TSS & SHC 2021: Shivery Mountainside

You know what Sonic Generations had a severe lack of? Proper DLC levels. Thankfully, it’s a Sonic game, so the fan base has provided with loads of mods over the years. Shivery Mountainside by Goalringmod27 is among the latest of these, and I’ve got to say: it’s a fun, fascinating experience…if you’re looking for a challenge that can at times be a little unfair, but also do things regular Generations levels never did.

Shivery Mountainside starts in a cozy log cabin, which acts as a small hub area where players can buy upgrades and lives before setting off on their run down the mountain. It’s here that you’ll notice the start of a trend: the hub is in full 3D. The whole mod is in 3D, in fact. This alone does a lot to set this level apart from Sonic’s official boosting stages.

The demo starts out with a brief, exciting snowboarding section. After Sonic bursts out of his cabin on a snowboard, the player must then boost through hordes of enemies while navigating the mountain’s snowy slopes. There are two paths to take here, as well as some rings for more skilled players to jump through, to get them to grinding paths on top of some cabins. It’s not long before Sonic reaches the town at the foot of the mountain, where he ditches the snowboard and starts running on foot. And it’s here where the fun, and brief bouts of frustration, begin.

Shivery Mountainside’s level design is tailored around the idea of encouraging new and unorthodox utilization of Generations’ physics. Sometimes, to cross a pit, you need to hit the boost button at exactly the right moment to send yourself flying into a set of rings to your next platform. On other occasions, you’ll need to interrupt your momentum with a stomp in order to reach a ring or boost pad. This sort of thinking isn’t always necessary, and sometimes its possible to clear a gap through some other means, like attacking enemies.

It’s pretty cool playing a level like this in Generations, but I must admit it can also lead to…frustrations. One inherent issue in this sort of design is that the level can just be really difficult. When those mid-air boosts become required to survive a pit, messing up their timing results in instant death. 3D platforming was also never Generations’ strong suit, as it can be a bit slippery, so having to navigate a level full of areas like this will inevitably result in a lot of falling into pits. It took me hours of trial and error to fully figure these areas out, and I still mess them up on occasion. This is not the Sonic Generations you’re used to: it does not allow for much margin of error.

All that said, while the level can be quite challenging, that challenge is, for the most part, quite fair, and makes mastering this level exhilarating. It is only when you reach the ice caverns that the design becomes a little…mean. After navigating a series of narrow ice platforms, you reach a cavern full of red ice. While gorgeous, I found this area very hard to navigate effectively. The lower water path, which was the first one I took, was very confusing to navigate. Even with the big arrows made out of golden rings, I simply found the area unnavigable because, between the red ice pillars and the water, there was no clear path through to an exit. So I simply died repeatedly. I eventually managed to make my way through the area by taking one of its other, optional paths above the water. I did eventually beat the area on the lower path, but I’m still not entirely sure how I did it.

Right after this is the second worse area of the level: a curved ice path, with no guardrails, over a bottomless pit, that leads directly to a wall-running section with bombs that are impossible to dodge, at least with my human reflexes. I eventually managed to get past this part by slow walking on the path, and then activating a new power up introduced in this mod, “time break.” This slows down time, which allowed me to avoid the bombs, and finally beat the cavern section of the level. While these areas are quite beatable, especially after some trial and error, I do hope they are redesigned somewhat. Nothing breaks a Sonic level’s flow more effectively than having to worry about getting confused by the level itself, or having to slow walk on a path to avoid falling off. I do think this goes a little beyond the sort of challenge one should expect from a Sonic boost level.

All of these criticisms aside, Shivery Mountainside truly is a standout Generations mod. Its got great visuals and a superb music track that’s still stuck in my head. It’s only six minutes long, but I’ve already spent hours on it, trying to perfect all the tricks and find all the shortcuts. Even in my latest playthrough, which I did while I was writing this, I managed to reach some extra lives by boosting through rings that I hadn’t been able to get through before. If you’re hungry for a new Sonic boost level, check this out!

You can download the mod here. For instructions on how to implement hacks, check out Sonic Hacking Contest’s website here.

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TSS @ SHC 2021: Sonic Forces Overclocked

It’s Sonic Hacking Contest time again, and you all should know what that means: hands-on articles for a bunch of mods from lots of awesome fans!

