Project Needlemouse Concept Art. Sonic Only Character In The Game

SEGA of America and SEGA Europe have updated their blogs with the final day of the Project Needlemouse Challenge. Some cool concept art of an enemy that looks very similar to the crab badnik in Sonic 2’s Metropolis Zone, RubyEclipse states that this art reveals the spirit and direction of the game. So we could be seeing a return to classic Sonic after all in this game.

Also revealed is that Sonic will be the only playable character and no new character will be making an appearance playable or otherwise. With that said it doesn’t seem to rule Tails and Knuckles out as non playable characters, we’ll have to see how things go in future info/media.

RubyEclipse also gives more confirmation the game is going back to Sonic’s 2D roots in the comments section of the blog entry –

Ilcane – We realize there are many fans out there of other characters – even some for Charmy Bee, as we found out on the first day.

Project Needlemouse is being created for the people who have long asked us for a game with only Sonic that harkens back to his 2D roots. We can’t please everyone, but we feel very strongly that there is a massive group of people out there who have been waiting for a moment like this to finally come. Thank you for your opinion and your feedback though; Sonic is something that many different people feel very strongly about, but know that we are listening!

Posted by RubyEclipse on January 15th, 2010 at 11:44 am

Thanks to Dusk the Fragile Keeper at the SSMB for the heads up on that comment.

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ASR Preview, Stickers & Poster In New ONM,

The February issue of Official Nintendo Magazine is out today and in it is a very positive preview of the Wii version of Sonic & SEGA All Stars Racing. Obviously we can’t give you the full preview here or ONM’s legal team will be on our backs, they end with the summary –

It’s Sonic, it’s Ryo from Shenmue, it’s great drifting, it’s loads of ridiculous power-ups, it’s online multiplayer and it’s Billy Hatcher back from the dead. What more do you want?

For the £3.99 asking price it’s a good read and you also get some Official(SEGA Europe labelled) ASR stickers and a 2 page poster with new artwork.

dabbido over at the SSMB has put the 2 poster pieces together so you can see it in full, thanks dabbido! –

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Sonic Community Win SEGA’s Needlemouse Challenge

It’s been a very long four days for Sonic fans everywhere thanks to SEGA’s Project Needlemouse Character Countdown. Starved for information about the game with naught but a teaser trailer and rumours of it possibly being a downloadable title for 360 and PS3 to go on, fans leapt on SEGA’s challenge to whittle down a frankly ridiculous list of possible playable characters. The first two challenges were easy with fans racking up 250 correct replies on SEGA’s blog and Facebook page in a matter of hours. The third day was harder with the target of 1000 answers on SEGA’s forum failing to be reached.

In the final challenge yesterday SEGA were asking for a mammoth 1250 correct answers to be posted to their Twitter account or for SEGA or Needlemouse to reach the trending topic list. It was a long night with an extraordinary effort put in by everyone to push for the goal. Many fans had never used Twitter before and set up an account just for this challenge. Others helped members struggling to Tweet correctly by showing them how. It wasn’t long before Twitter was drown under a wave of #SEGA and #Needlemouse posts. SEGA offered words of encouragement and for a short period we were actually posting more topics per minute than some of the top 10 trending topics. It was a valiant effort but while we never made the trending topics list we still won. At around 7am GMT SEGA gave us the word:

Continue reading Sonic Community Win SEGA’s Needlemouse Challenge

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TSS AT WAR: Project Needlemouse

Things are bad at The Sonic Stadium. Real bad. The staff members are at war. Over the last week, we have been constantly fighting over one hot topic. A topic that has been so controversial that it makes your eyes burn and your skin itch.

Who will be in Project Needlemouse?

With only five names left to go, tensions are higher than ever with TSS staff. Oh, if only there was some way you could know the sort of arguments we’re having, gentle reader. It’s pandemonium! With each staffer backing a different character, you can just imagine the chaos that’s taking place. Here’s a mere snippet of our conflict:

Dreadknux

Guys, guys! Can we please just chill the hell out!?

Shadzter

No way! I think Sonic should be in because he has the most experience at being a Needle pimping mouse!! If it weren’t for him we wouldn’t even have this fanbase, the bunny with the stretchy ears idea? We don’t need any of that, how many game’s has Bugs Bunny starred in huh? Can he curl up in a ball? Sure he can run fast but can he break the sound barrier? No? I didn’t think so. Carrot munching? How about Chilli Dog munching? Now that’s hard core, Sonic’s got one tough belly. Take that you guys!

Paul Street

Hell no, it’s got to be Shadow! I mean think about it, it hasn’t been easy being the “Ultimate Life Form”. His best friend Maria died, he was left to rot in a G.U.N base for 50 years and then there was something about aliens that I’m going to totally ignore. But when it comes right down to it Shadow is a bad-ass and if any character in the Sonic cast will benefit from a back to basics 2D game it’s him.

Forget all of the silliness and remember how cool you felt grinding the bridge in Radical Highway being persued by the news choppers. If you strip back on the stupid back story and concentrate on navigating a level looking as cool as possible then it doesn’t get much cooler than the black and red hedgehog zipping through levels on his rocket skates. That is why Shadow needs to be in Project Needlemouse and if he doesn’t make it, I’ll eat my hat! (Or not, as I don’t own a hat).

Plus being a Sonic re-colour he’ll be easy to fit in knowing know how lazy the Sonic Team are. Oh snap!

T-Bird

I think you guys are WAAAAY off the mark. Everybody loved Vector so much in the Olympic games that SEGA decided they’d made a massive mistake cutting the bling-bling Crocodile from Sonic 1 in the never-to-happen sound test. Needlemouse is supposed to be going back to the oldschool right? I mean REAL oldschool! Then it makes sense they’d put in this guy…nothing would give me more joy than sliding through tight spaces with this dude.

