Sonic Riders is on the Track

Sonic Team surprises with announcement for a new racing game. Sonic Riders is on the way for this Winter, for Japanese gamers.

The latest issue of Famitsu magazine reveals the whole deal for Sonic Riders. Sonic, Knuckles, Tails and three new bird friends called by the names of Storm the Albatross, Jet the Hawk and Wave the Sparrow.

Much like Sonic R, Dr.Eggman has called for a racing challenge. Winning means gaining a Chaos Emerald. Alot of tracks will be included in the game, such as Green Cave, Sandy Ruin, Splash Canyon and Egg Factory. Continue reading Sonic Riders is on the Track

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Super Monkey Ball DS: Confirmed

A Japanese video game magazine has provided an article, including pictures, which confirms the existance of Super Monkey Ball for the Nintendo DS.

Super Monkey Ball is a very popular video game series by SEGA that has had a number of console and handheld releases over the years. Many gamers have enjoyed the simple, yet challenging and addictive gameplay and the host of mini-games.

The article comes from a currently unamed video game magazine written entirely in Japanese. Most probably, it comes from Famitsu, one of the most famous and popular magazines in Japan. Continue reading Super Monkey Ball DS: Confirmed

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Yuji Naka Visits Hedgehog Sanctuary in Germany

UK Resistance, a simple website revolved around gaming news, was anonymously e-mail high-res photos of Yuji Naka at a Hedgehog Sanctuary in Germany, on the 16 of August.

Having not been given any information other then pictures, we’re left with nothing but to assume what’s happening.


Here, Yuji Naka presents a large check for 1,500 Euros to “NABU”. With that, those hedgehogs should be able to live in paradise for a few months. Continue reading Yuji Naka Visits Hedgehog Sanctuary in Germany

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Shadow the Hedgehog Interview

With the pending release of Shadow the Hedgehog, IGN has had a catch-up with project leader Takashi Iizuka about game specifics.

As many people are already aware, the player has the ability to change the course of the game ending and scenario throughout the game, even within the stages themselves. This has been expanded a little upon in this interview:

“Each story’s progression is dependant on the choices that each player makes during the course of the game. Unlike previous games we’ve created, stage order, mid-boss levels, and of course endings, will all be affected by the decisions the gamer makes… Shadow’s appearance does not physically change as he progresses through the game. What is affected is the level of “special powers” that increases, as he develops as either an evil villain or a true hero… We also have mission NPC’s at the beginning of each stage. Shadow will meet both an evil and a good NPC that will provide his mission at the beginning of each stage. If the player decides not to choose either mission, they will continue the game through the “normal” path.” Continue reading Shadow the Hedgehog Interview

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SEGASonic:TV Episode 4 Release Date

If you fancy watching some fanmade Sonic television on the Internet, then you won’t have long to wait for your latest fix. Fastfeet Media, producers of the popular online show “SEGASonic:TV”, have today announced that their fourth episode is due for launch on Friday 26th August.

“SEGASonic:TV” released its first episode in November 2004, and the gap between the third episode and this latest edition has been a gruelling six months for fans of the show. But under the direction of producer ManicVJ, this time has been used effectively to revamp the show and give it more potential. Continue reading SEGASonic:TV Episode 4 Release Date

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‘Sonic Next’ in development

The Games Convention in Leipzig was host to a special day of Yuji Naka signage, as SONIC NEWS reported some days ago. Naka-san used the event to showcase Shadow the Hedgehog, Sonic Rush and Sonic Gems Collection, but he has also revealed that a next generation Sonic the Hedgehog game is in development.

Nothing else has been mentioned, other than the fact that the title exists. First details will pop up at the upcoming Tokyo Games Show in September. Continue reading ‘Sonic Next’ in development

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Phantasy Star Universe website updated

SONICTEAM have just updated their official website for Phantasy Star Universe, the next-generation in exquisite Rappy Bashing.

The website, as all official SEGA sites with any healthy yield of information pre-release, is in Japanese. Since we don’t have the mental strength to read Japanese yet, there’s not a lot that can be obtained from the story other than guesswork (or the hiring of a translator). The story focus does appear to revolve around items called ‘SEED’ however – which, when studying the “World of Phantasy Star Universe” page, appears to be some sort of plant. Most likely with some kind of ‘Phantastical’ (sorry) properties. Or (even more likely) a sort of organisation in the game story. Continue reading Phantasy Star Universe website updated

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Sonic Release Date Delights

Today, SEGA Europe announced when the next three Sonic the Hedgehog titles are due for release in our continent.

The gun-toting Shadow the Hedgehog has been given a release date of 25th November, as has the blue blur’s DS debut, Sonic Rush, making for a bit of a Sonic day in Europe. For more information on Shadow the Hedgehog, click here and for all the latest on Sonic Rush simply click here.

As for when you may expect to play Sonic CD and Sonic the Fighters via Sonic Gems Collection, the new compilation will arrive in Europe at a much earlier date of 30th September. Read all about it here.

According to our sources, Sonic Gems Collection was just released today (17th August) in the US, with Shadow the Hedgehog also getting a November release and Sonic Rush a tentative ‘Fall 05’ slate across the pond. Let us know what you think of Gems in the comments.

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Yuji Naka in Leipzig

Everyone’s favourite Ferrari fanatic, Yuji Naka, will be attending a European Games Convention, held in Leipzig, Germany. SEGA-Europe’s German website has revealed details of his special appearance during two days of the event.

