Following the leaked temporary box art (shown above) for Mario & Sonic at the London 2012 Olympic Games on Nintendo Wii that hit the net last week, more evidence of the game’s existence has appeared in two reports. The first one from French website SEGA-Mag.com on April 14th claims that Spanish voice actor Fabio Tassone who worked on Mario & Sonic at the Olympic Winter Games has the new game listed on his online resume, but the only problem is that it’s not there, so if the report is true, then Tassone has since removed it.
The second report is from the print edition of UK trade magazine MCV, which Sonic Wrecks founder ArchangelUK says contains an article about Mario & Sonic at the London 2012 Olympic Games entitled “Will this be the biggest video game of 2012?”. In AAUK’s news story at Sonic Wrecks he reports that MCV’s article features an higher quality version of the logo than the one seen in the temporary box art, which could mean that assets for the game have already been given to some press out there.
MCV also claims to know this new Mario & Sonic game’s current release schedule:
“MCV understands the game could arrive as early as this Christmas.”
The last two games in the series have both released in the holiday season (apart from the DS version of the first game), so it’s kind of expected that this new game would follow suit, but it’s very odd for a major trade magazine like MCV to be speaking about an unannounced game so openly like this. It’s also worth noting that this article is currently nowhere to be seen on MCV’s website. Could SEGA be planning to reveal Mario & Sonic at the London 2012 Olympic Games soon?
Sources: SEGA Mag and Sonic Wrecks
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SEGA’s parent company SEGA Sammy has unveiled their financial results for the last nine months of 2010 and among the figures is an impressive record of 1,850,000 copies sold for Sonic’s Wii and DS exclusive, Sonic Colours. Continue reading Sonic Colours Sells Nearly 2 Million Copies Worldwide in 2010
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With two full weeks of sales behind it, Sonic Colours has proven it has what it takes to stay relevant in the UK chart results for last week released by Chart Track today. Since last week Sonic’s latest adventure climbed two places to number 16 in the all formats chart and achieved similar success in the individual units chart by rising from 29th to 27th place on Wii and jumping four positions to number 31 on DS.
On the Wii only chart Sonic Colours rose up one rank to number 6 and beat out popular shooter Goldeneye 007, which placed at number 7. In the DS chart Sonic Colours remains seated at number 4, while Sonic Classic Collection drops one spot from 16th to 17th. Finally, in the Xbox 360 chart Sonic Free Riders stays put at number 19, but beats out some of the Kinect competition this week and interestingly places one position higher than SEGA’s well received third person shooter Vanquish.
Source: Chart Track
Top 40 All Formats
Top 40 Individual Units
Top 40 Wii
Top 40 DS
Top 40 Xbox 360
Share your thoughts on this weeks results in the comments.
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Chart Track has released the UK chart results for last week and with a full week of sales behind them compared to last week, we can now get a good idea of the UK’s response to Sonic Colours and Sonic Free Riders. In the all formats top 40 chart, both versions of Sonic Colours have together risen from 36th to 18th position, while Sonic Free Riders has dropped out of the chart completely after ranking 38th last week with only 4 days of sales behind it.
In the individual formats top 40 chart Sonic Colours placed at the lower 29th position on Wii and 35th on DS. In the top 40 Wii only chart Sonic Colours rose from 11th place to 7th, 2 places higher than popular shooter Call of Duty: Black Ops and 1 rank lower than old rival Mario’s universally acclaimed title Super Mario Galaxy 2. As for the top 40 DS only chart, Sonic Colours climbed from 12th position to 4th, being beaten out of the top 3 by Art Academy in 3rd, New Super Mario Bros. in 2nd and popular puzzler Professor Layton and the Lost Future in 1st.
Sonic Classic Collection has jumped 4 places from 20th position to 16th, proving Sonic’s Mega Drive titles still have sales power today. Finally, Sonic Free Riders has descended in the top 40 Xbox 360 only chart from 16th place to 19th. Other Kinect launch titles in the chart have also dropped positions compared to last week, but still beat out SEGA’s mascot racer.
So, with a full week of sales behind the game, Sonic Colours has shown some positive momentum after last weeks disappointing first 2 days, while Sonic Free Riders hasn’t seen the same benefit of more sales time. Will both games improve from here? Check back next week. Meanwhile, share your thoughts in the comments.
Source: Chart Track
Top 40 All Formats
Top 40 Individual Formats
Top 40 Wii
Top 40 DS
Top 40 Xbox 360
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UPDATE: Zavvi has raised the Wii version back up to £29.95. DS version remains at £17.95, but is still temporarily out of stock right now. /UPDATE END
UK online retailer Zavvi.com has heavily discounted both versions of Sonic Colours after only just over a week of being on sale. Both editions are now being sold for just £17.95, though the DS version is currently out of stock (no doubt due to this offer), but the Wii version is still available as of the time of this article, so grab it while its there.
Source: Zavvi
Wii
DS
In other news, another UK retailer Argos, who you may recall has been causing fans some bother since Sonic Colours‘ release day regarding an action figure pre-order gift, has answered some complaints about the gift missing from their orders. Some of our readers and members of our forum called Argos every day to try to get the issue resolved and now Argos is finally coming through by offering customers affected by this problem their long-awaited figure or a £15 gift voucher (the price Argos charges for the figure when sold separately).
SSMB member jennytablina said an Argos representative she spoke to on the 16th November told her the whole situation was because of a system error:
I called Argos today and asked about this. The attendant said the call center got an internal email about this today and checked, it said Argos had a system error and EVERYONE who preordered Colours did not get a figure (computers eh?). They apparently were trying to reach customers yesterday via email and phone. Though I had no call or email in my inbox.
The official word seems to be that everyone WILL get their figure delivered separate in the post in the next few days, currently waiting on the assistant to call back with details about my own delivery (she was having trouble getting the entertainment side to respond)
Link
jennytablina got a call back the next day and was offered the figure or the £15 gift voucher and opted for the voucher:
Argos called me, and they offered the figure but all the local stores are out of stock. I took the £15 gift voucher instead, because I simply don’t believe the figure is worth the price Argos is trying to shell it for (and mentally it makes Colours £16 in my head, automatically making it an absolute steal instead of a total rip off)
It’s a bit of a shame because I would kind of liked to have had the figure but eh, maybe it’ll be on ebay sometime.
Link
Tomnomnom0607 at the SSMB said:
Well I just got a call from Argos. The person said that they can either send me the figure itself, or £15 worth of Argos vouchers. I took the figure of course! They said I should get it in 5-7 working days.
