SEGA CCO Talks Utilizing New Gameplay Styles for Sonic

During a Tokyo Game Show Stream, SEGA Chief Creative Officer Toshihiro Nagoshi said a few things about the future of the Sonic franchise. First, he confirmed the obvious: that we’ll continue to get mainline Sonic titles, as well as spin-offs like Team Sonic Racing, in the future. He then went on to talk about recent trends like online gaming, and went on to say that he hopes we’ll look forward to “recent, new gameplay styles in future Sonic games.”

At the moment, we don’t really know what any of that means, aside from the possibility that they are exploring bringing Sonic to other genres that are popular right now. This isn’t the first time someone at SEGA expressed an interest in bringing Sonic into new genres, as Takashi Iizuka said something similar last year. Regarding e-sports specifically, Iizuka did not think the Sonic franchise was suitable for it.

The stream was translated by Twitter user @inazumag11 for Sam Procrastinates. For the original Twitter thread and a clip of the TGS stream, go here.

As we approach Sonic’s 30th anniversary, we should start to get much more concrete info on what SEGA has planned. Stay tuned to Sonic Stadium for all the latest!

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Preview for Bad Guys #1 Released

It’s time for the more minor villains to take the stage in this new miniseries!

IDW have released a preview for Bad Guys #1! Dr Starline is eager to get back to evil schemes after the Metal Virus saga made a mess of everything, but it’s not going to be easy. The base he chose to devise a plan turns out not to be abandoned at all, and there’s no way he could take on Eggman’s security alone! If he wants to get anywhere, he’s going to need a team, and he’s willing to bring in some villains we all know and…well, know how treacherous they can be. What could go wrong? Find out in the first part of the miniseries!

(W) Ian Flynn (A) Jack Lawrence (CA) Aaron Hammerstrom
The mastermind behind the Metal Virus isn’t done yet. Ian Flynn returns to answer: What happened to Dr. Starline?
The Shadowy Scientist is back to his evil antics in Bad Guys! And what better place to concoct nefarious plans than one of Dr. Eggman’s abandoned bases? But that is easier said than done when badniks are guarding the entrance! Dr. Starline knows he can’t do it alone, so he decides to recruit some familiar and not so friendly faces.
In Shops: Oct 07, 2020

Bad Guys #1 is due out October 7th in comic stores and on digital platforms, a suitably creepy month to start these villainous shenanigans. If you want to walk on the bad side for once, make sure you pick it up!

Source: Apple Books (apple)

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Want To Make The Chili-Dogs Sonic Enjoyed In Generations? Now You Can!

Remember Sonic’s birthday party in Sonic Generations? His friends gifted him some chili-dogs with a bow on them. Even after Sonic’s time-traveling adventure ended, they were still warm. Well, SEGA’s ready to tell you how you can make these chili-dogs too!

Continue reading Want To Make The Chili-Dogs Sonic Enjoyed In Generations? Now You Can!

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TSS SAGE 2020 Roundtable: Some Other Games We Played

As we wrap up our coverage of this year’s SAGE, we’ve still barely scratched the surface of everything available. So as a send off, we’ve decided to do a round-up of all the other games we played that, for one reason or another, couldn’t get their own articles. Check out what other games caught our attention below!

Continue reading TSS SAGE 2020 Roundtable: Some Other Games We Played

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Updated: Sonic Mania Plus Launches on Luna, Amazon’s Cloud Gaming Service

Updated 9/25/2020:

Sonic Mania Plus and Wonder Boy: The Dragon Trap are indeed launch games, per Digital Trends and other outlets.

Original news post:

Following in the lineage of Stadia, xCloud, Parsec, and the thing that Sony does that no one remembers, Amazon has pushed its way into the cloud gaming fistfight with Luna, a platform targeting computers, Fire TV, iDevices via browser backdoors, and Android. The service launches today in the US for approved early access users with an early access monthly subscription of $5.99 USD.

Announced titles for the service include Yooka-Laylee, Control, Resident Evil 7, and… possibly Sonic Mania? Promo images show icons for both the 2017 Sonic masterpiece and the Wonder Boy remake. In contrast to the other two, Panzer Dragoon was officially announced.

Details about the service, including international release, remain scarce, but perhaps soon, you will be able to play this modern classic on yet another platform. So if you have permissive data caps and a desire to play Sonic Mania on your phone, your time has come, you hypothetical person, you.

Source: The Verge

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Sonic x Ninjala is Live! Here’s What You Can Get and How

Short answer: Use your wallet. Continue reading Sonic x Ninjala is Live! Here’s What You Can Get and How

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Funko Reveals Some of its Sonic 30th Anniversary Pop! Figures

Funko has given us our first look at what they have in store for Sonic’s anniversary next year: new Silver and classic Sonic figurines. The regular versions of these figurines will be available exclusively at FYE for $12 each. Meanwhile, special editions of these figures are exclusive to two other retailers: the “flocked” (or fuzzy) version of Classic Sonic will be sold exclusively at Funko’s own online store, while the Glow in the Dark version of Silver will only be found at Hot Topic.

