Welcome to the Archive site of The Sonic Stadium (2008-2023)
Please note that this site is no longer being updated or maintained; as a result, there may be design issues, and links to images and other media may be broken. Links to posts may redirect you to the same article on the current Sonic Stadium website.
Unparalleled Canadian greatness! Jeffrey is a writer for TSS and Gamnesia, a pianist obsessed with video game music, and a recent university graduate majoring in Communications. Loves all things Sonic and Nintendo to a fault.
Issuing the first Global Challenge for Sonic Dash, SEGA and Hardlight Studios are giving players the chance to unlock Shadow as a playable character, but there’s a catch!
The challenge dares all players to collectively run the equivalent of 100 laps around the Earth in-game. If the 2.5 million mile target is reached by August 5th, participants will be rewarded with the ultimate life form as a playable character. All you need to do is boot up the game on your iOS device and run as far as possible.
It’s a team effort, so show those guys the real superpower of teamwork!
With the Global Challenge gone live earlier today, the current lap count is at 05 of 100.
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With the initial goal pitched for $6500, the total went for about triple, reaching $17778 in funds over the past month. With that much money raised, the Not Enough Rings Kickstarter has met the two stretchgoals Vera set forth – hardcover and blue page edges. Final design of the book can be viewed below.
The 355 Not Enough Rings backers who pledged a minimum of $25 will receive the book, cataloguing the entirety of the webcomic before it reaches its end online as well as bonus comics entailing the Sonic 3 Competition Stages, and a full PDF download of the series. Those who pledged more would obtain the Carnival Night barrel Time Over shirt, a signed copy of the book, the Upstage card game based on Vera and Bareham’s Bittersweet Candy Bowl webcomic, a framed Not Enough Rings strip of their choice, and a custom strip based on any Sonic stage.
Estimated delivery of the Kickstarter pledge rewards is set for September of this year.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Combining Tomoya Ohtani’s classicized take on Rooftop Run from Sonic Generations with Zedd and Foxes’s Clarity, XlovesMiku presents a Rooftop Clarity – a rather unique combination what with the bittersweet lyrics playing over a jaunty tune!
Perhaps, to those who tragically missed the SoS waves, maybe this Mash-Up Monday could be your remedy?
httpv://www.youtube.com/watch?v=bI3BCPJQuvY
…and I am not sorry for that pun. No refunds.
Got a mash-up of your own you’d want featured on TSS? Or have you found one that you believe deserves the spotlight? If your answer is yes to either question, send your submissions or findings our way via vizardjeffhog@sonicstadium.org.
Soundcloud, and Bandcamp submissions cannot be accepted at this point in time. Attached files will be ignored.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
You know that feeling when you’ve got a secret SO big, you’ve just got to tell somebody?
Well, our favourite robotics genius has just perfected his most brilliant evil plot yet! One so brilliant, it must be shared! Doctor Eggman now takes to the phone lines to announce his latest plan…
If you’ve got something you like to share for a Freak-Out Friday feature, be it something you made or something you found, email me at vizardjeffhog@sonicstadium.org!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
We know video game webcomics are a dime a dozen. Especially Sonic ones! But in all our years on the internet, we never came across the comic we wanted. No sprite recolors, no tribal Echidna warriors, definitely no werehogs — just a real comic retelling of the remarkable games we grew up playing.
~Veronica Vera
And the Not Enough Rings webcomic (which you can read at your own leisure), spoofing the Genesis saga from Green Hill all the way up to the Doomsday Zone, is nothing short of the latter.
Veronica Vera and Oliver Bareham, the duo behind the affectionate Sonic the Hedgehog parody webcomic, are hoping to bring their work into print form, with a Kickstarter page gone live since yesterday. Going for a minimum goal of $6,500, the Not Enough Rings Kickstarter has already reached $5,300, and is open for donations up until July 19th!
Supporters can nab themselves a copy of the 106-page comic for as little as $25, but shipping will cost extra for those outside of the United States. Extra rewards include a signed copy of the book, a TIME OVER t-shirt featuring the Carnival Night barrel, a framed strip from the comic of your choice, advance copies of the Upstage card game for Bittersweet Candy Bowl (the duo’s main project), and if you’re downright insane, a Not Enough Rings-esque strip of any stage of any Sonic game of your choosing!
The only stretch goal to this project is to cover the funds to upgrade the books themselves into hardcover copies, the goal itself being a now realistic $10,500. Perks of supporting this project also include reading the already completed webcomic before it’s been fully uploadedonline, as well as strips dedicated to the Sonic 3 Competition stages – BOOK EXCLUSIVE. Now THAT is a good deal.
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You know what I’m looking forward to the most in Sonic Lost World ? …well, besides the fact that Sonic and Eggman are teaming up?