Dreadknux

T-Bird, Vector’s not in the running anymore.

T-Bird

Oh. Well, I think you guys are still WAAAAY off the mark. Everybody loved Vector Amy so much in the Olympic games that SEGA decided they’d made make a massive mistake cutting the bling-bling Crocodile love interest from Sonic 1 Needlemouse in the never-to-happen sound test Shower scene. Needlemouse is supposed to be going back to the oldschool right? I mean REAL oldschool! Then it makes sense they’d put in this guy girl…nothing would give me more joy than sliding through tight spaces with this dude. (edited for younger readers).

Dreadknux

T-Bird, Amy’s not in it anymore.

T-Bird

Screw you all then, I reckon it’s Froggy. Why? Sorry, I don’t know. We are simply Na-tur-al.

JayZeach (Radio DJ)

Wait, you can’t do that! I wanted to pick Froggy! He is clearly the best character in the world, small, covert, able to get wherever he wants. It matters not that he was caught in the past because soon, he will…TAKE OVER THE WORLD, mwahahahaha, using his Sidekick Big The Cat as muscle of course.

Brad Flick

I’m backing Mr. Needlemouse all the way, because he has a kick-ass website. Go chug one, a-holes.

nuckles87

KNUCKLES, DAMMIT. KNUCKLES THE MOTHER****ING ECHIDNA. HE DON’T NEED TO BE ON NO STINKING LIST. He’ll force his presence into this through the sheer power of echidna!

Billy Bob (from behind the boiler)

Well, good golly gilly gob bam, ah dohn’ kno’ much abaht no Sawnic da Hidgehawg, no’ssir. Ah just com ‘ere ta fix yaw boilah. C’n I pik Boilah Man?

Dreadknux

What the-? No, because Boiler Man doesn’t exist. Where the hell did you come from anyway?

Billy Bob

Texas.

Dreadknux

No, I mean where in this area have you been hiding all this time?

Billy Bob

…Boilah. Ah… Ah fix da boilah.

Dreadknux

We need better security in here. Enough of that, I’ve already determined who’s going to win, and it’s certainly none of the losers you losers have picked. Losers. Everybody knows that it’s all about our saviour of the Sonic series, Big the Cat. Goddamn, that cat is pimpin’. Everything you know and love rests within that rotund vessel of consciousness.

Think about it. SEGA could totally remake Sonic the Hedgehog from the Mega Drive, only it will be in HD and instead of Sonic, you have Big the Cat, blanky busting badniks as he cannonballs down hills and destroys half of Eggman’s machines and pinball tables with his ultra-bulk. Think of Buzzbombers in normal Sonic 1 size, and then playing as a sprite three times that size. Because Big is so big, he can be the all-seeing destructor of evil.

The creator. The Alpha. The Omega. The Purple! It’s a…

Brad Flick

Dude’s out of his nut, man. Is he going to..?

Dreadknux

Oh, it’s a…

Shadzter

He’s going to sing it! Restrain him!!!

Dreadknux

OH IT’S A WINDY AND SUNNY DAAAAA-AHHHH!

… Ahem. Sorry about that. Now you know how bad things can get at TSS Towers. This is the dark side of this website, for sure, and I’m glad you don’t get to see most of it. With hours to go until the last names are struck off, it’s a race against time before we all start killing one another in some kind of Pon Farr ritual (except less sexual). Who do you think will be kept in this list, and why? Why!? WHY!? Pledge yourself against one of the final characters, for great justice! And support him in the comments box!

And don’t forget to answer SEGA’s questions (or make the company a trending topic) on Twitter either.

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Needlemouse challenge brings out the funnier side of the Sonic community

Well, this is my first community post. And what better way to commemorate this occasion then to show you a fun little piece of fan work I found on a great little Sega site I like to visit, Sega Shiro. For any SEGA fan who’s tired of the Kartel nonsense over at Sega Nerds, this site offers a nice replacement! Anyway, here it is:

Fan favorite Shadow teams up with the classic gaming duo of Big and Froggy in the name of great justice!

Let us know what you guys think of it in the comments section below. From what I’ve been told this image has been getting everywhere on the internet, but SegaShiro’s source for it is a German Sega Site, SEGAPortal.

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ASR PS3 Exclusive Revealed: Supports Six-Axis Control

PS3 users have been wondering for ages now what exclusives they will be getting on their system of chioice, well now we have 1 answer at least for now. Amazon.de have revealed that the PS3 version of Sonic & SEGA All Stars Racing will support Six-Axis Motion control. This feature will most likely be used for steering your vehicle like other driving games before it such as the PS3 version of SEGA Rally and like with that game it will no doubt be optional.

Especially on the PS3: Even more dynamism in breathtaking races with Sixaxis control

Link

Also revealed on the same site is that the PC version is compatible with Windows XP and Vista.

Link

Amazon.fr reveal the PC version is also compatible with Windows 7.
Link

Amazon.de is also listing on all 5 versions that the game has 27 tracks instead of the 24 total retailers have been listing up until now.

Stunning graphics: Prove your driving skills at 27 racetracks, which now on medieval ramparts, through lush green rainforests, or lead a busy urban landscapes

Link

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Needlemouse: Day 4 Prediction

Shade and Amy?  Fuck ’em.  I know who’s gonna be in this game…

Thanks again to Trunks for providing us with a week of reveals.

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Final Needlemouse Challenge LIVE

The week long Needlemouse challenge speeds into it’s fourth and final day with one last quest for the Sonic Community to complete. This time the battleground is on Twitter. Oh, and bad luck to any Amy and Shade fans as they became the most recent Sonic characters to be rejected as playable characters.