According to the 30th anniversary merchandise announcement last week, we have much more, including a Tails figure, in store.

Check out all four figures below:

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Sega’s 60th Anniversary Sale hits Nintendo US eShop

The Genesis Mini and retail discounts may be over, but the deals have spilled out all over the Nintendo eShop for US players! For Sega’s 60th anniversary, they’ve reduced everything and I mean everything  (though actually I mean nearly everything) for the Switch and 3DS, including Atlus titles. The sale runs through Oct. 5, so you’ve got two weeks to fill up on 3D Classics and Shin Megami Tensai games.

Check them out on the eShop here, or see the entire list below:

Sonic games for Switch:

  • Mario & Sonic at the Olympic Games Tokyo 2020 – $39.99
  • SEGA AGES Sonic the Hedgehog – $5.99
  • SEGA AGES Sonic the Hedgehog 2 – $5.99
  • SEGA Genesis Classics – $14.99
  • Sonic Forces – $9.99
  • Sonic Mania – $9.99
  • Super Monkey Ball: Banana Blitz HD (Sure, yeah, Sonic’s in that game) – $23.99
  • Team Sonic Racing – $19.99

Sonic games for 3DS:

  • 3D Sonic the Hedgehog – $2.99
  • 3D Sonic the Hedgehog 2 – $2.99
  • Sega 3D Classics Collection – $9.99
  • Sonic Boom: Fire & Ice – $9.99
  • Sonic Boom: Shattered Crystal – $9.99
  • Sonic Generations – $9.99
  • Sonic Lost World – $9.99

Other Switch Games:

  • Catherine: Full Body
  • Citizens of Space
  • Hatsune Miku: Project DIVA Mega Mix
  • Puyo Puyo Tetris
  • Puyo Puyo Champions
  • Rock of Ages 2: Bigger & Boulder
  • SEGA AGES Alex Kidd in Miracle World
  • SEGA AGES Fantasy Zone
  • SEGA AGES G-LOC Air Battle
  • SEGA AGES Gain Ground
  • SEGA AGES Lighting Force: Quest for the Darkstar
  • SEGA AGES Ichidant-R
  • SEGA AGES Out Run
  • SEGA AGES Phantasy Star
  • SEGA AGES Puyo Puyo
  • SEGA AGES Puyo Puyo 2
  • SEGA AGES Shinobi
  • SEGA AGES Space Harrier
  • SEGA AGES Thunder Force AC
  • SEGA AGES Virtua Racing
  • SEGA AGES Wonder Boy: Monster Land
  • Shining Resonance Refrain
  • SolSeraph
  • Two Point Hospital
  • Valkyria Chronicles
  • Valkyria Chronicles 4

Other 3DS Games:

  • 3D After Burner II
  • 3D Altered Beast
  • 3D Ecco the Dolphin
  • 3D Fantasy Zone
  • 3D Fantasy Zone II
  • 3D Galaxy Force II
  • 3D Gunstar Heroes
  • 3D Out Run
  • 3D Shinobi III: Master of the Ninja Master
  • 3D Space Harrier
  • 3D Streets of Rage
  • 3D Streets of Rage 2
  • 3D Super Hang-On
  • 3D Thunger Blade
  • 7th Dragon III Code: VFD
  • The Alliance Alive
  • Conception II: Children of the Seven Stars
  • Etrian Odyssey IV: Legends of the Titan
  • Etrian Odyssey V: Beyond the Myth
  • Etrian Odyssey Nexus
  • Etrian Odyssey Untold: The Millennium Girl
  • Etrian Odyssey 2 Untold: The Fafnir Knight
  • Hatsune Miku: Project Mirai DX
  • The Legend of Legacy
  • Persona Q: Shadow of the Labyrinth
  • Personal Q2: New Cinema Labyrinth
  • Radient Historia: Perfect Chronology
  • Rhythm Thief & The Emperor’s Treasure
  • Shin Megami Tensei IV
  • Shin Megami Tensei IV: Apocalypse
  • Shin Megami Tensei: Devil Summoner: Soul Hackers
  • Shin Megami Tensei: Devil Survivor 2: Record Breaker
  • Shin Megami Tensei: Devil Survivor Overclocked
  • Shin Megami Tensei: Strange Journey Redux
  • Stella Glow

Source: US Nintendo eShop via Wario64

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TSS Review: Sonic TUBBZ Cosplaying Ducks

We take a beak at Numskull’s latest Sonic-themed characters in some rather feathery forms!

Continue reading TSS Review: Sonic TUBBZ Cosplaying Ducks

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Sega has a 60th Anniversary sale at major retailers

Sega is having a big sale on some of their top games and products this weekend at major retailers such as Target, Amazon, and Best Buy. The sale includes the Sega Genesis Mini ($49.99), the Yakuza Collection ($39.99), Super Monkey Ball Banana Blitz HD ($29.99), and Team Sonic Racing ($29.99).

