Solicitations for Sonic the Hedgehog #278, Sonic Universe #81, Sonic Super Digest #14 and More Revealed

Because you are hopefully old enough to understand a Spandau Ballet reference!

Much earlier than expected, Arcade Sushi brings us the exclusive first look at Sonic’s October offerings, but it’s more action than horror! Sonic the Hedgehog #278 has Sonic, Antoine and Big head to the dusty land of Shamar to nab another Gaia Key and do some saving in the process. But the Egg Army is no joke, so they call on the help of the local Freedom Fighters in “Face of the Enemy”. Meanwhile, Bunnie and Cassia come to blows for the possession of the last Chaos Emerald left for the heroes, and you can be sure neither’s going to back down from this! This is “Hidden Costs”: part 2.

Sonic278

SONIC THE HEDGEHOG #278
Script: Ian Flynn
Art: Adam Bryce Thomas, Evan Stanley, Terry Austin, John Workman & Gabriel
Cassata
Sonic the Hedgehog #278 CVR A Reg: Jamal Peppers, Terry Austin, Elaina Unger
Sonic the Hedgehog #278 CVR B Variant: Rafa Knight
On Sale Date: 11/11
32-page, full color comic
$3.99 U.S.
SONIC’s planet-wide chase CONTINUES! “Face of the Enemy” Part One: Sonic, Antoine and Big head to Shamar to rescue another Gaia Key Guardian! They’re calling in the reinforcements and getting some help from the local Freedom Fighters-but will that really be enough to get past the fearsome Egg Army? Then, in “Hidden Costs” Part Two: Get ringside seats to Bunnie vs. Cassia. It’s the can’t-miss Cyborg fight of the century! Featuring cover art by jamming Jamal Peppers and a “Maniacal” variant By CG artist Rafa Knight!

In Sonic Universe #81, Silver gets deeper to the heart of the conspiracy as Gold the Tenrec’s past is revealed to be involved with the danger to the future. If that wasn’t bad enough, the council’s cold shoulder unleashes an evil that would even make them run cold! Is destiny fated to leave the future saving to Silver once again? Find out in “The Silver Age”: part 3.

SonicUniv81

SONIC UNIVERSE #81
Script: Evan Stanley [Original article is a mistake]
Art: Tracy Yardley, Jim Amash, Jack Morelli & Matt Herms
Sonic Universe #81 CVR A Reg: Tracy Yardley & Matt Herms
Sonic Universe #81 CVR B Variant: Adam Bryce Thomas, Terry Austin & Steve
Downer
On Sale Date: 10/28
32-page, full color comic
$3.99 U.S
SILVER FIGHTS for his FUTURE in “The Silver Age” Part 3: Silver is at the mercy of the heartless council, but their cold nature is nothing compared to the evil then unleash! Gold’s mysterious past is now revealed, as well as how it’s tied to the current calamity. Will it be up to Silver to save his future once again? Featuring cover art by long-time Sonic Comic artist, Tracy Yardley and a “To the Future” variant by newcomer Adam Bryce Thomas!

And now we a slew of reprinted material for those who need a catch-up with various comics and stories! First off is the resident assorted collection of stories throughout history that is Sonic Super Digest #14, with cute cover art by upcoming Sonic artist Tyson Hesse.

SONICSuperDig14

SONIC SUPER DIGEST #14
Script: Various
Art: Various
Cover: Tyson Hesse
On Sale Date: 11/4
128-page, full color comic
$4.99 U.S.
Get ready for fun & adventure—it’s Sonic Super Digest! Don’t miss all the classic fun and adventure you love in stories from the comics’ 20+ year history as Sonic and his friends embark on daring adventures, face evil villains and save the day one chili dog at a time! Spin into the fun that only Archie Comics and Sonic Super Digest can bring! Featuring awesome cover art from Tyson Hesse and story & art from the biggest names in Sonic comics history!

Next, we go back to one of the biggest milestone stories in the entirety of Sonic’s comic run! Sonic Saga #9 goes back to the final assault on Eggman as his defences in the city have weakened, and the combined forces of the Freedom Fighters and the Chaotix are more than a match for his army! But while they may be celebrating that victory, new sinister forces are emerging out of the shadows and they’re preparing to bring the good guys to their knees. This is “The Eggman War”.

Sonic-Saga-Series-vol9

SONIC SAGA SERIES 9: THE EGGMAN WARS (TR)
Script: Ian Flynn
Art: Tracy Yardley, Renae Deliz, Jim Amash, Tery Austin, John Workman,
Teresa Davidson, Matt Herms, Jason Jensen & Josh Ray
Cover: Tracy Yardley
978-1-62738-996-9
$12.99/$14.99 CAN
6 5/8 x 10 3/16″
TR
104 pp, Full Color
Direct Market On-Sale Date: 11/18
The SONIC SAGA graphic novel series returns! This volume is all out WAR! Dr. Eggman’s forces have grown thin and his city is destroyed. It’s time to strike! Sonic leads the Freedom Fighters and the Chaotix in a high-speed blitz to liberate the world! But Dr. Eggman’s army
won’t go down without a fight-or will they? Even as the dust settles, a new conflict threatens to blaze up out of the ashes! What is the Iron Dominion, and is their fearsome might too much for Sonic to handle? And what role does Dr. Eggman’s lackey, Snively, play in all this? It’s all action and intrigue in this latest installment of the SONIC SAGA SERIES! Collects select stories from Sonic the Hedgehog #s 199-202.

Haven’t been able to keep up with Worlds Unite for whatever reason? Well, Worlds Unite Volume 1 is just the ticket for you! Sigma has escaped from his world to use the Genesis Portal to conquer the multiverse! Forcing the Deadly Six to do his bidding and for Eggman and Wily to subdue their own worlds’ heroes, Sonic and Mega Man are turned into Sigma’s minions, and the results are devastating! This is the first act of Worlds Unite, “Deadly Fusion”.

Worlds_Unite_vol1

SONIC/MEGA MAN: WORLDS UNITE VOL. 1: DEADLY FUSION 1 (TR)
Script: Ian Flynn, Various
Art: Dan Schoening, Tracy Yardley, Ben Bates, Jamal Peppers, Terry Austin,
Jack Morelli, Rachel Deering, Luis Antonio Delgado & Elaina Unger
Cover:Patrick “Spaz” Spaziante
978-1-62738-998-3
$14.99/$16.99 CAN
6 5/8 x 10 3/16″
TR
136 pp, Full Color
Direct Market On-Sale Date: 11/4
The sequel to the record-shattering Sonic the Hedgehog and Mega Man crossover is here! You saw what happened when “Worlds Collide,” now brace yourself for when WORLDS UNITE! Dark forces have come together in the far future! The vicious conqueror, Sigma, has cheated death again and escaped the justice of X and the Maverick Hunters. He’s crossed space and time to join forces with Zavok and the malicious Deadly Six of Lost Hex! Sonic and Mega Man could save us-but they’ve gone missing! Now the Freedom Fighters of Sonic’s world and the Robot Masters of Mega Man’s world must take up the fight to save their heroes and stop the coming tide of darkness! WORLDS UNITE features guest appearances by the cast of SONIC BOOM, MEGA MAN X and some of CAPCOM and SEGA’s biggest stars! This volume collects WORLDS UNITE parts 1-4 from Sonic Universe #76, Sonic Boom #9, Sonic the Hedgehog #273, Mega Man #50 and selections from Mega Man: Worlds Unite Battles #1.

And finally, a bit of levity to the reprinting pack, as Sonic Boom gets its second (and final) volume collection! Eggman starts out with a problem regarding his reputation so he decides to, fittingly for the month it comes out, hold his own Eggtoberfest, and the heroes are suspicious when he asks for their help. Then, Eggman’s back to his antagonising ways as he challenges Sonic to a race with no tricks or cheats, but you can bet he doesn’t stick to those rules! Finally, Eggman goes a bit ape when he decides that his lackeys aren’t up to snuff and hires a gorilla in their place, and you bet things will only go bananas from there! This is “Boom Shaka-Laka”

1320390_ful

SONIC BOOM VOL. 2: BOOM SHAKA-LAKA (TR)
Script: Ian Flynn, Bill Freiberger & Sam Sandak Freiberger
Art: Steven Butler, Ryan Jampole, Jennifer Hernandez, Diana Skelly, Rick
Bryant, Jack Morelli & Matt Herms
Cover: Tracy Yardley, Rick Bryant & Matt Herms
978-1-62738-994-5
$12.99/$14.99 CAN
6 5/8 x 10 3/16″
TR
104 pp, Full Color
Direct Market On-Sale Date: 11/11
Brace yourself for the SONIC BOOM! The hit multimedia Sonic experience comes to you in the action-packed, laugh-a-minute comic book series! Sonic and his friends Tails, Amy, Knuckles and Sticks find themselves caught up in more zany adventures! Dr. Eggman asks the question: “Where does a one ton, fearsome gorilla sit?” The answer: “Wherever he politely asks to!”—wait, what?! Dr. Eggman has a problem-how can he betray the trust of the villagers when they don’t trust him to begin with? The mad mechanic pulls out all the stops to woo the wary would-be victims, but he gets more than he counted for when Sonic and his pals decide to become his
staff! Then it’s off to the races as Dr. Eggman goads Sonic into competing in a go-kart race! Sonic puts the pedal to the metal-because if he put his feet to the track, he’d win without question! But there’s no way Dr. Eggman will run a clean race! This volume collects SONIC BOOM #5-7 and #11.

As always, we will have more on these new stories closer to their release date. And remember to always believe in your soul…silver.

Source: Arcade Sushi

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

10 Tips For Great Runs In Sonic Runners

RunnersTenTips

Sonic Runners recently launched worldwide for those who’ve been out of the loop – it’s an endless free to play running game where you aim to get the highest scores possible. Higher scores push you up the Runners League and get you better rewards, companions, and bragging rights among your peers.

So you want to be a Runners expert? Say no more. Here’s our tips and tricks on how you can bag those big scores.

1: Use your boosts!

Free! Free! Free! But for how long?
Free! Free! Free! But for how long?

First off, before you even start your run – let’s go over some important stuff. Booster items are pretty great for helping your score. Primarily the Score Boost and Character Switch. Score Boost is an obvious choice and will really aid your total, and Character Switch will give you a second chance to keep your run going by switching to your sub character selected through the character menu. And for a limited time(?) you’ll be able to use these for free once a day, so take advantage!

2: Level up, go far

This is pretty much the only place where rings come in handy.
This is pretty much the only place where rings come in handy.

Sonic Runners sports a level up system on the characters you use, applied through spending rings or earning EXP on runs. It’s important to keep at least a single character high up to make sure that your overall bonuses help you hit the high marks. Wisps and power-ups will last longer when you use them too as an added bonus to it all. But your Score Bonus, Animal Bonus and Ring Bonus are what you want to increase – this is why I normally opt to just focus on one character at a time. Sonic easily adapts to most level environments which is why my primary focus is on him.

3: Crack the Eggman

Wait, so where does Sonic keep his rings?
Wait, so where does Sonic keep his rings?

Though it can get pretty repetitive, it’s best to make your confrontations with Eggman last as long as the timer will allow. Not only do you have the possibility of seeing Red Rings pop out of him, but the rings he’ll drop will boost your score with the help of your Ring Bonus quite a bit. This can be used in turn to help level up your characters and increase your overall boosts. Not to mention, you can get quite a few score gems which increase in value the further you are into the run.

