The Spin: Sonic Forces Me To Write This…

Disclaimer: The views in this piece may not reflect the views of TSS or other writers on the staff team. The intention of The Spin is to promote debate and discussion of an issue or something that’s happening in the fandom or the world of Sonic.

So when I said in my last article that…

“I’ve seen the footage from SXSW, and the Nintendo Direct, I have a few things to say, mainly on what bugs me about Sonic Generations 2 Sonic Forces so far.”

I didn’t think that it would take less than 2 weeks before Sega did something that would mean I felt it necessary to actually talk about these things.

Continue reading The Spin: Sonic Forces Me To Write This…

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Boom: Fire & Ice Concepts Found

The Sonic Stadium has discovered even more Sonic Boom concept art, but this time for last year’s Nintendo 3DS release Sonic Boom: Fire & Ice. The images were found on the portfolio of Casey Holtz a contract designer who worked on the game’s level and system design.

Responsibilities:
Level layout on 12 Race levels
Level layout on4 Adventure levels
Boss battle design, tuning, scripting
General systems tuning and support.

The concept art gives us a look at early stage and boss level sketches. In the original image files we can see they date back between November 2014 and early 2015 telling us the game was still in the very early stages not long before it was announced in June 2015, so it’s no wonder the game was delayed until September last year.

Check out the images in our gallery below and share your thoughts in the comments.

Source: Casey Holtz’s Portfolio

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Gameplay Footage of Classic Sonic in Sonic Forces has Surfaced

A video showing Classic Sonic playing through Green Hill Zone has been uploaded today. Much longer than the snippet seen in the Nintendo Direct, it follows Classic Sonic as he traverses the entirety of the zone, presumably the first one Classic Sonic will go through in the game. Get the video below and screenshots;

Continue reading Gameplay Footage of Classic Sonic in Sonic Forces has Surfaced

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Mash-Up Monday: BotanicSage’s “16BIT Magic”

Chart-topper Bruno Mars has produced a great number of worldwide hits since his solo debut in 2010, including songs such as the beautiful “Just the Way You Are,” the way too relatable “The Lazy Song,” and the unreasonably catchy “Uptown Funk” with Mark Ronson. His music videos on YouTube alone continue to gather millions of views as a testament to his talent, and his recent “24K Magic” is yet another example of that.

Turns out that “24K Magic” also mashes incredibly well with the classic Chemical Plant Zone theme from Sonic the Hedgehog 2. Who knew? Mashup artist BotanicSage certainly caught on to it, and you can jam to this delicious combo in the video above!

Found any other interesting Sonic music mashups out there on the web? Maybe you have one of your own you’d like to share? If so, you can reach us via any of the following and see your choice on the next Mash-Up Monday:

  • Contact us via our social media outlets on Facebook and Twitter!
  • Send a message over to me via The Sonic Stadium Message Board – join today!
  • Send an email to me personally via vizardjeffhog@sonicstadium.org, or hit me up on Twitter with your findings @VizardJeffhog!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

More on the Cancelled Comic Issues, Archie to Provide Update to Subscribers

It’s rare a story twists so soon, but here we are with an important update.

Earlier today, I gave a general comic update on what had gone on in the last month regarding the Archie Sonic comics. As said there, Sonic #291 and Sonic #294 were listed as cancelled by the publisher on PreviewsWorld’s order form.

Continue reading More on the Cancelled Comic Issues, Archie to Provide Update to Subscribers

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Archie Sonic Comic Update: Comics Still No-Show, More Concerning Updates

Another monthly update of the Archie comic situation, and things have cycled around once again, with similar updates to last month.

First up, Sonic is absent from the July 2017 solicits, marking three months in a row as a no show. With Sonic Universe #95 not released for its slated April 12th release, and Sonic #291 not listed for release next week despite its previous given date of April 26th, we won’t be seeing any Sonic comics in April, and makes any May releases unlikely.

