in the entire thing

An animation from a video game that’s somehow forgotten.

Man of the Year is a short animation feature that was present in Sonic Jam, the Saturn’s compilation of the classic Mega Drive games. When you ask Sonic fans what Sonic Jam’s most distinctive feature is, most will point to the 3D overworld that acts as a hub to play the games, view the galleries and complete challenges.

vain
How can you not love such ego?

However, tucked away amongst the galleries is this little cartoon. Surprisingly, the animation for the most part is very Western in style, to the point that the humans look like they stepped out of a Warner animation. It’s a very simple premise; Sonic is voted Man of the Year (should really be ‘Hog of the Year), Eggman gets angry about it, tries to defame Sonic. Set to a score of both public domain music and Sonic CD music, what sets it apart is just how bombastic and fantastic Eggman is in this short. He’s always emotive and energetic. At the start he’s in his pyjamas (a reference to the concept art?) and simply raging like a maniac until he gets his big idea. In the city, he lets loose and becomes a ball of fun as he terrorises the citizens with face-drawing, spindashing (!) and car-jumping antics, showing agility that not even outrunning Super Sonic can match.

hedgeman
Blue blob speeds by

Furthermore, despite the “To be continued” text, it never was finished, so technically Eggman won in the same way he won Sonic Chronicles. Who says you have to be super serious to be a success.

Accessibility: Unlike the other entries, this one is super easy to gain access to; it’s on Youtube as of writing. Otherwise, you need a SEGA Saturn and a copy of Sonic Jam, which are pretty hard to get hold of now.

loser
A loser is you

 

4. Sonic Adventures: Dans Les Griffes De Robotnik

ivo bay
There needed to be an awesome shot somewhere in this article

In the mid-nineties, everyone was having a go at adapting the games into comic format in their own way. Archie and Fleetway had various ones under their belt, faithfulness varying, and even Shogakukan had some parts of Sonic 2 adapted. Not ones to be left out, French publisher Sirène had their own shot at adapting Sonic 3 and Knuckles with two volumes as part of a series called Sonic Adventures. While this wouldn’t seem so odd at first, there are a few subtle changes that propel this from just a plain comic adaptation to a strange continuity in its own right.

rings
Putting all those rings underwater sounds counter-intuitive when you can’t swim

Being that this was European, Sonic Adventures has much in common with the British Sonc the Comic. For example, the designs of Dr Robotnik and Amy are very similar to that of their Fleetway portrayals, and the grey Chaos Emerald has a heightened importance here that’s not in the games. Plot-wise, the comic starts out very simply; Robotnik has Sonic in his hands (the title, “Dans Les Griffes De Robotnik”, translates to “In the Clutches of Robotnik”), Tails helps Sonic escape, Robotnik  kidnaps Amy as bait, Sonic and Tails have to go rescue her. While not entirely faithful to Sonic 3, it starts out benign enough. Sonic and Tails travel through environments with game elements while avoiding peril, then get knocked into water, follow the river course and come across a tribe of Echidnas working on the cliff face by the waterfall they’re about to go down.

…Wait, what?

echidna cliff
Nous n’avons pas un micro-ondes les bébés.

This is probably the big thing about this particular alternate media. The Echidnas aren’t all dead, they’re alive and well! At least Knuckles is leading the tribe, right?

alucion
No soultouch is a bonus

Meet Princess Alucion, Knuckles’ replacement for the duration of the first issue. She’s the leader of the Echidna tribe, and is pretty similar to Knuckles in almost every personality aspect aside from being able to tell Robotnik isn’t such a good doctor much more quickly. At least she has that rocking outfit to go with it.

special stage
This comic did what hackers have failed to do

Why did Sirène make this change? Beats me. The rest of the comic, while dealing with the Echidna tribe as well, ultimately follows a game-faithful path of getting the Chaos Emeralds, earning Knu—I mean Alucion’s trust so she helps them, and just saving the day in general (although Tails does think Sonic and Amy died at one point). You even get special stages and the typical Super Sonic ending here (something which they got from the games and not from Fleetway). Even though the changes are minor, they give this comic the honour of being the first to introduce the ideas of both a Knuckles tribe and a named female Echidna, pre-dating Archie by about three years (both volumes came out in 1994).

As a little addition, Sirène also published a guide for Sonic and Knuckles with its own little comic. Knuckles is present this time…but it’s not exactly a big adventure. Sonic and Knuckles are playing the video game in a home. That’s about it. Thrill a minute, isn’t it.

Accessibility: Tricky, but not impossible. I’m sure copies turn up on occasion on eBay, but it might be better to just check French auction sites instead.

morbid campfire
Let me tell you about how my friends horribly burned to death

 

5. Storybooks. Lots Of Them.

crabs
Apparently doing the crab dance was a craze back then

The written word is likely the most overlooked media out of all of them. When you think of characters from outside the games, you’d be more likely to find mentions of characters from all of the above than the likes of, say, Digger the Woodchuck or Whiffy the Skunk. And yet, there have been several series of story books and game books in both the UK and the US. Some are more like side stories to other media; others are worlds all to themselves.

nofunallowed
At least these books made reaction image abusers happy

Firstly, there are the stories from Golden Books. These are US-based and are essentially tie-ins to SatAM/Archie. Their tone, however, was more akin to AoStH or, more accurately, the pilot episode of SatAM. This is probably why the series had nonsensical plots about secret admirers and missing shoes, and why the designs were of the beta looks. Very simple stuff that’s more geared toward SatAM fans (if you like slapstick though). Otherwise, they’re not particularly that significant.

Also from America are the novels from Troll Associates publishing. This series is also set within the SatAM/Archie setting, although this time it takes its cues from the more serious side. That is, when it’s a story and not just a fact book. Notable for this story series is the fact that a book was made called Sonic X-Treme, although it has zero association with the cancelled game of the same name. Otherwise, the books are typical children’s novels with the occasional picture thrown in for good measure. They also try to expand on the SatAM universe, using original characters and concepts, like the idea of there being a master list of all the Freedom Fighter members. There’s even one book which brings Knuckles into the equation, something not done in more famous alternate media until Sonic Underground! It also sometimes contradicts things established in the cartoon series itself, and other times gets things flat-out wrong (Rotor is not a Sea Lion…). Simple stories, but the better option if you want some SatAM reading.

whiteworld
Classic Knuckles wasn’t missing in Generations, he was just handling special effects

Ladybird, a big name in British publishing, produced a number of both story books and game books between 1994 and 1995. The story books are like the Golden Books in tone, but the setting is very firmly based in the games and not SatAM or even Sonic the Comic. The stories themselves are for very young readers so there isn’t much to them aside from Robotnik making a plan and Sonic and Tails stopping him, since both are based on Sonic 2. The game books are in the “Choose Your Own Adventure” style and are for a slightly older audience. These books are bigger in length and feature later games in their narratives as well. Overall, these books aren’t big on differentiating themselves, but they’re the closest to adapting the games faithfully of pretty much any alternate media ever made for Sonic.

The Virgin Publishing books, written by three people under one name, are text-based, which is unique amongst the alternate Sonic media. It is a mix of comedy and serious narrative which is…not particularly set in any other media. The origin story is shared with Sonic the Comic, but the characters from other media that appear (Johnny, Porker, Sally, Tux) are more based on the game animals than their comic selves. And there’s also extra supporting cast although none that are particularly memorable. Even if the new characters aren’t that memorable, the stories are; for example, Sonic and the Silicon Warriors is Sonic and Tails jumping between video games and fighting their characters (knock-offs of real ones like Tetris and Mario) to beat Robotnik, and Sonic in the Fourth Dimension is about Sonic going back in time to stop Robotnik from being formed only for some sort of Mythos Creature to catalyse the change anyway (which isn’t how StC dealt with it). Quite the bizarre premises. There’s also a little flipbook animation in the corner of the pages, how quaint.

sonic vs ugly
Granted, this guy isn’t exactly a fangirl magnet

Finally, there are the Penguin Fantail game books. These are also in the “Choose Your Own Adventure” style, and steeped very much in Sonic the Comic lore (to the point that they published Stay Sonic, which is Sonic’s origin in the Fleetway comic). These are longer and darker stories at about 200 pages each. While the stories can sound pretty basic, there are some dark moments in them (for example, in the Zone Zapper, Tails can end up roboticised and Sonic has to leave his friend with tears in his eyes). It has Knuckles and Amy in later books, and even a doppelgänger of Sonic called Zonic in-text (Zonik on the cover)! If you like game books and more heavy hitting moments, these might be up your alley.

Accessibility: Actually quite easy for the British books. You’ll probably need to go to Amazon and eBay, sure, but they’re more common than the comics. You can probably pick up a used copy from a general book seller for cheap. You can get the American ones via the same avenues…but for quite a bit more.

