Madeon & Sega Collaborating on a “New Sonic Game Trailer”

It seems that we might be getting a trailer for a new Sonic game very soon if this series of tweets is anything to go by.

Popular French musician Madeon and Sonic the Hedgehog twitter accounts had a little bit of banter last night regarding the use of Madeon’s music in a Sonic trailer. Continue reading Madeon & Sega Collaborating on a “New Sonic Game Trailer”

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Meme Watch: Sega is Making a Game, Probably About Sonic

It’s hard not to pay attention to SEGA’s official Sonic the Hedgehog social media channels when it looks like the poor bloke running it is having a meltdown every day. In today’s episode of Meme Watch, we see the Sonic Tumblr account drop some crazy clues regarding a game that SEGA may (or may not) be making. Continue reading Meme Watch: Sega is Making a Game, Probably About Sonic

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Sonic Advance 3 heading to Wii U VC in Japan on May 25th

Nintendo have just announced on their Japanese website that like Sonic Advance 1 and Sonic Advance 2 before it, Sonic Advance 3 will also be released on the Wii U VC in Japan on May 25th. Also like the first two games, Sonic Advance 3 will cost ¥702. Continue reading Sonic Advance 3 heading to Wii U VC in Japan on May 25th

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Japanese Website of Mario & Sonic Rio Wii U now open, shows new info

Following the release of the overview trailer from yesterday, Nintendo has opened up the Japanese website for the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games. The website reveals a list of sports, duel events (described in a previous report) and characters in the Wii U version (with certain characters only playable in the listed sports). Continue reading Japanese Website of Mario & Sonic Rio Wii U now open, shows new info

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New near 5 min Japanese overview trailer of M&S Rio 2016 Wii U released

Nintendo’s Japanese YouTube channel has just released an overview trailer of Mario & Sonic at the Rio 2016 Olympic Games on Wii U. It showcases the game’s various events, with looks at the single-player mode, the multiplayer mode, the costumes you can earn, and the amiibo features at the very end. Continue reading New near 5 min Japanese overview trailer of M&S Rio 2016 Wii U released

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Sonic the Hedgehog Has Been Inducted Into The Video Game Hall of Fame

Sonic the Hedgehog has now been put in the accolades of fellow major video game franchises such as Pac-Man, Super Mario and Zelda. Today, Sonic the Hedgehog has been inducted into the Video Game Hall of Fame. With Sonic being well known for his speed, it didn’t take long for Sonic to reach the Hall of Fame that’s now celebrating it’s second year. Here’s the announcement from the official site. Continue reading Sonic the Hedgehog Has Been Inducted Into The Video Game Hall of Fame

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Rumour: Sonic is Coming to Lego Dimensions

Way back in September, a list of ‘Series 2’ characters for the game Lego Dimensions was posted online, however, the list just had a series of code names and product numbers. You can see that list here. On that list there is this pack “71244 S1.” Well… Continue reading Rumour: Sonic is Coming to Lego Dimensions

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New Mario & Sonic Rio 2016 Wii U PR released, along with many new details and screenshots

A new PR of Mario & Sonic at the Rio Olympic Games on Wii U has been released by Nintendo of Europe. The entire PR itself is linked below, but to summarize, the Wii U version features 17 events, features over 30 playable characters, the ability to play as your Mii (same as on 3DS), four-player multiplayer action (common for the series of course), and new Duel Events which “give familiar sports a classic Mario & Sonic twist”. Continue reading New Mario & Sonic Rio 2016 Wii U PR released, along with many new details and screenshots

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S&ASRT Item & Vehicle Concepts Found

The Sonic Stadium has discovered some concept art pieces from 2012 racer Sonic & All-Stars Racing Transformed. The highlight is the above collection of items and weapons featuring many that went unused. See more after the jump! Continue reading S&ASRT Item & Vehicle Concepts Found

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TSS Review: Mario and Sonic at the Rio 2016 Olympic Games (3DS)

The biannual bash of gaming’s top titans is here again and it’s a far more enjoyable fare than a certain recent movie featuring two other huge fictional rivals. Mario and Sonic return to the Olympics with their biggest roster ever and a surprisingly meaty single-player experience. However, with this being the fifth outing for this mascot sports series, is it too much of the “same-old, same-old”, or is there enough meat in the portable outing to be worth a purchase? Continue reading TSS Review: Mario and Sonic at the Rio 2016 Olympic Games (3DS)