4: Do a trick!

What, you thought you couldn't be stylish on these?
What, you thought you couldn’t be stylish on these?

Something the game neglects to tell you is that Runners sports a small trick system within similar vein to that seen in Sonic Colours. When you approach these red spring-esque contraptions, make sure you tap the screen to leap high into the air – but don’t stop tapping once you’re flying high! Repeatedly tap the screen to do up to five trick poses, giving you that familiar “good, great, awesome, outstanding, amazing!” response!

5: Be an animal advocate

Not like PETA, though.
Not like PETA, though.

Like always, defeating the classic badniks throughout the stage will earn you points and release the little critters inside. But unlike the old games, they’ll bounce around on screen until you manage to catch them. You might want to try reaching out for them before they vanish off screen if you can. They’re worth quite a few points, and those points only increase with the Animal Bonus you level up.

6: Keep that combo

It can be difficult to maintain, but do your best!

An extremely important aspect of any run is the combo and bonus number you can see above. Combos are maintained through collecting score gems, rings, and animals (not badniks!), and once you get over 1000 you’ll have the maximum bonus of +50. This will go a long way once you reach higher scores. Combos can be broken through damage or too much time between collecting combo items listed above. Power ups can help you out – the shield will prevent damage from ending your combo, and Combo Bonus will prevent damage and time from doing so.

7: Wisps are wonderful

This is probably one of the best score increasing sections of the game.
This is probably one of the best score increasing sections of the game.

Wisps return in Sonic Runners, and they’re mostly a fantastic help to boosting your scores. Asteroid is arguably the weakest as it moves slow and provides no multiplier to your bonus, but in can tear through all obstacles in your path. Laser lets you blast through sections of the stage at lightning speeds and collect every gem, ring, and animal on screen by tapping. Drill could arguably be the greatest score increaser, as it multiplies your bonus massively. At its max, you can gain +500 – combine this with magnet, and the specific Drill designed sections which can appear in levels (seen above), and you’re looking at a gigantic overall score boost.

8: Companions are key

Unfortunately, this is the only way to get them.
Unfortunately, this is the only way to get them.

Companions could be your life saver when it comes to runs. They can provide anything from boosting the overall length items last, granting you a wisp when you reach a certain combo number, or giving you the last boost at the end of the level. They can level up to increase the effectiveness of their abilities too – sadly, the only way you’ll be able to earn them is through the premium roulette wheel. To spin, you’ll need Red Rings you earn through placing on the Runners League, completing story events, or other promotions.

Outside of that, there are a few other ways to earn some helpful buddies to help push your scores up:

  • You’ll earn Shahra every time you advance a rank in the Runners’ League. Each rank has three levels before you advance a letter, but she’s completely free and provides a great ability – granting you a random item when you hit certain combo numbers.
  • Look out for promotions held by Sonic Team where you’ll be able to earn Buddies through normal gameplay. For example, the Sonic Birthday event has you collecting cake to unlock the Genesis buddy and various other power ups and items.
  • Finally, completing a Showdown without taking dying once will give you a Special Egg – collect ten of these, and you’ll be able to spin the premium roulette wheel for free with increased odds on better eggs.

9: Aim high

Sonic can't fly, but he can jump three times. Which is almost as good.
Sonic can’t fly, but he can jump three times. Which is almost as good.

Classic Sonic games usually sport a level design which has both a high and low path – the higher path providing better goodies but harder to stay on, and the lower being easier to stay on but less rewarding. That concept carries into Sonic Runners, since all the best rewards are usually found by keeping on the higher paths. Though the obstacles you face are more dire and will test your ability, you’ll get much better results if you manage to keep on that upper road.

10: Practice, practice, practice

Prepare to see this a lot.
Prepare to see this a lot.

A certain element of Runners will always come down to memorisation, and the only way you’ll memorise these zone layouts is to keep playing. Knowing what’s coming will instantly put you in a better position to prepare yourself and make each run go further – you’ll soon come to recognise familiar placements of the slopes, hoops, enemies and score gem trails. It might be difficult to play for long sessions due to its design, but playing a few times daily will go a long way. It’s all a learning curve and soon you’ll be able to do Top Speed without breaking a sweat, trust me.

Have you got any helpful advice for your fellow Runners players? Or did you find some hand advice in our little guide? Sound off below and let us know. Happy running!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Review: Sonic Runners (v.1.1.0)

Sonic_Runners_logo

Hey, didn’t you guys already review this game? Why yes we did, and we’ve been talking about if we should take another look at it since with every update it seems to change. Well, following the worldwide release, we feel that Runners has changed enough that our previous review really doesn’t apply or match up with the experience you’ll get with this game.

sonic runners

So here is my review on Sonic Runners, based on the worldwide release build. This will focus more on the changes between the original review and the technical performance of the game since the plot is the same and the premise of the game is the same. That said however, a lot has changed… sadly a lot has changed for the worst.

So I’m not sure how some will react with my next line but here goes… On a technical level, this is probably one of the worst Sonic game made. Yes, I am including Sonic 06 and Sonic Boom in that, it is awful, it really is. The worldwide release is plagued with issues ranging from freezing, stuttering, lag, game breaking/ruining bugs, as well as overheating issues which can potentially put the device you’re using at risk.

… You were expecting me to praise this game given how I loved the initial release? Well on a gameplay level, it’s a really fun and charming game… Which Sega have ruined by adding in the very worst of free to play features and a near broken DRM/always online requirement which by the way is doing nothing to prevent cheaters,

For full disclosure, I have used a range of different Android devices to try and play the game. Primarily I have used a Samsung Galaxy S5, however I have also tested a Nexus 7 and a Sony Xperia Z3, all of which suffer from the same and in some cases more serious problems. All of these devices could previously run Sonic Runners during the soft launch period with virtually no problems.

Sonic_Runners_Team_Heroes

So lets start with the basics, though odds are you already know this. Sonic Runners is a side scrolling endless runner in which you start off as Sonic before unlocking Tails and Knuckles.

The premise of every stage is to run as far as you can and collect as many rings and gems as possible in order to get a huge score which progresses you further along the map before you reach the end of the episode/level.

Before I should go any further, I should mention that Sonic Runners uses multiple forms of currency. There are normal gold rings which are in plentiful supply. Then there are red rings which are much rarer. We’ll cover both of these later.

At the end of each stage you are given a small reward: normally gold rings or red rings, though sometimes you get an item. The rings you can use to level up characters which improve their stats. Stats are for things like score bonus increases or item effect durations increase. You’ll find you’ll need to level up characters if you want higher scores and find it easier to progress in later stages.

sonicrunners2
This is the single most coolest image you’ll ever see in Sonic Runners.

However, the worldwide release differs from the initial release with the inclusion of an experience bar. This bar will fill based on how many rings you pick up in the game, which means you can save on spending those rings if you regularly use a character. By level 20 however, you’ll find it’s not worth waiting and will just spend those rings on your power level. Which again, do you do this from rings collected, or once more, there is that micro-transaction system hint hint wink wink.

Whilst the level cap is 100, the gains from level 50 onwards are so poor there is absolutely no point in waiting to level up, so spend those rings.

What else can you spend rings on? Nothing. Just levelling up characters. I will talk about red rings near the end of the review. Needless to say, I am not happy.

Levels are split into three types: Speed, Flight and Power. Each is designed to be played by a specific character type, though you’ll quickly find that you’ll only ever want to play as either speed or flight since Power characters are so useless compared to the other two. They’re only useful for their own stages, whereas the other types are great on every stage, with flight characters taking the top of the character tier list.

sonicrunners1

As you progress through the game, you start very simple stories involving Sonic, Tails, Knuckles and various other characters. Normally it’s “Eggman is doing a thing! Lets go stop him.” “Help! This character is missing, lets go find them!” Whilst the climax does build up into something more dramatic, this type of story is rare and a one off.

Some may find it nice that we’ve gone back to a simple story in which it’s just “Sonic goes after Eggman because Eggman did something bad.” though others may find these stories far too basic to enjoy. Personally I began to skip some of the stories since they were so repetitive and dull.

The stage layout is the same as the soft launch version. No changes. It’s a decent layout combining challenge, flow and multiple paths, however I’m not sure that in some places the higher path is the most rewarding. In some stages, the lower path is clearly more viable in terms of score.

It should be really enjoyable, and in the pre worldwide version it is. It’s a great example as to how you can adapt a classic Sonic game for a modern mobile market place, slap a small price tag on it and you have a great experience for the daily commute or for killing a spare half hour.

It’s fun and addictive. If the game had a price tag of say £2.99, I would buy this in a heartbeat. It’s a really nice charming game which is bloody good.

So what’s the problem?

Pretty much everything underpinning that which turns Runners into a near unplayable mess which is designed to rob the player of their time and money, turning runners into a gambling machine.

The game has very poor optimisation. It’s so poor in fact that after only 5 minutes it starts to stutter, lag and in some cases completely freezes. How bad is it? Well remember how I said I tested this game on three different devices? Here is how Runners used to perform.

  • Galaxy S5: Flawless, phone was slightly warm, but otherwise flawless.
  • Sony Xperia Z3: Near Flawless, phone got hotter than the S5, but otherwise fine, however battery drained quicker than the S5.
  • Nexus 7 (2013): Wasn’t tested, but is compatible with the game.

Here is how those devices performed with the worldwide release.

  • Galaxy S5: Initially, the game runs fine… but after 5 min of play time the phone gets very hot, gameplay begins to stutter, lag, some occasional freezing in areas with lots of objects. Game eventually becomes near unplayable.
  • Xperia Z3: Same as the S5, however after 5 min the temperature of the phone increases by 16-20°C (value taken from built in battery monitoring app) the game will then completely crash. Battery life is drained by 20% after only 5 min.
  • Nexus 7 (2013): This was a fresh install so we only played the tutorial. We couldn’t accurately test the lag effects with lots of objects on the screen… But after 5 minutes of play, the device became too hot to comfortably hold and we had to turn it off to cool the device down. We were afraid it would cause lasting damage to the device and the owner then requested we immediately delete Runners and never install it on again.

You want to know something even more head scratching? These were running in streamlined mode, which is designed to take pressure of the processor and make the game perform better…. however our soft launch versions did not have streamlined mode turned on! Yet it’s performing this badly with streamlined mode on!?

Sega… What the hell happened!? How do two of the most advanced phones on the market go from playing the game flawlessly to struggling and in one case failing after 5 min of gameplay time?

The Nexus 7 can probably be explained by the fact it’s older hardware and Runners does demand a lot. But still, the heat generated was worrying to the owner of the device so if you have a Nexus 7 2013, avoid runners like the Black Death.

This is just bad optimisation, pure and simple. There is no way a game like Runners should be causing this many problems on these devices. Whilst I personally haven’t been able to test an iOS build, I’ve been told it’s a lot better, which suggests to me the Android version is a port which got little development or tooling. I would say that this claim is further supported by the fact that the Android version on launch crashed during start up due to a major problem the always online DRM, questioning how this got past the Q&A if the game had been optimised for this platform.