The parkour-inspired gameplay! Going nuts over massive stages however you please! Running along walls, climbing up to new routes, that sorta thing! Just thinking of the endless possibilities forgive me in clearing a single level gets my mouth watering~!
So, how do you define parkour anyway…?
par·kour [pahr-koor, -kawr, -kohr] noun Internet sensation of 2004; art of moving from point A to point B as creatively as possible.
httpv://www.youtube.com/watch?v=prJdHUs6Qn8
So, technically, Sonic is doing parkour… as long as point A is delusion, and point B is the hospital.
Animated by MarkandFlops, audio from NBC’s The Office!
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Oh yeah, folks. It’s happening. That three-way collaboration between Sonic Radio, RadioSEGA, and our own SEGASonic:Radio, is happening this Sunday.
Hosted by Sonic Radio, the Sonic Fan Music Festival is gunning for its second year this 2013, right on June 23rd! Join us for a birthday bash to remember as we dedicate 12 straight hours of remix goodness to Sonic’s 22nd anniversary!
8:00 AM – 9:30 AM PDT – The Sonic R Show w/Sonic & Shadow Remix of Sonic Radio 11:00 AM – 12:30 PM EDT 4:00 PM – 5:30 PM UK
9:30 AM – 11:00 AM PDT – The Sonic Hour w/Dreadknux of SEGASonic:Radio 12:30 PM – 2:00 PM EDT 5:30 PM – 7:00 PM UK
11:00 AM – 12:00 PM PDT – ForeverSonic’s Random Hour w/ForeverSonic of RadioSEGA 2:00 PM – 3:00 PM EDT 7:00 PM – 8:00 PM UK
12:00 PM – 1:00 PM PDT – Radio Redux w/ArchAngelUK of RadioSEGA 3:00 PM – 4:00 PM EDT 8:00 PM – 9:00 PM UK
1:00 PM – 3:00 PM PDT – SEGA Mixer Drive w/Rexy of RadioSEGA 4:00 PM – 6:00 PM EDT 9:00 PM – 11:00 PM UK
3:00 PM – 4:00 PM PDT – Ultra Wave w/TallGuy-91 of RadioSEGA 6:00 PM – 7:00 PM EDT 11:00 PM – 12:00 AM UK
4:00 PM – 6:00 PM PDT – The Music Plant Zone w/VizardJeffhog of SEGASonic:Radio 7:00 PM – 9:00 PM EDT 12:00 AM – 2:00 AM UK
6:00 PM – 8:00 PM PDT – The Sonic R Countdown w/Sonic & Shadow Remix of Sonic Radio 9:00 PM – 11:00 PM EDT 2:00 AM – 4:00 AM UK
That being said, The Music Plant Zone and A/V Hijack won’t be airing on their regular timeslots this weekend (consult SS:R schedule here). The Music Plant Zone will be airing at the time written above this June 23rd on Sonic Radio; we’ll see if we can get a relay of the festival onto our stream, but just in case, tune in to Sonic Radio! Meanwhile, the upcoming A/V Hijack broadcast has been delayed to next Sunday.
If you have plans this Sunday, cancel them! …unless this is one of your plans this Sunday, don’t cancel that. Okay? Cool! Cool.
See you there!
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Following the release of the game a few days prior, the famed fan-made original soundtrack to LakeFeperd’s Sonic After the Sequel is now available to the open public!
Featuring the combined works of artists Falk, Funk Fiction, James Landino (KgZ), and Andy Tunstall (Ristar/Tunners) of Before the Sequel 2012, along with newcomers Mr Lange, DJ Max-E, and Li Xiao’an, the incredible seven-man album clocks in at a total of 76 tracks! Be warned though, this 3 and a half hour beast of sound does go for about 420MB.
To those who’ve played the fan game and/or stalked the artists on Soundcloud, what are your favourite tunes from the OST? Landino’s blood-pumping Breakfast Time for Horizon Heights’ boss? Falk’s jazztacular Tea With Ellie for Cyan City? Lange’s tropical Turquoise Paradise of Foliage Furnace with nods to the Sonic OVA? Funk Fiction’s club-worthy Rocks Like This for Technology Tree? Tunstall’s spine-chilling Ghosts With Guitars for Moon Mansion? DJ Max-E’s frosty Neon Paradise for Parhelion Peak (…wait, that one sounds familiar…)? Or even Li’s harrowing Eye of the Storm for the final showdown? The Special Stage themes with remixes to Sonic Drift 2, or even Sonic R? Cutscene music? Share your thoughts down below!
In any case, you can either download the complete OST from the game’s website, or listen to it all on the music’s official YouTube channel. This is definitely a soundtrack worth looking into!
