Preview: Sonic the Hedgehog #260

We’re under the sea, but is the situation better down where it’s wetter?

SON-260-0-21c08

 

Here in the sunny UK, the weather has been rather hot recently, so a dip in the water is warranted. Comic Book Resources have released the preview for Sonic the Hedgehog #260, and what better way to kick off the summer of the Sonic comic, then, than to have a whole new adventure under the ocean waves! Sonic, Amy and Rotor are sent out to search for a Gaia temple, when they are called upon by an undersea civilisation to help them. What new faces will we meet there, and what’s going on deep down beyond the Dark Gaia monsters popping up and beginning to attack the area? Find out in “Waves of Change”: Part 1. Meanwhile, Sally, Nicole, Antoine and Tails are starting their little mission into an Eggman base, in the search for a much-needed Chaos Emerald in “Light in the Dark”: part 1.

SONIC THE HEDGEHOG #260
Journey under the sea with Sonic the Hedgehog in the first chapter of an EPIC new SAGA! “Waves of Change”: Part One – What could be worse than a world shattered to pieces? How about dark monsters rising from the abyss?! While Sonic and the Freedom Fighters race to find the Chaos Emeralds and Gaia Temples, Sonic ends up discovering a whole new world of adventure deep beneath the waves! But will those he encounters prove to be friend or foe? Then, in “Light in the Dark”: Part One – Sally, Nicole, Tails and Antoine venture into the Eggman’s latest grab for power to retrieve a desperately-needed Chaos Emerald! Featuring all-new cover art from superstar artist Ben Bates and a special SONIC VERSUS variant cover from Sonic artist Evan Stanley!
STORY BY: Ian Flynn, Aleah Baker
ART BY: Evan Stanley, Jennifer Hernandez, Terry Austin, Gabriel Cassata, Matt Herms, John Workman
COVER BY: Ben Bates, Evan Stanley, Jack Morelli
PUBLISHER: Archie Comics
COVER PRICE: $2.99
RELEASE DATE: Wed, May 21st, 2014

Sonic the Hedgehog #260 should be out digitally and in comic book stores May 21st. Pick up the issue and start on your maiden voyage into the depths!

Source: Comic Book Resources

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Update: Marine The Raccoon is in Sonic Boom!?

Update: Despite the resemblance, a lot of people have noticed a number of differences between this character and Marine suggesting it’s not her, but a different character. Even Mike Pollock has hinted that it’s not Marine.

Crikey!

Sonicboom marine

I fully admit, this could be a hoax and if it is… you got me. But if it is, goodness, It’s one hell of a good one.

This image appeared on twitter a short while ago, but there was no confirmed source as to how it was obtained. However the significant inclusion appears to confirm what many suspected was the case when this image was posted in a behind the scenes article a few months ago.

Looks like Marine is back and might have a dominant role in the next game.

Keep checking TSS for more updates when we get them.

Source: Tom Skeys

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Preview: Sonic Universe #63

You know us, the Sonic Stadium, and we’re going to Pumpkin Hill. You ready?

sonicuniverse63-0jpg-a2a305_960w

 

It’s Knuckles’ turn to shine in Sonic Universe #63, and IGN has a sneak peek into the pages. As Angel Island goes completely haywire in the wake of the shattered crisis, Knuckles entrusts the island to a friend as he’s guided to find a solution by a mysterious voice. He won’t be alone on this hunt though as the Chaotix, sent on a mission for a Chaos Emerald by princess Sally, join him for the ride. Mysteries await as the four of them explore around Pumpkin Hill, whether the danger be from undead spirits or Dark Gaia monsters. And there may be even more lethal surprises out for the Chaos Emerald beyond that! This is “The Great Chaos Caper”: part 1.

SONIC UNIVERSE #63
BRAND NEW STORY ARC! Fly high above the clouds with Knuckles and the Chaotix in “THE GREAT CHAOS CAPER: Part One”! Knuckles the Echidna has been tasked by a mysterious force to fix the shattered planet – but when the Dark Gaia monsters emerge from the world’s core, our hero finds himself in a fight for his very life! Luckily the ever-adventuring Chaotix are around to lend a hand, hired by Princess Sally to gather the all-important Chaos Emeralds. But wait, who’s that lurking in the dark? New characters, new lands, and the return of some familiar faces await you in this new storyline with interior and cover art from Sonic artist supreme Tracy Yardley! Plus a special CHIBI variant cover from Ryan Jampole!
Script: Ian Flynn | Art: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Cover: Tracy Yardley | Chibi Variant Cover: Ryan Jampole
On Sale: 5/14 | 32-page, full color comic | $2.99 US

Sonic Universe #63 is out now digitally, and should be out in comic stores May 14th. Don’t let them get to you, just go creep to your nearest provider!

Source: IGN

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Sonic 2 Remastered: Proto Palace Zone Discovered

In the last few days, a number of discoveries have been made regarding the Sonic 2 Remastered Edition.

httpv://www.youtube.com/watch?v=YSrEAVFnKc0

The first is a fully working Egg Gauntlet Zone, it is effectively a boss attack mode. However it was cut from the final game, whilst some of the assets from the stage remained in the game, it wasn’t possible to access without modifying the game. Furthermore, as Taxman explains, due to a recent game update, the stage assets have been cut, even through modding it’s no longer possible to access.

But… there is one other very interesting discovery and revelation. Sonic 2 remastered has a hidden stage which is accessible in the current release via a cheat code.

For younger readers. Cheat codes are what we used before DLC was invented.

The new stage is called ‘Proto Palace Zone’ and whilst you may think ‘it’s Hidden Palace’ it’s actually different. It’s based on the original prototype stage which was on show at that toy event way back in the 1990’s.

protopalacezone

And here is how you access it.

Step 1: Access the Sonic 2 level select code. (Tap the letters in the SEGA logo from left to right, then put two fingers on the title screen).

Step 2: Enter the debug code 01,09,09,02,01,01,02,04

Step 3: Enter this code 03,03,03,0B,10,10,10,04

And that’s it, you are now playing Proto Palace Zone, which include the original ‘track number 10’ music. But if you don’t have the remastered edition, here’s a video of the stage.

httpv://www.youtube.com/watch?v=0Xcai3NW7cA

Source: Taxman

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(Europe) Buy and register Mario Kart 8 on Club Nintendo and you can choose to get Sonic Lost World or Mario & Sonic at the Sochi 2014 Olympic Winter Games for FREE digitally on Wii U

Mario Kart 8 Europe Promotion

Long title is long. Anyway, during the big unload of Mario Kart 8 information via the surprise Mario Kart 8 Direct and outside of it, Nintendo unveiled a promotion where if you purchase Mario Kart 8, either by buying it at retail, buying it digitally on the eShop, or buying the copy that comes with the special Wii U Mario Kart 8 Bundle (aka, you buy it new, you get this), and register the code that comes in the box on Club Nintendo (buying digitally does this automatically), you get to choose from one of 10 Wii U games to download from the eShop for FREE, among of which being the Wii U version of Sonic Lost World and Mario & Sonic at the Sochi 2014 Olympic Winter Games.

This however is only for our European fans, because for North America, folks there instead get to choose from four games instead (all four are choices in Europe), they also say for people in Australia to check the Nintendo of Australia website in the coming days for more info.

Nintendo’s full message on their website:

Mario Kart 8 hits Wii U on May 30th, bringing the series into a new dimension with antigravity racing, exhilarating online play, and the ability to share your race highlights with the world.

Thanks to our special Mario Kart 8 Bonus Game Promotion, if you register the PIN code for Mario Kart 8 in Club Nintendo between 10am (UK time) on May 30th and 11:59pm (UK time) on July 31st, you could claim a free download code for one of a selection of great Wii U games!

Please read the Terms & Conditions for more information.

Users in Australia, please check the Nintendo Australia website in the coming days for more information.