The sale is only going on this weekend (9/18-9/20), so if you want to nab any of these deals, you better hurry.

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Preview Released for IDW Sonic the Hedgehog #32

The Metal Virus Saga finally wraps up with one last clash with the man who started it all!

The preview for Sonic the Hedgehog #32 has been released, and even though the ordeal is concluding, it doesn’t mean our heroes get to rest! Sonic is still MIA, so naturally Eggman chooses to unleash a desperate assault on the ones left to rebuild. Omega’s still got to be rescued, there are other smaller baddies crawling out of the woodwork to think about their next moves, and there’s still room for some funny business from the main hog himself. Catch it all in the second half of the Metal Virus epilogue!

The second half of the Metal Virus Saga epilogue. With all the chaos of the recent past still fresh in everyone’s minds, Dr. Eggman launches a new assault-determined to take down his enemies once and for all.
In Shops: Sep 23, 2020

While it’s currently slated to be released on September 23rd, that is still currently a tentative release date, so it’s subject to change. Regardless, if you want to see the culmination of over a year of heartache and trauma for our heroes, you won’t want to miss this!

Source: Apple Books (apple)

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Solicitations Revealed for IDW Sonic the Hedgehog #36 and Bad Guys #4

IDW have revealed their solicitations for December, and there’s a batch of arc endings on the horizon as we see what’s coming in the future!

Firstly, in Sonic the Hedgehog #36, the cold, wintery hills are playing host to red hot action! There’s an avalanche heading towards the White Park chateau, and it’s going to take all the heroes present to stop the guests from being snowed under! Not only that, but the cloaked figure is making off with Tails! Can Sonic and co. pull off controlling both situations at once? Find out in “Chao Races and Badnik Bases”; part 4.

(W) Evan Stanley (A) Evan Stanley (CA) Reggie Graham
Strap on your snowshoes, an avalanche is headed straight for White Park Chateau! Sonic and gang are going to have to act quickly if they want to save the White Park guests and stop the hooded figure from getting away with Tails! Join Evan Stanley for the action-packed conclusion of “Chao Races and Badnik Bases”!
In Shops: Dec 23, 2020
SRP: $3.99

This month also marks the end to the latest mini-series as Bad Guys #4 sees Dr Starline take his rowdy rabble to the final stages of his plan. But Eggman isn’t going to sit there politely; once he catches on that there’s dissent, he goes on the attack! Can the troop of villains stick together long enough to stick it to the good doctor? Or is the glue binding them together going to prove brittle under force? This is “No Honor Among Thieves”.

(W) Ian Flynn (A) Jack Lawrence (CA) Aaron Hammerstrom
Dr. Eggman vs. the Bad Guys! Astonishingly, Dr. Starline’s managed to hold together his motley crew of criminals long enough to almost achieve his goal and see his plan to fruition. Unfortunately, when Dr. Eggman gets wind of their activities, he sets his sights on them. Will the Bad Guys stay together to scramble Eggman or will they crack? Find out in “No Honor Among Thieves,” the thrilling conclusion to Sonic the Hedgehog: Bad Guys!
In Shops: Dec 23, 2020
SRP: $3.99

Both of these issues are currently scheduled to come out on the same day before Christmas, but this is always subject to change. Make sure to keep an eye out for updates, you wouldn’t want to miss either of these conclusions!

Source: Previews World

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Bowser Jr. Joins The Mario & Sonic At The Olympic Games Tokyo 2020 Arcade Edition Roster

Have you played the arcade edition of Mario & Sonic At The Olympic Games Tokyo 2020? It’s basically the same version as the one you’ve seen on the Nintendo Switch. Well, it was the same until today. Because Bowser Jr.’s been added to the game’s roster of playable characters!

Continue reading Bowser Jr. Joins The Mario & Sonic At The Olympic Games Tokyo 2020 Arcade Edition Roster

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SAGE 2020: Virtua Sonic Lets You See What it’s Like to be in Sonic’s Shoes…if He Could Get Motion Sickness

This year’s SAGE has been filled to the brim with quality, creative, and odd games. Fewer, however, so perfectly represent all three of these qualities like Virtua Sonic does. “Virtual reality Sonic” sounds like an awful idea on paper. VR games in general tend to struggle with allowing for movement without giving the user motion sickness, so how is a game about a high speed hedgehog that constantly spins around supposed to do it? Well, I don’t know…but somehow, Virtua Sonic isn’t the vomit-inducing VR experience I was expecting, and on top of that it’s…actually a surprisingly decent Sonic game! Continue reading SAGE 2020: Virtua Sonic Lets You See What it’s Like to be in Sonic’s Shoes…if He Could Get Motion Sickness

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Balan Wonderworld Gets March 2021 Release Date

Today’s Nintendo Direct gave us some new info on Yuji Naka and Naoto Oshima’s upcoming game, Balan Wonderworld. The game will be launching on March 26, 2021, and will include 12 worlds, each with their own boss fight. You progress through the game by collecting hidden trophies, which you can do with a friend through the game’s co-op mode.