August 17th will be a special developer’s-only day which Naka-san will attend, to present the three latest Sonic the Hedgehog titles in the saga (that’s Shadow the Hedgehog, Sonic Gems Collection and Sonic Rush in case you haven’t been catching up). The event would be perfect for European fans to learn more about the upcoming games (and perhaps on secret projects too) but we assume this pleasure will be reserved for the Tokyo Games Show commencing mid-September instead. Continue reading Yuji Naka in Leipzig

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Rumour of Knuckles Game Not True

Echidnas can lay eggs. Our red echidna’s secret is now out. It so happens that the speculation of a new Knuckles game is nothing but a preview for Sonic Mega Collection + on G4TV’s show Cinematech.

At the end of July, G4TV’s show Cinematech put up a summary for a new episode reading: “Come experience the new Prince of Persia and let it run into your heart. As long as the guys from the Sniper Elite trailer don’t shoot it first! Plus, a visual history of the portable Castlevania games await you as you attempt to unveil Knuckles the Echidna’s dark secret. And just for the heck of it, Jet Set Future Radio, Alone in the Dark, Battlestar Galactica, and Stretch Panic make up the rest of the suspects. Happy now? We think you will be.” Continue reading Rumour of Knuckles Game Not True

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Sonic Kingdom Suffers Downtime

The Sonic Kingdom, host to a number of Sonic fansites including SonicAnime.net, Sonic United and The Sonic Stadium, suffered a week of downtime, making all sites inaccessible.

The problems started early Wednesday 3rd August when problems with the hard drive brought the server offline. According to Sonic Kingdom’s administrator, the providers delayed installing a replacement hard drive to the extent that he decided to move Sonic Kingdom to a new host. All services are now available since being restored sometime Tuesday 9th.

As a result of the server downtime, all Sonic News feeds were also unavailable. This resulted in problems for all sites using the feeds, which may have ranged from missing news to error messages. Our apologies to anyone who was adversely affected by this. To combat possible problems in the future, Sonic News may implement a feed backup.

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TSS @ ACMI – Official Sonic Exhibit

NOTE: Mass credit goes to the TSS Australia Team for visiting on behalf of the website.
The Australian Center for the Moving Image (ACMI), situated in Melbourne, has been the homeplace for analysing entertainment forms such as movies and TV. Most recently the addition of the “Games Lab” has opened up the opportunity to detail how far video games have come over the years. For their second exhibit within the “Games Lab”, the ACMI decided to choose Sonic the Hedgehog as a gaming icon of our times.

The Games Lab exhibit was only two rooms, but a lot was crammed in there.
You might wonder exactly why the choice of Sonic the Hedgehog would be ideal, considering there are other inspiring game series, especially the blue blur’s once-rival, Super Mario. The simple fact of the matter though, is that even Mario fans can understand that the portly plumber was never as much of a sensation as Sonic was during the early 1990’s. More recognisable with the 90’s youth than even Mickey Mouse, the excellent debut Mega Drive title not only started a legendary 50-game strong legacy, it kick-started a franchising revolution only to be matched by Pokemon. While it can be argued which out of Mario or Sonic is a bigger video game star, it is safe to admit that the fanbase and pure following for SEGA’s star is on a much larger scale than the Bowser Battler.

ACMI were kind enough to let us know what a ‘newbie’ was. What, no definition of ‘1337’?
So you can understand why – when ACMI got the go-ahead from SEGA Europe and THQ to host a celebration of Sonic the Hedgehog – there were not only lovable kids of this generation weaned on the ‘Sonic Adventure’ style attending the event, but many older “big kids” who fondly remembered the original Mega Drive smash. And of course, when TSS was invited to the opening evening, we all jumped at the chance.

The idea of the exhibit was two-fold; to celebrate Sonic’s 14th Birthday in style by showcasing his brief history, and to focus on the impact the game series has had on games players and fans alike. It doesn’t take a genius to acknowledge that the arrival of Sonic inspired so many gamers, and even developers – as SEGA USA Simon Jeffrey puts it in a recent Nintendo Power interview, there were many woodland game characters created just to shadow the success of Sonic (Bubsy the Bobcat, Aero the Acrobat, Crash Bandicoot, Spyro the Dragon…). It was the hearts of gamers that ACMI touched upon most at its exhibit, detailing the large fan culture and following the blue blur has.

“Any chance we could… uhm… ‘inspect’ that signed GBA more closely?”
The first thing on show is a collection of various displays – these housed many past SEGA consoles and Sonic game boxes associated with them. There were many Sonic Adventure and Sonic X figurines being kept in these display cases too and an extra surprise; sitting next to the Dreamcast console was a Game Boy Advance SP with a certain someone’s signature. Check the images above to see who, although it’s pretty darn obvious. The figures weren’t within their boxes as you can see, and were provided by THQ staff, while assumedly the consoles and games were donated by SEGA Europe.