Note: I was unable to look over the Virgin Publishing books myself (that’s how overlooked they are), which is why that section was written under guidance from Doctor MK, who owns all four books. He enjoys the books.

waitaminute
“You imbecile! How can we only appear at the end of the overview?!”
“I don’t even know why you keep showing up in the wrong continuity all the time”

 

As you can see, there’s a plethora of alternate media that’s been tucked away and left out of sight for a long while. Part of this is likely due to the age in which they were released; things were harder to keep tabs on in the 90’s when there was little to no internet available. As such, it’s unlikely that such overlooked alternate media will spring up in the future of the franchise. But if it somehow does, it’ll be quite fun to discover and explore it as we should do!

ending

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SEGAbits talks Sonic Boom with Stephen Frost

[youtube]https://www.youtube.com/watch?v=wE4mF9D–d0[/youtube]

As well the new behind the scenes video we got of Sonic Boom today, we also got this little gem from the folks over at SEGAbits! The Swingin’ Report Show hosts, Barry and George, plus David of Sonic Retro, sit down with Sonic Boom producer Stephen Frost to chat all about the new branch of the Sonic franchise, leaving some hints for what fans can expect from both the video game and show. It’s an hour long of goodness, so sit down, relax, and get your headphones on.

So, are you on the Sonic Boom hype train yet?

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Sonic Boom Behind the Scenes: English VAs, Orbot & Cubot Confirmed

[youtube]http://www.youtube.com/watch?v=IK6uQyteDOU[/youtube]

SEGA have just posted a brand new video to their blog, taking us on a comprehensive behind the scenes look at the upcoming Sonic Boom videogame and TV series. The video includes interviews with many of the crew working on this alternate branch of the Sonic franchise, as well as showing off concept art and work-in-progress gameplay footage. It is reiterated that the game will have a strong emphasis on story and teamwork, as we have heard in other recent interviews.

A look into the voice recordings for the TV series confirms an episode including an alternate-dimension Knuckles, as well giving a feel for the comedic angle the cartoon will be taking. Knuckles sounds like a fortune cookie, but he doesn’t taste like one!

In addition, the English voice cast for Sonic Boom has been revealed. Roger Craig Smith, Mike Pollock, Travis Willingham and Cindy Robinson reprise their roles as Sonic, Eggman, Knuckles and Amy respectively, with Tails getting a new voice actor in the form of Colleen Villard. Interestingly, Orbot and Cubot have also been revealed as part of the cast, voiced by Kirk Thornton and Wally Wingert.

What do you make of all this new info about Sonic Boom? Are you any more or less excited for the game or TV show? Let us know in the comments!

Source: SEGA Blog

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Preview: Sonic Universe #61

It’s comrade against comrade as stakes get pushed further in this month’s issue of Sonic Universe!

sonicuniverse61a

We jump back to the new Black Comet for this month’s issue of Sonic Universe with a preview from Comic Book Resources. Shadow has been brainwashed by Black Death and is currently doing his bidding in trying to take out the rest of team Dark. How can Rouge and Omega snap him out of it when the Black Arms have such control? More importantly, how will they able to stand their ground when the Ultimate Lifeform is aiming to eliminate them? Meanwhile, the Black Arms are also making a move on securing a nuclear weapon, and Eclipse is at the forefront of the attack on G.U.N. How much closer will they get? Find out in “Shadow Fall”: Part 3.

“Shadow Fall” Part Three: Shadow – agent of the brutal Black Arms?! It’s up to Rouge and Omega to bring their former friend to his senses – if he doesn’t destroy them all first! Meanwhile, the vicious alien race have stolen G.U.N.’s tactical nuclear device for – and that can only spell trouble! Will Team Dark survive the mission with the deadly and devious ECLIPSE lurking in the shadows? Find out in the penultimate chapter to this expansive space epic, featuring cover art from Tracy Yardley! and a special SEGA variant cover!

The issue is due out February 26th for digital media, and will be out in comic stores soon after. In the meantime, the preview pages for the conflicts are below!

Sources: Comic Book Resources, Comics Continuum (for the covers which were not present in the CBR preview)

 

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Johnny Gioeli Interview: New Crush 40 Material Lined Up for 2014

Crush40-fanclub.de founder Angie Fabian had a chance to catch up with Crush 40 superstar Johnny Gioeli while he was out on the Axel Rudi Pell last week. In amongst many Johnny-oriented queries, Johnny fields questions on Crush 40, including their future direction, and hints that 2014 will yield new Crush 40 material.

Johnny also answers questions about his favourite films, his artists, how much Chinese chicken was consumed during the recording of the Crush 40 album and his favourite ice cream (also my favourite!) Want to know the answers? Check out the video of the interview below!

(Warning! Some swears and lewd material…but it is Johnny!)

[youtube]http://www.youtube.com/watch?v=yuI86DoVnYM[/youtube]

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Who is at Big Red Button? What is their long quiet history? Let’s have a look and see…

Big Red Button Entertainment Logo

So as my first own created post where I don’t just post big news, I decided to make it about the results of my research about the developer of the Wii U version of Sonic Boom; Big Red Button Entertainment.

Most may have never heard of them before, and you’d be right to not have, because they were formed in 2008, and have not put out a SINGLE title under their name, Sonic Boom will be their first. What on Earth was going on for the last 6 years you ask?

I have some answers, which is why I made this post. 😉 As you may know from the recent interviews, Big Red Button was co-formed by Bob Rafei, who was a AAA veteran from Naughty Dog, so much so he was actually their first employee, how about that?

He joined NDI in early ’95 as its first employee while in the visual development stage of Crash Bandicoot. He played a key role in establishing the look of this series; touching on all aspects of production, from back ground modeling, lighting, texturing, to character rigging and animation.

He worked on all of their Crash Bandicoot games, all of their Jak & Daxter games, and the original Uncharted (that’s where Sonic got his new scarf from you know).

He is also seemingly credited for the art design of Daxter himself:

He was part of the team who earned Best New Character of the Year for his art design of Daxter in the Jak series.

So that’s enough about Bob Rafei, he isn’t the only pebble on the beach. 😉 So who else is there?

Well E. Daniel Arey was the other founder of the company, and he was ALSO a Naughty Dog member. I am having trouble at the moment finding his exact positions in the company. He’s credited with scripts and cutscenes for Daxter on PSP, Jak & Daxter: The Lost Frontier on PSP and PS2, and the original Uncharted. IN FACT, he and Bob worked on The Lost Frontier as part of Big Red Button.

Remember I said Sonic Boom is their first proper game? That’s still true, because The Lost Frontier actually was developed by High Impact Games who earlier worked on Ratchet & Clank: Size Matters on PSP and PS2 and Secret Agent Clank for PSP (Sazaru Games who’s behind Sonic Boom 3DS actually ported Secret Agent Clank to PS2 later on). Big Red Button only have two sneaked in credits through the involvement of the two founders alone.

Where’s E. Daniel Arey now? Well he’s now Senior World Designer II at Blizzard Entertainment.

Next on the employee list is a 3rd Naughty Dog veteran, named Eric Iwasaki, who began with Crash 2 and ended at Uncharted 2. He is more of a tech person, working on models and engines. At Big Red Button as the Lead Technical Artist, he’s tasked with getting CryEngine 3 just right for Sonic Boom on Wii U:

Currently lighting, creating FX, authoring tools, and customizing CryEngine 3’s shaders and rendering tech for SEGA’s Sonic Boom™

Next, we’ll move on to an Insomniac person; Victor Murillo, who was an Environment Artist there, but again worked more on realizing 2D concepts into 3D. He began on Ratchet 2/Going Commando and ended at Resistance 3. Now he’s Senior Environment Artist at Big Red Button.

Now we’ll move on to a group of folks while they weren’t at Naughty Dog or Insomniac, they worked at their “Junior” versions so to speak, most specifically High Impact Games (that one’s most known from Insomniac), the three are Justin Rasch, who’s a Lead Animator, Adam Yeager, an Environment Artist, and Shiva Adloori, an Animator. All three worked on at least one of the Ratchet and Jak spin-offs at High Impact (the 3rd person just on Lost Frontier). MobyGames claims Justin was a stunt person in Uncharted 2, but it doesn’t fit with his other work so I’m curious if it’s a different person or not. Hey, could always have been the same person.

Finally as far as employees are concerned, is neither a Naughty Dog, nor an Insomniac veteran, but someone most of the Sonic fandom know very well.

That person is Chris Senn, who many know was basically the man behind Sonic X-Treme. Well he’s now at Big Red Button as Lead Level Implementer. He actually did work on one game that key Insomniac folks worked on previous but it’s questionable how much of his influence remained since this was way before it was even unveiled; Spyborgs for Wii as Design Director. Spyborgs was developed by Bionic Games, which was really a different label for High Impact Games, since most ended up working under High Impact Games on their output afterwards such as Phineas & Ferb: Across the 2nd Dimension for Wii and PS3.

So you’re asking “great, we know the names, what the hell did they do for 6 years? Tap their fingers?”, NO! The following as an astounding find by a talented research group who apparently is part of Kotaku called Superannuation. Superannuation ran their own website and they’d uncover stuff you wouldn’t believe, from canned games to who’s at where, etc. The site closed years ago and now mostly run their twitter account. They were a common source for neat finds. Shame they sort of stopped or at least went low.