Once again, RubyEclipse from the SEGA America Blog was on hand to give us the down-low on our challenge.

Day 4: Twitter (Difficulty: High)

Final Goal: Reply @SEGA on Twitter with a total of 1,000 correct answers!

Bonus Point Earned if correct replies break 1,250 responses, ORif #SEGA or #Needlemouse become trending topics!

How to create trending topics:Trending Topics on twitter are words or phrases that are the most frequently written. Put a # just before the word (ex: #SEGA) to contribute to a it’s rank. You can keep on talking to your friends and updating with #Needlemouse or #SEGA, and you will continue to raise the chance that they become trending topics on the front page of twitter!

Trivia – Final Set (Remember, reply to @SEGA on Twitter!)

1: If you locked Sonic 3 onto Sonic and Knuckles, what was the largest amount of emeralds you could collect from special stages?

2: Yuji Naka is credited with much of Sonic’s history, but who is the man that actually designed Sonic?

3:  During his creation, what was the Japanese name originally given to Sonic?

This is it, everyone! The final chance to get that last bonus point, and the day for us to show the world that the power of fans can accomplish amazing things.

The contest ends in 24 hours – let’s roll!

The questions are harder, the answers needed higher but it can be done. If you’re not a member of Twitter it’s easy enough to sign up and now is the perfect time to join. It might also be an idea to ask friends and family to help out if need be, we’ve done so well it would be a shame to fall at the final hurdle. Good luck all.

PS, my money is on Shadow being in, but that is the subject for another story entirely. The TSS writers are at war over who should remain…

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Take Your Cards For A Mega Drive

It’s unofficial Mega Drive day here at TSS because I say it is. That and because both Brad and I have found amusing Mega Drive related things for your viewing pleasure. His might literally move but mine can make you look like you mean business, literally.

It’s actually a Mega Drive Card Case which was spotted by the SEGA Twitter people earlier this week. Personally I think it looks great and sort of want one. If only I had any business cards to display. They are available at “Geek Stuff 4 U” and it’s just a guess but I don’t think English is the sites first language. For example, take a read of the description on their site:

“For every geek in you! Hold your business card with style thanks to the latest Banpresto Business card case, the Mega Drive 16-Bit Card Case! Separated in two compartment, one is dedicated to hold your own business card, and the other is design to keep the business card you got during business meeting.”

I swear I’m not making this up! If you want one they are up for pre order on the Geek Stuff 4 U website until January 27th. After than the expected shipping date is ‘March’. The price is ¥2,250.00 which is roughly $24.53 or £15.07 at the time of writing.

So who wants one?

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The Sega Genesis LIVES

[youtube]http://www.youtube.com/watch?v=_nD1hQCHHh8[/youtube]

Skip to the 1:50 mark to see a guy controlling a motorized Genesis with its own controller.

[via Kotaku]

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ASR Leak Source Defiant In SEGA Legal Threat

The blog site that leaked sensitive information about Sonic & SEGA All-Stars Racing yesterday has now issued a defence of its editorial position, including a personal attack against SEGA Community Manager ArchAngelUK, after receiving a legal message from SEGA to remove its information.

“This [legal threat], from the Sega employee [AAUK] who, in his spare time, runs on his Sonic website a “Depository,” which is chock full of items just begging to be tagged as copyright infringement,” site editor Tristan Bresnen exclaimed on a front page bulletin.

Sonic Wrecks, among sites such as The Sonic Stadium, hosts media obtained through SEGA products, but it is agreed that such use is not damaging to the company’s intellectual property. SEGA may see the leak of confidential information on an unreleased game as a different circumstance.

Bresnen further defended his position, stating that the discovery was not by way of hack but through files that were “already available without restriction” on the official game website. XML files were discovered, at which point the blog used ‘decompilers’ to uncover the information. Bresnen suggested that “Sega let something loose,” which is a bit of an extreme argument given the blog had to actually go out and find it for itself.

TSSZ sparked controversy when it obtained flash code from the official game website and reverse-engineered it to reveal material that had yet to be announced. Such content included new playable characters in the Bonanza Bros. and Opa-Opa from Fantasy Zone. It certainly was controversial when TSS picked up on it, for all of a sudden the subject became taboo.

SEGA is obviously not very pleased with the situation. ArchAngelUK’s letter to the TSSZ blog reads; “I’ve been asked to confirm upon you SEGA’s official request to take down the following posts made about information on SEGA title Sonic & SEGA All-Stars Racing with immediate effect. The posts below…contain information that puts TSSZ News in breach of SEGA copyright and I am told additional legal issues as well that facilitate this request.”

Bresnen concluded his announcement by suggesting SEGA is responsible for the blog’s actions in the first place. He implies that he had no choice but to sanction a subversive investigation into ASR’s official website, following an interview snub from SEGA with Sumo Digital’s Steve Lycett.

“Were those at Sega Europe better coders and better communicators–instead of those who seemingly can’t be arsed to return an E-Mail until it’s too late–it would have been possible for us to deliver you the information in question, and perhaps more, without subsequent fear and backlash erected from a situation that, again, rests on their shortcomings.”

Damn. This could get ugly, real fast. Remember No Drama ’09, and how it ‘completely failed’? Yeah, you’re looking at why we didn’t suggest a No Drama 10. Awkward.

Source: TSSZ

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Steve Lycett Speaks Out After ASR Leaks

After all of the leaks surrounding Sonic & SEGA All Stars Racing Steve Lycett of Sumo Digital under his S0L tag has been mostly absent in the SEGA/Sonic community but has made one post in a topic over at the Official SEGA Forums Sonic & SEGA All Stars Racing board.