People couldn’t pull themselves from the games. That’s what it’s all about.
The Games section of the event attracted a lot of people, if only because it was the place where visitors could play some classic Sonic games. Many people tried their hand at Sonic titles old and new, and everyone was having a good time. To the hardcore, the list of playable titles would seem rather tame, but considering this event isn’t really intended to offer every single Sonic game (that would be damn silly), the offering is perfect enough for a wide selection to define Sonic’s timeline of titles. Sonic the Hedgehog, Sonic 2 and Sonic Spinball were playable on Mega Drive systems, while Sonic 3 & Knuckles, Sonic 3D, Sonic R, Sonic Adventure DX and Sonic Heroes were available to play on PCs. Some games were linked to a projector on the back wall, which allowed visitors to show their fearful skills to others. Sonic Heroes, despite lacking in the playability department somewhat, is still lovely to look at. No word on the new Sonic triple threat heading our way this Winter (Sonic Rush, Sonic Gems Collection and Shadow the Hedgehog), but SEGA people and journalists attended the opening evening who tell us that both Rush and Shadow are shaping up to be “excellent”.

Shadow the Hedgehog and Sonic Rush are reportedly “well good”. Comforting.
Alongside the wall there was a few panels of information regarding Sonic. It featured the concept of Sonic, the character elements that made a good creation and how the blue blur was invented with these in mind, and a brief timeline of Sonic’s biggest releases since 1991. As the wall was way too big to take a clear photo of it, we managed to video capture the wall for you if you fancy seeing it close up. Visitors were also handed a booklet that analyses Sonic’s success and details the games on show. Not only has the event attracted attention with local newspapers (check our scan on the event from the ‘Herald Sun’), but apparently gaming magazine K-Zone has or will mention TSS here or there too, assumedly during ACMI coverage.

Hm, I recognise that website…
Speaking of your very own TSS, this website was one of the websites profiled at the ACMI event, as part of a huge highlight on the fan culture of Sonic the Hedgehog. Both The Sonic Stadium and The Green Hill Zone were spotlighted on PCs, where visitors could see video capture of either website along with a voiceover explaining the nature of each. A good choice, since while TSS and GHZ are both excellent resources, the style of the two (and perhaps even the readership in some cases) can be quite different. You can view a video of TSS’ profiling via the links below. Although near the end (inbetween the Topsite listing and SEGASonic Radio) other sites and artwork are featured that don’t belong to TSS, such as the excellent (and rightly deserved showcasing of) fan flash movie ‘Sonic Stereo’. Fan artwork was also prominent at the event as the images detail, and each section was detailed superbly and without bias. The explanatory texts about fansites and fan creation don’t favour officiality and acknowledges that fan creation is an important part of Sonic’s success, which makes for pretty much the best part of the exhibit. Although if TSS got paid for covering Sonic and SEGA, it’d make our lives (and coverages) much more easier.

All the figures were arranged close together, but decided to leave Big on his Jonah.
Unfortunately when our team arrived at the ACMI exhibit, the Sonic X Screen Pit and Eyetoy stands were not open at the launch evening. If you have any reactions or information on these parts of the event, you’re free to post your thoughts at the SSMB Forums. Check the list below for scans and other media that we have obtained, including movie capture and brochure images. The show is open for another couple of months yet – it appears the ACMI love Sonic just as much as we do – so check out the “Attend the ACMI Event” section below to find the location of the exhibit, and links to the show. While it appeared that there was more emphasis on show and tell rather than information on the game series, the ACMI exhibit succeeded in its aim – to make games more widely accepted in culture. And the fan culture information at the exhibit in itself was very well done. Sonic doesn’t show any signs of stopping, and this event surely was an interesting and entertaining celebration of the character’s birthday.

Sonic the Hedgehog: Icon of our Times Brochure – Scanned by Chibi_Sonic

ACMI What’s On Event Guide – Scanned by Chibi_Sonic

Herald Sun Article – Scanned by Pyre Blade

ACMI Video Capture – Recorded by Julian Luvara

Additional ACMI Exhibit Coverage – Written by Tim Chmielewski

CREDITS:


Article written by Svend Joscelyne. Thanks to our TSS AU team for attending the event, speaking to the ACMI/SEGA people and obtaining media and information for the coverage – Julian Luvara, Matt Newman and Eleanor (Chibi_Sonic). Additional media and information thanks to Tim Chmielewski and “Pyre Blade”.

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A Knuckles The Echidna Game?

Usually at Sonic News we try to avoid rumors lacking substance, however, this latest juicy tidbit comes from such a credible source we couldn’t pass up sharing it. In a synopsis for an upcoming of G4’s Cinematech we see what may be the first hint of a potential new game starring Knuckles The Echidna, ala the soon to be released Shadow The Hedgehog title.

From G4’s summary of ‘Race for Mediocrity’ (Episode #5066): Continue reading A Knuckles The Echidna Game?

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Where do Babies Come From? Website Launched

Earlier this week we saw the announcement of the Feel The Magic/Project Rub sequel, Where do Babies Come From?. Naturally, just days after the announcement SEGA have added a page to their Japanese site for the game containing some teaser images, the new logo and more of those wacky Japanese vocals featured in the first game.

We have ninjas currently working on translating the little information available, bear with us until more is available. Stay with SONIC NEWS to find out first.

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First Sonic Gems Collection Review Published

Electronic Gaming Monthly have published in their current September issue, the very first review of Sonic Gems Collection. The EGM staff as expected have not taken much of a liking to the game, understandable though if you keep in mind this compilation was created sheerly with the hardcore fans in mind.

