Grabber Returns in New Sonic Generations Chemical Plant Zone Screenshots

Following last week’s official unveiling of the Chemical Plant Zone in the PS3 and Xbox 360 versions of Sonic Generations, we now have 19 more screenshots of the stage from SEGA Japan, courtesy of Andriasang. In this set there are 10 Modern Sonic and 9 Classic Sonic images, giving us a look at some new areas and the return of the Grabber badnik. Those who have played the original Chemical Plant Zone may or may not be happy to see the return of a certain platforming puzzle involving lots of blocks.

Check out the screenshots below:
Modern Sonic

Classic Sonic

Source: Andriasang

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New Jazwares Sonic Figures Out Now, Nendoroid Sonic Figure Coming This Winter

Reports are coming in from the SSMB that the special 20th Anniversary Jazwares Sonic figures we told you about back in February are now appearing in stores across the US. The figures are currently nowhere to be found online on GameStop’s, Toys R Us’ or Target’s websites, but have been spotted in store at Target and GameStop.

SSMB member dirupti reports that Modern Sonic, Classic Sonic, Modern Tails and Shadow figures can be found at various GameStop stores. These figures appear to be a ‘series 1’ set, with other characters following at a later date.

All right! I can confirm that about every gamestop in Colorado has a box of these.
Each box that the stores got in stock contains:
2 Modern Sonic
2 Classic Sonic
1 Modern Tails
1 Shadow
So, Classic Tails, Silver, Knux, and Eggman apparently are some sort of series 2.
I picked up one of each and the cashier gave me the box (made to hold 6 figures) they came in for buying the rest of that stores stock.

TheDanimator, also from the SSMB, found the Classic Sonic figure in stock at his local Target store and has recorded and shared the below video showing the figure out of its packaging.
[youtube]http://www.youtube.com/watch?v=ZRMLJjdFDWc&feature=player_embedded[/youtube]

You can find pics of some of the currently available figures, as well as upcoming ones in the below eBay listings:
Sonic & Spinner
Shadow & Mono Beetle
Tails & Sandworm
Classic Sonic
Dr.Eggman With Egg Fighters
Classic Tails & Grabber
Silver & Iblis Biter
Knuckles & Egg Pawn

We’ve also heard from mikeblastdude at the SSMB that buying these figures from GameStop will get you an Avatar Award item for your Xbox 360 Avatar.

In other news, a company known as Good Smile Company has revealed a Sonic the Hedgehog Nendoroid figure. Like all Nendoroid figures, Sonic is around 4″ tall, poseable and appears to come with a checkpoint gate accessory. This figure will be available to purchase this Winter.

Check out some pics below:

Sources: SSMB, Video from SSMB member TheDanimator, eBay and Sonic Collectibles.com

Thanks to TheDanimator for the Classic Sonic figure video and to STrainer for the Classic Sonic & Motobug figures pic!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Generations 3DS Reaffirmed For November Release in Europe & Australia

SEGA has updated the Sonic Generations product page on their website and reaffirmed a November release month for the Nintendo 3DS edition of the game in Europe and Australia. This version of the game was scheduled for November in a press release when it was officially announced at the beginning of last month, but their website has only listed a “Late 2011” timetable until now. The 3DS version was also missing from a release schedule SEGA sent out to press early this month, suggesting it may have been delayed. Now it appears we can rest assured that Sonic Generations will hit Nintendo’s handheld the same month it hits consoles.

Sources: SEGA Europe’s Sonic Generations product page and SEGA Australia’s Sonic Generations product page

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Interview: Aaron Webber

Sega had a very strong presence at the San Diego Comic Con this year. Not only did they have a Sega Arcade down in the Gaslamp Quarter, but on the floor they had Captain America at the Marvel booth and two demo stations of Sonic Generations at the Archie Comics booth. Surprisingly (or maybe not), there was no 3DS Generations demo anywhere to be found.

At one of the demo stations, I found Sonic brand manager Aaron Webber. Trust me when I say there’s no more likable fella working at Sega. Look at him. He’s just so gosh darn huggable ya wanna stuff him in your Warner Bros Comic Con bag and take him home with “AHEM!” Anyway, as he manned the station, many people were checking out the demo. Mostly the modern version. In fact, one fan kept coming back every day and managed to beat Aaron’s record on modern by one second! When he had some time, we went to the back of the Archie booth and set up an interview. (I wanted to snuggle, but he refused. XD Kidding, kidding.)

Have you been having fun at the Con this weekend?

Aaron – Definitely.  It’s been very, very busy. We’ve had tons of people playing Sonic Generations. There’s a lot of standing so your legs get a little tired, but beyond that, it’s good.

Classic Tails has recently been shown alongside of a modern model. Since we now have classic Sonic and classic Tails, will we bee seeing classic representations of other characters? 

Aaron – For the most part, classic Sonic and classic Tails are the only one’s you’re gonna see. There’s not much I can go into after that but stay tuned. Classic Sonic and Classic Tails fans should be pleased.

Along with Classic Tails, the Chemical Plant was shown. Along with Metal Sonic chasing Classic in what looks like Stardust Speedway from Sonic CD.  Will we see other surprises like this? Will boss fights be on separate stages?

Aaron – You mean will the boss fights be taking place in their original settings? That’s a very good question. In the majority of cases, you should probably expect that. The other question would be “What are those other bosses?” and you’re just gonna have to wait on that.

Now, the classic demo was recently released and…..I’m sure you’re aware was then hacked into and some assets were leaked. I’m not gonna go into that much as I’m sure you don’t wanna go into that yourself. However, one of the things shown was that there are several missions in each act. One of them appears to be a “Co-op” mission. We know that as you finish levels, you free your friends and the world opens up more. Are Sonic’s friends playable in the game once they’re unlocked or after the game’s finished?

Aaron – Ah the leak. I really wish that hadn’t been published. Several of those assets are from an older build and will not be in the final game. It’s a misrepresentation. As we stated in the beginning, only classic and modern Sonic are playable. You will see many of Sonic’s friends in the game but you will not play as them.

I noticed the demo released to the public felt a tiny bit different to the one at E3. Is this an older build of the game?

Aaron – Actually, the download is a more current build. 

There have been some criticisms of the demo from different forums. Mainly in his short rolling and his need for spindashing to gain enough speed for some loops. Is there a reason for classic Sonic’s heaver pull on gravity? (I mean, he is chubbier.)

Aaron – Well, there’s always a reason. I’m sure the question on everyone’s mind is A.) Will it change? and B.) Why was it done? The team in Japan was working to emulate the physics of the original as close as possible. It’s not 1 to 1 or 100% ratio, but more like 90-95% in looking at the original and looking at Generations. 

Well, they are trying to emulate classic Sonic physics on an engine built originally for Sonic Unleashed or Modern Sonic if you will. 

Aaron – Yes, but improved upon as well. That’s kind of the key in that it’s not 100% but very close. In this case I know that the rolling for example, I think is good feedback. I’ve already sent that back to Sonic Team. But a key element like rolling for example, to change that drastically now would mean that they would have to redesign and test every single level, every single move to make sure this change in the roll doesn’t break something. Like maybe he’s supposed to go off this ramp in a certain way and he ends up overshooting it greatly. In this late of the stage in development, a change that small could break the whole game. Like taking one brick from the bottom of a wall you’re building, it could make the whole foundation crumble. 

That’s like when someone on Neogaf, they posted a video in which they changed the value by 1 and it changed the roll dramatically, but even he said it would probably break the game on other levels.