Have a preview!
httpv://www.youtube.com/watch?v=1hN4RmhDSH0
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Need to vent the urge to play a new Sonic game, and yet can’t wait for Sonic Lost World? Here’s the perfect fan game to help ease that nagging feeling!
A follow-up to his previous efforts, Before the Sequel (linking Sonic 1 and Sonic 2) and the “Metronic” BtS: Aftermath, the project is meant to tie together the events of Sonic 2 and Sonic 3, filling the gap between the first fall of the Death Egg and the discovery of a downed Angel Island.
As Eggman tries to salvage his heavily damaged Death Egg after his last showdown with the Blue Blur, Sonic the Hedgehog and Miles “Tails” Prower continue to chase the evil and determined Doctor Robotnik, and begin their journey in the Horizon Heights Zone. With the duo hot on his trail, Eggman’s sights are set upon a floating island, far off in the distance…
Sonic After the Sequel holds a grand total of 10 Zones for you to explore, with the narrative leading Sonic and Tails through locales such as the sunny then rainy greenery of Horizon Heights, the sweet tooth incarnate Sugar Splash, the crowded and bustling Cyan City, the haunted and ghost-riddled Moon Mansion, the frozen tundra of Parhelion Peak, and the Storm Station high above the heavens.
Each Zone is broken down into 3 different Acts, followed by the Boss Act. By finding Star Rings scattered throughout the stages, you can also reach a hidden Special Act! Be warned though, these special Rings are pretty well hidden, and might require numerous playthroughs in order to locate them.
On the gameplay front, Sonic and Tails play no different than their 2D incarnations of the 90s. Sonic retains his ability to Strike Dash/Peel-Out by holding up and tapping the jump button repeatedly, Tails still flies, and the two Spin Dash.
However, there are a few twists to how you play as well. The Flame Shield returns in all its blazing glory; the Bubble Shield lets you both breathe underwater and double-jump, and there’s a shield that not only protects you from spike damage, but allows Sonic to drop straight down and retain his speed. If Kirby’s no stranger to you, then there are a couple of quirky yet amusing forms for you to toy with in Cyan City: Beam Sonic and Mirror Tails!
The game is split down between two modes; one is easy, the other harder but more rewarding. The easiest of the two is Story Mode, where you simply clear the complete game by going from Zone to Zone.
For the daring, Classic Mode plays much like the Genesis games. You’ll have to gather a certain amount of rings in order for a Warp Ring to spawn at the end of an Act, which then leads you to a Special Stage where you to chase after a Chaos Emerald. Collect all 7 and you unlock Super Sonic and the Good Ending! Each Special Stage bears a remixed tune, with variations of Sonic 2’s Special Stage, Radical Train’s The Chase of Sonic 2006, Hill Top Course from Sonic Drift 2… and the seventh one, well, you’ll have to reach it yourself to find out!
While LakeFeperd looked after the game’s development, the effort put into organizing the soundtrack was split between seven people! Returning from BtS’12 are Falk, Andy (Ristar/Tunners), Funk Fiction, and KgZ, with Mr Lange, DJ Max-E, and Xiao’an Li joining the fray.
I’m not gonna sugarcoat it: the game’s OST is beyond all levels of freaking amazing as each artist did an overall fantastic job at scoring After the Sequel. Keen eyed players will notice a nod towards the composers at the start of each Act, indicating which artists contributed the music for a particular stage. While the OST did hold back the game’s release significantly, it was SO worth the wait, believe you me!
The Sonic After the Sequel OST, however, is to be released separately, but it should be out by the week’s end. In that case, let’s see if we can get something like this going on again… EDIT 19/06/2013: The soundtrack is out!
So, Lake, now that you can prepare Sonic Chrono Adventurefor SAGE’13, what do you have to say about ATS now that it’s released?
httpv://www.youtube.com/watch?v=TesdgOUB5f4
“It’s out.
Enjoy.”
Aptly said!
Download the game through the button below, and share your thoughts in the comments! Be warned, it’s a hefty 150MB!
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Following our earlier report on the game’s release date, Nintendo & Sega have released the names of the mysterious Deadly Six.
Snagged by Barry the Nomad via SEGAbits, the names of the Lost World’s Deadly Six are as follows…
ZAVOK
ZAZZ
ZEENA
ZIK
ZOMOM
ZOR
Keep checking TSS as we’ll have a special report from the floor of E3 very soon.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
We’ve shut down for maintenance, we’ve sought some fresh blood, we’ve got ourselves a new crew, and we’ve worked pretty damn hard behind the scenes to prepare the best Sonic-themed radio experience.
Thus, at long last, we are ready. Maintenance time is finally over, because SEGASonic:Radio is returning for good this very week!