Scoring an average of just above 6/10 EGM describe the compilation as ‘A diamond, two opals and lots of cubic zirconia. (Check the media link for a scan of the review) How well will the game be received by the fans and the rest of the gaming press after a review like this? Stay with SONIC NEWS to find out first.

Sonic Gems Collection will be released on Tuesday the 16th of August in North America for GameCube, and on PS2 and GameCube in Europe before the end of the year.

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Feel The Magic Sequel In the Works

Feel The Magic XY/XX was arguably one of the best, if not strangest title to be released with the Nintendo DS last November. It’s no surprise that a sequel is in the works after the games success, the latest incarnation to be titled “Where Do Babies Come From?”. IGN Reports:

Sega has a new DS title in the works from the makers of Feel the Magic. According to reports out of Japan, the new game is a sequel of sorts to the DS launch title, although it has a completely new name, “Akachan wa Dokokara Kuruno?”. This name translates to English as “Where do Babies Come From?”.

The name alone ensures us this title will be the next chapter in the ongoing bizarre love story between our blue haired protagonist and the female whom he chased throughout the first game.

Thanks to Invader Tails from The Sonic Stadium’s own SSMB forums for the link. Stay with SONIC NEWS for more information and the first images as they surface.

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Nintendo Power Interviews Simon Jeffery

In the latest issue of Nintendo Power, Simon Jeffery comments on the newest coming Sonic games, other current games, and what might be upcoming for Sega.

Interviewer from Nintendo then questions Simon on why he thinks Sonic has done so well in the market since the 16-bit era, while many others have fallen.

“It’s classic character design. It’s the same as the Looney Tunes characters or the Disney characters that were created back in the ‘40’s and ‘50’s. So much thought and process went into building Sonic originally back in those days. Many of the other characters that came out of the 16-bit era were created in very a reactionary way. Continue reading Nintendo Power Interviews Simon Jeffery

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Long John Baldry Dies

AoStH voice actor and blues legend Long John Baldry has died in hospital on July 21st after suffering from a long-term chest infection. He was 64 years old.

Baldry had been battling chest problems for four months. Born in England – and being one of the pioneers of British Rn’B (Rhythm and Blues) – he became a Canadian citizen in 1981. He was admitted to Vancouver hospital in early March and was reported to have been in a critical condition in April, which turned out to be false. Continue reading Long John Baldry Dies

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Sonic Wrecks Releases Award Results

Sprite comic and Shadow fansite Sonic Wrecks released the final results of its Sonic Wrecks Awards on Tuesday. Twelve awards were contested, ten for Sonic-related Websites, accompanied by fictional Sonic Wrecks comics about the awards.

Among the awards, Sonic News won the “Most Essential Service or Feature” award, and parent site The Sonic Stadium received the “Best Sonic Resource” and “Best Overall Sonic Website” awards.

The “Most Underrated Website” award was tied in votes between ShadowGrounds and Sonic Vegemite, so both sites received this award.

A full list of awards and their results is available on the Sonic Wrecks Awards page.

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SAGE 10: Highlights

The Sonic Amateur Games Expo (SAGE for short) is a large fangaming event that showcases the latest efforts of homebrew game creation for the blue blur. Up until now, it’s had not a lot of awareness, but thanks to sites like TSS and Sonic HQ (of which SAGE was affiliated to) people stormed the event in their thousands, reportedly. It was a completely online event, but that’s not going to stop The Sonic Stadium, giving it’s unique account of SAGE 10… from the eyes of a journalist attending SAGE if it ever was physical.

SAGE. Usually it’s a nice gentle event to report for, but this year I couldn’t move for bugger crap. The guys behind SAGE did a really good job with the spot they chose – Hidden Palace Zone, but you wouldn’t have known it. The lighting that was used lit up the place brighter than the glint off of Eggman’s specs. Booths everywhere. Where to go to first? As I made my way around a fat kid with a face painted as Sonic, and a skinny dude holding a “convenient” Yuji Naka signed Sonic game, I thought the booth in front of me would be best. A purple hedgehog introduced me to his KSoft Games booth, and showed off a little of his team’s project, Sonic Chaos Planet. It’s a game of which the engine is designed to emulate Sonic 3. Upon playing a one-stage demo, it emulates it pretty darn well. The story is of Eggman attempting to split the planet in two, while preparing a clone of Sonic to boot. The one-stage demo is very well made, it’s impressive to see developers getting the hang of using loops in game makers these days. The resolution chosen was a little strange, but nothing bad at all. The level structure didn’t show off what the game could do though; it was essentially a “hold right except for a few cases to complete the level” kinda deals, and Eggrobos were lazily placed. There appeared to be an upper route, but unless there was none there was no way of getting up there. The one level demo shows how early it is, but it’s still an impressive affair, and you couldn’t do much better for first impressions.
[ Visit KSoft Games’ Website ]

A little further forward and I noticed a blue hedgehog. I pushed him out of the way and came to a booth for a team called The Blue Hedgehog. They only had a few titles in development, and one was cancelled – it was called “Name That Sonic Tune“, and one of the booth guys was whistling very annoying and out-of-key snippets of Sonic music. Some of the visitors took this as an insult to their family and hit the guy in the face. When we realised the whistling guy wasn’t a member of The Blue Hedgehog, attention turned to Shadow Quest, of which only one screenshot and an engine test was released for it. Admittedly, it’s very basic. For a project that began at the end of May, you can’t expect much else. But a few more months of solid work could glean some potentional out of it. Another project coming soon was a game titled 100 Ways To Kill The Crazy Frog. I really like these guys already. For those who can destroy the mascot of chav is truly a master of all power.
[ Visit The Blue Hedgehog’s Website ]