Aaron – Exactly. When you see something like that, it looks so simple to fix, but it’s not so easy. The long and the short of it is, it’s still good feedback. Just like with Sonic 4. People said “Sega didn’t listen! They didn’t care!” But we did listen and we do care and now look at Generations. We’re improving step by step by step. It’s very difficult to go from 0-100 and get everything perfect on the first go, but we are doing our absolute best to do right by the fans and make everything the best we can, and I hope the demo – which I think is really, really solid even with the rolling – is something they’re enjoying.

I think so. I know this has gotten a much more positive response on forums than Sonic 4 had and Sonic 4 still got pretty good review scores. One thing I’ve noticed since E3, is that there are certain spots in the demo that have what I would call “scripted physics”. For instance, in the first corkscrew tunnel, Sonic instantly goes into a high-speed spindash when getting near it whereas the other tunnels have a rock in front that Sonic has to bust with a spindash to get through it. Also, there’s the wooden bridge with a loop. Get close enough and Sonic takes over himself and runs through it with no input from the player. Are there reasons why these particular areas are programmed like this or will this be fixed in the final version?

Aaron – Well, even in Sonic 1 when you would go through those tunnels, it would give you an automatic speed boost even if you went through them backwards. So even if you went uphill, it would give you that speed boost. What’s interesting here is from what I’ve played around with in the demo is that if you go in as a spin, it will push you though the tunnel, but if you run full speed it won’t force you though or force you into a spindash which is interesting, so I’d say these spots are kinda half-scripted. It’s going to check to see if you are in ball form before shooting you through which is kind of cool. You’ll see some of that stuff in the game, but not a lot. I wouldn’t use the term “scripted” which is kind of a derogative term used like “scripted vs. non-scripted” in some Sonic games in the sense that some scripted events are cool and dynamic, but mostly you have control over.

I won’t say much about the hack, but one of the cool things from it, was that someone put modern Sonic in the classic level and vice versa and it was actually pretty cool and looked playable. Especially modern Sonic. Is that something that Sonic Team would look into adding?

Aaron – (Laughs) That’s definitely something I couldn’t answer. That would be up to the dev team in Japan. There’s no intention to my knowledge of flip-flopping them into each other’s stages. Admittedly, the “what-if” scenarios are pretty neat.

In the classic Sonic games, you would have to press down and rapidly tap jump to make Sonic spindash. In Generations, it can be done the old fashioned way, or the simpler “hold X” style. But that style can be done even when running full speed or on sharp inclines. Is there a reasoning behind that? 

Aaron – I couldn’t give you the exact reasoning as that would be up to the dev team. I can tell you it makes it a lot simpler and in many ways that’s a good thing. That said I’m sure a lot of the purists might think that it makes it too easy. I think this is something where the dev team is trying to please both groups which is why the other way is optional. In fact, many of the kids playing Generations here at Comic Con were unfamiliar with the spindash and were getting stuck. I told them to hold X for a second and that’s simple and they got that quickly. But at the same time, you want to appease the retro fans. Which is why down and A is also in there. Personally, I get both sides. I kind of like what they’ve done here to make it easier to play for kids who’ve never played a classic Sonic game before. Although I did have one eight year old kid who told me Sonic CD was his favorite game. I was flabbergasted and told him: “Kid, you’re awesome!”

(Laughs) Awesome. I’ve noticed, not so much in modern, but in classic mode the environments are so lush and so detailed that Sonic can get lost in them. There’s one time where I’m hitting a spring and collecting gold rings and I see a platform to right of me that makes it look like I can land on it, but I fall right through because it’s just background detail. Is there a way for them to make it so Sonic pops out a little, or possibly fade the background a bit?

Aaron – If you turn the 3D option on and you have a 3D TV, Sonic will definitely pop out. Alternatively, I know exactly the spot you’re talking about as I’ve made that same mistake myself. Beyond that, there’s not too many spots where that happens. Most backgrounds are either easy to recognize as background or deep in the back. It’s a very minor thing and I wouldn’t worry too much about it

Now in the case of the 3DS, is there much you can tell us of the streetpass feature?

Aaron – There’s not too much I can say about the 3DS version in that regard. 3DS has some very cool stuff and is very unique. We went the idea that we can either do a lazy port or build something from the ground up that’s very cool and very unique and we went with the latter. I can’t tell you much right now, but stay tuned in the near future as we will have a lot of info going out about the 3DS version as we go forward.

What excites you most about Sonic Generations?

Aaron – What excites me most? At first it was just classic Sonic being there. Now, it’s that we get to introduce Sonic to two very distinct generations of people at the same time. We get the younger fans who love modern Sonic and we get to introduce them to classic Sonic and show them why so many of us older fans adore the Genesis games. But likewise, we get to pull in the older fans who might not have played a Sonic game in a long time. I’ve had some people come up to me who’ve said “I’ve not played a Sonic game in 15 years, but this looks amazing!” Every time I hear that (and it’s happened like, 150 times) it’s such a nice feeling that this is finally the game we can show that Sonic is really back. While Colors and Sonic 4 did a good job of bringing us back, but Generations is the one to unite both fans. While we may not always make 100% of both Sonic fans happy all of the time, but I’m betting the majority will be very pleased with this game.

One final question, I know Takashi Iizuka has stated that he feels Sonic Adventure on is the main cannon and that the current Chaotix are not the same ones from 32X Chaotix and he doesn’t seem to want to use any of the real old characters. While we do have poster in City Escape of some of the forgotten characters, one of those being Nack/Fang. There’s a poll on First Four Figures to see is there is enough interest to do a Fang statue. If this does come to fruition, do you see a possibility of Sonic Team bring him back in the future?

Aaron – That’s a good question, but one I couldn’t decide myself. We could make the case for that if enough fans ask for him. (But PLEASE don’t spam our Facebook. PLEASE! My bosses will not be happy.) There are much better ways to get people to recognize a fan following. I mean look at NiGHTS in SASASR. The entire campaign that Trippi and Digi (Sorry if I’m not getting the names right) did which was wonderful. So, if you really want to see Nack there’s always hope. It’s not my decision of course so I can’t answer the question completely. Make the case for it. Try to rally support. That helps. But, Sonic is so out there anyway, with so many cannons and universes. I mean, we are standing in the Archie booth right now. But, if you really want it, I say don’t give up, rally support around it and who knows?

Thank you so much Aaron. It’s been a great interview.

Aaron – Thank you.

NEW COMMENT:  On the last day, I was pretty much done with Comic Con and just hung out with Aaron for a bit at the Archie booth. I played the modern demo some more and watched as some really skilled players went back and fourth on the game. They were kind enough to let others play. I was amazed at one player’s skill. Ends up he’d been hanging out for quite awhile. Aaron has decided to leave one final comment relating to this.

Aaron – One of the things we’ve had a lot of fun with here at SDCC is speed running – for the few unfamiliar with the term, it just means getting to the end of the stage as fast as you can.

Trying to get as fast a time as possible is surprisingly addicting – so much so that at least 20 people have returned to our booth every single day to try and beat their previous times. One guy named Sergio literally spent three days here at the Generations console perfecting his time, teaching others how to complete it faster, and waiting to jump on again when the lines died down. As a result, he even managed to match my best time for the level!

