Sonic 06: The Three Muskateers

So, bet you’re wanting to know how the trio play, right? How the levels pan out? Well, each of the three hedgehogs – Sonic, Shadow and Silver – have similar level objectives, yet have different ways of attaining those goals.

In general, the stages in Sonic the Hedgehog are longer. Much longer than even, say, Sonic Heroes. It’s not uncommon to be completing a later stage in around 15-20 minutes on your first try. On top of this, levels are split into two or even three separate sections, with the subtle change in soundtrack signifying the equivalent of the next ‘Act’ in the stage.

There is a lot of emphasis on robot destruction and level gimmicks according to your chosen character (more on gimmicks later in the week), so you might be hanging around a while as you survive Eggman’s everlasting threat.

You will also have the chance to play as more than the main three characters – Amigo characters sometimes take over in stages to add a bit of variety and break the action from speed, psychokinesis or driving. We’ll get onto the Amigos at a later date, but here’s the ways you’ll be playing as the main characters…

Sonic plays as he always has done – it’s a quick-as-you-can, get-to-the-end level structure where there are several opportunities to shortcut and look cool at the same time. In Wave Ocean, a grinding section shows a trail of rings, where if you Light Dash through them can cut a chunk of scenery out if you’re aiming for that ‘S’ ranking. Gems you can buy in the town shop can add abilities to your Special Ability, such as the power to slow down time (although not quite Matrix style), create a Sonic tornado or catch a burst of speed.

You will find Mach Speed areas where Sonic will be constantly running forward and you will have to control his left and right movement to avoid hitting trees, pillars and other obstacles. There will also be one or two stages where Sonic is holding Princess Elise and has to make an escape – luckily not many of his abilities are stripped while he’s carrying the Soleanna leader, and holding the Right Trigger will activate an aura shield, protecting the two from falling into unstable areas or being vulnerable to attack.

Shadow plays a lot like Sonic, really, only he has a different set of moves. And finally, it looks like he’s been re branded as a cool dude again, since he’s dropped the stupid “Who Am I” charade and just gotten on with it. When using the homing attack, Shadow can perform multiple attacks in a combo, with an animation similar to that seen in the intro movie to Shadow the Hedgehog (where he’s breaking people’s necks while doing the splits in the air and all that jazz). He can also use Chaos Boost which will give him strength and the power to use more special abilities.

The main gameplay twist to Shadow’s story is in the vehicles. We’ve seen the bad boy fly hang gliders, ride jeeps and hovercrafts. All with missile launchers, mind. This is Shadow we’re talking about. But amazingly, they control rather well, and aren’t the abomination and pointless addition they were in Shadow the Hedgehog.

Silver is the new kid on the block, and he’s got superpowers! Well, not really, but he can fly. Sort of. Coming from a future where everyone and their nan has telekinesis, Silver can use his to manipulate objects around him. Many times you’ll be picking up rocks and boxes and things to lob at enemies. In some cases you can even grab a robot’s rockets and chuck them back in their face. But there are some basic puzzles involved as well, including a room in Dusty Desert that resembles a pool table allowing you to knock boulders in holes. Jumping on pendulums and using your thoughts to swing around on them and bending bars with your powers are all par for the course as well.

Basically, if you’re a gamer or fan that’s looking for more than the basic run and jump method of play than Sonic 06 should be right up your alley.

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Sonic 3 & Knuckles Remix Project Released!

Led by SnappleMan and KungFuChicken, Project Chaos is a long in-progress re-arrangement project with a single goal – make badass remixes of the music from good ol’ Sonic 3 & Knuckles! As an extra FastFeet Media exclusive, the tracks are also available for download from the FFM FTP!

The tracklist is as follows:

Disc 1 (Sonic 3)

SnappleMan – Sonic the Hedgehog and Knuckles (Title)
KungFuChicken! – The Wait is Over! (Data Select)
Rexy – Divided from Grace (Angel Island)
Daniel Baranowsky – Caution-Echidnas May Eat Your Brain (S3 Boss 1)
housethegrate – Walk on Water (Hydrocity)
Daniel Baranowsky – Knuckleduster (Marble Garden)
Hadyn – Three Ring Nightfall (Carnival Night)
Hetcenus – That Freezing Feeling (IceCap)
Gecko Yamori – Elevator Music (Launch Base)
GaMeBoX – Robotnik Radio (S&K Boss 1) Continue reading Sonic 3 & Knuckles Remix Project Released!

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Sonic 06: Making Waves in the Ocean

With only a week to go until the next generation Sonic title hits the UK and Europe, we were keen to see the game in action in its complete glory. So we trotted to SEGA’s headquarters and asked for an advance test of Sonic’s new adventure. Luckily they said yes, otherwise it would have been a bit of a waste of 15 quid.

As a precursor to our ‘Countdown to Next Gen’ week (kicking off on Monday), we thought we’d give you a quick rundown of what happens right at the start of the game. The opening sequence runs very similarly to the many preview trailers we’ve seen before – Princess Elise of Soleanna is about to celebrate her country’s festival when Dr. Eggman rains on her parade. Literally. With missiles.

