Soundtrack Review – Sonic Generations: Blue Blur & Anniversary Releases

Soundtrack collectors have had their pockets rinsed dry over the last year with the release of a whole plethora of Sonic albums to sate the appetites of those looking for the sounds of the old and new.

Continue reading Soundtrack Review – Sonic Generations: Blue Blur & Anniversary Releases

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Sonic Titles on 60% Off Sale Today Only on Xbox Live Marketplace

As part of the Xbox 12 Days of Deals, you can grab a range of Sonic the Hedgehog titles at a whopping 60% off on the Xbox 360 Xbox Live Marketplace for today only. Almost all of Sonic’s Xbox Live Arcade releases are included in the offer, with the exceptions being Sonic & Knuckles and Sonic CD.

Here’s the list of games and discounts:
Sonic 4, Episode 1 Was: 800 Now: 320
Sonic Adventure Was: 800 Now: 320
Sonic Adventure Upgrade Was: 400 Now: 160
Sonic the Hedgehog 2 Was: 400 Now: 160
Sonic the Hedgehog Was: 400 Now: 160
Sonic the Hedgehog 3 Was: 400 Now: 160

Source: Xbox Live’s Major Nelson Blog

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Sonic Adventure Coming to the Art of Video Games Exhibit

According to our good friends over at SEGAbits, the original Sonic Adventure will be appearing as part of the Smithsonian American Art Museum’s “Art of Video Games” exhibit. The game won via a public vote the Smithsonian held earlier in the year, over Jet Set Radio and Crazy Taxi.

Sonic Adventure wasn’t the only Sonic Team game to win, though. Phantasy Star 1 and 4 also made it, as well as Chu Chu Rocket. Unfortunately, Sonic CD lost to Earthworm Jim for the Sega Genesis/CD action game placement, and NiGHTS -criminally- lost to Tomb Raider for the SEGA Saturn’s action game placement. For a full list of winners, including a full list of every single SEGA game that made it in, head over to SEGAbits.

The Smithsonian’s “Art of Video Games” exhibit will run from March 16th to September 30th, 2012.

 

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Sonic Adventure Original Soundtrack 20th Anniversary Edition Track List & Box Art

The box art and track list for the upcoming release of Sonic Adventure Original Soundtrack 20th Anniversary Edition on May 18th 2011 have hit the interwebs. The single disc album will contain 30 tracks ranging from all areas of the Sonic Adventure game to some character themes.

Check out the track list below:

1. Introduction …featuring «Open Your Heart»
2. It Doesn’t Matter …Theme of «Sonic The Hedgehog»
3. Boss: CHAOS ver.0, 2, 4
4. Azure Blue World …for Emerald Coast
5. Windy and Ripply …for Emerald Coast
6. Theme of «Dr. Eggman»
7. Egg Mobile …Boss: Egg Hornet
8. Windy Hill …for Windy Valley
9. The Air …for Windy Valley
10. Welcome to Station Square
11. Blue Star …for Casinopolis
12. Mystic Ruin
13. Be Cool, Be Wild and Be Groovy …for Ice Cap
14. Twinkle Cart …for Twinkle Park
15. Pleasure Castle …for Twinkle Park
16. Theme of «CHAO»
17. Join Us 4 Happy Time …for CHAO Race
18. Run Through the Speed Highway …for Speed Highway
19. Mt. Red: a Symbol of Thrill …for Red Mountain
20. Egg Carrier – A Song That Keeps Us On The Move
21. Skydeck A Go! Go! …for Sky Deck
22. Theme of «E-102γ»
23. Crazy Robo …Boss: E-101R
24. Boss: CHAOS ver.6
25. Tricky Maze …for Lost World
26. Theme of «Tikal»
27. Red Barrage Area …for Hot Shelter
28. Mechanical Resonance …for Final Egg
29. Perfect CHAOS Revival! …Boss: Perfect CHAOS
30. Open Your Heart – Main Theme of «Sonic Adventure»

The album is available to order for ¥2,400/$28.25 US/£18.36 GBP from the below retailers:
HMV.co.jp/en/
Amazon.co.jp
YesAsia.com
CDJapan.co.jp
Source: Sonic Scene

Thanks to Woun at the SSMB for the heads up!

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Sonic Adventure Original Soundtrack 20th Anniversary Edition Delayed

The Sonic Adventure Original Soundtrack 20th Anniversary Edition we reported about in Feburary has been delayed by a month according to updated retailer listings. The single CD album will now be released in Japan May 18th 2011. Cover art and the list of tracks are still unavailable right now, but we’ll let you know when they’re made available.

You can pre-order the album online at the below retailers:
Amazon.co.jp: ¥2,400
CDJapan.co.jp: ¥2,400

Source: Sonic Scene

Thanks to Woun at the SSMB for the heads up!

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Marathon Monday: Speed Demos Archive running Sonic games for Japan

Thursday 7th April – Monday 11th April at speeddemosarchive.com

I’m sure some of you remember when my good friends at Speed Demos Archive raised over $52k for charity at their live speedrunning marathon back in January. Not least, a beast known only as Stanski tore up Sonic 2 on the Sega Genesis in one take.

[youtube width=”640″ height=”265″]http://www.youtube.com/watch?v=jBZMEJtRrRk#t=4m35s[/youtube]

Normally, SDA isn’t one to do marathons all the time – they usually only have one a year and put everything into it – but last month some place called Japan had its east coast wiped out by a wave reaching 23 metres high, leaving over 10,000 people dead and another half a million without a home.

So, towards the end of March, and with marathoning for Japan seemingly de rigueur right now, SDA decided to join the bandwagon and plan a top marathon in two weeks. Unlike their usual efforts, this one will be done online from the gamers’ homes, and yours truly will also be joining the party.

Japan Relief Done Quick: April 7-10 2011

This time Japan Relief Done Quick will be raising funds for Doctors Without Borders, the American branch of the international medical aid group Médecins Sans Frontières. A Nobel Peace Prize recipient, MSF has operations in over 60 countries, and is in Japan right now providing medical treatment to those affected by the earthquake and tsunami.

