First UK Retailer Stocking Ryo Forklift DLC Code Revealed

In the UK and waiting to find out whick retailers will be stocking the Sonic & SEGA All Stars Racing pre-order exclusive Ryo Forklift DLC code? Well your wait is over as Gameplay.co.uk have revaled they will be stocking the code.

Simply put your pre-order down for the Xbox 360 or PS3 version and you will get your code when yor game is delivered. An added bonus is that right now Gameplay are one of the cheapest retailers for this game with the Xbox 360 version priced at £30.99 and PS3 version priced at £28.99.

Preorder Sonic & SEGA All-Stars Racing for Xbox 360/PS3 and receieve a bonus unlockable DLC character – Ryo Hazuki from Shenmue with his famous forklift! Please note that you will require Xbox Live/PSN access to download your bonus. Offer available while stocks last.

Be warned Gameplay are an online retailer only and you must have access to the Xbox Live Marketplace or Playstation Store to get you Ryo Forklift DLC.

Source: Gameplay.co.uk
Xbox 360
PS3

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ASR Achievements Revealed

The Achievements list for the Xbox 360 version of Sonic & SEGA All Stars Racing have now been revealed. The game has 50 Achievements with a total of 1000 Gamerscore.
Check out the list below –
True Blue: 10
Earn your BLUE SEGA License.
Amber De Amigo: 10
Earn your AMBER SEGA License.
Red Out: 15
Earn your RED SEGA License.
Virtual Bronze: 20
Earn your BRONZE SEGA License.
Captain Silver: 30
Earn your SILVER SEGA License.
Golden Acts: 80
Earn your GOLD SEGA License.
Now There Are No Limits!: 10
Win your first Grand Prix Cup.
Welcome to the Next Level!: 15
Win every race within a Grand Prix Cup.
To be this good takes AGES! 30
Win every Grand Prix Cup.
Fighters Megamix: 30
Take out an opponent with each character’s All-Star Move.
Time Stalker: 10
Set a Personal Best Time on any Time Trial course.
Clock Work: 30
Set a Personal Best Time on every Time Trial course.
Shadow Dancing: 10
Defeat a Staff Ghost on any Time Trial course.
Ghost Master: 30
Defeat a Staff Ghost on every Time Trial course.
Mega Driver: 10
Score AAA on any mission.
Crazy Box: 15
Pass every mission.
Magical Sound Shower: 30
Race to every piece of music.
Top of the Class: 30
Score AAA on every mission.
Dreamarena: 10
Play a friend over Xbox LIVE.
Racing Hero: 15
Win any race over Xbox LIVE.
Outrunner: 30
Lap a trailing player in a race over Xbox LIVE.
Death Adder: 30
Take out opponents with items one hundred times over Xbox LIVE.
Lucky Dime: 10
Purchase any item from the shopping menu.
High Roller: 15
Purchase every item from the shopping menu.
Classic Collection: 15
Win a race as each racer.
SEGA World: 30
Complete a race on each course in Grand Prix, Single Race or Time Trial mode.
Power Drift: 15
Perform a fifteen second Drift.
Turbo: 15
Perform twenty Turbo-Boosts within a single lap of any event.
Triple Trouble: 15
Perform three Tricks in one jump and make the landing.
Gaining Ground: 10
Get a Turbo-Boost Start in any event.
Wheels of Fire: 15
Perform a Turbo-Boost Start across 3 consecutive events.
Rolling Start: 15
Complete Sonic’s Test Drive.
Road Rampage: 15
Take out three opponents with one All-Star Move.
After Burner: 15
Take out three opponents with one triple-weapon.
Up ‘N’ Down: 10
Take out a racer by manually directing an item.
Streets of Rage: 15
Ram an opponent off the course without using a Weapon or Power-Up.
Wonder Boy: 15
Win a race by crossing the finish line in reverse.
Altered Beast: 10
Win a race while using an All-Star Move.
Last Survivor: 15
Finish the first lap in last position and go on to win the race.
Super Hang-On: 15
Win the race holding first place on each lap.
Project Rub: 15
Complete any Race event without collisions.
Enduro Racer: 15
Play one hundred events including any race, mission or time trial in any mode.
Ultimate Collection: 100
Earn every achievement in the game.

Secret Achievements

Secret Achievement 15
Continue playing to unlock this secret achievement.
Secret Achievement: 15
Continue playing to unlock this secret achievement.
Secret Achievement: 15
Continue playing to unlock this secret achievement.
Secret Achievement: 15
Continue playing to unlock this secret achievement.
Secret Achievement: 15
Continue playing to unlock this secret achievement.
Secret Achievement: 15
Continue playing to unlock this secret achievement.
Secret Achievement: 15
Continue playing to unlock this secret achievement.

To check out the pics for each achievement head to Xbox360Achievements.org

Nothing new is revealed except that the game will allow you to get a boost at the start of the race like in most kart racing games but there are some cool nods to SEGA’s history.

The Trophy list for the PS3 version is yet to be revealed but will likely be just the same as the Achievement list but with an added Platinum trophy for earning all Trophies however it may be something unique since one Achievement oddly already has that task covered with the Ultimate Collection Achievement. We’ll let you know when the Trophy list hits the net.

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SEGA blogs take the strain of heavy traffic on Hedgehog Day

The fans have flocked in their hundreds to the SEGA blog giveaway, with the lucky 333rd comment winning themselves a snazzy signed copy of Sonic 3. In fact they were so impressed with the traffic, that the competition was up’ed from every 50th entry winning a prize up to the 500th post to the 2500th!!!  RubyEclipse was impressed; “You guys literally broke our blogs for a few minutes from sheer traffic!”