For starters, as some keen-eyed visitors of TSS have noticed, adding a certain word in the address bar led to a brand new page, where everything is all bright and green! To likely be added underneath the Media Tab, SS:R has gained its own mini-site, which includes the complete schedule, and stream, chatroom, Twitter and Facebook links. DJs will also soon be able to post updates via the front page when episodes of their recent shows are uploaded into the Archive. A few further surprises should roll out over the coming weeks, but I’ll keep mum on those in the meantime… though I could say that the site will become more SS:R friendly as updates go along~!
So, how big of a relaunch are we talking about? Well… SEGASonic:Radio now has a line-up of eight shows – yikes, that’s just about a show every single day! Two returning shows, one taken aboard, and five premieres on this very station! What do we got?
Shows in Season
groove.Rush – Blizooka and Kirbopher
Mondays at 5pm PDT, 8pm EDT; Tuesdays at 1am GMT Tumblr Blog
The Super Power Flower Hour – FTA and Smoovies
Tuesdays at 4pm PDT, 7pm EDT; Wednesdays at 12am GMT YouTube – iTunes
Insert Show with DJ EAR – DJ EAR
Wednesdays at 3pm PDT, 6pm EDT, 11pm GMT
Club Rouge – Shadsy
Thursdays at 5pm PDT, 8pm EDT; Fridays at 1am GMT
Turbo Drive Live – Turbo
Fridays at 12pm PDT, 3pm EDT, 8pm GMT Depository
The Kickass Kawaii Show with Edo – Edobean
Fridays at 2pm PDT, 5pm EDT, 10pm GMT
The Music Plant Zone – VizardJeffhog
Saturdays at 5pm PDT, 8pm EDT; Sundays at 1am GMT
With all of this said and done, the party resumes this Friday, June 14th. Tune in to Turbo on the ongoing Turbo Drive Live, followed by The Kickass Kawaii Show with Edo …with Edobean! From then on, the schedule rolls as slated above: yours truly on Saturday, Biafra on Sunday, Liz and Kirb on Monday, etc… and with E3 going on, we’ll all likely have lots to talk about! Be sure to tune in!
UPDATE:The Super Power Flower Hour might not be airing next Tuesday due to persisting computer difficulties on FTA’s end. Unless otherwise stated, there might not be a TSPFH broadcast until these troubles are sorted out. A warning from the guy himself!
UPDATE 2: I lost the ability to read a calendar properly. The 14th is what I meant!
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Hot off of IGN, an extensive amount of gameplay footage of Sonic Lost World has surfaced along with some additional information about the game. That’s right, footage as in both Wii U and 3DS versions got previewed!
For the Wii U edition, “Support Mode” will see to that a second player will assist in destroying badniks and obstacles via a “Radio Controlled Gadget” invented by Tails, utilized through the Wii Remote.
For the 3DS version, SLW has Dimps once again returning in the handheld version development and will feature level design different to that of its home console counterpart. In addition, up to four players can race against one another in Versus Mode both locally and online. Connectability to the Wii U game has also been hinted with players to be able to share items.
Catch the commentary video of the Wii U version between Aaron Webber of SEGA of America and Rich George of IGN first, then the three 3DS videos, for gameplay footage of Windy Hill and Desert Ruin!
httpv://www.youtube.com/watch?v=v7nweiUGh-g
httpv://www.youtube.com/watch?v=KYuTYACySCg
httpv://www.youtube.com/watch?v=koMru0MVkYw
httpv://www.youtube.com/watch?v=eLOvnAFC4OA
If you’re over at E3, be sure to try the demoes yourself!
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No sign of a release date just yet, though it appears that we already have a price point on both versions of Sonic Lost World! Hey, at least you’ll know what the damage to your wallet will be in advance, right?
Via Amazon, it appears that the Wii U version of Lost World is priced at $49,95USD, while the 3DS version of the parkour-centric title is to be sold for $39,95USD. Pretty fair prices, mind!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Right on schedule, the SEGA Blog has updated with more details concerning Sonic Lost World, and more on its new baddies.
Dr. Eggman has harnessed the power of six menacing creatures collectively known as the Deadly Six, but when the Deadly Six rise up against their master, Sonic has to unite with his arch nemesis in order to take on the new enemies head-on. Using his dynamic new parkour moves and improved Color Powers, Sonic must run, jump and race through a variety of ever-changing terrains in order to defeat the Deadly Six.
As confirmed by Hiroyuki Miyazaki, SEGA of America’s Chief Content Officer, Sonic Lost World‘s story tells of adversaries Sonic and Eggman indeed joining forces to defeat the new threat!
3DS box art and additional info about the game after the jump!
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Gentlemen, behold! A trio of flash animation shorts from members of the Sonic Paradox community via the ParadoxPowerPlays channel, featuring the bold, the illustrious, the great Dr. Robotnik!