Continue reading Archie Sonic Comic Update: Comics Still No-Show, More Concerning Updates

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Opinion Zone 65: Sonic Time Twisted Interview with creator Overbound Games!

https://audioboom.com/posts/5832195-opinion-zone-65-sonic-time-twisted-interview-with-creator-overbound-games

For fans living under a rock, Sonic Time Twisted is an unofficial Sonic the Hedgehog game that has been in development as a pet project for 12 years. But unlike a lot of fan game projects, this one was finished!

To celebrate today’s release of the long awaited project, we sat down with the creator to discuss what is needed to push through to the end of such a long running piece of work. Not only that but we also discuss our thoughts on the finished project and if it is worth your time downloading! We also discover that the OST features a track very similar to another fans work in 2010, what does our (half hearted) investigation discover!?

We also cover the last weeks news in Sonic (oh my did a lot happen this week!).

Have you played the game yet? Let us know what you think in the comments!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

The Long-Awaited Fan Game “Sonic Time Twisted” is Finally Released

The spring season will likely pass as another dry spell for Sonic fans looking for a new classic gameplay fix, as SEGA delayed Sonic Mania to the summer. To their relief, however, one long-anticipated fan game finally saw a timely launch for Windows earlier today after many years of work and several SAGE demos.

Developed by Overbound, Sonic Time Twisted boasts a number of Genesis-era features and callbacks, including CD-inspired time travel, a dizzying number of Zones to explore, and a variety of old and new elemental shields. The unique Dueling Ages soundtrack has also largely been composed and performed by Hinchy—along with collaborators Andy Tunstall, Joshua “EXshad” Kruszyna, Jogurt, Christopher Wright and Michael Davis—which you can download separately here.

As for the story, the game’s events take place in a separate timeline after Sonic CD and the destruction of the Death Egg, this time leading to the demise of Dr. Robotnik. Metal Sonic aspires to resurrect his fallen master using ancient alien tech, and it is up to Sonic, Tails, and Knuckles to gather both the Time Stones and Chaos Emeralds to put a stop to the mechanical maniac’s fiendish plot!

Be sure to check out the Overbound Studio website for more information and the actual download for the free fan game. A Mac-supported release for Sonic Time Twisted is also pending.

Have you been keeping track of this game’s development, or will you be going in with a fresh pair of eyes? What have you enjoyed most from Time Twisted so far? Share your thoughts with us in the comments below!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

UPDATE: Amazon Points to ‘September’ Release Date for Sonic Mania

It looks like we might have an idea as to when Sonic Mania may be released – and for those of you banking on a ‘Summer’ window as described by SEGA America recently, you may want to try asking Father Time to re-adjust the seasons so that Summer also includes September 4. Continue reading UPDATE: Amazon Points to ‘September’ Release Date for Sonic Mania

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Official Japanese Sonic Mania Website Launches

SEGA Japan’s official Sonic Mania site has launched this week, complete with slick animations and rammed with information on characters, stages and other game content. Continue reading Official Japanese Sonic Mania Website Launches

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Rumour: Sonic Mania to Include Animated Cut Scenes?

Sonic Mania continues to build levels of excitement in our senior staffers not seen since the nineties; we’ve adored every little element and reveal of what is set to be a fitting homage to Saturn/Genesis/Megadrive-era Sonic, lovingly crafted by the Mania team. Continue reading Rumour: Sonic Mania to Include Animated Cut Scenes?

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

UPDATE: First4Figures Hints Future Sonic Statues at Risk of Cancellation

A funny thing happened on my way to the First4Figures Collectors Club Page today, I was quite surprised to see tons of posts from multiple posters lamenting the cancellation of the Sonic line. Quite baffled by this I looked into it a little more and found even more people saying that the Sonic line was to be cancelled or ‘in danger’.

After doing some research, it seems that in a recent Q&A video, First4Figures strongly hinted that the Sonic line was indeed in danger, specifically future releases being cancelled unless the next statue sells very well.