Now, January’s marathon was a bit disappointing from a Sonic point of view, but that’s not the case this time. Early Friday morning in the UK, there’s a solid four-hour slot where five Sonic games will be played through:

  • First up is the original Mega Drive title, Sonic the Hedgehog, played by MilesSMB on Genesis.
  • That’s followed by Sonic 3D on Saturn, played by Zyre who recently had a speedrun of another Sega classic, Skies of Arcadia Legends, published on SDA.
  • Next Venick will hammer his way through Amy’s story on the original Sonic Adventure on Dreamcast.
  • The greatest Sonic game ever made is next – Sonic 2006 on Xbox 360. Depending on donations, either Venick or Parax will go through one character’s story. If you’re planning on donating, personally I recommend Silver because some of the tricks will blow your mind.
  • Finally, Sonic the Hedgehog 4: Episode 1 will be seeing a full game run. The runner is Parax, the top single-level speedrunner for Sonic 4 in the world right now. If you’re on 360, check the leaderboards and then check your calendar.
  • This marathon starts at 9PM in the UK on Thursday, and is set to run into Monday. You can see the full schedule at the JRDQ site, though if you’re planning on watching a certain game, bear in mind times can change pretty easily.

    Be there, if only to laugh at me when I die in-game during my slot…

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    Smithsonian Art Museum to Feature Sonic in Games Exhibition?

    The Smithsonian American Art Museum is setting up an exhibition focusing on video game artwork – and Sonic the Hedgehog could feature prominently in the upcoming showcase.

    Called The Art of Video Games, the event takes a look at iconic games throughout the last 40 years and explores the industry “as an artistic medium, with a focus on striking visual effects, the creative use of new technologies, and the most influential artists and designers.” Better yet, there are 80 slots for games to be featured – and visitors to the museum’s website can vote for the games that they feel best represent ‘video games as art.’

    Representing the Sonic the Hedgehog (and related) series in this voting stage are the following:

    • Sonic CD (Action Game – Sega Genesis)
    • Sonic Adventure (Action Game – Sega Dreamcast)
    • NiGHTS into Dreams… (Action Game – Sega Saturn)

    Click here to visit the voting page – you’ll need to register an account with the website – and take your time in voting for the games you feel deserve the cut. Certainly, don’t vote for Sonic just because it’s Sonic, but… well, it’s Sonic isn’t it?

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    Sonic Adventure Original Soundtrack 20th Anniversary Edition To Be Released

    Quick on the heels of news that SEGA and Wavemaster Entertainment have things in the pipeline for Sonic’s 20th Birthday celebrations, a number of websites across the internet have already begun advertising a Sonic Adventure Original Soundtrack 20th Anniversary Edition album.

    Those who have been despirate to own  a copy of this seminal soundtrack will be pleased, as the original Sonic Adventure “Digi-LOG Conversation” CD double album has been out of print for many years, and now fetches in excess of $150 on ebay auctions.

    The album is tipped for a April 20th release this year in Japan, at the rather modest price of ¥2,400 ($30/£20). Those with keen eyes may have noticed this is currently tipped as a single CD release, and as no track list is available at present it is unknown what portion of the entire soundtrack will be included, along with any possibilities of remixed or reworked material.

    Relieved you can now get an official copy of the soundtrack? Let us known in the comments section!

    Props to Woun on SSMB and SoA at JunSenoue.com for the heads up!

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    SEGA Officially Announces Dreamcast Collection

    SEGA has today officially announced the Dreamcast Collection, a title that was rumoured to be on the way in November last year and later confirmed in December by SEGA’s Alan Pritchard. The collection will include all Dreamcast games that have been released or are currently on the way to Xbox Live Arcade and PlayStation Network, which are Sonic Adventure, Crazy Taxi, Space Channel 5: Part 2 and SEGA Bass Fishing. There’s currently no word on if the Sonic Adventure DX: Director’s Cut DLC will be included.

    The Dreamcast Collection will be available for Xbox 360, PC and PC Download on February 25th 2011 in Europe and February 22nd in North America, February 24th in Australia and February 25th in New Zealand. It seems PS3 owners will have to stick to the individual releases on PlayStation Network.

    The full press release sent out by SEGA is available below:

    SEGA® Europe Ltd. and SEGA® of America, Inc. today announced that a packaged compilation of classic titles from SEGA’s popular Dreamcast™ console will hit retail shelves on the Xbox 360® video game and entertainment system from Microsoft, and the PC. The Dreamcast Collection will be available on February 25th 2011 in Europe and February 22nd in North America, February 24th in Australia and February 25th in New Zealand.

    The Dreamcast Collection includes the fan favourites Sonic Adventure™, Crazy Taxi™, SEGA Bass Fishing™ and Space Channel 5™: Part 2. Players will get to enjoy four very different Dreamcast experiences, from hopping behind the steering wheel of Crazy Taxi, to taking things a little slower by luring in their fish before catching them hook, line and sinker with SEGA Bass Fishing. Alternatively, take over as intergalactic news reporter Ulala in Space Channel 5: Part 2 and dance your way past the evil Rhythm Rogues, or make it all about speed in Sonic’s first Dreamcast outing, Sonic Adventure!

    SEGA’s Dreamcast Collection features enhanced graphics for both platforms versions, providing an even more engaging experience. In addition to this, achievements and online leader boards will be available for each game providing a competitive edge and allowing players to prove their skills!

    “The Dreamcast console is still remembered as a pioneering console for online gaming,” commented Gary Knight, VP of Marketing at SEGA of America and SEGA Europe “We are delighted to be able to offer to our large community of dedicated fans a collection such as Dreamcast Collection for them to enjoy old favourites on this generation of consoles”.

    Dreamcast Collection will be available in Europe in February 2011 for Xbox 360® video game and entertainment system from Microsoft, PC and PC digital download.