Obviously Steve can’t confirm or deny the leaks but he does address some questions people might have on their mind and what had to be taken into consideration when making the game such as the variety of audiences the team had to cater for.
Steve’s full post is below –

I’m breaking cover in this thread of wrongness

First -I’m not going to talk specific characters – certainly not till I see anything official. I don’t see any official reveals – and until you do – I wouldn’t believe anything either 😛 Don’t bother asking or PM’ing me either. My lips are sealed!

When all the characters are revealed, I’m sure we’ll hear a couple of things…

1. “Why isn’t character X in the game! I’m gonna cry and cry till I’m all out of tears till you add them!”

First, wipe your nose, second, stop crying. It’s not a good look on a 35 year old man!

When we make these games, we do two things. First we need to ensure we have a varied and ranged cast – that – and hold yourself- are as interesting to a non-Sega fan, as they are to a die hard Sega fan…

Take yourself back to when you’re a small child, someone hands you the joypad and you take your first steps into videogaming. You’ve no pre-conceptions, you are mesmerised by the blue skies, the vivid green grass, the character you’re playing is joyfully jumping on the heads of passing Koopa’s – no wait – Badniks.

You’re about to be a gamer, you realise this is GREAT! But you don’t know the characters, you don’t pore over the names of stages, you’re enthralled as you’re having fun and you’re lost in a whole new world. Remember games are about fun 😛

So we’re making this game for that kid too. We do out best to get the fan service in the games, and yes, a big part of what it’s about it nostalgia, and we try our best to sit in both camps. But… this game has to appeal to a very wide audience, and we’d like to get some new gamers in and teach them something about Sega too.

2. “You are calling this game Sega All-Stars – yet character Y appeared in only one game, and they shouldn’t be in as I want character Z! (note the Z doesn’t stand for Zool OK!”

So maybe you disagree with our and SEGA’s choices. Be our guest! Again, we’ve got to make sure the cast is varied for Billy’s Gran who got a Wii for Christmas. She’s heard about that game where you can race a hedgehog against a fox, and she wants some of that action!

As we’ve always maintained, we’ve gone for a good mix across ALL ages of Sega. For all those fans who don’t like Jet Set Radio, we’ve got a forum full elsewhere who all high-fived when they saw Beat drift into view. We can’t please you all, but I think when all is revealed, we’ll have pleased a lot more folk than we did with SST.

You can’t accuse of us not listening either. We did a LOT of research after SST shipped, and I feel we’ve got in a lot of characters that were requested last time. Remember Ryo, we wanted him, and we’d got the research to prove that you guys wanted him too! It might never have happened otherwise. Yep, we’ve had a late rush of support for some characters this time, and if we do something along these lines again, or do DLC, maybe we’ll look at trying to get them in a future title. Or maybe some of them are already in, but not in a form you expect. I know at least one that’s going to make a lot of folk happy.

The other thing – is that some characters may not fit in the style of the game we’re making here. We’re doing a bright, colourful, happy shiny game. Some of the ones we’ve had suggested – are clearly not bright happy colourful characters. We’ve also got an age rating to adhere too, and some characters very much certainly would scupper this…!

It’s good you’re all so excited, it’s good you all want to fight for the characters you love. We feel the same way! But we’re still human and we still have budgets and timescales. We still want to spend some time with family and loved ones, who haven’t seen us for months as we’ve been putting the extra special effort into this game for you.

Finally, remember we’ve been doing our very best to make a game for everyone, be they old fans or new, or fans we’re going to recruit soon who will then love Sega in future, just as much as you love Sega now.

Right, back to fixing bugs, or you’ll never get your hands on the game.


S0L

A cheeky little hint at a character that appears in the game in some form or another that people are going to like ay? I wonder who that will be?

Thanks to Clisp at the SSMB for the heads up!

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ASR Site Hack Reveals Bonanza Bros, Opa-Opa

SEGA has once again been the target of tech-savvy fans, as some disassembling of the official Sonic & SEGA All-Stars Racing flash site has revealed unannounced information, including the presence of the Bonanza Bros. and Opa-Opa (from Fantasy Zone) as playable characters.

The find came from fan blog TSSZ, with writer Ryan Bloom publishing a wealth of images that pertain to characters and All-Star moves. The snapshot above is apparently taken from the Characters page from the official website (which in itself is a replication of the game’s actual character select screen). Behind recently-confirmed Akira from Virtua Fighter is a tuft of blonde hair, leading the blog to suspect that companion fighter Jacky could be racing with him.

More obvious is an image of the Bonanza Bros. next to Big the Cat, and a silhouette of Opa-Opa. Exploring the “Moves” files uncovers a Kapu-Kapu from Chu Chu Rocket!, the ‘PARTS SHOP’ balloon from Fantasy Zone and the blimp from Bonanza Bros. It is assumed that these are clues to All-Star Moves, which if proven correct leads to the presence of the Chu Chu Rocket! playable vehicle as well.

Quite how SEGA will react to its website being torn apart remains to be seen, but it wouldn’t be the first time eager fans have been impatient to find every last morsel of detail about one of its games. We’ll bring you word of any comment from SEGA about the find.

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Chris Senn Puts an End to “Project S”

Chris Senn, one of the original members of the Sonic X-treme team, has cancelled “Project S,” a community created version of the cancelled Sega Saturn title. Senn has released a statement on his forum regarding the cessation of “Project S:” Continue reading Chris Senn Puts an End to “Project S”

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Needlemouse: Day 3 Prediction

Thanks to our friends Psyguy for providing his Sonic recolor and Trunks for putting it together. One more “reveal” to go!

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Official U.S. ASR Release Date Revealed & R-Tuned in ASR?