So technically, the game is bad. It’s really bad. In fact I’d go as far as to say it’s there with Sonic 06 and Rise of Lyric, because for as buggy as those games are, at least they allow you to play for more than 5 min and do not melt your system.

Other noticeable bugs: Buddies no longer pick up animals, the asteroid wisp will sometimes spiral to the top of the screen out of control, totally ruining a run.

runnersasteroid
I’m not touching the screen, the wisp just refuses to come down.

Then there is this odd thing…

charmytheknuckles
Charmy the Knuckles

Yes it’s funny, but you add this will the other technical problems and you really do question if any optimisation or QA took place.

Aside from it’s technical performance, are there any other problems. Yes… dear lord yes.

Lets get onto the Red Rings. Red Rings are the second form of currency that this game uses, they are much harder to come by and when you get some, it’s in very limited stock. Red Rings are used to by normal rings or extra lives, but their primary use is to use on the roulette wheel and gain buddies.

What are buddies? They’re small characters that accompany you in stages which add a bunch of effects ranging from score boosters to ring recovery and other positive effects. The vast majority of them are pointless, but some of the rarer ones are highly valuable and the key to doing well on the leader boards.

The catch is that the only way to get them is from either a special event, or from spending 50 red rings on the roulette wheel, at which point you are granted a random buddy. If you get the same buddy, it levels up before capping at level 5. The problem now is that following the worldwide release, Sega has drastically slashed the number of red star rings you can get.

How bad is it? Well under the soft launch version, completing all parts of the final scenario rewarded you with 90 red rings. 10 for each episode, 50 for the final boss. To complete the final scenario, you need a total score of 50 million, so 50 million = 90 red rings.

But in the worldwide launch, you only get 5 per episode and only 10 for the final boss! So now you only get 30 for completing the 5 hardest levels in the game. A total point requirement of 50 million, so 50 million = 30 red rings!

What about other red ring methods? You can randomly find one in a stage, Eggman may drop one if you’re lucky, and if you spam your friends Facebook accounts you can get 10 if they sign up to Runners and use your referral… oh wait hang on… that feature is currently broken.

You are therefore forced to use real world money to buy red rings. And how have Sega welcomed new users to this? By ripping them off.

runnerstore

Prior to the worldwide launch, the highest red ring price was £24.99 for 700 red rings. In the new worldwide version it’s £30 for 481, yet they still have the gall to claim that this is a sale price! But wait? What’s that bonus +1019 red ring amount, that apparently gets removed if you are actually silly enough to buy rings from the store? They call it a ‘first time buyers bonus.’ After you make your first purchase, it returns to 481.

For new players who have just picked up the game, sorry to say this but you are totally screwed. You won’t ever be able to touch those who have been playing this game for months. Their buddies are too well levelled up and they have the special limited edition characters which boost score. Don’t even try, it’s over.

runnerstoogood
See this? This is why you will NEVER be able to touch those higher level players.

…Unless you spend several hundred pounds in red rings. Then you ‘might’ have a chance, but you won’t. You won’t because you won’t have the limited edition characters who have better bonuses, so why even bother?

And now we get to a major problem with Sonic Runners in terms of it’s design and ethical issues.

runnerswheel
Is anyone ok with the fact that Runners is essentially a gambling machine aimed at children?

The game has now forced you to use the micro-transaction system. The only thing worth spending that on is the roulette wheel, which is no different than playing real roulette in a casino. You pay money, then take a chance at the wheel to get a reward.

Sonic Runners essentially becomes a miniature gambling machine, you are enticed to put real money in, then spend that money in the form of red rings, you gamble those rings for prizes, this is gambling, there is no other way to describe it. Then we get into the very murky waters of the fact that the game is aimed at children. This is a miniature gambling game aimed at kids. Surely this should have a higher ESRB rating than it currently does given that it has gambling in it?

 Before you say ‘well it’s not really gambling’ explain how? It’s no different from any other form of gambling. In fact it’s just a virtual form of casino chips, if you spend money on this game, then use those rings on the wheel, you are gambling, think about that for a moment. Some of you will be ok with it, but I know a few won’t be.

Were red rings common in the original? No, you still had to work to earn them, but you could get them for playing and doing well if you were dedicated and were generally good at the game. Now, they’re virtually non existent. So few are available that you’ll be crying out for special events or bite the bullet and spend real money to gamble with.

Your chances to get rings are further restricted due to the life/revive change. Whilst this change came during the soft launch, it was done so close to the worldwide launch it’s worth mentioning; you are now only given 3 lives. 1 life will recharge every 30 min. After which you’re told to buy more or wait until they recharge.

Even more pathetic an insult, Sega have been releasing new characters. The only way to get them is by using the roulette wheel. There’s a mere 6% chance at getting said characters. The catch is that their bonuses are much better than the default characters, so if you want to compete, gotta get these characters.

sonicrunners
Facebook support suddenly disabled

Even Amy is dangled in front of your face like some kind of bait. Spam your Facebook friends who might have no interest in the game, hope they’ll use your referral and you might get Amy… except Facebook links are currently broken so this is impossible.

asprin
To read the rest of this review, please take a moment to just stare at this picture of Aspirin for 30 seconds.

You want more examples of how the free to play nature ruins what is a decent game? Adverts… everywhere, even for completing a stage, you now get an advert, say goodbye to your mobile data limits as these are video files, the majority of which are 30 seconds long. So far I’ve not seen one which relates to Sonic or Sega, and some have nothing to do with gaming.

This brings me onto another change. When you die in a stage, you can continue if you watch a video advert (there is a limited number per day). This sounds like a great idea… but like most other parts of the game, there are problems. Sometimes the adverts don’t play, sometimes the adverts crash or freeze your game, forcing you to quit, taking with it your life and doesn’t compensate you in any way, and sometimes the adverts are for things not available in your region. I got one advert for medication which isn’t available in the UK!

The always online requirement is still here, and once again it’s proved how pointless it is, players are already cheating and have been cheating for months, asking the question, why the hell is this even a thing? The game would be so much better if this wasn’t even here, it’s just pointless and restrictive to how and where you can play.

So I’ve complained for a while, might as well offer some solutions to these problems.

  • Scrap the online only requirement, it doesn’t do anything and isn’t preventing cheating.
  • Optimise the game. For the love of god optimise the game for Android.
  • Return the red ring rewards for completing the final episode to the soft launch levels.
  • Stop putting characters on the roulette wheel and give us a store to buy them from for a limited period of time.

Overall, Sonic Runners was once a really great little game. It was really fun to play and I got lots of enjoyment from it. Then something happened called the Worldwide launch and Sonic runners was turned into a broken mess littered with adverts and the very worst of  methods to try and extract money from you.

sonicrunnersadvert

That’s not a browser advert, I just felt you all needed to see a Game of War advert, since Runners wants you to see them all the time, maybe it’s viral marketing for Eggman’s army having a cross over in Game of War?

Don’t do it, do not waste your time with this, there was a great game here, it’s gone now, it died with the worldwide release. Unless they fix the blatantly broken android version, radically overhaul the red ring system and cut down the adverts avoid this game.

You’ll Love:
+ When it works, the simple gameplay which is fun.
+ The moment you manage to unlock a new character.
+ Knuckles threatening to kill Eggman.

 You’ll hate:

–  In terms of its technical performance, it’s easily one of the worst Sonic games of all time.
–  Stuttering, lag, freezes after a short period of play.
–  Adverts.
–  Always online.
–  It’s a gambling machine aimed at children.
–  Designed to take money from you, not reward your ability to play.
–  Overheating of your device.
–  Trying to explain to your partner why their expensive phone has melted/no longer performs well due to overheating.
*Review based on the Android version of the game, running on Galaxy S5, Nexus 7 (2013) & Sony Xperia Z3.*

Second Opinion by Bradd039243d0917679ed9762e415af2f9e8

Played on the iPhone 5C, using the latest version of iOS.

When I reviewed the initial build of the game, I had nothing but praise for it. In fact, I called it the best Sonic title we’ve seen since Sonic Generations. While I hold to what I said regarding that soft launch version… there’s no way I can continue to hold that opinion with this new worldwide release.

First, I want to go over the positives – the game is still simple and fun in terms of its gameplay. It inherits some of the classic design philosophies but modernised for a new platform and it’s fun to experience. Furthermore, the production values haven’t gone anywhere either. The music from Ohtani is still top notch (if not slightly repetitive by the game’s nature) and the visuals are still great.

Something I highlighted as a positive in my initial look was how it was fair with its freemium nature. This has, unfortunately, become quite the opposite. Runners’ worldwide build finally is using in game advertisements to a mixed approach. I don’t mind having the ability to use a free revive by viewing an ad, but I don’t appreciate them appearing when I try to see my results or return to the main menu.

Daily Challenges are at least more easily completed in the worldwide release.
Daily Challenges are at least more easily completed in the worldwide release.

Red Rings have also become a true premium currency with a questionable approach. The soft launch version not only was more generous in terms of how it rewarded players with them, but I also never felt pressured to spend them. This version has cut rewarded Red Rings in half for defeating most boss encounters in game and upped prices in the store – this, alongside the awful luck based system to earns new characters and buddies, only discourages me from playing the game or purchasing premium currency.

My other negatives still stand also. The game does lack variety (don’t expect to be playing Runners for long periods of time without becoming bored), the story is still abysmally uninteresting/poorly written, and some obstacles in the game feel very cheap. But aside from what I’ve mentioned above, there’s still one more gigantic negative the worldwide version has brought – which is performance issues.

Never during the game’s soft launch builds did I ever experience issues with how the game performed. It ran smoothly and meant that generally, players at fault would be punished fairly. The worldwide version has brought very noticeable stuttering and lag to the gameplay. And this wouldn’t be much of an issue… if it didn’t cause your runs to mess up completely. Lag will make your jump go a little too high, or for you to miss an enemy, or to hit that obstacle you had dodged a thousand times before suddenly smack you in the face. This issue affects the experience immensely.

A few other things I should mention about this worldwide version of the game, as it stands:

  • A great fix the game made was showing players what level they would be facing before they entered regardless of the progress you made. This allows you to be much more prepared, and not feel cheated when you enter a level with Tails and fail immensely in a power based stage.
  • Revive tokens have been completely nerfed. Not only have they been cut to three, the recovery time for them has been increased. This could be to encourage players to connect with their Facebook friends so they can send revive tokens to one another.
  • A new experience system has been introduced. A great idea in concept and would encourage you to perform better in your runs – however the experience system feels limited and not generous on any level, even at just level 10. It makes you think it may just be another nudge to spend more rings, which in turn may make you want to use premium currency to attain…?

I’d quite frankly call the worldwide launch of Sonic Runners a bit of a failure – not only have they made a fun little mobile game a money hungry monster, they’ve introduced new problems to soft launch players that never existed before. This version of Runners is not the same experience anymore, and that truly saddens me.

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Preview: Sonic Boom #9 (Worlds Unite Part 6)

Another weekly dose of the crossover, this time with 100% more explosions!

SonicBoom_09-0

Comics Alliances brings us the next part of their recap for Worlds Collide! Aside from running through the events of part five and and another interview with editor Vincent Lovallo (bringing up the age old mystery of Spy Brooms along the way), there’s a preview for Sonic Boom #9. The moment’s finally arrived for our heroes to engage Sigma, the Deadly Six and the Mechaniloid forces in all out combat. You know they’ll be fighting with all they have, but Sigma’s bound to be packing a rotten trick up his sleeve to work against them! Meanwhile, Sticks somehow ends up in a predicament when she falls off the Sky Patrol and into a Genesis Portal herself! Where could she have landed? Never mind that for now, our fighters are going into combat in “Worlds Unite”: part 6.