Elise seems to get these visions where her homeland is in ruins and flames, as during the intro she has a bit of a zone out. When Sonic gatecrashes Eggman’s… gatecrashing, the princess sees Silver within the blue blur for a split second. After an impressively characteristic rescue, the belligerent Doc heads the hero off at the pass (so to speak) and nabs Elise – who chucks a Chaos Emerald to Sonic as she is dragged into the Egg Carrier.

And thus introducing us to the game, with the first thing you see being a town stage not unlike Sonic Adventure-esque Station Square. Think of a cross between SA1 and Mario Sunshine’s Delfino Island and you’re pretty much there. There are plenty of people milling about, and you can chat to a hell of a lot more NPCs this time around – colour coded to show whether they’re just spouting rubbish, have a clue pertaining to the next stage or want you to undergo a side quest.

You don’t get much of a chance at the start though, for just ahead people talk of a two tailed fox running about. It can only be Tails, as the hyperactive furry convinces Sonic to have him tag along. First impressions of the character models and animations are very good – it seems after an age of Sonic being quite the cardboard cutout, his personality (as well as all the other characters) is finally nailed in this game.

To get to the first real Action Stage, Wave Ocean, we need to reacquaint ourselves with an old friend – the Light Dash technique. We realised that moves aren’t given to us right away – using rings we collect in the stages we have to buy additional manouevres. Sonic, according to the manual, can equip different ‘gems’ to his sneakers to perform unique actions using the Right Trigger.

As we’re poor, we’re left with accepting an old man’s plea for help in testing some new shoes in the town. Contrary to popular belief, the side quests you can find are quite varied in their range and don’t involve “Fed-Ex”ing yourself from NPC to NPC at all. We were tested to run through a set of rings within a time limit – upon completion we were given a ranking and a stack of rings that corresponded as a reward for our grade. Using this dosh, we bought the Light Dash move and entered Wave Ocean by way of a warp mirror. Because Soleanna’s weird like that.

Wave Ocean you would have seen many times before in screenshots and videos, so we won’t bore you with how it looks, because you’ll already know it’s pretty much an Emerald Coast-a-like. Upon running through loop-de-loops, Sonic will end up ‘surfing’ (or whatever the hell it is he’s doing) across the water, which looks a bit freaky (as it’s using his grind animation) but pretty cool.

Control wise, the inertia is strange to get used to, but is in actual fact pretty perfect – it’s not too fast and slippery like Shadow the Hedgehog, and it’s not too slow. Granted, the hedgehog’s movements appear much slower than usual, but the same inertia level can be compared with the original Sonic the Hedgehog on Mega Drive; when moving from standstill he doesn’t make much of a dash but can get to a pretty decent speed when he hits full pelt.

Homing attacks have been changed so it’s not quite so ‘cheap’ – you can’t just hammer the A Button anymore, instead you must hit the button again when Sonic has reached his peak height from the last attack. Sounds all too weird at first but you start to get a rhythm for it soon enough.

The levels appear to be split in stages, seperated by short loading times, akin to Sonic Adventure, and a later section sees you dashing through the water noticing a massive whale. You then get to do the inevitable, and dash through beach boardwalks all over again with the monstrous mammal chasing you. After a while, Sonic grabs onto the whale and yells at Tails to help him out. At this stage, you control Tails in an attempt to hit a switch to close the water gate. It’s an idea that works much much better than in Sonic Heroes, and the fact you play as them individually means controls aren’t too much different.

In fact, Tails is pretty much damn near perfect. He’s slower than Sonic, as you’d imagine, but his speed is increased when he flies (because he’s a fast flyer obviously). Controlling his flying can be a bit of a nightmare when trying to land precisely on a boardwalk strip, which we can see being a bit of a nuisance later in the game.

The main difference is in the attack, where Tails has fake item box bombs to lob at enemies instead of a hand-to-hand move. Hold down the X Button and you can aim your shot, but because there’s no aim sight and the camera auto-aligns every time you lob a box this way, it can be bloody annoying if you go to first person mode and actually miss your enemy.

After Tails helps with the water gate, Sonic makes a dash for the Egg Carrier in a “mach speed” stage, which has to be just about the most exhilirating (and hilarious) part of the game we’ve seen yet. Sort of like the upcoming Sonic and the Secret Rings, you don’t control Sonic’s forward movement – he’s constantly running you see. You have to instead move him left and right to avoid obstacles and reach the goal marker.

Because this part is so much faster than the rest of the level, it can take you by surprise – especially when you hit a wall or you jump and realise you’ve flung yourself into the ocean. Always results in a funny spin-death animation by Sonic when that happens. It took us several tries to complete, and we can see it getting frustrating if it gets too persistent, but in small doses the feature is great fun.