SHC 2021 has a lot of entries worth checking out, but Duck Dealer’s Sonic Forces Overclocked demo, “Freight Frenzy,” is definitely one of the most ambitious. Acting as both a remix of the original game’s levels, and a sequel to its storyline, this mod features original voice work, still-frame hand-drawn cutscenes, a remixed music track (composed by Landy & Tabebo and featuring vocals by Cisconic) and a newly designed level based on Sonic Force’s “Spaceport” stage. 

The production values are pretty solid, especially for a fan work. The voice acting is good, the hand-drawn cutscenes tell this demo’s little story effectively, and the remixed track is just as catchy as anything from the original game. On the whole, it’s really impressive work, and not at all the sort of thing I’d expect out of SHC. But as impressive as all this stuff is, it’s the new level that sits at the heart of this mod.

While I never hated Sonic Forces, its level design could certainly be overly simplistic and lacking in any true set pieces. This is something Freight Frenzy aims to fix and it mostly succeeds. This level is meaty, with a length of about five to six minutes, which is perfect for a Sonic stage. It features several areas and obstacles meant for specific wisps, like drill and hover, which provide some nice traversal options.

The mod also employs a neat gimmick: dodging Dr. Eggman’s many freight trains. These were wasted in the original Forces, but here they provide a very nice level gimmick On the whole, this level has a superb flow, and is more engaging than any of the avatar stages from the original game. That said, there are some problems.

This demo features its own omochao. Attack it, and it’ll remind you it has a chainsaw for an arm.

One of the freight train obstacles doesn’t telegraph things well. Players have to leap off rails three times in a row to avoid oncoming trains, and there is literally no time to react before the trains hit and kill you. I had to memorize which direction to dodge, and I just started pressing the button to leap over to another rail before the next train even came into view. Anything else simply resulted in getting hit. The final train obstacle can also result in a cheap death, because if you don’t successfully dodge all the trains and hit the speed boosts at the end, a train you have no idea is coming will run you down from behind.

Memorization is critical to Sonic game play. These games are built to accommodate that, with their forgiving health systems and checkpoints. But these bits of SFO don’t really feel fair, even by Sonic standards. Players need to be given more lead time during the first segment I mentioned. I’d also just prefer if the final segment where the train comes at you from behind was simply automated, instead of dependent on hitting speed boosts that are a little too easy to miss.

Finally, the segment where players need to sidestep on top of several trains is just sort of broken. Side-stepping is sticky and slow here for some reason. Hopefully, Duck Dealer will be able to sort out whatever the issue is here, though some memorization does get you passed it.

I think once SFO fixes these issues, it won’t just be a fun hack, but a prime example of what Sonic Force’s avatar stages should’ve been: meaty stages with lots of wisp-centric traversal options and Sonic Generations-quality gimmicks. As it stands, it’s still a very fun, impressive mod, and more than worth checking out for anyone who owns Sonic Forces.

Overdrive is an ongoing project, and the mod promises more is coming in the future. I can’t wait!

Check out the Sonic Hacking Contest website for the mod, as well as instructions on how to implement it, here. You can find the mod here.

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Sonic Balloon Officially Confirmed for Macy’s Parade

He wants to fly high. Or maybe that was the other guy.

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Sonic Hacking Contest 2021 Reveals Trailer

If you’re into mods and ROM hacks, your time is soon.

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Capcom Announces Sonic the Hedgehog Collaboration for Monster Hunter Rise

The Sonic 30th Anniversary collaborations just won’t stop! During today’s Tokyo Game Show broadcast, Capcom announced that it will be partnering with SEGA to develop some special content for its beast-slaying game Monster Hunter Rise.

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RUMOR: Is the Sonic Balloon Returning to Macy’s Thanksgiving Day Parade This Year?

Just like a parade, this rumor is a long walk.

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Sonic 2 and Other Genesis Titles Coming To Nintendo Online’s Expansion Pass

You want MUSHA? Then you better pay up.

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Wisps Invade the Latest US Sega Shop Line

Reach for the stars, from under these blankets.

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Graded Sonic 1 Breaks Goldin Auctions Sales Records

Your sealed copy of Outback Joey weeps.

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Sonic 30th Anniversary Symphony Album Now Available

If you liked it on YouTube, you can now get it for your music library.