You can check out the game’s new trailer for its Nintendo Switch version below:

https://youtu.be/1jncw6LNRT0

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First 4 Figures Announce Super Shadow Statue

Video game statue makers First 4 Figures have teased the first glimpses of their new Super Shadow statue for the Sonic the Hedgehog line.

Continue reading First 4 Figures Announce Super Shadow Statue

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SAGE 2020: Sally and the Freedom Fighters Live On in These Fan Games

My first Sonic thing ever was an issue of the Archie comic. Between that and the SatAm cartoon, the American characters were just as “Sonic” to me as Tails or Knuckles, and I had always wanted to see them appear as a major part of the games. Unfortunately, media synergy wasn’t really a thing back in the 90s, so the Freedom Fighters largely remained exclusive to spin-off media.

Fan games have occasionally given me the chance to see how Sonic’s American canon could work in the games. This year’s SAGE has two such examples, both inspired by SatAm. One is a typical Sonic platformer, and the other is a surprisingly well done RPG.

Continue reading SAGE 2020: Sally and the Freedom Fighters Live On in These Fan Games

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Huge “First Wave” of Sonic 30th Anniversary Merchandise Announced, Coming in December

Although the 2020 hasn’t been… great… so far, SEGA is intent on making the most of the rest of the year, with the announcement that a large number of new Sonic branded merchandise is heading to stores from December to celebrate the blue blur’s 30th anniversary. It’s going to be a Sonical Christmas!
Continue reading Huge “First Wave” of Sonic 30th Anniversary Merchandise Announced, Coming in December

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SAGE 2020: Sonic Speed Course is a Twist on a SNES Classic

There’s certainly no shortage of creative ideas among the fanbase, but a game concept I bet nobody ever saw coming was a cross-over between Sonic the Hedgehog and a lesser known Kirby game for the Super Nintendo! Enter: Sonic Speed Course.

Continue reading SAGE 2020: Sonic Speed Course is a Twist on a SNES Classic

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Sonic the Hedgehog “Encyclo-Speed-Ia” To Release for 30th Anniversary

A Sonic the Hedgehog “bible” containing a history of Sonic lore is due for release in June 2021!

Continue reading Sonic the Hedgehog “Encyclo-Speed-Ia” To Release for 30th Anniversary

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SAGE 2020: Sonic Galactic is a Showstopper!

2D Sonic fangames seem to be a dime a dozen these days, but that doesn’t mean the quality of these projects are suffering. Au contraire, with each and every expo, there’s bound to be a handful to impress the masses. One of this years showstoppers is Sonic Galactic, and if we didn’t know any better, we’d think it was a comprehensive Sonic Mania overhaul.

Continue reading SAGE 2020: Sonic Galactic is a Showstopper!

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SAGE 2020: Sonic 2 SMS Remake Goes Above and Beyond

One of the biggest delights I’ve had playing a Sonic fangame this year was based off a game I admittedly never liked much. Sonic 2 (8-bit), and most of Sonic’s Game Gear/Master System lineup, never struck the same chord with me that the Genesis trilogy did. Controls were never as tight, graphics never as pretty, sound never as catchy, and level design never as interesting. Just about all of that can understandably be chalked up to hardware limitations. But what happens when those shackles are removed, and over 20 years of hindsight from a zealous fanbase can be put into practice?

Continue reading SAGE 2020: Sonic 2 SMS Remake Goes Above and Beyond

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SAGE 2020: Sonic and the Mayhem Master

I like this game? I think? Okay, this is a weird one. It’s a fascinating one, but it’s a weird one, and I think I love what it wants to be, but perhaps not what it is right now, but also it’s still pretty great, but it’s really difficult, but–

Okay, deep calming breaths. Let’s start over.

I didn’t catch this game at previous SAGE years, but this might be my most anticipated project since a darling demo by the name Freedom Planet. Sonic and the Mayhem Master is barely a fan game. It claims inspiration from the Storybook series (Secret Rings and Black Knight), but it only manifests insomuch as the main characters happen to be blue and pink hedgehogs, and one of them spins into a ball when he jumps.

The duo of Private Detective Amy and her assistant Sonic respond to a job to repair the computer systems of a robotics company, and are thrown into intrigue and danger after uncovering a robot conspiracy. Sonic acts as your avatar in an overworld swapping between top-down and side-scrolling. The writing’s not bad, but I stumbled through a number of typos. So then why does this game have me borderline hyperventilating?

Because eventually an enemy battle kicks in, and it turns out this is some sort of jacked up  Mario & Luigi RPG using mouse and keyboard.

Sonic stands on one side of the battle field, jumping and double-jumping to dodge enemy attacks via the WASD controls. Amy, offscreen, shoots down red projectiles with the mouse crosshair for defense and chip damage. As Sonic dodges enemy fire, bars behind both Sonic and the enemy fill up. When the enemy’s bar fills completely, they overheat, leaving them open to attack. Sonic can then use part or all of his bar to heal, gain a stat boost, or go on the offensive.