So about what they found, well back a year ago Superannuation at Kotaku posted this fascinating article about various finds, including what on Earth Big Red Button was up to, and the bold reveals some juicy tidbits:

Big Red Button Entertainment is something of a rarity: a studio that has existed for five years and operated under the radar without having shipped a single game.

Founded in early 2008 by two Naughty Dog veterans—art director Bob Rafei and creative director E. Daniel Arey—Big Red Button had ambitions to become “the United Artists of games.” The duo wanted to use Big Red Button as a vehicle to AAA games that were genuinely accessible and solve the one of the major issues of contemporary games: players not necessarily completing the games they buy.

Arey seems to have left the company several years back to join Blizzard, and he currently appears nowhere on the studio’s list of employees. Curiously, a since-removed page of “Advisors & Consultants” listed him as a “Creative Consultant” alongside Doug Church, who apparently served as a “Creative Advisor” to Big Red Button prior to joining Valve.

Big Red Button spent the first few years of its existence creating a portfolio of original IP, and secured an alternative financing arrangement contingent on the signing of a publisher or similar partner. They briefly worked with the now-defunct Jerry Bruckheimer Games on an IP called “Ten Minute Man.” (The relationship between the two companies actually led a Jerry Bruckheimer Games production assistant to jump ship to Big Red Button.)

As of mid-2010, Big Red Button was pitching IP “to publishers such as Sony, Konami, and Activision.” By spring of the following year, Big Red Button landed an “unannounced major project with third-party publisher,” which seems to be the title they are presently working on.

Big Red Button’s recruitment copy describes the project as a “next-gen landmark AAA console project,” and job openings hint at a cross-generation “character driven, 3rd person action” title with co-op gameplay and some sort of mobile integration. The Big Red Button copy also mentions the company is keen on “delivering authentic gaming experiences that are as fun to watch as they are to play,” so perhaps the game is not too far removed from a cinematic action-adventure title like Uncharted?

Finally, a producer at the studio says the project has a “$19.9 million budget” with an estimated “34-month” production cycle and a present studio headcount of 28 people. Also, the domains itsasnowday.com and monstersurgeon.com—both registered in fall 2011—redirect to Big Red Button’s site, though neither of those quite sounds like a name of a AAA action title

So there you have it, we might know what the budget potentially was for Sonic Boom (granted said info could certainly have changed) and Sonic Boom may have been a cross-gen (meaning released on PS360 as well as Wii U, PS4, and Xbox One for instance), plus it was confirmed the game was multi-platform at one point.

And that’s that! For now. I may create a Part 2 if I find any more information about who may be at the company, there’s still so much to do, so much to see! Thank you very much for reading, hope you enjoyed it. 🙂

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Sonic Amateur Games Expo 2014 is a go!

[youtube]https://www.youtube.com/watch?v=tVzyVkAf_A8[/youtube]

It’s that time of year again! SAGE 2014 Act 1 has begun, the central hub for fangame developers to show off their work to the Sonic community. From February 23rd to March 1st, you can head on over to the SAGE website and try out a ton of fangames. This year has a plethora of titles to try including the Sonic CD-esque Sonic Time Twisted, the 3D Sonic Lost Adventure, and a game by a member of our community, Shirou Emiya, Digimon Heroic Battle Spirit – yep, it’s not just limited to Sonic titles!

You can head over to the SAGE website now to try these and tons more – plus, members of the SAGE team are doing a livestream showcasing the various entries to the expo this year. What’re you waiting for? Go go go!

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California’s Sonic Revolution Convention Announces 2014 Date and Venue

SoCalFollowing the first California-based Sonic the Hedgehog fan convention last year, Sonic Revolution returns in 2014 for a second time, promising to be an event even bigger and better than before.

If you’re a resident of California, or can travel to Orange County mid-June, you can look forward to a day of Sonic-themed events, including a showing of an exclusive clip of Sonic Prologue film along with a Q&A with the director, an appearance and performance from the Sonic the Hedgehog cover band Serenity Seven, as well as opportunities for gaming and fan art showcasing.

The event venue and date are as follows:

Date: Sunday, June 15, 2014
Time: 10 AM to 6 PM
Location: The Marquis Room at the Holiday Inn Buena Park
Address: 7000 Beach Blvd, Buena Park, California 90620

Tickets will be up for grabs on the 1st of March, 2014, and will be available through EventBrite for free. There will also be discount codes available for those wanting to stay the night at the hotel venue.

The event is also holding a fundraiser in order to generate the capital for hosting the event – head on down to the fundraising page and make a donation; donations of $30 or more will receive a Sonic Revolution shirt and pin.

Further details will become available over the coming weeks through the Sonic Revolution website.

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Covers and Solicitations for Sonic the Hedgehog #261 and Sonic Universe #64 Revealed

A new month brings new issue details, and this month is bringing in the monsters on the covers!

Midtown Comics is covering both of the new issue details this time. Firstly from them, Sonic, Amy and Rotor continue their underwater recovery of the Chaos Emeralds, only to run afoul of political problems when their new friend Coral (who isn’t actually on the regular cover at all, he’s a new Mantis Shrimp character!) gets in bad books with her own government. Then, continuing the back-up story of last issue, the plan that Sally concocted to tackle Eggman’s plans appears to have gone awry! This is “Waves of Change”: Part 2 and back-up “Light in the Dark”: Part 2;

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(W) Ian Flynn, Aleah Baker (A) Evan Stanley & Various (CA) Matt Herms, Tracy Yardley
Dive into the action in ‘Waves of Change’ Part Two! Sonic, Amy, and Rotor-in the deep sea and in deeper trouble! When their new friend Coral has run afoul of her government, will Sonic and the Freedom Fighters stand by her side? Or will they risk becoming fugitives? Then, in ‘The Light in the Dark,’ Sally’s simple raiding plans take a turn for the worse! Featuring new cover art from Sonic superstar Ben Bates and a hilarious new ‘Is it Summer Yet??’ Variant cover by Tracy Yardley! and Matt Herms!

Then, as was simultaneously revealed, the fight between team Chaotix and team Hooligan wages on. Knuckles has his own job to do so he has to work on through the mad grab for the Chaos Emerald. But who he finds is arguably more striking (not the match on the regular cover, though)…and dare I say possibly more important. This is “The Great Chaos Caper”: Part 2.

1333193_ful

(W) Ian Flynn (A) Jim Amash & Various (CA) Tracy Yardley
‘The Great Chaos Caper,’ Part Two. The chaos continues! It’s hijinks and high explosives galore with Knuckles caught in the middle of all the action! The Chaotix and the Hooligans are falling over each other to get to a Chaos Emerald – the key to saving (or dooming) the world! It’s up to Knuckles to power through the madness and complete his own mission, and in his travels, you’ll never believe who he finds! Featuring new cover art from Tracy Yardley and a rad red SEGA Variant cover!

Whatever happens in these issues, you can guarantee that there will at least be a good amount of Gaia minion thrashing! We’ll have more info on these issues closer to their release.

Source: Midtown Comics

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Has Jazwares cancelled its entire 2014 Sonic Toyline?

So this is an update/article that I’ve wanted to make for a few weeks now, however I kept telling myself ‘wait until New York Toy Fair, just wait and see.’ Well… In the run up to Toy Fair,  few other bits of information came to light which didn’t fill me with much confidence… following images of their booth at Toy Fair, I think the party is over.

There is a lot of mounting evidence to say that Jazwares have cancelled or lost the rights to make new Sonic toys.

Back in September, we brought you news that Jazwares had cancelled it’s highly anticipated Metal Sonic & Classic Amy plush. Since then however, there’s been a development. Classic Amy has in fact been released in a so far very limited form from online retailers, SSMB member PatMac posted images of it a few days ago.

However… despite this surprise release, Metal Sonic is nowhere in sight, and another worrying sign is that Jazwares have changed their product page for their Sonic toys. Here is what it originally looked like after Jazwares redesigned their website in late 2013.

jazwaresnewproductgone

 

However, a few months ago, Jazwares since removed the ‘New Fall 2013 product’ from their site, there have been no additional products added to their Sonic page of any kind. See for yourself.

More significant a hint that the Sonic line is no more comes from the Jazwares Facebook page, in the run up to the New York Toy Fair, Jazwares has out rightly stated that multiple products in the Sonic line have been cancelled.

Rouge the Bat, Classic Knuckles and The Sonic & Shadow Reversible Plushies have all been stated to have been cancelled.jazfacebook

There has needless to say been quite a backlash on Jazwares’ Facebook Page to this news, this is quite understandable considering Classic Knuckles and Rouge have been teased and hinted at as far back as early 2012.

In fact, on the 28th of March 2012. Jazwares posted this on their Facebook page.

jazclassicknuckles2

 

So ladies and gentlemen, unless this was an outright lie. A classic Knuckles figure was not only in development and ready, he was just waiting for a release line to fit into. Since then there has been no mention of this particular character. So were we all lied to on this? Or was Knuckles ready to go?