So to anyone reading, here’s a little challenge when the game finally comes out: Can you beat 1 Minute, 49 seconds as Modern Sonic in Green Hill Zone? As it stands – and the level may still change slightly – that’s the fastest legitimate time the world has seen thus far. I’m most excited to see what tricks and strategies fans will use to complete even faster runs!

(Edited for typos.)

NOTE: Since some of these questions came from Segabits, this interview will be published both on Sonic Stadium and Segabits simultaneously.

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Sonic Generations 3DS Special Stage Screenshots

SEGA released 13 new screenshots on Monday of the previously seen Special Stage in the Nintendo 3DS version of Sonic Generations. For those who have not seen it before, the Special Stage is similar to the one found in Sonic Heroes, and like that one, the goal is for Modern Sonic to race to the Chaos Emerald before it reaches the end of the track. While doing this, the blue blur must gather coloured balls to keep his boost gauge filled for his speed boosting ability and avoid obstacles that could slow him down.

Check out the screenshots below:

Source: Sonic Retro

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Interview: Paul Kaminski

Paul on the left. followed by Mike Pellerito, Ben Bates and Ian Flynn

Down at the 2500 isle of the San Diego Comic Con, Archie Comics had thier biggest booth yet. Stationed next to IDW Comics and Boom Studios. In recent years, Archie comics has been doing well at making their presence known, making headlines with the “Archie Marries” and “Kevin Keller” series. Their biggest acquisition in the past year has been the Mega Man license. Sales of the comic have been doing phenomenally well pushing past sales of their former top seller and still big seller Sonic the Hedgehog. Sega was also at Archie’s booth with two demo stations playing Sonic Generations. Needless to say, as a Sonic fan, I hung out there quite a bit. On Friday, I sat down with Archie Comics editor Paul Kaminki to discuss Mega Man, Cosmo and all things Sonic. Here’s what he had to say.

Last year, you used one word to hint at the events of this year “Genesis”. Ian hinted at the events of #225 with “BLAM!BLAM!BLAM!” What is the one word you would use to hint at #230 and beyond?

Paul – The best. I’ve seen 230 and 231 pencils and it’s the best stuff we’ve ever done. It’s the fallout from 225, the aftermath of Genesis and the road to 250 all in one. Ben Bates worked on those and he outdid himself. He worked on 232 and it’s coming along fantastic as well.

Awesome. Out of the main four Sega characters, Knuckles, Tails and Sonic have all had their backgrounds fleshed out well. But Amy Rose seems to have little known about her. Will we ever see an arc about her backstory?

Paul – Yes. You won’t see too much in the near future, but you will see some more of that next year. Amy will be taking up a larger role as well. I really can’t say to much more than that, but Sonic’s gonna need her help.

Sounds very interesting. With Sally’s life hanging on the line, it seems to have divided some of the fanbase. Some who want her to live and some who’d love to see her dead. Will the outcome of this current story be able to please both sides?

Paul – I think so. It satisfied me anyway. (Laughs) We’re not trying to disrespect the character at all. We just want to make a real interesting story like you’ve never quite seen with her before. It’s easy to say she’s got Jean Grey syndrome in that she’s taken out and brought back again over and over, but I think what we’ve done with her and what we’re about to with her is unique. Whether she’s alive or dead, her story is not over at all.

In Sonic Genesis, it’s kind of a flashback to Sonic 1 and 2 as Eggman reset the world. Will the effects from the Genesis storyline affect the Prime World at all?

Paul – Yea. Definitely. With some characters you might not expect it to have an effect on. It will have an effect on the cast going forward.

I kind of like what was done with Rotor/Boomer in Genesis. Making him smarter and tougher.

Paul – Yea. I saw online that this reviewer’s little kid loved it when Boomer smashed up the Caterkiller. I love him too! Mike (Perrilito) hates him. He keeps telling me. “Why do you keep using the dumb Walrus?” I tell him “Cuz Rotor’s cool man!” (Laughs) Genesis has some great qualities that I think will transition nicely into the main universe.

Will Silver’s search for the traitor come to fruition soon?

Paul – VERY soon. 

Moving onto Mega Man which is doing absolutely incredible in sales. Are you surprised at the high sales in the direct market? Even surpassing Sonic by quite a bit?

Paul – Yes. Quite happy with direct market and newstands too. We saw a particular spike in newstands that we’re hoping to stretch ever further with the graphic novel later this year. Because, I became a big fan of Fables through the graphic novels so I’m hoping more people will become fans of Mega Man and Sonic through the trades. 

I think the first 3 issues were handled very well. It seems less of a game adaption as it does about a boy being sent off into a war and the effects it has on him. In issue #2, he has to kill other robots for the first time and he hates it. He doesn’t like killing his own kind. In issue #3, he’s become desensitized to it and he starts getting an attitude. Did you and Ian mean to develop his character in this manner?

Paul – His character is the most important thing we’re trying to juggle. It’s very important to us that we develop this character properly in the first arc and beyond.

The only small complaint I had about the first three issues is that the Robot Masters seem to get squashed pretty quickly with no time for their characters to get any personality (outside of Cutman). Will this be addressed in future stories?

Paul – Well, the comic isn’t called “Robot Masters” it’s called Mega Man so he’s the main thing we’re focused on. The Robot Masters are not going away. They’ll be back and back and back as part of the regular cast. I’ve read alot abut the complaints about them being taken out too easily. They are part of Mega Man’s evolution as a character. Wily’s the real bad guy. He won’t be gone for long either. In hindsight, maybe we took them out too fast, but we needed to get through the book to establish the first story. I think in the graphic novel, it won’t seem so fast and it will seem like a very coherent tale.

What will we see from Mega Man in the future?

Paul – An integration of original stuff to a limited degree with faithful adaptions of the other games. Different artists. All stories done in a 4-issue arc Sonic Universe style.

So we can expect to see his robo dog Rush next year?

Paul – Yes. I saw the preliminaries of his design. but we work pretty far in advance. I’m pretty excited myself. I’ve seen the finished pencils from the next arc and it looks great.

Going onto Cosmo the Merry Martian. Can you tell us what this title is all about?

Paul – Cosmo is still something we’re working out. we don’t have a set date for him yet. He’s an old character from the 50’s and 60’s. He’s pretty much Spongebob in space. It’s Ian’s opportunity to run wild.

Speaking of poor Ian, he’s got a lot on his plate now. What with four titles to work on. Is there any chance for a not-so-young up and comer with a popular webcomic that Yardley’s worked on to have a shot at one of the titles to ease his burden? (Nudge, nudge. Wink, wink)

Paul – (Laughter) Is that a pitch? You’ll see some changes in the writing lineup in the future. Tracy will be writing the Babylon arc after Scourge is done. We have two other writers coming in to do backup stories, so you’ll see a little switch up here and there. Ian’s still the brain trust. He and I get together to workout the storylines for years to come.

Well, thank you so much for your time Paul, it’s been a pleasure.

Paul – Thank you.

Stay tuned this week to see how you can win a Comic-Con package that includes an exclusive SDCC copy of #226 signed by Ian Flynn. Along with Sonic Boom buttons and an animation cell from “Adventures of Sonic the Hedgehog”!

 

 

 

 

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M&S London: New Screenshots, Wii Release Dates & Box Art

SEGA has today announced US and EU release dates for the Wii version of Mario & Sonic at the London 2012 Olympic Games. The game will hit the US first on November 15th and Europe 3 days later on November 18th. The 3DS version still has no clearer date than the month of February.