The comments in question are made in this video (April 7th, between 46:00-48:00), a user asks about a ‘Modern Metal Sonic’ statue and the staff respond that it won’t happen unless the 25th anniversary statue sells very well. At first the tone is jokey, but then it changes to a more sombre and serious one, with them finally saying “Make sure that sells well or… forget about Modern Metal Sonic,” at which point one of them even shakes their head.

Now whilst there has been no official confirmation (that I can find) as to the specific reason as to why the Sonic line is in danger, but many long term fans of F4F have been stating on the Facebook page that what’s happening is very similar to what happened to Kirby and a few other franchises.

It seems that future lines can suffer depending on the sales of a previous statue, even if in the past the line had done very well. Fans have been citing Kirby as a prime example, which had a previously announced statue cancelled due to poor sales over an earlier release.

So if that’s indeed the case, who was the last character in the Sonic series that got a statue? This guy.

Yup, Silver is being cited by many on the F4F page as being the reason for these comments, checking the exclusive statue, it seems that only 375 were made in response to orders… Compare that to the Exclusive Tornado statue which cost $45 more had 425 made… that’s… not good.

More information as and when we get it.

Source: First4Figures Q&A

UPDATE: A F4F staff member responded on our Facebook page with the following

Hey all. Let me chime in. that 425 number isnt the real number. That was just a random number selected before we moved to the 2 week preorder system, where you get a more accurate number for Silver at 375. (We usually round it up to a nicer number) So sales arent just based on Silver alone. Tornado sold way less than the 425 number suggested. For many years, the company only had 3 members, so those ‘low’ numbers were ok to get by however with growth now in these last couple of years. Things need to be improved at all levels. Our prices have remained relatively very low and competitive in the same market and we continue to improve the way we make our products accessible with flexipay options. Hope that helps abit more with the story. Thanks

So what we get from this are a number of things.

The first is that the Tornado sold even lower than the 425 quoted here, combined with the fact that F4F has expanded it’s business means that we now have two statues in a row which might have both fallen far below expectations which suggests that the line really is at risk.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Second Sonic Synergy Trailer Discovered

A few days ago, a few websites reported the discovery of a trailer for Sonic Synergy, the game which would become Sonic Boom: Rise of Lyric, the trailer showed a number of differences to the final product, such as some very different Eggman designs, better looking graphics and a completely different title.

httpv://www.youtube.com/watch?v=6n59nR71Gx4

Well, a few hours ago, a member on our forums revealed that they had an extended version of this trailer which shows even more differences, and that they had it for 2 years but were under the impression it was already known! Well… we know about it now!

Some of the more noticeable differences include Sonic who has finger-less gloves and his arms are not completely blue, the chao were also going to be in the game at some point.

Check out the trailer and see the differences yourself.

Source: SSMB (special thanks to BxB-Meister for posting the goods).

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Detective TSS & The Case of The Third Character

Well there he/she is, the mysterious third character, all we know, is that it’s not Boom Sonic. But that hasn’t stopped people from guessing who it could be, so we here at The Number 1 Sonic Stadium Detective Agency have been looking at this image for all of a few seconds and have decided to come up with our own theories as to who this mysterious man could be.

We have one clue, the character is facing away from us, so whoever it is, the first time we saw them was from their rear side… make your own joke at that one.

Without further ado, here are the candidates and we’ve rated them out of 5 as to the likelihood of being the candidate.

Bubsy

It’s the silhouette that launched a thousand YouTube videos of people staring into the camera and blankly saying ‘is that Bubsy?’ Followed by, ‘Ok guys! I don’t know it looks like Bubsy!’ And they’re right! It does look like Bubsy.

Alas, he doesn’t look like he’s wearing his trademark T-Shirt.

The Third Man: 2/5

Fang/Nack

Yes folks, the man with two names is being called by some people as being the potential candidate. It would be quite fitting for the theme of the game to include a bounty hunter type character.

Just a few problems, no hat, and no tail.