SONIC BOOM #9
Script: Ian Flynn
Art: Edwin Huang, Gary Martin, John Workman and Gabriel Cassata
Cover: Patrick “SPAZ” Spaziante
Evil Friends Forever E.F.F. Variant Cover: Brent McCarthy
Covers Unite Variant (6 of 12): Ben Bates
The SONIC/MEGA MAN crossover event GOES BOOM! “Worlds Unite” Part Six: The war against Sigma has been waged! Sonic, Mega Man and X lead their unified friends against hordes of mechaniloids led by the armored, super-powered Deadly Six! That sounds pretty scary and exciting, and now is definitely the time for everyone to work together and pay close attention. Especially Sticks. She tends to do some distracting stuff, like falling off the Sky Patrol and landing into a Genesis Portal or something—wait? Did she really? Well, where did she land? No way! Is that – -?! You won’t believe where Sticks lands, but what you BETTER believe is that this issue sports some awesome cover art by Patrick “SPAZ” Spaziante and the return of the EVIL FRIENDS FOREVER (E.F.F.) variant by Brent McCarthy! Plus part 6 of the epic 12-part connecting variant cover series by artist Ben Bates!
On Sale Date: 7/1 | 32-page, full color comic | $3.99 U.S.

Sonic Boom #9 is due to be released in stores next Wednesday. Let’s hope you don’t run into a portal if you want to pick it up yourself!

Source: Comics Alliance

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UPDATE: The Spin: “What Do You Mean? There’s a Problem With Sonic Runners?”

spin

UPDATE: Following the publication of this article, the following happened.

A YouTube Video was posted showing a possible workaround for the instant crash bug. Looks like it was related to the always online DRM.

UPDATE 2: Sega has published a new update for Android users, the instant crash bug has been fixed but performance problems are still being experienced.

Game still can’t be downloaded by some users despite the fact it runs on those devices fine.

ORIGINAL STORY:

Continue reading UPDATE: The Spin: “What Do You Mean? There’s a Problem With Sonic Runners?”

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Sonic Runners Now Available Worldwide

Sonic_Runners_logo

Sonic Runners, the mobile exclusive endless running game developed by Sonic Team, has finally been released worldwide following a soft launch period. This comes following game update 1.1.0. The game became temporarily available to users on June 24th before its official launch which provided some updates to the title.

The game challenges players to run as far as they can against randomly generated level obstacles on a 2D plane in three different zones. Collect rings, score gems, and use items while you run to help give you that extra edge. Aim for the highest score so you can keep climbing up the Runner’s League and get promoted!

Sonic_Runners_Team_Heroes

The game currently sports three main characters: Sonic, Tails and Knuckles, with several more on the way. They can team up with up to two “buddy” characters a run, which features familiar faces such as Chip and Caliburn, each with their unique abilities. Wisps also return here, providing abilities in stages to help you score massive bonuses.

Players can participate in daily roulette spins for free items, or tackle the premium roulette wheel using 50 Red Rings to gain new buddy characters, or unlock special characters during unique events.

The team behind Sonic Runners had been celebrating the worldwide release by giving away Red Rings, revive tokens, and more to existing players. Starting June 26th, a special event will begin which will allow players to have chance in unlocking Classic Sonic and some Mega Drive themed buddies. There will also be an event stage available where players collect cake in a celebration themed Windy Hill Zone.

For existing players, here’s what changes have come from the 1.1.0 release:

・Worldwide Release
You can now compete with users all over the world in a multitude of languages.

・UI Updates
Interface was redesigned

・Data Transfer
Players can now transfer data to a new device.

・Score Display Adjustments
Scores will be displayed, including bonuses, in real time.

・Items
Item button added so players can activate item effects.

・Continues
Players can now continue twice. When continuing players get 1000 Rings and a Combo Bonus, Springs, Shield, Magnet, and 1 randomly selected Color Power activated.

・Experience System
Earn experience in accordance with your score and level up your characters!

・Free Items
Equippable Items and Boost Items will be free to use once everyday.

・Ranking Animations
Animation will show you when you move up in the ranks.

・Tips
Useful tips will be displayed during load times.

■Others, Bug Fixes
・iOS 7.1.2 no longer supported. After updating, players using iOS 7.1.2 will no longer be able to play the game.
Make sure to update your OS to the most recent version.
・Minor Bug fixes

Sonic Runners was originally made available to Canadian and Japanese users back in February as a soft launch before its worldwide release. The game is free to download and available on the App Store and Google Play, featuring in-app purchases for game currency. You can read our initial impressions when the game first launched here.

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Sonic & Tails wish Sonic a happy birthday, guest starring Ryan Drummond!

[youtube]https://youtu.be/EgH-npy0mnc[/youtube]

A person with the name of FlutterTreeMuffin on YouTube teamed up with Ryan himself to bring you the above video featuring Sonic and Tails. It’s a really sweet gesture and a wonderful treat to hear Ryan behind the mic as Sonic even if it’s unofficially again after so long (he did play as Sonic on camera in an interview not that long ago).

For reference, Ryan voiced Sonic starting from Sonic Adventure on DC in 1999, and ending with Sonic Advance 3 on GBA in 2004.

Thanks Flutter and Ryan for the video! 🙂

What did you think of it? Let us know in the comments!

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Sonic Runners OST Now Available on iTunes and Amazon

runnersostThe mobile exclusive Sonic Runners finally makes its worldwide debut tomorrow on iOS and Android devices – and to celebrate, SEGA are pulling out all the stops by releasing the first volume of the game’s original soundtrack on iTunes and Amazon in the UK and US.

All six of the tracks on this initial release are composed by Tomoya Ohtani, who has worked on a number of Sonic titles during his career – most notably Sonic Lost World and Sonic Unleashed in recent years. Even when the standard of a Sonic game is up for debate, the soundtrack often stands out as an undisputed highlight and the usual trend of catchy rhythms and quality compositions continues here, with some excellent level themes and other tunes on offer for your musical pleasure.

Sonic Runners OST Volume 1 consists of the following track listing:

1. Beyond The Speed Of…
2. Fly Away
3. Power Ride
4. Theory Of Attack
5. Spring Emotions
6. Where To Today?

Whether or not you intend to try out Sonic Runners itself, you can download the soundtrack right now from iTunes (UK / US) or Amazon (UK / US) – individual tracks cost £0.79 / $0.99 apiece, or the full six track collection will set you back a rather affordable £4.74 / $5.94. Not too shabby!

It is expected that further volumes of the soundtrack will be released at a later date – watch this space, we’ll let you know as soon as details are announced!

Are you all ears to hear this news and plan on downloading the Sonic Runners OST? Got a favourite track from this first volume? Let us know in the comments!

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Sonic Boomcast Episode 9 “Boom to the Future” Includes Interview with Matt Kraemer from Sanzaru Games

[youtube]https://www.youtube.com/watch?v=fpxRcfA4MSA[/youtube]

Welcome to the ninth episode of the Sonic Boomcast! In this week’s episode, join me, Lidice, Christian and Johara Finley as we look towards the future with a sneak peek into the plotlines of the second half of the first season and talk about the Sonic Boom: Fire and Ice reveal trailer and much more.

Speaking of that game, the second half of the show has a full interview with lead level designer, Matt Kraemer from Sanzaru games! We talk all things about Sonic Boom: Fire and Ice (and Knuckles) for the 3DS. Who’s writing it? What do the fire and ice elements do? What about multiplayer? Speed runs? Voice acting? All that is revealed and more in this special episode of the Sonic Boomcast. So listen in and enjoy.

P.S. Sorry for my horrible photoshop skills. Also, they are NOT changing it to “Fire and Ice and Knuckles” just to be clear.

NOTES: First Half was recorded on 6/15. Matt Kraemer Interview was recorded on 6/23. Takes me awhile to edit audio. XP

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Sega Release A Gorgeous Animation for Sonic’s 24th Birthday

Today marks 24 years since Sonic the Hedgehog was first released, to mark the occasion Sega of Japan posted something very special, roughly translated, a designer at Sonic team was tasked with “drawing Sonic,” Well not only did they draw Sonic, but they also release this rather well done animation of the process.

birthday animation

The animation was posted to Sega of Japan’s official Vine account, unfortunately it was uncredited so we don’t know who we should be thanking directly for this excellent piece of work.

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A Not-So-Little Look at: First 4 Figures Dr. Eggman Statue

Eggmanbox

Today was a rather special day for me.

Earlier today, I took delivery of one of the largest collectible boxes I’m likely to receive in my life, containing what is likely to become one of my favourite merch items ever. It’s First 4 Figures’ latest release and of my favourite character in the series ever: Dr. Ivo ‘Eggman’ Robotnik. So without further ado, here’s some absurd-resolution images of what $400 worth of maniacal painted polystone will get you.

The moment old Postman Pat turned up with it, the initial thoughts crossed my mind:

DSC07219RESIZED
“Big box. Big box. Biiiiiiig box”

To give an idea as to how massive this box actually is, you could probably hide and mail a small child to a different country inside it if you really wanted to (though I don’t recommend trying this).

The inside art box gives us our first look at a very nicely presented package. Seriously, it’s a shame the art boxes are too nice to throw away. They’re starting to take over my home. If you’re like me, you’ll want to keep hold of the plain cardboard shipper box too to keep this arty box looking swish. As well as the normal character description on the reverse, there are plenty of nice art renders on the side as well to gawp at.

Let’s pull the tab and get inside…

DSC07227RESIZED051

Another thing that F4F love doing is embossing the Styrofoam interior with embossed writing and pictures. As far as First 4 Figures pieces go, it’s business as usual. We also get a peek at Eggman’s authenticity card. Also… I spy discrepancies. ‘Eggman’ on the box, and now ‘Robotnik’ on the Styrofoam? This warrants further investigation. Let’s get the lid off.

Eggman’s package contains a whole lot of different parts: 10 pieces in total. All made up of a base, two Chaos Emeralds, four hands, the left and right halves of Eggman’s moustache and finally the good doctor’s body itself. I must admit that seeing him with no moustache is rather unsettling.

Assembling Ivo is rather simple. Align the large peg in his leg into the hole on the Wing Fortress base, put his moustache into place and then simply choose whatever hands you wish to display him with. The hands themselves are actually magnetic, meaning that fiddling around with metal pegs and awkward positioning is essentially a non-issue.

DSC07238RESIZED041

Just like that, we have a near two-foot tall menace to terrorise Sonic and his friends. Let’s take a look at some of the smaller details you may have missed.

DSC07235RESIZED043

Firstly, here’s the underside of the base. ‘Eggman’ again. Hmm. It gives the usual licensing details and what number you’ve got. Number 25 of 1000 for me!

Despite not appearing the bulkiest of things, this base has a surprising amount of heft to it. I’d say a good bulk of the statue’s weight comes from this alone. Good stability. This is a good thing. The top of the base goes with a really sweet looking hexagonal checker-plate style pattern with an oily looking glaze to it. I’m not one for rivet counting, but the detailing around the base adds a lovely little touch of authenticity to the metalwork appearance.