A couple of new screenshots for both versions of the game, together with yellow box artwork (yes, yellow) for the Wii version and a press release marking 365 days to go until the opening of the Olympic Games in London were also released today. All of that is available below. UK readers will be happy to see some London themed differences have been made to the UK box artwork.

Press release

SEGA Europe and SEGA America are celebrating exactly 365 days to go before the official opening of Olympic Games in London next year with new packaging, assets and the release date named!

Mario & Sonic at the London 2012 Olympic Games™ for the Wii™ will be available in a unique yellow casing, a first for the series and for third party games publishers.

New screenshots are also now available with Mario, Sonic and their friends on the starting line and ready to compete in the new enhanced 100m sprint for the Wii™ and, for the first time ever, the 110m hurdles for 3DS™. These are just two of the classic Olympic events that appear alongside a host of brand new Olympic and Dream events in Mario & Sonic at the London 2012 Olympic Games™.

Over 19 million people worldwide have bought video games from the Mario and Sonic series and the latest instalment, Mario & Sonic at the London 2012 Olympic Games™, will hit stores on 15th November in North America (18th November in Europe) for the Wii™ home video game system. The Nintendo 3DS™ platform will release in February 2012.

For more information please visit: www.olympicvideogames.com

Wii screenshots

3DS screenshots

UK

France and Europe

Australia

US

Sources: SEGA Press, SEGA’s website and SEGA’s Flickr

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SEGA Product Page Update Reveals Story Mode For M&S London 3DS

SEGA has updated their Mario & Sonic at the London 2012 Olympic Games product page with some new information about the game. Most of it we already know on both platforms, but there’s an interesting new detail at the very bottom that reveals a new Story Mode for the Nintendo 3DS version of the game. Like in the Adventure Mode for the Nintendo DS version of Mario & Sonic at the Olympic Winter Games, the game’s cast of characters will face off against Dr.Eggman and Bowser. Unfortunately, no other information about this mode is currently available.

Here’s the full list of information:

Mario & Sonic at the London 2012 Olympic Games™

On your marks and get set for the world’s greatest sporting event as Mario & Sonic head to the London 2012 Olympic Games. Coming exclusively to Wii and for the first time on Nintendo 3DS, Mario & Sonic return in an all new celebration of the Olympic spirit. Hosted within the truly iconic setting of London, the games are back, bigger and better than ever before, bringing even more multiplayer fun and excitement to friends and families everywhere.

FEATURES

Exciting headline events – Wii
All new events including Football, Showjumping and Canoeing will debut alongside redefined favourites, such as 100m Sprint, Aquatics, Table Tennis and more. Combine these with a new roster of the much loved Dream Events and the players now have more choice than ever before.

Party in London – Wii
Take the fun of the Olympic Games to the streets of London as the city becomes the ultimate playground! Take part in a huge number of mini-games around a variety of famous landmarks with all your favourite characters in the London Party mode.

Dozens of ways to play – Nintendo 3DS
Bringing a whole new dimension to the Mario & Sonic universe, enjoy a huge range of over 50 Olympic-themed events in glorious 3D. Make the most out of the unique touch panel and Circle Pad controls as you tilt, blow, shout, tap and more to compete for the coveted gold medal.

Engaging depth – Nintendo 3DS
Play as the full cast of characters in a fully immersive single player Story Mode. Take on the team of Dr. Eggman and Bowser in an all new exciting adventure.

For more information about the game, please visit www.olympicvideogames.com

We’ll pass on more information when it’s made available.

Source: SEGA’s website

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Sonic Fans at Comic Con Photo Gallery

Hey folks! Jason here and I just got back from comic Con where I had one of my best years yet! Since Sonic Generations and Sega had such a strong precense at the con this year, I thought I’d check and see how many Sonic fans I could find. There were more folks in blue hats than I could possibly take pictures of! Here’s some fellow fans hanging out at the con.

This young lady was working the freebie table in the badge pick-up area.

A Sonic fan through and through.

For the Shad/Amy fans

Sonic fan hanging out at the Nintendo lounge.

A Shadow fan at the Sonic/Mega Man panel

Another Sonic fan hanging out near the G4 booth.

A Tails fan is pondering…….something.

Just before I left on Sunday, I found a fan in full Sonic cosplay armed with a sword.

That’s it for now! I’ll have an interview with Archie editor Paul Kaminski up later this week followed by a new interview with Aaron Webber.

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F4F Asks: Would you buy a Fang the Sniper Statue?

Sonic’s circle of friends and foes has grown huge as of recent, but there’s a cheeky purple weasel who dates all the way back to Sonic Triple Trouble (Or Sonic & Tails 2 if you hail from Japan) who has been long since forgotten by SEGA since Sonic the Fighters. Fang the Sniper (or Nack the Weasel, again, depending where you are from!)  has become a cult fan favourite, particularly it seems, amongst like-minded merchandise hunters!

First 4 Figures, the creators of the Sonic, Super Sonic, Metal Sonic and the upcoming Knuckles statues amongst many other Sonic-themed figurines have posed a question on their facebook page…would you buy a Fang the Sniper / Nack statue? Now while this question is likely purely out of interest, how cool would it be to see this character immortalised in figurine form?

If you’re interested, head over to the facebook group and cast your vote – who knows what might come of registering interest!

I’ll take three – 2 regulars, and a special addition…with a working cork gun and light up Marvelous Queen please!

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Sonic Generations: Chemical Plant Zone Officially Revealed For Xbox 360/PS3, Tails Art, 3DS Boxart

SEGA’s officially unveiled the Chemical Plant Zone from Sonic the Hedgehog 2 and Classic Metal Sonic Rival Battle at Stardust Speedway from Sonic CD for the PS3 and Xbox 360 version of Sonic Generations. This level and battle were revealed with a batch of new screenshots SEGA dished out today, as well as artwork for Classic Tails and Modern Tails and the boxart for the Nintendo 3DS version of the game. You can check all of that out below.

Classic Tails and Modern Tails artwork

UK Nintendo 3DS boxart

Chemical Plant Zone screenshots

Classic Sonic vs. Classic Metal Sonic Rival Battle at Stardust Speedway

Sources: SEGA Twitter and SEGA Flickr

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SEGA Launches New Official Sonic The Hedgehog Website

[youtube]http://www.youtube.com/watch?v=StD3g1WFcBo[/youtube]

SEGA has today launched a new official Sonic the Hedgehog website. The website features the above special retrospective video titled ‘Sonic Anniversary – Through the Ages’, a Games tab with links to recent and upcoming game websites, a 20th Anniversary section with a Birthday message, a community section with a feed from the official Sonic Facebook page and a Downloads section with some wallpapers from the Japanese official website Sonic Channel.

What do you think of the new website and the retrospective video? Share your thoughts in the comments.

Sources: SEGA Twitter and sonicthehedgehog.com

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Summer of Sonic 2011: Sonic Team on Stage

The Summer of Sonic may have taken place three weeks ago now but that’s not the end of my coverage of the event. Quite a lot happened on the day after the Stadium’s exclusive interview with Yuji Naka and Takashi Iizuka. If by some small chance you missed it click here and drink it in. if you’re already familiar with that then I suppose you should read on. A lot happened on the Summer of Sonic stage but few things could live up to Naka-sand and Iizuka-san appearing on stage for a rather lengthy chat with one Mr Joscelyne. Well if didn’t feel very long listening to it on the show floor but let me tell you it felt a hell of a long longer writing this up for you all! But enough of my moaning, here is the first stage interview transcribed in full.