    Source: iTWire

    Will you be picking up this collection? Let us know in the comments.

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    Crush 40 Fan Club Interview Vocalist Ted Poley

    Angie at Crush40-fanclub.de had a chance to catch up with Sonic music legend and Danger Danger vocalist Ted Poley to interview him on his work past and present, as well as his collaboration work with Jun Senoue on tracks such as “Escape from the City” from Sonic Adventure 2 and “We Can” from Sonic Heroes.

    Watch the whole interview over on the Crush 40 Fan Club Website. Oh, and do check out Ted Poley’s site too!

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    Sonic the Hedgehog Soundtrack CDs: Spotting the Bootlegs

    [youtube]http://www.youtube.com/watch?v=PTYolzBt2es[/youtube]

    It’s become a real pain in the old Butnik over the past few years with the Sonic the Hedgehog music market becoming flooded with bootleg CDs, and it’s really sad to see so many fans blowing their hard-earned dosh on CDs that aren’t the genuine article. Anyway, I’ve put together a brief youtube video pointing out some handy hints and tips that you can follow to identify the official CD releases and avoid picking up a bootleg!

    If you guys have any questions, feel free to throw them out in the comments – we’ll do our best to answer them!

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    SEGA Cutting Sonic 4 & Sonic Adventure Prices in PSN Sale

    UPDATE: SEGA of America has announced that the U.S. PS Store will also see discounts. Check the list below for items and prices. /UPDATE END

    Sony’s PlayStation Store Team has announced this week’s European PlayStation Store update two days early, and in it we can see all sorts of festive goodies from not only Sony, but a variety of third-party publishers, including SEGA. Sonic fans who haven’t yet bought Sonic the Hedgehog 4: Episode 1, Sonic Adventure or its Sonic Adventure DX Add-On Pack are in for a treat, because SEGA will be dropping the price of all three items.

    Here’s a full list of content SEGA are discounting and their upcoming prices –
    EU and U.S.:

    * Sonic the Hedgehog 4: Episode One(was – £9.99/€12.99/$14.99 now – £5.49/€6.99/$9.99)
    * Sonic Adventure (was – £6.29/€7.99/$10 now – £3.19/€3.99/$5)
    * Sonic Adventure DX Add-on Pack (was – £3.19/€3.99/$4.99 now – £1.19/€1.49/$1.99)
    * After Burner: Climax (was – £7.99/€9.99/$9.99 now – £3.99/€4.99/$4.99)
    * Valkyria Chronicles 2 (PSP) (was – £27.99/€34.99/$39.99 now – £13.99/€17.99/$15.99)
    * Phantasy Star Portable 2 (PSP) (was – £19.99/€34.99/$39.99 now – £13.99/€17.99/$15.99)

    U.S. only:

    Gunstar Heroes (PS3) (was – $4.99 now – $2.99)
    SEGA Genesis Collection (PSP) (was – $15.99 now – $9.99)
    Iron Man 2 (PSP) (was – $19.99 now – $15.99)

    These discounts will only be available during Sony’s Christmas sale, which runs from December 22nd until January 5th, so grab them while they’re there.

    Sources: EU PlayStation Blog
    SEGA of America Blog

    Will you be taking advantage of these great offers? Let us know in the comments.

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    Sonic Adventure DX DLC Pack Now On EU PS Store

    [youtube]http://www.youtube.com/watch?v=Oz4DMVHiA1Y[/youtube]

    SEGA Europe has today released the Sonic Adventure DX: Director’s Cut downloadable content pack on the European PlayStation Store. EU PS3 owners of Sonic Adventure can now now upgrade the game with 60 missions and playable Metal Sonic character for (£3.19/€3.99). Be warned though, you need to collect all of the 130 emblems in the game before you can play as Metal Sonic. To see Sonic’s robotic rival in action, check out the above video of him in action on the Gamecube/PC version of the game, courtesy of YouTube user burgerkingJ.

    Source: EU PlayStation Blog

    Will you be downloading the pack? Let us know in the comments.

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    Sonic Adventure Now Available On EU & U.S. PSN

    A week after the Xbox Live release, Dreamcast classic Sonic Adventure is now available to purchase and download on the PS3’s PlayStation Store, for £6.29/€7.99/$9.99 and weighs in at 1.52 GB. It was made available yesterday in the U.S. and just minutes ago in Europe. If you’re in the U.S. and you’re after more content for the game, a DLC pack that upgrades the game to Sonic Adventure DX: Director’s Cut with extra missions and Metal Sonic character (after obtaining 130 emblems) is available for $4.99 and weighs in at 173 MB. Europe will have to wait until at least possibly next week for the DX DLC pack, according to Sony Europe’s Mike Kebby at the EU PlayStation Blog.

    > It looks like the Sonic Adventure DX Upgrade is out next week, though don’t hold me to this just yet.

    Will you be downloading the game? Let us know in the comments.

    Full PS Store updates for this week:
    Europe
    U.S.

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    Perfect Chaos Appears Over England

    So while the re-release of Sonic Adventure on the Xbox Live Arcade has been generally slated by just about every online magazine going, it appears that one God of Chaos hasn’t been too impressed with these reviews, and has thus manifested to smite them.

    Young Callum S was out at sports practice today when he took this snap:

    Which is obviously…

    Sweet Tikal’s ghost!

    I think it’s too much of a coincidence for this to be anything else than Perfect Chaos himself. It’s time for mass hysteria, street riots, looting, pillaging and everything that generally comes with impending armageddon!

    Hopefully you’ll once again open your heart to a classic hedgehog title, and it’ll be be alright.

    Thanks to Callum for theis awesome photo!