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Outlines of the six new characters for Sonic Lost World have begun to pop up via the Japanese website, along with a tease via SEGA’s Twitter and Facebook of a reveal next Wednesday.
Six will rise from the Lost World. Are they friends or foes? Find out May 29th.
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To mark tomorrow’s release of Daft Punk’s Random Access Memories, here’s the Mash-Up Monday to suit the occasion!
SexualOmochao went and spliced together the French duo’s recently released hit single Get Lucky, a collaborative work featuring singer Pharrell Williams and guitarist Nile Rodgers, and Planet Wisp’s Act 3 iteration from Sonic Colours.
She’s up all night ’til the sun, I’m up all night to get some! She’s up all night for good fun, I’m up all night to get Wispy!
httpv://www.youtube.com/watch?v=Wki2wBqTmiM
Email me at vizardjeffhog@sonicstadium.org if you have a mash-up of your own to share or found one you’d like to see featured!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
A new Sonic game has been revealed! Well, not exactly new, but still!
Joining fellow Genesis favourites Super Hang-On and Space Harrier in Japan, the one, the only, and the original Sonic the Hedgehog is coming to its native Nintendo 3DS eShop on May 15th of this year!
To be released as a 3D Classic, Sonic 3DS features the ability to play the original game with three dimensional depth, customizable controls, and the ability to toggle between the Japanese and “Overseas” versions, and Mega Drive 1 and 2 sound formats, as reported on Sonic Retro. Like the upcoming Taxman/Stealth remastered iOS version, players are also given the option to play the game with or without the Spin Dash.
A price is set for 600¥, and there is no confirmation of a Western release at this time.
Special thanks to Wraith on the SSMB for the tip!
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You wanted one mash-up for Mash-Up Monday? Well, have 10!
Some of you might recall one Alien.Renegade, a musician who made a bit of a name for himself on TSS via both 2011 and 2012 music albums and various Mash-Up Mondays. He has since changed his name to Ample Renitence, and with the name change comes a juicy compilation of high quality mash-ups!
Coined Hedgehog Committee Part Two, the album features ten unique mash-ups of select Beastie Boys songs paired with various Sonic the Hedgehog tunes. We have featured some of these in the past (Intergalactic Cosmic Wall is another example), and with more mash-ups like Egg Emperor’s Sabotage, No Sleep till Red Hot Skull, and Ch-Check Metal Sonic Out, what are you doing reading about all of these delicious mash-ups here?
Head on over to the album’s page and give them all a listen, and if you like ’em, you know what they say: don’t delay! Download it today!
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Get it? Ages? Time travel? SEGA in reverse? …aw forget it, you’re no fun.
TEMPORAL DUALITY: A Sonic CD ReMix Album is set to release at some point this year, and will feature rearrangements of both American and Japanese soundtracks by some of OCRemix’s best! Fans of either Spencer Nilson’s score, or that of Naofumi Hataya and Masafumi Ogata, have every reason to look forward to this album once it hits online servers! Familiar OCR names such as Amphibious, Rexy (who contributed some excellent sounds to our last album), DiGi Valentine, and WillRock are taking part in this, so prepare your bodies! Do so in advance by checking out the preview!
httpv://www.youtube.com/watch?v=NA-NsQqCU80
Stoked? You should be. While you’re at it, don’t forget to nab previous OCRemix Sonic tribute albums – Hedgehog Heaven (Sonic 2), Project Chaos (Sonic 3 & Knuckles), and Sound of Speed (Sonic 1)!
Special thanks to TRiPPY for the tip!
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The most unexpected thing happened at the Metropolis Zone, and the victim? None other than CelestOrion, with the folks from Sonic Paradox’s ParadoxPowerPlays roaring at his expense.
httpv://www.youtube.com/watch?v=abY5jprIF3E
I couldn’t believe it either at first, but holy crap!
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What, another well made recreation via Source Filmmaker? Strange, isn’t it!
Here is a little something to tickle your nostalgia on this lovely Thursday morning! Dive back into the mellow that was 1998, back when the voices of Ryan Drummond, the young Corey Bringar, and the late Deem Bristow kicked off the Dreamcast era, as HypotheDragon recreates the initial confrontation between Sonic, Tails, and Eggman from Sonic Adventure for your viewing pleasure!
httpv://www.youtube.com/watch?v=Ta-1PfBZmjg
Wait, he animated this within two days!? No way, I can’t believe this!
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FTA and Smoovies are accompanied by Ian Flynn, the head writer for Archie Comics’ Sonic the Hedgehog and Mega Man franchises, and chat about the two series, some behind the scenes tidbits, as well as the ongoing crossover special, Worlds Collide!