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Sonic 2’s Special Stages Return in Sonic Boom: Fire & Ice

A listing for Sonic Boom: Fire & Ice over at Play-Asia has revealed some new details about the game both in terms of plot and gameplay. First, the game will have only 4 bosses, there are also six exploration-based levels and bonus stages similar to those found in Sonic 2. Continue reading Sonic 2’s Special Stages Return in Sonic Boom: Fire & Ice

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Sega Mega Drive Classics Hub Announced, Officially Play Sonic Mods!

Well… This is… Different. Sega has announced a huge update to their classic MegaDrive titles on Steam, yes this includes the Sonic titles (eventually). Continue reading Sega Mega Drive Classics Hub Announced, Officially Play Sonic Mods!

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Hands On: Sonic Blast Ball

While entertaining my Canadian cousin last week, we got in a game of Bowling at Round 1 in Puente Hills, California. Round 1 is a Japanese owned franchise of arcades in America that carry the latest and great games straight from Japan. While checking out some Sega UFO catchers, the sight of a certain blue hedgehog immediately caught my eye. Of course, that being the brand new Sonic Blast Ball. Continue reading Hands On: Sonic Blast Ball

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Sonic the Fighters Now Playable on Xbox One

Sonic the Fighters, one of the blue hedgehog’s most obscure games, has joined the ever growing list of Xbox 360 titles now playable on Xbox One. Continue reading Sonic the Fighters Now Playable on Xbox One

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Sega’s Plans For Sonic Includes ‘Console Games & Theme Park Licensing’

So we all just found out that Ivo Gerscovich is the new head of the Sonic Brand for Sega of America and looking on his LinkedIn profile page there are a number of bullet point details as to what might be in store in the future for Sonic. Continue reading Sega’s Plans For Sonic Includes ‘Console Games & Theme Park Licensing’

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Sonic Boom: Fire & Ice Gets a PAL Release Date

Nintendo have just announced on twitter the release dates of Sonic Boom: Fire & Ice on 3DS in Europe as well as in Australia and New Zealand. Continue reading Sonic Boom: Fire & Ice Gets a PAL Release Date

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Sonic CD Coming March 31st for Apple TV

So Sonic 1 & Sonic 2 got released on the Apple TV recently, why not add the other remastered title? Sonic CD (the good/updated version) is to be released on the Apple TV platform in the next few days, March 31st to be exact.

Now can we please get Sonic 1 & 2 Taxman editions on console? That would be nice.

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Sonic Boom: Fire & Ice Dated for North America

During the SXSWGaming event, Aaron Webber officially confirmed the release date of Sonic Boom: Fire & Ice on 3DS. Continue reading Sonic Boom: Fire & Ice Dated for North America

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Nintendo Releasing Series of live-action videos for M&S Rio 2016

Here’s a familiar sight. Nintendo has uploaded to their Play Nintendo YouTube page the first episode of a live-action series of videos about Mario and Sonic training for the Rio 2016 Olympic Games. The first episode is titled “Training for Rio!”, and it focuses on the 3DS version which released today in North America. Continue reading Nintendo Releasing Series of live-action videos for M&S Rio 2016

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New Overview Trailer for Mario & Sonic Rio 2016 3DS

Coinciding with the game’s US release today, Nintendo have uploaded a brand new overview trailer for the 3DS version of Mario and Sonic’s latest Olympic crossover. The trailer shows off a selection of the events on offer, from soccer and golf to athletics and gymnastics. There’s also a peek at some of the game’s Dream Events, which add a Mario or Sonic spin on the traditional sports. Continue reading New Overview Trailer for Mario & Sonic Rio 2016 3DS

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Sonic Boom: RoL (Wii U) and SC (3DS) on sale for $20 in NA until March 21st

Sonic Boom RoL and SC

Following up from the earlier sale of Sonic Lost World on Wii U and Triple Trouble on 3DS, Nintendo just announced via this week’s Nintendo Downloads PR that both Sonic Boom games will be on sale for $20 in NA until March 21st.

Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal from SEGA are on sale until 8:59 a.m. PT on March 21.

Click on a game’s title to look at the game’s page on Nintendo’s site.

The prices for both are:

  • Sonic Boom: Rise of Lyric (Wii U) – $19.99 USD / $25.59 CDN (down from $49.99 USD and $29.99 CDN. Yes, I checked the CDN price)
  • Sonic Boom: Shattered Crystal (3DS) – $19.99 USD / $25.59 CDN (down from $39.99 in both USD and CDN)

Does either game interest you at that price? Let us know in the comments.

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(Update) Mario & Sonic Rio 2016 Wii U releases in NA and EU on June 24th, final NA box and new screens shown

MSRio2016_OlympicGames_boxart

Update: We now have a video of the intro of the Wii U version as seen below:

httpv://www.youtube.com/watch?v=5NfanLvgjfE

We now also know that the Wii U version releases in Japan on June 23rd and will cost ¥5,700.

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Just announced in the newest Nintendo Direct. Nintendo has announced that Mario & Sonic at the Rio 2016 Olympic Games on Wii U will release in NA and EU on June 24th.

We also have the final NA Wii U box shown above, as well as new screenshots below.

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Chikao Ohtsuka, not Motomu Kiyokawa, is credited in M&S Rio 2016 3DS

httpv://www.youtube.com/watch?v=HSVEXbkytkM

In other credits-related news, apparently Eggman’s previous Japanese voice actor Chikao Ohtsuka IS actually credited in the game. You can see the Japanese voice cast list at 6:51 in the video above. The info we received before was reported by a Japanese player with a copy of the game and forwarded to us in the forums by Tracker. This is the first time we’ve been able to see the credits ourselves, and there’s no sign of Motomu Kiyokawa’s name at all, so I’m at least very curious of how such a claim was made in the first place.

If we have indeed made an error, than I myself would like to deeply apologize for any misreporting of information (I did write the article about the topic in question), and hopefully we’ll get this cleared up soon enough.

Also I should note that I accidentally misspelled Chikao Ohtsuka’s name as Chikao Otsuka (without the “h” in Ohtsuka) in earlier articles. I went back and corrected the spelling in both of the previous articles I wrote about his passing. Please accept my apologies on that as well.

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Arzest, formed by key ex-Sega folks, worked on M&S Rio 2016 3DS

httpv://www.youtube.com/watch?v=HSVEXbkytkM

The names you’re about to see may surprise you.

A user by the name of Cyberman65 has uploaded the true ending and credits of Mario & Sonic at the Rio 2016 Olympic Games for 3DS, and one company in particular mentioned (at 3:43 in the video above) who assisted in the development of the game along with the people who specifically worked on the game, will be very familiar to Sonic fans.

That company is Arzest, and the company was co-formed by none other than Naoto Ohshima (along with fellow ex-Sonic Team and Team Andromeda (Panzer Dragoon) veterans Yoji Iishi and Yutaka Sugano), who fans will very likely know is one of Sonic’s creators, most known for having originally designed his and Eggman’s appearances.

Arzest’s portion of the credits are as follows:

ARZEST Corp.

Directors: Masahito Shimizu, Noboru Shirasu

Art Director: Yoshihide Sasagawa

Technical Director: Tomoo Kondo

Game Designers: Jun Imanishi, Daisuke Hagiya, Ryo Sato, Takashi Nakashima, Mitsunori Yamazaki, Tadaaki Moriya, Rena Sakaguchi, Hidemi Hamada, Makoto Hara, Gen Murayama, Gen Shiomi, Koji Arai, Akihiko Sato, Teppei Iwanaga, Mitsunori Shimazu, Motoharu Nakajima

Stage Artists: Daisuke Kojima, Kana Fujibayashi, Ayana Katsumata, Masaya Takahashi

Character Animators: Hiroshi Arai, Eriko Kato, Yuya Iwama

Graphic U.I. Artists: Yuno Endoh, Chihiro Ishikura, Chika Yamamoto, Makoto Sonoda, Akihito Kato, Tsutomu Hatanaka, Tatsuya Ishikawa, Michiru Sasamori