Eagle eyed SSMB Member Doctor Eggman has spotted a picture of what could be an R-Tuned track in the latest Sonic & SEGA All Stars Racing trailer. Further to support this we have word from Steve Lycett of Sumo Digital’s latest Developer Diary that he and his team got to play an early version of R-Tuned and they were offered levels from the game if they’d like them for ASR. Comparing the small screen from the latest trailer with a screenshot from R-Tuned the tracks do look extremely similar.

In other news, SEGA of America have updated their product page for Sonic & SEGA All Stars Racing with a release date of 23rd February 2010 for all 5 formats, confirming the speculation of the same date U.S. retailers have been listing.

Thanks to NinMicroSega for the heads up on the U.S. release date and thanks to Doctor Eggman for the well spotted R-Tuned info and images!

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Project Needlemouse Challenge #3 NOW LIVE

Third Project Needlemouse Challenge is now LIVE at the Official Sonic board over at SEGA forums.

From RubyEclipse of SEGA of America at the forum –

Hi everyone,

For those of you new around here, welcome to the SEGA/Sonic forums! Today’s part of the Needlemouse Challenge will be taking place here – to enter, just post on this thread with the correct responses!

Here are today’s questions:

How many acts were in each zone of Sonic 1?
What was the first game to feature Super Sonic?
The original Sonic the Hedgehog featured special stages with morphing backgrounds – can you name two of the animals seen in that background?

You guys have 20 hours to achieve the 750 needed to knock off additional characters from the roster tomorrow, or 1,000 for the bonus point!

Good luck everyone!

SEGA of America blog reveals Vector and Tikal are todays cuts from the character list.
With over 900 correct answers to yesterdays challenge the bonus point was achieved, just one more this week and we get the special surprise on Friday aswell as the full list of characters appearing in the game.

RubyEclipse has noted the following –
The bonus points count towards a little something special related to Project Needlemouse that we’ll reveal if you guys earn enough.

The bonus point reward is not related to characters, and though I don’t want to hype it up too much for sake of people complaining, I think it’s pretty cool personally.

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ASR Developer Diary #3

Sonic City Blognik has updated with the 3rd Sonic & SEGA All Stars Racing Developer Diary. Steve Lycett of Sumo Digital returns again to talk more about the game’s concepts that derived from his trip to SEGA Japan’s offices. This time Steve reveals that the All Star Move’s came from a suggestion from the guys over at Sonic Team when Steve was asked “Where are the SuperStar moves?” Steve explains that they hadn’t thought about that as they originally planend for it to be a normal racer but after the discussion the idea get’s included the game.

‘Where all the SuperStar moves’ we get asked. Well, at this point I refer to my earlier diary, at that time the game was a pure racer. There were no weapons or special moves, it was all about lines and drifting. ‘We loved those in SST, you should have them in this’. Every so often on games, you have a ‘Eureka!’ moment, and this was one of them. We reply that we’d not considered it, but it wasn’t out of the question…

And thus were born the All-Star moves. Back then we went ‘Well, we could use this to get players back into the race, so they can take revenge on anyone who’s knocked them about on the track’ and now, well they’re something very special. Each character has their own All-Star move, they’re all things that our slightly insane design team figured would be impossible to do in a racing game!

Steve and his team also did plenty of rounds around SEGA’s various game development studio’s to discuss including various character’s and tracks to which each one gave them the ok.

The day goes on, we go visit AM1, who let us play House of the Dead EX, a game we’ve only seen announced a week before! You’ve likely seen we’ve got Zobio and Zobiko from this game, as they’re in the Halloween trailer.

We’re not done there either. Next we’re off to see AM2. Once word gets round who we are, we’re extremely privileged to be asked what we think of Tokyo R-Tuned, which at that stage wasn’t even totally finished. We’re led into a maze of wires, with cabinets that are plugged into all manner of development kits, and get to be, I suspect, the first westerners to play the game. It’s amazing by the way. Not only did we leave with the things we wanted, we were also offered levels from R-Tuned if we’d like them…!

Next we’re off to AM+, Yu Suzuki’s SEGA division. Sadly Yu was out of the office, but here again we’re invited to play SEGA Race TV for our thoughts. It too is excellent We leave with the promise we can have Ryo Hazuki – thus making a lot of Shenmue fans happy we hope.

Check out the full diary entry over at the Sonic City Blognik.

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First ASR Review In Friday’s ONM?

Official Nintendo Magazine UK have posted up a preview of Friday’s new issue and Sonic & SEGA All Stars Racing will be starring on the cover suggesting they may have the world’s first review contained within it’s pages. ONM usually are the one’s to get the first review of a Sonic game so it’s very likely. We’ll pick up a copy and let you know what they think of the game.

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Order Your Limited Edition Copy of the So Much More EP Now!

It is time to go beg your mum for your pocket money early this week, as Bentley Jones“So Much More” EP is now available to preorder from the Official Bentley Jones shop for the mere prince of eight coins of the realm (£8 – about $13).  The CD comes with a signed promo photo of Mr. Jones, and is an extremely limited run, so get your skates on if you want to nab a copy! If you missed picking up a copy of the TRANS//LATION album released last year (it sold out in about an two hours at SoS!) then that is also available at the store for a meagre £14. If your bank account simply cannot cope, then do not fear, there’s also a selection of signed pictures you can buy for hanging up on your wall…or for kissing before you go to bed at night.

If you miss out on it don’t worry! We will soon have details on how you can win yourself a copy of the EP and a boatload of the signed photos on TSS…stay tuned!

Link to the Bentley Jones Official Shop

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New Mobotropolis’ defenses fall in Sonic 208, now in comic shops!

I have to say, even though the Iron Dominion Saga started out incredibly slow, the story has become really engrossing! Even though the solicitations tend to ruin the surprises, this saga is still probably the best I’ve ever read in Archie. This excellence looks like it’s going to continue in the latest issue! You can see for yourself in the five page preview and solicitation posted below.