From one spot to another, I saw a mass of people going crazy around this booth in the distance. Curious (being a journalist), I made my way over to the stand. When asking what the commotion was, it appeared that it was a frenzy over the developer Blue Frenzy. Their project on show was Sonic Frenzy Adventure, and after playing a demo I can say that the furore was justified. With a planned 14 zones, great backgrounds and stages and five characters to choose from, zooming through the 2 stage sneak was highly enjoyable. Sonic has his usual collection of moves, while Tails and Knuckles are playable with their signature abilities too. Two new characters, Darkspeed and Aria don’t appear all that impressive or imaginitive (basically, think of a Shadow and an Amy/Tikal crossover), but it doesn’t make them less enjoyable to play as – especially with Darkspeed’s jumps dash move. Playing as Darkspeed was simple, while Sonic had to deal with a pit that apparently had no escape. But bugbears aside, this is shaping up, and for 14 levels of this we’re in for a treat indeed.
[ Visit The Blue Frenzy’s Website ]

After a brief spell in the public toilets I walked out to find that maybe someone had flooded something. The floor was wet and slippery, wherever I went. Maybe it was because someone left Knuckles’ fridge door open (he has a big fridge, hearty bastard) or something, but I slid all the way into Hotdog Productions booth. Hotdog had a project in the making called (deep breath) Sonic the Hedgehog: Legend of the Blue Blur 2, so I decided to have a look. The game is being programmed without the aid of a game creator like Game Maker or Multimedia Fusion, and the demo that was shown off was a good start. There were some things that needed fixing, not including Sonic’s constant-left animation (which I didn’t pay mind to, since it was early and it was stated as such). The controls were immensely painful, with the Up Arrow as jump instead of a more convenient key like CTRL or even ‘Z’. The inertia was off-the-rails as well, as Sonic got to a fast pace at too quick a speed for me. And sliding all over the level just brought the slippery SAGE floor back into my mind. That and it made it very hard to precisely jump on small platforms without sliding off. But, credit where it’s due – had this been made in TGF or MMF, I’d have less respect for it, but kudos to Hotdog for actually programming all this stuff in, it’s admirable. The jump tricks off of slopes in the level is interesting too, I’d like to see how well this project turns out.
[ Visit Hotdog Production’s Website ]

After seeing Hotdog’s booth, I was quite hungry for some chili dogs. But I wasn’t to get a moment’s rest. On the way to the hot dog stall, a guy looking like Ash Ketchum almost ran me down in a car. Aside from the fact that I was quite mad at this, I chased after him, quite certain you weren’t able to bring vehicles into the SAGE event. The car led me to Bartman 3010‘s booth, who had a game on display called Anime Rally. It started to make sense, although the guy who looked like Ash was really a blind guy named Colin. I don’t even think he was supposed to be here, he started talking about a Sunday drive with Mavis… Anime Rally on the other hand was very impressive, the graphics were unique and although the premise is a little bit corny, the gameplay stands up well. The demo plays similar to Micro Machines only in a 3D Perspective, so the controls are more “angled” than usual. It does make it difficult to drive using a keyboard, but practice on the rather excellently designed tracks will have you playing like a pro in no time. Initially put off by the corny fascade and the fact that Sonic was only there ‘just because’, I found a racer that was quite something. Look out for this when it’s finished.
[ Visit Bartman 3010’s Website ]

Right next to a jeweller’s stand (God knows why that was there…) I found the booth for Gem Island, which hosts a collection of games being made by Nik Jam. Sonic Mode is a platformer that mixes hedgehog action with ‘real’ music – the name is even inspired by Depeche Mode. Saucy. No sign of Sonic getting a guitar out Sonic Underground style though, so that’s a relief. Nik Jam Violator is a game that has appeared many times in SAGE now, and for those haven’t already played it, it’s sort of like a top-down shooter. Only sorta cuter. Mario For the Masses is a Mario fangame with a new demo – and it’s a mixture of an RPG and classic Mario platforming action. Mario wanders around a 2D Zelda-esque world in one half, and to get to other areas you must complete platforming sections. It plays pretty well, and it’s a good show all round for Nik Jam.
[ Visit Gem Island’s Website ]

After a quick mingle with some other journalists attending the event, I spotted a rather derelict booth out the corner of my eye. It appeared to be the booth of Akira Hedgehog, who had several projects lined up, including a title called Sonic Revitalised, but there was nothing in the way of information, media or downloadables for any of it. Mostly due to the fact that the only screens at the booth were broken. I think I saw Akira yelling at technicians in the background before I moved on. Shame, if I hung around longer a fight would have broken out – that’d have been a good story.
[ Visit Akira Hedgehog’s Website ]

Speaking of technical hitches, SAGE veteran Mj2 was showing off a final trailer for his Chaos Control project, that looked very tasty indeed. A demo of an Online mode was playable, but the servers wouldn’t connect. Typical. Didn’t bother many people though, as the booth babes there were grabbing just as much attention as the game itself. Chaos Control, for those living under a fangaming rock, is a mixture of Sonic and Metal Gear Solid style action. And it’s going to knock the socks off of anything. Mj2 teases us so with so many trailers and so little demos, but I’m assured that the wait for the final final final complete game is not for very much longer. The booth also had a SAGE special release of Sniper Missions that was entertaining for the show as well. Keep your eye on CC.
[ Visit Mj2’s Website ]