SFX Artists: Tatsuro Matsunaga, Yasuhisa Nakagawa

Cutscene Artsist: Yuichi Nakamura

Programmers: Shinji Iseki, Naotaka Ueda, Kouichi Watanabe, Mikio Kume, Kenji Miyakawa, Kohei Iwata, Takanori Yoshida, Manabu Kobayashi, Akihiko Ohyama, Kazuya Azuma, Kenichi Otani, Hiroshi Fujinishi, Toshinori Suzuki, Norio Suzuki Fumie Morishita

Art Supervisor: Masamichi Harada

Supervisor: Naoto Ohshima

Producer: Yutaka Sugano

Executive Producer: Yoji Iishi

Naoto Ohshima would work with Sega on Sonic games and more until Sonic Adventure 1 on Dreamcast, on which he filled the roles of CG Movie Producer, Story Event Coordinator, one of the Event Motion Designers, and Opening Movie Editor. Afterward in 1999, he left along with Yoji Iishi and Yutaka Sugano (and numerous others) to form a company called Artoon. Their first game would be Pinobee for the Game Boy Advance (it also got a PS1 port later on).

They’re most known for projects like Blinx the Time Sweeper on the original Xbox, Blue Dragon on Xbox 360, and also Yoshi’s Topsy Turvy on the GBA and Yoshi’s Island DS. One of their final works under the name was Flingsmash for Wii directly with Nintendo. In 2005 Artoon was bought by AQ Interactive (now after mergers and renames they’re part of Marvelous). In 2010, AQ decided to absorb all of their developers (Artoon, Cavia, and Feelplus), and thus Artoon would cease to exist as a name.

In that same year, Artoon’s founders including Naoto Ohshima would leave AQ and form Arzest, along with many other Artoon folks.

Their first task was working on Wii Play Motion for Nintendo, alongside many other companies like Spike Chunsoft (makers of Shiren the Wanderer, among many other franchises), Good-Feel (Yoshi’s Woolly World, Kirby’s Epic Yarn, and Wario Land: Shake It), Skip (Chibi-Robo), Vanpool (Dillon’s Rolling Western), ND Cube (Mario Party after MP8), Mitchell Corp (Polarium) and… Prope, formed by none other than Yuji Naka himself (they made games like Rodea the Sky Solider on Wii and “Ivy the Kiwi?” also on Wii and DS). Arzest handled three mini-games; Spooky Search, Jump Park, and Cone Zone. Prope on the other hand only made one; Trigger Twist.

Speaking of which, it’s actually a known fact that Yuji Naka and Naoto Ohshima actually BOTH came up with a ghost-themed mini-game and Naoto Ohshima got to keep his in the end. Yuji Naka mentioned this in the Iwata Asks for the game;

Right. But it got shelved it. When this project came up, we worked on it some more and made a prototype, but it clashed with Oshima-san’s project. They were both about ghosts. Ours was removed from competition, but in the two weeks left for prototypes, we made Trigger Twist.

Great minds think alike as they say.

Back to Arzest. Their first major project was Yoshi’s New Island for 3DS. Since then they’ve mostly been focused on mobile efforts including helping with Mistwalker’s Terra Battle and also a game called Boost Beast.

Mario & Sonic at the Rio 2016 Olympic Games for 3DS is their first major game since, but they actually are not the only developer who assisted with the project. Spike Chunsoft also lent a hand as well.

To be clear, Arzest’s role seems more of a smaller hand, rather than fully taking charge of it like with Yoshi’s New Island which was officially an Arzest-developed game. But it’s very surprising to see Naoto Ohshima actually officially work on a Sonic-related game for the first time since leaving Sega in 1999. However some might point out he was listed as Special thanks for Sonic Generations HD, but there’s no certainty of what that thanks is for. He very likely had no real part in its development. In fact, MobyGames, which collects credits for a lot of games, makes no mention of him, and I also watched a video of the credits in the game, no mention either, I even checked a video of the credits of the 3DS version (skip to 14:05), nothing. I honestly wouldn’t believe that claim at all to begin with.

And there you have it. What are your thoughts on the news of Arzest’s involvement with the game? Let us know in the comments below!