As for Rouge? Well…

You might remember how we reported on this particular product page? The one which clearly shows a comic book pack of Shadow and Rouge with the word ‘new’ next to it, suggesting it was indeed on the way. Unlike Classic Knuckles which had nothing released to support it other than the Facebook outlet, Rouge had a product number and even this promotional material to back it up.

Which begs the question… why was this cancelled?

Following the huge backlash on the cancellation, Jazwares have been sporting this reason.

 it’s up to the retail stores for what products get made.

Placing the blame firmly on the retailers, if they don’t order them, then they don’t get made.

There’s just one thing with this reasoning that I question. That being there’s evidence to suggest that this isn’t the case. In the Sonic Black Knight line, the following figures were spotted and in some cases are still up for order.

  • -Sonic – Excalibur
  • -Knuckles – Sir Gawain
  • -Silver – Sir Galahad
  • -Shadow – Sir Lancelot
  • -Jet – Sir Lamorak

This information and listings dates back to June 2012 and can be found across several toy news and retailer sites.

This is also the case for some of the ASRT toys which were announced and even shown at last years Nuremberg Toy Fair. Many of those toys over 2013 appeared as pre-orders at the United States branch of Toys R Us… that’s one if not the biggest toy retailer in the world isn’t it? There was even a product photo of it, this is taken from the old listing on TRU.Com’s website.

trushadow

Anyone own that? Anyone ever seen that for sale outside of the internet listing? So why was it cancelled?

The same applies to Metal Sonic. Announced, then cancelled. Only this one is even more strange, not only has the Metal Sonic plush appeared on Jazwares’ website (and at the time of posting is still there). But it has also appeared as a product on the website for ‘Smyths’ who are one of the largest toy retailers in the UK.OLYMPUS DIGITAL CAMERAThere was even an official product photo of it on a UK site… this was very rare since normally there’s a 1 year gap between US and UK releases.

It’s around now you might be thinking… wait… they were announced in prior to 2014, what about this years toys?

There aren’t any.

So far we have The Black Knight Silver figure (just released) and a Silver Super Poser. And that’s it. Everything else, all those toys from Nuremberg last year, all those toys which popped up on retailers, not happening.

At least that’s based on what Jazwares itself are suggesting from their own booth at the 2014 NYTF. The following image are the press releases for Jazwares at NYTF.

jazpressreleases

Sonic has no 2014 product list.

In conjunction with this, we now thanks to figures.com, have photos of Jazwares’ booth at New York Toy Far. They show no new Sonic products aside from Black Knight & Super Poser Silver.

jazbooth

There’s even an image of the plush box which has appeared predominantly at 2013’s toy fair, only this time both Metal and Super Sonic are missing from it.

This is the biggest toy fair of the year for America, and Jazwares have no new Sonic products at it for 2014. If there were new products, it’s absolute madness that they’re not here, even if it were just a prototype or concept image. But there’s nothing. You can view more images of Jazwares NYTF booth at Figures.com, but there is nothing new, everything is already out or about to be released.

Even at Nuremberg, there were no new toys aside from Black Knight Silver and ‘that sign.’

So, what is going on? We went from being told ‘those figures are coming’ for over 2 years, we had so much new toys promised an shown in 2013, yet now the whole product line seems to have stopped.

You might be thinking ‘maybe Tomy is the reason?’ Possibly… but Tomy has a license for Sonic Boom toys, Jazwares has the modern and classic games.

It does sound like the Jazwares run of Sonic toys is at or nearing it’s end, no press releases, no new products on show and cancellation notices. It seems that the party is over on this one. Which is a shame because despite what you may say about the quality of the products, Jazwares did give us figures that fans have been crying out for since 1991.

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This Product Description for Silver the Hedgehog is Amazing…

So in the new Entertainment Earth product catalogue, there’s a listing for GE Entertainments new Silver the Hedgehog plush. Only there’s a slight problem with the description.

silverdescription

… … how is that..?

Ok lets take it slowly. First of all, they’ve used the classic Sonic logo for a modern Sonic character, which to be fair is an easy mistake to make.

However… Silver the Hedgehog is now the evil boss of the Scrambled Egg Zone and he’s also a robot? A robot version of Sonic for that matter too.

Oh wait, I see the problem. They would appear to believe that this character is actually a robot version of Sonic, specifically Silver Sonic, from the Game Gear version of Sonic 2!

Well I suppose it’s an easy mistake to make, after all just look at how…

silversonic

 

…They look look nothing like each other?

Thanks to Blue Blood who sent this in.

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Nintendo UK Store offers Mario & Sonic Wii U Bundle

mariosonicwiiubundleThe Mario & Sonic series is no stranger to being a part of console bundles – the London 2012 entry even came with its very own blue Wii system – so this latest announcement comes as no real surprise. No doubt in a bid to cash in on the ongoing Sochi 2014 Olympic Winter Games as well as to shift a few extra Wii U consoles, Nintendo UK has revealed a brand new bundle featuring the latest entry in the series, exclusive to its online store.

Simply dubbed the “Mario and Sonic Winter Olympics Bundle”, you get a black Premium Wii U console in addition to (of course) Mario & Sonic at the Sochi 2014 Olympic Winter Games, NintendoLand, and one of those swanky Mario Wii Remote Plus controllers released towards the end of last year. What’s more, you can get it all for just £299.99, which means a saving of over £75 on the RRP of the individual products.

If you’re swept away by Winter Olympic fever at the moment or are just waiting for the right deal to come along to entice you to join the Wii U brigade… this might be the bundle for you!

Source: Nintendo UK Online Store

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Twitch Plays Sonic 1?

[youtube]http://www.youtube.com/watch?v=QwXfvvN2QsE[/youtube]

In a game where you only need two buttons, right and jump, it shouldn’t be too hard for people to play at once, right?

Right?

Inspired by Twitch Plays Pokemon. If you haven’t seen this amazing social and gaming experiment, go check them out here:
http://www.twitch.tv/twitchplayspokemon

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Sonic Boom: Even More Sonic Toys Revealed

Following on from an earlier report regarding the new Sonic toys, more information and images of the toys have come to light including some new toys and toys in their prototype stage.

boomknuklesplush

First up is a Knuckles plush based on the Sonic Boom design. He doesn’t look too bad if you ask me, there’s no obvious problems with it and it’s very accurate to the final design. You can also just make Amy out in this image.

boomtailsplush

Up next is Tails. Tails looks… alright I guess? It’s hard to say, Tails hasn’t really changed too much during his Boom transformation other than the accessories so really it’s just a question as to if you like tool belts or not.

boomamyplushAnd the last one in this plush line is Amy. I might be alone here but is it just me or does it look kinda bad? It’s accurate to her design, no question about that, and I like the Amy Boom design, but in a plush form it looks a little messy.

Actually… I know what the problem is, it looks like someone took the head off an Amy plush and slapped it onto a completely different plush toy. Her head doesn’t look like its part of that body.

boomeggmanYES! YES! YES! YES! YES! Finally! We have not only an awesome looking Eggman, but also the Egg-O-Matic! It’s still in the prototype stage, but hopefully this one will get put into production. Eggman looks really great here, paint job seems accurate and his model is accurate too. But even though it lacks paint, just look at the detail on the Egg-O-Matic, also from the looks of it, Eggman can actually stand inside it!

Really hope this one gets into production, UK release please.

boomprotoplaysets2

Another prototype now, looks like Burnbot will be tormenting our action figures at some point. He looks great, really well detailed model, just hope the paintjob matches… also… what’s going on with Sonic there? A spin attack form? Or… something else? I might have the answer in a later image.

boomknuckles

I’ve highlighted this photo not just because of Knuckles, but also because there’s a strong suggestion that the Sonic characters will be using vehicles at some point. Behind him is what appears to be a Sonic Riders style hover board. Might we see this popping up in both the game and cartoon?

boomsonicmask

Ok then, I’ve highlighted this one not because of the face mask, but because of what’s under it, see that concept image? That would appear to show some kind of play set, and the Sonic figure with it looks like the one I pointed out earlier next to Burn Bot.

boomsonicelectronicWell now! This is a very interesting photo! We’ve got a Sonic figure which appears to have some kind of electronic component. But look at the size of that thing, I assume it’s going to be a talking figure but, look at the size of that speaker, I hope that gets minimised at some point.

Also look at the top left of the photo, another hint that Sonic and Co may drive vehicles in this series. Also this photo does make me want to ponder the question “Why does Sonic’s car need sports tape?”

boomsonicplushAnd finally we have a much larger Sonic plush. I think I like this plush not sure why, Sonic has a huge forehead and his watch looks a bit tacked on, but considering the Boom design, this plush looks really good.

With any luck we’ll see these products come out later this year in both the UK and the US, because I really want the Eggman toy.

For more photos from Toy Fair and to see the images in their full size, check out our gallery.

Source: ToyWiz

P.S. Why does Sonic’s car have sports tape on it? So when he runs down people who complain he has a car, he can bandage them up of course!