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Sonic Colours Ultimate Merchandise Lands At Zavvi UK Store

UK distributors Zavvi yesterday opened preorders for an exclusive version of the Sonic Colours Ultimate 2LP vinyl soundtrack through their store, and have followed up today with a new range including T-Shirts, a hoodie, and mobile phone accessories.

The items for sale include two shirt designs that come in women’s, men’s, and children’s sizes, and can be seen in the images below.

At time of writing, all items are still available through the Zavvi UK store.

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iam8bit Announces Sonic Colors: Ultimate Vinyl Soundtrack

UPDATES: Limited edition is sold out, but UK now has an exclusive version.

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SEGA “Listening” to Sonic Colours Ultimate Feedback, Further Patches Confirmed

While we had a fantastic time with Sonic Colours Ultimate on PS4, it seems that a number of fans have had trouble enjoying the game due to a range of bugs, glitches and crashes. Last night, SEGA reps confirmed that the teams behind the remaster are listening to the online feedback and will be ‘assessing’ the details for an upcoming patch.

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Sonic Colours Ultimate: The Achievement / Trophy Guide

We’ve been playing Sonic Colours Ultimate for a few days now, and we’ve slowly been working our way through the Achievements/Trophy list within. We can reveal the list of meta-challenges that you can expect to find on your PC, PlayStation or Xbox copy of the game. We will update this post with guides and tips on how to unlock them as well.

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TSS Review: Sonic Colours Ultimate

It’s crazy to think that one of the best Sonic the Hedgehog games has been sat in console purgatory for over ten years, locked to (and in way, limited by) Nintendo’s Wii hardware. As a result, Sonic Colours has been in a strange sphere of existence in the eyes of Sonic fans; a game that many haven’t played, most definitely want to play but at the same time is seen as some sort of aberration in the series – most likely because of its graphical performance compared to competing consoles PS3 and Xbox 360 at the time.

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Full Preview Released for IDW Sonic the Hedgehog #43

The preview has been released for Sonic the Hedgehog #43! Sonic and the restoration efforts are backed against the wall as the Zeti set their sites on the headquarters! Can they fend them off long enough for aid to catch up, or will the Deadly Six finally claw something for themselves? And just what is happening while this is going on? This is “Zeti Hunt”: part 3.

(W) Ian Flynn (A) Adam Bryce Thomas (CA) Thomas Rothlisberger
SONIC THE HEDGEHOG VS. SIX DEADLY ZETI! Who will win the battle?! Find out in the action-packed “Zeti Hunt,” part three! It’s all hands on deck as Sonic and friends struggle to defend the newly rebuilt Restoration HQ from the Deadly Six.

Sonic the Hedgehog #43 is released tomorrow, September 1st. Make sure you pick it up, things are going to be ramping up pretty soon!

Source: Major Spoilers

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SAGE 2021 Hands-On with Pico Sonic

I remember the days of bootleg NES cartridges with ROM hacks that would bring Sonic to the NES with usually poor results. Titles like “Sonic 6” would take an existing Mario or other platform game and drop a Sonic sprite into it and maybe change a few enemies. They were always a pale imitation of the Genesis classics. Pico-Sonic goes below even NES limitations and still manages to feel authentic to the Genesis Sonic era.

“Pico Sonic” by Komehara is everything a demake should be. It lowers the pixel count, coloring, and sound bites to an underpowered 8-bit engine, but still keeps the core of the 16-bit original intact. It’s a one-level demo of Angel Island Act-1 done on the Pico-8, a fictional mid-80s game console with specs that fall between an NES and an Atari 7800.

Even with those limitations, Komehara pulls off an amazing little port. Sonic’s animations are all there along with his cool spring bounce pose from Sonic CD. The physics are intact as well, and Sonic’s roll, spindash, and overall sense of gravity are done perfectly. While this level is inspired by Angel Island, there are some limitations that slightly hinder the experience. The rocks don’t break apart when you hit them and there are no real enemies to be found. Instead, your main goal is to find all seven chaos emeralds scattered throughout the level. This gives you a major incentive to explore. If you don’t get all of the emeralds before finishing the level, it asks you to try again, basically giving you the bad ending.

While I would have liked to have seen some enemies in the level, Pico Sonic is a surprisingly charming fan game that shows that Sonic can still work as a game even on very low-powered hardware (or in this case, emulated low-powered hardware.) I’m hoping to see Pico Sonic return to SAGE next year with some more updates.