Overall, first impressions are fair. It does seem like a mixture of Sonic Adventure 1 and 2, and that will in no way disappoint some fans out there. We had a few control issues with Sonic, and at times we had instances where Sonic wasn’t meeting the boosters and he instead fell to his death. Annoying, that. But for the most part it was very enjoyable. Time will tell whether minor niggles occurring now will prove to be a big pain in the arse later on – you’ll just have to wait for our review for that won’t you?

Sonic the Hedgehog has a hell of a lot of throwbacks though, the majority of which we won’t spoil for you – yet (or rather might in the General Information section, but you can choose to ignore that). The music is back with a vengeance (in a very good way) and we can safely say the first few hours of play holds a distinctly interesting experience.

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SEGA DIRECT Offers “Sonic ’06 Vocal Trax”

SEGA of Japan is pre-ordering a CD on their SEGA DIRECT site with all 7 SONIC the Hedgehog ’06 vocal songs. The CD, temporarily titled “SONIC THE HEDGEHOG VOCAL TRAX” is selling for 1,905 yen. The pre-order ends November 30th, so get it while you can.

Although the exact track list is undecided, is it said that Zebrahead will be on the CD for sure, with their song “His World”. It’s also safe to assume that Sweet Sweet Sweet remix by Dreams Come True and Akon and the other vocal songs in SONIC the Hedgehog ’06 will be added on.

If you can buy off of SEGA DIRECT, here’s a great addition to your Sonic soundtrack library, or maybe a stocking stuffer. 😉 Stay tuned for more SONIC the Hedgehog news coming soon.

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The Spin: 8 Out of 10 Prats

So Sonic the Hedgehog has been released in the US, and all the media outlets are going wild. SEGA have bigged this up supreme and all the fans are clamouring to see if this really is a return to form after Sonic Heroes and Shadow the Hedgehog. Reviews are trickling out already, and as I suspected, they are all very sporadic. And crap.

Upon a quick scan of the SSMB searching for collated review scores, one website thinks it’s rubbish and another thinks it’s simply superb. I don’t think the situation will get any better with other professional outlets. There’s simply too much bias in the world – particularly in the US media – to ascertain whether Sonic the Hedgehog is truly good or bad at all. You’ll no doubt see a few magazines that will mark it down severely for one reason or another, and another selection will rate it one of the best in the series to date…

Continue reading The Spin: 8 Out of 10 Prats

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Sonic the Hedgehog 2006 Released in US

While we can do nothing but wonder why the US omits their ‘u’ in words like honour and release video games on the Tuesday of every week (bit random), lucky Americans will be waking up to find that the next generation Sonic the Hedgehog is released today.

The press release we got sent this morning pretty much alludes what we already know, but humorously includes such continuity gems such as this: “For the first time in the franchise’s history, Sonic and the rest of the cast will also enter the human realm.

Indeed. Early birds that pre-ordered the game over the pond will be able to grab some limited edition postcards, in a deal that appears to be mirrored in GAME stores across the UK. EB Games are also promising a free 15th Anniversary figurine with purchases of Sonic the Hedgehog in their stores. Continue reading Sonic the Hedgehog 2006 Released in US

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Sonic To Miss PS3 Launch

SEGA America have announced that the PlayStation 3 version of Sonic the Hedgehog will no longer be released in time for the console’s launch, instead being delayed until an unspecified time in “Holiday 2006”.

The reasons for the delay appear to be involving downloadable content for the game, wherein SEGA are said to need more time incorporating this feature into the PS3 version. With the extra time, potential PS3 owners could download items and levels, although SEGA would not confirm just what they have planned for this service.

No mention was made of an alteration to the XBOX 360 version release date, so there is a likelihood that the 360 may still see a November 17th street date for the US. The release date for the game in Europe remains unchanged for November 24th.

Expect The Sonic Stadium to get a massive playtest of the game and to have a special during the launch week where we reveal all about the next generation of blue blur platforming.

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SEGA’s Community Blog Opens

SEGA Europe has kicked off the hype for all things Sonic related as it officially opens its Community Blog. Titled the ‘Sonic City Blognik’, it features members of SEGA Europe’s marketing and community management team discussing various interesting facets of the blue blur.

Initial blog entries included posts from Community Manager Rom and Svend Joscelyne, webmaster of The Sonic Stadium. Shortly after a mention on its e-newsletter, posts from the marketing department shared an exclusive insight into the upcoming TV and print advertisements for Sonic the Hedgehog on XBOX 360.

The inclusion of respected members of the Sonic the Hedgehog community is part of an attempt initialised by SEGA and The Sonic Stadium to bring the official source closer to the fans. TSS webmaster Svend will be writing regular columns for the blog, while a few other community members have already been offered the opportunity to write a piece for the online diary.

Visit the Blog to see TV advert sneaks and information on official game sites.

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Sonic 2 Mobile Released

While we’re all still waiting patiently for SEGA in the west to give us the other half of the original Sonic the Hedgehog on mobile phone, lucky Japanese ketai holders can get the sequel since November 1st.