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    [UPDATE]DLC and More Revealed For Sonic Adventure XBLA/PSN

    UPDATE: I’ve been informed by fellow staff member nuckles87, that the DLC pack is already available on Xbox Live Marketplace and I too can confirm it is available. Edward@Sega officially confirms this on the SEGA of America blog, along with some details:

    Final piece of news: there is also a DLC pack available for the game — if you wish, you can download it and convert this original Dreamcast version of Sonic Adventure into the “Director’s Cut” version, Sonic Adventure DX! Sonic Adventure DX was the enhanced version released on the Nintendo GameCube, and includes 60 additional missions as well as Metal Sonic as a playable character.

    /UPDATE END

    SEGA Japan has confirmed today that Sonic Adventure‘s Xbox Live Arcade and PlayStation Network ports will be released there September 29th. Not only that, downloadable content will be simultaneously available, that when purchased will upgrade the game to Sonic Adventure DX: Director’s Cut. This extra content will be priced at ¥500 (about £3.74) on PSN and 400 Microsoft Points on Xbox Live. No word on whether the rest of the world will see this content on the same date or not.

    SEGA also revealed the Xbox 360 version will support Avatar Awards and the PS3 version will support Home Rewards, but the company hasn’t revealed what those Awards and Rewards actually are. With the Xbox 360 version out in the U.S. and Europe today, we’ll likely see the Avatar Awards revealed soon.

    What Avatar Awards and Home Rewards would you like to see? Let us know in the comments.

    Source: Andriasang

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    Sonic Adventure Out Now On XBLA, Hits PSN Sept 22nd

    [youtube]http://www.youtube.com/watch?v=In2YfrjRvIw&feature=player_embedded[/youtube]

    UPDATE: SEGA Europe has issued a press release and a launch trailer for the game at the Sonic City Blognik. /UPDATE END

    Sonic Adventure‘s downloadable re-release is now available to Xbox 360 owners from the Xbox Live Marketplace, but in an update on Twitter, SEGA has stated that the PS3 version won’t be hitting the PlayStation Store until next week on September 22nd. A SEGA staff member had previously stated a 15th September release for both versions, so we assume some wires got crossed.

    The game is priced at 800 Microsoft Points and weighs in at 1.49GB. If you would like to give it a try before you hand over your points, a trial is also available to download and 10 new screenshots are available to view in the Marketplace too. The game supports online leaderboards and downloadable content, which leaks of the game revealed will be features from Sonic Adventure: DX.

    Will you be downloading the game? Let us know in the comments.

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    IGN & 1UP Review Sonic Adventure XBLA/PSN

    Gaming media giants, IGN and 1UP have given their opinions on the downloadable port of Sonic Adventure that is due to hit Xbox Live Arcade and PlayStation Network today. It appears both of reviewers didn’t have a lot of fun with the game, just look at the scores, IGN’s Arthur Gies gives the game a 3.5/10 and 1UP’s Ray Barnholt a D.

    Why such a low score and a low-grade? Both put an emphasis on complaints about poor controls, a bad camera, outdated graphics and sections that don’t require any player input. IGN’s Gies goes so far as to say the game borders on unplayable:

    The game was so fast, in fact, that you probably didn’t even realize how broken it actually is. Sonic Adventure is so fundamentally flawed that it borders on unplayable – the sections that move the fastest, that work most, that are even slightly interesting, require the least input from the player. In fact, in many of these sections, input from the player will result in death or catastrophe, and there’s really no way to know which until you either fly through not completely sure what happened or die, also not completely sure what happened.

    1UP’s Barnholt also seems very frustrated and think the developers should have implemented some improvements to the game:

    But the thing is, Sonic Adventure DX wasn’t all that improved over the original version, so all of the questionable physics and maddening controls are still here; not once re-evaluated, not even thought to be improved. If you remember getting Sonic caught on loop-the-loops or practically begging Amy to jump a little higher over one little ledge, you’ll experience all of it in the same spots. If levels like the Sky Deck drove you insane with its narrow walkways that were so easy to fall from, prepare to go crazy again. And while the game was already somewhat touchy, it also feels like it wasn’t even tuned for the Xbox 360 controller and its analog sticks. Listen carefully and you can hear the shattering of rose-tinted lenses.

    For the full reviews, head over to IGN and 1UP.

    Do you agree with IGN and 1UP’s opinion’s? Do you plan on downloading the game today? Let us know in the comments.

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    Sonic Adventure PSN Release Date Revealed

    According to a post made on SEGA’s Twitter account on Friday during a giveaway event, the PS3 version of Sonic Adventure will be hitting PlayStation Network the same day as the Xbox 360 version, which was announced a couple of weeks ago to be available for download from September 15th on Xbox Live Marketplace.

    The post reads:

    We are all out of shirts! Congrats to @evilslash13 and all our winners today! Reminder – Sonic Adventure on PSN / XBLA on 9/15/10!

    Will you be downloading this Dreamcast classic? Let us know in the comments.

    Source: SEGA’s Twitter

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    SEGA Updates Tokyo Game Show Line-up

    Those disappointed with SEGA’s earlier line-up for this years Tokyo Game Show will be glad to hear they have updated it with more titles, and its good news for Sonic fans. On top of already announced Sonic Colours (both Wii and DS), Sonic the Hedgehog 4: Episode 1, Sonic Free Riders and Sonic Adventure (XBLA) will now be available on the show floor. Other SEGA titles added include Crazy Taxi (XBLA) and Virtua Tennis 4 (PS3).

    The full line-up is below:
    PS3:
    Vanquish
    Sonic the Hedgehog 4: Episode 1 (PSN)
    Virtua Tennis 4

    PSP:
    Phantasy Star Portable 2 Infinity
    Black Panther Yakuza New Chapter
    Shining Hearts
    K-On After School Live

    Wii:
    Sonic Colours
    Sonic the Hedgehog 4: Episode 1 (WiiWare)

    DS:
    Sonic Colours

    Xbox 360:
    Vanquish
    Virtual-On Force 360
    Sonic Free Riders (Kinect)
    Sonic Adventure (XBLA)
    Crazy Taxi (XBLA)

    The Tokyo game Show will be open between September 16th and 17th for press and September 18th and 19th to the public.