 

 

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TSS Discuss: Sonic Boom

boom

It’s been a little while since Sonic Boom’s initial unveiling, which fans were surprised with a totally new branch of the Sonic franchise, boasting new character designs, a new video game, television show and merchandise. If you missed anything important this week, be sure to check out our Sum-Up Sunday where all the important stuff is noted down in one handy dandy article. Now as avid Sonic fans ourselves, some of the writing team of The Sonic Stadium wanted to weigh in on our own initial thoughts regarding this brand new, re-imagined Sonic, as well as the possibilities the future may hold for this brand of the franchise we know and love.

HoL

So, what do I think of all this? Well, let’s go back to the teaser last year. When they showed the silhouettes last year, I was really confused and concerned. Knuckles was the biggest concern with how he had a radically different shape then ever before. Sonic was also a bit concerning with the extra spikes, but Tails and Amy had pretty much no different changes, just different clothes, so that was fine to me. Also the news of the show made me worry it was going to be some cheap flash cartoon akin to My Little Pony, and I’m not crazy about modern flash cartoons, they just feel like a cop out and cheap work-around versus the traditional cel animation of old.

But I realized they indeed meant it was going to be CGI, so my imagination turned more towards Sonic’s peer Pac-Man who was also rebooted in the same way, and I’ll say this right now; I adore Pac-Man & the Ghostly Adventures, there I said it! Hey, it has Canadian voice actors (many of whom were in the old DiC Sonic cartoons, bet you didn’t know that!) and it’s written by Ken Pontac, go figure, he rocks in this show, not as much in the recent Sonic games.

So fast forward to the present and… I’m super excited! When we first got our taste via the leaked Sonic and Knuckles designs, I was really impressed, they looked closer to the modern designs than I expected, I was worried we were going to get Nickelodeon-esc designs.

So then finally the full unveiling came via the leaked trailer, and it indeed is the 3rd Nintendo exclusive! And I’ll say this right now also, that just makes it even more exciting to me, the fact that Sega’s putting what is arguably Sonic’s biggest evolution since Sonic Adventure 100% on Nintendo is just effing incredible. Kudos Sega, kudos.

I’m a diehard Nintendo fan and only play on Nintendo’s systems (I was introduced to Sonic most specifically with Sonic Adventure 2: Battle on GameCube), and I always appreciate any exclusives that are designed from the ground-up, fully tailored to the strengths of Nintendo’s hardware, because lord knows virtually every port ever on Nintendo systems is gimped as hell.

And crazier still is that Sonic Boom is being shaped by none other than key members from Naughty Dog, who created Crash Bandicoot and Jak & Daxter. The founder is Bob Rafei, who was the big art director and character designer on both! And the 3DS version is by the same folks who took over from Sucker Punch and made Sly 4: Thieves in Time, just wow. I hope they use their experience and make the 3DS version their own and not a copy of the Wii U version. Make it cel-shaded!

I can’t finish without talking about the TV show clip now can’t I? I was very impressed, while the dialogue didn’t really have much to it, the delivery (especially by Mike Pollock as Egghead I MEAN Eggman) was really great. And the animation is fantastic! It’s at least direct to DVD quality, which is a good thing.

Well, that’s it for now. I’m super excited for this and can’t wait to see more! I hope you liked my opinion piece. 🙂

DMK

I think it’s fair to say SEGA certainly weren’t kidding when they hailed 2014 as a year to remember for Sonic the Hedgehog. As the announcements trickled out from New York on Thursday, I was perhaps one of the lucky ones, away from my computer and missing the inevitable explosion of immediate reactions. But that’s not to say I was completely calm and collected about the scenario – when I caught my first glimpse of the new character designs, I was absolutely ready to toll the death knell and proclaim “Sonic Doom!”. What had they done to my beloved series? Why was Sonic covered in tape? And what on earth had Knuckles been taking to get those muscles?

But the more I read up on things, and the more I analysed the TV and game trailers… the more I liked what I saw. My knee-jerk reaction to the new look was undoubtedly out of shock and fear of change – after all, let’s face it, Sonic’s not exactly had the best reputation when it comes to reinventions – but once the dust had settled and I collected my thoughts, Sonic Boom actually sounded like a rather appealing proposition. A well animated CG cartoon with top notch voice work and some decent writing? Hell yeah! A brand new teamwork-based game giving each character individual abilities and being developed by some of the industry’s finest in the genre? Shut up and take my rings! I’m very intrigued to see what this new take on the franchise has in store, and whether it manages to reach its full potential will be a key factor in deciding just how good a decision SEGA have made in revitalising their mascot.

To put it simply – Sonic Boom, you’re growing on me. Well, everything but Knuckles, anyway. Sorry Knuckles.

Jono

The hit of new information when all the details about Sonic Boom were revealed initially left me feeling alienated as a fan. It seemed like the Sonic I’d known for so many years was gone, and that those who may have seen themselves as veterans of the series now had no place in the new territory that the hedgehog would be moving into. More details came about, and now that I’ve had time to reflect, I’m actually eagerly anticipating the direction that this new canon can go.

I almost think that the best thing SEGA have done is how they’ve handled Sonic Boom’s reveal. In a way, showing the silhouettes off such a long time ahead of this reveal was probably the best decision they had at their fingertips. It gave the fan base some kind of expectation on what we would be seeing, and I dread to think what the reaction would have been like if these designs and universe suddenly came as a bolt from the blue.

As far as the game goes, it still looks a little ways to go before it’s ready. Character models and animations etc definitely need tightening up, and we haven’t yet been shown any real idea of how the game will play. That will come to light when the time comes, though. The main thing I’m excited about is the TV series. The teaser that’s been shown is a joy to watch and has remained consistently so on all my subsequent re-viewings. It’s witty, full of action and it keeps the Sonic most of us know intact.

As far as Sonic Boom goes, I think that Sonic’s audience focus is definitely shifting now. I’m sure many readers of TSS are those who grew up loving either Sonic’s classic era or his recent outings. I think a lot of people forget that yet another new generation of fans are also getting into the series, and SEGA would be wise to tap into this new wave of fans that may be discovering Sonic for the first time.

Basically… GIMME MORE!

Hogfather

Cartoon: Looks awesome, except for when Sonic runs in his scarf.

Game: Filter out all the PR stuff and talk about how ‘we completely understand the characters…’ this is what you get.

Battles with normal enemies take place inside arenas, 2 player co-op mandatory, Sonic uses a whip to attack certain enemies, no chaos emeralds so no Super Sonic, which is kinda ok with me since it’s a very overused mechanic that lost any special value years ago… though watch there be some kind of super form through whatever Deus Ex Machina device is thrown into this one.

Daddy Longlegs Sonic with that scarf which looks cool in the concept art, but looks ridiculous in motion.

That doesn’t mean it’s going to be bad, but you can call it a new branch of the franchise as much as you like, some people will still go into this thinking ‘Sonic game’ and end up being disappointed when they find out it’s not one. A lot of this reminds me about other instances where it feels like a new IP is trying to use an old IP to try and sell an idea instead of trying to make an original game that would have been a perfectly strong series on its own.
At the moment, my expectations and hopes are low for this. There are a bunch of glaring problems such as ingame character models looking awful, barren stages and why does Tails look like a zombified flying chimp in ‘that one screenshot?’

When we actually get details on the gameplay, see it in action instead of being told what the characters act like (seriously, this is a Sonic game, everyone knows what the characters are like). Then maybe everyone will be in a much better position to make judgements. But right now, do not expect a Sonic game, because this isn’t one. Give us more details before anyone can decide if it’s a good game or not.

P.S. Stop complaining about how Knuckles looks, yes he has become a giant. But if you read his bio on the official website, for once he actually sounds like a decent character.

vedjf

I’d be lying if I said I hadn’t gone through the song and dance of redesigns before. Also being a Crash Bandicoot, Spyro the Dragon and Rayman fan, I’ve seen my fair share of drastic changes within my favourite franchises. And…in none of the cases was it ever particularly too bad. Sure, I pretty much lost interest in Rayman with Origins, but that was because I was brought up on Rayman 2 and the franchise went to the gameplay style of Rayman 1. Crash I stuck with, and for the most part turned out fine (I have a few gripes with Coco for personality, but the others were okay and I prefer new Tiny to old) and would have loved one of the redesigns planned in 2010 before it was cancelled. Spyro I stuck with, and while the Legend series was too dark for me (literally; I couldn’t see what was happening on-screen which is why I haven’t done New Beginning or Eternal Night), Skylanders has been enjoyable if not really pricey, and the series takes more and more cues from the classics with each instalment.

So, how is Sonic Boom shaping up compared to those reboots? Pretty tame actually. The characters don’t look that unrelated if not for a few design quirks. And the personalities we’ve seen are pretty much what they were in Colours onwards. My main gripe with what we’ve seen so far is that I didn’t particularly enjoy the humour in the clip of the show, but that’s all down to taste. I don’t think I’ve seen enough of the game to make a comment on it too specifically.