Moving on up to Eggman himself. For such a simple character, there’s really a surprising amount of detail crammed into this bowling ball with arms. The buttons on his waist for instance are nice and shiny, as are the ones on his cuffs. As a matter of fact, these even have little ‘threads’ moulded into them.

My favourite part of Eggman has to be his head. The moustache has plenty of hand-painted lines to aid in adding detail. His mouth has a real amount of depth to it, and the tongue and teeth really pop. My absolute favourite part though has to be those glasses. They’re shiny. Really, really, REALLY shiny.

One of the noted features on Eggman has to be his set of swappable hands. Even the empty hands carry a nice amount of detail, with visible seams along his gloves. Being magnetic allows these empty hands to be switched out for a set of emerald-holding hands, which add an additional splash of colour to the statue’s palette. The emeralds themselves are big, clear, shiny and refract light just as you would expect them to. The swappable nature of them allows for quite a few different display options:

What about scale? As already mentioned, Eggman is nearly 2 feet in height, meaning he’s meant to be directly in scale with other characters in the series. Putting him alongside his blue nemesis shows the scaling is pretty spot-on. He looks really cool put next to Metal Sonic as well.

One other thing… I’d like to show you a comparison to that really scarce Japanese statue from years back. The pose is the same, but I’d wager that F4F Eggman is at least four to five times the size.

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With that, let’s put him in his new home. Thankfully, other statues seem to fit rather tidily under each of his arms!

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Have any of you been lucky enough to get your hands on an Eggman of your own? Let us know!

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Sonic Boom Fire & Ice’s Plot Sure Sounds Familiar

SBFI_3DS_keyart_large_1433865264

Sonic Boom Fire & Ice may not have been at E3, but it’s up on Amazon for pre-order, along with a brief plot synopsis which some may find they’ve heard before.

Dr. Eggman has discovered the supercharged element ragnium on the mythical Island of Ragna Rock. He mines it as a fuel source, piping off the messy by-products of the operation to adjacent islands, creating fire and ice gameplay. Using this fuel to power his ultra-fast bot racers is his latest plan to discredit his eternal rival Sonic, but backed by ragnium, fire and ice, a robot army, and D-Fekt, an unflinchingly powerful henchman, this time Dr. Eggman just may succeed. Sonic and friends must re-claim each island by destroying enemies, vanquishing the Island Defender, winning rival races, and reversing the flow of the elemental tubes. It all culminates with an epic battle on the Island of Ragna Rock where Sonic may just have to save Dr. Eggman from his own creation.

Eggman finds a source of incredible power, builds a powerful robot army, his creation turns against him, Sonic has to save Eggman.

That sounds, very familiar to a lot of previous Sonic games, in fact it sounds very similar to the plot of Rise of Lyric in many ways.

Amazon is currently asking for $39.99 for pre-orders and currently has a placeholder release date in place.

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Sonic Runners getting worldwide release on June 25

Sonic Runners, Sonic Team’s first mobile Sonic game, will finally be debuting worldwide on June 25. Just in time for Sonic’s 24th birthday!

This was revealed minutes ago on the official Sonic Runners twitter account. The tweet promises more details in the coming days. Sonic fans have been waiting for a worldwide release of the game since its limited release in Canada and Japan back in February.

Sonic Runners, as the name suggests, is a free-to-play endless running game, where the player tries to get as far as possible before dying. The game will be launching on both iOS and Android.

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TSS @ E3: Hands On Yuji Naka’s Rodea the Sky Soldier

rodea_skysoldier

As someone who covers Sonic news and previews for Sonic Stadium, this has been one of the worst E3’s ever for Sonic news. Despite Sonic Boom : Fire and Ice and Mario and Sonic at the 2016 Rio Olympics coming soon, neither of them were on the show floor. The closest things to Sonic games at E3 are Freedom Planet (a preview is available for a limited time on the Nintendo E-Shop) and Rodea the Sky Soldier. A game designed by Yuji Naka and published by NIS America.

Rodea the Sky Soldier is an action platform game that heavily involves flying. You play as Rodea, a cyborg, cat-like boy who has woken up from being asleep for 1,000 years only to find the enemy he destroyed centuries ago has returned. The game play itself is very reminiscent of NiGHTS and a little bit of Sonic Adventure which I will get into momentarily. In the game, Rodea has an arsenal of different moves at his command. The main one being a targeting lock-on that let’s Rodea fly to enemies and locals. You can also hit the “B” button to fast attack targets such as large, hovering robots.

Rodea-the-Sky-Soldier_

If you remember that in Sonic Adventure, Sonic can get special shoes that allow him to quickly grab a trail of rings that are in the air. That aspect is in Sky Soldier as well. You can target a line of yellow crystals and fly to them. This often acts as a trail to quickly get to the next floating island or set piece. When done properly, it gives the game a sort of speed-run feeling. You also use this targeting system to target enemies and boost to them for an attack or find a piece of island to land on before your flight meter runs out. Flying around these crystals, enemies and such gives the game a bit of a “NiGHTS” feeling while still being pretty original. However…

The Wii U controls are very difficult to get a good handle on. I tried the demo on two different occasions and during both times I found myself target the wrong spot and flying either into a wall or on the underside of an island before falling to my death fairly often. Both moving your character and targeting are on the same stick while the camera control is on the right, but you can’t use the camera controls if locked onto a target. It made it so I was having difficulty getting through even some of the earlier stages. Even after learning what does what and playing the game for over half an hour, I still couldn’t master it. Perhaps it’s the regular button/dual stick combo that is the problem. This game was originally meant as a Wii game only and I can see Wiimote/Nunchuck controls actually being a benefit as it feels like targeting would be much more effective by aiming with the Wiimote thus allowing your character to move while targeting. Sadly, I found out from the gentleman showing off the game that only the Wii version (which comes with the Wii U version of the game) has those kind of controls.

rodea

 

One other minor negative is that the graphics haven’t really gotten much of an HD upgrade from the Wii version. It’s definitely a higher resolution, but the low polygon count and bland textures remain. Even the CGI cutscenes are still fairly low res. The biggest highlight here is the 2-D artwork looks very high-res and sharp on the Wii U version. However, since the graphics aren’t a major upgrade, it may give me a good reason to stick with the Wii version included.

 

Which is a shame since this game shows a ton of potential and originality. It’s the most…”Yuji Naka” of Yuji Naka’s Prope Studio games. It feels fresh while still having feature reminiscent of NiGHTS and Sonic Adventure. However, it also feels like a game from those times as well. It’s controls are archaic and the game itself seems about ten years behind the times. Still, I’m looking forward to seeing more on Rodea the Sky Soldier and hoping the full version proves my fears wrong.

Rodea the Sky Soldier will release on Wii U (with Wii version included) and 3DS in North America on October 13th and in Europe on October 16th.

 

 

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Preview: Sonic Universe #77 (Worlds Unite Part 5)

Worlds Unite enters act two in the latest issue of Sonic Universe!

SonicUniverse_77-0

Comics Alliance has another installment of their weekly recap for the crossover, and alone with the usual rundown of previous events and interview with Vincent Lovallo, there’s a preview for Sonic Universe #77. Due to the shenanigans of act one, Sonic’s and Mega Man’s worlds are now fused together, and the heroes have to set up a unified front in order to take on the new threat. Aside from heroes getting to know each other for the first time, there’s an interesting turn as Xander Payne joins in…with Eggman and Wily in tow, revealing more about Sigma’s plan! But there’s bound to be questions over the situation as we get into “Worlds Unite”: part 5.

SONIC UNIVERSE #77 REG CVR
Script: Ian Flynn
Art: Edwin Huang, Gary Martin, John Workman and Gabriel Cassata
Cover: Patrick “SPAZ” Spaziante
Super-group Variant Cover: CLAUS-Justin Harder
Covers Unite Variant (5 of 12): Ben Bates
The next exciting chapter in the SONIC/MEGA MAN “WORLDS UNITE” crossover event starts here! “Worlds Unite” Part Five: The worlds of Sonic and Mega Man have been joined together by Sigma, and it’s going to take a full-on army of unified heroes to make it right! Actually—scratch that—it’s going to take some heroes AND some villains! When the mysterious and malicious Xander Payne inexplicably arrives with Drs. Eggman and Wily in tow, our heroes get new insight into Sigma’s plans! Featuring cover art from the legendary Patrick “SPAZ” Spaziante and variant cover art from CLAUS-Justin Harder (Thor: the Dark World, SNL) and part 5 of the epic 12-part connecting variant cover series by artist Ben Bates!
On Sale Date: 6/24 | 32-page, full color comic | $3.99 U.S.

Sonic Universe #77 is due to be released next Wednesday, be sure to tune in as the stakes start to build in this next act!

Source: Comics Alliance

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Archie Mega Man Comic Being Put on Hiatus

Yet another round of bad news for Archie comic fans.

Usually this site doesn’t cover Mega Man outside of the crossover shenanigans, but this piece of news is pretty urgent for anyone who follows the blue bomber. Earlier today, comicbook.com released the solicit for September’s issue of Mega Man, Mega Man #53. On top of that, they stated that this arc would Archie would be ending the series in November’s Mega Man #55. Below is the solicit for September’s issue;

MEGA MAN #53
The BLUE BOMBER is BACK from the events of “Worlds Unite” and is ready to fight for justice! That’s all well and good, if there was actually someone to fight! In “Blue Shift,” peace has finally come to Mega Man’s life—but is that a bad thing? Could it be possible that our super fighting robot has come to actually love the battles he was once so opposed to? Meanwhile, Dr. Wily plots something sinister from the shadows, reaching an even newer low for the mad doctor! It’s an extended curtain call as we come to the end of the Mega Man series! Featuring cover art from Jason Piperberg and a BOT UNDER FIRE variant from superstar Thomas Pitilli!
Script: Ian Flynn
Art: Ryan Jampole, Gary Martin, John Workman and Elaina Unger
CVR A Reg: Jason Piperberg
CVR B Variant: Thomas Pitilli
On Sale Date: 9/16
32-page, full color comic
$3.99 U.S

Archie’s Twitter later clarified the news as being a hiatus, not a full on cancellation;

MEGA MAN series to go on hiatus after #55 via @ComicBookdotcom @IanFlynnBKC
http://bit.ly/1GcmUWt

Either way, this isn’t exactly great for those who follow the Mega Man comic. At least there’s still a continuation on the cards, so watch this space to see if Mega Man returns to take on more of Dr Wily’s nefarious plans.

Sources: comicbook.com, Archie’s Twitter

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Sticks jumps into the modern Sonic world in Rio 2016 Olympic Games

Sticks in Rio 2016

Thanks to the eagle eyes of Katie Britt on twitter and SuperSonic772 in our comments section, it has been found in a new trailer for the game (seen at the 0:48 mark) that Sticks is now welcomed into the modern world, now would this be “canon” as they’re technically in the real world(?) olympics is up for debate. 😛 But this marks her debut outside the Boom spin-off series! it’s not official if she is indeed playable or not, we’ll do a follow-up when we find out. HUGE thanks to both Katie Britt and SuperSonic772 for the find!