The entries still need to be straightened out, with any spam posts getting deleted, so on Thursday the finalised list of winners will be announced – so if you’ve got a comment close to those limits, you will have to hold your breath until tomorrow to find out if you have nabbed some goodies!

I wonder though…with all this hype about this game possibly being titled Sonic 4…is it a coincidence they’re giving away copies of 3?

Stay tuned tomorrow for what will hopefully be a massive day of info on Needlemaus!

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Sonic Goes Golfing Again, But This Time… it’s DX

Hey, westerners!  You probably will never be able to play this game, but at least you’ll know about it!  That’s good, right?

I digress.  Remember when I told you that the original Sonic Golf was hella cool?  Well, now there’s a sequel and it’s in 3D, but it’s currently only slated for a Japanese release at ¥315 through the Puyo! SEGA service.

Sonic Golf DX is a mobile golf game that features 9 holes of Green Hill action.  Aside from the obvious graphical upgrade, the game includes a challenge mode and extra events to keep you entertained.

Thanks to HunterTSF of SSMB for spotting this release.

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Want the Real Needlemouse Info? RubyEclipse Says Thursday

Were you upset today at the incredibly lame Needlemouse reveal that featured drawings of stuff that we saw last decade and a song that was composed in FL Studio?  Well, get used to seeing more of that until Thursday.

The man responsible for posting all of these Needlemouse challenges and general nonsense, RubyEclipse, on the SEGA America blogs went over to NeoGAF today and made a comment about when actual information about Needlemouse would be coming out.

Nope, this Thursday all the big stuff is out of the bag. The second Needlemouse Challenge was also the last, as mentioned when the blog went up.

I know some people would have liked more than just a couple pieces of concept art – and I can understand that sentiment, knowing how excited and hopeful people are about the game. As huge as the hype may be, I personally think the wait to Thursday is well worth it – so, when that day comes, we’ll see if people agree.

So, there you have it.  Wait until Thursday.  Until then, enjoy the feeling and spirit of classic Sonic taking you over.

It is good to read some comments about you guys enjoying the music though – and that’s really just a small sample, as the best tracks are yet to come.

There better be better tracks.  Damn, that little ditty on the SEGA homepage was really bad.

[Via NeoGAF forums]

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Hedgehog Week, Day 1 Update Inside!

Thats it, the wait is over, SEGA have finally released their first daily update of Hedgehog Week which comes in three parts. The first part is the promised concept art which is below, as are words from SOA blogger RubyEclipse.

The Sunflower has long been a defining feature of Sonic’s beginnings ever since it first appeared in the original Sonic The Hedgehog. Along with the Badniks, it returns in the first zone of Project Needlemouse – and, yes, it actually spins.
If there’s one thing we know about Palm Trees, it’s that they tend to hide hidden boxes with power-ups like invincibility. We do not question how exactly such a box managed to find its way to the top of a palm tree, but we do know that finding such boxes hidden in Palm Trees is still pretty awesome. So, consider it official – these guys are coming back, too.

While we know that these two pieces of concept art may literally only be a sunflower and a palm tree, and aren’t exactly the most action-packed pictures you’ve seen this year, they express a spirit of the game that we feel is even more important. From Badniks to Zones, there are some things that mean a lot simply because they exist within a game.

The second part is the chance to win a very special copy of Sonic 3, and more besides!

Today we are going to be giving away a ton of Sonic merchandise, including an exclusive signed copy of Sonic 3, autographed by Iizuka-san, one of the Senior Level designers from the original Sonic The Hedgehog 3 / Sonic and Knuckles team! If collectable merch from Sonic’s early days is your thing, or even if you’re only interested mostly because it’s both rare and awesome, then here’s how you can score it:

1: Post a comment on this blog!
2: Be the person who makes the 333rd Comment.
3: Win signed copy of Sonic The Hedgehog 3, boost coolness by +10.

Additional prizes will go out to people whose comments hit milestones along the way, including the following comment numbers:

1
5
10
25
50
100
150
200
250
300
330
331
332
333
334
400
450
500

Which means we’re going to be giving out at least 17 different pieces of Sonic swag today, including the signed game! Items you could win include a Sonic & Metal Sonic Wall Scroll (Featuring classic Sonic – who has black eyes), a brand new Sonic the Hedgehog Clock, a Sonic Towel and more! All you have to do is be the lucky person who gets their comment in one of the places above, and you’ve won the goods!

Q: Can I spam? What if I just post “ASKDJFLASDJFLKASDJF over and over again?
A: No spam, please! Comment with your thoughts on Needlemouse, your hopes for the game, what you thought about the concept art, etc. Spam comments won’t be approved, so only people who take the time to write out real comments will win the swag!

Q: Do responses to previous comments count?
A: Yes!

Q: Can I post more than once?
A: Yes!

The prize is said to contain some hints of it’s own about Needlemouse, let us know in the comments section what you think that might be

Finally…

Also in celebration of Hedgehog Day, we’ve added up a shiny new piece of flash to the front page of our website! We highly suggest checking it out – after all, it includes the first sneak peak at a few seconds of music from Project Needlemouse! Oh, but don’t go thinking that’s the big bonus – this Thursday, when everything finally goes out, we’ve got something extra special for you guys to complement the game’s real name.

Until then – awesome job once again on the amazing concept art you guys have sent in! We’re going to feature even more of it tomorrow and throughout the week as we celebrate Hedgehog Week, and the upcoming reveal of Project Needlemouse!

