Welcome to the Archive site of The Sonic Stadium (2008-2023)
Please note that this site is no longer being updated or maintained; as a result, there may be design issues, and links to images and other media may be broken. Links to posts may redirect you to the same article on the current Sonic Stadium website.
Ever since the cancellation of Archie’s Sonic book and the franchise’s move to IDW, one aspect of the old comics has remained in limbo: the status and future of Archie Sonic’s supporting characters, the Freedom Fighters…until now!
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It’s the 25th anniversary of Sonic & Knuckles! 1994 was the year of the Death Egg Saga, and on this day 25 years ago that saga ended with a rather innovative little cartridge. You might think of it as the second half of Sonic 3, but I think it deserves a more fitting title: the betterhalf of Sonic 3! True, you can combine Sonic 3 & Knuckles to get the full experience, but today is Sonic & Knuckles’ birthday, not Sonic 3’s, and I say that if you look at them individually, you’ll find that Sonic & Knuckles has just a bit more to offer, and is the better game! Here are 7 reasons why this is the case.
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Comicbook recently sat down with Yukio Kusumoto, producer of the Sonic Mania Adventures and Team Sonic Racing: Overdrive animated shorts. The interview, amongst a treasure trove of other facts, summarized how Sonic Mania came to be.
The idea came about after the Sonic Boom TV show wrapped up.
The team wanted to create a short-form companion piece for a game.
Sonic Mania had recently released and the physical release was up-coming, so the short-form content was made for that.
Mentions that there are 6 episodes of Sonic Mania Adventures “so far” and that its been a great success.
Sonic Mania is a game all about nostalgia and they wanted to find a creator who’s all about Sonic. It wasn’t hard to find a fit for the project and eventually they found Tyson Hesse, who’s worked on some Sega projects on and off and was a storyboard artist at the time.
They wanted to replicate the original world of Sonic, and realize it in the style of a 90’s Saturday morning cartoon. They decided to go with traditional hand-drawn animation.
They wanted a style close to the game, but is also original and not too polished with a “for the fans, by the fans” feel.
They worked for months designing the characters and worked closely with Takashi Iizuka, the head of product development.
[EDIT: Tyson Hesse also chimed in on the story via Twitter, also crediting Sonic Social Manager Aaron Webber for his part in the realisation of Sonic Mania Adventures:
He isn’t mentioned here, but the story of Mania Adventures can’t be told without mentioning Aaron Webber, tbh. Without his championing internally for the value of it there wouldn’t have been animation for Sonic social at all.”
Thanks to Aaron and the many unsung heroes of Sonic Mania and beyond! – AT]
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Hang onto your blast processing chips! In the interest of game development preservation, Jon Burton, founder of Traveller’s Tales and GameHut has released some demo tracks for Sonic 3D Blast for the SEGA Mega Drive, composed by Jun Senoue way back in the early 90’s. It’s music that’s been hidden from us for decades, and now we have access to it!
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This year is the 20th Anniversary of the Western release of the Sega Dreamcast and flagship launch title Sonic Adventure (its European anniversary was actually yesterday)! But, while everyone can talk about the game’s original release until the cows come home, a lot less remembered is its Gamecube/PC port, Sonic Adventure DX. Let’s take a Look Back at it! Continue reading Hero of Legend’s Look Back – Sonic Adventure DX: Director’s Cut
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UPDATE @ 9:42AM EST: Sega has officially announced Sonic for Super Monkey Ball: Banana Blitz HD. Below is the tweet from Sega of America with a video. The original post will be below it.
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Yesterday, a twitter user with the handle of BestInTheGalaxy, randomly tweeted two images of what appear to be photographs of the new redesign of Sonic in the upcoming live-action film.
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Yesterday, we reported that a new official remix from Tee Lopes was on the way soon, and we speculated that it would be Sonic Mania themed… and we were wrong! Sonic fans old and new will get to listen to a fantastic arrangement of “Welcome to Station Square” from the beloved Sonic Adventure, and even Jun Senoue gets in on the action!