Svend Joscelyne: Can you briefly describe how you both got into the games industry and what it was that really got you excited about working with video games?

Yuji Naka: I joined the games industry when I was 18 years old and the reason I joined was probably the same as everybody else; I really liked games! At the time I used to go to game centres (arcades) a lot and I really wanted to create the games I saw in them. I happened to take an interview with SEGA and they accepted my interview. I’ve now been in the industry 27 years and I’ve really enjoyed my time.

Takashi Iizuka: From a young age as a child I really enjoyed drawing and I used to draw Manga and staple the pages together and create my own little Manga book. So I really enjoyed coming up with new stories and the whole process of creating a Manga. I actually moved away from this for a time and during University I thought to myself I want to be in a job where I’m creating something and a story. That’s why I joined the games industry.

SJ: So Takashi Iizuka, how would you say it’s different to create games between modern and classic Sonic titles given that you’ve been involved in level design in Sonic 3 & Knuckles and also that you’ve been in charge of the modern games.

TI: Classic Sonic was first on Megadrive and we saw Sonic 1,2 and 3 in the Classic Sonic style. With that you just used the d-pad and a single button so it was very accessible and simple to pick up and play and get a taste of what Sonic is all about. With modern Sonic it’s all about the high speed action and the level design is created in such a way to allow the smooth and speedy sensation you are intended to get from the modern style Sonic. I think this is really Unique to Sonic, it’s the only game in the world where you can get that sort of sensation of speed in platform action. I think this is something we’ve built upon for the past 20 years.

SJ: So for Mr Yuji Naka, you worked closely with a US development team for Sonic The Hedgehog 2. Given that Sonic was designed for a western audience what was your experience working with SEGA Technical Institute as opposed to a domestic development team?

YN: In Sonic 1 we were a purely Japanese development team so all the staff were Japanese. In Sonic 2 we saw a mix of this, so we had some foreign staff and some Japanese staff working together. The difference I experienced was the overseas staff had a very different way in using colour and level design. So in Sonic 2 I think you see some very unique levels and these are really good levels. They tended to be created by the overseas staff. At the moment I’m here speaking in Japanese and I’m really sorry that I’m not speaking to you in English but as you may notice my English is not native! So we had some communication issues working with the overseas staff. In Sonic 3 we saw the arrival of Iizuka-san and the return of an all Japanese development team. This was due to the issues I mentioned earlier regarding communication. If the opportunity arises and if we have the time we would really like to work with overseas staff again on a Sonic title.

SJ: It’s a good thing you mentioned Sonic The Hedgehog 3 because I was just about to get onto that. Iizuka-san you were the level designer for Sonic The Hedgehog 3 and lot of kids remember that game for one specific thing; the Carnival Nights Zone Barrel (Queue laughter from Iizuka-san and the crowd) where the only way to proceed through the level was to press up, down, up, down many times to proceed through the stage. Were you involved in that part of the level design process and do you look back on that now and think “How many kids lives did I ruin by implementing that barrel?”.

TI: The short answer is no, that wasn’t me (The crowd laughs and applauds)! The person responsible for that level is the lead level designer for Sonic 1, 2 and 3. His name is Yasuhara.

YN: I presume people found that level quite difficult to understand and I would actually be the person responsible for programming it. I am so sorry! Thank you (The crowd laughs and applauds again)!

SJ: This next question really goes to the both of you. What was the feeling within the Sonic Team that made you decide to dramatically change Sonic’s appearance back in 1998. Was there a feeling that Sonic was becoming unpopular? What was the feeling there?

YN: This change came about when the game moved on from 2D to 3D. At this time the intention was for Sonic to be a loved character for many years like Micky Mouse. Micky Mouse has been loved over the many years he’s been in existence and he’s been completely redesigned around five times. So when we regarded it like that we wanted to change Sonic to continue his appeal. I think being here after 20 years of Sonic being around makes me extremely happy that people have continued to love and support Sonic.

TI: Those are the reasons that Naka-san mentioned earlier but from a technical point of view classic Sonic’s design was created so that he’d be seen from the side in 2D. So when we created the game in 3D we had to have the camera angle from behind Sonic. If we carried along with the old design his arms and legs would have been very difficult to see because the old design was only created to be seen from the side in 2D. So that is a technical reason why we decided to change the design.

SJ: and for Naka-san, when Sonic The Hedgehog 1 was released for the SEGA Megadrive, SEGA Japan and SEGA America and even SEGA Europe had their own different back-story for the reason for Sonic The Hedgehogs existence. Do you know much about the western storyline that SEGA created and what do you think about it?

YN: To be honest I’m quite surprised to hear this. I didn’t know there was such a big gap in the storyline between the Japanese Sonic The Hedgehog and the Western Sonic The Hedgehog. Were they that different?

SJ: There was a whole storyline that SEGA created on the American side that involved how Sonic went from a brown hedgehog to a blue hedgehog and involved a scientist called Dr Ovi Kintobor transforming into what we know as Dr Robotnik using the power of the chaos emeralds to turn him into a negative character. I believe it was slightly different to the Japanese back-story.

YN: I’m very surprised to hear this story, where is this written?

(The crowd laughs)

SJ: SEGA of America and SEGA Europe wrote it back in 1991! It’s not in game, it’s within comics, marketing, press and PR materials.

(Svend addresses the crowd)

SJ: You guys have heard the back story, right?

(The crowd replies with a unified “Yeah!”)

SJ: It exists, I didn’t make it up.

YN: Aaaaah! Back in the early days we didn’t have the internet or e-mail so communicating globally was extremely difficult. we were having to communicate over the telephone and with faxes so it was really hard to control what was going on globally and to keep a unified direction. Looking back now hearing this after 20 years I can laugh about it and think it’s great that this has happened. I think if I’d heard about it at the time I would have been very angry!

(The crowd laughs and applauds)

SJ: I’m glad I brought it up now and not back then! So Iizuka-san, it’s the 20th anniversary of Sonic The Hedgehog but it’s also the 10th anniversary of Shadow The Hedgehog (Queue cheering from the crowd!). We have some fans here! Clearly when you directed Sonic Adventure 2 he was only intended for that one game but were you surprised as to how popular he’d become?

TI: The Shadow character idea was something that we all had in our minds in the dev team when we were creating the first Sonic Adventure. When creating that game we had the intention of creating a rival character for Sonic Adventure 2 and we didn’t really talk about it that much but we were all thinking about it. When we were working on Sonic Adventure 2 we all did a bit of brainstorming and we brought this to the table and prepared the storyline for the Dark side and the Hero side. As you know in the story Shadow was only meant to appear in that single title. But because of the reaction of the fans we decided to bring him back in Sonic Heroes and eventually you saw him in his own title.

(The crowd responds with a mix of cheers and boos)

SJ: Don’t boo Shadow, he deserves some love too! That’s why he’s so angry. In some ways, well actually in many ways, Sonic has inspired a generation of, shall we say copycat animal mascots; Bubsy the Bobcat, Crash Bandicoot, Aero the Acrobat. Have you guys ever played any of those games and what do you think of them?

(As the translator repeats the question in Japanese Yuji Naka looks confused and asks for the names of the characters a second time. The crowd is amused).