The full list for reach region are as follows:

Europe:

Sonic Lost World

Mario & Sonic at the Sochi 2014 Olympic Winter Games

New Super Mario Bros. U

Pikmin 3

The Legend of Zelda: The Wind Waker HD

The Wonderful 101

Game & Wario

Wii Party U

Nintendoland

Monster Hunter 3: Ultimate

North America:

New Super Mario Bros. U

Pikmin 3

The Legend of Zelda: The Wind Waker HD

Wii Party U

Which game are you choosing? Let us know in the comments!

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Chaos Emeralds COULD appear in the Boom Universe, says Stephen Frost

6232-18In case you thought you’d never get to see Super Sports Tape Sonic, Stephen Frost has taken to the SEGA Forums to clarify on earlier comments made by a SEGA representative in an interview regarding the appearance of Chaos Emeralds in the Boom Universe. While it was initially said the Chaos Emeralds were not to appear, Frost says this isn’t the case and the Emeralds are still open to an appearance.

Hi all,

I just wanted to clear something up about the Chaos Emeralds as I think there was some initial confusion based upon an answer that Bob gave during an earlier interview. I believe he just misunderstood the question. When he said that there were no Chaos Emeralds, he simply meant that they do not appear in the upcoming Sonic Boom games. And there are specific reasons for this. However, that is not to say that they couldn’t exist within the overall Sonic Boom universe. I can’t promise that they will be talked about or brought up anytime soon (or at all) in any aspect of Sonic Boom, but there is nothing that prevents their possible existence. Just wanted to clear that up for you all.

So to clarify – just because the Chaos Emeralds won’t appear in the upcoming two Sonic Boom titles, doesn’t mean they won’t ever appear. I’m for this news personally since the Emeralds hold a lot of story potential aside from a climatic final battle moments, but what about you? Do you want to see the Chaos Emeralds return? Sound off in the comments below.

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New trailer for Sega’s 3DS RPG Hero Bank features a remix of a familiar Sonic song

httpv://www.youtube.com/watch?v=hku-2o5nqx4

Sega just yesterday put out a new trailer for Hero Bank, Sega’s new RPG for the 3DS which just came out in Japan on March 20, 2014. At the very beginning of the trailer, you can hear the remix of a certain song, instantly familiar to those who played Sonic Adventure.

Give up? It’s Twinkle Park! We don’t know exactly who the composer is (hell we have little info on what folks were behind the game or if it was even outsourced to an external company), all we know if that it was produced by Toshihiro Nagoshi, the man behind Yakuza and Super Monkey Ball.

Thanks to AceZX in our forum for the find!

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Sonic & All-Stars Racing: Transformed now FREE on iOS and Android

unnamedSorry, Peppy Hare took a wrong turn at albuquerue and couldn’t be here today.

Yep, the Sega and Sonic the Hedgehog twitter accounts just announced the Android version of the game is now free to download, note that it’s a big file, it’s 789MB (on Android at least)! Download the game on iOS via the App Store here and on Android via Google Play here!

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Sonic the Hedgehog #263, Sonic Universe #66 and Sonic Digest #8 Covers and Solicitations Revealed

We’re preparing to leave the waters, but it won’t come without resistance!

Midtown Comics has obtained the solicitations for July, and we’re coming to an end on two watery storylines. In Sonic the Hedgehog #263, Sonic is still trying to save the underwater, when who should turn up but…Chaos?! And Eggman is getting his battle plan for the shattered world ready while that’s going on! This is “Waves of Change”: Part 4.

sth 263

(W) Ian Flynn, Aleah Baker (A) Evan Stanley & Various (CA) Ben Bates
‘Waves of Change,’ Part Four. Cool off from the hot summer sun with Sonic the Hedgehog! The tides are turning in Sonic’s favor-literally-as Chaos joins the fray! It’s all-out war to save the underwater city from total devastation in this thrilling conclusion! Then, in ‘Consequences,’ take a sneak peek into Eggman’s shattered world crisis battle plan-we’ll give you a hint, it’s evil! Featuring super-cool cover art from Ben Bates and a Chao-tastic variant cover from Evan Stanley.

Meanwhile, in Sonic Universe #66, Knuckles dukes it out with more Dark Gaia evil while the Chaotix are still entangled with the Hooligans. To make matters worse, the Chaos Emeralds and Chip are still at stake! And there’s still danger from the waters! This is “The Great Chaos Caper”: Part 4.

 su66

(W) Ian Flynn (A) Jim Amash & Various (CA) Tracy Yardley
‘The Great Chaos Caper.’ This is it, the frantic finale full of flustered fighters! In one corner, trying to complete his mission and save the world, is Knuckles! In the other corner, a titanic Dark Gaia beast! The Chaotix and Hooligans continue to tussle, a wounded spirit and Chaos Emerald are being tossed about, and the flood waters are pouring in! Don’t miss this crazy conclusion to the ‘Great Chaos Caper!’

Finally, Sonic Digest #8 collects another selection of classic stories in a handy dandy format. It has its own exclusive story though; another part to Sonic Comic origins covering how Antoine got involved in the Freedom Fighter plight!

sd8

(W) Ian Flynn (A) Lamar Wells & Various (CA) Rafa Knight
Sonic Super Digest returns with an all-new story continuing the hit Sonic Origins mini-feature! Sonic the Hedgehog has many friends, but few are as brave, stalwart or had as much growth as Antoine D’Coolette! Learn how this skittish swordsman crossed paths with Sonic and the Freedom Fighters as only Sonic Super Digest can tell it! Then, continue the fun with more classic adventures from the Sonic comic library! Featuring an all-new CG cover from Sonic superstar Rafa Knight!

Sonic #263 and Sonic Universe #66 will have more in-depth previews closer to release.

Source: Midtown Comics

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Preview: Sonic the Hedgehog #259

The train service gets feisty in the latest issue of Sonic the Hedgehog!

sonic_259-0

 

The conclusion to this whistle-stop mission is due at the station, and Uproxx has a preview of it available. Sonic has managed to successfully locate Dr. Chuck and Professor Pickle, but all is not going to be smooth-sailing from here; E-106 Eta is on the attack, and Sonic is the primary target for elimination! The others still have the Badnik horde to contend with while supporting Sonic, and they’re going to have to take the fight by train and sky. Can the Freedom Fighters keep the two curmudgeons safe from the hands of evil? And just what is Dr Eggman’s ulterior motive for this particular  journey? Find out in “The Chase”: Part 2.

SONIC THE HEDGEHOG #259
The brand new world of Sonic the Hedgehog barrels ahead at breakneck speed with “The Chase” Part Two: Sonic fights for his life against a NEW terrifying super-badnik! Just to make matters worse, they’re battling on an out-of-control train! With Dr. Eggman waiting at the depot, Sonic’s in a fight against time – and killer robots! Featuring high-speed cover art from Sonic artist supreme TRACY YARDLEY plus an exclusive SEGA game art variant!
Script: Ian Flynn
Art: Evan Stanley, Terry Austin, John Workman and Steve Downer
Cover: Tracy Yardley
Game Art Variant Cover art provided by SEGA with Vincent Lovallo
On Sale: 4/23
32-page, full color comic
$2.99 US.

Sonic the Hedgehog #259 is out now digitally and should be out in comic stores this Wednesday. Like Sonic Universe #62, it is one of the issues that is part of the After the Credits initiative, which means that there’s a different ending in each version of the comic. Check out both the standard and variant for the full picture!

Source: Uproxx

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[UPDATE] Is SEGA Searching For a New Sidekick For a Future Sonic Game?

Sonic's Sidekick artist site

UPDATE: We have learned that while the Sonic page wasn’t archived at Google until April 17th 2014, the images were uploaded to Michael Nagy’s site July 15th 2013. It’s now very likely that this is a scrapped project.

Thanks to Gatestormer at the SSMB for the heads up!