    Source:
    SEGA-Mag

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    Sonic Adventure Priced & Dated For Xbox Live Marketplace

    UPDATE: SEGA of America have backed this news up with a new blog entry, which contains 8 new screenshots that you can check out at the bottom of this article. /UPDATE END

    Microsoft’s ‘Major Nelson’ has today revealed, via his blog, the Xbox Live Marketplace releases for the month ahead, which includes Sonic Adventure for the Xbox Live Arcade. The Dreamcast classic will be available to Xbox 360 owners on September 15th, priced at 800 Microsoft Points. There’s no word elsewhere from Sony or SEGA about the PS3 version, but we’ll let you know when we hear something.

    For more information about Sonic Adventure on Xbox Live Arcade and PlayStation Network, check out the games product page at SEGA’s website.

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    Sonic Adventure XBLA/PSN will not have widescreen, or the Game Gear games

    Well, like I promised you guys, I hunted down the person in charge of the Sonic Adventure booth, and asked him a few questions. Here are the details.

    Sonic Adventure will not have widescreen OR the Game Gear games. He was not able to tell me what the DLC will be.

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    E3 2010 Preview: Sonic Adventure XBLA

    Really, what is there to say about Sonic Adventure? A lot of people love it. Some people hate it. A lot of people seem to forget just how good it was and call it crappy because a successor released in 2006 was utter tripe. This game will hopefully remind them of just how good the original was.

    But, more than that, this game has actually made some technical improvements over the original as well. The game itself feels a bit tighter; it’s more difficult to get caught on environments, and I have yet to fall through the floor. The overall collision detection is noticeably better, and I was only able to push myself through one of the white picket fences once. That isn’t to say the game’s collision detection is completely FLAWLESS, of course, but the bugs remaining at this point don’t seem so consequential. I’m not even able to take my short cut near the end of the level, where I shoot myself up the white ramp, move over to the right, and fling myself over to the next island. The frame no longer misses a beat either. I threw myself at enemies a couple times when I was loaded with rings, and the frame rate remained smooth, unlike in past incarnations of the game, where it would often stutter.

    Yes, this whale still hates blue hedgehogs with a passion!

    The game’s visuals have also seen a noticeable HD upgrade. The colors are more vibrant then they were before, and the Sonic model definitely looks like it has more polys then it does in the Gamecube version.

    Overall, SA plays like the original, with minor improvements. I (stupidly) forgot to ask about wide screen, but that’s something I’ll rectify tomorrow. I don’t really think this is worth the purchase for anyone who has already experienced, at least from what I’ve seen.  The changes are there, but aside from the minor HD upgrades, they may be hard to notice. We’ll see if there is anything about this game that’ll make it worth a repurchase when it comes out later this year.

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    Sonic Adventure Officially Announced for XBLA and PSN With Enhancements

    Well, if the leaked Sony documents, various ratings from the different ratings boards, and leaked photos from Xbox Live’s BETA service weren’t proof enough, SEGA has finally announced that Sonic Adventure, along with Crazy Taxi, will be coming to Xbox Live and PSN. These games will be the first in a slew of Dreamcast games that will be hitting the service in the future. Continue reading Sonic Adventure Officially Announced for XBLA and PSN With Enhancements

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    Sonic Adventure and SADX rated for 360, PS3, and PC by ESRB

    Well, we’ve seen Sonic Adventure rated by South Korea, and Australia’s OFLC…but now we’ve finally got a confirmation from America’s ESRB.

    Interesting thing to note here: both Sonic Adventure AND Sonic Adventure DX have been rated, individually. Perhaps both versions will be available in some way? Hopefully, we’ll find out at E3.

    Source: SegaBITS

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    The Sonic Stadium Soundtrack Squad Review: Crush 40 – The Works


    Jun Senoue – The Works
    by T-Bird

    Released last November, “The Works” is as much a collection of Senoue’s best pieces , as it is a real celebration of some of the masterful work Jun has produced not only during his long reign working for SEGA, but with his many unique side-projects as well. What really puts this compilation on a pedestal over the similar releases last year (True Colours, Best of C40) was the quantity of material that wa previously unheard of on western shores. I think the first thing that becomes apparent with this album is the incredible range of talent Senoue has worked with over the years. I’m sure many would kill to have worked with the likes of Eric Martin (of Mr. Big) and Ted Poley (Danger Danger), as well as to have produced some memorable power anthems of this calibre in the process.

    The album blasts off with three such fine examples including “American Dream”, “Sons of Angels” and “Batter Up!” which ooze that definitive Senoue guitar, thunderously supported in vocals by Martin. Again the frustrating matter for me regarding these these tracks is that  (particularly with the tracks taken from the Japanese Baseball  title Pro Team Yakyu wo Tsukuro! 2) there are more of these tracks out there that have not yet made it to print on any CD. As well as these examples of collaborative work, the album plays host to a selection of acoustic and instrumental pieces. What is most notable here particularly during the absence of guitar-heavy tunes is the sheer diversity of what Senoue can produce – from the gorgeously plinky-plonk piano piece in “Afternoon Tea”, to the ambience of “Dusk of the stadium”.

    Although I don’t particularly judge this to be a negative, the album does not contain a large number of Sonic related tracks. Personally, this is refreshing considering the hardened music collector would find this simply a repetition of material they have heard time and again. Even in this case however, those tracks we have come to know and love have been totally revamped and reworked. “After the Adventure”, as the name insinuates is a reworking of material from Sonic Adventure, the emphasis here being the Station Square theme composed a-la 70’s lounge stylee. Not only this, “Cheerleaders A-Go-Go” mashes up Space Channel 5’s theme with the likes of “Open Your Heart” and (again as the name suggests) “Skydeck A-Go-Go” from Sonic Adventure to create an incandescent harmony of favourites.  If you were lucky enough to pick up the JXJ album a few years back, you’ll recognise “Where I want to be” , with Junko’s vocals replaced by Sweetnam. I must admit this is the only track I remain polarised on, as I think the English lyrics sound more forced than their Japanese counterparts.