And that’s generally the attitude I’m taking with Sonic Boom right now; I want to wait until more information comes to light before I make a more solid opinion on what is being offered with this so-called renaissance. Since I’m very much a character fan, I’ll be keeping an eye on whether other Sonic characters return (moreso for the show than the game since the game is set-up) and how their dynamics play in the new branch, as well as seeing what the inevitable new cast bring to the table. I’ve held back like this in the past and have been pleasantly surprised at the other end (Dino-Rang the fruit kebab fiend is adorable!), but who knows if this will end up being as well-liked. If not, I have the option of ignoring Sonic Boom and sticking to SEGA Sonic unlike the other redesigns which is a nice cushion to have. It’ll be like the Mega Man franchise where there’s more than one series you can be a fan of!

I also hold some reservations over the success of the push on a broader scope, but that’s neither here or there…

Sym

When I applied for the writing job on The Sonic Stadium, I wrote a blog post which expressed my desire to see Sonic establish himself more uniquely and become more relevant, fearing he wouldn’t be around much longer if he didn’t. And then, 2014 comes around and we’re greeted with this. A whole new, re-imagined Sonic the Hedgehog. I was surprised to see Sonic Boom be greeted by such positivity overall by the fanbase, including myself.

From what I’ve seen so far, I feel that Sonic Boom has some huge possibilities resting on its shoulders. Boom stands as a potentially huge success story for our blue hero – one that can capture the hearts of a whole new generation of fans and re-engage fans of old. Its desire to be new without hesitation feels refreshing. Whilst games in the past few years have, to me, felt the need to rely on older mechanics and nostalgia to keep fans engaged, or take too much inspiration from existing successful franchises *ahem*, Boom strives to separate itself from his Japanese counterpart and truly try to craft a whole new 3D Sonic experience. The fact Boom will be launching with four main characters, which are all playable, cements this idea of confident reinvention to me.

The only thing that I fear for with Sonic Boom is the chance that the developers strive too much to be different from traditional Sonic and lose sight on what once made the franchise special to begin with. But from what I’ve seen from the show and game so far, it doesn’t feel like I have reason to fear yet. This goes for the show especially. With its seriously wonderful looking CG animation, top notch voice acting and spot on writing which feels more faithful to these character’s personalities than ever, I have a feeling it could be the best on-screen adaptation Sonic has had yet. I don’t feel like I’ve seen enough of the game yet to lay down proper judgement, but I do hope those character models are worked on, since the rest of the visuals and art direction looks beautiful.

Overall, I am truly looking forward to seeing where Boom takes us. Let’s hope it’s onward and upward!

There we go! You’ve heard what we think so far – but we wanna hear your thoughts too. What do you think of Sonic Boom? Are you worried or are you excited? A little bit of both? Are we doomed forever because of blue armed Sonic? Sound off in the comments below and let us know! We’ll be sitting at our writer’s roundtable waiting patiently for your responses.

(Psst – also, don’t forget! You can also check out the new Sonic Show Podcast which Sonic Boom is also the topic for discussion. Enjoy!)

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Sonic Boom Podcast Discussion Released

ACT4

 

CLICK HERE TO PLAY EPISODE

So, you may have heard that a new tier of the Sonic franchise is on its way. A little thing called Sonic Boom. Of course this news brought The Sonic Stadium and The Soni Show crew together last week to discuss their thoughts, dreams and worries about the latest announcement which can finally share with you now!

This episode was hosted by Tanner, joined by Jay Egge Mann, Tom and Fuad. Featuring special guests, VizardJeffhog of The Sonic Stadium and TitansCreed (Pete) of Project Phoenix Productions

Share your opinions and reactions to our discussions in the comments below or on The Sonic Show’s site!

 

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Sonic Boom: First look at the Toy Line

Fresh from New York Toy Fair, and Tomy’s official Facebook page comes our first ever look at Sonic Boom’s merchandise: the action figure line! Continue reading Sonic Boom: First look at the Toy Line

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Sonic List: The Top Official/Semi-Official Sonic Pairings (Valentine’s Special)

SX16

 

I hate you Google Image. I put two Sonic characters in your search bar and you provide me with these horrifying images of Sonic couples. The safe search, it does nothing! Why are they inflated?! Why are they centaurs?! Why are those things a fetish?! GAAAAAH!

Anyway, it’s Valentine’s day, love (or some other foul stench) is in the air and it’s the perfect time to talk about everyone’s favorite Sonic relationships. While I’m sure there are many of you who like to ship their own fictional Sonic couples be it straight, gay or “call the police”, I wanted to focus on the ones that have been made official or even semi-official through the games, comics or cartoons be they full blown couples or just one-sided love interests. I’m not much of a shipper myself, but I wanted to look at them from a writer’s perspective to see what works about them. So in no particular order, here’s my list of what I personally think are the best couples in the Sonic Universe.

Continue reading Sonic List: The Top Official/Semi-Official Sonic Pairings (Valentine’s Special)

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Eggman Boss Battle Added to Sonic Dash

Sonic Dash continues to get more love from it’s developer Hardlight. A new update is now live which adds more content and a community challenge.

eggmandash

Eggman has been added in the form of a new boss battle, as Sonic you have to dodge missiles and land mines planted by the bad doctor.

From what early commentators have said, the boss battle works very similar to the Zazz boss fight, anyone who beats the boss earns a huge bonus score.

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Sonic Boom TV world to “reset” in every episode

[youtube]http://www.youtube.com/watch?v=uc7VQ9Ny1n4[/youtube]

We’ve heard a lot of new information recently about the upcoming Sonic Boom game for Wii U and 3DS, but what of the show it’s actually based on? Well, thanks to the interview above from NintendoWorldReport, we now know a few extra details about the CG animated cartoon.

The biggest new revelation is with regards to the show’s format. It’s been stated before that the show’s primary focus will be humour and comedy with some action thrown in for good measure, but this has now seemingly been cemented by the fact that the world will effectively “reset” at the beginning of each episode – in other words, this series will be more akin to the Adventures of Sonic the Hedgehog cartoon where each story is standalone and can be watched in any order, as opposed to Sonic X which has ongoing story arcs. This will no doubt come as a disappointment to those who were hoping for a more fleshed out story in the cartoon, but it will undoubtedly make for a more accessible experience to newcomers.

Don’t lose all hope for story in the Sonic Boom universe yet though, as it’s already been reiterated several times that the Wii U/3DS games will be heavily driven by narrative and serve as a prequel to the cartoon, setting up the world and its characters which will then be visited in various scenarios during the series itself. In a way, it’s a nice compromise – we get the story and the action in the game, and the quick-fire comedy from the animated episodes. The best of both worlds, perhaps?

What do you make of Sonic Boom returning to the status quo for each individual story? Let us know in the comments!

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Sonic & All-Stars Racing Transformed releasing in Japan on Wii U and PS3 on May 15th

Sonic-and-All-Stars-Racing-Transformed-Danica-Patrick

In this week’s Famitsu magazine in Japan, it’s been announced that the game will finally be seeing release in Japan on May 15th, 2014, but only on Wii U and PS3, leaving out the other versions on 3DS, Vita, Xbox 360, and PC. The price will be 6,980 Yen (so roughly $70 dollars).

The original Sonic & Sega All-Stars Racing on regular platforms did not see a release in Japan, however the mobile versions on iOS and Android did.

Thanks to Nintendo Everything for the summary.

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New Sonic Boom Details: No Chaos Emeralds

[youtube]http://www.youtube.com/watch?v=2WDFFo_uOy0[/youtube]

A whole slew of new details regarding Sonic Boom have surfaced thanks to the above interview brought to our attention by SSMB member Storme. As well as giving us a more extensive look at the New York venue for SEGA’s big announcements last week, it reveals some intriguing changes to the traditional Sonic premise – chief among them, the absence of the Chaos Emeralds in the Boom universe. How this will affect the story and mythos of the new series remains to be seen, but it does throw an appearance by Super Sonic or any other super forms (and arguably even the Master Emerald) into doubt.

Additional details revealed in the interview include:

  • The Wii U GamePad will be used to display a map and upgrades, as well as another function which is yet to be unveiled
  • The game follows an adventure style with currency and upgrades for the characters
  • The game is more “organically” challenging, in that difficulty arises from skill in combat and finding hidden secrets as opposed to enemies just becoming tougher
  • All the levels in the game are connected by the story and its locations
  • You will mainly use two characters at a time during gameplay, but all four will show up in hubs and boss fights
  • There will be points in the game where you are required to use a certain character to proceed
  • The game will be very character driven, with a lot of focus put onto each individual character and their unique abilities
  • We will “definitely” be seeing other characters from the Sonic series making an appearance – these will be revealed over the coming months
  • Inspiration is being taken from Sonic 2, Sonic Adventure, and Sonic Generations

(summary adapted from a post by SSMB member Blue Blood)

What do you make of all this new information? Are you disappointed that the Chaos Emeralds are a no-show? Are you excited that other characters will be popping up in the game? Let us know in the comments!