ORIGINAL ARTICLE BELOW:
It appears SEGA may be on the hunt for a sidekick for a new Sonic game they’re working on behind the scenes fronted by a new worldwide campaign titled The Search for Sonic’s Sidekick. In slides discovered by The Sonic Stadium at ad agency DDB Tribal artist Michael Nagy’s website there are images of an online mobile game SEGA will use in a competition to get fans involved in the new campaign. DDB Tribal are responsible for major campaigns for events such as The Queens Diamond Jubilee and advertisements for a variety of big brand companies.

The aforementioned mobile game sees players in twelve cities around the globe create a character and then race their character around their city using Google’s Street View technology. You then log your best time onto the leaderboard and the player with the fastest time at the end of the competition will see their character in the next Sonic game. The competition will run for eleven months and visit a new city every month.

Sonic's Sidekick 3

We have created an online game using Google Street view where you compete to become Sonic’s sidekick. Your online avatar will be in the next game that is produced for Sonic. The competition will run for 11 months and move to a different city every month across the globe. The cities include Tokyo, Hong Kong, Berlin, Paris, London, Cape Town, Toronto, New York, San Francisco, Rio De Janeiro and Sydney.

Sonic's Sidekick 5

The description doesn’t mention whether this is a console or mobile title, but for a campaign this big, it’s likely this could be for the next big console game from Sonic Team after Sonic Boom. We checked on Google and this page was archived just last week on April 17th 2014, so it’s very recent. The website http://www.runthestreets.com isn’t live yet, but the domain does appear to be up for sale and a Whois check doesn’t show any ownership by SEGA or Google just yet.

It’s also worth noting that there is no mention or indication of the new character replacing Tails as Sonic’s sidekick, so don’t panic, Tails fans. This new character could likely be playing a sidekick role similar to Chip in Sonic Unleashed or Yacker in Sonic Colours. Whatever the role, the character will obviously be important to the new game.

The images are currently still live on Michael Nagy’s website, but you can also find all of them in our gallery below.

What do you think of this campaign? Is it a good idea to get fans involved in the creation of a new character?

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First 4 Figures Announces Eggman Statue

robotnik statueNow I wonder who that could be? First 4 Figures posted the above image to their Facebook page earlier today along with this blurb

Happy Easter from all of us here at First4Figures!

Hope that all of you are having a good time tucking into your Easter Eggs! In celebration of all things egg-y, we’ve got a very special glimpse of a certain ‘Egg’-man that we’re currently working on…

Seems like the wishes of many will soon be granted, Dr Eggman/Robotnik will be getting the statue treatment.

Source: First 4 Figures

P.S. From everyone here at TSS…

easterHappy Easter!

 

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Very high-res off-screen development pic of Sonic Boom Wii U reveals HUD

Sonic Boom Crop

So what you see above is an in-development pic of Sonic Boom on Wii U, please keep in mind that anything you see in the debug data on the upper right is in no way an indication of the final product (so don’t panic over the 15FPS bit). Heck many bits aren’t even textured. I personally think it will be a night and day difference when we see the final version of the area. For now, we can have a look at the potential HUD, the general camera angle, and the layout of an area we’ll likely explore in the final game.

This was originally posted in a smaller resolution at AP, but was removed,  due to the appearance of a Wii U dev kit. We’ve decided to only share the main attraction, the actual screen and not the entire pic, we don’t want the Nintendo Ninjas to come after us next!

The large pic you see above was discovered by the user Finn from the Spindash.de forum (it’s best if we don’t link to it as it has the unaltered image), the exact origin of the pic however isn’t clear.

EDIT @ 3:20PM EST: Nevermind, it’s been decided we can link to the Spindash.de post, we just can’t put up the pic ourselves.

Here you go!

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Sonic Jump Fever Announced/Arrives on iOS Devices (in Canada)

[youtube]http://www.youtube.com/watch?v=7ELifUEP0ZQ[/youtube]

I’ve got a fever!!…..and the only cure…is more Sonic Jump!

2012’s Sonic Jump finally lands a sequel this year in the form of Sonic Jump Fever. The games seems to be a bit more fast-paced and action packed than it’s predecessor. This also includes some Chao mini games for the first time in decades.  The game is available now for you lucky Canuckies up in the great white north and will be available in the US and UK later this year, but just WHEN this year is unknown. It could be tomorrow for all we know. Here’s a description of the game from the App Store.

Continue reading Sonic Jump Fever Announced/Arrives on iOS Devices (in Canada)

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Preview: Sonic Universe #62

The mission in space comes to an explosive end in this month’s issue!

SonicUniverse_62-0

We’re at the end of our look into the dilemma in space, and Comicosity has a preview of Sonic Universe #62 in preparation. Shadow, after revenge for what the Black Arms have done to him in the rest of the arc, is now confronting Black Death directly in a fight that neither will want the other to be able to walk away from. It’s sure to be a no holds barred beatdown! Meanwhile, the rest of team Dark and the Spider Troupe are finishing up their business on the Black Comet to escape the weapon. But to get to safety, they’ll have to get through Eclipse and the other Black Arm troops first. How will they fare? That aside, how will Eclipse’s sanity fare?  Belt up and find out in “Shadow Fall”: Part 4.

The EPIC CONCLUSION to the alien-smashing saga starring Shadow the Hedgehog IS HERE! “Shadow Fall” Part Four: Shadow vs. Black Death – for the fate of the world! Who will walk away alive? Who won’t make it to see a new day? Meanwhile, Rouge and Omega desperately try to save their G.U.N. comrades as Eclipse hunts them down! All this with a ticking nuclear time-bomb in the background! Don’t miss the pulse-pounding conclusion! Featuring new cover art from Tracy Yardley and a special “CGI” variant by newcomer Sonic superstar Rafa Knight!
SONIC UNIVERSE #62
Written by Ian Flynn
Art by Jamal Peppers, Jim Amash, Jack Morelli, Matt Herms
Published by Archie Comics
Release Date: April 16, 2014

Sonic Universe #62 is out digitally, and comes out in comic stores today. There’s a little extra as well; there’s a different ending depending on whether you get the standard cover or the variant cover. Be on the look out for both if you want all the tantalising teases!

Source: Comicosity

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SEGAbits speaks to supposed “dead” Tails voice actor, Christopher Welch

Tails_18

 

Detective Barry the Nomad is on the case! SEGAbits just scored a short but helpful conversation with Christopher Stephen Welch, voice actor for Tails in the 1993 series “The Adventures of Sonic the Hedgehog”. It was wrongly reported last year that the voice actor had sadly passed away, however this turned out to not be the case as several sources close to the real Christopher found the articles reporting his passing and confirmed that they were in fact false. Fast forward to today, here is the statement that Christopher gave to Barry over at SEGAbits:

Hi Barry, My name is Christopher Stephen Welch and I was indeed the voice of tails for 65 episodes back in 1993. I did a lot of television commercials as a child and went to an audition for this part and landed it. It was the only voice work that I ever did.

It was recorded in Koko production and sound studios in Vancouver BC. I never worked side by side with Jaleel White but I did work with Gary Chalk (Grounder) and Philip Hayes (Scratch) as well as Long John Baldry (Dr. Robotnik). Paul Quinn directed us in the Vancouver studios.

It was a great opportunity and something that I remember fondly. I was 10 years old when we worked on and recorded these episodes. As mentioned above, Damien is a friend of mine and we always found it strange that everywhere online Christopher Evan Welch was credited with this work.

I am shocked that there is so much interest in this and was shocked at the length and depth of this article that you wrote.

Thanks for your interest!!
It brought a smile to my face!

-Chris

And the case is closed! Thanks to Barry for going above and beyond to hunt down and confirm this news. I for one am pretty happy he’s not dead too.

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New picture of Japanese All Stars Racing Transformed Pre-Order bonus.

ASRT preorder bonus

 

Today, Yosuke Okunari (A producer at SEGA) tweeted the above image of the upcoming bonus sound disc that those with a Japanese pre-order will get once the game is released.

The track list has already been known for a while (when Sega of Japan initially revealed the bonus), but nice to see they’re giving something Japanese fans to look forward to!