Looks like they have indeed sorted it out. Hopefully they’ll get in contact with the rest of you shortly!
Link
TSS reader BlastedPinata said:
Okay this has been resolved for me, the woman on the phone placed a reservation for the £15 Sonic figure for me and has paid it for me via Argos. I just need to go down to my local store and pick it up using my reservation number. What a hassle!
SSMB member Gnasher (who provided the photos of the figure) said in a post at the forum:
Well it took 3 nights, 3 argos customer service advisors and 3 phone calls… but finally I have my figure.
I got a redemption code to my email and phone. Took it into my store and got the figure.
I don’t think it’s worth 15p let alone £15 (if you buy it separately), it should be free and nothing more! It’s such a poor figure that even the Argos staff in the shop wanted to check they’d gotten the right one.. to quote one of their staff “It looks like it should come free in Corn Flakes…”
My advice… try to get a redemption code from their call centre and go pick one up in the store. I suppose it’s good if you wish to keep it in the packaging, but certainly DO NOT BUY it separately, it’s not worth it at all!
Yes this is the £15 price, it doesn’t come in a classic Jazzwares style box, it is just a ‘bagged’ figure, regardless as to if you buy colours or not.
Link
In that last sentence, Gnasher is referring to SSMB member Mahzes’ £15 purchase of the figure separately on Sonic Colours‘ launch day, which he said came in a plastic bag and not the usual packaging that retail Sonic figures are sealed in.
I bought the figure in-store at Argos for £15.
It doesn’t even come in a proper package, just in a clear plastic bag with a folded card strip stapled through the top. As such, the figure was (quite understandably) all mashed up, twisted and bent in the bag.
When I opened it, noticed a tiny crack on the right knee-joint (from being mangled in the bag). Took it back, got a replacement, which looked fine. A bit later, on closer inspection, there are two cracks on his right arm joints. *facepalm*
Still, they’re not ‘arm going to fall off’, so I’m just sticking with it. Dunno about anyone else (or if anyone else here has even got it yet), but the joints don’t seem to allow for much movement on the figure. The arms are jointed horribly, too.
And he has no mouth. His nose also bends upward at a pretty steep angle. D:
Overall, the figure is just ‘okay’, but definitely not worth £15. The ‘packaging’ (if it can even be called that) is just ridiculous.
Link
If you take a look at the above picture of the figure, you’ll spot the words “Not to be sold separately” on the cardboard packaging, something we know Argos is definitely doing at £15 per figure. Clearly the figures were intended to be a pre-order gift, which Argos initially advertised them as, but come release the retailer hadn’t given them away and continued not to until nearly a week later after many pre-order customers complained, and even now they’re still selling them.
Is SEGA even seeing any profits back from the sales of this merchandise we assume the publisher gave to Argos for free? We’ll probably never know, but we do know that this has been quite the mess for Argos and their customers. At least now the problem has been solved and Sonic fans should be getting their figure or voucher shortly.
If you pre-ordered with Argos and haven’t received a call/e-mail from them, we suggest you contact the retailer and they should hopefully offer you the figure or gift voucher they’ve offered everyone in this article, but if you go for the figure, be sure to take print-outs of your order/receipt, e-mails to and from Argos about the issue and anything else of relevance, in case you experience the below situation that SSMB member Gnasher has reported in the forum.
On friday I was told by the person who picked up the figure (as I couldn’t get to the store on time) what the staff tried to do. Despite having a redemption code in the form of a mobile phone text, and as an email print out. Argos staff still wanted the person to pay for the figure!
Yeah, the code wasn’t a ‘free code’ it was a ‘on hold’ code. Meaning had I not made copies or my order in the form of print screens, or copied that screen shot you took of the listing, chances are I wouldn’t have gotten this figure as Argos did NOT want to give it out for free regardless of what my code said.
So if you get a redemption code, take all prints and evidence that the figure it should be free with you.
Link
Good luck!
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[youtube]http://www.youtube.com/watch?v=-kvlU5JZQrk&feature=player_embedded[/youtube]
UPDATE: SEGA of America has released the above trailer for the U.S. launch of the game on their blog. /UPDATE END
After hitting Australia on the 11th November and Europe the very next day, the wait is finally over for U.S. Sonic the Hedgehog fans, with Sonic Colours on Wii and DS now available at retail. The game has been receiving a great deal of praise from AU and EU players and mostly high review scores from critics, but now U.S. gamers can grab the game and judge it for themselves. If you didn’t see the launch trailer for the European release on Friday, we have it for you below, complete with American ESRB rating and launch date, because we’re cool like that.
[youtube]http://www.youtube.com/watch?v=xD2bqbLj1Z4[/youtube]
SEGA of America has put out the below press release to mark the occasion, too, and if you missed it, the company also released a U.S. TV commercial for the game.
SAN FRANCISCO – (BUSINESS WIRE) – SEGA of America, Inc. today announced that Sonic Colors , the new title offering a high-speed and colorful adventure, has shipped to retailers across North America. In Sonic Colors , Sonic the Hedgehog is back in an interstellar adventure with new powers, exciting moves and bold, colorful worlds to explore. Along for the journey are the Wisps, an alien race whose energy Sonic can absorb to access never-before-seen powers and unlock exciting gameplay features.
“We are thrilled for consumers to finally experience Sonic Colors,” said Alan Pritchard, Senior Vice President of Sales & Marketing, SEGA of America. “Sonic Team created an incredible game that not only balances the classic 2D side-scrolling Sonic the Hedgehog gameplay with new 3D action, but also adds a new and colorful twist using the Color Powers to create an experience unique to the Sonic franchise.”
Sonic returns to Wii and Nintendo DS in Sonic Colors, where he finds himself racing through incredible theme park-inspired worlds to rescue the colorful alien race, Wisps, from the clutches of the evil Dr. Eggman. Sonic Colors contains co-op and competitive local multi-player massive levels with multiple paths and over 40 single-player stages designed to provide a new experience with every play. Sonic Colors features eye-popping graphics at a high frame rate, new worlds exclusive to Sonic Colors and all new powers that gamers can harness to access hidden areas.
Sonic Colors is available exclusively on Wii and Nintendo DS systems and is rated E for Everyone. The game retails at $49.95 and $29.95, respectively, and will be available at all major retail outlets today, November 16, 2010.