See the trailer below (it’s mostly just recycled footage from the debut trailer, with the bit with Sticks and a boxing match between Mario and Bowser at the end) below:

[youtube]https://www.youtube.com/watch?v=APV7ri3scLI[/youtube]

Mario & Sonic at the Rio 2016 Olympic Games will release on Wii U and 3DS sometime in 2016.

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Mario & Sonic at the Rio 2016 Olympic Games E3 Screenshots, releases in 2016

WUP-CTRP_MarioSonicRio_illu01_R

Nintendo’s E3 2015 Digital Event has come and gone, and while Rio 2016 had no presence in it, Nintendo opened an E3 2015 press site (as they do every year) and put up new screenshots and a fact sheet of the game, and as GameFly noted earlier, Nintendo is officially confirmed to be the publisher in at least NA, and surprisingly, the game is actually due next year in 2016 claims the fact sheet, presumably for both versions (it just says 2016 with no version specified).

See the new screens of Wii U version and a couple from the 3DS version below:

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Sweet Dream: 24th Anniversary Short Trailer

Sonic’s birthday is not too far away, and there is something awesome on the way to celebrate.

[youtube]https://www.youtube.com/watch?v=OVTF53osRAQ[/youtube]

Sweet Dream is a reimagining of the ending of Sonic The Hedgehog 2 to celebrate 24 years of the blue blur. This is the latest project from SonicpoX, known throughout the Source Film Maker community on Youtube and lead animator for the highly anticipated Sonic:  Misadventures series. In addition to animation by Pox,  he’s teamed up with his friends from the Misadventures team to create a new musical score for this anniversary celebration.

Judging by SonicpoX’s previous work, and this fantastic trailer, we are very much looking forward to seeing the final product on June 23rd!

Check out more of SonicpoX’s content as well as Sweet Dream on June 23rd at http://youtube.com/sonicpox

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Download the Freedom Planet demo on Wii U, get it at 15% off at launch

[youtube]https://www.youtube.com/watch?v=TK0LoW6cJmQ[/youtube]

UPDATE: Release info is also confirmed. The game will release on August 3rd in NA (and they’re hoping to launch at the same time in EU) for $15 as shown in the Press Release below:

b7mbump

Original Article: Nintendo today announced a neat new promotion that goes like this; 9 Indie titles on Wii U will get a special demo, and downloading said demo between now and the 22nd, allows you to get that game for 15% off for the first month after the game has been released!

One of those is the Sonic-like Freedom Planet, already announced to be Wii U-bound back in March.

Here’s a new Wii U-specific trailer just released:

[youtube]https://www.youtube.com/watch?v=OBPAZV1OoZg[/youtube]

For reference, the other 8 titles are:

  • Runbow (13AM Games)
  • Mutant Mudds Super Challenge (Renegade Kid)
  • Typoman (Headup Games)
  • forma.8 (Mixed Bag)
  • RIVE (Two Tribes)
  • Soul Axiom (Wales Interactive)
  • Extreme Exorcism (Ripstone)
  • Lovely Planet (tinybuild and QUICKTEQUILA)

Have you downloaded the Freedom Planet demo yet? What are your thoughts on it? Let us know in the comments!

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Preview: Mega Man #50

MegaMan-50-0-52cc1

Mega Man’s landmark 50th issue hits stores next week, and Archie’s celebrating it in a big way. On top of concluding Part 1 of the Worlds Unite Sonic/Mega Man crossover, the issue will feature a wrap-around cover drawn by longtime Sonic and Mega Man cover artist Patrick Spaziente, a bonus anniversary story showing Mega Man and X meeting for the first time, and five variant edition covers.

Mega Man #50 will hit newsstands on June 17, the same day as the Mega Man: Worlds Unite Battles one-shot. You can check out those variant covers, the issue’s official synopsis, and a four page preview below:

Celebrate 50 issues of Mega Man with the latest chapter in the globe-smashing SONIC/MEGA MAN crossover event! “Worlds Unite” Part Four: Act One comes to its mind-blowing conclusion! Sigma’s plan reaches its first stage, and the worlds of Sonic and Mega Man have fused! It’s definitely going to take more than one hero to stop the threat from the future—maybe even ten! Sonic, Mega Man, X, Sticks, the Freedom Fighters, Robot Masters and Maverick Hunters—UNITE! PLUS: Stick around for a special bonus anniversary story as Mega Man and X meet for the first time! Featuring a wrap-around cover from the legendary Patrick “SPAZ” Spaziante! PLUS 5 variant covers from Edwin Huang, Irvin Rodriguez, Patrick Thomas Parnell, Roger & Idalia Robinson and part 4 of the epic 12-part connecting variant cover series by artist Ben Bates!

The variant covers:

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Preview: Mega Man: Worlds Unite Battles #1

Prepare the fisticuffs, Marquess of Queensbury rules!

MegaManWorldsUniteBattles_1-0-630x484

In the first of two auxiliary books, we’re covering some early battles that just didn’t have space to be covered in the main events. Comics Alliance has another instalment of their weekly recap and interview with Vincent Lovallo, and a preview for Mega Man: Worlds Unite Battles #1. Here, there are three fights to be played out; go back to the start where Mega Man squared up against the Deadly three of Six before capture, find out the stepping stones the Mega Man X cast took from fighting Vile in their world to reaching the Sonic Boom universe, and see the first defence of Mega Man’s world as Dr Light’s Robot Masters attempt to stop the roboticised Sonic Man!

MEGA MAN: WORLDS UNITE BATTLES #1
Script: Ian Flynn, T. Rex
Art: Ben Bates, Jamal Peppers, Brent McCarthy, Rachel Deering and Elaina Unger
Cover: Jamal Peppers, Phyllis Novin and Ben Hunzeker
Sketch Variant Cover: Jamal Peppers
United Variant Cover: Patrick “SPAZ” Spaziante
ALL-NEW DIRECT MARKET-EXCLUSIVE special! There are so many epic battles in the SONIC/MEGA MAN crossover event that the biggest brawls of the bunch have exploded into their very own book! This extra-special bonus issue features exciting duels spilling over from the pages of the much-talked about “Worlds Unite” event, and feature an all-star cast of creators! Watch Mega Man bring the ruckus to the Deadly Six, the Maverick Hunters ultimate showdown with Vile and Dr. Light’s Robot Masters tussle with the unstoppable power of hero-turned-uber-villain Sonic Man! LET’S GET READY TO RUMBLE! Also featuring variant art from Patrick “SPAZ” Spaziante, and a special wrap-around cover and sketch variant by Sonic and Mega Man superstar Jamal Peppers!
On Sale Date: 6/17 | 32-page, full color comic | $3.99 U.S

 Mega Man: Worlds Unite Battles #1 is coming out exclusively to the direct market next Wednesday. Make sure to keep a sharp eye out so you don’t miss this gut-punching action!

Source: Comics Alliance

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Sonic Boom: Fire & Ice NA box art and more screenshots released

SBFI_3DS_Packfront_high

As a follow-up to the announcement a few days ago, Sega have released the high-res NA box for the game (click the box for the full-size), and also 7 more screenshots of the game, have a look at them below:

Also don’t forget to check out more information by Aaron Webber about the game as grouped together here.

As a reminder, Sonic Boom: Fire & Ice is developed by Sanzaru Games, and will be released on 3DS this winter in NA and EU.

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Sonic Runners Merchandise Coming to Joypolis

sonic runners merchWell Sega must be pretty happy with how Sonic Runners is doing if this pic is to be believed. Later this month, Joypolis will be hosting a Sonic themed birthday party for Sonic’s 24th birthday, in a post on the Sega’s Joypolis website, there are what appear to be new Sonic Runners themed merchandise.

To launch at the event & to be given away as gifts to attendees, there will be new Sonic Runners themed ‘clear files’ (folders), and a Sonic Runners drinking flask.

Odds are these will never be seen outside of Joypolis, however, the fact they have been commissioned says that Sega definitely view Sonic Runners as being a success even though it’s still in a Soft Launch testing window period.

Source: Joypolis

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Archie Sonic Staff Are Attending HeroesCon

Another year, another chance to meet the talent that make your monthly dose of comic shenanigans! And some guy called Stan Lee.

flag_con-basic

HeroesCon 2015 is right around the corner, and there’s confirmed names from the Archie Sonic comic in attendance! See below for the currently verified stalls, taken from the guestlist;

JIM AMASH | AA-619
Alter Ego magazine, Jughead, Sonic Universe, Archie and Friends

ALEAH BAKER | AA-520
Sonic Universe, Mega Man

TERESA R DAVIDSON | AA-620
Sonic the Hedgehog, Archie

IAN FLYNN | AA-519
Sonic the Hedgehog, Mega Man, New Crusaders

MICHAEL WATKINS | AA-1527
Villains Supreme, Femme Noir, Transformers, Sonic The Hedgehog

TRACY YARDLEY | AA-517
Sonic the Hedgehog, The Adventures of Galaxy Man and Cosmic Girl

So, a pretty varied range of current and past staff on the comic, should be very fruitful for anyone wishing to attend!

HeroesCon is running between the 19th and 21st of June. Shows run from 11am – 7pm on the 19th (Friday), 10am – 6pm on the 20th (Saturday) and 11am – 7pm on the 21st (Sunday). 1 day passes sold on the day cost $20 for the 19th, and the 20th, and $15 for the 21st. A 3 day pass is $40 (sold on the Friday and Saturday), kids under 12 can get in free if you happen to have kidlings in tow. And the address is as follows;

Charlotte Convention Center
501 S. College St.
Charlotte, NC 28202

So if you’re interested in having a bit of an outing next weekend, why not pop by on the day or head to the site to check out advance and discount pass options? In any case, you’re sure to have some fun chatting to the creative minds running the comic!

Source: HeroesCon official website

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Covers and Solicitations for Sonic the Hedgehog #277, Sonic Universe #80 and More Released

Listen out for the cry of the wolf…and robot minions?

Arcade Sushi has an exclusive advance look at September’s Sonic comic offerings, and it looks to be quite wild! In Sonic the Hedgehog #277, Sonic and the Freedom Fighters on the hunt for one of Eggman’s Super Badniks, and they’re assisted by none other than old SatAM supporting character Lupe! But what exactly lies under the sheep’s clothings, and how does destroying the Super Badnik help in the restoration of the world? Find out in “Thunder, Rain and Lightning”. Meanwhile, Sally and Bunnie are on the trail of the last Chaos Emerald they need, but it’s in the territory of Egg Boss Clover the Prongfoot! Discover they’ll attempt to get it out in “Hidden Costs”.

Sonic277

SONIC THE HEDGEHOG #277
Script: Ian Flynn & Aleah Baker
Art: Adam Bryce Thomas, Evan Stanley, Terry Austin, Gabriel Cassata and John Workman
Sonic the Hedgehog #277 CVR A Reg: Jamal Peppers, Rick Bryant and Ben Hunzeker
Sonic the Hedgehog #277 CVR B Variant: Tyson Hesse
SONIC TAKES THE LEAD in the race to fix the planet! “Thunder, Rain and Lightning”: Sonic and the team link up with Lupe to destroy one of Dr. Eggman’s super badniks! How does this tie into fixing the shattered world? And just what secrets does Lupe keep? Then, in “Hidden Costs” Part One, Sally and Bunnie hunt down the final Chaos Emerald—which is in the heart of Egg Boss Clove’s forbidden territory! Featuring cover art from jammin’ Jamal Peppers and a “BATTLE!” variant from Sonic comics all-star Tyson Hesse!
Ship Date: 9/30
On Sale Date: 10/14
32-page, full color comic
$3.99 U.S.