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More screens and footage of M&S Rio Arcade Edition

Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition

Sega and Nintendo have finally opened the official Japanese site of the Arcade Edition of Mario & Sonic at the Rio 2016 Olympic Games, and includes footage from a variety of events in the game.

So far as playable characters go, we just have the usual characters including Mario, Yoshi, Sonic, Knuckles, Bowser, Peach, Eggman, Amy, Luigi, Wario, Tails, Shadow, Bowser Jr., DK, Metal Sonic, and Vector. The site teases at least four more to be unveiled, but naturally they’re surely to be any of the other known characters in the 3DS versions’ 40 total.

Among the events showcased is the classic 100m, which you can see below, with more in the events page.

httpv://www.youtube.com/watch?v=C_QBrbT6_-Y

And just a few of the small screens provided below. There are quite a bit more shown when clicking on a character in the characters page.

Via the Japanese website of the game.

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Sonic Lost World (Wii U) and Sonic Triple Trouble (3DS) on sale in NA until March 7th

soniclostworld_wiiuSega-Game-Gear-Sonic-the-Hedgehog-Triple-Trouble-Front-Cover-464x640

This information came from Nintendo’s PR from last Thursday’s eShop PR for North America, but there was no mention of prices so I held back from reporting until we knew all the details which we do now.

The quote from the PR states:

Sonic the Hedgehog: Triple Trouble and Sonic Lost World from SEGA are on sale starting 9 a.m. PT on Feb. 22 until 8:59 a.m. PT on March 7.

You can click on a game’s title to look at the game’s page on Nintendo’s site.

The prices are the following:

  • Sonic Lost World (Wii U) – $19.99 USD / $25.59 CDN (down from $29.95 in both USD and CDN)
  • Sonic Triple Trouble (3DS) – $2.99 USD / $3.99 CDN (down from $4.99 in both USD and CDN)

Does either game catch your eye at that price or perhaps you already own one or both? Let us know in the comments!

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Mario & Sonic Rio Olympics Wii U dated for June 2016

Sonic Boom Fire Ice 2016

Upon closer inspection of the same poster that confirms Fire & Ice’s delay to Fall 2016 (again from Tomy’s booth at the New York Toy Fair), we also get the first indication of not only a time frame, but a month of June 2016 for the Wii U version of Rio Olympics’ release.

This post will be updated if we hear about any additional details.

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Sonic Boom Fire & Ice Delayed Until Fall 2016

Sonic Boom Fire Ice 2016

Well it took a while, but pics from Tomy’s booth at the New York Toy Fair have finally leaked out and they contain some news which nobody was expecting.

Some of this information I do not believe is correct at all, however here it is because it’s the most official thing we’ve got.

First of all, the most unlikely bit of news, that being the two game launches in 2016, I doubt these will be the only ones, but yeah there it is.

However the other bit of news is that Boom Fire & Ice appears to have been delayed to the end of 2016! That’s… a lot later than many predicted, but thinking about it, it makes sense given the lack of information about it since it was first announced.

Those expecting an early 2016 release, looks like it’ll now be a Christmas release.

Source: Idle Hands

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Eggman’s new Japanese voice actor revealed to be Motomu Kiyokawa

Motomu Kiyokawa Eggman

With the release of Mario & Sonic at the Rio 2016 Olympic Games on 3DS in Japan, we now know the new Japanese voice of Eggman to be Motomu Kiyokawa.

Motomu Kiyokama succeeds the late Chikao Ohtsuka, who voiced Eggman from Sonic Adventure 1 all the way to the Sonic Boom games. Chikao Ohtsuka sadly passed away on January 15th, 2015 due to a Ischemic Heart Disorder.

Among Motomu Kiyokama’s Japanese voice acting credits include Thomas in the 90’s Virtua Fighter TV show, as well as the Mahogany Town Gym Leader Pryce (from Gold and Silver) in the Pokémon anime.

The news of the new voice actor came from our own Tracker on our forum, and we even have a clip from a Vine account by a user with a copy of the game which you can view here (make sure to enable sound).

Thanks go to both for the news.

Image (along with many more voice acting credits) via Anime News Network.