Alas, my time was up with the Chaos Control booth babes, for if I was to finish covering the event I’d have to move quickly. I waited till I turned the corner out of eyeshot before I got out of the wheelchair and hid it behind a curtain. Opposite me was a booth featuring a contest. A robot called Chaomerl was holding a competition for the best Engine during the SAGE event. I was about to ask Chaomerl a few questions, and probably find out who won the contest. The booth appeared broken, information pages weren’t working, and Chaomerl wasn’t responding to people’s questions as they approached him. One even kicked him in the gonads, but no reaction still. Feeling the pressure of a deadline, I had to move on.

Crossing the hall (but narrowly avoiding seeing the CC Booth Babes again in my undisabled state) I accidently bumped into a furry. This guy attended SAGE in a furry outfit – well, I guess weirder things have happened. People cosplay at anime conventions all the time. But before I realised that this particular guy was dressed in a Tails suit, I was picked up and smuggled into a tent with a “Flare Games” banner. Shining a light in my eye, the burly man screamed “You like… Sonic, do ya!?”. Believing I would die should I respond incorrectly, I shook my head. “That’s RIGHT. Sonic sucks. I SPIT on him! Tails is the REAL hero!”, I heard before a click sound and a movie started playing. It was a trailer for Tails Advance, Flare Games’ latest title. I couldn’t really get much from the movie, as it was mostly promotional, but the screenshots (above) and background I recieved sounded promising. Tails has to rescue Sonic from Eggman, with the help of Knuckles; and it looks like Rouge and Nack are in for the party as well. No more information was given, so I was shoved out of the tent… and stared in confusion as the booth opposite me also had Tails Advance and had a Flare Games banner. Only that booth looked more professional. And that booth also had Flare telling visitors about his game…

A touch freaked out about my abduction, I headed towards Double Renegade Productions booth which featured a Mario and a Sonic standing side by side. Heathens! How dare they blaspheme so! It so transpires that two seperate games are being worked on around the same theme. Of Sonic and Mario working together against Bowser and Eggman. Mario: Eggman Strikes Back is the only one far enough to present a demo, and is quite fun to play. It’s not a Mario game in the true sense, and it doesn’t feel like one either. It feels like a mix between Sonic and Mario, which makes for a strange first few plays admittedly. Indeed, it is very difficult to find a middle ground for Sonic and Mario if you plan on putting the two together somehow and DRP have managed this sufficiently. The other title, Sonic: Bowser’s Revenge has yet to be shown fully aside from a snapshot or two. I asked the Sonic and Mario at the booth if they had put their differences aside, and despite them saying “yes”, I was sure I heard a fight break out behind me as I left the booth…
[ Visit Double Renegade Production’s Website ]

Getting rather tired, and looking for a way out of the expo primarily – the amount of insanity I experienced here makes the rather large Hidden Palace claustrophobic. On the way out though, I found time for one last booth. This booth was from Bluefox Team, and their project was The Emeralds Awakening. Supremely stylised, this game was one of the stars of the entire show. Think of a fangame, as close to Sonic CD as you could possibly imagine, right down to the camera engine. It moves fantastically well, with accurate physics and smooth animation and even parralax scrolling. The only minor things to comment on was the ring loss system was a bit iffy, with floating rings making it difficult to recollect them, while the second/third stage in the demo could do with a bit of a design tweak to make it less of a chore to find the exit. But these are tiny gripes in the face of what’s turning out to be a magnificent project.
[ Visit Bluefox Team’s Website ]

As I bursted out of the SAGE doors, catching my breath, I knew that SAGE 10 was something special. Mostly because of the random happenings about it, but also because it’s been widely recieved. A lot of people have turned up to enjoy these fangames, and conveniently the quality of fangames has risen – past SAGE had about 10 booths that had no game to show or just rhetoric for an upcoming project. So SAGE has been a good showing this year. And the new “once a year” event will also not spoil the content people can prepare for it in years to come.

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The Sonic Site Awards 2005 Launches

The Sonic Stadium’s annual awards ceremony, The Sonic Site Awards, has launched its website, with a brand new design and some promised new features. Official starting of the event will happen this Friday (15th July).

The event, which has grown to be one of the biggest attractions of the online Sonic world, will this year have its awards divided into categories. These categories neatly seperate the awards up so they are easier to take in, while providing more specialised ones. In association with Sonic Fan Games HQ and The Sonic Stadium’s close affiliation with the SAGE event, there is a “SFGHQ Category” that focuses on fangame commendation, for example. Continue reading The Sonic Site Awards 2005 Launches

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SAGE 2005 Opens!

The Sonic Amateur Games Expo (http://www.sagexpo.org/) has kicked off once again, but is currently recovering from a server problem that occured during the first day.

SAGE had a big awareness level attached to it, through support from sites such as The Sonic Stadium and Sonic HQ. Fans United for SatAM and organiser “PerfectChaos0” organised a chatroom event featuring Ben Hurst, writer for the SatAM cartoon series. Continue reading SAGE 2005 Opens!