YN: Of the those games I’ve only actually played Crash Bandicoot. When I was creating Sonic 2, my boss was called Mark Cerny and this person moved on from the team half way into development. He’s actually the guy responsible for creating Crash Bandicoot. As he worked really closely with us he could see the flow of how we created Sonic and what Sonic was all about so you may draw some similarities between these games. For example as he saw us placing rings and really putting a lot of effort and creativity in placing them in their locations I heard from him that he was putting a lot of effort into placing apples all over his levels as well.

And with that both Naka-san and Iizuka-san would exit the stage to a round of applause. Come back later though for the second stage interview where they would both field questions submitted by the fans, with the added bonus of Jun Senoue joining them.

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Four Years of Summer of Sonic: Past, Present & Future

Less than five years ago I, was sat in a tea shop in Nottingham eating cake and sipping tea with AAUK and Dreadknux, celebrating Sonic’s 15th anniversary, joking about the prospect of a Sonic the Hedgehog convention. Five years on and we are celebrating our biggest and most successful event to date, with over one-thousand attendees passing through the event doors on the day. It fantastic that even though Summer of Sonic is a fan event, it has over the years evolved into something increasingly professional, and that has become growingly involved with SEGA on an official level.

We have also been fortunate across the four events to have comic artists such as Nigel Dobbyn and Nigel Kitching from Sonic the comic and our first international guests Iain Flynn Tracey Yardley this year. We’ve seen musical performances from the likes of Richard Jacques, TJ Davis, Bentley Jones, Julien-K and Crush 40, and we’ve even had the two big Sonic Team names, Yuji Naka and Takashi along on the day to give you guys an opportunity to meet them face to face.

Each year, our selection of playable Sonic titles grows larger, with opportunities to games that are months away from release. The input from the community has grown rapidly, with many prominent fans, talented with both the brush and the microphone, contributing substantially to making Summer of Sonic something special. You guys keep turning up in your droves in ever more elaborate and unusual costumes, and our prizes become ever more desirable!  There is of course the social aspect of the day too, and many of you have met some of your best friends through SoS; some of you have met future husbands and wives. It is fair to say that many of you look forward to SoS more than you do to Christmas!

From an organisational point of view, Summer of Sonic went extremely smoothly this year, by far the least stressful Summer of Sonic to stage manage to date. But of course as this event becomes bigger, the amount of time, effort and organisation becomes greater. Summer of Sonic simply would not take place if it was not for the passion and dedication of the 20+ strong community team who hold the event together – whether they are at the front on stage as the compare, or at the back of the hall as door-safe; each member is vital to the machine and most notably they all work for nothing, giving up their day so you can have a fantastic time. A lot of them also donate substantial amounts of money for extra guests, prizes and events for the day – just so as much as possible can be packed into the day.  Each one deserves a huge thank you from us all. I also want to thank all of our guests, some of whom returned for their second or third round of Summer of Sonic, and who also come to talk and perform to you for nothing; they come back every year because they love SoS just as much as we all do.

Summer of Sonic was once again a totally free event for anyone of any age who wanted to attend. We often get asked why we don’t charge for tickets, and the reason is twofold; first off it creates a lot of red tape and secondly, we don’t want a ticket price to be a reason for people not to attend. This is something we hope to continue. We’d like hope to make more opportunities for you guys who want to donate in the future; some of you did this year, quite generously I might add, and this year and that was a great help…especially considering the quantity of water consumed backstage!

I also want to thank all of you. As always, I was pleased with how well-mannered and courteous you all were to our special guests and to each other, particularly when queuing for games or to meet guests. Even with venue air conditioning running full blast it got very warm very quickly inside the building, but you didn’t let that ruin your fun.

At the moment we don’t know what the future holds for Summer of Sonic; our hope is that as long as you guys keep coming, Summer of Sonic will keep going and SEGA will continue to generously support us.  Not just that, but the community prongs now extend all the way around the world, and I was extremely honoured to be able to represent Summer of Sonic this year at the Sonic Boom event in Los Angeles. This event proved just as popular as Summer of Sonic with thanks to the fantastic community team at SEGA of America, and we hope that Sonic Boom will be something that makes a return next year.

I will be stepping down from my duties as stage manager at Summer of Sonic; it’s been a fantastic job and I’ve loved being able to facilitate some fantastic stage events. Don’t think for one second though that means this is the last you’ll see of me though! I will definitely be at the next Summer of Sonic come hell or high water, but in a more supporting roll.

On this note, I would also like to thank Kevin Eva who will also be stepping down this year, who has been the linchpin in realising the Summer of Sonic dream. I tip my hat to him for the incredible amount of work he has done over the last three years in getting Summer of Sonic off the ground and building strong bridges between SEGA and the community. We wish him all the best in his future endeavours!

I would also like to give our thanks Thank you to SEGA of Europe too, who have continued to support us in all of our endeavours, and I hope this partnership will continue into the future.

On my final note I’d like to wish Sonic a very happy 20th birthday, and that I hope that our celebrations continue to unite fans, old and new, with their mutual love of a little blue hedgehog.

SUMMER OF SONIC FOREVER!

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SEGA Setting Up SEGA Arcade For San Diego Comic-con 2011

SEGA has announced that they will be attending this year’s San Diego Comic-con. The publisher won’t have a booth at the convention center though, but instead a ‘pop-up arcade’ space nearby. The public will be able to go into the arcade and try out playable demos of many of SEGA’s upcoming games before they’re released, including Sonic Generations, the first public demo of Mario & Sonic at the London 2012 Olympic Games and more.

SEGA will also be unveiling a new unannounced game, which will likely be Aliens Infestation for the Nintendo DS. The game recently turned up on the ESRB’s website, meaning an official announcement could be on the way soon, and what better place could you lift the lid on an Aliens game than at San Diego Comic-con?

Thanks to R@qH1eL at the SSMB, we have some pics from the outside of the SEGA Arcade in its current state.

For more details, check out the ad at the top of this article and the press release below.

SEGA IS SETTING UP SHOP AT SAN DIEGO COMIC-CON 2011

Check out and Play SEGA’s Upcoming Blockbusters Before Anyone Else!

SEGA® of America, Inc. today announced that fans will get a chance to play SEGA’s upcoming fall and spring releases in SEGA’s limited-time-only pop-up arcade at the Comic-Con International 2011 in San Diego. The company is setting up its own SEGA Arcade space near the convention center and will have a number of its highly anticipated titles playable for all, including Sonic Generations™, Rise of Nightmares™, Captain America: Super Soldier™ and an all new unannounced game. Comic-Con marks the first time the public can get their hands on many of these games before their releases later this year.

The list of games playable at SEGA Arcade in San Diego includes:

Captain America™: Super Soldier
House of the Dead: OVERKILL™ – Extended Cut
Guardian Heroes™
Rise of Nightmares™
Mario & Sonic at the London 2012 Olympic Games™
Renegade Ops™
Shinobi™
Sonic Generations™
and more!

Location:

345 6th Avenue (between K Street and J Street) in San Diego, California

Hours:

Wednesday, July 20th from 7-pm-11pm
Thursday, July 21st through Saturday, July 23rd from 1pm – 9pm
Sunday, July 24th from 11am-7pm

Sources: SEGA of America’s Flickr and SEGA Addicts

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SEGA E-mail Reveals Sonic Generations For PC For The Umpteenth Time

The amount of evidence for a PC version of Sonic Generations is getting beyond ridiculous now. This latest entry comes from fansite Sonic The Hedgehog Next News, who last week sent an e-mail to SEGA Spain to ask if Sonic Generations will be coming to PC, to which they responded with a list of platforms, and yes, that list included PC among the already confirmed PS3, Xbox 360 and 3DS platforms. It appears the PC version is all but officially confirmed.