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Preview: Sonic the Hedgehog #257

It’s a rescue mission in Station Square in this month’s issue of Sonic the Hegdehog.

STH-257-RC-1-8678b

Comic Book Resources has the preview pages for Sonic the Hedgehog #257. In this issue, the Freedom Fighters engage on their first mission in the context of the soft reboot. Following on from the Countdown to Chaos, havoc has already hit Station Square (isn’t it always under some havoc though?) and the Freedom Fighters go out to help everyone in the city. Learn more about the new team dynamic in an applied context. Also find out what effect the memory jolts had on their work. Meanwhile, Eggman is hatching a new scheme and it’s going to be big…and perhaps involving cucumber sandwiches. This is “Damage Control”.

The “COUNTDOWN” is over, the “CHAOS” has just begun! “Damage Control”: The shattered world is causing chaos everywhere, and Station Square is about to implode! Sonic and the Freedom Fighters must spring into action to save the day, unless someone beats them to the punch. Cue: Dr. Eggman. Will the evil doctor be the one to save the world? Or will his newfound power give him ultimate control? If the ending to issue 256 left you breathless, you cannot miss the next chapter in the ALL-NEW saga of Sonic’s comic adventures! Featuring a special wrap-around cover by Rafa Knight and Variant art from Lamar Wells!

The issue is already out digitally and should be out in comic stores February 12th. Check out the aftermath of the countdown here!

Source: Comic Book Resources

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Sum-Up Sunday: Sonic Boom Details Aplenty!

Sonic Boom Logo

Well, Thursday proved to be quite the whirlwind of new information, didn’t it? TSS posted several updates about what was happening as it happened, but for those who may have been away from their monitors when the information dropped, or are looking for a one-stop-shop for everything Sonic Boom related that was revealed, here’s the run-down.

 

Sonic Boom: An Introduction

Sonic Boom is basically, SEGA trying something entirely new with the Sonic mythos. Whilst an awful lot of media for this series has surfaced, SEGA is keen to stress that this isn’t the definitive new direction for the franchise as a whole, and instead is more of a sub-series, and won’t replace the currently established franchise. This should basically allow them to be more liberal with design choices and such.

For example, with this ‘new take’ comes an all new set of character designs.

Sonic Boom's new designs for the main cast
Sonic Boom’s new designs for the main cast

Those who have been in the franchise for a while will immediately notice the differences between the current cast and the Sonic Boom cast. Sonic’s spines are a little messier, Amy is rocking a new outfit, Tails has a new mechanic motif, whilst Knuckles is… definitely bigger.

Of course, it wouldn’t be much use to create new characters if you weren’t going to do something with them! Enter….

Sonic Boom: The Video Game

Boom1

The Sonic Boom video game is what is believed to be the third and final Nintendo Exclusive title that SEGA will be producing under the ‘3 game deal’ announced in 2013. The game will be coming to both Nintendo Wii U as well as Nintendo 3DS, and will be developed by Big Red Button Entertainment and Sanzaru games respectively. Sonic Team will not be involved in the creation of either of these two games, aside from being a collaborative partner.

There is currently no release date, or release time frame beyond the normal ‘Coming Soon’.

Several screenshots of the game were released, and an official teaser/gameplay trailer was also revealed, showing the bright new world that Sonic and his friends will now adventure through. The game looks to be a vibrant, charismatic platforming adventure, in which it has been confirmed that all four characters will be playable in both single player and multi-player modes.

[youtube]http://www.youtube.com/watch?v=FTP-JbDBSCw[/youtube]

It’s also been stated that this game will serve as a prequel to…

Sonic Boom: The TV Show

Sonic Boom cartoon screenshot

The Sonic Boom TV show will feature Sonic and friends in the aforementioned designs, in a sizable series spanning 52, 11 minute long episodes. The series is being produced by the french based OuiDo studios, and is heading to Cartoon Network in the States as well as both CANAL J and GULLI in France towards the end of 2014, possibly at the start of 2015. No details on whether the series will be released in other regions just yet.

It’s worth knowing that the show has made it to production with the current voice cast intact. Roger Craig Smith is still the Blue Blur, Kate Higgins is reprising her role as Tails, and the ever-brilliant Mike Pollock is returning once again to give us more classic quotes as Dr. Eggman.

In the same vain as the video game, the series looks to be a fun, colorful outing filled with character driven stories, and some excellent looking action sequences. OuiDO has even produced a little 2-and-a-bit minute teaser of the cartoon to show us the kinds of antics we can expect Sonic and co to be getting up to:

[youtube]http://www.youtube.com/watch?v=3dm-AFKUmFw#[/youtube]

This wasn’t the last of the information that we got though. Oh no, there’s more.

Sonic Boom: The ‘Everything Else’

Aside from the details of a game and a television series, there were also details of a tie in merchandise line to be produced by TOMY. This has been confirmed to include toys and apparel, but no further information has been revealed beyond these facts. It still gives all the merch-hogs (like me) something to be on the lookout for in the coming months.

It has also been stated that Sonic Boom will remain in western territories only. Japan won’t be getting any of the Sonic Boom action. Head of Sonic Team Takashi Iizuka has stated however that he WILL be overseeing the project.

Finally, SEGA’s official Sonic Boom website has also gone live. The current layout suggests that we’ll be seeing a LOT more information to come in the way of proper character bios, details of the video game, merchandise list and potentially more.

 

…That was a lot of info. Anybody still alive after all that? Anyway, now that we’ve had the chance to digest all the information from the last few days, what are your thoughts? Are you still eagerly anticipating this new direction, or are you still skeptical about the whole concept?

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Interview Reveals More Details on Sonic Boom

Whew! The news just keeps coming in. In case you somehow missed it, Sonic Boom was revealed a few days ago, a brand new extension of the Sonic franchise aimed at western audiences which includes a new game, television show and merchandise. A new interview with Bob Rafei (Big Red Button CEO) and Stephen Frost (SoA Producer) has revealed some further details into both the game and show. Continue reading Interview Reveals More Details on Sonic Boom

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Sonic Boom or Sonic Bust?

SB_LOGO_RGB_WHITEBG_1391691188I remember a time not too long ago where one could wake up to find out that their favourite blue hedgehog had taken up the hover board, had decided that swords were cool, or had a accumulated another new friend to add to the already brimming roster of colourful critters. At the time, Sonic had suffered a spate of mediocre to down-right poor titles, the most notorious being Sonic ’06. The prevailing morale of the online community was pretty low and on the morning of the announcement of Sonic Unleashed, images of the Werehog did nothing to inspire or reassure fans that a title of note was in the making. Forums lit up with debate, sites quizzed their audiences with “will it be good, won’t it be good?” polls and comment boxes became an arena for conflicts of opinion.

Many fans at the time, including myself, were certain that the train of thought implemented in the making of Sonic titles had become intrinsically flawed, with focus on graphics and sheen, rather than gameplay. Many desired to see a return to the roots of what made the classic Sonic titles so good, which ironically backfired somewhat with the development of Sonic the Hedgehog 4: Episode I. The last thing we were interested in was another gimmick, and this is what it looked like SEGA were about to present us with. On this occasion however, I couldn’t have been happier to be proven wrong. I love Sonic Unleashed, from the diverse soundtrack, to the lush worlds, to the level design to the Pixar feel of the characters. While not a perfect game in many respects, it was fun, and had elements to please both old and new fans. Not only that, Night of the Werehog was a fantastic little bonus; ten minutes of distilled genius and beautiful animation.

Fast forward six years and we seem to be back at this juncture once more.

sonicboomSonic the Hedgehog fans have had a lot of new information to assimilate over the last 48 hours with regards to the announcement of Sonic Boom, which will hit screens later in the year in both TV show and videogame incarnations. Scanning through my facebook feed, the general vibe from a lot of the younger members of the community is one of excitement at the prospect of another TV show, after all it has been a decade since Sonic X premiered on western screens (has it really been that long?). However, these announcements have been completely eclipsed by the news and images of the new character designs, which have in the cases for some characters, been fairly drastic.

But haven’t we been here before? If so, what is all the fuss about? Well, a few months back, we were all given a glimpse of some familiar shadows set against a wall. It was obvious that the main characters of the franchise were looking to get a makeover, and internet speculation about whether or not Knuckles had been hitting the gym exploded onto every Sonic-themed forum.

Boom10It seems almost seems surprising therefore, that the community has reacted in the way they have, given there was fair warning substantial changes to the character models were on the horizon. Indeed, Knuckles looks like he has now swallowed the Master emerald in a last-ditch attempt to prevent it from getting nicked. Other characters seem to have been less drastically altered, in most cases proportions have been subtly tweaked, and many would be forgiven in suggesting the team have had a recent run-in with the Andrex puppy. Admittedly, I’ve had a good giggle at some fan parodies and interpretations of these changes. Fortunately, fan reaction has been tempered by a follow up announcement that Sonic Boom would remain an isolated “sub franchise” and that these changes would not be canon.
So again, we come back to the question: what’s the big deal? Why has something like a change in the colour of Sonic’s arms hit such a nerve amongst fans?