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Earlier at the tail-end of September, we reported on a leak that indicated that Sonic the Hedgehog was going to be an unlockable extra character in Super Monkey Ball: Banana Blitz HD! And thanks to a data-mine, we now know that’s true! What we didn’t realize, however, was that it would feature Sonic’s “classic” design!
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For once, October is going to have an appropriately terrifying tale in store for Sonic!
The full preview has been released, and the metal virus is knocking on our heroes’ door! Tails is trying to research a cure for the Zombot pandemic before it overcomes his best friend. But the Zombots are having none of that and attack Tails’ lab directly! Meanwhile, Tangle and Whisper are holding their ground and saving as many virus-free civilians as possible, while still coming under heavy pressure from infected masses. Will they all manage to stave off the onslaught, or will there be more major casualties to come? Find out in “The Last Minute”: part 1.
JUL190720
(W) Ian Flynn (A) Lamar Wells, Reggie Graham, Jennifer Hernandez (CA) Aaron Hammerstrom
“The Last Minute,” Part One! To contain the Metal Virus, the Restoration must split up! In this issue, as Tails researches a cure for the Metal Virus, his lab comes under attack by Zombots. With Whisper and Tangle out saving as many civilians as they can, will Tails withstand the siege and find the cure-or will the whole world fall? The first of three simultaneous stories! Spotlighting beloved characters Tails, Tangle, and Whisper!
In Shops: Oct 02, 2019
SRP: $3.99
Sonic the Hedgehog #21 is out in all good comic stores and on digital platforms October 2nd. Get yourself in a spooky mood and pick up this nail-biter!
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Sonic the Hedgehog will be making his way into space very soon, by appearing as the mascot on the team logo of RPWI (Radio and Plasma Wave Investigation) detector!
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Two Sonic Team franchises have launched new entries today as part of Apple Arcade’s launch line-up. Sonic Racing brings a version of Sumo Digital’s Team Sonic Racing to Apple’s platforms, letting players race as a variety of Sonic characters in a team-based racer. Chu Chu Rocket! Universe brings back the classic puzzle action of the Dreamcast original, where the player has to direct mice through a course to their rocket ship, without letting the cats eat them. Both games were made by SEGA HARDlight, the same developers behind the Sonic Dash games.
Apple Arcade is a subscription-based game service for Apple platforms, including iPhone, iPad, Apple TV and Macintosh. For $5 a month, you gain access to every game on the service, without needing to deal with ads, in-app purchases, or other kinds of micro transactions. Every game on the service is exclusive to it, so it’s unlikely these games will be appearing on other platforms (or at least mobile platforms) any time soon.
If you want to try the games now, you can take advantage of a 30-day free trial after downloading iOS 13 for iPhone. Unfortunately, only iPhone users can currently access Apple Arcade, as the updates for Apple’s other platforms are arriving until September 30.
UPDATE: We have been able to confirm that both games boast controller support, including support for PS4 and Xbox One controllers. To sync a PS4 controller, hold the share and home buttons to put it into pairing mode. For Xbox One, hold the sync button. Afterwards, each controller can be linked to your iPhone from the phone’s Bluetooth menu.
SEGA has also released a trailer showing off both games, which you can check out below:
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
A new entry in Sonic Team’s long-dead Chu Chu Rocket franchise made a surprise appearance in an Apple press release today: Chu Chu Rocket! Universe.
The game is being developed by Hardlight, and is slated to come to the Apple Arcade service, a video game subscription service for Apple Devices that will let subscribers play a variety of games for $4.99 a month on iPhones, iPads, Apple TVs and Macs. It’s important to note that Apple’s press release specifies that it is a “mobile and subscription service” exclusive which doesn’t necessarily rule out console ports of the game, although devices that support Apple Arcade are the only confirmed platforms.