All Stars Racing Transformed is still on schedule to be released in Japan on May 15th next month.

Source

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Sonic Unleashed Now on Playstation Network

Sonic Unleashed PS3 Box art

Well… better late than never?

Sonic Unleashed has been… uh… Unleashed onto the PSN nearly 6 years after it’s original release. So if you’ve been after a copy of this for a while and your efforts to get a physical version have failed, this might be an option for you.

Oddly, Sega never announced this, it randomly appeared in this weeks PSN update, prices are £15.99/€19.99/$19.99. Although it’s not that odd since Sega have still to announce that Sonic Heroes is on the PSN and that’s been on there for several years.

Not sure what else to say on this really, it’s a fun game, the Werehog isn’t that bad once you level him up, though it’s a tragic experience early game. Otherwise it’s quite challenging and has some decent music. Though Generations is a lot better.

Anyone want to place bets on this being a PSN+ Freebie in time.

Source: Playstation Blog.

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Taxman Remakes and Sonic 4 Being Ported To Amazon Fire TV

Whitehead confirms that his games will be available on launch date.

t_feature_gamecircle_img1_480x476._V340499929_
Image copyrighted to Amazon

Yesterday, the electronics market was set alight from news that Amazon were entering the hardware fray with a media streaming device they call Fire TV.  Amongst its streaming abilities, Amazon also aims to compete with existing consoles by providing its own gaming content at cheaper price points.

Christian Whitehead, one of the developers responsible for the critically acclaimed remakes of Sonic 1, Sonic 2 and Sonic CD, has already confirmed that these games will be included amongst the content when Gaming for Fire TV launches. Speaking on the performance capabilities of the system, he appears to think favourably of it, at least in comparison to the Ouya, which currently isn’t doing so well in the market.

As well as this, Engadget reports that Amazon has confirmed that both episodes of Sonic 4 will also be available amongst the launching software. This combined with the above brings the platform up to speed with other devices in terms of Sonic content available.

So, if you’re thinking of purchasing the Amazon Fire TV for yourself after yesterday’s news, you can be assured that it can provide you with your Sonic fix outside of watching countless reruns of the DiC cartoons.

Sources: Twitter, Engadget

 

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Sonic Lost World’s Zelda DLC Revealed, Out Tomorrow

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If you thought Sonic Boom was going to be the only redesign of the speedy blue hedgehog this year… think again! Following on from the Yoshi’s Island Zone DLC last year, the much anticipated DLC for Sonic Lost World based on Nintendo’s The Legend of Zelda series is finally making its way to the Wii U eShop tomorrow (for free!) – and Sonic’s been taking a few fashion tips from Link himself, it seems!

IGN have posted a video preview of the new zone, which plays very differently to most other stages in Sonic Lost World – it borrows very heavily from its source material, in fact, seeing you exploring Hyrule Field before traversing an eerie and fiery dungeon. Along the way you’ll collect rupees – which are converted into rescued animals upon completion – and face off against iconic enemies including Stalfos, Gorons… and even Cuccos!

With tons of nods to the Zelda series all the way through (including an appearance or two from Link on his trusty Loftwing), this is looking like a very extensive piece of DLC that should give you more than enough reason to dust off your Wii U and boot up Sonic’s most recent outing at least one more time. It’s got to be worth it just to see Sonic running around in that classic green tunic, surely!

Sonic Lost World: The Legend of Zelda Zone will be available to download from the Wii U eShop tomorrow (27th March) absolutely free. Be sure to give it a whirl!

Source: IGN

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Covers and Solicitations for Sonic the Hedgehog #262, Sonic Universe #65 and SSSM #12 Revealed

Water, water, everywhere in June’s selection of Sonic comics!

Midtown Comics has the latest solicitations in, and there’s danger from drowning for everyone to kick off the summer months. In Sonic the Hedgehog #262, we continue exploring underwater as the submerged city comes under attack from Dark Gaia’s minions. Sonic not being able to swim won’t help, but maybe Amy can? This is “Waves of Change”: part 3.

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(W) Ian Flynn, Aleah Baker (A) Evan Stanley & Various (CA) Ben Bates

Catch some sun and ride the wave as the aquatic adventure continues in ‘Waves of Change,’ Part 3! Sonic faces a city invasion by the ominous Dark Gaia Monsters! To make it even worse, the invasion is underwater – and Sonic can’t swim! As the struggle turns desperate, will it be Amy’s mission to find the key to saving them all, or will Sonic be left to drown? Then, in ‘The Light in the Dark,’ Part 2, the Freedom Fighters find what they’re looking for – but will their own divisions bring them down? Featuring new cover art from Ben Bates and an extra-special ‘monster movie’ variant from artist T.REX!

Meanwhile, in Sonic Universe #65, Knuckles and the Chaotix venture deeper into the mystery as they head to the Aquatic Mines. There’s no rap to greet them, but there’s the risk of being caved in still present. And they have to track down the Emerald thief before Team Hooligan do, to boot! This is “The Great Chaos Caper”: part 3.

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(W) Ian Flynn (A) Jim Amash & Various (CA) Tracy Yardley & Various

Bust out your detective hats and hop on the case in ‘The Great Chaos Caper,’ Part 3. Knuckles and the Chaotix are in the heart of the Aquatic Mines-where their only two options are to get crushed by a cave-in, or to drown! How on earth (and below earth!) can they make it out alive? And once they do, they’ve got to chase down the unlikely Chaos Emerald thief before Nack’s team of Hooligans beat them to it! Add in ravenous Dark Gaia Monsters, and there may be too much for our heroes to handle! Featuring new cover art from Sonic comic guru Tracy Yardley and an awesome SEGA game art variant starring the Chaotix!

Finally, we take some time from the water to look back in retrospect. The Mega Drive turns 25 and Sonic Super Special Magazine #12 is taking time to reflect on its history, including the origins of other beloved game classics of its time, new art and new interviews.

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(W) Ian Flynn (A) Patrick Spaz Spaziante & Various (CA) Ben Bates

Celebrate 25 years of the SEGA Genesis with this extra-special anniversary edition of Sonic Super Special Magazine! Take a look back at the SEGA system that started a revolution with this anniversary issue featuring the origins of such hit games as Golden Axe, Altered Beast, Streets of Rage, and more, alongside awesome new pin-up art from the Archie team! Plus, an interview with Sonic inker supreme Terry Austin and an all-new foil-enhanced cover from the incomparable Ben Bates! This issue is jam-packed with awesomeness!

We will have more on Sonic the Hedgehog #262 and Sonic Universe #65 closer to release.

Source: Midtown Comics

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Preview: Sonic the Hedgehog #258

It’s time to save valuables from the loose caboose in this month’s issue of Sonic the Hedgehog!

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The Archie comic blog gives a heads-up on the latest stop in the heroes’ escapadaes, and even the ground they stand on is moving at breakneck speed! In this issue, the Freedom Fighters take on one of Eggman’s dreaded bullet trains when they find out that it’s carrying two very important hostages; Professor Chuck and Professor Pickle. They’ll have to work as a team if they want to put the brakes on this nefarious scheme, but tricks and traps lay in wait for them on board, including a new threat who won’t ask for their tickets nicely. Grab your luggage and all aboard for “The Chase”: part 1.

SONIC THE HEDGEHOG #258
The SHATTERED WORLD CRISIS continues! “The Chase” Part One: Uncle Chuck and Professor Pickle–CAPTURED by the nefarious Dr. Eggman! It’s up to Sonic and the Freedom Fighters to secure the precious kidnapped cargo from the Egg Train! But they’re going to be in for the surprise of their lives when they discover that there are more than just badniks guarding it! Featuring a special CGI “Return of Princess Sally” variant cover by Rafa Knight!
SCRIPT: Ian Flynn
ART: Evan Stanley, Terry Austin, John Workman and Steve Downer
Cover: Tyson Hesse
Return of Princess Sally Variant cover: Rafa Knight
Shipping Date: 2/26
On Sale at Comic Specialty Shops: 3/12
32-page, full color comic
$2.99 US

Sonic the Hedgehog #258 is out now on digital formats and in comic stores. You have no excuse to miss the ride!