It’s a whopping 1 hour and 45 minutes long, but it’s plenty fun and informative!
httpv://www.youtube.com/watch?v=Nh_g0IyVne0
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The vocals of Smash Mouth’s infamous All Star, notoriously known for its heavy usage in Dreamworks’ Shrek movie series, gets layered over the instrumental version of Escape from the City from Sonic Adventure 2.
I know, I know, but… just give it a listen, just one, then it will all be ogre.
httpv://www.youtube.com/watch?v=sa0Q5OwnVuQ
Check yourself before you shrek yourself.
Found a unique mash-up out there on the web? Or do you have a mash-up of your own you’d like to see on the front page? If yes to either question, then submit your findings over to vizardjeffhog@sonicstadium.org!
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As many of you might recall, SEGASonic:Radio has not received a whole lot of tender love and care these days. Following the preview for the Sonic Stadium Music Album 2011 last year, SS:R purportedly shut down for much needed renovations. During this downtime, two shows loyally kept on airing – Biafra Republic’s A/V Hijack, and Turbo’s Turbo Drive Live.
Numerous attempts and plans have been conceptualized to relaunch the station, but unfortunately, nothing has quite taken off at 100%. With the former Station Manager, BlitzChris, becoming more and more occupied with life offline (and make no mistake, this is ALWAYS a priority), SS:R had a difficult time retaining relevance within the community. And as time dragged on, things were getting worse.
Sooooooo tl;dr, Dreadknux (who owns both TSS and SS:R) and BlitzChris were at their end of their rope, so they both invested in SS:R Revival Plan C and hoped for the best! That was a joke.
So, as the new Station Manager, I would like to say, on behalf of everyone aboard SEGASonic:Radio: thank you. Thank you for putting up with our collective absence as a station, and a big thanks to all who took the time to audition for spots as SS:R DJs. Your concern for this station’s wellbeing means a whole lot to us, and we are thankful to have received your pitches! The enthusiasm throughout the last three weeks was just about palpable!
Unfortunately, it is as we said when we first put up the notice. While many have indeed entered, only a select few have succeeded. We have received numerous entries, but those that have been picked out have been chosen based on the criteria we have listed in the notice: their pitches were fun, bearable, enjoyable, entertaining, interesting, professional, and most of all, unique. The candidates were chosen based on these qualities, and these qualities alone, so if you have any qualms against us for not having chosen your show, then all I can do is apologize.
Everyone gave it all they got, so to those who’ve passed, I congratulate you in advance and look forward to working with you! To those who did not, you’ve indeed tried, but I regret to inform you that you hadn’t passed – however, though you hadn’t made the cut, we won’t cut contact with you just yet, so keep your eyes on your inboxes in the near future.
Now then! I’ve talked and rambled long enough. I’m pretty sure everyone’s getting antsy (or shaking their computer screens while shouting “GET ON WITH IT”), so enough stalling from me! Without further ado, I think it’s about time to unveil who the three new show candidates are. Shall we?
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
It’s been a long rough road, but it’s finally here! The Sonic Stadium is proud to present the sequel to last year’s album, and the second of a budding line of community releases – The Sonic Stadium Music Adventure 2012!
Even with a whopping nine month development period, I once again severely underestimated the creative ability of the TSS community. We had gone from last year’s 45 tracks and 19 artists to an uncontainable explosion of participation! I expected new records, but by this much? Never!
Spanning across 10 Acts, this leviathan of an album contains 143 songs, with an estimate 8 hours worth of music. A large cast of musicians and artists have each taken it upon themselves to redefine the Sonic music experience, be it through different genres, original efforts, or even collaborative works.
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Did you ever have the misfortune of watching a single episode of an anime called Aoi Sekai no Chuushin de? The show that retold the Nintendo vs. SEGA console war with a feudal fantasy twist (which, in concept, sounded like a pretty cool idea)? Those of us who did were pretty hyped for it when news first broke; we marked our calendars for the premiere and waited, thinking of what possible wonders would await us in this series…
…and then the first episode came out. Expectations dashed, everyone goes home. Turns out that Aoi Sekai is more “Oppai-Oppai” in quality than “Opa-Opa”, if you catch my drift…
To give you a better idea of this show’s terribadness and to save you the trouble of looking the series up (no, really, you’re welcome), here’s an abridged version of the first episode! Put together by Cyberlink420, the guy behind the Sonic F series, here is the appropriately titled A Sucky No Choosing Day!
httpv://www.youtube.com/watch?v=sp5KwVJxJdg
Psst: if you guys enjoyed watching Cyberlink writhe in pain as much as I did, nag him about Episode 2!
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A follow-up of last year’s event, our friends at Sonic Radio will be hosting the 2013 edition of the Sonic Fan Music Festival, once again in conjunction with Sonic’s anniversary!