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SAGE 2021: Hands-on With Sonic the Hedgehog Classic 2, a Fan Game a Decade in the Making

It’s always awesome to see a long-time Sonic fan project reach its conclusion, and this year’s SAGE has brought us the completed release of a great one: Hez’s Sonic the Hedgehog Classic 2. Having been in development for more then a decade, Classic 2’s road to completion has been a long one. As a Sonic fan hungry for more classic content, it’s come at just the right time for me.

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SAGE 2021: Sonic Riders X Hands-On

It always fascinate me which aspects of Sonic’s game library engender nostalgia in fans. I got to say: I did not expect the Sonic Riders series to be one! This year’s SAGE plays host to not one, but two Sonic Riders projects, and I decided to take a look at one of them. I enjoyed the original and its weird, creative mechanics back in the day, though I didn’t love it (and I was never great at it). So while I’m familiar with it, I’m hardly an expert at its mechanics, so please keep that in mind!

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Sonic Colors: Rise of the Wisps Part 2 Out Now!

The second half of SEGA’s Sonic Colors short, Rise of the Wisps, is now out on YouTube. The short voice work from Roger Craig Smith and Kate Higgins, and writing from Tyson Hesse and GGDG. It was animated by Yeti Farm Creative.

Check it out on YouTube here, or watch it below:

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SAGE 2021: Emerald Ties is the Next Classic Sonic Experience You’ve Been Waiting For

There are two types of SAGE games I love: experimental fan games, and fan games that are so good they feel like professional products. When I go into a fan game, particularly an incomplete one, I never expect a polished or thoroughly well-designed experience. So any game that provides those things immediately gets my attention. Today’s game from ph33rtehgd and their team, Emerald Ties, definitely has my attention.

Emerald Ties simply has all the trappings of a great classic Sonic game. The level design is multi-tiered, providing a variety of paths to take through a stage. There are lots of fun platforming gimmicks and level set pieces, like a collapsing level, a badnik that needs to be destroyed and used as a platform, and tiny ice platforms that require precise, quick platforming to be navigated before they fall. The game constantly shifts between speedy bits and areas that require more platforming skill, providing a nice, consistent balance between the two. On the whole, it is exactly what it sets out to be: a really well designed set of classic Sonic levels.

The game features two bosses, Eggman and Fang. Eggman is an effective first level boss, but Fang is definitely a solid fight, and probably one of the best Sonic character boss battles I’ve played, period. The character is constantly shooting, teleporting, and littering the battlefield with landmines, and players have to be constantly on their toes to avoid everything.

Although Emerald Ties is not a Sonic game that seeks to reinvent the wheel, it does polish that wheel until it sparkles, and it tweaks it with some fun little additions. It adds a new “wind shield” which lets Sonic hover left or right for a few moments, which adds a neat little twist to platforming. It also combines both the insta-shield and the drop-dash by delaying the initiation of Sonic’s drop dash by a second. This is an interesting way to enable both moves, and it certainly didn’t interfere with my ability to use the drop dash.

The visuals and music are both top notch. The pixel art for the backgrounds is gorgeous (Fuming Foundry is a personal favorite), and the music from Polar Peak is still stuck in my head even as I write this. The game’s whole presentation is polished and feels professional, which makes its status as a fan game all the more impressive.

Given “Tails Doll,” do we call this “Bark Funko Pop?”

Obviously, Emerald Ties is still incomplete. It lacks cutscenes and the team still has more levels to make. In spite of that, I really only have one issue. The game is definitely a little too easy, with player errors far more likely to result in simply falling to a lower path or losing some rings than losing a life. I almost got through the entire demo without dying once, until Fang put an end to that streak. Still, I prefer “a little too easy” to making things far too difficult, and I’m hopeful that future levels will be a little more challenging.

In short: download this. Play it. Enjoy it. It’s a superb classic Sonic experience. I eagerly await the next demo.

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SAGE 2021 Hands-On With Sonic Rush 3D

Sonic Rush has always been my favorite portable (non-Switch) Sonic game, so to hear there was a demo of it done in full 3D interested me greatly. After playing the demo, I will say it resembles Sonic Unleashed as much as it does Sonic Rush. It’s also a fun ride that needs a bit of work.