While you wait for your opening, the world is constantly throwing obstacles at you. This build doesn’t have a wide variety of enemies, but each have wildly different attack patterns. In one fight, I dodged (and frequently failed to dodge) sparks that spawned behind me, as a robot lightbulb charged massive red blasts. In another, a cannon spewed a steady stream of red bullets, until it fired a glowing bullet that I volleyed back. Boss fights get even crazier, such as a security computer that spews 1s and 0s and demands you solve a pattern to identify which is the right target.

But you don’t have the luxury of learning only one set of patterns. The background itself has hazards, from floors that discharge electricity at regular intervals, to lightning strikes that chase your cursor. It’s a challenge of maintaining focus on multiple parts of the screen and knowing how to react. It’s a big challenge. It’s hard. This is a hard demo. It might be too hard. I’ve seen the Game Over screen quite often. In the whole of my time with it, I failed at git gud, utterly and miserably, and had to debug-skip two bosses just to get far enough to feel comfortable writing this. And even then, I was never able to get past an escape sequence late in the power plant act, just because I was constantly overwhelmed by random encounter enemies. You better be able to pat your head and rub your belly at the same time, and do it on command, and do it accurately, or you’re screwed.

The developer’s in-game commentary suggests this was on-purpose, and perhaps not the final balance for an early stage. I sure hope this is true, or that there will eventually be alternate difficulties.

The aesthetics are really striking compared to what you may expect from a fan game. All the art is original from the developer, and it follows no existing Sonic style. There’s webcomic energy here, mashing steampunk with art deco sci-fi, sort of reminiscent of the Nickelodeon cartoon My Life as a Teenage Robot. The sound effects and music lift from Sonic, Professor Layton, and Ace Attorney, among other games. It’s placeholder, but it still points towards a specific tone.

I feel like the highest praise I can give to a fan game is to say it doesn’t have to be a fan game, that with some modifications, it could escape the shackles of a pre-existing IP, and thrive on its own merits. Sonic and the Mayhem Master has a clear path to achieve that. It’s a unique idea with fun, demanding gameplay, and, occasionally, very polished art.

And now that I’ve built it up, let’s let the air out just a bit. Because I love what this game wants to be. I’m just not sold on what it is right at this moment. The developer admits there are bugs and glitches in this version. I personally experienced a number of crashes, a few times when my character spawned above the floor, and one nerve wracking moment where I got off the beaten path, and I was sincerely concerned my playthrough was unsalvageable. Thankfully, I was able to restart the game, re-navigate some old areas, fight a boss again, and get whatever flag got unflagged to work properly. I’m also inclined to criticize certain parts of the script, the fact that you never really get a firm introduction to the main characters, the sparse flavorless overworld, the lack of variety in what attack actions Sonic can take in battle, and the weird way it’s never explained why his attack is just a series of electrical impulse timing challenges. But I’m willing to chalk these up to work-in-progress, and hope they’re refined and expanded upon in the future.

If you’re playing games from SAGE, you’re probably okay with work-in-progress demos, seeing where development is at, and forgiving broken and incomplete projects. For you, I emphatically recommend checking this game out. The outcome of an ambitious fan projects is unpredictable, but there is a hypothetical future where a great game comes out of this. It needs some work, it fluctuates from rough to impressively polished throughout, but I can’t think of a game I want to look back on in five years and say “Man, I remember when I played that game during SAGE, and look at it now!” more than this one.

You can grab the Sonic and the Mayhem Master 2020 demo on its SFGHQ page, or its GameJolt page.

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Tokyo Joypolis Celebrates Sonic Colours’ 10th Anniversary With Crossover Halloween Event

This Autumn, the Colours will feel so right spooky and creepy at SEGA’s Tokyo Joypolis amusement park. With Wii classic ‘Sonic Colours’ originally releasing on 11 November 2010 (in PAL territories), Joypolis is throwing a special event to both celebrate both the game’s 10-year anniversary and Halloween. Continue reading Tokyo Joypolis Celebrates Sonic Colours’ 10th Anniversary With Crossover Halloween Event

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2020 Chris Tang Battles 1994 Chris Tang To Redo His Old Sonic & Knuckles Rock the Rock Run

The year was 1994. Sonic & Knuckles was featured in SEGA and MTV’s Rock the Rock competition, and Chris Tang managed to win. 26 years later, Tang was inspired to give his winning run a redo, in an effort to see if he could beat his own record.

Continue reading 2020 Chris Tang Battles 1994 Chris Tang To Redo His Old Sonic & Knuckles Rock the Rock Run

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Sonic x Ninjala Collaboration Details Revealed – Costumes, Eggman Utsusemi and More!

Don’t blink! New details on the Ninjala and Sonic the Hedgehog collaboration have just been announced. The ninja-based battle royale developers revealed that between September 23 and October 21, players will be able to unlock cool Sonic outfits as well as emotes and a new Dr. Eggman Ustusemi. Continue reading Sonic x Ninjala Collaboration Details Revealed – Costumes, Eggman Utsusemi and More!