Sonic Universe #80 continues the great conspiracy of the future! Silver’s still out to shut those Genesis Portals alongside Professor Von Schlemmer, but the plan they formulate is being refused to be heard by the council that can put it in action. Why would they turn deaf ears to an end to the danger? And it doesn’t help that Silver’s hearing a voice that no-one else can! Let’s hope Silver can uncover the mystery before he’s driven to madness or, worse still, death! This is “the Silver Age”: part 2.

SonicUniv80

SONIC UNIVERSE #80
Script: Evan Stanley
Art: Tracey Yardley, Jim Amash, Matt Herms and Jack Morelli
Sonic Universe #80 CVR A Reg: Tracy Yardley and Matt Herms
Sonic Universe #80 CVR B Variant: Rafa Knight
The FUTURE is in DANGER, and only Silver the Hedgehog can make things right! “The Silver Age” Part Two: Silver has teamed up with Prof. von Schlemmer and they have a plan for stopping the Genesis Portals! This seems like the solution everyone’s been waiting for—but why doesn’t the Council want to hear it? The mystery deepens as a voice calls out to Silver—a voice that only he can hear! Will our unlikely heroes uncover the conspiracy, or die trying? Featuring cover art from the Sonic comic master Tracy Yardley and a CHAOS CRISIS variant by Rafa Knight!
Ship Date: 9/9
On Sale Date: 9/23
32-page, full color comic
$3.99 U.S

Next up, a new graphic novel has been announced, and we’re revisiting the debut of the Werehog! Sonic the Hedgehog GN #4: Control brings back to Sonic and the team’s efforts to secure a Chaos Emerald and fight off a slew of Super Badniks. Along they way, they encounter Mighty, Ray and their mentor Moss, cross the angry path of Egg Boss Thunderbolt the Chinchilla, and they end up a man down temporarily as Sonic learns to control his unleashed side. Relive the ensuing carnage with the collection of “Control” and “Ambushed”.

STH-GN-vol4

SONIC THE HEDGEHOG 4: CONTROL (TR)
Script: Ian Flynn, Benjamin Bailey, Joey Esposito, Eric Esquivel
Art: Tyson Hesse, James Fry, Jamal Peppers, Evan Stanley, Terry Austin, John Workman and Gabriel Cassata
Cover: Patrick “Spaz” Spaziante
Things are about to get a little HAIRY! Moving at the speed of sound, keeping the world free from robotic tyranny—it’s SONIC THE HEDGEHOG! One of the most beloved video game icons speeds into brand new comic book stories with new friends, new foes and new adventures! It’s Sonic—UNLEASHED! The corrupting energies of Dark Gaia have infected our heroic hedgehog, transforming him into the fearsome WEREHOG! It’s up to his old buddies Mighty and Ray to tame the savage beast! And the race for the Chaos Emeralds grows direr as the Freedom Fighters fight for their lives against the fearsome E-100 killer robots! SONIC THE HEDGEHOG 4: CONTROL collects SONIC THE HEDGEHOG #264-267.
978-1-62738-955-6
$12.99/$14.99CAN
6 5/8 x 10 3/16″
TR
104 pp, Full Color
Direct Market On-Sale Date: 9/30

Finally, we go to a more calm side of things with a new one-off book! The Art of Sonic the Hedgehog Comics looks more at the artsy side of the creative process. Not only does it have galleries with regular and variant covers, but artwork from across various Sonic titles over the years, and a glimpse behind the scenes looking into the step-by-step process of making the pictures you see month by month. Certainly one to get if you’re keen on the creative aspects of the comic!

Art-of-STH

ART OF SONIC THE HEDGEHOG COMICS (TR)
Script: Various
Art: Various
Cover: Patrick Spaziante, Ben Hunzeker and various
SONIC THE HEDGEHOG is the single longest-running video game-inspired comic book series ever! With over 400 issues and over 20 years of adventures, the artists on Sonic comic books have created thousands of pages of show-stopping artwork. Join us in a parade of visual splendor as we revisit the finest pieces of art to come from SONIC THE HEDGEHOG, SONIC UNIVERSE, SONIC BOOM and all the other Sonic titles you’ve come to know and love over the years, featuring an exclusive behind-the-scenes look at the artists and their work, including sketches, pencils and stage-by-stage break-downs of your favorite true blue artwork, plus an extensive variant cover gallery! No Sonic fan will want to be without the dazzling works of PATRICK “SPAZ” SPAZIANTE, TRACY YARDLEY, BEN BATES, JAMAL PEPPERS, JENNIFER HERNANDEZ and many, many more!
978-1-62738-936-5
$39.99/$45.00CAN
8 1/4 x 11 1/4″
TR
304 pp, Full Color
Direct Market On-Sale Date: 10/7

We will have more information on all of these comics closer to their release date. No doubt you’ll be howling when that happens!

Source: Arcade Sushi

 

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Angry Birds are Coming to Sonic Dash

angrybirdssonicdash1Boy this is really turning into one of those weeks isn’t it? In a move which nobody saw coming, Sega and Rovio have partnered together to announce that Angry Birds are coming to Sonic Dash in a special one off event.

The event starts today and will run for three weeks, featuring a different Angry Bird from Angry Birds Epic each week, including Red ‘Knight,’ Chuck ‘Mage,’ and Bomb ‘Pirate.’ During the game, players can collect special Angry Birds Epic tokens to unlock featured characters. Once a character is successfully unlocked, it will remain playable following the close of the event.

Curiously, Hardlight have removed all traces of the event from their social media outlets yet a press release has still been sent out, it reads as follows.

SQUAAAAAAAAWK! ANGRY BIRDS™ JOIN SONIC DASH™ FOR AN EPIC THREE-WEEK CELEBRATION

Sonic Dash Celebrates 100 Million Downloads with Angry Birds Epic

Sonic gets by with a little help from his friends for a celebration of epic proportions. SEGA®, in partnership with Rovio Entertainment Ltd., is proud to announce that today Angry Birds™ Epic will be appearing in Sonic Dash™ for a limited time on the App Store, Google Play™, Amazon Appstore and Windows Phone Store. This in-game event will include three of the most popular and best-known characters from the Angry Birds franchise: Red, Chuck and Bomb.

This three-week in-game event will feature a different fan-favorite Angry Bird from Angry Birds Epic each week, including Red ‘Knight,’ Chuck ‘Mage,’ and Bomb ‘Pirate.’ Players will dash through the endless runner, collecting the special Angry Birds Epic tokens to unlock featured characters. Once a character is successfully unlocked, it will remain playable following the close of the event. Players will also have the option to purchase Red, Chuck, and Bomb using premium currency during the event.

“Our EPIC Sonic collaboration together with SEGA is a fantastic milestone for Angry Birds,” said Wilhelm Taht, Head of External Products at Rovio. “Having two such iconic game characters and games work seamlessly together will delight millions of fans worldwide in both Sonic Dash and Angry Birds Epic.”

Sonic Dash is also celebrating a major milestone — the game has achieved over 100 million downloads since its launch in March of 2013. SEGA is proud to have hit this landmark, making Sonic Dash the most downloaded Sonic mobile game in the history of the legacy IP.

The Angry Birds Epic in-game event starts today and will run for three weeks. For more information on Sonic Dash, please visit the official Facebook and Twitter pages.

So Angry Birds & Sonic, lets us know your feelings in the comments.

 

 

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(Video) TSS Let’s Talk: A Sonic of Ice and Fire

[youtube]https://www.youtube.com/watch?v=vUl2bhsNaSM[/youtube]

Hey folks! This is just a little opinion piece VLOG I did yesterday for the reaction of Sonic Boom: Fire and Ice. I wanted to answer people’s question on why this game exists considering the last one didn’t do all that well and how they can easily make a profit off of this one without having to sell many units. Enjoy!

P.S. Yes, I’m well aware of how messy my room is. XP

“Fire and Ice” by Pat Benetar.

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Aaron Webber Talks Level Design, Game Mechanics, and More on NeoGaf and Twitter

image2015_0529_1505_10_1433865171

Sonic PR man Aaron Webber has taken to NeoGaf and Twitter to answer the burning questions fans have for the upcoming Sonic Boom sequel.

The first thing he’s made sure to address is the game’s quality. “We’re putting a Big effort into improving the game based on feedback from last year!” Big puns aside, Webber has elaborated on what’s been improved.

First of all, the level design has been streamlined. Shattered Crystal’s stages were criticized for being too large and taking too much time, but in Fire and Ice the levels will allow for a faster experience. The collectibles that forces players to replay stages in order to progress have also been repurposed. Now, stages only need to be completed once and collectibles only serve to unlock “neat things” according to Webber.

The titular “fire and ice” powers are toggled on the fly with the shoulder buttons and affect how the player progresses through a level. Webber spoke in-depth about how these powers work on NeoGaf, which I’ve posted below:

Within the levels, you’ll find elemental blocks and interactable components that you can adjust depending on which of the elemental powers you have on. As you can see in the trailer, you can melt ice blocks with fire, or freeze water blocks with ice, etc. It’s all pretty simple early-on, and gets more complex as you progress.

The game’s music is being composed by none other than Richard Jacques, who’s best known within the Sonic community for his work on the Saturn version of Sonic 3D Blast, Sonic R, Sonic & All Stars Racing Transformed, and both of last year’s Sonic Boom games.

Finally, when asked whether or not the game might be ported to the Wii U, Webber said that there are currently no plans to release the game on any other platforms. So if you don’t have a 3DS, I’m afraid you’re out of luck!

Those are all the details Webber has revealed today, but be sure to stay tuned as we continue to bring you all the latest on Sonic Boom: Fire & Ice!

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Sonic Boom Might Get A Movie…?

fandomthecat

You know, I almost didn’t post this up here… the reason being is that this particular piece of PR is so poorly worded I have no idea if they’re talking about Sonic Boom or the normal Sega Sonic Universe.

In an interview with Sonic Boom Fire & Ice producer Omar Woodley, he had a rather interesting thing to say with regards to the future of Sonic.

When asked, is this new Sonic game represents the future of the franchise? Woodley states the following.

“Sonic Boom is meant to branch away from the classic/legacy Sonic. Our plan is to go forward with both the modern Sonic and the legacy Sonic, but the Sonic Team will handle the legacy side of things in Japan. For us, the Western initiatives will tie into the toys, merchandising animation – movies potentially even. We’re branching out into the more upbeat adventure style theme for Sonic Boom.”

However, due to the way this quote is worded, it’s difficult to tell if this means that Sonic Team will handle the legacy side of things and the west will handle things which tie into it such as a movie, or if it means that along with toys, merchandise and animation, that they are also looking into a potential movie deal for Boom.

Does anyone want this? Let us know in the comments.

Source: USGamer

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UPDATE: Sonic Boom: Fire & Ice unveiled for 3DS, coming this winter

UPDATE: I’ve given the article a major overhaul to hopefully provide a better look at the announcement. Sorry about the emptiness and overall generic look before.