“Iron Dominion Part One”: The unthinkable happens as the Iron Queen finds a way around New Mobotropolis’s defenses! It’s a full-scale invasion by the forces of evil, and it’s up to Sonic and Tails to save the day! But what hope do they have when yet another of their friends falls prey to the Iron Queen’s powers?
Writer: Ian Flynn
Penciler: Tracy Yardley!
Senses-shattering cover by Patrick “Spaz!” Spaziante
Shipping Date December 30th, 2009
On Sale at Comic Shops January7th, 2010
On Sale at Newsstands January 19th, 2010
32-page, full color comic
$2.50 US

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New Snow/Ice Stage Revealed In ASR

Thanks to the keen eyes of bro-botnik and the screen capping work of dabbido on the recent ASR trailer over at the SSMB, it appears there will be a ice/snow track that looks similar to Sonic Unleashed’s Holoska stages. If the track is a Sonic one it would bring the Sonic themed track count up to 4.

We already have a snowy Billy Hatcher track but that one looks nothing like the track shown in the photo We’ll let you know when we have more info on this track.

Let us know in the comments what SEGA game you think this track may be themed on!

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ASR Site Launches, Reveals Jacky and DLC Characters Coming To Xbox 360

The official U.S. website for Sonic & SEGA All Stars Racing has just gone LIVE and in the All Star Moves section there is an icon for each characters All Star Move with their name underneath. Flick through and you come to an icon with the name Jacky from Virtua Fighter tagged underneath. It appears Jacky will be playable with Akira as his All Star Move.

The Characters section is closed off right now so could this be a mistake on SEGA’s part?

Downloadable characters are also listed to be coming too as an Xbox 360 exclusive.

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Easter Egg Spotted In Latest ASR Trailer

Keen eyed SSMB Member Doctor Eggman has spotted the above little Easter Egg in the latest Sonic & SEGA All Stars Racing trailer . If you look closely you’ll see Sonic, Shadow, Amy and Knuckles on those green screens with stat bars next to them. Could Eggman be using ASR races on his track to examine his rivals?

What a crafty villain he is!

Kudos to Sumo for getting Eggman’s character spot on and thanks Doctor Eggman at the SSMB for pointing this out.

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Needlemouse: Day 2 Prediction

Charmy and Chip are gone. This TOTALLY changes the outcome of the final prediction.  WHO COULD IT BE?!

Submit your Needlemouse shoops to us at “thesonicstadium AT gmail DOT com.”

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Watch the Video for the Ballad Version of “So Much More” by Bentley Jones

[youtube]http://www.youtube.com/watch?v=-ivW6vwPyek[/youtube]

Just to keep you tided over until you can buy this on Tuesday next week – Bentley Jones’ ballad version of the ASR theme, complete with duffelcoats, snow, and a new rabbit character who has instantly been struck off the list as a playable in any Sonic game.

Enjoy in High Definition on youtube here.

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Project Needlemouse Challenge Round 2 NOW LIVE

SEGA have updated the SEGA and Sonic Facebook pages with round 2 of the Project Needlemouse Challenge. Todays names to be cut off are Charmy and Chip, as revealed at the SEGA of America Blog and Sonic City Blognik. Today’s questions are below –

Sonic The Hedgehog The Needlemouse Challenge has arrived on Facebook! The trivia questions for today are: 1: What was the general name for the robot enemies in the early Sonic games? 2: 50 Rings is always nice, but 100 is even nicer – why so? 3: In Sonic 2 for the Genesis / Mega Drive, how many lives was a ‘continue’ worth?

SEGA Facebook
Sonic Facebook

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ASR: At Least 4 Characters Left To Be Revealed

Steve Lycett from Sumo Digital has just revealed over at the SSMB that there are at least 4 more characters left to be revealed in Sonic & SEGA All Stars Racing with some being very old school. This means we could possibly be seeing more than the 20 character total listed on retailer websites product pages and this also 100% confirms Banjo-Kazooie, Avatar’s and Mii’s are excluded from this character count.

Steve also inform’s us that the now revealed Crazy Taxi character BD Joe is the reason why he visited AM3.

That Pirate Ship stage isn’t Skies of Arcadia, it’s our take on Monkey Target – mixed up with a whole heap of pirates from Monkey Ball 3.

I know you guys are super enthusiastic, but remember that we have constraints when making these games. 24 tracks are a HUGE undertaking, especially when you have to consider I also need to make versions for next-gen, Wii and DS. That’s really 72 tracks. Not to mention the optimised versions for splitscreen (so it’s nearly an extra two thirds on top of that again!).

As such, we do need to be careful we don’t stretch too far – so yep – we’ve got 3 Monkey Ball levels, but even then, they’re all based on different themes. It’s not easy making totally new designs even when you’re basing them on existing ideas

Anyway…

I guess now they’re out there – I can confirm that it was indeed BD Joe that we asked AM3 for! And yes, finally Ulala is officially confirmed, even if Nintendo Power and the ESRB kind of let the cat out of the bag. Plus believe me, on the ones that are still secret, there are some surprises still – some are definately old school fan pleasers – there are at least 4 characters that haven’t even been hinted at


S0L

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Sonic Knows When to Hold ‘Em, Fold ‘Em

Good stuff, xamoel.  We already knew that Sonic was a darts fan, but I think he’s even more suited for poker.  Hell, this is better than brawling (at least Mega Man is involved)!

Want to be featured on TSS’ Community Blog (or even in an article)?  Submit to us at thesonicstadium AT gmail DOT com.