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SAGE 2020: Mania Mods Roundup

When Sonic Mania first released, it represented a fresh blast of energy for classic Genesis Sonic. It paid homage as much as it tread new ground. It played into expectations as much as it subverted them. And in the years since, new tools have made it easier for mod developers to recraft color pallets, sprites, music, and stage design. SAGE this year brings a bundle of Mania mods, so grab your Steam copy, download the Mod Manager, and let’s dig into some Mania remade!

Sonic DVD
Mod type: Original Game
Status: Demo – Sonic only, 1 Complete Stage, 1 Incomplete Stage, “Encore” variants on both.

Sonic DVD bills itself as a fan sequel to Sonic CD, and it certainly has the menu style down. This (mostly) single stage demo has the player navigate an underwater stage somewhere between Press Garden and Hydropolis with a gemstone aesthetic and chill music. Throwing the player into an underwater stage as your first and only impression is a risky move, but the game maintains pace through ample use of currents, boats, and the occasional running-on-water. The design motif is firmly aligned with those two zones as well, putting Sonic in cramped tunnels and locked rooms that require finding a button to progress.

It’s a solid Mania-style stage, though it doesn’t scream “Sonic CD” (interpret that as a positive or negative as you see fit). It has the density and diverging paths of a Sonic stage, though it leans heavily on simple puzzles, traps, and doors. The game gives an incredibly small taste, but an ambitious one, with professional-looking reskins of the stage features and badniks. I would have liked to see more to gauge the designers’ knack for variety in level theme and structure. It still has a long way to go, but it’s definitely one worth keeping an eye on.

Chaotix Mania
Mod type: Recreation
Status: All Mania characters, 6 stages and final boss, special stage, pinball stage, and 4 “Encore” variants.

I’ll put this up front: I don’t think Knuckles’ Chaotix is a very good game. It has a neat hook and some fun stage gimmicks, but the aesthetics are gaudy and the level design is uninspired, especially when set against characters that control in such unique ways! Thus, I’m put in the awkward position of saying, yes, it recreates the stages of Knuckles’ Chaotix within the constraints of Sonic Mania, allowing you to beat the stages as a single character instead of a tethered team, but I also question if it was a feat worth accomplishing. I feel gross saying that, I want to judge it based on what it sets out to do, but I feel it’s absolutely necessary to reinforce that the things the developers couldn’t recreate within the constraints of Sonic Mania were the specific things that made Knuckles’ Chaotix cool.

As a sprite conversion, you’ll be able to easily identify which Mania stages became which Chaotix stages. I wanted to verify accuracy of the level layouts, but the liberties they took to translate one stage to the other made it difficult to find 1:1 comparisons. It certainly has the look and sound of Chaotix, including a thoroughly customized HUD. However, it suffers from frequently bland level design and occasional bugs. The appeal here strikes directly at the most dedicated fans of Knuckles’ Chaotix. For everyone outside that target, stick to the 32X original.

Sonic Aspect
Mod Type: Recreation
Status: Demo – Sonic only, 2 stages

Aspect Co. was the studio responsible for a surprising number of 8-bit Sega games, including Sonic 2, Sonic Chaos, and Sonic Triple Trouble. Sonic Aspect aims to bring a selection of classic Aspect-developed Sonic stages to 16-bit, and… man, is it a crowded year for that. The demo reskins Green Hill and Angel Island as the two acts of Great Turquoise from Sonic Triple Trouble. Motobugs have been converted to turtles (without springs), and Crabmeats have taken on a two-tone paint job.

The level graphics are simple and bright to match the spirit of the original, and I adore the blocky, chunky checkerboard pillars that form the stage and dot the background. The remixed music has a peppy energy that fits the level perfectly. But despite this, it’s really hard not to draw direct comparisons to rival remake Sonic Triple Trouble 16-bit, a standalone application that feels just as good mechanically, and isn’t constrained by the limits of being a Mania mod. I want to see more of this game. I want to be surprised and impressed by the team’s level interpretations. But this year won’t be the year for that. There’s fun to be had in this demo, but you can’t be blamed if your thoughts stray towards greener hills.

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Find Tikal’s Lost Chao in New, Fan-made Sonic Adventure Dreamcast DLC

The Dreamcast version of Sonic Adventure has received its first brand new downloadable content in nearly twenty years, thanks to the efforts of the Dreamcast community. This new DLC, called “Tikal’s Challenge,” has players traveling back to the past as Sonic to find five chao lost in the ancient echidna city. They’re tasked with finding the chao as quickly as possible, and bringing them to the Master Emerald shrine.

Continue reading Find Tikal’s Lost Chao in New, Fan-made Sonic Adventure Dreamcast DLC

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SAGE 2020: Sonic GT Brings a New Twist to 3D Sonic

I’ve been playing Sonic fan games since the early 2000s, occasionally loading them up on my PC whenever something looked interesting. I’ve had loads of fun with these games, but while the scene has been producing impressive 2D games for decades, 3D fan games have typically been rougher, less complete experiences. That is until now: Sonic GT, developed by NotSoGreedy, is the most fun and impressive 3D Sonic fan game I have ever played, if not one of the best fan games, period. What’s more, this isn’t a demo, but a complete, finished project!