Sonic the Hedgehog 2 pretty much recreates the original Mega Drive classic, with a different looking HUD situated at the top of the screen. 903i models of mobile phone can get a special edition where “Eggman Battle” and “Special Stage Attack” appear as two bonus modes.

Check out the Sonic Cafe page for more info (in Japanese) and images.

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Sonic Rivals official European site launched

SEGA of Europe have launched their official site for the Playstation portable game Sonic Rivals this week. A fair warning however, the site is in Flash.

The site features many screenshots, 3 interesting movies of gameplay features in this amazing looking game and much information, including the names of each of the race courses and profiles for each of the 4 main characters; Sonic the hedgehog, Shadow the hedgehog, Silver the hedgehog and Knuckles the echidna.

According to the site, the names of the 6 race courses or “Zones” as the site refers to them as (Perhaps a nod to the earlier 2D games in the series and Sonic heroes) are Zone 1 – Forest falls, Zone 2 – Colosseum highway, Zone 3 – Sky park, Zone 4 – Crystal mountain, Zone 5 – Death yard and Zone 6 – Meteor base. 4 bosses of 4 of the zones have also been revealed.

The Egg turtle will be the boss of Forest falls zone, Egg falcon shall be the boss of colosseum highway zone, the Egg lynx will be the boss of crystal mountain zone and the Egg kong is presumed to be the boss of death yard zone. Each have been created by the evil villain Dr Eggman and not only does the player have to land the finishing blow on the contraption to win, he also has to stave off his rivals in order to accomplish this! For all of your characters rivals shall be present and trying to defeat Dr Eggman himself.

Many thanks to Sonic1985 of the SSMB forums for the tip off!

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SatAM DVD Art Contest Extended

Brian Ward of Shout has announced that the Sonic the Hedgehog: The Complete Series DVD art contest.

  • The due date is now November 11th.
  • Do NOT send multiple e-mails. Send only one e-mail(or as close as you can get to it before the deadline). The mailbox filled up last time partially because people sent their submissions multiple times.
  • Send ONLY the final product. People sent their art in various stages last time, resulting in some confusion over which one was the final product.
  • It is ok to resend your e-mail ONLY if you get a message saying it didn’t go through or that the inbox was full.

And please remember: Continue reading SatAM DVD Art Contest Extended

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Sonic Site Awards Launches

The Sonic Stadium launched its award ceremony, the Sonic Site Awards, on Thursday, with the nominations phase.

Delayed by the Summer of Sonic event which took place during SSA’s usual dates, the time frame for the Site Awards has been shortened to allow it to end before New Year. Nominations will last two weeks instead of the normal month, for a series of awards cut-down because of the amount of redundant categories in 2005.

Anyone can nominate a site at the SSA official site, so feel free to nominate any site you think deserves an award. To vote for a shortlisted site during Phase 2 later this month, you will require a Sonic Stadium account. To register free you need a valid email address. This requirement was introduced last year to combat mass repeat-voting after voting started using an automated system.

Nominations close on 17th November 2006.

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Art contest for upcoming SatAm box set announced

You want to leave your mark on Sonic history, folks? Now’s your chance. Brian Ward from Shout! Factory has just announced a fan art contest for the Sonic the Hedgehog: The Complete Series DVD boxset.

This fan art must meet the following requirements:

  • Entries should represent SatAm Sonic. They can be any kind of art, having anything to do with SatAm, as long as it’s appropriate. Any kind of art is excepted and has a chance of being featured.
  • Should be scanned in 300 DPI.
  • Should be sent by November 4th (Brian apologizes for the delay, it took longer then expected for him to get the approval from Sega and DiC).

All entries should be submitted to SonicFanArt@hotmail.com . They will be judged by Shout! Factory’s own art director, Emily Johnson. The winning entries will contribute to the packaging of the DVD box set, and featured within the thinpaks of the discs themselves. Continue reading Art contest for upcoming SatAm box set announced

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The Spin: Getting Vocal and Sonical

Given that a lot of things are riding on the new Sonic the Hedgehog game on XBOX 360 and PS3, it’s good that journalists are able to get the chance to really get a feel for the apparently ‘make-or-break’ title. Of course, having a rather dodgy demo released on XBOX Live probably doesn’t help — I had the chance to play the early E3 2006 demo in August at SEGA HQ and it played better than the half-a-level with stodgy controls given to us through our XBOX hard drives (PSU on the other hand was sublime, but I digress).

Continue reading The Spin: Getting Vocal and Sonical

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New Sonic tidbits galore!

If you’ve been hanging around the Sonic Rivals board on the SSMB, you may have noticed this by now, but if you haven’t, well… pictures speak better than words, right?

Recently revealed in GameSpot’s screenshot section for the new PSP Sonic title Sonic Rivals are screenshots of the elusive mystery 5th character pictured on the character select screen in existing screenshots of the game. Well, that “mystery” character isn’t such a mystery anymore: Continue reading New Sonic tidbits galore!