For more information please visit www.soniccolors.com. For press assets, please visit www.sega-press.com
About SEGA of America Inc.:
SEGA of America, Inc. is the American arm of Tokyo, Japan-based SEGA Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA of America’s Web site is located at www.sega.com.
Will you be picking up Sonic Colours? Are you enjoying the game? Let us know in the comments.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
You may recall an offer at UK retailer Argos’ website we reported on back in September (seen in the screen cap above), which promised that customers who pre-ordered Sonic Colours on Wii or DS would be delivered a free Sonic & Wisps figure with their copy of the game on release day. The game has been out since Friday and there have been many reports at the SSMB from members who pre-ordered with Argos that they have received their game, but NOT the figure, including The Sonic Stadium’s own, T-Bird.
Here are a few of those reports:
jennytablina said
Are the figures being posted separate from the game? I was a tad miffed that my copy of Colours Wii didn’t come with them (only a little, I was pretty happy with the game but y’know )
Though I was pretty impressed with the fact Argos actually got the game to me on release day despite pre-ordering only a few weeks before.
Link
Blue Blood said
Yup, same. I’m waiting on two figures (totally separate orders for each version), and if they don’t deliver then plenty of rage will ensue.
Link
FTA said
Those sneaky bastards. Last time I shop with them.
Link
and
Dear Argos, I don’t like what you’ve been doing to my friends and I who pre-ordered. It’s messed up, so now I’m gonna mess you up.
Link
SSMB member CobraRoll on Friday said they didn’t get their figure, but after speaking to Argos they were told that the figure will be sent out at a later date:
Well, my order from Argos arrived this morning and I can confirm that it is NOT the special edition that Australia has been getting. I called Argos again about it today and they said give it a few more days for the figures to arrive and they should do. I’ll be chasing them up again though if it doesn’t arrive.
Link
and
Yeah pretty much what they said to me. When they looked the catalogue number for it up, they did comment that the number is the kind which coincides with some kind of deal. They just say to wait for a bit and get back to them if they don’t deliver.
Link
SSMB member Gnasher, who also hasn’t received a figure, has contacted Argos today in hopes to resolve the issue. In a post made at the SSMB, Gnasher says he was told that Argos claimed no such offer existed.
I just got off the phone with the Argos people and least to say I’m far from happy at all with what I was told. Argos used every excuse in the book to try and explain why there was no figure with my pre-order. They included but where not limited to.
* Did you enter the offer code when you went into the final purchase?
* The offer is no longer on the website.
Now… correct me if I’m wrong, but a pre-order offer typically ends after the game is released, and as reported on TSS Argos pulled down their listing shortly before the game came out, yet did not notify any of those who had pre-ordered that this had changed.
There was also no offer code to enter, it said in the description that the figure was included in the order, no additional code had to be entered.
Then we moved onto the issue of the game in question….
Did you open the game from the packaging? If yes, no refund or figure.
So anyone that opened their game, and was told that it would be sent out later, you’re not getting a figure anymore.
This is despite explaining to the lady, that I had screen prints of my orders, including the offer itself, and several reports from other people who had pre-ordered (you guys) that they had no received their figure. It was then that she claimed that there had been no other reports or complaints about missing figures, or that there was even an offer on this particular item.
Because there is no listing on the argos website it means that it didn’t exist… again… despite the fact that many people print screened [the above] image!
Gnasher was so furious with this that he’s going to be contacting BBC Watchdog and Trading Standards, in hope that they will be able to help everyone affected by this.
I am going to be writing to them with the above, and BBC watchdog as well as trading standards will be CC in the letters, if you guys are a bit pissed at this I suggest you do the same.
Link
Blue Blood says he ordered both Wii and DS versions from Argos and neither version came with the advertised figure, so he will be calling the retailer tomorrow.
I’ll phone them tomorrow. Better still, I had two separate orders. I bought the DS version and my Mum bought the Wii one, so that’s twice they fucked this house over.
We will let you know how the situation pans out and if we hear of any solution given to this problem.
Did you pre-order with Argos? Did you receive the advertised figure? If not, have you been in touch with Argos and heard anything we haven’t? Let us know in the comments.
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Chart Track has revealed the UK sales chart rankings for last week and new Sonic releases Sonic Colours and Sonic Free Riders just barely broke into the top 40 all format chart. Released on Friday, Sonic Colours on Wii and DS placed at 36 and Sonic Free Riders, which released on Wednesday for Xbox 360 Kinect placed just two positions below at 38. In the top 40 Wii chart, Sonic Colours climbed higher, but just missed the top 10 at 11th place and didn’t perform any better in the DS top 40 at 12th place. As for Sonic Free Riders, SEGA’s Kinect racer placed 16th, the lowest ranked of the Kinect titles to make the chart, with Kinect Sports being the highest at the number 2 position.
With mostly positive fan and critical reception, this is a bad start for Sonic Colours in the all format department. With a full week of sales behind it in next weeks chart, could the game perform better? Check back next week and we’ll let you know how Sonic Colours and Sonic Free Riders fare.
Source: Chart Track
Top 40 All Formats
Top 40 Wii
Top 40 DS
Top 40 Xbox 360
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The long wait is over, as Sonic Colours is now available at retail across Europe for both Wii (modelled above by Sonic & Tails) and DS platforms, with the U.S. release soon to follow on November 16th. The game has been mostly performing well with critics and currently holds a 78 overall score on Metacritic for the Wii version and 82 on DS at the time of this article’s publication, but will the game be well received by fans? We’ll gather opinion over the next week or so.
[youtube]http://www.youtube.com/watch?v=8bKGSTNhrxI&feature=player_embedded[/youtube]
To mark Sonic Colours‘ release, SEGA Europe has released the above trailer showing plenty of new gameplay footage, including the various Wisp powers in force and some co-op play action.
For more on Sonic Colours, check out our archive or the game’s official website. If you’re interested in buying the game, don’t forget to check out our UK cheap deals article.
Have you picked up the game? Share your thoughts with us and other fans in the comments.
Thanks to Woun at the SSMB for uploading the trailer to YouTube!
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[youtube]http://www.youtube.com/watch?v=8humriMDsgA[/youtube]
Since the first screenshots and gameplay footage was shown of Sonic Colours on Wii there have been some fans craving an HD version of the game. While that doesn’t seem to be happening, we can at least now have a glimpse at what Sonic Colours might look like with high-resolution 1080p graphics thanks to screenshots and video from JADS, who ran the game through the Dolphin emulator and shared the images and video at NeoGAF.
What do you think of the pics and video? Share your thoughts in the comments.