The core to that fun is how Sonic GT handles movement and level design. While official 3D Sonic games are typically about moving through fairly linear levels and getting the highest scores and lowest times possible, Sonic GT is all about having you move through massive 3D worlds and letting you find your own way. In Sonic GT, there is no ideal path, just worlds full of springs, rails, enemies, ramps and slopes.

No single area has just one path through it.

You can be running across a bridge one moment, then leaping over to a nearby rail the next. You can hit a slope with enough momentum to send yourself flying high enough to reach a new area you weren’t even planning on going to seconds before. You can botch a jump, and instead of falling to your death you’ll find yourself in a less convenient area instead. Sonic GT is all about those moment-to-moment decisions, and letting you constantly find new ways to move through a stage, sometimes by choice, and sometimes by accident.

Sonic GT accomplishes this by borrowing mechanics from a variety of different Sonic games. The momentum-centric platforming and expansive level design is drawn from the classic games, but almost everything else feels more like a fusion of Adventure and Boost era mechanics. While the game doesn’t include an option to boost, characters still feels very zippy, with a fast running speed, a homing attack with a massive range, and a targeting reticule. The game even borrows the surface gripping mechanics from Unleashed, allowing characters to grab onto sheer walls and jump off them. With enough speed, the characters will even run along these walls instead, similar to the parkour from Lost World.

You can do tricks too.

The lack of boost not only accommodates the momentum mechanics, but also gives moves that haven’t been relevant since the Adventure era like the light speed dash, spin dash and bounce attack a chance to shine. Certain moves are recontextualized by the game’s mechanics as well. The stomp move from the boost games now allows for more precise platforming. If you’re feeling adventurous, the bounce attack can be used for that same purpose, while also allowing your character’s momentum to be maintained.

In addition to the standard moves, GT also has four different characters, including Sonic and Mighty (I’ll avoid spoiling the rest) who each feel distinct. They each have unique moves and their own top speed, acceleration, jump height, and ways of interacting with the physics. All of these moves make the levels of GT an absolute joy to run through, and those runs are almost never the same because of the sheer amount of paths, moves, and distinct characters at your disposal.

Sonic’s got his drop dash and a unique homing attack

That said, the gameplay does have its issues. The game’s motobug badniks can be a bit of a pain to deal with, as they’ll sometimes come speeding out of nowhere and blindside you. The expansive range of the homing attack can also mean exactly what its targets can be a tad unpredictable at times. The expansiveness of the levels led to me accidentally backtracking a couple times and it is really easy to miss check points. I found being conscious of these things does a lot to mitigate them, but they can make the experience feel a bit rough and unfair at times, though they are small blemishes in what is an otherwise ridiculously fun experience.

GT’s greatest flaw is its bosses. The game has three bosses, and two of them can be pretty frustrating. For one, they each take a LOT of hits (about 12 each) which can be difficult to deliver. The first one needs to be run down, which can be an absolute thrill…until one mistake allows it to get so far ahead that it can’t be hit again. This frustrated me at first, until I realized I could run in the opposite direction and catch it from behind, but that made the whole fight feel a bit sloppy.

These little buggers have a way of sneaking up on you.

The second boss, a robotic bird in an arena surrounded by spikes, was a lot more unforgiving. It gives you one chance to reliably hit it every minute or so, after it spends some time launching electric mines at you, then attempts to blast you into the spikes with a wind attack. Only then can you deliver a homing attack…two if you’re lucky. It’s possible to land additional hits by bouncing off the mines right after it fires them off, but this is not only very unreliable, it’s also very easy to home into the mines just before they activate, hurting you instead. On top of that, the wind attack isn’t telegraphed, so it constantly took me off-guard, leading to many deaths that just felt cheap. It took me over an hour to finally beat the damn thing.

Thankfully, Sonic GT’s developers have already confirmed that a patch addressing the bird boss is in the works, and could be out in a few days. Regardless of how the other bosses are tweaked, however, GT’s final boss is still very fun to fight. So the game does at least have a solid finale!

This damn bird was a pain in my rear.

It’ll take just a couple of hours to see that ending, but the game doesn’t stop there. Like any good Sonic game, GT has replay value. You can play through the story a second time as Mighty the Armadillo, and there is a time attack mode and a mission mode. Mission mode has you playing through each level as one of the game’s four characters while accomplishing a particular goal. GT’s a ridiculously fun and feature rich experience with some frustrating issues, and these qualities extend into the game’s production values too.

The visuals, which were part of what attracted me to this game to begin with, are pretty damn impressive. Sunset Boulevard and Hilltop Zone are especially gorgeous, featuring colorful, atmospheric environments that feel like they were ripped right out of the Sonic universe. The game’s frame rate can be a bit rough at times, no matter what I set the graphical settings to, but I found myself forgetting the issue was even there after awhile.