SBFI_3DS_keyart_large_1433865264

Well, this is something I don’t think anyone on the fandom ever expected to see. Sega have just announced a second Sonic Boom game, this time only for the 3DS called Sonic Boom: Fire & Ice. Just like Shattered Crystal before it, it’s being developed by Sanzaru Games (who you may also know for the Sly collection on PS3 and Vita and the 4th Sly game Thieves in Time, also for PS3 and Vita), and it’s due this winter in NA and EU.

The game is a response to the high success of the cartoon which is the “#1 program on all TV among boys 6-11 and 9-14 in its time period”. Also key new features in the game is the addition to Amy as a playable character, and the new mechanic of swapping between fire and ice powers that grant new abilities to interact with the game’s environments, as well as Bot Racing, which is tied to the game’s story and multiplayer gameplay. Players can unlock character-themed bots to use in competitions against friends on “fast courses and tracks”.

Also new is a new villain named D-fekt, though info on the character is pretty light at the moment.

Sega have also released a trailer (via Nintendo’s YouTube page) and screenshots as seen below:

[youtube]https://www.youtube.com/watch?v=X1TwJmYz3eQ[/youtube]

Here’s the official PR from Sega’s official blog:

SEGA® UNVEILS LATEST CHAPTER IN SONIC BOOM™ FRANCHISE
SET TO RELEASE THIS HOLIDAY

Sonic Races To Nintendo 3DS™ In Sonic Boom™: Fire & Ice; SEGA also Announces Upcoming New Sonic The Hedgehog App

SAN FRANCISCO, Calif. – June 9th, 2015 – SEGA® of America Inc. announced today that its iconic ‘blue blur,’ Sonic the Hedgehog, will be racing once again in Sonic Boom: Fire & Ice for Nintendo 3DS. The newest title will build off of the highly successful animated series on Cartoon Network, currently the #1 program on all TV among boys 6-11 and 9-14 in its time period, and serve as the latest chapter in the Sonic Boom™ franchise. The game will introduce more adventure, speed, exploration, and an all-new fire and ice gameplay element that will help propel the action. Sonic Boom: Fire & Ice, featuring the triumphant return of Sonic, Tails, Knuckles, Amy and Sticks, will be available exclusively on Nintendo 3DS later this year.

Developed by Sanzaru Games Inc., Sonic Boom: Fire & Ice is a single player game with collaborative gameplay components that shares key characters, events, and lore of the Sonic Boom universe. Players will see Sonic and his friends in familiar settings as they embark on a brand new adventure to battle Dr. Eggman as well as an all-new super villain, D-Fekt. The team’s adventures will bring them to locations both familiar and new as they explore, race and protect their world.

To create an entirely new experience, Sonic Boom: Fire & Ice will infuse fire and ice elements throughout gameplay, enabling new abilities to play out in special character moves and interactions with environments. The new title also delivers gameplay that enables players to run through the game at top speed, or take their time with deeper exploration and puzzle play.

New to the title is the introduction of Bot Racing, a supplemental game tied to the single player story with multiplayer gameplay. The new Bot Racing feature is an extension of Sonic Boom: Fire & Ice that is purely about racing and speed, where a user will unlock character themed Bots to challenge friends on fast courses or tracks.

“We really want this game to surprise and delight Sonic fans both new and old, and have created a unique, fun game that delivers,” said John Cheng, President and COO, SEGA of America. “By introducing unique elemental gameplay features like ice and fire, along with new speed and exploration gameplay, there is a lot to enjoy with Sonic Boom: Fire & Ice.”

Sonic Boom: Fire & Ice for Nintendo 3DS will run alongside the top rated animated series on Cartoon Network, in addition to a national merchandising and promotional campaign. The Sonic Boom television series, coproduced by SEGA of America Inc. and OuiDO! Productions will continue to air new episodes throughout the year – and beyond!

This summer, the Sonic the Hedgehog franchise will be supported with the launch of Sonic Central, a brand new Sonic the Hedgehog information app, arriving on both iOS and Android devices. This one-stop-shop for all things Sonic will give fans exclusive art and wallpapers, character information, clips from the animated series, concept art, and games. Sonic Pix, a unique function within the app, will inspire fans creativity by allowing them to include Sonic and his friends in their photos.

Sonic the Hedgehog first appeared as a videogame character in June 1991, and instantly became an icon for a generation of gamers. Defined by his super-fast speed and cool attitude, in the years since he first raced on to videogame consoles, Sonic has become a true global phenomenon with over 140 million videogames sold or downloaded worldwide across consoles, PC’s, mobile phones and tablets. SEGA’s iconic blue blur has also gone on to enjoy incredible success in many licensed areas, such as toys, apparel, comics and animation.

Sonic Boom: Fire & Ice for Nintendo 3DS will be available in stores throughout North America in Holiday 2015.

How do you feel about the game’s announcement? Were you hoping for a second Sonic Boom game? Are you looking forward to it? Let us know in the comments.

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Rouge Voice Actor Karen Strassman Lists ‘Sonic II’ on Resume

Karen Strassman Sonic II

UPDATE 2: Thanks to the Wayback Machine we can see there were no Sonic listings on Strassman’s resume on March 14th 2012, but there are in the next capture on September 5th 2012, including ‘Sonic II’.

UPDATE: We have since found an old copy of Strassman’s resume from 22nd January 2012 that still lists ‘Sonic II’. Either work had already started on the new game back then, it’s a cancelled project or this is an error.

Original story: The Sonic Stadium has today spotted a listing for a video game titled ‘Sonic II’ on the resume of current English Rouge the Bat voice actor Karen Strassman’s resume. A Google search shows Strassman’s resume was last updated 20th May 2014 and the game is listed after Sonic Free Riders and Sonic Generations, her last roles as Rouge, so it’s likely this is an upcoming unannounced game.

The title is strange, considering we had Sonic the Hedgehog 2 back in the 90s, but then again, we did have a new Sonic the Hedgehog in 2006. However, with such negative feedback, we don’t think SEGA would create a sequel to that game, especially if it performed as poorly. There’s also the possibility this could be a remake of Sonic the Hedgehog 2, but SEGA kind of did that on mobile devices not too long ago with the help of Taxman and Stealth.

We recently reported about another unknown title with a 2 in its name ‘Sonic Mach 2’, which we spotted on German Orbot voice actor Romanus Fuhrman’s resume. Could they be one and the same? We’ll have to wait and see…

If we get any updates, we’ll be sure to let you know.

Sources:
Karen Strassman’s website resume
Karen Strassman’s voice acting site resume
Google search results

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Preview: Sonic the Hedgehog #273 (Worlds Unite Part 3)

Sugar, we’re going down (in robotic carnage).

Sonic_273-0

Worlds Unite is kicking things up a notch, and Comics Alliance has another interview with Vincent Lovallo and a recap, this time of part 2, as well as a preview for Sonic the Hedgehog #273. Sonic Man, with his plethora of abilities transferred into roboticised form, is proving too much for the robot masters to handle! And the Freedom Fighters aren’t faring much better against an Eggtech-equiped M’egga Man! With both familiar and unexpected faces showing up to lend a hand, who can come in to save the day? Who knows, but the answer is surely hinted at in “Worlds Unite”: part 3.

SONIC THE HEDGEHOG #273
Script: Ian Flynn
Art: Dan Schoening, Tracy Yardley, Terry Austin, Jack Morelli and Luis Delgado
Cover: Patrick “SPAZ” Spaziante
Villain Variant Cover: T.Rex
Covers Unite Variant (3 of 12): Ben Bates
The ALL-NEW Sonic/Mega Man Crossover sequel explodes onto the shelves with “Worlds Unite” Part Three: It’s a cascade of cross-dimensional chaos! On Sonic’s World, the Freedom Fighters are battling with the terrifying arsenal of M’egga Man! On Mega Man’s World, the Robot Masters can’t keep up with the super speedy Sonic Man! Who can possibly save our heroes? The answer is sure to surprise you! After the history-making “WORLDS COLLIDE” crossover event, Sonic the Hedgehog and Mega Man unite once more—and this time Sonic Boom and Mega Man X are joining the fray! Featuring cover art from the legendary Patrick “SPAZ” Spaziante, villain variant by T.Rex and part 3 of the epic 12-part connecting variant cover series by artist Ben Bates!
On Sale Date: 6/10 | 32-page, full color comic | $3.99 U.S

This next instalment of Worlds Unite is due out this Wednesday. Events are entering the slipstream, so don’t get left in the dust!

Source: Comics Alliance

 

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Sonic Spinball Ride To Close For Safety Enhancements

Sonic at Sonic Spinball ride

Last Tuesday, there was a terrible crash at the Alton Towers theme Park in which 4 people were seriously injured on the Smiler roller-coaster, which resulting in Alton Towers being closed until the Health & Safety Executive and Alton Towers could conduct a full investigation.

Following the accident, the park owners (Merlin Entertainments) announced that they would be upgrading several rides across several different theme parks with additional safety features and standards. Some of these features were put into place instantly, some however required rides to be closed until additional safety features could be put into place. The specifics of these were not given, however they did say that the majority were software upgrades on pre-existing systems.

Today Alton Towers has announced that the park will reopen on Monday, however the Smiler and the entire section of park which it’s found in will remain closed to the public.

You’re probably thinking, what does this have to do with Sonic?

Well, Alton Towers has the Sonic Spinball ride, despite not being in the same section of park as the Smiler, it too will be closed on Monday for an unknown period of time until “Enhanced Safety Protocols have been implemented.”

Now before people react in an alarmist manner, Sonic Spinball is a safe ride which meets all safety standards, it’s just that Merlin Entertainments has been looking at all it’s rides and carrying out upgrades and enhancements on similar rides in response to Tuesdays terrible accident. Heck I went on it last year and I had a blast, I’ll probably go on it again when I go back later this year, it’s a fun ride.

However, as a response to the accident, Sonic Spinball will be closed for an undisclosed period of time until the upgrades can be fully implemented. So if you were planning on going soon since it’s near the end of school/college/university term to specifically go on the Sonic Spinball ride, you might want to change your dates.

For more information on how to do that, you’re best contacting Alton Towers directly who have been refunding/changing ticket dates for people.

Source: Alton Towers

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3 new screenshots of Mario & Sonic at the Rio 2016 Olympic Games on Wii U leaked

WUP-CTRP_MarioSonicRio_illu01_R

Well, it would seem an eagle-eyed person by the name of PeDaRoYs at Marioboards (and LukA8 at our forums for pointing to that!) spotted that the official Rio 2016 blog accidentally posted at least three new screens of the game, which were quickly removed moments later.

Luckily, the urls still work, so the three shots are still viewable below:

MS_Rio_Unison_BeachVolleyballArena_3rd_26MS_Rio_Unison_JHavelangeOlympicStadium_2nd_45MS_Rio_Unison_Sambodromo_02

The user also spoke about other screenshots, one of which apparently shows Rosalina:

Other photos were:
-Sonic competing in Archery
-Zazz (against Yoshi) preparing to serve in Table Tennis.
-Rugby 7s with 3 Marios, 2 Sonics, Diddy Kong, Boom Booms and Egg Pawns
-Rosalina, Daisy, Peach and a female Mii competing in Synchronize Swimming

Hopefully the other screens will be found soon enough, but if not, E3 is only a bit over a week away where we’ll know much more!

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