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[youtube]http://www.youtube.com/watch?v=PvjLf21n9no[/youtube]
Sonic Colours for Wii and DS was made available to purchase in Australia today, the first official release for the game, with Europe receiving it tomorrow and the U.S. on the 16th. With the first official release has come many story mode spoiling details and media in the Sonic community for both versions, which we won’t relay here, but some interesting news you may want to hear is that more characters make non-playable appearances in the DS version than first thought. Joining already confirmed Amy & Knuckles are; Shadow, Blaze, Silver, Rouge, Cream, Vector, Espio, Charmy, Big and Chao.
You can hear some voice clips of the new voice actors portraying the characters in the video at the top of the page, courtesy of YouTube user MidniteWv4. The clips are played in the following order of characters: Sonic, Tails, Yacker, Eggman, Cubot, Orbot, Knuckles, Shadow, Blaze, Amy, Silver, Cream, Big, Espio, Charmy, Vector, Chao, Rouge, Omega and Wisp.
In other news, more reviews have been published across the net for both versions of the game, some scoring the game high and some scoring it low. British newspaper Guardian, along with Gamekult have given the Wii version its lowest scores of 3/5 and 6/10 respectively. Guardian cite dull presentation, lack of polish and an untidy interface as their reasons for an average score.
Eurogamer put their review of the Wii version out today and it was a positive one, with an 8/10 score awarded. The game received positive marks for its controls, simple storyline and replayability. Videogamer are equally positive in their review, where the Wii version got another 8/10. Videogamer’s Jamin Smith says “The controls are tight and simple, and even the camera is on its best behaviour throughout.”, the latter being something most modern console Sonic games are often panned for.
As for the DS version, Game Informer gave the portable outing an 8.5/10 for its fluid high-speed, the Wisps adding interesting gameplay and the addictive special stages. Elsewhere, the DS version was given a 7.9/10 by GameTrailers, a higher score than the 6.4 they gave the Wii version. GT’s reviewer appears to have really enjoyed the multiplayer modes of the DS version and the Wisp abilities that encourage exploring and replayability, but they say the game can get frustrating, because of the gap between the two screens resulting in you losing sight of Sonic from time to time.
You can check out more Sonic Colours Wii and DS reviews at Metacritic.
What do you think of the critics impressions of Sonic Colours? Have you picked up or will you be purchasing the game? Let us know in the comments.
Thanks to Woun at the SSMB for first revealing details about the cast of characters in the DS version!
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[youtube]http://www.youtube.com/watch?v=3NKs8CNR0Mg&feature=player_embedded[/youtube]
We’ve seen quite a few trailers for the Wii version of Sonic Colours, but what about the DS version? Well, SEGA put out a trailer yesterday to give us a good look at the portable version of the game in action, featuring gameplay from a variety of stages. Wisps powers are shown in force too, including the DS exclusive Burst and Void Wisps, who also get their own gorgeous CG footage at the end of the trailer.
Source: Sonic City Blognik
Sonic Colours will be launching in the UK on Friday, so you may be wondering where the cheapest place to grab the game from is. On both Wii & DS, ShopTo.net appear to be the cheapest at £24.85 for Wii and £19.85 for DS, with free delivery available on each.
You can view a list of cheap deals for both platforms below. Prices are correct at the time of this article’s publication.
Wii:
£26.99 at 365games.co.uk
£27.50 at Coolshop.co.uk
£28.99 at Base.com
£28.99 at DVD.co.uk
£29.54 at Amazon.co.uk
DS:
£20.99 at 365games.co.uk
£22.99 at Coolshop.co.uk
£22.99 at Base.com
£22.99 at DVD.co.uk
£22.99 at Gameplay.co.uk
£22.99 at Amazon.co.uk
£23.70 at Tescoentertainment.com
If you find any cheap prices/deals we’ve missed, please share them in the comments.
Will you be picking up Sonic Colours?
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[youtube]http://www.youtube.com/watch?v=30ecHD-DeBY&feature=player_embedded[/youtube]
It turns out that the rumour we reported that about Gamepro German division reviewing Sonic Colours (Wii version) in the latest issue of their magazine is true and they have indeed scored the game an 87%. The publication has now released their video review of the game, which features plenty of new gameplay footage of the various stages and even some cutscenes clips with English and Japanese voice acting. If you’re trying to avoid all story spoilers, then we advise against watching the video. The written review has not yet been published on their website.
Thanks to Slashhedgehog at the SSMB for the heads up!
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SEGA has announced that Sonic fans attending their Sonic Colours event in New York will be getting treated to more than free ice-skating (first 300 people) and a free play on Sonic Colours before release, with news that the band Cash Cash will be performing Reach for the Stars (the theme of Sonic Colours) live for all attendees. The free goodies don’t end there, as fans will also be able to grab a free Sonic hat while stocks last. The event is being held at The Pond in Bryant Park tomorrow from 6 PM EST.
The full press release is below:
SAN FRANCISCO –(Business Wire)–
SEGA® of America, Inc. today announced that on Thursday, November 4th they will be inviting Sonic the Hedgehog fans to a Sonic Colors™ ice skating party at Citi Pondsm at Bryant Park in New York City (42nd Street & 6th Avenue) from 6pm ET – 10pm ET. Fans will have the exclusive opportunity to play the game two weeks before launch and to enjoy a live performance of the Sonic Colors theme song “Reach for the Stars” by the band Cash Cash. In addition, the first 300 fans to arrive will be able to ice skate for free and receive one of the highly coveted Sonic the Hedgehog hats** that are currently being offered as a pre-order incentive U.S, GameStop locations or at www.GameStop.com.
“We are extremely excited to allow fans to play Sonic Colors two weeks before launch,” said Judy Gilbertson, Senior Brand Manager of Sonic Colors. “We’re delighted with the quality of Sonic Colors and the passion that both fans and press are showing for the game. This party is our way of thanking everyone for supporting us as we prepare for the releae of the most exciting Sonic game in recent memory.”
In Sonic Colors, Sonic the Hedgehog races through incredible theme park inspired worlds to rescue a colorful alien race from the clutches of Dr. Eggman. An extraordinary amusement park has been seen orbiting around the home planet of Sonic the Hedgehog, and rumors are spreading that an alien race of Wisps, who have a unique colorful energy, are being held captive there by the evil Dr. Eggman. Soon after arriving at the amusement park, Sonic discovers he is able to use these mysterious alien forces to help the Wisps escape! These new “Color Powers” offer players the ability to perform new moves and access hidden areas within the game. Sonic Colors for the Wii™ seamlessly combines both 3D and classic 2D game play perspectives, while the Nintendo DS™ version takes full advantage of the console’s dual screen; each platform includes exclusive “Color Powers”. Sonic Colors will be available on the Wii system and the Nintendo DS system and is rated E for Everyone. Nintendo Power recently awarded Sonic Colors on Wii with a 9/10 rating, calling the game “an unequivocal success.”