Source: Archie Comics

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Sonic Stadium Interview: Sega’s Stephen Frost

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Here it is! The interview I promised and gathered some fan questions for! I’d like give huge thanks to Stephen Frost and Kellie Parker for working with me and answering the questions. 🙂

And now, let’s get started!

Hero of Legend: So Stephen Frost, as I already listened to the SEGABits interview just published about you, you’ve already said a lot about yourself, but just for readers here who haven’t heard that interview (and should right now!), would you like to give a brief introduction about yourself and talk about past experiences and such? I’d also like to hear about you as well Kellie Parker. I haven’t heard much about you, so take this opportunity to talk about yourself and your experiences at and prior to Sega.

Stephen Frost: Well, for those who haven’t heard about me, and I assume that most have not; I’ve been a producer at SEGA for almost eight years now. I’ve worked on a variety of titles ranging from the Sega Genesis Collection to Universe at War to some of the Marvel titles and Shinobi on 3DS.

I started in game development at a studio called Dynamix in Eugene, Oregon and eventually moved to California to work at Imagine Media. There, as Webmaster, I helped to build the foundation of what would eventually become The Imagine Games Network (IGN) before eventually jumping over to launch PSM: 100% Independent PlayStation Magazine.

Around seven years later, the desire to return to game development was too strong, so I jumped at the chance to join the team at Electronic Arts, where I worked on such titles as Armies of Exigo, Ty the Tasmanian Tiger 2 and Oddworld: Stranger’s Wrath. From there, I had a brief stint at an Activision studio (Z-Axis), working on some Marvel superhero properties before hanging my production hat at my current home at SEGA, where I’m now fully focused on Sonic Boom.

Kellie Parker: I’ve been working in online community for 15 years. I got my start on the IRC network TalkCity, which became a company called LiveWorld. While at LiveWorld, I worked on message boards and live online chats for many companies, including HBO, Showtime, Food Network, A&E, Intel, eBay, Slim-Fast, and MSNBC. I left LiveWorld to become the community manager for PC World and Macworld magazines, and after a few years there, I joined SEGA where I am the Senior Community Manager. I’ve been at SEGA for 5 and a half years now, and it’s been an amazing experience.

HoL: I’ve been very curious about who exactly is the exact character design of Sonic and company here? I have my beliefs it’s Bob Rafei as he’s had a history of character design work at Naughty Dog (I believe he worked on designing Jak and Daxter themselves, please correct me if I’m mistaken) and he has indeed addressed himself as one in the recent interviews about Sonic Boom.

SF: The development of the main characters in Sonic Boom was a joint collaboration between Big Red Button, OuiDo Productions, Sega and Sonic Team. We definitely pulled a lot from Bob’s past experience as a character designer but a lot of people had input into the final designs you see today. Given all the different mediums that the characters will appear in (games, cartoon, toys, etc.), it was important to make sure that the character designs met the needs of each of those.

HoL: You (Stephen) spoke about the composers not being set in stone, but I am curious if perhaps you’ll lean towards Sonic Team veterans like Jun Senoue, or maybe perhaps work with composers who are familiar to the people at BRB who worked at Naughty Dog and Insomniac prior, such as Mark Mothersbaugh and Josh Mancell who worked on Crash Bandicoot and Jak & Daxter, or perhaps David Bergeaud and others who worked on the Ratchet & Clank series?

SF: At this time, we are not talking about the soundtrack or the musicians involved in the game. We should have more details at E3, though.

HoL: I am actually also really interested in knowing more about the names of people at Big Red Button involved with the game, more specifically just how many people who worked at Naughty Dog and Insomniac because of the key folks from the companies are known to be working on this game. I’ve done my own research about this and have found some interesting results.

I’m a dedicated researcher, I love knowing who works on games and what they’ve done before.  Knowing just who’s behind a game can really generate a lot of anticipation and confidence that the game is in fantastic hands, in my opinion. And so far some really amazing people have been seen to be working on Sonic Boom.

SF: Well, I would like to be respectful of all the team members and not mention them by name, but there is definitely a lot of talent at Big Red Button. We’ll be sure to put as many of them in the spotlight as possible as we get further along with the project. However, at a management level, we have folks who have worked on such franchises as Crash Bandicoot, Jak & Daxter, Uncharted, True Crime, Shrek, God of War, PlayStation All-Stars Battle Royale, Ghostbusters and Simpsons, to name a few.

HoL: I’d like to ask about the 3DS version of the game. I understand Sanzaru Games is behind this version and they’re most well known to have carried the torch of the Sly Cooper series from Sucker Punch. I’d like to know if this version will be for example a 3D platformer as well, also if maybe it will have it’s own style, like maybe it could be cel-shaded like Sly Cooper: Thieves in Time as they made just prior, similar to how the Wii U version is very similar in style to Jak & Daxter.

SF: At this time, we aren’t talking about the 3DS version of the game. You are correct that Sanzaru were responsible for the most recent Sly Cooper title and I’m sure they will bring all their experience from that project over to Sonic Boom. All I can really say right now is that the 3DS game is its own experience with a separate storyline from the Wii U version. We have a few surprises to announce in relation to the 3DS game, but you’ll just have to wait and see what they are.

HoL: Again about the 3DS version, is it likely to feature some connectivity with the Wii U version? Sonic Lost World already did so I personally wouldn’t be surprised if it did.

SF: The 3DS game will have some connectivity with the Wii U but details of that have not yet been announced.

HoL: Back to the Wii U version. I am personally interested in knowing if at least in the main hub shown if there will be a real-time day/night cycle for ambiance and such? Because some sneaky folks managed to slip in footage of the game way back in March 2013 during Crytek’s CryEngine 3 demo:

httpv://www.youtube.com/watch?v=zAJE_twq4wE

Under our noses all along and before Sonic Lost World was unveiled, my mind is still blown!

Anyway I personally love touches like this, and I understand this was in fact planned for Sonic the Hedgehog for the PS3 and 360 (aka Sonic ’06) but was removed for one reason or another. I personally hope this is indeed in the game as shown here, and the moving shadows is such a beautiful sight.

SF: The footage shown in Crytek’s CryEngine 3 demo was of an early visual prototype. It does not necessarily reflect the current Sonic Boom game or its features. That also includes the day/night cycle showcased in the video.

HoL: Also, as a fan of platformers that allow you to just relax and look around to your heart’s content, I’ve always been a huge fan of freely movable cameras, whether it’s just to swing 360 degrees around a character, or even as a first-person view to look up into the sky or down to your feet, is there a camera system like this in place so fans can look at the pretty environments from anywhere? Sonic Lost World and also the three Sonic games prior at least (Unleashed, Colors, Generations) did not have this at all or extremely minimally, but the Sonic Adventure games, especially the first really used this very well, and it was sorely missed.

SF: I can confirm that exploration is an important part of this game, so I would expect that the camera system would be designed around that, as well.

HoL: Bob Rafei mentioned to The Guardian about there actually being 2D gameplay in the game. Is this more or less like Classic Sonic again, or is it actually more like the 2D sections in Crash Bandicoot? Also how much of them are there in the game? I would think the game is very much mostly 3D, hopefully with only a few 2D bits sprinkled in, just my personal opinion.

SF: As with most Sonic titles, where there is generally a mix of 3-D and 2-D-based gameplay. Sonic Boom will be no different. Given the focus on exploration of this new world for Sonic, we generally wanted to focus on 3-D. However, given our desire to deliver a “familiar but new” experience, you can bet that elements like the 2-D-based gameplay will certainly show up, but maybe with a few twists.