The Third Man: 1/5

Dave The Intern

Paid below the minimum wage, stuck in a dead end job, gets disrespected by his boss, by his customers, by his friends! Could it be he’s finally snapped and is ready to be the hero we deserve?

Probably not.

The Third Man: 2/5

Original The Character Aka, Your Fan Character

One upon a time, people liked to create fan characters, this was very popular in the early – mid 2000’s with everyone making their own fan character. Many people saw the rise of MMO’s and thought ‘Yes! Danny the Echidna will save the day!’ Today, these are not anywhere near as popular but people still make them.

So why not have a character creator in the next Sonic game!? … … … Erm well… actually…

The Third Man: 3/5

Necky The Fox

This one comes from TSS’ own Jason and… Well… it’s not as far fetched as you may think. Who is Necky? Necky is the mascot for the Japanese gaming magazine ‘Famitsu’.

What are the odds of this being Necky? Well… Necky has had several parts and cameos in lots of games over the years, Sega of Japan has recently been doing a lot of exclusive reveals with Famitsu regarding Sonic Forces.

Necky also tends to change outfit quite a lot too, so don’t think he’s wearing the wrong clothes, the silhouette kinda looks like Necky and… it wouldn’t be the first time Sega has done something like this, Just ask Danica Patrick and Ralph.

Just one potential mark against him, no sign of a tail.

The Third Man: 4/5.

Conclusion

The third character, will be a character, in a game, made by Sega.

Until next time, Detective TSS & SSMB will keep investigating.

httpv://www.youtube.com/watch?v=rMxaaEqkHy8

P.S. Max the Spider for ASRT DLC!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Check Out Tee Lopes’ Fresh New Sonic Mania Remix for Green Hill Act 2

It’s no secret by now that Sonic Mania will be borrowing many classic elements from the Blue Blur’s genesis years to shape up for one hell of a throwback experience. One of these elements that will no doubt delight Sonic 3 & Knuckles fans is how Tee Lopes has been composing the game’s soundtrack, as SEGA already confirmed that each Act of a given stage will be given a unique musical score. Continue reading Check Out Tee Lopes’ Fresh New Sonic Mania Remix for Green Hill Act 2

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

The Spin: “Yo! Ho! Ho! Green Hill Giant”

Disclaimer: The views in this piece may not reflect the views of TSS or other writers on the staff team. The intention of The Spin is to promote debate and discussion of an issue or something that’s happening in the fandom or the world of Sonic.

httpv://www.youtube.com/watch?v=kMBq80XMJ5Y

So I’ve seen the footage from SXSW, and the Nintendo Direct, I have a few things to say, mainly on what bugs me about Sonic Generations 2 Sonic Forces so far.

But… I’m not going to do that right now, because, reasons.

Anyway, the one thing which came out of last night’s footage and reveal which probably even took Sega by surprise just a little was the level of negative feedback that The Green Hill Zone got, one which has people now turning away from the game and to be honest, really hasn’t done much for people’s perceptions of Sonic Forces, with some writing it off as glorified DLC for Sonic Generations or simply Generations 2 in all but name.

Oh and I’m not going to talk about how bland it looks because this footage is almost certainly Alpha and given how good modern Sonic’s stage looked, I suspect it’s running nowhere near final quality… now if we get to E3 through to October and it still looks like that… Then ho ho!

Regardless as to what you may think of the game as it stands right now, one thing is absolutely clear. Green Hill Zone apathy is a real thing which Sega needs to address right now or else a lot of fans are going to backlash against the franchise, badly.

Is Green Hill Really Used That Much?

This depends on what we’re talking about, when I saw Green Hill Zone last night I groaned and said ‘not again’ then I thought about it and tried to come up with a list of Games which have had the Green Hill Zone going back to Generations and… I have to admit I struggled with this.

Here is the list I could come up with.

  • Sonic Mania (Though Act 2 is pretty much a completely different stage just using GHZ assets.
  • Sonic Lego Dimensions (if you really want to be vain).
  • Sonic Runners (If you REALLY want to be vain).
  • Sonic Generations.