Sonic Colors is set to release on November 16, 2010. For more information please visit www.soniccolors.com. For press assets, please visit www.sega-press.com
**While supplies last.
About SEGA® of America, Inc.:
SEGA® of America, Inc. is the American arm of Tokyo, Japan-based SEGA® Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft (News – Alert) and Sony Computer Entertainment Inc. SEGA of America’s Web site is located at www.sega.com.
Source: 4GWE
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[youtube]http://www.youtube.com/watch?v=ZleG9Nfi9ig[/youtube]
It appears that UK retailer Argos won’t be limiting the Jazwares made Sonic and Wisps action figure to pre-orders of either version of Sonic Colours. Argos is now listing the figure for pre-order on its website and its in-store catalogue for £14.99. The figure available is the one seen in the Wii version of the Sonic Colours special edition listed in certain countries, which comes with the White, Cyan and Orange Wisps, leaving us to assume that the Blue, Yellow and Red Wisps are ultimately exclusive to the DS special edition figure bundle. With the figure holding a £14.99 price tag, we highly recommend you pre-order a copy of Sonic Colours Wii/DS at Argos and grab the figure for free, if you’re interested in purchasing both items of course.
Elsewhere, Australia is getting another pre-order bonus on top of the one already offered there at EBGames, where you can get a free Sonic hat with pre-orders. Instead of a hat, JB Hi-Fi are giving away a blue Sonic Colours themed Classic Controller when you pre-order the game. Both retailers are stocking the special edition of the game with the Sonic and Wisps figure too.
Source: Aussie-Nintendo.com
Finally, a Jazwares made Big the Cat & Froggy action figure set has appeared for sale across online marketplace eBay and should be hitting retailers such as Toys R Us soon, if not already.
Here’s a description from eBay:
Being offered is the BIG THE CAT & FROGGY figures from the SONIC THE HEDGEHOG series by Jazwares. The detailed, massive BIG figure stands about 4 inches tall and FEATURES OVER 12 POINTS OF ARTICULATION… while FROGGY measures about 2.25 inches tall. Unopened in factory sealed packaging. Officially licensed product.
Will you be grabbing any of these? Let us know in the comments.
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If you live in Europe or Australia, you can now take Sonic Colours on Nintendo DS for a brief spin. A demo has been made available for download today via the Wii’s Nintendo Channel, allowing fans to have a playthrough of Tropical Resort Act 1. In this stage you can get to grips with the White Wisps that give you a speed boost in Sonic Rush fashion and the Red “Burst” Wisp that turns Sonic into a fire-ball and allows him to charge a Burst Jump that he can launch in any direction.
If you’ve given the demo a try, share your experience with it in the comments below.
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You’ve seen me go on and on for a good while now about how Roger Craig Smith’s voicework as Sonic the Hedgehog is one of the many highlights of the upcoming Sonic Colours. Today, I’m proud to say that you will finally get a chance to see what I’m talking about – SEGA has kindly released the first ever cutscene trailer for the game, complete with fourth wall-breaking gags. Continue reading Joint World Exclusive: First Sonic Colours Cutscene Footage
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Issue 62 of Official Nintendo Magazine is available from today in stores across the UK for £3.99 and inside are reviews for both Wii & DS versions of Sonic Colours. The game grasped an impressive 86% score from reviewer Chris Scullion on Wii, closely followed by an 85% score from reviewer Simon Bramble for the DS edition. The Wii version is highly praised for not containing any gimmicks that ruin the game, such as the Werehog, talking swords or the motion controlled gameplay of Sonic and the Secret Rings. Scullion sees the Wisps as a gimmick, but says they don’t ruin things and are completely optional, so you can completely ignore them if you like. Scullion especially likes the Yellow Drill Wisp, saying “You’ll have a blast manoeuvring Sonic through the dirt and underground passages at stupidly fast speeds,”.
Another feature praised about the game is the new voice acting of Roger Craig Smith as Sonic the Hedgehog. Scullion says Roger makes Sonic seem pretty cool and not the equivalent of The Simpsons‘ Poochie The Rapping Dog. Elsewhere in the sound department, the music receives some positive criticism, with Scullion saying the ONM team were humming along to the tracks for each level. Speaking of levels, Scullion doesn’t rank them as high as the best of the daytime stages Sonic Unleashed had to offer, but he is happy with lots of the stages. Scullion wasn’t impressed with multiplayer and says “if you’re buying this for multiplayer, you’ll probably be disappointed, as Sonic Colours is far more enjoyable when played on your tod.”
Scullion finishes the review with a statement that many fans will be happy to hear:
“Colours hits the jackpot for Sonic fans. It’s one of his best 3D outings since the Dreamcast days. Round of applause for Sonic Team – the Sonic cycle has finally been broken.”
As for the DS version, it’s highly praised for being developed by Dimps who did the very well received Sonic Rush titles, because this game sticks closely to the fast-paced gameplay in those games. Bramble says Sonic Colours on DS is at its heart “speed-run gaming at its finest” and has a lot of good things to say about the replay value of going through levels again to improve your performance and earn a higher rank and/or using later unlocked Wisps in earlier stages to find new paths and goodies. Like Scullion on the Wii version, Bramble is happy to see the Wisps are completely optional in this version, so you can speed through in usual Sonic fashion without ever using one if you so wish to.
The only complaint Bramble brings up about the DS version are the boss battles and bonus levels, because they break the flow of the game and says “the story’s a tenuous load of old tosh – but at least Sonic doesn’t talk.” The review is ended like the Wii one, with another positive statement that will put a smile on the face of fans.
“In fact, Colours on DS manages to silence not only its star, but those looking for yet another Sonic game to complain about. By ignoring the mistakes that did for recent titles, Colours manages to glide along, happy and oblivious, just as you will when you play it.”