From all of us here at SEGA – Happy Hedgehog Day!

If you live outside the UK on SEGA’s homepage you have to select the flag in the top right hand corner and select the US flag. Only then will you hear the music and see the flash animation.

That seems to be it for now so get posting on SEGA’s blog to win some stuff!

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French ASR Double Wii Wheel Bundle Pic Revealed

You may recall ArchangelUK revealing in a past Blognik entry a France exclusive ASR Double Wii Wheel Bundle, well recently I oddly asked the good man if there was any info/pics of that yet and after looking into it he’s managed to get a picture together which he’s unveiled to the masses on the SEGA Europe Blogs.

Now I wonder if the collector in me will be tempted to import one?

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SEGA Opens Tracks Section Of ASR Site

SEGA have finally opened the doors to the Tracks section of its official Sonic & SEGA All Stars Racing website.

Tracks listed are as follows –
Whale Lagoon (Sonic series)
Icicle Valley(Billy Hatcher & The Giant Egg)
Pinball Highway(Sonic series)
Outer Forest(Curien Mansion)
Turbine Loop(Sonic series)
Shibuya Downtown (Jet Set Radio)
Jump Parade(Samba De Amigo)
Treetops( Super Monkey Ball)

Each have a small bit of information about the track aswell as a video so you can get a little feel for the environment you’ll soon be speeding around in. We’ll keep tabs on any further developments on the site and report our findings back to you.

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Steve Lycett: “We didn’t forget NiGHTS”

UPDATE: We’ve taken down the picture of NiGHTS out of respect for the guys over at NiGHTS into Dreams since this is their exclusive so if you’d like to get a good look at NiGHTS in ASR follow the below link to their forums and check it out. /UPDATE END

Speaking exclusively at the NiGHTS into Dreams forums Steve Lycett of Sumo Digital has officially revealed NiGHTS role in Sonic & SEGA All Stars Racing after the cat was let out of the bag a few days back thanks to a certain eagle eyed forumer known as Doctor Eggman.

Right then – first off… We didn’t forget NiGHTS!

Just since you’ve all been trying to make him out from that blurry capture from Youtube, I figured we better put a nicer shot out! Consider this an exclusive

We’ve given NiGHTS a very important role. He starts all the races, and also finishes them too! He also resides over Time Trial, whenever you set a new lap record, you’ll have NiGHTS flying along with you celebrating!

I have to admit the main reason he’s in was after we saw your heartfelt pleas, especially those of DiGi and TRiPPY, we had to make sure NiGHTS was in and played an important role. After all, we really didn’t want them to burn all their collection now. So whilst he’s not playable, he very much made it in, and as a result of the huge amount of support for the character that you all showed.

Does this mean that NiGHTS may not be in future DLC? Well who can say. That’s a question I can’t answer right now – it all depends on how well the game does

Anyway – cats out of the bag, so I figured we best make it official!

Now, I can look forward to yet more ‘Don’t forget Flagman!’ posts I’m sure


S0L

So there you have it! Sumo Digital aren’t just an hard working developer, they are a caring developer who after listening to the community didn’t forget NiGHTS 😀 Join me in a toast won’t you? Now where’s my hankey…

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Playr’s ASR Video Preview. More DLC Characters & Tracks Confirmation

[youtube]http://www.youtube.com/watch?v=S6746AoxDpA[/youtube]
UPDATE: Just a heads up, we’re getting reports this video is unfortunately blocked to anyone outside the UK and U.S. /END UPDATE

Playr in the above video preview Sonic & SEGA All Stars Racing giving us a deeper look at some of the tracks, weapons, mission mode and 5 pretty good reasons why this game is better than Mario Kart. We also get another mention from the media that the game will have more downloadable characters and tracks after launch.
Anyway, what are you reading this for? Click play now!!

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New ASR Artwork & Screenshots

Hedgehog Day happenings continue with the release of some more Sonic & SEGA All Stars Racing artwork, this time of the Bonanza Bros, Akira & Jacky and some more track in-game shots of a Final Fortress stage, a Samba De Amigo stage and Jet Set Radio track 99th Street. The artwork is sure to please fans with its usual attention to detail and great presentation.

We have the track in-game shots, screenshots and Jacky & Akira art for you below –
Xbox 360:

Wii:

DS:

Thanks to Jolt over at the SSMB for the heads up and thanks to nikkart24 there for the Akira and Jacky artwork.

Sources: JV247, Xboxygen,Wiiz.fr- Wii and Wiiz.fr DS.

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[UPDATE, Scores Are In]First ASR Review In Todays GamesMaster Magazine

UPDATE: We’ve picked up a copy of the magazine and we can reveal all 4 console versions are reviewed. The Xbox 360 & PS3 versions earned an awesome review score of 83% with the summary “The best kart racer on 360 and PS3, but not quite the Mario Kart-beater we’d hoped for.”, Wii version got 83% and DS version 70%. GamesMaster gave Mario Kart Wii a 91% so there’s not much difference, they are still great scores.

Anyone looking to pick up the magazine with their favourite character’s cover be warned, you don’t get a choice due to the stupid outer plastic bag which teases the 12 covers on the back saying “Which SEGA All-Star have you got?” /UPDATE END

To kick off Hedgehog Day ArchangelUK has exclusively revealed over at Sonic Wrecks that UK gaming magazine GamesMaster are going to have the first review for Sonic & SEGA All Stars Racing in their new issue out today. As you can tell from the picture the magazine is celebrating the release of the game by giving readers the choice of 12 different covers with a different one of the games playable characters on each.