HoL: Are you able to give a detailed enough idea on what the characterizations of Sonic, Tails, Knuckles, and Amy will be? People are wondering if Knuckles will be on the less-than-intelligent side and if Amy will still go cuckoo for Sonic for instance? Tails is also in question as some are wondering if he’s going to be snarky as it were? (some point out his facial expressions art) Also curious if the brotherly bond between Tails and Sonic will be developed on.

SF: I am certainly aware that the characterizations for Sonic and team are a big discussion point amongst the fans out there. We know it’s important and we spent a lot of time working out how these characters should behave and act. It’s obviously key to be true to their original designs, but we also need to balance them out a bit, while accenting certain personality traits so that folks not too familiar with Sonic can quickly and easily understand who these characters are and what they’re like. This is the same philosophy that influenced the overall visual character designs for the characters. With Amy, for example, we aren’t really meaning that she is a strong, independent and acrobatic character only in Sonic Boom. She has been that way in other games. In Sonic Boom, though, these aspects of her character will really be emphasized in the story and gameplay in order to make it clear to everyone that this is how she is.

HoL: People are wondering where the idea of the Enerbeam came from? It’s certainly a new concept for the series.

SF: The original concept for the Enerbeam came from the general idea of us wanting a physical manifestation of the friendship between the main characters, something that connected them all together in a visual way. That was the genesis of the idea, at least, but the Enerbeam has evolved a fair bit since those early days and has been refined into something that is more of an extension of the characters, themselves. Once players see how the team gets this ability, they will definitely understand it a bit better.

It plays a role in all major aspects of the game, including navigation, combat, and interaction with the world, but is designed to enhance the gameplay, not detract from it. The uses for the Enerbeam are built to be fun and, again, build upon the character-specific abilities that each character has.

HoL: Is there teamwork in gameplay? How does this work? Something like in Sonic Heroes or Sonic Advance 3 perhaps?

SF: Yes, we have what I prefer to call “working as a team” but it isn’t really like either of those two games. Our teamwork dynamic is a bit more organic than what is found in Sonic Heroes or SA3. You aren’t hitting a button to have another character come over and perform a team-based attack, for example. Something like that doesn’t really work in a co-op setting since we wouldn’t want to take control away from the other player. It’s more like actually, physically working together. So, in combat, for example, maybe there is an opening that both characters would need to take advantage of at the same time to damage an enemy. Or, maybe there are navigational challenges that would require both players to work together in order to get past. Sonic is stronger with his friends in this game and that is something that reflects all core aspects of the experience, so “teamwork” is definitely important.

HoL: Speaking of the characters in-game, I read that in single player you always have two of them at once, and up to 4 people can play at once with each of the four? So is there online co-op or 2-4 player local split-screen? Or is it like where maybe one person uses the GamePad screen and the other person or up to three others use split screen on the TV? And as I said there’s always at least two of them in single-player? So you can’t just have Sonic all alone? He has to have at least Tails following him while being controlled by the AI?

SF: At this time, all we have announced is that the game will support up to two players in the main mode with parts of the overall game supporting up to four players. In minimum, there will always be two characters together, but that doesn’t necessarily mean that Sonic has to be one of them. I also want to confirm that there are no online co-op features currently planned for this game. We felt, given the design of the game, that local multiplayer and co-op would be the more appropriate things to focus on. When people actually get their hands on the game and see how it plays, I think they will more clearly understand why we focused on what we did.

HoL: This was glossed over in the SEGABits interview when asked as it was bundled with another question, but will there be any humans in the game and the show (not counting Eggman obviously)?

SF: We want this world to be a living, breathing place to explore and that wouldn’t be possible if it was completely deserted.

HoL: We’ve seen most of the characters show their trademark abilities, but so far we haven’t seen Sonic perform a Spin Dash or seen Knuckles Glide, will they have these abilities? Also in terms of combat could Tails perhaps use his tails to whack things again? They’ve been out of the combat field since Sonic Adventure 2, and that was in the Chao Garden!

SF: While we have not yet revealed all the character-based abilities, what you have seen in the announcement trailer does reflect a decent number of them. We definitely want to include as many classic abilities and attacks for each of the main characters, as possible, but some of them would not be useful or work properly in the game we are building. I feel, though, that there will be enough in there for fans to appreciate, along with several new abilities that will add to the overall game experience in Sonic Boom.

SF: As a final thought, I just want to thank all the fans out there who have gotten involved in forum discussions, created artwork and sent me comments. It’s great to read and see everything you all have been doing in relation to Sonic Boom. Please keep it up. I love the passion and excitement that everyone has and I can’t wait until I’m able to share more about these games. Just please continue to be patient and I promise that we’ll have some great stuff to show in the near future.

And that wraps it up! Thanks again to Stephen and Kellie for taking the time to do the interview. 🙂

What are your thoughts on what Stephen and Kellie said? Do the answers make you more or less excited for Sonic Boom?

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Rafei discusses redesigns, Sonic Team, and sports tape

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A new interview has surfaced with Bob Rafei, CEO of Big Red Button Entertainment, who says Sonic Team had some “discomfort” over some of the company’s more wacky redesign ideas. A lengthy article over on Gamespot goes into some details of the behind the scenes work of Sonic Boom, which Rafei explains about the freedom Sonic Team gave them, and where they simply had to cross the line.

“We went pretty wide with the designs at first, and by going too wide, we lost some of the spirit of the character and had to rein it in,” said Rafei. “Sonic Team and Sega were very open-minded about our approach, and accepting of a lot of things we were doing. Ultimately, because of some of our really wacky ideas, we did find the boundaries of things we could and couldn’t do[…] we experimented with different colors and surface features on the characters, such as fur or scales, and quickly Sonic Team came back with their discomfort of that. They were great guardrails for us to understand when we were deviating too far from the character. Without their input, the character would have been a lot more alien and different from what Sonic is known for.”

Sonic the Speedy Reptile, perhaps?

Rafei goes on to explain the time where Iizuka himself popped down the Big Red Button to have a chat about the new look characters – where they ended up having an adult conversation about the validity of pants on the cast.

“I felt sorry for the guy because sometimes he couldn’t actually look at the screen–it was too traumatic seeing all the crazy stuff we wanted to do. Over the course of that meeting, when we were coming up with new ideas, we had a very sincere–just two adults talking–conversation about why a character should or should not wear pants, and that was a very surreal moment in my life and my career,”

But that’s not all! Rafei also answers many other burning questions – such as, what is the deal with all that sports tape?!

“From my perspective, it was important the characters have a practical heroism to them and not vanity, which is more fitting for villains. The arm and leg wraps were inspired by fighters and American football players–two groups who don’t really care what they look like so long as the end result is that they kick ass at what they do. That was something I wanted associated with these characters. The sports tape is meant to show the characters are not vain; it’s just a part of their daily routine. When the world is in jeopardy, you don’t have time to worry about what you look like. It’s a more grounded approach for the characters.

This is in contrast to Eggman and his very formal, military-esque attire. That’s a very conscious design choice because his character is more vain and is very concerned with what his robots look like and what he looks like. Hopefully you can see the thought that went into this and not just something we threw out for the sake of it.”

Well, when you put it like that! You can read the full story over on Gamespot, where they also touch on other sweet details like the reason behind our brand new jacked up Knuckles, why Sonic is wearing a bandana, and how similar Sonic Boom will be to the classics we all know and love. Now excuse me while I go make a Sonic the Reptile with Pants picture…

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Cancelled Sonic Adventure Burger King Promotion Comes to Light

Sega are no strangers to doing promotions with fast food chains, I’m sure most Sonic fans out there are familiar with the many McDonalds or Burger King toys which accompanied kids meals back in the 90’s. Well… it seems that there was another line of toys planned for Burger King, however for whatever reason the line was cancelled.

burgerking40The documentation which came to light earlier this week shows that the toyline was going to be very extensive, the following toys were planned to be included.