For the full reviews, pick up a copy of Official Nintendo Magazine issue 62 in stores now, or order online at myfavouritemagazines.co.uk
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
[youtube]http://www.youtube.com/watch?v=Tk2DbZZC4r0[/youtube]
SEGA has just released a new trailer for Sonic Colours, which gives us our first look at the Purple Wisp and its “Frenzy” power in action. This power sees Sonic chomp through enemies and various other obstacles in his way. We also see plenty more gameplay footage showing the Blue “Cube”, Pink “Spike” and Green “Hover” Wisps in use, all exclusive to the Wii version of the game. Some more CGI footage is shown in the trailer too. A piece of hi-res artwork of the Purple Wisp is also available below.
Source: SEGA of America blog
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UPDATE: The UK site is now live. Those having problems accessing the U.S. site should be able to access this one.
Thanks to gato at the SSMB for the heads up! /UPDATE END
SEGA has just unveiled their official English Sonic Colours website. As you can see, it is based on the game’s World Map, much like the Sonic Unleashed website was. The website features character profiles, including Wisps and their powers, a stage section that contains music from each currently revealed stage and a game info section. Asteroid Coaster is currently locked out, as are stage videos and both the Purple and Indigo Wisps. As a bonus, you can obtain wallpapers by gathering Wisps around the website.
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According to reports, the UK edition of NGamer magazine has put out their review of Sonic Colours on Wii in their new issue released to store shelves today and it’s good news, because the magazine has given the game a score of 86%. NGamer has many positive things to say about the game, praising the single player, the Wisps and the replay value given when returning to stages to find hidden routes with later unlocked Wisps.
“The Similarity to the Mario Galaxy Games is it’s abundance of ideas. This is Sonic Team in an uncharacteristically creative and generous mood. It’s one that suits them well. The addition of the power-altering wisps is what does it.”
– “These aren’t powerups, they’re toys – single-use shots of pure fun that have the happy side effect of opening up new pathways in already pleasingly labyrinthine stages.”
– “The lists of powers goes on and on, and backtracking to find new areas in which to use them is a big part of the fun.”
NGamer weren’t too keen on the multiplayer section of the game though, claiming it can feel like a tug of war at times.
“As a multiplayer game Sonic Colours is less than perfect (the speedy action often results in a game of tug of war using the screen as a rope).”
The review reveals a new feature in the game’s multiplayer mode, the ability to play as your Mii.
– The ability to swap Sonic for your Miis means there’s still throwaway fun to be had.” (in multiplayer)
They finish the review up with a high note in their summary.
Summary – “Colours Rockets Sonic closer to the stratospheric heights of past glories and hints at a great future. Welcome back old friend, it’s been to long.”
For the full review, pick up the latest issue of NGamer in-store now or you can order it online from MyFavouriteMagazines.co.uk
Source: Sonicka at the ONM Forums
Thanks to SiLeNtDo0m at the SSMB for the heads-up!
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European and Australian Wii owners can now finally purchase the WiiWare version of Sonic the Hedgehog 4: Episode 1 from the Wii Shop Channel. The game costs 1,500 Nintendo Points and weighs in at 387 blocks of memory. Those hoping for multiple control schemes such as the Classic Controller and Gamecube Controller will be disappointed, because the game only supports the Wii Remote. Special Stages do have some control choices however, with the option of playing with the d-pad or with motion control.
Will you be buying Sonic 4 on WiiWare today? Let us know and share your thoughts on the game in the comments.
Thanks to just4lolzz in the comments for the heads-up on the Australian release.
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[youtube]http://www.youtube.com/watch?v=8Kg-JsR5LNA[/youtube]
Sonic the Hedgehog 4: Episode 1 is now available to Wii owners in the U.S. via the Wii Shop Channel for 1,500 Nintendo Points. This is the first of the console edition releases this week, with the PS3 version out on the PlayStation Network in the U.S. tomorrow and Europe on Wednesday. The Xbox 360 version will also release on Xbox Live in the U.S. and Europe on Wednesday and finally the Wii version will hit Europe on Friday. Courtesy of crinos43 at YouTube we have some gameplay footage of the Wii version of the game above.
Will you be downloading the Wii version? Let us know in the comments.
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
[youtube]http://www.youtube.com/watch?v=DPDe5vIR4Vg[/youtube]
Some new footage of both versions of Sonic Colours was released this morning at Nintendo’s Fall Press Conference as part of two video showcases for upcoming Wii and DS titles. The Wii video gives us our first snippet of footage from the Starlight Carnival stage, while the DS video gives us our first snippet of Aquatic Park footage. In the Starlight carnival footage we see Sonic running across a materializing pathway, reminiscent of Sonic and the Secret Rings‘ Levitated Ruin stage and in Aquatic Park on DS we see Sonic running across water at top speed before springing off a jellyfish. Creative stuff.
[youtube]http://www.youtube.com/watch?v=jgRu10KDh8U[/youtube]
Wii footage can be seen in the top video at the 0:53 mark and the DS footage above at the 2:04 mark.
What do you think of this brief footage? Speak out in the comments.
Source: Nintendo’s Press Conference website
Wii
DS
Thanks to Woun for the YouTube conversions.
Also, SEGA has released a new Sonic Colours themed wallpaper for download at the EU and U.S. blogs.
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Courtesy of Amazon.de, we can now see what the full Sonic Colours Special Edition looks like for both versions of the game and it appears it is actually called the ‘Limited Edition’, which of course means that only so many of these will be made available, so if you’re after one then you should get pre-ordering. The contents appear to be no different to the loose contents EB Games Australia revealed, but at least collectors can now rest assured that they’re not going to get lumped with the figure and Wisps being loose on the side. Also of note is some new artwork revealed on the side of the packaging, which includes a new render of Sonic. You can view that and the DS package below. If you’re in the UK, don’t forget that you can get this action figure and Wisps for free by pre-ordering either version at Argos.co.uk, who recently dropped their prices.
Source: Amazon.de
Wii
DS
Thanks to MarcelloF at the SSMB for the heads-up, Hero of Legend for the hi-res images and to Aries for extracting the new artwork.
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[youtube]http://www.youtube.com/watch?v=1ky-Dus0Lx0[/youtube]
SEGA Europe has released the above new trailer for Sonic Colours. Not much that we haven’t already seen before is shown, but we do get a look at some more footage of the CGI cutscenes in the game, such as Sonic confronting Dr.Eggman.
Seven more facts about the game were also released, which you can read below:
• Contrary to the E3 build some of you may have played getting S-ranks are TOUGH. You’ll need to maximise your grabbing of bonuses whilst still maintaining your speed and maximising your ring count in order to gain them.