We’ll be picking up a copy first thing in the morning and report back on the review score but as always for the full review you’ll of course have to pick up a copy of the magazine or else we’ll have a call from GamesMaster’s lawyers.

Which cover will you be picking up? Let us know in the comments.

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Exclusive: Ryo’s Forklift DLC Revealed For ASR


UPDATE 2: ArchangelUK at the Sonic City Blognik has revealed what Ryo Forklift’s All Star Move will be, how it works and confirms he doesn’t replace normal Ryo.

Ryo gains his ASM, he does not summon another vehicle – you have a different animation for this sequence. He clenches his fist and with his right foot FLOORS it. Yes Ryo litterally puts the pedal to the metal* and the whole forklift rears up and you charge forward with the same power as normal Ryo’s ASM.

So Ryo-F is different, in a sense. I’ll confirm he doesn’t replace normal Ryo either as a few of you were worried about that. I’ve just spoken to one of the senior SOE staff working on the game and hopefully we might see some footage down the line. We’ll have to wait and see.


/UPDATE 2 END

UPDATE: ArchangelUK has now made this DLC official at the Sonic City Blognik, this will be a pre-order bonus code for people who pre-order the Xbox 360/PS3 version and will be exclusive to Europe and Australia. Info regarding this form of Ryo’s All Star Move will hopefully be available tomorrow along with images of the France exclusive double ASR Wii Wheel bundle. Info on which store chains in which territories this pre-order gift will be obtainable from will be available soon. /UPDATE END

Original story below:

You may remember a banner ad at retailer GAME’s Spanish website that we reported on which revealed a Ryo character as a piece of downloadable content you can receive when you pre-order the game for Xbox 360. Well GAME have updated the banner to clear things up, the banner now reads “Downloadable Ryo’s forklift” suggesting Ryo from Shenmue’s Forklift will be playable as a seperate vehicle outside of his All Star Move but this leaves the question what would Ryo’s All Star Move be when riding the Forklift as his main vehicle(if he has one)?

It’s unknown at present wether this will appear as DLC for people who don’t pre-order, wether it will be available outside of Spain or wether it will appear on other formats.

We’ll keep you updated. A HUGE thanks to Jolt at the SSMB for the heads up and translation.

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Project Needlemouse Challenge II Update

SEGA staffer Ruby Eclipse has made an update on the SEGA of America Blog regarding Project Needlemouse Challenge II. It appears the Sonic community has pulverised the requested 100 pieces of art as the current ammount of submissions now stands at over 350 entries so give yourselves a well deserved pat on the back.

In celebration of the effort that’s been put in RubyEclipse had this to say –

That makes all of us – including, hopefully, you guys – very happy. The challenge has been bested within 48 hours, and as a result next week is going to be the Week of the Hedgehog! The celebration will begin next Tuesday on Hedgehog Day, (step aside, groundhog!) with a special massive swag giveaway and concept art reveal, and will lead into our biggest announcement going live as we approach next weekend. Trust us when we say that February is going to be a very good month.

Now then – to celebrate your success, we’d like to offer you guys additional rewards for continuing to send in your concept art – and some very awesome concept art, at that! So,for every 50 pieces of Concept Art (past 100), we will give away one extra piece of Sonic Merchandise during our Hedgehog Day giveaway!

To close RubyEclipse wanted to put an end to a rumour about the project that’s been going around to no end until now –

Oh, and as another bonus, let’s go ahead and dispel away a little rumor that we’ve noticed in the comments:

Project Needlemouse is not an HD version of Sonic 1. These may be old badniks, but when we said all-new adventure, we meant it.

The SEGA staff have picked out a bunch of their favourite pieces of concept art sent in and posted them up on the Blog for all to see. Has your entry been posted up? Excited about Hedgehog Day? Let us know in the comments

Thanks to jeremycarrier over at the SSMB for the heads up!

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Sonic at the Olympic Winter Games Now Available for iPod Touch/iPhone

Just like his mobile outing of the summer Olympiad, SEGA has released a mobile version of Mario & Sonic at the Olympic Winter Games, sans Mario, to the iPhone and iPod Touch.  The game features 10 characters (Sonic, Tails, Knuckles, Amy, Shadow, Eggman, Vector, Blaze, Metal Sonic and Silver) and 4 events in the game  (snowboard cross, curling, skeleton and figure skating)

The game has Bluetooth and Wi-Fi enabled multiplayer, but you can also hand your iPhone/iPod Touch off to your friends in “pass and play” mode.

The game is available at the iTunes store for $4.99.  A gameplay video is provided below:

[youtube]http://www.youtube.com/watch?v=Lgr1ilyYcKQ[/youtube]

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ONM Interview Craig Duncan On ASR

Official Nintendo Magazine UK has posted up an interview they’ve had with Craig Duncan, development director at Sumo Digital, to talk about Sonic & SEGA All Stars Racing. The interview discusses how the game came to be, Sumo’s relationship with SEGA, comparisons to Mario Kart, favourite characters and Gilius from Golden Axe.

ONM are quite interested in the game’s depth compared to Mario Kart such as the drifting mechanic –

ONM: It is a lot easier to drift around corners in Sonic & Sega Racing than in Mario Kart Wii. Was that because you wanted to remove the barriers for novices?

Craig Duncan: I think we have the same level of depth but I think our drift system is a lot more accessible than Mario Kart so I think you can learn and get drift by playing either a tutorial or a race mission. But it takes a lot longer to master drift so we do have depth for the hardcore racers. It’s got to be accessible and it’s got to have depth.