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Ulala and BD Joe Confirmed For ASR

[youtube]http://www.youtube.com/watch?v=2dpQBQHoof4&feature=player_embedded#[/youtube]


IGN have just put up a new Sonic & SEGA All Stars Racing trailer that confirms Ulala and BD Joe’s presence in the game. We now have the the trailer in YouTube vision for you to enjoy thanks to user megajames12. A couple of tracks look to be revealed too, one that looks Samba De Amigo themed and another Super Monkey Ball track with a pirate ship racers launch themselves from for a quick game of Monkey Target. The trailer also confirms the retailer product descriptions of the game having 24 tracks.

Ulala has been heavily hinted at to appear in this game before by Nintendo Power and the ESRB rating of the game, now she’s officially 100% confirmed we can see she has a hi-tech space hovercraft making her the second flying/hovering character. Her All-Star move isn’t very clear in the trailer where she stands, lifts her arm in the air and… we don’t get to see the effect.

BD Joe from Crazy Taxi has also been hinted at since Steve Lycett’s recent Developer Diary where Steve met with AM3 at SEGA Japan’s offices to discuss a character’s inclusion. BD Joe is shown briefly at parts of the trailer in one of the game’s classic taxi’s but again we’re left to wonder what this character’s All-Star move will be.

Thanks to NinMicroSega and GameboyHero over at the SSMB for the tip.

Original source: IGN

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New ASR Info From Steve Lycett

Steve Lycett from Sumo Digital in one of his communitty visit’s has recently answered alot of fan’s questions in the SEGA forums. Since some questions weren’t as relevants as others we’ll only list the more important info to come from the answers

– You can play your own music during gameplay on the Xbox version but not on PS3.
– The DS version contains an exclusive Crush 40 track(track as in music of course)
– You can influence the colour of one vehicle in the game though Steve doesn’t state which vehicle.
– Snaking isn’t possible
– Sumo Digital’s network model should prevent cheaters/hackers though this can’t be 100% guaranteed.
– Some platforms will have downloadable time trial ghosts and all versions will all be able to save local ghosts.
– Only Xbox 360 and PS3 versions support voice chat via headset.
– Steve Lycett’s favourite track is Lava Lair using tree tops for drifting. Steve says “you’ll see why”
– The game starts with things locked, then you have to earn Sega Miles to buy new content in the Shop.
– Every version but the DS version has some very difficult Ghost cars from the track designer to beat.
– Steve’s favourite playable character in the game is still Big the Cat and one character he can’t talk about yet.
– Controls plan for the PC versions is for keyboard or game controllers.
– Steve can’t touch the topic of PS3 exclusive content right now.
– When asked about a Thank Your For Playing screen at the end of the game Steve says the game does say Thank You For Playing but that’s all he can say right now.

Full list of questions and answers can be found all together in my post in the SSMB topic.

Source: SEGA Forums topic

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Community Interview: Hazard the Porgoyle

Remember when Dreadknux said that you could “get in touch” with us here at TSS?  Well, a visitor of ours did.  He has been featured here before and wanted to showcase his improvement for all of you.  I said, “Well, hey, your improvement is so great and your art has always been awesome.  Why not do an interview?”  And here we are… about to sit down with “Hazard the Porgoyle,” a guy who “lives to recreate Sonic boss battles.”

Brad Flick: Welcome back to the front page, Haz.  It’s great to finally talk to you.  I’m a big fan of your boss battle art.

Hazard the Porgoyle: Thanks… and thanks for featuring me here at TSS again.

Brad Flick: No problem.  So, what inspired you to start recreating boss battles from Sonic?

Hazard the Porgoyle: When I joined deviantART in 2005, all I had to present were a couple of Sonic Adventure Egg Carrier clay figures and some fancharacter drawings. I did obtain a Sonic Adventure 2 Battle strategy guide prior to that, and in it was a render of the Biolizard. I figured, “Why not recreate that model on paper, then insert the background around it?” So, for a couple of years I carried around a (rather shoddy) hand drawing of just that.  When I drifted away from hand drawing and delved into Macromedia Flash 7, I thought, “While I’m trying to learn this program, I might as well see what that old picture looks like when redrawn in Flash.” I posted the result, and (even regarding its quality) it was a hit. (Nowadays, and after a load of edits, that picture looks a little something like this http://hazard-the-porgoyle.deviantart.com/art/The-Prototype-The-Biolizard-87732400 ) From there, I began to think, what other seldom drawn scenes from the Sonic series can I put a new perspective on?  Such is my motto today.

BF: Cool.  You were featured a year ago in the “Fanatics” series when we were in the blog format last January.  The series only ran for a few months, so not a whole lot of artists were highlighted here How did that make you feel to be featured?

HP: At the time, (and even today) it couldn’t have felt better. It was such a pleasant surprise, (surprise is an understatement – I nearly jumped out of my skin) and I will certainly cherish the memory of that January morning forever. It started so normally, except that I had 48 messages out of nowhere, and continuing my morning routine by visiting my favorite Sonic Fan Site I found, well, you know.  Alas, after a time I was troubled – I saw how my skills were growing, and how by comparison, quite a few of my pictures had an off model Sonic and completely unrealistic shading.

BF: You thought that you had unrealistic shading then?  You certainly look like you’ve gotten better at it.  Do you think that you’ve improved a lot in the last year?

HP: It would seem that risks make all the difference. As time has passed, I not only improved my shading (switching from slapping radial gradients on everything to Photoshop 7’s Burn and Dodge tools) and accuracy, but also started playing with even more dynamic perspectives. My accuracy standards have also driven me to never leave any stone unturned. (Action Replay float codes anyone?) Details I thought were “good enough” in the past… not so much nowadays. If I had to bullet point it all, it’d look something like:

– Started drawing Sonic correctly.

– Vastly improved efficiency.  Pictures that may take others a week to do can be completed in a day or two by me.

– Learned how lighting works in the real world, and have applied that to my shading techniques.