A collaborative effort between Sonic Radio, RadioSEGA, and SEGASonic:Radio, the 12 hour extravaganza will be taking place via the former two’s servers on Sonic’s 22nd! Handpicked by you, we’ll be celebrating with some of the best and most favourite tunes put together by various musicians in the community!
Sonic Remix and Shadow Remix – Sonic Radio’s Sonic R TV and The Sonic R Show
Dreadknux – Owner of The Sonic Stadium and SEGASonic Radio, The Sonic Hour
Rexy – RadioSEGA’s SEGA Mixer Drive, OverClocked Remix musician
ArchangelUK – Owner of Sonic Wrecks, SW/RadioSEGA’s Radio Redux
ForeverSonic – RadioSEGA’s ForeverSonic’s Random Hour
TallGuy-91 – RadioSEGA’s Ultra Wave
VizardJeffhog – The Sonic Stadium and SEGASonic Radio’s The Music Plant Zone
The fun starts at 8am PDT | 11am EDT | 4pm UK on June 23rd, 2013, so be sure to tune in! Remixers, listeners, submit and vote for the top 20 on the Sonic R Show through sonicremix@sonicradio.net!
Speaking of which, did you know that we are currently looking for new DJs on SS:R? Do you think you have what it takes? Auditions close in two weeks!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Now, as some of you may know, we here at SEGASonic:Radio have been toying with the idea of a full on relaunch for an unbelievably long time now… All we’ve had consistently running through our airwaves as the station’s activity all but shut down were Biafra Republic’s A/V Hijack and TurboXLR’s Turbo Drive Live… However, I am happy to inform you that the fabled relaunch is finally upon us, and but we need your help!
There have been quite a few changes going on behind the scenes, some of which I can publicly disclose. One: I, VizardJeffhog, have inherited the position of Station Manager from BlitzChris, leaving me in charge of all things SS:R. Two: EAR (who you might recall as one of the musicians behind the Sonic Stadium Music Adventure series, the man behind the Mad Rabbit Podcast, and a talented DJ over on KSBR 85.5′s The Mix as well as OC Rock Radio’s Monday Night Meltdown) has recently accepted a position here and joined our happy family!
And four! …no, wait a minute… Three! You. Yeah, you! No, not the one sitting next to you (well, maybe him/her too)! You’re here because you absolutely love music, right? You’re here because you love the Sonic the Hedgehog franchise, right? Do you think you have the same passion as myself, Biafra, Turbo, EAR, Blitz, and Speedknux? Do you have the capability to be a team player with the rest of us? Well, good! Because we’re looking for folks like you!
SEGASonic:Radio is scouting for volunteer DJs to help keep that ball of music rolling around at the speed of sound. If you think you have what it takes to audition, continue on after the jump for more details!
Here are the qualities we are looking for in a potential DJ:
The ability to speak fluent and coherent English, accent not withstanding as long as it’s understandable;
A dedicated yet sensible passion for music and/or for SEGA (or other!);
The availability and drive to broadcast an hour-long show on a weekly basis;
The initiative of providing their own unique flavour and make SS:R a better station than it ever was;
The capability to be confident, be cool, be wild, and be groovy!
In order to audition, you will need to submit the following:
A profile that includes your name and a little about yourself;
A paragraph pitching your show – this includes the show’s name, what it is about, and an explanation from you as to why you think it suits SS:R perfectly. Don’t be general in explaining your show, be detailed;
Times of availability. Not an obligation at first, but we will want to know when you are usually free and can do your show, so that scheduling will be an easier task;
A 10 minute demo of your show, and by your show, I mean you talking. Send us a 10 minute recording/mp3 of you “hosting” your show as if you were on air: that way, you can give us a better idea as to how your segment will work. Explaining your show is all nice, but we want to hear you! No better way to demonstrate your theory than with practice, right?
Lastly, an investment of, I don’t know, 100 Gems. Mmm… yes.
And finally, to clarify:
If your show contains multiple hosts, you know what they say: the more, the merrier! There are no restrictions on there being more than one person running a show, but be careful: make sure your friend(s) are as into this as you are! No point in a show if not everyone’s on board!
Your recording must be authentic. That means no tweaking, no alterations, no filtering, no cuts, no nothing, or you will be disqualified, and you will be ignored for the rest of the auditioning period. You can’t change the way you sound with Audacity while you’re on air, so don’t bullshit your audition with falsities! Don’t tell us we didn’t warn you!
Before you throw in your hat for “Sonic music”, let me stop you right there. SS:R is, basically, that at heart, and most of our shows revolve around this idea (with each their own flair, at least), so more of the same might not tickle our fancy. Be unique with your show! This is your chance to make SS:R a diverse listening environment! Just… if you’re doing non-SEGA/Sonic, don’t expect us to give you the music you’re looking for (e.g. “i’m doing mario but i don’t have that soundtrack can you get it for me plzthx”). We look after each other, but the rest of the team won’t necessarily do your work for you when it comes to external material. Your resources, your problem!