ONM also liken the game’s commentator to classic cartoon Wacky Races –

ONM: Were you inspired by anything else? The commentary is very Wacky Races?

Craig Duncan: Yeah it is maybe a bit Wacky Races. It’s a game system as much as anything else. So if one of the characters behind gets an All-Star move the commentator will say “Amy Rose has just got her All-Star move!” You’ll know that someone behind you has a certain move so it’s a helpful system for the player. It informs you of what’s going on.

Or if people fire certain weapons the commentator will tell you so. He’ll also chide and goad you if you’re doing badly. He’ll say “that’s not great driving from Sonic” if you bounce off a few corners so it’s really helping you experience the game and how it plays much better.

You can check out the interview in full at ONM’s website.

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ASR To Get Characters And Tracks As DLC?

A polish car enthusiast website called Gry V10.pl has posted a preview (if you can call it that) for Sonic & SEGA All Stars Racing, dated 14th January 2010. In the preview they go into detail listing all of the features of the game that have recently been announced but then they get to a subject we aren’t as clued up on as they appear to be, which is downloadable content.

Up until now we’ve seen Xbox.com’s product page list DLC as a feature, but not what form/s it will arrive in, then yesterday we found out retailer GAME’s Spanish website are listing a pre-order bonus for a code to download a Ryo character. Now this car enthusiast website claims SEGA will be releasing characters AND tracks as DLC.

Here is a Google translation of the article/preview –

Racing games are simulators that not only production car with a perfectly odwzorowanymi. Racing games are also arcade’owe productions transferring players fairytale worlds, which might be prosecuted fancy, armed to the vehicles. SEGA company specializes in such wyścigówkach and the latest to be crowned the long years of SEGA in the market.

Sonic & SEGA All-Stars Racing is arcade’ową ścigałką in which there are well-known characters from different games Japanese concern. Of course, the main character will be Sonic cult, reveling players around the world for many years. Is responsible for a game studio Sumo Digital have a proven successful OutRun racing series.

The game will debut on the market at the end of next month for the Xbox 360, PlayStation 3, Nintendo Wii and DS and the PC. Sonic & SEGA Racing All-Stars in addition to the heroes of the Games SEGA group will also include avatars on Xbox Live and Mii characters from the Nintendo Wii console. In the future, SEGA is going to release add-ons to the game with new characters and tracks.

The game will offer players a number of races and competition of skill played on several tracks referring to the gaming group. Sonic & SEGA Racing All-Stars is designed primarily to give a lot of fun and enjoy both the fast lane younger fans as well as adult players.

We’ll try to get an official word on this and update you as soon as we know more, but for now take this with a grain of salt.

Source: Gry V10.pl

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SEGA & Tomy Deal Brings Sonic Figures To UK & Europe

Earlier this month TSS exclusively revealed the first scraps of information about Jazwares teaming up with Tomy to release their Sonic figures in the UK. Today TSS has the full details of the deal including the first wave of figures and prices.

The first thing to take note of is that Tomy have agreements with both Jazwares and SEGA to not only release existing Sonic figures but develop their own Sonic based merchandise. The deal comes in two parts; Tomy will have access to “a massive back catalogue of characters and stories from two decades of Sonic games, to create a range of new and innovative Sonic-branded toys and collectibles for fans and collectors, young and old.” from Spring 2011. Secondly,  from February 1st 2010 to December 31st 2010 Tomy will distribute Jazwares’ Sonic figures across the whole of Europe.

In the press release announcing the deals Robert Mann, CEO of Tomy Europe had this to say:

“These are two hugely exciting agreements for Tomy. Sonic the Hedgehog is one of the most iconic characters in the history of videogaming and has brand recognition reaching far beyond. Sonic players have been fanatical about collectibles and merchandise, and today’s generation are no exception. We’re looking forward to working with both Jazwares and SEGA to bring some really innovative and exciting products to market.”

While the business news is exciting Tomy have also released details about the first wave of Jazwares figures to look out for and their recommended retail price.

  • 6” Super Posers, highly detailed posable action figures with over 25 points of articulation (£9.99 RRP)
  • 7” Soft Figures, plush characters, ready to go wherever your adventure takes you (£6.99 RRP)
  • Sonic the Hedgehog Comic Book Pack, a collector’s edition 200th issue comic book featuring Sonic and rival Knuckles, complete with two exclusive 3¾” posable action figures (£16.99 RRP).

This only appears to be the start, so for once Sonic fans in Europe have a reason to be excited when new Sonic figures are revealed. Now if only we knew more about the ASR figures…

Should any of you more eagle eyed readers spot these figures in the wild why not drop us a line at thesonicstadium@gmail.com and tell us about it?

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Sonic Classic Collection Australian Release Date, ASR Delayed?

SEGA Australia have issued a release schedule to press and in it we see Nintendo DS compilation Sonic Classic Collection has been given a release date of 11th March 2010. Sonic & SEGA All Stars Racing is also in the schedule but not at the 26th February date seen on SEGA’s website, it instead has a date of 4th March for Wii and DS. Could we be seeing a small delay at least in Australia? We’ll try to find a release schedule for the other 3 formats and we’ll update when we’ve got some official clearance on this news.

Source: SEGA Australia release schedule at GoNintendo

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SEGA Starts Needlemouse Community Challenge #2

Yes, this concept art above is official and will be a badnik in the final game.