Project directors ChickenWingJohnny, EnderElectrics, and Temzy have done an impressive job taking Sonic Rush’s low-poly 3D graphics into a fully 3-D environment. It includes the same boost and trick system as the DS original, but with a modern touch taken from Sonic Unleashed levels like Windmill Isle and Jungle Joyride. The level environment in the game is a mix of those two levels and Water Palace from Sonic Rush. This felt appropriate, as the background of Water Palace has always reminded me of Apotos/Windmill Isle.


In fact, in the opening cutscene, it’s Apotos that Sonic tells Tails he’s dropping into as in this version, Water Palace and Apotos are connected! This cutscene also perfectly encapsulate what I love about this game’s visual style: it replicates the low poly models and low res textures of the DS original. I love it when newer games combine retro 3D visuals with modern HD resolutions. It helps give it a sharpness while still having a dated look. As you jump into the level, a nice mix of “Back to Back” by Hideki Naganuma and “Windmill Isle Act 1” by Tomoya Ohtani plays as you run down, hit your first bumper, and attack some badniks in mid-air.

This moment is where the first problem lies: Sonic Rush 3D has very poor homing attack implementation. When attacking badniks or pawn bots, Sonic’s targeting reticle has to be on-screen. If he hits an enemy and pops up into the air, the robot in front will often be just out of view, and when you tap “A” again, Sonic will pass right over the enemy if the timing is just slightly off. It’s partially due to Sonic’s wonky physics in this game. At times, he controls well, at other times, you can boost off a ramp and fly through the air, missing where you’re supposed to land. You can also easily run onto walls and pathways you’re not meant to go to. This could lead to some shortcuts for speedruns, but also lead to drops and deaths that are entirely not your fault.

Despite them standing right in front of you, you can easily miss them.

The same cannot be said for Sonic’s drifting controls, which are perfect. When playing Unleashed or Generations, I always felt Sonic’s drifting had him sliding too far. In this game, you have perfect control of the blue blur when drifting into corners. I was impressed with how well it worked. The boost works decently as well, resembling its visuals from the DS game.

However, moments where the boost is actually needed are few and far in between. You can go through most of the game at a fairly decent clip without boosting at all. There are a few exceptions, like a rush of water you have to outrun and a lower path near the end where you need to slide under then boost again to avoid drowning. There’s also a hallway of pawn bots you can plow through with it. If you want to add some flash to your playthrough, you can press the “Y” button repeatedly after being launched off a ramp or spring. This lets you do the same trick maneuvers as the DS original, and even ends the same way, with a flicky flourish animation. That’s a nice visual touch!

Easter Egg?

While it’s definitely rough around the edges in its current state, Sonic Rush 3D is pretty fun. I can’t wait to see Sonic Rush 3D come back next year with more updates, along with some fixes to its physics. It feels like an Unleased de-make as much as a Sonic Rush remake. I think “Sonic Rush Unleashed” might be a better name for this project. Now, they just need to add Blaze the Cat into the mix.

You can find the SAGE demo of Sonic Rush 3D on the official SAGE 2021 website.

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APMEX Release Sonic 30th Anniversary Silver and Gold Coins

Precious metal dealers APMEX have released their Sonic the Hedgehog 30th anniversary collaboration range of coins struck by their mints.

They are currently offering a range of items including 1 oz bullion and colourised Silver coins at around $30 each, which include designs of Sonic, Tails, Knuckles, and Eggman.

Additionally, the mint are also offering proof coins in a limited run of 300 (struck to the same standard but with extra detailing) in both silver and gold variants and including a presentation tin, with the silver version currently sold out at time of writing.

The 1 oz gold proof coin is smaller than the silver version due to the density of the metal (32 mm as opposed to 39 mm) and will set you back a whopping $2000.

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SAGE 2021: Hands-On With Sonic Red Ridge

Fan games have been at the forefront of Sonic game design experimentation for a long time, and among the most interesting concepts fan have been pursuing is the idea of combining large, open levels with lots of paths with a momentum-based movement system. Games like Sonic Utopia and Sonic GT have made stellar use of the concept, and Tigersonalex’s Sonic Red Ridge has now joined their ranks as another excellent example of the idea, albeit with its own twists that make it feel quite different.