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SONIC the Hedgehog USA Game Site Updated

The american SONIC the hedgehog site (Link in the “MORE INFORMATION” box at the foot of this page) has undergone a large and interesting update, now including official renders of all of the game’s main stars and fascinating new information about them and the game’s aspects! The new images show Amy Rose (Sonic’s self proclaimed girlfriend), Blaze the cat, Knuckles the echidna, Rouge the bat and E-123 Omega (Special thanks to “Genius Prof Rick” of the SSMB forums for ripping the following renders):

Amy Rose

Photobucket - Video and Image Hosting Continue reading SONIC the Hedgehog USA Game Site Updated

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David Humphrey Voices Fan Animation

An online flash cartoon, called ‘Press Start: Bonus Levels’, features David Humphrey in the latest episode. Humphrey’s name will instantly ring bells with Shadow fanatics as the original voice actor for the character from Sonic Adventure 2 to Sonic Heroes.

Press Start is a website featuring productions based on video game spoofs. A self-titled feature-length movie is planned, but ‘Bonus Levels’ is a spoof cartoon show that is updated every month. Previous episodes have referenced Pacman, Castlevania, Tomb Raider and Pitfall.

David Humphrey’s voice talent was not used to play the black hedgehog, but to play the part of the series’ resident vampire lord Vlad – a character previously voiced by Mortal Kombat’s John Turk. Turk’s unavailability for the new episode and the opening of Humphrey’s schedule allowed the original Shadow to take part. Continue reading David Humphrey Voices Fan Animation

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Sonic The Hedgehog XBox 360 Demo Released

After taunting us with barrages of screens and trailers, SEGA has finally come good with a playable demo of the much anticipated upcoming Sonic The Hedgehog title. Available now via the Xbox 360 Marketplace in the US and Japan, the demo weighs in at 315MB including a short playable Sonic stage and a trailer for Kane & Lynch: Dead Men, included as part of Microsoft’s current “Bring it Home” campaign for the upcoming X06 event.

Given that it’s one of the smallest downloadable demos available, there’s no excuse why any Xbox 360 owner or Sonic fan shouldn’t grab it immediately. As first comments about the demo are just beginning to slowly trickle in, check back later today for some early impressions.

Over the next few days TSS will too be overhauling a major content update, make sure you check out the TSS Sonic The Hedgehog and Sonic And The Secret Rings pages later this week for the much overdue but well worth the wait updates.

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Dreams Come True song features in Sonic Nextgen


A new trailer surfacing on the Internet showcases an aspect of the new Sonic the Hedgehog game that not many fans were anticipating – the inclusion of ‘Sweet Sweet Sweet’, a song more commonly known as the ending theme to Sonic the Hedgehog 2 on Sega Megadrive.

You can watch the new trailer by RIGHT CLICKING HERE and selecting ‘Save Target/Link As…’. For a split second, the trailer also shows Silver battling a boss (likely Iblis or an Iblissy creature) with Blaze following beside him. Continue reading Dreams Come True song features in Sonic Nextgen

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Sonic the Hedgehog coming to DVD in early 2007

You read the title right. Sonic’s original saturday morning cartoon show, “Sonic the Hedgehog”, which first aired on ABC in September of 1993, is finally coming to DVD in it’s entire 26 episode long run.

Sonic the Hedgehog, known by it’s fans as “SatAm”, has traveled a long, hard road the last couple of years. The original DVD released in 2002, called “Super Sonic”, contained 5 episodes (counting the hidden episode) from the first season, and was to be a precursor to an entire box set.

That box set was never meant to be, however, as it was cancelled in 2004 for unknown reasons, although it is widely beleived that it was Sega itself that held the box set back. Continue reading Sonic the Hedgehog coming to DVD in early 2007

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Sonic and the Secret Rings JPN Site Open

The Nintendo Wii title, Sonic and the secret of the rings has had it”s japanese site opened today! You can visit the new site (Be warned, it is in flash) through the link in the “MORE INFORMATION” Box at the bottom of this page. Also of note is that the game’s japanese title is to be “”SONIC to Himitsu no RING”

A newly revealed official render show that Sonic himself is wearing an odd glowing ring on the middle finger of his right hand. It is unknown exactly what this plain yet mysterious looking piece of jewelry is or what it does but one can safely assume that it has a big link to the storyline of the game that is due out some time in 2007.

In other somewhat related news, the gaming site IGN have updated their Sonic and the secret of the rings site with new screenshots of the game in action (Follow the link road in the “DOWNLOADABLE MEDIA” box at the bottom of this page). Adorning the bottom left hand corner of the recent screenshots is a small image depicting the control scheme of the game. Whether or not it is showing the player what to press on the Wii”s controller is anyone’s guess but it seems feasible….

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Sega reveals Wii Virtual console line up

It was revealed some months ago that Genesis/Mega Drive games would be available via the Nintendo Wii’s Virtual console service. The titles are as follows:

Altered Beast
Columns
Ecco the Dolphin
Golden Axe
Ristar
Sonic the Hedgehog
Toe Jam & Earl

These titles where revealed courtesy of ESRB’s website. Considering the ESRB doesn’t officially list games unless it has reviewed them, this list is 100% factual.