  • * Walk em’ Sock Em Knuckles (No that’s not a typo, it’s really called ‘Walk’ and not Whack’)
  • Rip Roaring Robotnik
  • Twistin’ Twirlin’ Tails
  • Go Gamma Go
  • Somersaultin’ Snowboardin’ Sonic
  • Super Sonic Sled
  • Frog-Catchin’ Cat
  • Noisy Amy!
  • Knuckles Goes for a Spin
  • Turbo Prop Tails

Aside from the odd names, some of the toys look quite cool for meal toys, some however look… well… look…

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I almost wanted to save this for Freak Out Friday, What’s going on with the artwork/look of Amy!? It looks like something you’d find in Demon’s Souls!

However there are one or two awesome looking toys in the documents, Gamma for instance looks great.

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And who wouldn’t want a rocking action big the cat?

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What I like about a number of these designs is that a few of them come with some smaller accessories or additional bits, for example, the Robotnik toy comes with a smaller Sonic figure, and the Knuckles spin toy also has Robotnik chasing him.

Sadly there are no models of these toys, it seems that these were scrapped at the design stage.

The full documentation can be found in our gallery and all images are at their full size.

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Very high-res capture of Sonic Boom concept art surfaces

Sonic Boom LogoThe following is a ginormous pic of Bob Rafei and the board full of concept art from Sonic Boom as seen in an earlier video, but this capture might be a proper photograph as it is way too high resolution to be a snippet from a video. At the moment we have no true source of the picture. But nevertheless, it’s here and for you all to see!

Bob RafeiClick the image for the full 3000×2000 version!

One of the most interesting characters shown is what appears to be Marine from Sonic Rush Adventure making her comeback.

Marine BoomMy boomerang’s a little Ty’d up at the moment…

Not only do the colors and the patterns match up, but she is also stereotypically carrying a boomerang and she did speak in an Australian accent before.

Another character, is what appears to be a robot that looks to have very similar features to Emerl, last (and only seen) in Sonic Battle (not counting Gemerl’s appearance in Sonic Advance 3).

Emerl BoomGod dammit Mad Doctor, we didn’t need to turn Emerl into a Beetleworx!

While we don’t have a definite source for the image, we have Eitarou and A Real Human Bean to thanks in our forum for finding (Eitarou) and posting the full image (A Real Human Bean). We also have an adjusted (albeit smaller) shot of the pic by Storme Prince so you don’t have to strain your eyes as much.

Sonic Boom Concept Artwork AdjustedWe had to cut corners to bring you this piece, we apologize.

So there you have it! Enjoy! 😀

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ASRT’s Soundtrack To Receive CD Release

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Come May, the Japanese version of Sonic & All-Stars Racing Transformed will be released, and if you happen to live in Japan and pre-order, you get a sound track CD.

However, a recent listing posted on HMV.jp would indicate that the OST is to also get a full retail release. In fact several Japanese retailers have recently posted a listing for an ASRT soundtrack on their websites. Details are that it’ll be a single disk release, and its due out on May 14th.

Despite a strong demand for a physical soundtrack release since the games début here in the west, there doesn’t appear to be any plans to bring this over to the US or Europe at this time, which isn’t unusual for Sonic OST releases. But if that changes we’ll be sure to let you know.

Source: HMV.jp

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So this happened in Rio the other night…

They’re coming to get you Barbra…! They’re coming for you!

massofsonic

LOOK! Here comes one of them now!

So over in Rio, the people there love to party! And, as part of this years Rio Carnival, one school group decided to party on mass as Sonic. From what little knowledge I know of the Rio Carnival, there seems to be a ‘theme’ each year, but there’s also various sub themes that carnival schools can chose to do.

Well one school decided it was going to go to the carnival as Sonic… … I don’t know why, but it’s awesome!

Why can’t this kind of thing happen near where I live?

Source: Folha De S.Paulo

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Paladone to release a LOAD of new Sonic items!

Pixel Bricks

Paladone, a gift supplier with a whole range of different products has recently unveiled a whole slew of new Sonic the Hedgehog inspired merchandise. Several new items have been made available for pre-order courtesy of the UK based retailer Forbidden Planet International.

The range, which covers a whole host of different items include:

Those Pixel Bricks… Somebody hold me!

Out of all of these though, there is still no sign of Paladone’s Sonic themed Doodle Jump figure, initially seen a few months back. Possibly something that will be seen later? Time will have to tell on that one.

Now, my wallet is due to become substantially lighter, so if you’ll excuse me…

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GameZone interviews Bob Rafei, CEO of Big Red Button

Sonic Boom Logo

 

A new interview with Big Red Button Entertainment CEO Bob Rafei has surfaced over on GameZone. Though Rafei told GameZone a lot of information you’ll have to wait for when they bring to E3 2014, he did go into detail about the inspiration for both how the combat is unique for each character in Boom, where the “Enerbeam” idea stemmed, and how it’s used to interact with the environment around you. Rafei mentions specifically Knuckles’ Chaotix, which is well know for its own use of a tether which links you to a secondary character whilst playing.

GZ: Combat appeared to be quite a bit more involved than previous Sonic games. What can we expect in terms of the combat gameplay?
BR: In combat, our goal was to allow player expression via character selection and ability to engage enemies. We wanted to enhance how players can engage enemies through different character abilities. These are some really fun characters! We’re excited to allow all four, not just Sonic, more center stage in combat and navigation.

GZ: What are the uses for the energy tether, and was Knuckles Chaotix an inspiration for that idea?
BR: We looked at a lot canon titles including Knuckles Chaotix as inspiration of what would work best to establish this action adventure experience. We ultimately decided to go in a different direction for Boom. The energy tether, or “Enerbeam”, can be used in quite a few ways. Some examples are, in locomotion, such as the zip lines, to pull things like shields off of enemies and to interact with elements of the game world. Basically, it is used to some degree in all major pillars of the game and is an important character ability. It will also show up in the animation when appropriate.

You can check out the full interview over on GameZone where they discuss the founding of Big Red Button Entertainment, the Naughty Dog influence seeping into the art direction and what they believe the modern Sonic audience is. Guess E3 is where we’re going to get our next big haul of details about Boom, folks. Only a few months to wait!

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SEGAbits talks Sonic Boom with Stephen Frost

[youtube]https://www.youtube.com/watch?v=wE4mF9D–d0[/youtube]

As well the new behind the scenes video we got of Sonic Boom today, we also got this little gem from the folks over at SEGAbits! The Swingin’ Report Show hosts, Barry and George, plus David of Sonic Retro, sit down with Sonic Boom producer Stephen Frost to chat all about the new branch of the Sonic franchise, leaving some hints for what fans can expect from both the video game and show. It’s an hour long of goodness, so sit down, relax, and get your headphones on.

So, are you on the Sonic Boom hype train yet?

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Sonic Boom Behind the Scenes: English VAs, Orbot & Cubot Confirmed

[youtube]http://www.youtube.com/watch?v=IK6uQyteDOU[/youtube]

SEGA have just posted a brand new video to their blog, taking us on a comprehensive behind the scenes look at the upcoming Sonic Boom videogame and TV series. The video includes interviews with many of the crew working on this alternate branch of the Sonic franchise, as well as showing off concept art and work-in-progress gameplay footage. It is reiterated that the game will have a strong emphasis on story and teamwork, as we have heard in other recent interviews.

A look into the voice recordings for the TV series confirms an episode including an alternate-dimension Knuckles, as well giving a feel for the comedic angle the cartoon will be taking. Knuckles sounds like a fortune cookie, but he doesn’t taste like one!

In addition, the English voice cast for Sonic Boom has been revealed. Roger Craig Smith, Mike Pollock, Travis Willingham and Cindy Robinson reprise their roles as Sonic, Eggman, Knuckles and Amy respectively, with Tails getting a new voice actor in the form of Colleen Villard. Interestingly, Orbot and Cubot have also been revealed as part of the cast, voiced by Kirk Thornton and Wally Wingert.

What do you make of all this new info about Sonic Boom? Are you any more or less excited for the game or TV show? Let us know in the comments!