Remember that concept art made by Trakker last week?  Well, it has caught SEGA’s attention.  If we want more information about Project Needlemouse, we have to follow his footsteps.  SEGA is asking for 100 pieces of concept art to unveil more concept art, a zone name, and a double-super-secret bonus surprise.

Here’s what SEGA says on their blog:

So, the folks here at SEGA have only one word to comment on the fake concept art above:

Awesome.

In fact, we’d like to see even more of it. So here’s the challenge: we want you guys to create your own concept art based on your favorite Badniks from the original Sonic games. It can be any Badnik from Sonic 1, 2, 3, Sonic & Knuckles, or any other Sonic games of that era. Pick your favorite(s), draw them up concept art style, and send it our way! (Japanese not required!)

The Challenge: Submit over 100 (total) pieces of Concept Art of your favorite oldschool Badniks to SEGA! Show us which enemies you want to see in Project Needlemouse!

The Reward: If the challenge is met, next week we’ll reveal:

  • Project Needlemouse’s Actual Name
  • Concept Art from the first Zone
  • A very cool extra bonus…

What to use: Alright! Now that we have your attention, on to the specifics. You can create the concept art in Photoshop, on paper, in Microsoft Paint, via crayon, or using pretty much any worthwhile medium that gets the point across. (Create it from something notably awesome – like, say, Oreos – and you will get a bonus spotlight!) The limit is one piece of concept art per person.

Submitting your concept art: Next, send it our way! You’ve got a few options here, so just pick the one that’s easiest for you.

1. Post it here in a comment! Host it on an external site like Photobucket.com, and then comment here on the Blog with a link to your art.

2. E-mail us! If you’re a little shy about showing off your work to the world, you can also send it to us via e-mail: communityteam@sega.com !

3. PM us! If you’ve got a Forum or SEGA Pass account, you can send a private message to RubyEclipse on the SEGA forums with your art. If you already have a forum account, you’re all set!

If you guys can send in a cumulative total of over 100 pieces of concept art by Monday morning at 10:00 AM, you’re in for a very special treat in the days following. This will be our final community challenge for Project Needlemouse – and it will also be one of the last times we refer to the game by its code name. If you thought the first concept art was cool, then trust us – things are about to get a whole lot more interesting. We will also be updating throughout the week and weekend to let you know how close you are!

Go go go go go go… draw and stuff, damnit.

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NiGHTS Is In ASR


We’ve just had a scan through the new Wii trailer for ASR and at 1:18 you can see NiGHTS waving the checkered flag at the finishing line. It look’s like he/she’s going to play the referee role much like Lakitu in Mario Kart.

Those who wanted him/her to be playable now have their answer why he’s not playable because he instead has been given the duty of official flag waver. What do you guys think of NiGHTS new job?

Check it out here

Thanks to Doctor Eggman at the SSMB for sorting out those pictures for me.

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Project Needlemouse: SEGA Teasing Community?

SEGA have just out of the blue updated the header image to their forums to the above Sonic sprites leaving the Sonic community to wonder if this is a tease on how Project Needlemouse will be designed. Could we be seeing the classic Mega Drive sprites return?

In other news SEGA of America staff member Ruby Eclipse hinted at some news coming for Project Needlemouse soon with a reply he made at NeoGAF forums to someone shocked at how much discussion has been going on with what little info we have over at –

If it makes you feel any better, that’s all going to change in the very near future.

I mean, er – what? Let’s post more videos.

So could we be seeing more of the game soon? We’ll have to wait and see but for now take this all with a grain of salt.

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#49 The Sonic Show’s TOP 5 Assholes

There are a lot of assholes out there in the Sonic universe. From badniks, bosses, levels, and gimmicks… Brad and Ben count down The Sonic Show’s top 5 biggest assholes in Sonic games.

Who will be crowned the king? Watch the thing already.

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[UPDATE]ASR: Ryo A DLC Only Character?


UPDATE: Steve Lycett of Sumo Digital has responded to the issue with the following statement over at the SSMB :

Don’t panic – you don’t have to download Ryo – or do you? Maybe there is more than one Ryo


S0L

/UPDATE END

The above advertising banner for Sonic & SEGA All Stars Racing has popped up at video game retailer GAME’s Spanish website. The banner translates to say that Ryo Hazuki is a downloadable character pre-order bonus but there is concern that he may only be downloadable on the Xbox 360 version due to the banner only appearing on the Xbox 360 section of the site. The official site of the game also mentioned Xbox 360 exclusive downloadable content when it first launched before the information was pulled.

This is very odd as the trailer that revealed Ryo and every trailer since were multiple format trailers and not once since he was revealed has he been said to be a downloadable character only. If Ryo does turn out to be download only and only downloadable on the Xbox 360 version, many fans will be outraged especially since this is the first game Ryo has been playable in since Shenmue 1 and 2 years ago.

We’ll keep tabs on this situation and let you know more when we get some information.

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New ASR Wii Gameplay Demonstration Trailer

A new trailer has hit the net demonstrating the Wii version of Sonic & SEGA All Stars Racing. A group of people are shown playing with their Nintendo Wii Wheels talking you through characters, vehicles, items and All Star Moves.

Alot of the track names are revealed:
Sonic -Whale Lagoon
Billy Hatcher – Icicle Valley
Sonic – Roulette Road
Samba De Amigo – Sunshine Tour
Jet Set Radio – Shibuya Downtown
Curien Mansion – Outer Forest
Sonic – Turbine Loop
Super Monkey Ball – Treetops
Billy Hatcher – –art Road (Full title for this one can’t be seen.

You can check the trailer out at Yahoo

Thanks to NinMicroSega for the heads up!