    There seems to be no loss of steam as you plough through the track listing, with the up-tempo Daytona USA and SEGA Rally tracks keeping the pace all the way through to the end, before ending on “My Own Destiny”, a beautiful mid-paced , ambling-lead finisher.

    In my opinion this collection blows the winter 2009 competition out of the water, speaking purely from the standpoint of someone who has heard a lot of Senoue’s previous work. If you desire something more Sonic-filled, I’d suggest you might be better off going for a Sonic soundtrack, but if you’re half the Senoue fan I am, you’ll find it very hard to fault this near-perfect array of tunes. One can only hope there is more of this to come… [9]

    EXTATICUS
    From the AC/DC-influenced guitar licks of the stylish rock version of “The Star Spangled Banner” to the serene and sublime solos of “My Own Destiny”, The Works is yet another classy compilation from SEGA’s favourite – hell, everyone’s favourite – axe-wielding guitar god, Jun Senoue. Featuring a massive spectrum of styles and sounds, this awesome album will have even the most ardent and experienced rock fanatic slavering and salivating over its powerful melodies and captivating riffs; it truly is a wonderful display of what real rock should sound like, and is also a prime example of why the guitar (however non-mainstream it may be) remains a force to be reckoned with.

    The Works is another work of genius from this guitar prodigy, and should be regarded as one of the best (if not THE best) SEGA-related compilations ever to have been produced. It’s a magnificent mix of styles and emotions and creates a first-rate blend of both calm and adrenaline-fuelled rock, whilst managing to retain all of its freshness and originality throughout the entirety of its highly enjoyable duration. Make no mistake: this is Japanese guitar-based music at its absolute finest; bereft of nigh-on nothing and filled to the absolute brim with truly timeless classics, The Works is an exceptionally excellent compilation that just “works” – it’s work that Jun should be well and truly proud of. Aside from the marginal (and, indeed, ignorable) low-point, The Works is – to be as blunt as possible – perfect. What else is there left to say? [10]

    Thumbs Up!: The nigh-on orgasmic guitar solos in Dreams of an Absolution; as Admiral Ackbar would have said it: “Your ears can’t repel guitar-power of THAT magnitude!”
    Thumbs Down: Hearing Where I Want to Be, and truly wanting to be somewhere else. God only knows what was going on in Senoue-San’s head when he ousted Junko Noda and replaced her with a sickly-sweet-sounding Miley Cyrus clone…
    Killer Track: Open Your Heart

    BLITZCHRIS
    Jun Senoue. No matter how you pronounce his name, you have to respect all that he has done for Sonic. His latest solo album features some of that Sonic you love, but would be more accurately described as a pallet of his work over the years. From sports games (J League Pro Soccer) to driving simulators (Daytona USA), you’re likely to find a song on the disc from a genre close to your heart. Being a Sonic remix lover, “Cheerleaders A-Go-Go” and “After The Adventure” do stand out as two of my favourite tracks. The first is a remix of Space Channel 5 with the “Live & Learn” riff, which strangely grows on you, while “After The Adventure” is a relaxing, more acoustic sounding rendition of “It Doesn’t Matter”. The JS vs LB remix of “Dreams of an Absolution” is there too if you haven’t heard it on any of the other Sonic albums it was released on. Not being very familiar with the rest of the games, I found “Soul on Desert” to be the most exciting track on the album; it really does have a desert racing feel to it that is hard too describe.

    I’ll agree it is not the dream album for every sonic fan, and probably not what most fans were expecting. It is however a solid album full of juicy guitar goodness, and any fans of Jun will enjoy it. The tracks do grow on you, so before you criticise, give the album a shot. Lastly – Jun, if you’re listening, we NEED an instrumental of Cheerleaders! [8]

    Thumbs Up!: The first time listening to “Cheerleaders A-Go-Go” and wondering if I was going mental. Then squealing like a little girl when I realised the riff was intentional!
    Thumbs Down:
    I would have loved more representation from the Sonic franchise, you can never have enough remixes.
    Killer Track: Soul on Desert

    JEZMM:
    Similar to Crush 40’s recent compilation, I found myself phasing in and out of this because a good deal of the songs are very similar in style. However at the same time, despite this there were still certain songs that really jumped out at me and I loved from start to finish. “Lift You Up!”“Road to Win” really reminded me of some of the stuff he came up with for SA2; really energetic and uplifting (as the name suggests!). also grabbed me with its almost magical and nostalgic quality to it, another fantastic cheerful track with some lovely piano work too. As another bonus to Sonic fans, there are neat lounge remixes of Station Square and It Doesn’t Matter within “After The Adventure”, and the surreal “Cheerleaders A-Go-Go” features a few sneaks of memorable Sonic tunes. I also found myself loving the short acoustic guitar instrumentals of “Afternoon Tea” and “British Rain”, and “My Own Destiny” was a brilliant ending.

    Overall this is a fantastic album – there are just a few tracks I found so similar in vibe, a couple could have been cut for a more concise listening experience. Having said that, if you’re not familiar with where the songs came from, reaching track 11 and suddenly realising “hang on… the last 6 tracks were ALL about baseball” is certainly a unique experience to get from an album. [7]

    Thumbs Up:
    The fantastic selection that really shows off Jun’s versatility – from his classic rock stylings to relaxing acoustic and catchy techno mixes.
    Thumbs Down: Track order can be a little uninspiring as an overall album experience, with many similar songs grouped together too.
    Favourite Track: Lift You Up!/Road To Win (I can’t choose!)


    A fantastic collection of pieces, including some wonderful reworkings of old classics and huge selection of new and unheard material. Don’t be put off by the lack of Sonic tunes if you are a Senoue fan!

    The Works is still available for purchase from play-asia, and CD-Japan.

    Got your own opinions on the album? Think we’ve got it all wrong? Let us know in the comments!

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    Sonic Adventure Coming To Xbox Live Arcade?