There’s probably one or two others which are likely mobile games which I only played for a few seconds before becoming bored, however, aside from other minor appearances such as stages for fighting games like Dengeki Bunko: Fighting Climax. In terms of you playing a character, going through a level, that’s the best I could come up with.

So following on from Generations which was the first game to bring back the Green Hill Zone in name and to standard for many years, we’ve had… a mobile game which barely represented the stage. A DLC/Level Pack for Lego… and Sonic Mania which isn’t out yet… whose Act 2 is barely recognisable to GHZ.

That’s… not a lot… so why does it feel like the Green Hill Zone has been in every game since forever?

Well the fact is it hasn’t… Green Hill has been barely used, it’s been used more than other stages, but it’s still a very minor stage, one could argue that Seaside Hill has had appearances or references in more games, yet nobody begs for that zone not to appear whenever something new gets announced. so what’s going on?

So if you’re Sonic Team right now, you might be a bit confused as to why Green Hill Zone has generated such a negative reaction, you’ve not had it as a real full stage in one of your games since 2011, last time it was an actual stage was the Lego game… so… why do fans suddenly hate it so much?

Well, I think it’s down to two possible explanations.

Sonic Forces/GHZ Just Looks Too Much Like Sonic Generations

I’ll keep this brief since I’ll probably be writing a lot more on this in another article.

Since Forces was announced, right from the teaser trailer… many people have compared it to Generations, since then, Sega have done very little to suggest otherwise, other than say ‘No it’s not a sequel’. Yesterdays footage has also done little to stop those comparisons, the short GHZ section just looks so much like the Generations stage… oh wait, now there’s sand… that’s different I guess?

Like I said, I’d keep this point brief, but if you pull a level out and it looks so much like a level from your last good/great Sonic game, you can’t help but feel like it’s the same old game. In fact, pretend Sonic 2 and Sonic 3 did this, had the Green Hill Zone in it, everybody would probably be saying ‘not again’.

Had it been any other zone, I suspect fans would have been much warmer to it’s reveal.

Anyway, we’ll come back to this game being too much like Generations and why it’s a bit of a problem another day.

 Green Hill Zone Is Used A Hell Of A Lot… Outside of The Games.

Just think about this for a moment… When was the last time you saw an official Sonic T-Shirt depicting the Chemical Plant Zone? Death Egg? Angel Island? Ice Cap? Hydrocity? Sky Chase?

No? How about Green Hill?

That’s just the tip of the iceberg… Oh go on have these too.

Green Hill Leggings!

How about mugs?

 

Amazingly, those three mugs came out at the same time… from the same company. Different mugs… all made to use the same level, Green Hill Zone.

Statues/Figurines?

How about art prints?

What about more general merch?

Books?

What about Sega’s booth at trade shows!?

Oh come on!

That is a very small sample, there is a lot more I could bring in. You know what is really crazy, all of this stuff is barely 5 years old, most of it is under 2 years old. Even promotional material and the social media guys tend to use the Green Hill Zone quite a lot, it all adds up.

For at least the last 5 years, without a doubt longer, the franchise has been over-saturated with Green Hill Zone imagery and products, it’s used on nearly everything, the only thing which is used more are those generic Sonic poses which are often used for merchandisers wanting to make a very cheap quick buck.

It’s no wonder fans are fed up and reacting negatively, outside of the games, everything is Green Hill, it’s rare that we get any other zone featured. With the exception of the bases on some of the recent First4Figure statues, the only Zone which I can think of that got featured on a piece of merch outside of Sonic Boom was Meccano’s Chemical Plant Zone toy.

As a fanbase, we’ve been exposed to so much Green Hill outside of the games in the last few years, that we’re bored of it, crying out for something new. This finally boiled over last night when after all that saturation of this particular Zone, finally, a new Sonic game and the second zone shown, is Green Hill… is it any wonder people reacted so negatively?