– Starting expanding the cast found in my pictures.

– Started to truly understand Geometry and Perspective, leading to more dynamic scenes.

BF: It shows.  Your DeviantArt profile is full of your boss images.  What have you accomplished since starting your DA profile?

HP: Now I’m starting to wish I left one badly drawn picture for comparison, but hey, that in itself is an accomplishment. As I have improved and expanded my skills, I’ve extensively overhauled my Sonic Boss gallery to make sure every moment of the Sonic Series has equal representation through my hands. Specifically, my greatest accomplishments have to be my large animation projects. “To End a King’s Reign” and “For the Fallen Land’s Fate…” both take all of the same elements found in any still picture, and sets them into motion. But no, this doesn’t mean they’re perfect, (they are quite repetitive) but what I have learned form those projects can and will lead to bigger and better things. Oh, and nearly quadrupling my Boss gallery in a single year ain’t too shabby, neither.

BF: It also is amazing that you’ve managed to touch base with almost every game, including Sonic Labyrinth! What do you hope to do with your boss battle art, if anything?

HP: I don’t plan on things changing too much – I draw solely for the people of the Sonic community, just to see their reactions to finding that “Hey, someone does remember that boss.”  I’m learning what I hope are skills that will better my chances of working in the field that I hope to enter, but other than that, these pictures are for the fans.

BF: What are your other works of art that you are proud of?

HP: Outside of Sonic bosses, I may not do much, but when I put my skills towards other projects, I make it count. Case in point, in Spring ’09, Chicago held its Farmers Markets Reusable Bag Design Contest. No prizes for guessing who won that and got their picture taken with the mayor.   Closing statements: People of the Sonic Community, it’s only because of you that I have improved at all. Without feedback, I’d still be stuck in yesteryear’s patterns. Comments are always valued, and I hope to build my knowledge for the production of even greater pictures and animations. Brad, I cannot express my gratitude for you taking time out of your schedule to create this article, and I hope it marks the beginning of a productive and fulfilling year.

BF: And just for fun… which Sonic games are your favorite?

HP: There can never be a clear cut winner (I seem to go through phases with this sort of thing), but it boils down to Sonic 3 & Knuckles, Sonic Adventure 2 Battle, and Sonic Rush Adventure. The rich level design of S3&K keeps it from getting stale, the replay value of the hunters’ stages and Chao in SA2B keeps it fresh, and Rush Adventure’s fast and frantic boss battles are always a joy to experience.

BF: Thanks for the interview, Haz.  It was great to hear about your improvement as an artist.

HP: No, thank you.  Being featured here is an honor.

BF: Before you go… tell me… what the hell is a “porgoyle?”

HP: I knew this wasn’t going to conclude without that loose end being tied up. Porcupine Gargoyle, my friend. I was only about 11 or 12 when I made that really awkward concept up.

BF: That’s… really ridiculous.  Oh, fancharacters…

Visit Hazard’s DeviantArt Gallery of Sonic Boss Battles!


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Prediction for Needlemouse’s Character List

In all seriousness, this list is pretty funny.  I forgot that SEGA had a sense of humor.  Well played.

My favorite prediction was when the game was announced, though.  You might remember us telling you about awesome sprite t-shirts a few weeks ago.  Well, those were made by our friend Trunks, from “The Wild Adventures of Trunks and Soto.” He posted this GIF in the Needlemouse thread at Sonic Retro and I wouldn’t be surprised if it came true…


Aaaaaand… one more for the road…

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Full Needlemouse Character List Friday, If Fans Succeed In Challenge

SEGA of America have revealed a possible list of characters that will appear in Project Needlemouse. Each day until Friday they are going to put a rejected stamp on the characters that won’t be in the game. Friday the full list of characters will be revealed if fan’s can succeed in a challenge. Continue reading Full Needlemouse Character List Friday, If Fans Succeed In Challenge

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Sonic Adventure Coming To Xbox Live Arcade?

SEGA fan site SEGAOnline has got a photo of a Sonic Adventure listing on the Xbox 360’s Xbox Live Arcade, most likely from the developers/testers network. Continue reading Sonic Adventure Coming To Xbox Live Arcade?

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Sonic the Comic Online Release Issue Number 250

Those of you lucky enough (and old enough!) to be a UK resident will no doubt hold dear in your heart the memory of picking up the first issue of Sonic the Comic from your newsagents way back in 1993 and squealing with delight at the plethora of stories and articles before you. Unfortunately that all came to a bitter end in 2002 when after months of re-releasing older stories and losing the interest of the die-hard fans, the comic ceased production.

However as a testiment to the captivating script writing and gorgeous artwork, a band of fans simply could not let the comic die.

From the ashes rose Sonic the Comic Online (or STC-O as it is known), took off from issue 224 where the official release left off, with a large group of fan artists and writers joining forces to produce issues every few months in the style of the original. Over the years the comic has gradually gained momentum, caught the attention of the writers from Fleetway (including SoS regular Nigel Kitching!) and has being nominated for many online comic awards.

This month STC-O celebrates the new decade with the release of issue 250, a milestone in the comic’s history! I think you’ll agree the artwork is nothing short of fantastic (the team of artists include no less than three SatBK art contest winners, with others going on into the world of professional comic book writing!), and the plot as convincing as those from way back in the day.

TSS caught up with STCO artist Stiv, who kindly commented on the release of the issue:

“It’s been a labour of love.  First conceived over 7 years ago, it’s been brilliant to see it finally reach the masses.  So many people have worked very hard on getting it finished and it’s the most exciting thing in the Sonic Community I’ve taken part in.”

Go check out the new issue issue over on the Sonic the Comic Online Web page.

Maybe if I write to Megadroid they’ll do another Sparkster comic for me…

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