That being said, don’t go overboard. Make sure that it’s the kind of show you can actually manage – don’t try to run one that you’d grow tired of or don’t have enough material for. Really, if there’s any place you shouldn’t do the impossible, it’s here. Your show must be fun, doable, and lasting!
What makes a good DJ is one who knows how to manage his/her time, one who’s a team player, and in our case, one who has a stable internet connection! Being active in social media, thus interacting with listeners, is a plus!
Finally, the SEGASonic:Radio server on The Sonic Stadium is Icecast-based. If you’re one of the chosen, be sure to have the streaming software/freeware necessary to broadcast your show. If not, don’t panic, we’ll help! Rest assured that we’ll go over everything with you to make sure you can run your show no problem!
The deadline is April 16th 2013, which is three solid weeks from now. That is plenty of time for you to get your stuff together and send us your auditions. When you’re all finished, submit your entries to us via competition@sonicstadium.org, with the subject header “SS:R DJ Audition” or some variation thereof! As soon as it is received, I will notify you and provide you with extra details on how the process will go down.
Once April 16th has passed, the audition period will be over, and no future submissions will be accepted. The other DJs and I will then go through all of your entries and start picking apart favourites, so make sure yours stands out – that’s what we’re looking for. After we pick them out, I will announce the winners via the front page, and the chosen will be initiated through a good old fashioned locker room towel-whipping! That’s what happened last time, heeheehee!
If you have any questions, don’t hesitate to drop a comment.
That being said, many will enter… Three will succeed. Good luck to all of you!
-VizardJeffhog, SEGASonic:Radio Station Manager
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Some of you might know of an anime/light novel series called Chūnibyō Demo Koi ga Shitai!… If not, then you might at least know of Rikka Takanashi, one of the lead characters, who has gained some amount of internet fame through a short video featuring her spinning her fingers and shaking her hindquarters to Trina’s Pull Over.
TripleKyun then had the brilliant idea of mashing the entire track with Stardust Speedway Bad Future JP, as it was arranged in Sonic Generations! For Mash-Up Monday, with plenty of finger wagging from Metal Sonic and Rikka, here is Pull Over (That Metal Too Fast)!
httpv://www.youtube.com/watch?v=yNpMiT5qpyI
If you have a mash-up of your own, or found one you find should have a spot on the front page, you know where to send it! Hit me up at vizardjeffhog@sonicstadium.org!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
After a little over a year in development, Sonic Retro community members Dario FF, Twilightzoney, and Chimera have released what is likely to be the one of the greatest non-Christmas presents PC gamers could ever ask for. For those who own Sonic Generations, start howling with joy, because the Unleashed Project Mod is finally available to the public!
The mod replaces the Generations stages with the daylight levels from Sonic Unleashed! That’s right: Apotos, Mazuri, Spagonia, Holoska, Chun-nan, Shamar, Adabat and Empire City have been successfully ported and beautifully remastered in high definition for your gaming pleasure! Not to mention a brand spankin’ new White Space to go with it, complete with its own Unleashed White Space Medley!
Be sure to thank the Unleashed Project Team, because this is a job well freaking done. Check out the release trailer after the jump!
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I think this is gonna be the one Freak-Out Friday to end them all! …metaphorically speaking, of course.
Today, I dedicate this segment to a particular Sonic character who has not received as big a limelight as many would want him to have in the main series. You can’t have Team Sonic without the one who’s rougher than the rest of them, the best of them, tougher than leather: the one we call Knuckles!
For that occasion, I present to you True Fa—
hi im tob this is ssmtss and we are glad to show banabls dachid na and he is perfect EXISTENCE Just lIKE HIS MUSIC HAVE A VIDERO
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This is just another one of those things I can’t tell whether they’re Freak-Out Friday worthy or Mash-Up Monday worthy.
Then again, this isa mash-up of Panic Puppet of Sonic 3D Blast fame and the theme of Bill Nye the Science Guy, put together by Rushnerd… And I mean Jun Senoue’s Panic Puppet from the Genesis version (then used for Twinkle Cart in Sonic Adventure), mind you.
Oh, and it’s not just Bill Nye’s theme, but it also uses clips from the show itself as well!
…you know what? Monday it is! Here you go, some science-y stuff to start la semaine because why not?
httpv://www.youtube.com/watch?v=qnRKNRIkqBk
Hadn’t had one of these on the front page in a while… Welcome back, Mash-Up Mondays! Special thanks to AcidGamer64 on the SSMB for the heads-up!
If you want to see one of your own creations on the front page, or if you found one you’d like to share, you know the drill! vizardjeffhog@sonicstadium.org is where to send your stuff!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.