For pics of the e-mails exchanged between Sonic The Hedgehog Next News and SEGA Spain, as well as a rough Google translation of SEGA Spain’s response, head over to Sonic The Hedgehog Next News (Google Translate).

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Always dreamed of working SEGA and with the fan community?


If you’re a big Sonic fan then you’ve no doubt at some point in your life dreamed about working for SEGA, getting to see all those fresh new titles ages before anyone else!

Well, for one of you, this dream could become a reality! SEGA of America are currently advertising for the role of Assistant Community Manager, the roll until recently held by RubyEclipse.

The job itself will involve community-focused marketing activities, including the running of forums and blogs, along with liasing with key community members and sites.

The full job description and requirements can be found here, along with details on how to apply for the position. Who knows, it might be your face we see on future Free Stuff Friday videos! If you live out in California, or are willing to move…this has definitely got to be a dream job worth considering!

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Classic Metal Sonic Revealed

 

 

Today on Facebook and Twitter, Sega revealed an HD rendering of classic Metal Sonic as he will look in the upcoming game “Sonic Generations”. Metal Sonic returns as a classic boss that Sonic will face in the game. Ah, but which Sonic will face him? That is still unknown. Outside of the image, no other details have been posted.

Here’s classic Metal Sonic in full HD glory. “Strange, isn’t it?” Errr…..not really.

 

 

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UK & Spanish Retailers Listing Sonic Generations Special Edition For PS3 & Xbox 360

UK retailer GAME is now taking pre-orders on their website for a Sonic Generations Special Edition for PS3 and Xbox 360. This edition of the game is priced at £37.99 for Xbox 360 and an higher price of £39.99 for PS3, which is £5 and £7 higher respectively than the game alone. What’s weird is that the Special Edition is said to contain the content GAME has recently been advertising as a pre-order bonus for the game in-store. The same content is also advertised as a pre-order bonus at US retailer GameStop. Hopefully SEGA will clear this up and announce official details about the Sonic Generations Special Edition soon.

Sonic Paradise last week reported that Spanish retailer Xtralife is taking pre-orders for the Sonic Generations Special Edition in that territory. The website also heard from SEGA Spain that the company hasn’t yet decided who will be doing the voice dubbing for the Spanish version of the game.

Source: GAME UK

Thanks to Major Ziggy at the SSMB for the heads up on the GAME UK listing!

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The Sonic Show’s Summer of Sonic Retrospective

This year’s Summer of Sonic convention had so much going on…competitions, Sonic Generations, music performances, guests and loads more – even if you attended, you no doubt missed some parts of the day.

But have no fear! Discoponies and the cyberwizards over at The Sonic Show have put together a 75-minute Summer of Sonic retrospective show, absolutely packed with all the events of the day!

Even if that doesn’t satisfy your appetite for Summer of Sonic or if you’re still feeling blue and missing hanging out with all your fellow Sonic fans…there is a whole heap of other bonus footage to catch including the Nevermind the Buzzbombers competition, all 40 minutes of Julien-K’s performance, and of the uncut, unedited Sonic Team Interview!

You have absolutely no excuse to be bored this weekend!

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#77 Summer Of Sonic 2011 Retrospective Hour Special

Just think. It was only two weeks ago that a corner of London was swamped by Sonic fans. It was just two weeks ago that people who helped create Sonic, and people who were still making Sonic what he is today, had flown all the way from Japan to meet people whose lives they had influenced. It was just two weeks ago that over 1,000 came to Summer Of Sonic, and over 20,000 went to our site to watch it online. Basically, a lot of crap went down two weeks ago!

Of course, some things never change. Once again The Sonic Show was there to broadcast the event to those of you at home and once again we (in conjuction with Sonic Showcase Network) have compiled a selection of highlights into a “Best of”  hour special. Think of it as box of chocolates in video form, where we have taken out of the ones you don’t like. There are so many great moments this year that we couldn’t fit it all into one video. But don’t worry, they are all available too as bonus videos on our youtube channel.

So sit back, see if you can spot yourself, and enjoy!

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#76 CLUB Sonic: Full Summer Of Sonic MP3.

DOWNLOAD HERE!! Just click the Club Sonic artwork (viewable from website) to get your MP3 on!Enjoy Summer Of Sonic’s CLUB SONIC Dj set at the end of the day? Well lucky you we have it in mp3 for you to enjoy!

CLUB Sonic by Jamie Williams 1

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#74 City Escape Modern Remix: Generations Preview MP3

A sneak peak taken from the Japanese trailer! Download the MP3 at the link above!

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Japanese Sonic Generations Trailer Unveils City Escape’s Modern Remix

[youtube]http://www.youtube.com/watch?v=EtD7hMTcqMA&feature=player_embedded[/youtube]

SEGA’s released a Japanese version of the E3 City Escape trailer for Sonic Generations. Visually it’s the exact same trailer, but you’ll get to hear something new. Yes, the video gives us our first taste of the Modern remix for City Escape.

If you missed it before, here’s the Classic remix played at Summer of Sonic 2011:
[youtube]http://www.youtube.com/watch?v=kPnZYYD8W_w[/youtube]

Source: Famitsu (via The Daily DL)

Which version of City Escape’s music do you prefer? Speak out in the comments.

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#75 Classic Escape From The City downloadable MP3. Why did it take us till NOW to put in on the podcast??!?!

Ok so you’ve heard both! Which is your favourite? CLASSIC or MODERN mix?

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Sonic to Run for Charity in London Run 2011

Sonic’s favourite thing is running, right? So it only makes sense that the blue blur does so for charity! A rather nice chap called Dave Moran is signed up to run the Asics British 10K London Run 2011 this Sunday, and he’s dressing up as everyone’s favourite hedgehog to raise money for the SpecialEffect charity.

SpecialEffect is a charity that recently hit the spotlight for its brilliant work in allowing disadvantaged children to explore and enjoy interactive entertainment. The organisation had a stand at last year’s Eurogamer Expo, where it was demonstrating a racing game that can be controlled simply with a person’s eye movement.

A truly inspiring cause, and one that resonated with Dave when he decided to take on the London Run. “I first found out about SpecialEffect at the Eurogamer Expo 2010. It didn’t take long for me to see how special a charity they were,” he writes on his JustGiving page. “For these children, the majority of computer games are simply too quick or too difficult to play, and we can help them and their parents to find out which games they CAN play, and how to adapt those games that they can’t.”

Dave is aiming for a target donation of £250 – amazingly, he has passed that and is currently at £429! Let’s give Dave some support for a great charity and see how far we can get that total. If you want to donate a sum of change to the cause, just head to Dave’s JustGiving page.

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3 Sonic Generations Themes Hitting EU PSN Today, E3 Trailer Now on PSN & XBL

In today’s ‘‘Heads-Up’ Game Store Update’, the EU PS Blog has revealed that three new Sonic Generations themes will be made available free of charge today on the EU PS Store for you to decorate your PS3’s XMB with. The themes are listed under the Dynamic Themes section, so they should be more than just background wallpapers.

Sonic Generations
* Sonic 20Th Anniversary (free)
* Sonic 20Th Anniversary Modern Theme (free)
* Sonic 20Th Anniversary Poster Theme (free)

The Sonic Generations E3 City Escape trailer is also now available on the Xbox Live Marketplace and US PS Store. EU PS3 users will be able to download it later today when the EU PS Store updates.