• Yacker doesn’t have a voice as such, but makes an audible chittering noise. He’s also big on body language communication – think Sonic: Night of the Werehog.
• Since you guys love the Tails facts so much… FOXY FACT: Tails is more interested in inventing than Sonic’s heroics.
• Sometimes bad situations can lead to good discoveries!
• You CAN skip cutscenes – press + on the wiimote.
• Dr. Eggman ALSO has something of a 4th wall breaking moment.
• The Wisps have a, rather rude nickname for Dr. Eggman!
That’s all for now, oh wait… one bonus item for you to deduce.
Sept 19th > Cowboys.
That’s all. 🙂
Source: Sonic City Blognik
Thanks to Woun at the SSMB for the heads-up!
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Nintendo Power has posted some preview pages for the next issue of their magazine. Two of the pages shared are a preview of both versions of Sonic Colours, which reveals new information about the game that we’ve listed for you below.
* The Purple Wisp transforms Sonic into a “berserker that chomps through anything in its path”
* Asteroid Coaster Zone is revealed, with the following description. “Run on a Saturn-like planet’s rings, deal with reversed gravity and toxic green goo.”
* The Wii version contains six Acts per zone, some short and some long and one boss, while the DS version contains 2 lengthy Acts per zone and one boss.
* Aswell as the previously revealed Sonic Simulator, where you can play co-op with a friend, you can also “challenge every level in sequence via the Egg Shuttle”.
* The DS version has a Time Attack mode and also allows you to compete against friends locally or over Nintendo Wi-Fi Connection.
Overall, the preview is very positive, with their only complaint being the “cringe-inducing jokes” in the cutscenes. You can check out the preview in full, with a few new screenshots at Nintendo Power’s website.
Thanks to PC the Hedgehog at the SSMB for the heads-up!
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In a bold statement to Official Nintendo Magazine UK, Sonic Team head Takashi Iizuka said that he thinks Sonic Colours is one of the best Sonic games ever.
“This is a similar title to Sonic Adventure 2 Battle, but the similarity comes from the concept – keeping the tempo very fluid,” said Iizuka. “A similar concept applies here. Is it the best since then? We always strive to make the best Sonic game yet. It’s at least on a par with Sonic Adventure Battle 2, and I’m confident it is one of the best Sonic games ever.”
The game has been getting a positive response from fans and critics thus far, but will it really be one of the best Sonic games ever? Let’s hope that Iizuka is right when the game is released on Wii & DS this November.
Source: Official Nintendo Magazine UK
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Some new previews of Sonic Colours on Wii have hit the net and they’re all very positive, making a change to the usual reception 3D Sonic titles receive from critics.
Spanish gaming website Meristation believes that SEGA has listened to the fans requests and taken on board past mistakes:
An interesting proposal
Though still several weeks for the release of Sonic Colours in our country (not arrive until Nov. 19), and although it has largely remained quite hidden from your ad on arrival to the store just half a year passes , the truth is that things are looking very well. Sega’s blue hedgehog is showing signs of taking good note of all that its supporters claim on his adventures, and this new release is getting to attract more attention than Sonic 4, becoming the focus of all international fairs in the past months.
The very attractive story mode, which offers similar gameplay to the stage of Sonic Unleashed day but with the addition of the powers of the Wisp, there is also an interesting cooperative multiplayer that not only lengthens the life of the title but challenges and complexity also promises enough to have users who enjoy the challenges demanding. All with what promises to be a very worthy technical finish, both Wii and DS, and in the case of the first without having much to envy of its own productions in high definition consoles. Sonic and Sega are willing to redeem the mistakes of the past, and if things go wrong at the last minute, it seems that going in the right way to do this.
Full 2 page preview in Google Translator
In their preview, Dealspwn saw a clear emphasis on speed as well as platforming and thinks Sonic Team are truly trying to bring Sonic back to gaming fame once again and are “going the right way about it”, they add.
It’s telling that when pressed on what his favourite title of the series, Iisuka leans towards Sonic Adventure, and equally important when he notes that the great desire for Colours is to ‘introduce Sonic to a whole new audience, building on the success and publicity garnered by the Mario and Sonic titles. Hopefully, with the emphasis set on speed and core platforming, along with the new Wisp elements, it will be a game for old fans and newcomers alike.’ Colours is absolutely a statement of intent, to propel Sonic back into the big leagues and, on this evidence, he’s going the right way about it.
Full preview
NowGamer notes that the game has been given a lot of love to it’s production and is a very enjoyable experience, but they remain cautious in case any Werehog type gimmicks are added before release.
That Sega is releasing Sonic Colours solely on the Wii and DS, without making any promises about quality or appeal, is admirable but perhaps slightly misjudged. Although the build we played featured three of the available planets, we felt content that Sonic Colours is a solid, enjoyable experience with strong production values and a refreshing lack of fluff. Then again, we haven’t seen the whole game yet, and much like Sonic Unleashed’s Werehog debacle, there’s still time for Sega to spring some unexpected gimmick on us. We remain cautiously content for now.
Final Summary
We’re surprised Sega isn’t making a bigger song and dance about this surprisingly polished, charming Sonic title.
Full preview
The Sonic Stadium founder Svend “Dreadknux” Joscelyne has put out a new preview over at SPOnG, a gaming website where he works. It’s a good read and very in-depth, since Svend clocked-in 25 hours of play before writing it out. We won’t spoil it here for you, so head over to SPOnG to check it out.
Svend also responded to questions about the game at the SSMB today, with the below list of information:
* You can HA some badniks, note I said ‘you can’t HA most badniks’ in the preview Buzzbombers in Sweet Mountain and Crabmeats in Aquatic Park are two examples of classic badniks that can be HA’d.
* Spiny’s and Motobugs can’t be HA’d. Neither can underwater badniks. You only encounter Burrobots while drilling, so you obviously can’t HA those either.
* 3D underwater areas don’t equal ‘sudden death,’ mostly because there are no real 3D underwater areas to speak of. All underwater activity is done in 2D.
* [In response to a question about instant water deaths in 3D Sonic games] To the above point, if you mean like in Unleashed where Sonic will instantly die if he touches a foot of water during the 3D segments, you don’t need to worry. Bottomless hazards are always identified as bottomless pits, there are no watery quagmires that will suck you in. In Aquatic Park, when you come up to an area of water in 3D, the camera automatically pans back round to 2D view. You can boost along like Jesus, or fall and plunge into the water.