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SAGE 2021: Hands-On with Sonic Triple Trouble 16-bit

Yesterday we were given the exciting opportunity to reveal an exclusive first look at one of Sonic Triple Trouble 16-bit’s new levels, and now that we’ve gotten our hands on the demo for SAGE 2021 this year, we’re more hyped than ever! The sheer love put into this game is absolutely astonishing, and it’s evident in the attention to detail in this great fangame.

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First Details, New Characters Revealed for IDW Sonic Mini Series “Imposter Syndrome”

We only found out about IDW’s next Sonic mini series a week ago, and we already have details of what we can expect. The mini series will be tying into the main book and act as part of the “road to issue 50.” According to the solicit, “imposters” of various characters are appearing, spelling trouble for both the heroes and Dr. Eggman. The first issue will be available on November 10.

The characters featured in the cover were likely first hinted at in last year’s Sonic Bad Guys mini series, as mysterious figures hidden in green tanks:

Like last year’s Bad Guys, Imposter Syndrome is being written by Ian Flynn. Check out the cover and solicit below:

SONIC HEDGEHOG IMPOSTER SYNDROME #1 (OF 4)

(W) Ian Flynn (A) Thomas Rothlisberger (CA) Mauro Fonseca

The ROAD TO #50 continues here! Enjoy a TEN-ISSUE long adventure leading up to the EPIC SHOWDOWN in milestone issue #50.

A surge of imposters spells trouble for Sonic the Hedgehog, Tails, and even Eggman! Dr. Starline is pulling every tool from his kit as he creates his fastest and smartest inventions. An all new mini-series from Sonic writer Ian Flynn, Imposter Syndrome #1 will have readers seeing double!

In Shops: Nov 10, 2021

SRP: 3.99

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EARLY LOOK: Sonic Triple Trouble 16-bit – SAGE 2021

Who all is excited for SAGE this year? We are! And what better way to kick off the weekend with some early details about one of the most anticipated fan-games on the floor! We have exclusive footage of the latest build of Sonic Triple Trouble 16-bit’s Sunset Park Zone, and it’s looking mighty fine! Check it out:

Continue reading EARLY LOOK: Sonic Triple Trouble 16-bit – SAGE 2021
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Tony Harnell Performing “Fly With Me” for Sonic & Tails R

Tony Harnell will be performing a song for a Sonic the Hedgehog related project once again: for Sonic & Tails R, an audio drama that’s worth the hype for Sonic fans old and new.

Continue reading Tony Harnell Performing “Fly With Me” for Sonic & Tails R
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Sonic Colors: Rise of the Wisps’ First Episode is Out Now!

The first part of Sonic’s latest web series, Sonic Colors: Rise of the Wisps, is finally here! This web series features voice acting by Roger Craig Smith as Sonic, and Kate Higgins reprising the role of Tails for the first time since 2013. Check it out on the Sonic YouTube channel here, or below:

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Will Crush 40 Be Involved With Sonic Movie 2? Johnny Gioeli’s Suggesting You “Stay Tuned”

Last year’s Sonic movie had a lot of success, but one thing it didn’t have was Crush 40. So, with the sequel coming next year, is that going to change? There’s no answer yet, but lead singer of Crush 40, Johnny Gioeli, is telling fans to “stay tuned”.

Continue reading Will Crush 40 Be Involved With Sonic Movie 2? Johnny Gioeli’s Suggesting You “Stay Tuned”
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Tony Harnell Himself Says He “May” Be Working On A New Sonic Song

We want to make it clear before we move forward that nothing here is officially confirmed. That said, the source is Mr Harnell himself and he says he “may” be working on a little something for our speedy blue friend!

Continue reading Tony Harnell Himself Says He “May” Be Working On A New Sonic Song
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Sonic Adventure Zeebo Port Mystery Finally Solved – Why Was It Cancelled?

Remember the Zeebo? A small console produced by longtime SEGA partner Tectoy released for the Brasilian market over a decade ago, the smartphone-in-a-box was originally planned to have a number of Dreamcast ports launch with the device, including Sonic Adventure. But the blue blur never ended up appearing on the console, and recently we found out why.

Continue reading Sonic Adventure Zeebo Port Mystery Finally Solved – Why Was It Cancelled?
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Sonic’s Free Comic Book Day Issue Now Available in Comic Stores

Sonic has returned to Free Comic Book Day with a brand new story featuring the classic game cast. The issue features Amy exploring a new hobby: making Sonic comics! To find participating retailers in your area, go here.