The game has 100 3D puzzle courses, and features gameplay that appears pretty faithful to the Dreamcast original: direct your mice to rocket ships without letting cats devouring them all. Chu Chu Rocket! Universe is slated to launch alongside the debut of the Apple Arcade service on September 19. Chu Chu Rocket! won’t be the only Sonic Team series hitting the service either: as we reported earlier this year, Sonic Racing will also be coming to Apple Arcade.
The Dreamcast original was the first game on the system to feature online play, so a sequel being announced a day after the system’s 20th anniversary is neat timing. This will be the first new entry in the franchise since the Dreamcast game was ported to iOS and Android back in 2011.
Nothing else is known about the game. Check below for a screenshot and game play footage:
20 years later… it’s time to go ChuChu crazy all over again! 🐭🐭🐭
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Back in 1999, SEGA was on the ropes. Their 32-bit console, the SEGA Saturn, had been a failure everywhere but Japan. The SEGA Mega Drive/Genesis was long dead. The arcade market was struggling. Japan was in the midst of a decade-long depression. The SEGA Dreamcast was its last hope at remaining a contender as a console maker.
Of course, we all know how that went by now. The Dreamcast struggled in Japan, initially selling out when it launched on November 27 1998, but then failing to meet subsequent sales targets. The Dreamcast had a record breaking launch in America, where it sold 500,000 units in just two weeks. The system also did very well in Europe, where it managed to sell 400,000 units in about 5 weeks. Unfortunately, this success would not last, and on January 31, 2001, SEGA announced that the system would be discontinued.
Despite its short life, the Dreamcast has become something of a cult hit among hardcore gamers. It saw many acclaimed releases, like Soul Calibur, Skies of Arcadia, Jet Grind Radio, Grandia 2, and Shenmue. It pioneered console online gaming, becoming the first system to feature a built in modem, which allowed many developers to inject online functionality into their games, including DLC, leaderboards, and online multiplayer.
Around here, the system is probably best known for being the machine that powered Sonic’s first true 3D outings, permanently changing the franchise forever.
Today marks the 20th anniversary of the system’s iconic 9.9.99 US launch. Do you have anything memories of that launch? Or the system? Or its games? Feel free to share them in the comments below!
This won’t be our only Dreamcast article marking the occasion. Keep an eye out for a few more articles over the next month!
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
A SEGA site for the upcoming Tokyo Game Show lineup includes sample imagery that appears to show the total character roster for Mario & Sonic at the Olympic Games Tokyo 2020.
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Video game art dealers Cook & Becker have teased an image of the Mighty the Armadillo artwork from Sonic Mania alongside concept sketches from the animatics, in what looks to be a brand-new Sonic the Hedgehog art book!
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Back at E3, SEGA hinted at a new “retro mode” for Mario & Sonic at the Olympic Games Tokyo 2020, but wouldn’t clarify anything beyond the brief clip we saw in the E3 trailer – today we finally have clarification! 10 events in the game will have alternate “Classic 2D Events” that utilize retro sprites and graphics, and take place during the 1964 Tokyo Olympics!
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Nintendo at Gamescom in Cologne, Germany have announced that Mario & Sonic at the Olympic Games Tokyo 2020 will release on November 5th in the US and on the 8th in Europe. It’s also up for pre-load right now on the EU & US eShops, clocking in at 6.3GB of space and costs 59.99€ / £49.99 / $59.99. It also supports the following languages; English, Spanish, French, Portuguese, German, Italian, Dutch, and Russian.
Nintendo are also scheduled to release a new trailer for the game sometime today as well. We’ll be sure to post it as soon as they do!
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Today marks 30 years since the SEGA Genesis (known as the SEGA Mega Drive elsewhere, the name was changed in North America due to trademark issues) made its debut!
This name would turn out to be quite fitting, as the SEGA Genesis became the system that would not only make SEGA and many of its franchises household names on the continent, it would also serve as the birth place for the company’s most successful character: a blue hedgehog named Sonic!