    SEGA fan site SEGAOnline has got a photo of a Sonic Adventure listing on the Xbox 360’s Xbox Live Arcade, most likely from the developers/testers network. Continue reading Sonic Adventure Coming To Xbox Live Arcade?

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    The Top 10 Sonic Games Of The 2000’s

    2009’s almost out. That means we’ve enjoyed a whole decade of Sonic the Hedgehog goodness in the last ten years, from 2000’s Sonic Shuffle (for Americans, we didn’t get it until the year after, damn SEGA) to 2009’s Mario and Sonic at the Olympic Winter Games. So, rather than just round up the games of the year, The Sonic Stadium crew have taken to list their Top 10 Sonic games of the decade!

    This is how we’ve done it. A bunch of TSS Staffers wrote over their unique Top 10 (which will be listed at the end of this article). Along with it, a short paragraph as to why they ranked each game the way they did. When bunching all of these lists together, we formed an average by giving points to each game’s placement on each staffer’s countdown (so a #1 position would get 10 points, and a game in 10th place would get 1 point). Add all the points up, and we have our own, not-so-scientific average. What game will get TSS’ #1 Sonic Game of the Decade? Read on, dear reader… Continue reading The Top 10 Sonic Games Of The 2000’s

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    SEGA’s guide to destroying rare Sonic merchandise: Part one

    While on my own merch expedition through the darkest depths of the interwebs, I stumbled across these rare jewels of advertisement from the Sonic Adventure era. I cry at the thought that these plushes were thrown out of planes and down waterfalls, even if the dialogue is hillarious.

    [youtube]http://www.youtube.com/watch?v=ch93SSm2r9Y[/youtube]

    It’s true what they say you know…every time you feed a rare plush to a crocodile, a Sonic merch collector drops dead…

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    9/9/09: What Sonic Adventure Still Means To Us

    01

    Ten years ago, Sega made their last stand in the gaming hardware market and launched the Dreamcast to a furore of positive media and rabid impulse sales. Released day and date with the console was the big comeback of the company’s blue, cool mascot – a game that was the last true product of the Sonic Team Old Guard. Sonic Adventure’s release on 9/9/99 was important, not only to sustain any sort of success for the Dreamcast, but because of the positive revitalisation of the franchise that it introduced too. Even today, it remains the best example of a Sonic the Hedgehog game in a true 3D space.

    In terms of storyline, it was the perfect balance between the somewhat non-committal plotlines of the original Mega Drive classics and cutscene-heavy stories that slowly plagued the Sonic game series after SA1’s release. There were plenty of scenes to sit through, yeah, but they were largely inoffensive affairs. An event happens, Sonic goes to investigate, turns out Eggman/Robotnik’s behind it all, get the Chaos Emeralds before he does. That’s about the depth of Sonic Adventure, and that’s how deep it really should be. Keep the fight to a continuous struggle between a wannabe dictator bent on polluting the world and a small group of larger-than-life woodland creatures.

    pre_004Of course, there’s the history of the Echidna race and the origins of Chaos that start to drag on after a while, but the game’s design and approach was charming enough to let you sit through it. Many Sonic titles since have taken the story-based play too heavily, throwing a cutscene after every stage, boss or event that follows almost the exact same traits of SA1. Right down to the ‘ultimate doomsday monster’ in the Final chapter that threatens the world beyond Robotnik. Even Sonic Unleashed, which had a relatively light-hearted approach, chose to bog the player down in tedious scenes and pointless dialogue.

    So Sonic Adventure stands the test of time in terms of storyline, but what about design? The truth is, the blue hog’s first outing on the 128-bit console stands to be the most creative in the last ten years. Iconic level themes were reborn into 3D, with colours and graphical effects that really made you feel you were inside a Sonic the Hedgehog game. Emerald Coast gave us luscious sandy beaches, bright blue seas and fantastic loops to play around in. Windy Valley’s final segment was a fabulous rush of speed, wherein gliding around twisty corners and bends felt so natural on the Dreamcast’s analogue stick. Final Egg is still one of the best examples of a final zone yet, 3D or otherwise, and nothing needs to be said about how awesome Twinkle Park and Speed Highway are.

    It was the eclectic mix of fabulous imaginative architecture, bounding robotic animals (alas, Sonic Adventure was the last Sonic title to have true ‘badniks’ that were both unique and relevant to their respective environment) and excellent level design that truly made Sonic Adventure a step ahead of the platforming game when it was released in 1999. And today, the feel of these levels more than rival anything played on a Sonic game since.

    The design of the Action Stages were in fact rather clever – rather than giving players a true sense of freedom with branching pathways and different routes, SA1 was more linear than gamers realised. What Sonic Team did instead was become more aware of the space being given to users; many stages looped around themselves or had you double-backing (despite you technically always heading forwards to your goal), several optional platforms around the same area would make themselves available if you were going fast enough or achieving a certain condition (such as running up the building walls in Speed Highway), and a lot of platform negotiation was required besides your speed.

    pre_007In fact, this last point is perhaps one of the key elements to Sonic Adventure’s success. Sonic the Hedgehog, as a character and in his nature, is exceptionally fast. Too fast, naturally, for the player to handle. Sonic Unleashed was proof of this. But as a game concept from a developer’s point of view, Sonic the Hedgehog has always been a physics based platformer. Speed is but a symptom of the ‘rolling ball’ physics, not an overriding factor. Sonic Team understood this, all the way until Sonic Adventure where it was perhaps the last game in the franchise to focus just as much as platforming and inertia as it was about going hella fast.

    Wrapping up the package for eager Sonic fans on the 9th September was the awesome score, headed by Jun Senoue and featuring jazz rock, slap bass and a hearty amount of keyboard synth pop. Hearing all of the instruments come together to produce a sound as endearing as “Windy and Ripply” brings a sense of contentment when playing the game, and that’s not to mention the sheer heart-filling sensation you get when you listen to these tracks on their own with headphones on. Soaking in the audio masterpieces made in this game is a truly great thing to experience.