Well, the likely answer to that is probably many fold. Firstly and most obviously, many fans probably fear that SEGA are back on down the gimmick route to promote new games. Sonic Lost World didn’t quite achieve the accolade many thought it might, and it’s understandable that there is apprehension over whether this is the dawn of the second era of the so-called “Sonic cycle”. Secondly, and more importantly I think, is the change in the base properties of the franchise. There aren’t many other fandoms that command such a loyal legion as Sonic does, and many are invested in the characters, the stories and the universe on the whole. So when something fundamental is modified, no matter how trivial it may seem to someone on the outside looking in, fans are going to react negatively; after all, why change something that isn’t broken? Indeed, most fans are questioning the necessity of equipping a hedgehog with a scarf and a copious quantity of sports bandages. Perhaps in some cases it is purely personal opinion. More curiously, many have noticed how pedantic SEGA have been in the past with regards to attention to character models, what they are allowed to be doing, and how they are represented in any media. Many perceive this as an almost complete U-turn on this previous ethos, and has opened up speculation to whether or not this is the result of a shift in those who call the shots when it comes to the franchise globally (although a recent statement from Iizuka picked up on TSSZ News announced that Boom will only be available to western markets).

soniclegsThe counter opinion of course, is that sometimes, change is good. You probably wouldn’t be seen dead in the clothes you were wearing a decade ago, and indeed, it could be seen as logical in this sense that over time, some things will inevitably update in order to remain fresh, keep with trends, and of course, interest a new generation. Back in 1998, Sonic underwent his transformation from a short fat spike-ball to a more athletic, green-eyed iteration of himself; that metamorphosis seemed on the whole a successful transition. Examining the timescales between those character models, it does seem like Sonic is well overdue a cosmetic overhaul.

Those of you who, like me, pine for another title with the same DNA as Unleashed, will no doubt be as giddy as I to see stunning pieces of concept art of environments, and some extremely amusing facial expressions from the cast, which lead to believe we will be getting a game with rich worlds to explore akin to Unleashed. Those worried about the game have had some reassuring news in that the development is in the hands of those behind the Uncharted and Jak and Daxter franchises (now developing under the name of Big Red Button), and if the quality of these titles are a reflection of what the next Sonic game will be like, we have nothing to worry about. The attitudes of SEGA have also markedly changed in the past half-decade, with the growth of an extremely competent and capable community team who have been receptive of fan feedback.  On top of this, the connection to fans has been reinforced through events such as Sonic Boom in the states and Summer of Sonic in the UK, which have both received an incredible reception from attending patrons.

I think as a community we have matured in many aspects; after all, many have now been fans for over twenty years; some are now employed in the video game business and are more able to understand the intricate nuisances that go into making a video game. That said, I think we shouldn’t fall into the trap of becoming grumpy old women and men, and forming opinions on changes purely because they “aren’t as good as they were back in the good old days”. There isn’t a right or wrong answer to whether or not you think the new direction Sonic is taking will be good or bad, as after all the main component at the end of the day is personal preference. I hope as an older and somewhat wiser community, we can hold final judgement of the “Sonic Renaissance” until we’ve seen the final product.

After all, we’ve only just read the first page of this new chapter of Sonic the Hedgehog.

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Sonic Lost World ships 640,000 copies worldwide on Wii U and 3DS in 2013

http://www.sonicstadium.org/wp-content/uploads/2014/02/Sonic-Lost-World-Logo-300x168.png

Appendix of Consolidated Financial Statements 9 Months Ended December 31, 2013 (Page 6)

FLASH REPORT CONSOLIDATED FINANCIAL STATEMENTS[Japanese GAAP] 9 Months Ended December 31, 2013 (Page 4)

Comment from the 2nd pdf:

In the consumer business, although the Group launched multiple titles including “Football Manager 2014” and “Sonic Lost World” in the packaged game software field, sales were low due to the harsh market environment.

Sega have confirmed in their newly published Financial Earnings report that the Wii U and 3DS exclusive title Sonic Lost World has shipped 640,000 copies worldwide as of December 31st.  Sega also shipped 680,000 copies of Football Manager 2014 on PC in Europe and NA, while the Japan-only Soccer Tsuku: Let’s Make a Pro Soccer Club managed to ship 200,000 copies on PS3 and Vita.

You can find a full write-up over at Joystiq.

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First Official Screenshots and Concept Art of Sonic Boom Revealed

Boom1

SEGA is continuing to drop bombshells left right and centre today – and now, to follow the announcement of the brand new Sonic Boom game, we have the first in game screenshots coming in. You can see these all below in our gallery, alongside some concept art.

Tell us: what do you think of this brand new Sonic? Excited or apprehensive?

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Sonic Boom Not Replacing Original Franchise

boomcast

Fans fearing that the new designs will be permanent can rest at ease. Destructoid has reported that Sega of America president and COO John Chen told them the following

“Sonic Boom will not be replacing the original franchise.”

So it seems that Sonic Boom is not part of a redesign, but will instead simply be the style of everything associated with the Sonic Boom television show.

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Sonic Boom TV Series Trailer Emerges

httpv://www.youtube.com/watch?v=3dm-AFKUmFw

Sonic Boom has had many heads turning with how fast and how much news has been dropping over the past couple of hours — the game based off of the upcoming CGI cartoon has been revealed to be the highly anticipated third Nintendo exclusive title, Big Red Entertainment (as well as a particularly X-treme individual) is involved in its development, the redesigns of the major cast have been shown, it just keeps on rolling!

Now, SEGA has finally and formally unveiled the big daddy of ’em all – the cartoon itself, produced by the good folks at OuiDO!

What are your thoughts on the teaser? Let us know in the comments!

EDIT: The Vizard is pleased by the teaser. Very pleased.

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UPDATE: Sonic Boom Announced for Wii U and 3DS

A French video hosting website has posted a trailer of what appears to be the third Sonic title exclusive Nintendo. It’s based off the new CG cartoon series Sonic Boom. Continue reading UPDATE: Sonic Boom Announced for Wii U and 3DS

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Sonic Boom Full Designs & Game Confirmed

boomcast

Following on from the earlier image. We now have an image showing Sonic, Tails, Knuckles and Amy.

In addition to the looks, there is the confirmation of a game based on the cartoon show if that text along the bottom is anything to go by.

As mentioned earlier, we’ll keep you upto date with more news as we get it.

Source dadarocks

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Sonic & Knuckles New Design & 2014 Game Details


sonicboom

The designs for Sonic Boom have emerged from the Year of Sonic event being held in New York. Sonic has blue arms, a scarf, sports tape all over his arms and legs and Knuckles is a giant.

Other details to emerge from this event are as follows

sonicboomstuff

So there’s going to be a new console and mobile game, toys based off the show made by Tomy and they will look like that. Although to be fair it could have been a lot worse.

Now we don’t know yet if this is the new direction for the series or if this will just be limited to Boom’s universe and the one we know and love will still continue as normal.

We’ll keep you updated with more information when we get it.

Source: Dadarocks

Edit: personally. I kinda like the new designs.

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Mario & Sonic 2014: 30% off on EU eShop until Sunday

Bfy1G2ICAAAskmlHeads up European Wii U owners! To coincide with the start of the Sochi 2014 Olympic Winter Games in Russia this weekend, Nintendo have announced plans to reduce the price of the latest Mario & Sonic game by 30% if you buy it from the Wii U eShop or through the Nintendo UK Online Store.

The offer will run from tomorrow (7th February) to 23:59 on Sunday, 9th February. If you’ve yet to pick up the game or have been itching for a discount on the digital version, now might be the time to take the plunge. If you’re still on the fence about whether or not to spend your money, check out our TSS review of the game to help you make your mind up.

This offer is currently only announced for Europe, but we will update you if it becomes available for any other regions.

Source: Twitter

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Sega: 2014 is the Year of Sonic

I really don’t know how you’re going to react to this one… so try to remain calm.

Machinima has posted a very interesting YouTube video which contained the following image.

yearofsonic

The text on that image reads as follows…

2014 will mark a renaissance for Sonic the Hedgehog. Please join us to be the first to hear about SEGA’s exclusive announcements and plans for the Sonic brand”

“2014 is the Year of Sonic,” “Renaissance of the brand” and the image of the Sonic Boom promotional image. For those who don’t know, in it’s most basic term, renaissance means ‘rebirth.’  Now you understand why I said remain calm…

If you are doubting the authenticity of this image, to back it up, Segas entire community team, the head of marketing and several producers at Sega have recently made public that they are in New York City on a business trip. Given the huge numbers of staff in New York right now, and their roles, this is a potentially huge announcement which will have an impact over Sonic as a brand.

I can only begin to speculate what might be getting shown, but following so soon after hedgehog day which saw no announcements or even a Blog entry from Sega, the timing makes this more significant for Sonic fans.

As always, we will keep you upto date with news as and when we get it.

Thanks to SSMB member SweeCrew for the tip & screen cap.

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