* There are ways of getting around the uncurling – the easiest (and probably most fun) is to stomp. But it can be a pain in the arse when underwater and you want to bop a Chopper, and you uncurl just before you land on it.
* No side-missions, no mini-games. The only thing you’ll be playing are Acts within worlds, or the Game Land/Sonic Simulator (which is essentially the same as the 1-player Story levels anyway). There are no other gameplay mechanics besides bosses.
* You can play Sonic Simulator on your own. Pressing the 1 or 2 button (in the Wii Remote + Nunchuk configuration) will allow you to switch between ‘RoboSonic Player 1’ and ‘RoboSonic Player 2’ (not official names). That’s what the red ball is, following you around – it’s the other ‘RoboSonic’.
* Although you can get pushed off the screen in multiplayer mode, you can escape death and the loss of a life by pressing the 1 or 2 button (Wiimote+Nunchuk config) – you’ll turn back into a spinning ball and follow the remaining player around the level, until you press something and jump back into the action.
Two more quotes from the game have also been revealed today at Sonic Wrecks and the official SonicGames Twitter:
“Ouch! I think I gloated so hard I pulled a muscle!” – Dr. Eggman, Sonic Colours
“Hasta la bye-bye, suckers!” – Dr. Eggman, Sonic Colours
What do you think of such positivity for the game from the critics? Let us know in the comments.
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Todays Sonic Colours news keeps stacking up, with ArchangelUK revealing seven more interesting facts about the game over at the Sonic City Blognik.
• Cubot’s voice processor is broken – and stuck on “cowboy mode”.
• If you run out of Wisp power when underground in Drill mode you WILL die.
• FOXY FACT: Tails isn’t as keen on high speeds as you might think…
• Pits of death DO exist, however when you approach a section where this isn’t immediately obvious a hazard warning triangle will appear at the bottom of your screen so you do get some warning.
• FOXY FACT II: Tails’ toolbox is painted like the blue Tornado paint scheme, and even has his two-tail logo on it.
• Destroying all enemies in a built up area using a Wisp power or dash will get you a “SLAM” bonus.
• Starlight, star bright – is that a Motobug? Alright!
A quote from the game has also been revealed on the official SonicGames Twitter account:
“Experience has taught me to investigate anything that glows.” – Sonic, Sonic Colours
Another bit of info has been posted at Sonic Retro too:
It was spotted earlier that there was also what appeared at least to be a Crabmeat.
Speaking of Motobug, you remember that Sonic Short with the Motobug kid with stabilisers? Colours has what could be termed a Daddy Motobug…………. Retro exclusive factoid~!
Source: Sonic City Blognik and SonicGames Twitter
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UPDATE: The two new screenshots of the Blue Wisp in action are now available in high resolution. Thanks to an update at the SEGA of America Blog /UPDATE END
ArchangelUK at the Sonic City Blognik has officially revealed Sonic Colours‘ Blue Wisp and its powers. Using the Blue Wisp will transform blue rings into blue blocks and vice versa, which will make new routes available to you. You can also use the Blue Wisp to smack down on enemies. Two more new screenshots of the Blue Wisp are also now available.
When Sonic absorbs Blue Wisp, a cubic Wisp with three eyes, he can exercise the mysterious “Blue Cube” Colour Power. This mysterious power switches blue blocks and blue rings, meaning routes that were once inaccessible can now be explored. In addition, when using the Blue Cube Colour Power and landing on a ground, nearby enemies can be destroyed.
Sonic Stadium Founder Svend “Dreadknux” Joscelyne who has played the latest build of the game has added to that description with an in-depth explanation at the SSMB:
Here’s how it works – you shake the Wii Remote, some dude yells “KYOOOOOB!” If Sonic’s in the air, he’ll fall down and whomp the floor as that blue cube. Any blue coins turn into solid blue platforms. Any solid blue platforms turn into blue rings. Sonic turns back into Sonic immediately after this ‘cube ground pound’ to take advantage of this change before the charge meter runs down. You can continue to use the power for as long as there is charge still in the meter (in later levels this becomes necessary as you will need to keep flipping blue coins and blocks around to traverse through a particular route). Once the meter runs down, blocks and rings go back to what they were – unless you collected the rings, in which case those platforms won’t return.
The artwork is available in an even higher resolution at SEGA’s Flickr.
Source: Sonic City Blognik
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EB Games Australia is now listing the Sonic Colours: Special Edition that other countries have been listing for a while, which comes with a Sonic Colours themed action figure, but until now we’ve not seen a picture of it. Two pictures are now available, but why two you say? Because it appears you get different Wisps with your Sonic figure depending on which version of the game you purchase. The Wii version comes with a White Wisp, an Orange Wisp and a Cyan Wisp, while the DS version comes with a Yellow Wisp, a Red Wisp and a Blue Wisp. Seems odd that the Blue Wisp would come with the DS version, since it only appears in the Wii version. If you pre-order, you can still get the free Sonic hat too.
Argos, who we told you will be giving the figure away with pre-orders in the UK, has now
slightly lowered their prices for both versions. The Wii version has been dropped from £33.99 to £31.99 and the DS version has been dropped from £25.99 to £24.99.
Thanks to Blue Blood at the SSMB for the heads-up!
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UPDATE: Two more Wii screenshots have been added, courtesy of the Sonic City Blognik. Looks like the Aquatic Park boss will chase Sonic at a point in the battle. /UPDATE END
Two batches of Sonic Colours screenshots have hit the net this morning, one Wii batch and one DS batch. The screens are taken from a new water themed stage, which is revealed at SPOnG to be titled Aquatic Park. You’ll notice right away that the stage strongly resembles Sonic Unleashed’s Chun-Nan stage, with plenty of Chinese themes all over the place and even the Egg Pawns are in costume again, this time dressed as Samurai’s. Sonic is quite out of the norm in this stage, since he treks underwater without dying like he usually would in his 3D games, so could we see the return of the classic drowning countdown and air bubbles? This stage also gives us our first in-game glimpse of the Wii exclusive Blue Wisp in action, which turns Sonic into a cube to turn blue rings into solid platforms and vice versa, SPOnG explains.
With a shake of the Wii Remote, Sonic transforms into a blue block, which acts as a switch to turn blue rings into solid platforms and vice versa. It’s a good way of finding some alternative routes through stages.
Also revealed, are the stages bosses on Wii and DS and some more shots of the Wii versions co-op mode. You can check the screenshots out below and discuss them in the comments.
Wii:
DS:
Thanks to Woun at the SSMB for the screenshots.
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