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Sonic Advance 2 Heading to the Wii U VC in Japan on Feb 24th

Yep. After the first Sonic Advance from the Game Boy Advance made its way onto the Wii U Virtual Console in Japan back on Feburary 18th last year in 2015, it’s been announced that Sonic Advance 2 is next in the series to make it to the Wii U VC in Japan next week on February 24th for ¥702, same as Sonic Advance 1. Continue reading Sonic Advance 2 Heading to the Wii U VC in Japan on Feb 24th

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Mario & Sonic Rio 2016 launches 8th April in Europe

Ca2E5ctW4AAruIi

Just announced via Nintendo of Europe’s official Twitter page, Mario & Sonic at the Rio 2016 Olympic Games will be hitting European store shelves in a couple of months on Friday 8th April. Starring gaming’s two biggest icons in their fifth sporting crossover since 2007, the new game in the best-selling franchise promises more characters, more events, and more fun than ever before.

This follows the recent announcement from Nintendo of America that Mario & Sonic’s latest Olympic face-off would be arriving across the pond on 18th March, a few weeks prior to the newly announced European release date.

Please note both of these dates are only for the 3DS version of the game, with the Wii U version following later in the year – presumably to coincide with the launch of the Rio 2016 Olympic Games themselves. We’ll keep you posted as soon as an official date is revealed.

Are you excited to see Mario & Sonic in Rio? Will you be picking up the 3DS version on 18th March or 8th April, depending on your region? Let us know in the comments!

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Iizuka and Rafei Discuss History and Future of Sonic

PlayingVideoGamesJPG.0

Polygon has published a lengthy new article detailing the history and future of the Sonic brand, and it contains several key contributions from big names such as Yuji Uekawa, Christian Whitehead, Al Nilsen and Takashi Iizuka, head of Sonic Team. It also comes with some very… peculiar looking art to accompany it.

Continue reading Iizuka and Rafei Discuss History and Future of Sonic

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Sega: Sonic Runners is a Failure

Now depending where you sit when it comes to this kind of game, this news will actually not surprise you, or it may take you completely by surprise. Sega considers Sonic Runners a failure, in terms of how much money it’s making. This comes as a bit of a surprise as the game appeared to be profitable and doing rather well.

runnersfailure

Now, in the past, I have been quite vocal regarding my stance on a certain ‘free’ to play mobile game staring Sonic, however, one thing which was hard to deny, is that Sonic Runners was being downloaded, it was being played and people were spending a lot of money on it.

Though at the same time, I’m not that surprised, the game has been heavily criticised for poor technical performance, an intrusive and invasive micro-transaction strategy and in some cases, randomly banning players for utterly no reason. Why would people want to give money to this?

However, another issue which is a little strange is that, according to the report, Sonic Runners on average was making 30 million yen per month, which is around £180,000, that sum is considered a failure? How much money went into developing the game for that sum to be considered a failure?

To put it into perspective, Sega considers games which make 50 million yen, or £300,000 per month to be successful.

Source: SegaSammy

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Even More SegaSonic Bros Details Revealed

The details regarding the mysterious SegaSonic Bros continue to leak out like an old dripping tap. Thanks to more information provided by and some fine detective work by the Sonic community, we now have a lot more details regarding the game and how it plays. Continue reading Even More SegaSonic Bros Details Revealed

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UPDATE: Unreleased Sonic Game SegaSonic Bros Found

If this is a hoax, well done. If not… Oh my! An unreleased, unknown Sonic game entitled ‘SegaSonic Bros’ has been found and a single photo shared online. Continue reading UPDATE: Unreleased Sonic Game SegaSonic Bros Found

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More Sonic Boom: RoL Concept Art Discovered

Jason Norton Sonic Boom 18

The Sonic Stadium has discovered even more concept art from Sonic Boom: Rise of Lyric and a few pieces from Sonic Boom: Shattered Crystal. The images were among the portfolios of artists Oscar Ponce and Jason Norton who used to work at Big Red Button Entertainment. The latter’s artwork is especially intriguing as it reveals scrapped ideas for Eggman’s mech, a ‘battle mode tank’ and what we can assume is a golem boss battle. Check out all fifty seven of the images in our gallery below and give us your thoughts in the comments.

Continue reading More Sonic Boom: RoL Concept Art Discovered

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