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Disappointing US Sonic Gems Collection Update

In what may be yet another blow to US fans Sonic Team’s latest compilation, Sonic Gems Collection, will once again not contain bonus additional MegaDrive/Genesis games, just as it is with the previous modern collections.

The Streets of Rage trilogy which was confirmed to appear in the upcoming title has been revealed to not feature in the US version of the game, as reveled by GameSpy in a preview recently published online. SEGA told GameSpy when questioned:

“While Streets of Rage will ship with Sonic Gems Collection in other markets, the more mature game does not conform to the E-rating of Sonic The Hedgehog games in North America.” Continue reading Disappointing US Sonic Gems Collection Update

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Meet Yuji Naka & Richard Jacques!

Yuji Naka (the self-titled “Father of Sonic”) and Richard Jacques (music composer for Sonic 3D and Sonic R) are listed to appear in person at the Video Games Live touring concert, during a pre-show event alongside many other top brass game developer superstars.

To kick off the Stateside tour in the US, the VGL team are preparing a special “pre-show” event on July 6th 2005, taking place from 5:30pm – 8:00pm. It will be held at the LA Hollywood Bowl, the venue for the debut concert, and will be free for all who have purchased a ticket. Continue reading Meet Yuji Naka & Richard Jacques!

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Panovation Not Making Sonic MMO

If you’ve been bouncing around internet rumours the past few weeks, you may have heard of a company called ‘Panovation Studios’, a brand new games developer that was reportedly creating an “online Sonic the Hedgehog RPG”.

But the confusion is finally cleared, as Panovation Studios have shut down their online website – the “unofficial-but-official” Sonic the Hedgehog online RPG was never in development.

The Sonic Stadium contacted Mark Greig, chairman of Panovation, for a statement after noticing the studio website had been taken completely offline for several days. According to Greig, the Sonic Online RPG was a complete fabrication by “somebody” that has yet to be caught. It would appear that whoever started these mass rumours played on the studio’s history to make it sound more believeable. Continue reading Panovation Not Making Sonic MMO

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New Sonic Gems Collection Information

Sega of America have recently made some slight changes to their Sonic Gems Collection page, nothing particularly noteworthy other than the following tidbit that caught our eye.

Sonic the Fighters™
Join Sonic and your favorite cast of Sonic characters in this action-filled 3D arcade fighting game. Tails, Knuckles, Amy, Espio, Fang, Bean and Bark battle it out with Dr. Robotnik and the evil Metal Sonic in head-to-head or team battles. Get ready to rumble….Sonic style!

Team battles in Sonic the Fighters, one of the first new enhancements (and hopefully the first of many) to be revealed as an addition to feature in Sonic Gems Collection.

Stay with SONIC NEWS for more Sonic Gems Collection information.

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Sonic X Toys Coming To Australia

When it comes to Sonic merchandise, things have been pretty tough down under, that was, until the recent release of Sonic X on DVD, which it seems has paved the way for more Sonic merchandise such us the soon to be on sale Sonic X figures.

Moose Toys, a company that deals primarily with craft and somewhat abstract toys have picked up the rights to redistribute the figures which are currently on sale already in the US and UK.

Slated for simply a June release, the toys should be available soon from all major toy retailers with no RRP specified yet.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

ACMI: Sonic Exhibit Report

In Australia, to celebrate Sonic’s 14th Birthday, the Australian Center for the Moving Image dedicated an exhibit for Sonic the Hedgehog, and the fanbase that surrounded it. The Sonic Stadium was invited for a special opening event, and we have obtained exclusive pictures and information on just what went down.

Our three TSS Reporters for the event, “julz_sega_bob”, “chibi_sonic” and Matt the Yak (of Sonic Vegemite fame) detail their discoveries and opinions on the SSMB Forums.

Julz commented on the Games Area of the exhibit, mentioning the profiling of fansites such as The Sonic Stadium and mutual chums The Green Hill Zone. “The movies contained clippings of someone going through the site, along with a narrative. It was quite hard to get the narrative in video, but from what I heard, it gave a pretty detailed description. It was accurate, showed main areas and didn’t babble off.Continue reading ACMI: Sonic Exhibit Report

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UK Sonic X DVDs

With the amount of money spent on video games, and being home to two of the biggest gaming developers in the world, you’d be forgiven for thinking the UK was actually a third-world country when it comes to the industry. Particularly for Sonic merchandise, where material on the blue blur besides games have all but dried up in comparison to other countries.

One of the biggest conspiracy theories was regarding the lack of a domestic release of the Sonic X cartoon on DVD. Despite having DVD releases in Australia and Holland as long as eight months ago, there had been no word in the (regular, brown) hedgehog haven that is Britain. Continue reading UK Sonic X DVDs

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SAGE: Ben Hurst Appearance

Ben Hurst, writer for the Sonic [SatAM] and Sonic Underground television series, is to make an online appearance at the Sonic Amateur Games Expo on July 3rd.

The Sonic Amateur Games Expo is an event you should all have heard of by now. It’s a completely online event that showcases Sonic the Hedgehog fangames. Indeed, the most popular fangames have made their debut at SAGE – or at least got popular that way – including Sonic Robo Blast 2 and Chaos Control. Continue reading SAGE: Ben Hurst Appearance

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New Video Games Live Tour Dates

Following from our initial report a while back on Video Games Live – the touring concert dedicated to video game music in America – the team have provided us with more tour dates available. Those who can’t get a seat at the debut concert at the Hollywood Bowl in LA can catch it a little closer to home, with events in Boston, Detroit, Dallas and many other places.