Anyone up for some Ristar?

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Princess Elise’s voice actor interviewed!

Lacey Chabert, voice actor for the new character in the upcoming NextGen title, “Sonic the Hedgehog” (PS3/360), sits down for an interview with GameSpy, where the two discuss many aspects of both her career, and the new Sonic game. The interview will be transcripted here for your reading pleasure (Original Interview by GameSpy): Continue reading Princess Elise’s voice actor interviewed!

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Sonic the Hedgehog site updated, trailer released

Thats right, folks. The website for Sonic’s big next gen title, aptly named “Sonic the Hedgehog”, has seen a huge make over, with new info to boot. You can access the website here.

The site is entirely in Japanese, and may have some trouble loading. If you have trouble loading pages, just reload the page and everything should work.

With the complete redesign of the website, comes some interesting new info. Firstly, it is now confirmed (via ambiguous sillohoutte outlinings) that Knuckles, Tails, Blaze, Omega, Rouge, and Amy WILL be in the game. But judging by the size and placement of the pics, they will not be playable. Continue reading Sonic the Hedgehog site updated, trailer released

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Freebie for SONIC 06 buyers!

If getting SONIC the hedgehog on Xbox 360 wasn’t good enough, EBgames and are giving you an adorable little Sonic the hedgehog plushie to go with it! And he’s completely free of charge!

If you purchase the game on their website (The link is in the “MEDIA LINKS” box at the bottom of this page) at the price of $59.99, you will get this cute little fellow free with your game (Obviously subject to availiability).

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A similar offer does not appear to be on the cards yet for european buyers. The game is due out in the USA on the 14th of November 2006. Thanks to Nazoshadow on the SSMB for the tip off!

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5th mystery character in Sonic Rivals

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Backbone entertainment, the developer of the PSP title Sonic Rivals were present at the Penny arcade Expo today. Of course, the company had brought along PSP’s complete with presumably prototype versions of Sonic Rivals. A photo taken at the famous expo of a PSP playing the game and showing the character select screen reveals that there is a slot taken by an as-of-yet unknown secret character;

As metioned, it is currently unknown who the secret character is. And Backbone entertainment has not elaborated on who the secret character is at the expo. But when we know, you shall know. Also, thanks to Super Mecha Sonic and King Ubu of the SSMB for the tip off.

Stay tuned to the Sonic stadium and Sonic news for more information as it is revealed.

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SONIC 06 boxart revealed

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The Xbox 360 and PS3 game SONIC the hedgehog’s boxart has been shown on GAME’s english website. The boxart is simple yet sweet and features a Sonic render running against a Kingdom valley level backdrop and now it is confrmed that the image is the final design due to it appearing on SEGA europe’s SONIC the hedgehog 2006 site. The boxart also shows that the game has gained a 12+ age rating from the Pan European Game Information (PEGI).

The game is availiable for pre-ordering at GAME’s website and the store itself (Link in the “MORE INFORMATION” box at the bottom of this page) and is priced at £39.99. The game is due out in europe on the 17th of november 2006.

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Sonic Riders PC port announced!

The newest availiable Sonic game for the newer-gen consoles — Sonic Riders — just had a new suprise announced in regards to it: A port to the PC!

Like Sonic Adventure DX and Sonic Heroes before it, Sonic Riders will now be released in the near future on the Sega PC platform! While not many details are availiable yet as to if it will have any new features, or what the system requirements are, what we do know is that it’s a sure thing in the future, and will be on retail for $19.95 USD. If you were thinking of picking up Riders at all, this is probably your best chance at it, especially if you don’t have any of the consoles that the game is availiable for. Continue reading Sonic Riders PC port announced!

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Sonic’s gone mobile!

According to Sega’s mobile website, a new Sonic game has been announced for mobiles everywhere — and original game, titled Sonic Jump.

The gameplay appears to be fairly simplistic; jump from platform to platform without falling, and eventually get to the top where Eggman lies, and you use the same techniques to defeat him. The graphics are that of Sonic Advance’s style, and the music is fairly synthpoppy. Like Sonic Advance, but better, almost. Continue reading Sonic’s gone mobile!

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Sonic Wild Fire’s New Title is Confirmed!

The video game website known as Gaming Age has very recently reported that they have had word that the Nintendo Wii Sonic title, Sonic Wild Fire now has a new name.

The innovative game is now titled “Sonic and the Secret of the Rings”. It is now known that this new name is now official due to word from SEGA Europe.

For now, not much can be deduced from the new name but the game may obviosly involve Sonic cracking the secret of the gold rings which are a Sonic game series staple.

The game is due out sometime in March 2007. Meanwhile, stay tuned to the Sonic Stadium and Sonic News for more information as it is revealed.

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The Air Shoe Diaries: Gentlemen, Start Your Riding!

Guten tag mien Sonic brethren.

Okay, so I lied when I said in the last column that this would be about the most important character in the series. It’ll come. Eventually. But for now I want to talk about the wonders yet to come.