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Sonic Archives #12 hits comic shops!

This Sonic Archives contains something special. No, not the final appearance of Mobie the Cavebear. This Archive contains the first two parts of one of the most (in)famous arcs in Archie’s history: End Game. It also has the conclusion to Knuckles Quest and the issue where Antoine grows a spine. I highly reccomend this Archive for anyone looking for something to see what Archie was all about back in the day. Love it or hate it, the End Game arc was loaded with many (sometimes stupid or weird) twists, turns, and plot twists. Don’t be fooled by the first few pages: yes, issue #45 is still bad, but what follows it is more or less what Archie Sonic is known for. You’ll have to wait for Archives #13 for the rest of the story, though, which is coming out later this year. Preview pages of the first, and worst, story in the collection, as well as the solitication, are below as usual.

The Sonic Archives series has emerged as one of Archie’s best-selling trade paperbacks, as fans both new and old can relive the glory days of Sonic the Hedgehog in these high-quality, digitally-restored graphic novels, complete with all the classic Sonic stories from the 1990s! Now with Sonic Archives Volume 12, Sonic lovers can add issues 45-48 to their collections, stories which are almost impossible to come across now. And best of all, the colors are completely remastered to give the issues a brand new look! Stories include: “Guerilla Thriller”: Everyone’s favorite cave-bear, Mobie, returns… but he’s unsuspectingly making a home for himself in the middle of a Robotnik stronghold! Can the Freedom Fighters warn him before it’s too late? “Countdown to Armageddon”: a sabbatical in the woods to reflect on recent events goes from relaxing to taxing as friendships are strained and loyalties questioned, setting up the dramatic events yet to come in the “Endgame” storyline. Guest-starring Lupe and the Wolf Pack from the animated series! “Endgame: Taking the Fall”: The most talked-about Sonic saga ever unfolds as King Acorn vows to finish the war with Robotnik and regain the kingdom… but could he have predicted the enormous cost? The “death of Princess Sally” sent shockwaves through Sonic fandom, and now you can relive the events leading up to this milestone event. “Sonic the Fugitive”: Not only has Sonic suffered a great loss in the passing of Princess Sally, he’s also been framed for her murder! Now he must battle friend and foe alike as he seeks the real killer to clear his name!
PLUS: The “Knuckles’ Quest” saga continues, with the intrepid red echidna searching for answers to his origin and the mystery behind the Sword of Acorns.
SCRIPTS: Angelo DeCesare, Ken Penders, Kent Taylor
ART: Dave Manak, Art Mawhinney, Ken Penders, Nelson Ortega, Manny Galan
Cover art by Patrick “Spaz!” Spaziante
Shipping Date: January 20th, 2010
On Sale at Comic Shops: January 27th, 2010
On Sale at Newsstands: February 9th, 2010
112-page, full color paperback
$7.95 US

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Microsoft Gives ASR ‘Feb 2010 Family Game of the Month’ Title


It would seem Microsoft have got alot of faith in SEGA and Sumo Digital’s Sonic & SEGA All Stars Racing. Not only do they give the game Avatar support and Banjo-Kazooie a playable appearance, they’ve now given it February 2010 Family Game of the Month title. The Xbox 360 edition maybe be getting some exclusive downloadable content according to a leak on the game’s website where that piece of info was quickly removed.

Will Microsoft and their studio Rare’s contribution’s pay off? We’ll have to wait and see when the game is release Feb 23 in the U.S. and Feb 26th in Europe.

Source: Xbox.com (U.S. version of the site)

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ASR: 3rd JSRF Track? + 2nd Final Fortress Track?

SSMB Member Doctor Eggman has been researching all Sonic & SEGA All Stars Racing media and his eagle eyes have may have uncovered another Jet Sed Radio Future track and another Final Fortress track too.

Doctor Eggman’s report from his SSMB post is below –

Could the sunset level be a third JSRF track? The unknown sunset level has the same red/white road blocks as the daytime Shibuya-Cho level. Take a look:

Could there be TWO Final Fortress tracks? Differing times of day has made it clear that there are more than 1 JSRF track, so how about differing weather conditions in the Final Fortress footage? Take a peek:

Dark and stormy weather in these clips:

And BLUE BLUE skies in this clip:

Credit again goes to Doctor Eggman at the SSMB for the heads up!

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ASR: 3 Pieces of Alex Kidd Art & 2 Pieces of Track Concept Art

Some new Alex Kidd and track concept art has hit the net, 2 of the Alex Kidd pieces of artwork you may recognise from Official Nintendo Magazine UK’s preview and sticker sheet but now we have they’ve been released to the public online in hi-res.

The concept art is of the Dino Mountain track from the Billy Hatcher franchise while the other is a desert track from the Super Monkey Ball series you may remember seeing in the Bajo-Kazooie revelation trailer.

Check all the art out below –
(Click to enlarge)

Source: GoNintendo

Thanks to NinMicroSega over at the SSMB for the heads up!

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New ASR Xbox 360 Screenshots

Team Xbox have got their hands on some new Xbox 360 screenshots of Sonic & SEGA All Stars Racing. In them we see 2 player split screen play in action and some more of the Xbox 360’s Avatar’s aswell as Banjo-Kazooie who like the Avatar’s are exclusive to the Xbox 360 version. A few of the screenshots also reveal a new city track, nothing immediately appears to give us an idea of which franchise the track is from though. Any idea’s readers? Let us know your thoughts and predictions in the comments.