This is an entertainment product, if you keep producing the same old entertainment time and time again, people will get bored of it and reject it. So why on earth has Green Hill Zone been pretty much the only thing that has been used?

So Why is There So Much Green Hill?

Basically, there’s two reasons. One is obvious, the other annoying.

1: If you ask people who are not Sonic fans, but know what it is, to name a level from Sonic, they’ll probably name Green Hill… and honestly? That’s probably about it. It’s the most recognisable zone in Sonic, so you wanna sell your T-Shirt? Better make it Green Hill.

2: The second reason… I can’t say for sure, but I don’t think Sega wants people to use any other zones? This might be changing with the coming of Sonic Mania, but, certainly prior to it’s announcement, this felt the case.

We bring these up a lot, but frankly more people really need to pay attention to them, the style guides that we know of mention Green Hill, have assets for it, but do not mention assets or any other zones.

So if the style guides prevent people from using other zones, what chance do we have of originality?

What Needs to Be Done?

Green Hill apathy is a real thing which is having an impact, Sega absolutely needs to start taking this problem seriously or else fans are only going to become a lot more vocal in their displeasure of both games and the surrounding Sonic universe.

Last nights reaction was clear enough this has reached a boiling point. Sega needs to start promoting other zones as well as allowing licensees to use other levels and assets.

Or… do the amazing thing and let designers and artists have more freedom.

Take a look at the Drop Dead clothing line, it’s quite amazing, doesn’t use the traditional artwork or style guide designs, yet sold amazingly well because the designs were really great as well as being highly quality items. Otherwise, if you keep using Green Hill for everything, you’re going to get more people turning away.

 

And not once did I have to mention the placement of that dash pad.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

New Sonic Forces Footage Revealed in Nintendo Direct

If you’re hungry for a few seconds of new Sonic Forces footage, Nintendo has you covered. The company showcased the game in today’s Nintendo Direct, giving us our first glimpse of classic Sonic game play. The level appears to be themed after Green Hill. The Direct also teased the game’s “unexpected character,” confirming it will be a “new ally”.

While it was technically teasing the Switch version, it is currently unknown if this footage was running on Switch or another console. Regardless, this seems to confirm that the Switch will be getting the same version of the game as Xbox and Playstation.

Check out the footage for yourself in the video below:

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

First Images of New Sonic Character In Sonic Forces

Today’s Nintendo Direct Live Stream revealed more footage from Sonic Forces today, but more interestingly gave a glimpse of a “new ally”, very likely connected to the third style of game play heavily alluded to in previous announcements. Continue reading First Images of New Sonic Character In Sonic Forces

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Talk 43: Switching Forces

In this month’s Sonic Talk, it’s all about the Nintendo Switch. We go into our obsession with Zelda and our overall thoughts on the system. We then discuss the upcoming Sonic Forces along with the fact that Sonic Boom seems to only be on Boomerang now. This and a whole lot more. Just strap it to your veins! Continue reading Sonic Talk 43: Switching Forces

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Morio Kishimoto is Directing Sonic Forces, No Boom Sonic, Will Be At E3

The director behind Sonic Colors and Sonic Lost World will be taking the helm once more for Sonic Forces, it has been revealed – and if you were hoping for that ‘third playable character’ to be Boom-universe Sonic, prepare to be disappointed. Continue reading Morio Kishimoto is Directing Sonic Forces, No Boom Sonic, Will Be At E3

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Rumour: Sonic Runners Adventure info detailed in FAQ

As we reported earlier today, news of a new Sonic mobile game from Gameloft, Sonic Runners Adventure, appears to have been leaked. Amongst the leaks was a support page on Gameloft’s website detailing much of the gameplay which, if true, suggests this new Runners game will bring some significant changes to the original game’s formula.