You can catch their latest tour dates on their website, at http://www.videogameslive.com/.

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Announcements Time

I promised some concrete information, and here we go – unfortunately we have some interesting news, some exciting news and some bad news =P

First of all, SAGE. The event will run from 3rd – 9th July, TSS will be there fully supporting the thing. Just to clarify to those who don’t know, SAGE is NOT a physical event. It’s not located in America, or the UK, or whatever. It’s all ONLINE. So attending is free, all you need is access to teh internets. Which you obviously have, innit.

Second of all, Sonic Site Awards 2005. Solids: The event will begin the week AFTER SAGE, so’s not to clash with the event. The awards will be broken up into bitesize categories (we’re getting way too many to just simply list now), which also allows for a special “category” regarding the newly-born Sonic Elite Awards. There will be categories including brand new awards, involving SSMB awards, SSN awards, and a special category in association with Sonic Fan Games HQ and SAGE. Hopefully SSA attention will also head to SFGHQ/SAGE and rejuvenate the fangame community somewhat. ClawtheEchog is helping me out organising the SSMB awards (they will be carefully created).

Thirdly, some bad news, regarding the SEGASonic Radio purchasable CD of The Sonic Hour: Season One. We are nowhere near compiling the files for CD Quality, so you will not be able to buy it for now I’m afraid. Give it a week or two – AlextheGreat made a point of making the music high quality stereo, which to achieve is easier said than done… The 11kHz recording is slower than a standard 44kHz music file, so the only way to do this is to re-record the entire broadcast with high quality music instead. The recordings of our voices are unfortunately quite weak in comparison to the high quality music on the CD, but that is something we really cannot help, unless you want us to remake the entire series (NOT going to happen, guys =P). So yeah, currently re-recording some 9+ hours of TSH content for your delectation, so we hope you can wait a bit longer.

Operation Grandslam is coming along great – I’ve just been designing and thinking of ideas TSS Accounts could be manipulated in terms of what can be added. Maybe you’ll have a chance to use your Account to gloat to your friends…

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Yuji Naka – Loves Everyone

If there’s anyone in the industry who has an eye for new gadgets and consoles like some sort of deranged magpie, it’s Yuji Naka, head of Sonic Team. The last few years has had his team shift Sonic and Puyo Pop onto almost every console imaginable, and certainly every new one. He’s also one to be quite close to Nintendo, being tea chums with Miyamoto-san.

In the latest issue of Famitsu, Naka-san has gone on record to comment on the next generation line of consoles, not surprisingly. He admits he is very interested with the Nintendo Revolution, expressing excitement over the surprise the controller may bring, and even the downloads aspect: Continue reading Yuji Naka – Loves Everyone

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Sonic Gems Collection to Feature More SEGA Gems

Earlier today IGN published an article disclosing what sources close to them indicate will be the hidden games to be featured as unlockable bonuses. The games rumored to be appearing include the classic Genesis/Mega Drive Streets of Rage series, a port of SEGA’s classic Bonanza Brothers and additional titles undisclosed at this point in time.

Sonic Gems Collection is expected to launch later this year on Playstation 2 and GameCube. At this point in time SEGA have also announced in the US the title will be a GameCube exclusive, however have not yet specified if this also applies to the games PAL release.

Stay with SONIC NEWS for the newest information on Sonic Gems Collection.
Thanks to Okura from SSMB for the link.

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Summ0r Tim3!11!one!

How’s it going, chaps? Exams are all over for me, so it’s onto a fully packed Summer we have for you. We got “lots” of content to hand you over the next few weeks, as well as coverage on SAGE and the ACMI Sonic Exhibit (of which TSS is being profiled in) and the Sonic Site Awards 2005 in July… and let’s not forget our roundup of the season in September when we bring you a “TSS In Tokyo” special, wherein I will be taking my first real proper holiday since beginning this site – in Japan. Since most of my tourings will be gaming, SEGA and Sonic related, it’ll do no harm to record my journey here when I return. And that’s not even going into The Sonic Stadium’s FIFTH birthday in October…

If that wasn’t enough, we’re hard at work pumping out what we’re calling “Operation Grandslam”. Those with a historical eye will remember two years ago, I started this very same project and announced it as the Sonic Smash Cards. This is still the case, but there are now more elements in the mix that justifies the mystery of this regeneration project. It’s going to be a lot of fun, let me tell you.

So, expect stuff and stuff to be added tomorrow, and details on SAGE and the Sonic Site Awards ’05 sometime on Friday or during the weekend. It’s an exciting summer season, so stick with TSS.

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Europe: Sonic City Goes Live

Sonic fans in America and Japan have been getting the dedicated Sonic micro-site treatment from SEGA as of late, and Europe has just seen the launch of their own official “Sonic City” source.

Unfortunately, the micro-site isn’t very respective of monitor resolutions – 1024×768 is required, but 1152×864 is apparently the size for optimum surfing. Design-wise, it doesn’t lend much to Sonic the Hedgehog at all, aside from the somewhat iconic corkscrew feature around the city heights. In fact, you wouldn’t even believe it was a SEGA or Sonic site if the corporate logos weren’t present (depending on your resolution of course). Continue reading Europe: Sonic City Goes Live

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