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
A digital games curator at the Strong Museum of Play in Rochester, New York has unveiled details about a Sonic game for the PlayStation Portable that never made it past it’s initial pitch in 2005. “Sonic: The Shadow World” had an interesting, if not strange, premise that should undoubtedly raise some eyebrows!
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
This week, we get to see the sun set and dark fall as the metal virus saga broaches even higher stakes!
The preview for Sonic the Hedgehog #19 has been released, and we’re reaching another major turning point! Sonic has reached Sunset City, where team Dark are currently trying to stave off another wave of infection. But with Sonic’s own infection getting worse and the sheer number of zombots not helping, how long can Sonic keep this up? And which of his allies also has their life on the line? Find out in “Crisis City”: part 1.
SONIC THE HEDGEHOG #19 CVR A JAMPOLE
SONIC THE HEDGEHOG #19 CVR B WELLS GRAHAM
MAY190590
(W) Ian Flynn (A) Jack Lawrence (CA) Ryan Jampole
“Crisis City, Part 1”! Eggman’s reign of terror continues! Sonic races to help Team Dark rescue civilians from a major city, but his own metal virus infection is getting worse! Outnumbered, how long can Sonic outrun the inevitable? And who else will fall? A major cornerstone of the metal virus saga! One of Sonic’s most powerful allies falls victim to the disease, but who? Cover A by new-to-IDW Sonic artist Ryan Jampole!
In Shops: Jul 24, 2019
SRP: $3.99
Sonic the Hedgehog #19 is due out in comic stores and on digital platforms July 24th. Don’t be left in the dark, make sure you pick it up!
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Sonic Rush and Jet Set Radio composer Hideki Naganuma joins the 8-bit Sonic the Hedgehog 2 composer Yuzo Koshiro on the incredible lineup of artists contributing to the up-and-coming Streets of Rage 4 Soundtrack!
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Sonic the Hedgehog movie producer Tim Miller has spoken out about his experience regarding the backlash of Sonic’s intial movie design, and hints at his opinion of the redesign via Variety.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Collectors, pay attention to this one! EDITMODE will be releasing some new Sonic and SEGA themed T-shirts in the very near future under the label “GET READY!”
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IDW gets ready for the summer with ever-encroaching dread!
The preview for Sonic the Hedgehog #18 has been released, and there’s a lot to pack into this continuation of the Zombot arc! Sonic’s already lost one friend to the Zombot invasion, and he’s rushing to save another. But with the Zombots already well spread in Cream’s village, will Sonic find himself down another very soon? Meanwhile, things aren’t going quite as planned for Eggman either as he’s losing control over his hoard. See how this starts going for him in “Victims”.
Sonic the Hedgehog #18
Ian Flynn (w) • Diana Skelly (a) • Jonathan Gray (c)
“Victims”! The infection spreads! Sonic’s already lost one friend to the spread of the virus and doesn’t want to see anyone else corrupted. When Cream the Rabbit’s town becomes the latest epicenter, Sonic races to help—but chaos has already started.
FC • 32 pages • $3.99
Sonic the Hedgehog #18 is due out in all good comic stores and online July 3rd, which is tomorrow. If you want to catch the latest action, don’t miss out!
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Yesterday, to celebrate Sonic’s 28th anniversary, former Backbone Entertainment artist Arvin Bautista released images from a never-before-seen pitch of a Sonic racing game for the Game Boy Advance: Sonic EXTREME!
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Yes, it’s that time of year again – Sonic the Hedgehog officially turns 28 years old on this day, 23rd June 2019. I mean, he doesn’t -really- turn 28 because Sonic is not real (sorry), but today was the day, 28 years ago, that the original Sonic the Hedgehog game was released on Sega Mega Drive/Genesis. So, that makes Sonic (and Dr. Eggman, technically) the same age. Continue reading Happy Birthday Sonic the Hedgehog! 28 Years Old Today!
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