    So many other things helped make Sonic Adventure the fantastic game that it still is today, like online challenges, Chao raising (which, despite it being a bit more rudimentary, felt a lot more approachable and less pressured than in Sonic Adventure 2) and optional challenges. About the only black spot you could probably put against the game was the required completion of all characters to truly unlock the final story, and the fact that the story progression allowed itself to be replicated in future Sonic games ad nauseum (but that’s more down to Sonic Team’s lack of ideas since 2002 rather than a bad mark against SA1 itself).

    With the Dreamcast’s North American 10th Anniversary taking place today, consider this article as a love letter to the little white box that could, but ultimately didn’t. With a truckload of games that easily gave the Dreamcast its own unique identity (Shenmue, Jet Set Radio, Virtua Fighter), for Sonic fans it will always be Sonic Adventure that defined the console, from the starting blocks to the finish line. And with news today that Sega are going back to the 2D drawing board, it’s worth noting of Sonic Team’s troubles in creating a truly successful and engrossing Sonic title in a 3D space. All we have to say is, guys, you had it closest the very first time.

    Happy 10th Anniversary, Sega Dreamcast. Celebrate with us and break out that old copy of Sonic Adventure, and experience a fantastic run through Windy Valley with us all over again.

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    Movies, Music and… erm, Navigation Bars

    Right, I did a few things today, let’s try to remember what the heck I added… New movies have been added to the Movies Zone – they are the Sonic & Tails and Sonic Ride movies from Sonic Jam and the entire Director’s Commentary from Sonic Adventure DX director Takashi Iizuka. Split into 4 parts, mind. The Music Zone has had a brush up, with previously submitted MIDIs and a slightly new format now added to Sonic 1, Sonic 2 on both Mega Drive and Master SystemSonic 3 and Sonic & Knuckles.

    Also, the first step into listening to people’s suggestions as to improving this site navigation wise, I’m changing the navigation bar to it’s old format. This is the format where everything we had to offer on The Sonic Stadium would appear as a seperate link in a simple menu. Many people felt this was the best navigation bar and made the TSS design previous to this one the best ever made. So who am I to argue with that eh? Won’t be on every page for a while though, so just be patient. Also added three links just for the hell of it – the Donation page returns, as does the Banner Service, as mentioned in the last update. Finally, since it’s been ages since there’s been any word of it, and people are starting to ask the questions again, The Sonic Smash Cards information page returns.

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    Sonic Scansday Deluxe: Day 1

    Righty then. Wednesday. Sonic Scansday. Been missed a few times. So here we go – enjoy the huge deluge of scans we have for you this week. We have new boxart for SA2BattleSonic DX and Mega Collection, thanks to Rally the Cheetah. Then we have new Scanned Material for Sonic Heroes (8 pieces), Sonic DX (2 pieces) from Psychobob, and a music page on theSupersonic EP, a Sonic single that was released in the UK, with scans also by Psychobob.

    Finally today, the Sonic Sprites section had a few sheets added to it – expect the amount of sprite sheets to balloon over the next few days too. We have a dedicated sprite ripper – Dark Sonic – to help out with the creation of sprite sheets for new Sonic games, so expect some more Sonic Advance 3 sheets soon. As for the gaps, they will be filled very quickly. More scans to come tomorrow – including a whole TON of new Sonic Comic material, including scans from a very intruiging SEGA Manga that I acquired some time ago! Make sure you don’t miss it!

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    Sonic Adventure DX Ported to PC

    Many people have come to us on this, Mj2 and Very Crazy Penguin, but the first place for the news, as with many things TSS-wise, was reported on the Sonic Stadium Message Board.

    Sonic Adventure DX, a recent port of the original Sonic Adventure on Dreamcast, looks set to branch out on the PC as well as Nintendo GameCube. Here are some screens, courtest of GameOnline, a japanese gaming website:

    All the features from the GameCube version will be present, such as the Game Gear titles, and it being a PC title will probably be much cheaper than the GC outing, with early screens already showing graphics about 10 times better than the Nintendo ‘Cube effort. Looks like Sonic Team are trying this time. *shot*

    As always, we will keep a close eye on it, and a new game section will open up soon.

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    Sonic DX Sales Help SEGA Profit

    Below is from Planet Gamecube:

    It seems Sega is slowly lifting itself out of the gutter. Thursday Sega announced a profit of 1.89 billion yen, or 15.8 million dollars, and 42.4 billion yen ($353 million) in sales between April and June. Although it is hard for analysts to make projections on the rest of Sega’s year, as this is Sega’s first quarterly earnings report publicly released, it is safe to say any profit is good for the company, whose reports have historically been in the red. 

    Sega attributes this pleasant surprise to key titles such as Sonic Adventure DX: Director’s Cut, an updated GameCube port of the signature Dreamcast title, and the quirky Let’s Make a J-League Soccer Club 3 for the PS2, both of which sold above Sega’s expectations. Sega reports it is still on track to meet its goal of 7.5 billion yen ($1.6 billion) in profit by the end of March 2004.

    Looks like the ports are selling well, makes you think what the sales for Sonic Heroes will be…

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    TSS REVIEW: Sonic Adventure DX: Director’s Cut

    The game that has been praised by many Sonic fans as the better of two Sonic Adventures has been re-released on Nintendo GameCube. After SA2 Battle and Mega Collection (the only other two Sonic games on the console), this comes as no real surprise – Sonic Team is milking its mascot as much as they can by enticing Nintendo fans into the world of the blue blur. Continue reading TSS REVIEW: Sonic Adventure DX: Director’s Cut

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    Sonic Adventure DX Preview: Director’s eXtras

    We were kinda hoping that nothing big would go down while TSS was under, but a whole heap of new screens have been revealed over the past months, a release date has been set, and several new features have been added to what was Sonic’s biggest and best groundbreaking 3D game ever!

    Continue reading Sonic Adventure DX Preview: Director’s eXtras
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