If you recall a fair old while ago now, a rumoured Sonic R Extreme, or something along those lines, was disclosed. Leaked out onto a website and covered by SONIC NEWS, the rumour gathered a lot of conflicting opinions ranging from ‘oooh!’ to ‘bwah?’ and ‘cornflakes?’ to ‘your mum!’. Okay, so the last ones were lies as well, but that’s what you get with AAUK columns – one of them always tells the truth and the other one always lies. So beware! As does one of them lead to the answers at the centre of the game review, and the other one leads to ba-ba-ba-boom – CERTAIN DEATH! Ooooooooohhh!

I’m sure I’ve got that mixed up with… something… ah, no matter.

So Sonic Riders lurks on the horizon, like a Spanish armada of fun and multiplayer shenanigans. Despite having no local pals who are up for a good multiplayer hammering, Yours Truly is looking forward to it immensely. Mainly because it just seems to ooze fun from every pore, and appears saturated with great gameplay ideas. Maybe not original ideas, but seasoned ones that at least seem fresh and nicely applied.

What eventually came to light – after that rumour was quashed with SEGA’s giant rumour squashing mallet – was the immortal word that the non-cynical yelled with barely suppressed glee; hoverboards! And as much as SEGA probably don’t want this to happen, you cannot expect riding on futuristic air boards not to be unequivocally linked to the iconic creations of Back to the Future, Pt 2. It’s what the press and journos will say, it’s what we will say (and indeed are saying). So hoverboards arrive again on our consoles for the first time since Super BTTF 2, and they’re looking mighty fine.

Compared to Sonic R – which was essentially Mario Kart without the Kart or Mario – you could say this is what would have happened if WipeOut! had been made exclusively by Sonic Team. Lots of jumping, traffic, obstacles and automatic transition sections – the latter rapidly becoming a staple of Sonic games and I’m starting to fester a bit of agitation to them. They look great, but automatic loop sections, giant bow and arrows, bungee jumps, catapults, trebuchets, cannons, etc are kind of a cheap way of putting in something ‘different’ in a game but having no real way of interacting or improving with them except just setting them off. There’s a vast array of characters to play as (which in today’s multiplayer paradise is an essential feature) and various story paths and circuit routes. The graphics look good, the speed looks fast and the cut scenes are – as in Shadow the Hedgehog – full quality CGI. Music is once again provided by Jun Senoue, and we have a Crush 40 title track, thus providing the Sonic radio people with smiling faces and lots more quality music to play.

So yeah, first impressions are good. I was rather pleased when looking at the game videos. All the levels seem to follow the infamous SONIC LEVEL STANDARD SET(TM), which means when it comes out I won’t have to change S.W.A.G that much, which I’m rather happy about. Heh. A nice hand animated opening sequence, well; I SAY that as I’m pretty sure that despite being available to view on the F.M.P (which my comp doesn’t like) it isn’t on the FTP yet. *Prods Fastfeet with Vector’s razor sharp wit*.

So, all things being equal (except those that aren’t), it seems to at least suggest a fast, slick game with a rather nicely positioned learning curve. Things are looking as sweet as an Amy love letter written on sugar paper by a liquorish quill. Filled with maple syrup.

And now I’m going to look at the characters and nitpick. Again.

The Babylon Rogues and how to make Tails and Robotnik look weak

Following what seems to be the Sonic mantra of ‘Speed, Flight, Power’ which worked OH so well in Sonic Heroes , we have another trio of new characters, more rivals for each of our main trio and mistakes a plenty.

First off is the leader of our merry band of neo-thieves and that’s Jet the Hawk. A lean, mean, speed machine, decked out in British Racing Green and who bears no similarities to Shadow at all. Except the artwork looks like they’ve literally said ‘draw Shadow as a bird’. This doesn’t help by the fact they both seem to use the same red eye liner; some shop somewhere is making a mint out of those two. Mmm. Jet’s voice, if the first trailer is anything to go by, is in the ‘arrogant, yet stupidly weedy’ bracket and I fear this may detract from the character – this is assuming he comes back in the already announced Riders 2. Whether he’s taken seriously or not will depend a lot on the storyline. Shadow, I think, has always been taken as a true rival to Sonic, thanks to the two part storyline in SA2 which allowed you to beat the hell out of the blue blur. What do SEGA have up their enormous, ludicrously Georgian lace cuffed sleeve to make us believe this time? I tell you what, it better be good.

The power element is taken by Storm the Albatross.




…*sniggers*…

Yes, an albatross. What is it with SEGA and albatrosses? Didn’t we have an Egg Albatross in Heroes? Storm is grey, because, y’know, storm clouds are grey and he looks like Big the Cat… again, drawn as a bird. He’s the muscle of the team, and he’s so good that in the trailer – when ordered to lay some smack down on Team Sonic – he gets the crap beaten out of him by Knuckles. Thank god they don’t bury Knuckles as the fight master, because what comes next feels like a violation.