As we mentioned in our news article earlier today, this game will only need to be connected to the internet once, when it is launched for the first time on a device – surely welcome news for anyone who has poor internet signal or commutes on the subway. The original Sonic Runners was free-to-play, but included a premium currency in the form of red rings which were used to unlock special characters, continue after death, and to play a roulette mini game that could be used to win characters or items; Sonic Runners Adventure instead employs a system in which everything within the game is purchased with normal rings, which can be collected in levels or earned by completing achievements. The roulette mini game, the source of much contention in the first title, is not mentioned in the FAQ.

Sonic Runners included a feature in which friends could send gifts and be competed against via leaderboards; this currently appears to have been dropped for Runners Adventure. The story and timed modes look to have been retained, although the way progression works in story mode will be different, with new chapters unlocked through earning stars, which can beobtained by completing missions in each level.

The FAQ also details three different types of levels, each of which will have their own means of completion:

  • Finite levels can only be beaten by crossing a finish line and any stars earned in them can only be kept if the level is beaten
  • Looped levels can only be beaten by completing a certain number of laps around a short stage
  • Infinite levels go on indefinitely until all mission goals in that level are completed, or until the player dies or runs out of time

In addition to these three level types, there are also bonus levels that can only be accessed by collecting a bonus item and beating the stage; in these stages the player flies around and collects rings. The controls are simple: hold or tap the screen to go up, release to go down. These levels have no enemies or obstacles.

Similar to the first game, characters are divided into three types: speed, flying, and power. However, the characters no longer have “personality” types, but instead are designated a team: Hero, Chaotix, and Dark. Each team has a unique skill that can be temporarily activated after 300 rings are collected:

  • Team Heroes has invincibility and magnetic abilities
  • Team Chaotix can turn 30 percent of their rings into 10x rings
  • Team Dark can turn their enemies into golden enemies, which count for two enemies each.

A team screen can be used to purchase and equip “buddies”, purchase and equip boosters, purchase characters, and find out character attributes. The number of equippable boosters goes up as more characters in a given team are unlocked and much like the original game, that number tops out at three.

Characters level up over the course of the game, with the character level determining the duration of the booster item’s effect; the maximum level a character can reach is level 5.

Finally, the game makes mention of a “camera angle” that will shift when a character is performing certain stunts and cannot be controlled. This particular detail is rather unusual, given that the original Sonic Runners was a sidescrolling game and didn’t have camera angles. This would seem to suggest that Sonic Runners Adventure might have some sort of 3D polygonal component, though this is pure speculation.

It’s pretty rare for a new Sonic game to get an info dump the day it is announced, let alone before its announced. Stay tuned to Sonic Stadium for more information as it comes!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Rumour: ‘Sonic Runners Adventure’ Coming to Mobile Devices

To those of you who were sad to see Sonic Runners leave our phones last year, listen up. It looks like SEGA is working with Gameloft to bring the concept back, in a new title called ‘Sonic Runners Adventure’. Continue reading Rumour: ‘Sonic Runners Adventure’ Coming to Mobile Devices

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Mania Will Feature Levels Inspired By Scrapped Mega Drive Stages

SEGA has revealed that the team working on Sonic Mania has been given access to a wealth of scrapped levels from past 2D Sonic games, opening the possibility of seeing levels like Dust Hill Zone and Genocide City in a completed form for the first time. Continue reading Sonic Mania Will Feature Levels Inspired By Scrapped Mega Drive Stages

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic VR Proof of Concept Found

The Sonic Stadium has discovered a proof of concept for a Sonic the Hedgehog virtual reality project. The concept was developed for SEGA by Big Sky VR a Los Angeles based studio who worked on Coachella Explorer the first-ever mobile 3D simulation of the Coachella Music Festival. Big Sky describes their Sonic concept as a puzzle game in which our blue hero takes the user on an adventure through typical Sonic environments, though they fail to elaborate on any puzzle elements.

Big Sky developed a proof of concept for Sega to help them bring their icon Sonic the Hedgehog to the world of Virtual Reality. In this puzzle game experience Sonic escorts our user along an adventure that takes him across land sea under volcanos and above the clouds thats true to Sonic form.