Check out the cover, preview pages and story synopsis below:

(W) Gale Galligan (A) Thomas Rothlisberger (CA) Tracy Yardley Celebrating 30 years of the world’s fastest hedgehog! There’s no telling how Sonic will react when he sees the results of Amy Rose’s new hobby-she’s been making tell-all comics about her adventures with Sonic, Miles “Tails” Prower, and their friends! New York Times bestselling author Gale Galligan (The Baby-Sitters Club graphic novels) spills the beans! Plus, fun extras to catch readers up on Sonic’s ongoing adventures, on the road to issue 50!
Sonics 30th anniversary celebration will be a huge priority for IDW and Sega this year!

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Submissions Are Now Open For The 2021 Sonic Hacking Contest

It is that time of the year again. In 2 months, the 2021 Sonic Hacking Contest begins. And if you have been in the process of creating an entry for this year, then you will want to get ready. The SHC 2021 website is open, and you can now send in your submissions.

Continue reading Submissions Are Now Open For The 2021 Sonic Hacking Contest
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Idris Elba Voicing Knuckles the Echidna in Sonic 2 Movie

Idris Elba, an English actor and musician, has been confirmed for the role of Knuckles the Echidna in the upcoming Sonic the Hedgehog 2 movie. Known for his roles in TV shows like The Wire and Luther and movies such as No Good Deed, Pacific Rim, the Thor trilogy, and the recently released The Suicide Squad, Elba has long had a presence in high budget television and blockbuster movies. 

He also played Macavity in Cats. So, theoretically Knuckles can sing, I guess?

Knuckles and his voice actor have both long been part of Sonic 2 movie speculation. Even before Knuckles was leaked, actors like Dwayne Johnson and Jason Mamoa were both being rumored by nonsense websites as potentially being up for the role.

Alongside the announcement came a tease of how Knuckles will look in the movie: a roughed up boxing glove and some red fur. I know it’s not much, but as a long-time Knuckles fan, I like what I see! Check it out below:

Sonic the Hedgehog 2 will hit theaters on April 8, 2022, and is currently in post-production.

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Picross S Genesis & Master System Edition Out Now

It’s been a long time coming, perhaps longer than many of us had anticipated when it was first announced last year, but SEGA Picross S Genesis & Master System Edition is finally available on the Nintendo Switch for $9.99/£8.99. 59 SEGA titles are repped in this game, and there are a total of 480 puzzles from four other Picross games including Picross, Mega Picross, Color Picross and Clip Picross.

The Sonic titles represented include:

  • Sonic & Knuckles
  • Sonic the Hedgehog
  • Sonic the Hedgehog 2
  • Sonic the Hedgehog 3
  • Sonic the Hedgehog CD

The other SEGA titles include:

  • Action Fighter
  • After Burner
  • Alex Kidd in Miracle World
  • Alex Kidd in the Enchanted Castle
  • Alien Soldier
  • Alien Storm
  • Alien Syndrome
  • Altered Beast
  • Arrow Flash
  • Beyond Oasis
  • Bio-Hazard Battle
  • Bonanza Bros.
  • Columns
  • Columns III
  • Comix Zone
  • Crack Down
  • Dynamite Headdy
  • Enduro Racer
  • ESWAT: City Under Siege
  • Eternal Champions
  • Fantasy Zone
  • Gain Ground
  • Golden Axe
  • Golden Axe II
  • Golden Axe III
  • Kid Chameleon
  • Kung Fu Kid
  • Light Crusader
  • Out Run
  • Phantasy Star
  • Phantasy Star II
  • Phantasy Star III: Generations of Doom
  • Phantasy Star IV: The End of the Millennium
  • Puyo Puyo
  • Puzzle & Action:Ichidant-R
  • Puzzle & Action:Tant-R
  • Quartet
  • Record of the Bahamut War
  • Rent A Hero
  • Ristar
  • Shadow Dancer: The Secret of Shinobi
  • Shining Force II
  • Shinobi III: Return of the Ninja Master
  • Space Harrier
  • Space Harrier II
  • Streets of Rage
  • Streets of Rage 2
  • Streets of Rage 3
  • Super Hang-On
  • Super Thunder Blade
  • Sword of Vermilion
  • The Ooze
  • The Revenge of Shinobi
  • Turbo Out Run

list found via MegaVisions

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