Our final member, and flighty bird (because, y’know hawks and albatrosses can’t FLY can they? You trip over them every day in the street – and I’m sure I saw a couple on a bus the other day), is Wave the Swallow. Now, every schoolboy knows that a Swallow is a long distance flying bird that migrates south in the winter. It’s an insect eating bird of the Hirundinidae family, has a dark blue back, brown head and throat and pinkish breast. Which in the Sonicverse means she’s purple all over. -_-* Swallows also have narrow wings and its signature forked tail, and thankfully Miss Wave does have a forked tail. I checked. Though I got a slap for it, *rubs cheek*. No really, it’s on the artwork. :p

However haven’t SEGA missed a trick here? What, again as every schoolboy knows, is the name of the bird that you can never tell from a Swallow because it looks basically identical and they fly in the same places?

The Swift. Wave The Swift? Doesn’t that sound better?

Now comes the problem I have with her. SEGA have done wonders with building her up on the official site. In fact, to prove my point let me quote the character section directly:

“This mechanically-gifted member of the Babylon Rogues is a genius and Extreme Gear is her speciality. Her father, in fact, was the mechanic for the previous generation of Babylon Rogues. While Tails and Dr. Eggman are talented, Wave’s skills are far superior.”

Thus in a mere few sentences you take the second and third principle characters of the series, and dump all over them. I’m mean jeez, ever since at least Sonic Adventure they’ve been building up this mechanical rivalry between Tails and Robotnik. Tails (who, if his hair doesn’t improve soon is going to turn into Foghorn Leghorn), in the recent games has been positioned as a rival to Eggman. Almost equal to that of Sonic (it’s been a slow burner), but slowly and surely Tails has been creeping up on Eggman in terms of mechanical quality and scale. Even Eggman’s acknowledged this. But now – oh yes, all that build-up, all that anticipation, the prospect of a big all-out fight for when Tails actually equals or indeed surpasses Eggman – that slow burning storyline… Gone. Wiped out. Way to go… Tails’ purpose removed, Robotnik’s stock reduced even further. Well. Frelling. Done.

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More Sonic on PSP?

Yep, that’s right! Sonic is not only on the PSP in the form of Sonic Rivals, the new upcoming 2D/3D hybrid multiplayer Sonic game set for release later this year on Sony’s portable system, but now Sonic is making another appearance on the PSP, in the form of Sega Genesis Collection.

The new collection game — a common practice by Sega, if you’ve been paying attention — will feature 30 classic Sega games featured on the Megadrive. Of course, what is a classic Sega collection without Sonic? Continue reading More Sonic on PSP?

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Shadow the Hedgehog up for Golden Joystick Award


Shadow the Hedgehog, after going on for ages about being alone and stuff, finally needs your help as he’s nominated for a national gaming gong in the UK Golden Joystick Awards.

Shadow is up against nine other games (most of which are pretty damn awful to say the least) competing for “The Sun’s Family Game of the Year Award”. The Sun (also known as ‘the replacement for Andrex’) seems to be getting into the swing of this “video-game-ing” lark – at least more so than the Daily Mail – with the newshounds getting an interview with ‘Sonic the Hedgehog himself’ not too long ago. Continue reading Shadow the Hedgehog up for Golden Joystick Award

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Sonic the Hedgehog Graphic Novels coming soon!

Archie’s “Sonic the Hedgehog” comic book, first released in 1993, is now going to be released in a series of graphic novels. Recolored and remastered, these compilations will be a must buy for ANY hardcore Sonic fan.

Sonic the Hedgehog, one of the longest running licensed comics of all time, second only to Marvel’s Conan, is over 165 issues strong. Now, in these graphics novels, you’ll be able to relive the good old days of the Archie continuity, and see some old faces and stories that you thought you might never see again.

There are two graphics novels set to release this winter for the price of $7.49 US each. They will each cover four comics. The compilations contain the following: Continue reading Sonic the Hedgehog Graphic Novels coming soon!

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SONIC 06’s 4th Hedgehog

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Today, a few new screenshots of the Xbox 360 and playstation 3 game SONIC the hedgehog have surfaced on the ‘net. These all new images finally reveal a fourth hedgehog named Mephiles (According to the japanese Sonic the hedgehog site) that has been rumoured for a short while already. These images are proof that what was said in the previous interview with an anonymous contributer is indeed starting to come true. Continue reading SONIC 06’s 4th Hedgehog

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Sonic Mars Script obtained!

Fresh off the press, news has come about that Sonic CulT has won an auction for the script to the 32x predecessor to Sonic X-Treme, Sonic Mars!

The script was being auctioned on eBay, and sold in the end for a total of $510, after many bid-sniping attempts from other bidders trying to obtain the item.

The auction has only ended a few hours ago, so the script is not in the hands of Sonic CulT just yet. Various scans of the script on the auction page reveal that it is indeed legitimate, and that it contains a loads of information on Sonic Mars, including the plot, various concept sketches, level concepts, among other things. Continue reading Sonic Mars Script obtained!

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