Big Sky’s Greg Edwards has shared a video of the demo on his Vimeo account two months ago indicating that this is a very recent project. Whether anything more will come of this further down the line is unclear, but it’s interesting to know SEGA is looking at bringing Sonic to the world of virtual reality.

sonic from Greg Edwards on Vimeo.

Source: Big Sky VR

Would you like to see a Sonic the Hedgehog virtual reality game? Let us know in the comments.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Is This The Very First Sonic Plush Ever Made?

Before Sonic was a franchise, before he was a household name, before he even had a single game, he was just an idea and a pitch. It’s quite common knowledge that Yuji Naka and Naoto Oshima along with a few others had to pitch the idea of Sonic to Sega higher ups in order to get the green light for development.

Part of this pitch included ‘a small Sonic plush toy’, this has been a matter of record in a number of different interviews and articles, such as the History of Sonic book which came out a few years ago.

Yet, to this day, nobody has ever seen this plush… well… that might have changed.

Naoto Ohshima, the man who designed Sonic has lately been posting a lot of very interesting pieces of artwork and design on his Facebook page, including a rather curious plush.

Whilst he’s not confirmed it is the original plush from the pitch, there’s a number of clues to suggest it might be, first of all, there are no tags of any kind, it’s a homemade item, secondly, it stands upright on it’s own accord, there are only a handful of Sonic plushies out there which do this and none of them look anything like this.

Another big clue is that it is VERY high quality, this was not made for mass market, it was either made to order or was an extremely limited run.

Speaking to a few Sonic Merch collectors, none of them have been able to identify it which would either put this as a custom job… or… the legendary plush. If it is the plush from the pitch, it would make this product 001, the very first piece of Sonic merch ever to have existed and a one of a kind.

The watch on his wrist is a different product which was released a few years after Sonic 1. If we get anymore details as to the origins of this mystery product, we’ll let you know.

Source: Naoto Ohshima Facebook.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic games 75% off on Steam for 24 hours

Anyone who’s ever wanted to own every Sonic game on Steam is in luck today: from now until 1 p.m. EST/6 p.m. BST tomorrow, every Sonic game on the service will be on sale for 75 percent off.

For those of you who have never bought a Sonic game on the service before, Steam has an even better deal for you: a bundle that not only includes Dr. Robotnik’s Mean Bean Machine, but also gives you Sonic Generations and its Casino Nights DLC completely free.

The Sonic Games Collection Steam bundle is currently going $28.24/£19.49. The Collection usually goes for $112.99/£77.99. You can check out the bundle and individual games here.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

The Sonic Community April Fools Day Roundup 2017

We love April Fools Day, we do. At The Sonic Stadium, it’s an annual tradition – we’re the original pranksters in the community after all. It’s nice to kick back and have a little fun from time to time. And it looks like a whole bunch of Sonic sources have joined in on the act this year too, so let us bring you a selection of April Fools jokes that happened in 2017. Starting with the king, of course…
Continue reading The Sonic Community April Fools Day Roundup 2017

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

OverClocked Remix Releases April Fools Day ‘& Knuckles’ Album

Have you been pining for some new Sonic-themed remixes lately? Well, OverClocked Remix’s latest album release could be either a blessing or a curse – the legendary music group pushed out a new LP titled ‘& Knuckles’ on April 1. It’s a real album, too. Continue reading OverClocked Remix Releases April Fools Day ‘& Knuckles’ Album

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

AFD 2017: SEGA Reveals Big the Cat as Sonic Mania’s Fourth Playable Character

The cat is out of the bag! SEGA has announced that the happy-go-lucky purple feline, Big the Cat, will be a playable character in retro 2D platformer Sonic Mania as part of a cross-promotion with officially-sanctioned fan game Big’s Big Fishing Adventure 3. Continue reading AFD 2017: SEGA Reveals Big the Cat as Sonic Mania’s Fourth Playable Character

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.