Sources: EU PS Blog, US PS Blog and the Xbox Live Marketplace

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#73 RED HEDGEHOG: Summer Of Sonic 2011 Special

This year the Evil Doc team put together a Red Hedgehog special in just 8 days! However it was in flash and our set up on the day couldn’t play it. Don’t worry though as we have it here for you to finally enjoy!
You can also see the rest of Evil Doc and what they do at http://evildoc.net | http://adoublea.deviantart.com | http://rogerregorroger.deviantart.com

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More Details on GAME UK’s Sonic Generations DLC Pre-Order Bonus

We have more details about GAME UK’s Sonic Generations DLC pre-order bonus in the above photo I snapped today of the reverse-side of their instore advertisement that we reported about on Friday, courtesy of Emerald Coast. We can confirm that it is definitely the same DLC pack GameStop is offering in the US and that the Super Sonic avatar costume is Xbox 360 exclusive (sorry, PS3 Home users).

For those who haven’t been following, the pack contains:

* Casino Night’ Pinball Stage: Play through this all-new mini-game inspired by Casino Night’ from Sonic The Hedgehog 2′, and relive some of your favorite gaming memories in stunning HD.
* Super Sonic Costume: Give your avatar the ultimate make-over with the iconic super transformation’ character.
* Theme: Give your console the ultimate Sonic experience with a theme created exclusively for this pack.

GAME is still yet to offer the bonus on their website, but we expect they will sooner or later.

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SEGA Officially Reveals More Sonic Generations Details

SEGA has updated their Sonic Generations product page and added some more details, most notably in the ‘Key Features’ sections for both the PS3 & Xbox 360 versions and the Nintendo 3DS version. Those who have been tracking all of the information leaked from the PS3 and Xbox 360 demo in various forums will find the details for that version very familiar, but for those who haven’t, the page reveals that throughout the story players will free Sonic’s friends, fight some of his rivals and revisit big boss battles. After saving each of Sonic’s friends, you’ll then be able to have them join you in some of the game’s other missions.

For the Nintendo 3DS version, SEGA’s website reveals both Classic Sonic and Modern Sonic will each have a track in the game’s unlockable special stages and 2 player versus mode is said to feature ‘status points’ you earn through playing with your friends. The game’s Street Pass feature gives you the ability to collect new content and unlock bonus material, which SEGA says increases “variety, interaction and replayability”.

Sonic Generations™

The ultimate celebration of 20 Years of Sonic gaming, Sonic Generations delivers the definitive gaming experience for Sonic fans new and old.

Sonic’s universe is thrown into chaos when a mysterious new power comes into force, creating ‘time holes’ which take Sonic and his friends back in time. Whilst there, Sonic runs into some very familiar characters from his past including a younger version of himself! Now they must team up to defeat their enemies, save their friends, and find out who is behind this diabolical deed.

Key Features

Twice the Fun
Play as both Classic Sonic and Modern Sonic in the ultimate Sonic experience. Master the moves of each character as they race through each environment on their own specially designed track.

The Best Bits Just Got Better
Iconic environments from gaming history come to life in beautiful HD for the ultimate Sonic adventure, each revisited, recreated and re-imagined with stunning results.

All New Experience
Play some of your gaming’s most iconic environments in a whole new way with famous Sonic stages presented in stunning new stereoscopic 3D.

Unlock New Adventures
Once you complete each level and ‘free’ Sonic’s captured friends, you’ll get to go back and take on more challenges with them at your side.

Infamous Bosses and Rivals
Take on some of the most notorious characters from Sonic’s past as you fight for ultimate supremacy.

Master Your Moves
Master Classic Sonics famous spin-dash attack and utilise Modern Sonic ‘s ‘Sonic Boost’ as you complete the all new tracks.

Additional Key Features for 3DS

All New Content
With new and exclusive environments for the Nintendo 3DS, including an un-lockable ‘special stage’. Each includes two tracks – one for Classic Sonic and one for Modern Sonic – designed to showcase each Sonics’ unique features.

2 Player Versus mode
Take on your friends and earn valuable status points.

Street Pass
Collect new content and unlock bonus material, increasing variety, interaction and replayability.

Source: SEGA’s Sonic Generations product page

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Latest SEGA Europe Release Schedule Lists Sonic Generations For PC, 3DS Version Delayed?

The evidence for a PC version of Sonic Generations is really mounting up. SEGA Europe has issued a schedule for their upcoming game releases through 2011 and into 2012. Sonic Generations is down for the already known release month of November for PS3, Xbox 360 and…PC? It appears SEGA may have let the cat out of the bag again for the PC version of the game, surprising no one. What IS surprising though is the absence of the Nintendo 3DS version. SEGA Europe’s website also has no month scheduled for the portable version and instead lists it for a Late 2011 release, even though it was previously given a November release month. Could the 3DS version of Sonic Generations be getting released slightly later than the home console (and possible PC) versions?

Here’s SEGA Europe’s full release schedule:

* Virtua Tennis 4 – 8th July 2011 (PC)
* Captain America: Super Soldier – 15th July 2011 (Multi)
* CRUSH3D – 9th September 2011 (3DS)
* Rise of Nightmares (Kinect) – September 2011 (X360)
* Shinobi – September 2011 (3DS)
* House of the Dead: Overkill – Extended Cut – 28th October 2011 (PS3)
* Sonic Generations – November 2011 (PS3, X360, PC)
* Mario & Sonic at the London 2012 Olympic Games – November 2011 (Wii)
* Anarchy Reigns – January 2012 (PS3, X360)
* Mario & Sonic at the London 2012 Olympic Games – February 2012 (3DS)
* Binary Domain Shooter – Early 2012 (PS3)
* Aliens: Colonial Marines – Spring 2012 (PS3, X360, PC)
* London 2012 – The Official Video Game of the Olympic Games – 2012 (PS3, X360, PC)
* Thor Action Adventure – TBC (3DS)
* Virtua Tennis 4 – TBC (PSVita)

We’ll pass along any further details regarding both stories when they’re made available.

Sources: CVG and Eurogamer Portugal

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GAME Offering Sonic Generations Pre-Order DLC Pack in the UK

GAME will be the exclusive carrier of the Sonic Generations Casino Night pre-order bonus DLC previously revealed by U.S. retailer GameStop. Emerald Coast founder Vger spotted the above display in his local GAME store today, which reads “Sonic Generations Exclusive Stage Pack when you pre-order and purchase”. The Casino Night Zone pinball mini-game image shown on GameStop’s website is also on display, so this will likely be the exact same package.

The full contents of the pack offered by GameStop includes:

* Casino Night’ Pinball Stage: Play through this all-new mini-game inspired by Casino Night’ from Sonic The Hedgehog 2′, and relive some of your favorite gaming memories in stunning HD.
* Super Sonic Costume: Give your avatar the ultimate make-over with the iconic super transformation’ character.
* Theme: Give your console the ultimate Sonic experience with a theme created exclusively for this pack.

Source: Emerald Coast

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TSS Exclusive Interviews: Yuji Naka & Takashi Iizuka

Meeting your heroes is a surreal thing indeed. It’s even more surreal if it’s at an event celebrating their main character’s 20th anniversary. And to think a few weeks ago I didn’t know any of this would happen at all… Continue reading TSS Exclusive Interviews: Yuji Naka & Takashi Iizuka

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