The soundtrack is pretty diverse and understated. You won’t find any loud Crush40-inspired cheese rock here, but if you dig the level soundtracks of games like Sonic Unleashed and Sonic Colors, you should like what GT has to offer.

It’s with the story that GT stumbles. That this game has a story at all is impressive, and I appreciate the game going in a lighthearted direction rather then trying to do something dark and edgy. The plot is pretty simple: Eggman wants Mighty’s “shell,” and kidnaps one of his friends to lure him in. With most Sonic plot lines typically dealing with apocalyptic or world-shattering scenarios, it’s nice seeing the characters dealing with a basic, hair-brained Eggman plot instead.

The CG portraits for the story scenes are also incredibly well-done, looking practically indistinguishable from what you’d get from SEGA itself. This game goes above and beyond what we typically get from fan games. Yet…the writing itself is mediocre, and the voice acting isn’t that great either. I obviously never actually expected a fan game to have professional-level writing and voice acting, but I know I would be doing the game a disservice if I didn’t set player expectations accordingly. Cutscenes cannot be skipped at all, or sped through on first playthrough either, so you will be experiencing all of it.

Like I said at the start of this massive preview, I’ve been playing Sonic fan games for nearly two decades, starting around 2002/2003, during the great Sonic console game drought between SA2 and Heroes. At the time, I was so hungry for new Sonic experiences that I turned to SFGHQ and started downloading my first fan games. Now, in 2020, we are in the midst of another Sonic drought, and I find myself again turning to fan games, and…Sonic GT has done a damn good job quenching my thirst. If you’ve been desperate for a new 3D Sonic game, download and play this. Despite some rough edges, I don’t think you’ll be disappointed.

Sonic GT can be downloaded here or here.

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SAGE 2020: Eggman And The Hard-Boiled Heavies Await You In Sonic Mania Boss Rush+

Do you like Sonic Mania’s various bosses? Then you will probably like this SAGE 2020 mod. One boss after another will show up to defeat Sonic once in for all. This time, we’re taking a look at Sonic Mania Boss Rush+.

Continue reading SAGE 2020: Eggman And The Hard-Boiled Heavies Await You In Sonic Mania Boss Rush+

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Sonic’s 30th Anniversary Under Way with New Games! European Licensing Magazine Confirms

With the world in a state of disarray during a pandemic and nary a drop of news regarding the next big Sonic game (for very understandable reasons), there may have been some concern among the community that there wouldn’t be much of a celebration for Sonic’s big 30th anniversary in 2021. Thankfully this isn’t the case after spotting an advert on a Licensing Magazine.

Continue reading Sonic’s 30th Anniversary Under Way with New Games! European Licensing Magazine Confirms

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The Jetzons Releases “Hard Times” on Vinyl… Using Sonic 3 Artwork

Remember when we discovered that Sonic 3’s Ice Cap Zone music was actually based on a music track from a yet unreleased album by a band called “The Jetzons” way back?

Continue reading The Jetzons Releases “Hard Times” on Vinyl… Using Sonic 3 Artwork

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SAGE 2020 Site Knocked Offline by Record Breaking Traffic, Backup Site Now Up

SAGE 2020 is doing so well this year that the event’s website has broken from the sheer amount of traffic! As we reported when the event launched yesterday, the website has been down since everything started. Despite this, the website logged more than 3.5 million hits in its first 16 hours. Although these are for visits, not individual users, this is a significant uptick from the 100,000 hits the event scored in its first 24 hours last year.

Thankfully, SAGE 2020 has been doing everything it can to keep the event going despite these technical issues. While they work with the site’s ISP, SAGE 2020 has launched a back up website with secondary links to many of the event’s games. You can check it out here.

If you’re a SAGE exhibitor, and your game does not yet have a secondary link on the back up website, be sure to let SAGE know through its discord server!

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SAGE 2020: Search For Treasure In Knuckles’ Emerald Hunt Mania

Next up in our SAGE 2020 coverage is another Sonic Mania mod, but with gameplay that will remind you of the old Sonic Adventure days. Knuckles is back to look for emeralds in Knuckles’ Emerald Hunt Mania.

Continue reading SAGE 2020: Search For Treasure In Knuckles’ Emerald Hunt Mania

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Sonic Talk Podcast, Episode 70: But He’s Got a New Hat!

In this episode of Sonic Talk, intense gaming hardware, the ongoing theatrical run of the Sonic movie, and finally catching up on comics.

Continue reading Sonic Talk Podcast, Episode 70: But He’s Got a New Hat!

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SAGE 2020: Sonic Pinball Panic Imagines What A Real Sonic Pinball Table Would Look Like

SAGE 2020 is here, so it is time to shine the spotlight on some of the games featured this year. There’s a lot of them, so we won’t be able to cover all of them, but we’ll do as many as we possibly can. First up is Sonic Pinball Panic.

Continue reading SAGE 2020: Sonic Pinball Panic Imagines What A Real Sonic Pinball Table Would Look Like

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