Check out the other 8 screenshots below –
(Click to enlarge)

Thanks to Doctor Eggman over at the SSMB for the heads up!

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ASR: Second Jet Set Radio Future Track Discovered

Eagle eyed SSMB member Doctor Eggman has discovered a second Jet Set Radio Future track in Sonic & SEGA All Stars Racing. The discovery came from the last vehicle focused trailer released where a collection of small video’s showcasing the various tracks are shown. Compare the two images above(left is Jet Set Radio Future and right is ASR) and you’ll see they look very much alike.

Thanks to Doctor Eggman over at the SSMB!

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New ASR DS Screenshots

Nine new Sonic & SEGA All Stars Racing DS screenshots have hit the net showcasing the Blizzard Castle track and what looks to be a volcano track complete with pools of lava, the complete opposite of the Blizzard Castle’s winter wonderland.

Check them out below –
(Click to enlarge)

Sources: GoNintendo’s Flickr and Gamespot for the 10th pic at the top of this post.

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New ASR Wii Screenshots

Gaming website IncGamers have got their hands on some new Sonic & SEGA All Stars Racing screenshots of the Wii version. In them we see more of the Mii’s in action and some heated neck and neck rivalry between Sonic & Amigo in one screen and Amy doing what she does best which of course is chasing Sonic.

Check out the other 3 screenshots below –
(Click to enlarge)

Thanks to Tom over at the SSMB for the heads up.
Source: IncGamers

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Steve Lycett De-confirms Hooked Gamer’s ASR Phantasy Star Online Track Revelation


UPDATE: Steve Lycett under his S0L tag over at the SSMB has de-confirmed the Phantasy Star Online track mentioned in Hooked Gamers preview with the following statement –

Errr de-confim

I’m not sure which track they’re talking about – but it’s not a PSO one. They’ve likely seen a Final Fortress stage


S0L

Look’s like Hooked Gamer got confused somewhere during their preview. UPDATE END
Original article below –

Gaming website Hooked Gamers(yeah we haven’t heard of them either) have recently had the chance to check out how Sonic & SEGA All Stars Racing is coming along. In their preview they see the game has potential but they also think it might end up being simple and standard.

The most interesting part of the preview is the quote below revealing that the game has a Phantasy Star Online track, unfortunately there are no screenshots to give us a glance at track.

It’s great to see so much of the old classic Sega games return to the TV screen. In tune with these classics, the confirmed stages in this game vary from the bright, welcoming beachside of Seaside Hill from Sonic Heroes to a futuristic and whimsical Phantasy Star Online stage.

Check out the preview here.

We’ll keep an eye out for any more info, screenshots and video’s and keep you up to date.

Thanks to Blue Toad over at SEGA Forums ASR topic for the find

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ASR Getting New Box Art For DS Version?

The U.S. version of the Sonic & SEGA All Stars Racing website has updated the DS version of the game’s box art with what look’s like a modified version of the old box art with new Sonic artwork. What’s odd though is the absence of the Nintendo Wi-Fi Connection logo that was on the old box art, that and we’ve known the DS version has online multiplayer for a while now.

You can check out the box art at the Sonic & SEGA All Stars Racing website, if you’re in the UK or any other territory click the flag at the top right and change it to the U.S. flag.

Thanks to HunterTSF over at the SSMB for the heads up and pic!

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Spindash.de Previews ASR: Game At One Time Had ‘Showtime Events’ Feature Proposed


UPDATE: Steve Lycett under his S0L tag has over at the SSMB cleared up the Showtime Events part of the preview –

Showtime Events eh?

Ages ago we did have something like that as one design proposal – where through the race the commentator would announce something to mix things up – but it never went into the game proper. I think you can safely ignore that one!


S0L

/UPDATE END

Original artice below –

Sonic fansite Spindash.de have posted up what’s labelled on their front page as a preview of Sonic & SEGA All Stars Racing but links to more a general information page for the game.

The following translated information is listed –

It will either be represented · some Sonic characters and some familiar characters from Sega Franchais.
· Richard Jacques (Sonic R, Sonic Chronicles), the music composed. Bentley Jones sings the title song “So much more.
· On all consoles online use there should be a Onlinemutliplayer mode, where you can race with 8 players against each other. Local multiplayer can be four players to play against each other. Probably it is in online mode, the DS version to play only four of us can.
· Overall, there will be 20 characters and 24 tracks
Each character has their own vehicle, including race cars, monster truck, motorcycle and much more.
· All-star action: Each character has a special ability that helps him catch up if it is a little further back. Sonic turns into Super Sonic, Beat can go on his skates, etc.
· Showtime events: This can also be used if one lagging and it affects all the other drivers, in total there are 26 Showtime events. These include for example Reverse a Roo, Little Big Lap and Melee Madness
After each race you earn · Sega miles, can be used in a shop for more characters, tracks and songs to buy.
· There is a narrator who describes what is happening on the track. Who does not want him to hear, you can disable it.
· In the single player there is next to the Grand Prix calls a mission mode and a Time Trial.
· In an Art History section you can about all the characters and their field games

Bolded are the points we’ve not heard much about such as the History section which as far as I’m aware has only been briefly mentioned and not much about what it contains.

The SEGA Miles currency to buy more characters, tracks and music is re-affirmed.

Completely new are the Showtime Events which translate poorly but we can gather that they apparently help with lagging(in online races maybe?), there are 26 of them and they each have names such as Reverse a Roo, Little Big Lap and Melee Madness. For now if they are actually in the game we’ll have to wait until more information is revealed to clear things up. We’ll update you when we know more.

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