Source: SEGA Blog

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Preview: Sonic Universe #61

It’s comrade against comrade as stakes get pushed further in this month’s issue of Sonic Universe!

sonicuniverse61a

We jump back to the new Black Comet for this month’s issue of Sonic Universe with a preview from Comic Book Resources. Shadow has been brainwashed by Black Death and is currently doing his bidding in trying to take out the rest of team Dark. How can Rouge and Omega snap him out of it when the Black Arms have such control? More importantly, how will they able to stand their ground when the Ultimate Lifeform is aiming to eliminate them? Meanwhile, the Black Arms are also making a move on securing a nuclear weapon, and Eclipse is at the forefront of the attack on G.U.N. How much closer will they get? Find out in “Shadow Fall”: Part 3.

“Shadow Fall” Part Three: Shadow – agent of the brutal Black Arms?! It’s up to Rouge and Omega to bring their former friend to his senses – if he doesn’t destroy them all first! Meanwhile, the vicious alien race have stolen G.U.N.’s tactical nuclear device for – and that can only spell trouble! Will Team Dark survive the mission with the deadly and devious ECLIPSE lurking in the shadows? Find out in the penultimate chapter to this expansive space epic, featuring cover art from Tracy Yardley! and a special SEGA variant cover!

The issue is due out February 26th for digital media, and will be out in comic stores soon after. In the meantime, the preview pages for the conflicts are below!

Sources: Comic Book Resources, Comics Continuum (for the covers which were not present in the CBR preview)

 

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Covers and Solicitations for Sonic the Hedgehog #261 and Sonic Universe #64 Revealed

A new month brings new issue details, and this month is bringing in the monsters on the covers!

Midtown Comics is covering both of the new issue details this time. Firstly from them, Sonic, Amy and Rotor continue their underwater recovery of the Chaos Emeralds, only to run afoul of political problems when their new friend Coral (who isn’t actually on the regular cover at all, he’s a new Mantis Shrimp character!) gets in bad books with her own government. Then, continuing the back-up story of last issue, the plan that Sally concocted to tackle Eggman’s plans appears to have gone awry! This is “Waves of Change”: Part 2 and back-up “Light in the Dark”: Part 2;

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(W) Ian Flynn, Aleah Baker (A) Evan Stanley & Various (CA) Matt Herms, Tracy Yardley
Dive into the action in ‘Waves of Change’ Part Two! Sonic, Amy, and Rotor-in the deep sea and in deeper trouble! When their new friend Coral has run afoul of her government, will Sonic and the Freedom Fighters stand by her side? Or will they risk becoming fugitives? Then, in ‘The Light in the Dark,’ Sally’s simple raiding plans take a turn for the worse! Featuring new cover art from Sonic superstar Ben Bates and a hilarious new ‘Is it Summer Yet??’ Variant cover by Tracy Yardley! and Matt Herms!

Then, as was simultaneously revealed, the fight between team Chaotix and team Hooligan wages on. Knuckles has his own job to do so he has to work on through the mad grab for the Chaos Emerald. But who he finds is arguably more striking (not the match on the regular cover, though)…and dare I say possibly more important. This is “The Great Chaos Caper”: Part 2.

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(W) Ian Flynn (A) Jim Amash & Various (CA) Tracy Yardley
‘The Great Chaos Caper,’ Part Two. The chaos continues! It’s hijinks and high explosives galore with Knuckles caught in the middle of all the action! The Chaotix and the Hooligans are falling over each other to get to a Chaos Emerald – the key to saving (or dooming) the world! It’s up to Knuckles to power through the madness and complete his own mission, and in his travels, you’ll never believe who he finds! Featuring new cover art from Tracy Yardley and a rad red SEGA Variant cover!

Whatever happens in these issues, you can guarantee that there will at least be a good amount of Gaia minion thrashing! We’ll have more info on these issues closer to their release.

Source: Midtown Comics

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Nintendo UK Store offers Mario & Sonic Wii U Bundle

mariosonicwiiubundleThe Mario & Sonic series is no stranger to being a part of console bundles – the London 2012 entry even came with its very own blue Wii system – so this latest announcement comes as no real surprise. No doubt in a bid to cash in on the ongoing Sochi 2014 Olympic Winter Games as well as to shift a few extra Wii U consoles, Nintendo UK has revealed a brand new bundle featuring the latest entry in the series, exclusive to its online store.

Simply dubbed the “Mario and Sonic Winter Olympics Bundle”, you get a black Premium Wii U console in addition to (of course) Mario & Sonic at the Sochi 2014 Olympic Winter Games, NintendoLand, and one of those swanky Mario Wii Remote Plus controllers released towards the end of last year. What’s more, you can get it all for just £299.99, which means a saving of over £75 on the RRP of the individual products.

If you’re swept away by Winter Olympic fever at the moment or are just waiting for the right deal to come along to entice you to join the Wii U brigade… this might be the bundle for you!

Source: Nintendo UK Online Store

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Sonic Boom: Even More Sonic Toys Revealed

Following on from an earlier report regarding the new Sonic toys, more information and images of the toys have come to light including some new toys and toys in their prototype stage.

boomknuklesplush

First up is a Knuckles plush based on the Sonic Boom design. He doesn’t look too bad if you ask me, there’s no obvious problems with it and it’s very accurate to the final design. You can also just make Amy out in this image.

boomtailsplush

Up next is Tails. Tails looks… alright I guess? It’s hard to say, Tails hasn’t really changed too much during his Boom transformation other than the accessories so really it’s just a question as to if you like tool belts or not.

boomamyplushAnd the last one in this plush line is Amy. I might be alone here but is it just me or does it look kinda bad? It’s accurate to her design, no question about that, and I like the Amy Boom design, but in a plush form it looks a little messy.

Actually… I know what the problem is, it looks like someone took the head off an Amy plush and slapped it onto a completely different plush toy. Her head doesn’t look like its part of that body.

boomeggmanYES! YES! YES! YES! YES! Finally! We have not only an awesome looking Eggman, but also the Egg-O-Matic! It’s still in the prototype stage, but hopefully this one will get put into production. Eggman looks really great here, paint job seems accurate and his model is accurate too. But even though it lacks paint, just look at the detail on the Egg-O-Matic, also from the looks of it, Eggman can actually stand inside it!

Really hope this one gets into production, UK release please.

boomprotoplaysets2

Another prototype now, looks like Burnbot will be tormenting our action figures at some point. He looks great, really well detailed model, just hope the paintjob matches… also… what’s going on with Sonic there? A spin attack form? Or… something else? I might have the answer in a later image.

boomknuckles

I’ve highlighted this photo not just because of Knuckles, but also because there’s a strong suggestion that the Sonic characters will be using vehicles at some point. Behind him is what appears to be a Sonic Riders style hover board. Might we see this popping up in both the game and cartoon?

boomsonicmask

Ok then, I’ve highlighted this one not because of the face mask, but because of what’s under it, see that concept image? That would appear to show some kind of play set, and the Sonic figure with it looks like the one I pointed out earlier next to Burn Bot.

boomsonicelectronicWell now! This is a very interesting photo! We’ve got a Sonic figure which appears to have some kind of electronic component. But look at the size of that thing, I assume it’s going to be a talking figure but, look at the size of that speaker, I hope that gets minimised at some point.

Also look at the top left of the photo, another hint that Sonic and Co may drive vehicles in this series. Also this photo does make me want to ponder the question “Why does Sonic’s car need sports tape?”

boomsonicplushAnd finally we have a much larger Sonic plush. I think I like this plush not sure why, Sonic has a huge forehead and his watch looks a bit tacked on, but considering the Boom design, this plush looks really good.

With any luck we’ll see these products come out later this year in both the UK and the US, because I really want the Eggman toy.

For more photos from Toy Fair and to see the images in their full size, check out our gallery.

Source: ToyWiz

P.S. Why does Sonic’s car have sports tape on it? So when he runs down people who complain he has a car, he can bandage them up of course!

 

 

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