Welcome to the Archive site of The Sonic Stadium (2008-2023)
Please note that this site is no longer being updated or maintained; as a result, there may be design issues, and links to images and other media may be broken. Links to posts may redirect you to the same article on the current Sonic Stadium website.
Sonic will be appearing in the upcoming Samba de Amigo: Party Central, along with a couple songs and a location from the franchise.
Party Central’s base game will feature the songs Fist Bump and Escape From the City. It will also feature City Escape as a location, where Samba can dance alongside Sonic himself.
Check out a screenshot from the Sonic stage below:
This isn’t the first time the two franchises have crossed over: being a Sonic Team-made IP, Sonic’s got a long history with the series. Sonic music appeared in the original game and it’s expanded Japanese-only expansion, and the Wii version did one better by actually bringing in Sonic and featuring Green Hill as a location.
Given that Party Central will feature DLC, it seems likely that the game will get more Sonic content in the future.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
As encouragement to get people to sign up for the Sonic Frontiers newsletter, SEGA is offering an unusual treat: Sonic’s grinding shoes from Sonic Adventure 2.
By subscribing to the game’s newsletter by January 31, 2023, you’ll receive an e-mail after the game’s release to redeem for the in-game shoes. Like Forces and Colors: Ultimate, Sonic Frontiers is expected to offer cosmetics for your character, including some as part of the game’s Digital Deluxe Edition, and Japan exclusive promo cosmetics in collaboration with vTuber Inugami Korone.
While fans online have been ecstatic over this announcement, I feel like it was a real missed opportunity to include the OVA outfit, the Mii kigurumi outfits from the Olympic games, or, perhaps the best Sonic cosmetic SEGA has ever released…
Thanks to Dodger24848 for the news tip!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
We reported in February that GE Animation, amongst their fantastic line up of plushes of supporting Sonic characters, were planning on producing a stuffed toy of Sonic Adventure fan favourite Tikal.
The plush joins recent releases that have included other characters that have seldom seen stuffed toy incarnations (either recently or never), such as Emerl, Mephiles, and E-102 Gamma.
Stay tuned for more merchandise news!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
With the first wave of Steam Deck units shipping less than a week from now, it’s a good time to look at what Valve has given the confident thumbs up, the shaky sideways thumb, and the sad thumbs down. Steam has introduced a new page to check your library’s compatibility, so if you’ve got one on order (or plan on getting one), go check it out.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Japan anime statue manufactuerer S-Fire have revealed they have a Sonic Adventure 2 statue, complete with Shadow and Sonic, sporting his SOAP shoes, in the works!
The statue was revealed at this year’s Wonfes 2022 in Japan, ith the press release on their blog announcing the “Super Situation Figure: Sonic and Shadow.”
This statue will mark the first use of the SOAP shoes model of Sonic since the early 2000’s.
Sonic the Hedgehog Creative Director Kazuyuki Hoshino announced via Twitter that he has been involved in the inception of the statue:
Currently, there is no release date for the statue, but I’m sure you’ll agree that this statue will excite many fans of the Sonic Adventure era!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
There are plenty of ambitious mods at this year’s Sonic Hacking Contest, but Dash Adventure 2 is definitely among the more unique ones. This mod seeks to alter all of Sonic Adventure 2, turning it into a hypothetical evolution of what might have happened had SEGA gone with the rabbit character instead of Sonic back when they were searching for a mascot. While the most striking changes may initially appear to be superficial, Dash Adventure 2 has plenty of character and level tweaks that make it a rather unique way of experiencing this twenty-year-old game.
DA2’s most obvious change is, of course, its cast of characters. Instead of Sonic, Knuckles and Tails, we’ve got Dash the Rabbit, Jabs the Kangaroo, and Bolt the Maned Wolf. On the villain side of things, Eggman is a professor instead of a doctor, and Dusk the Rabbit and Pikara the Owl replace Shadow and Rouge. All of their designs seek to mimic Yuji Uekawa’s art style, and they not only accomplish this effectively, but they all look great and fit in well as early 2000s mascot characters.
Don’t mistake these characters for mere reskins, though, because they each introduce brand new mechanics that, in some cases, significantly impact how the game is played. Dash can jump much higher then Sonic, has a drop dash in place of a bounce attack, and can double jump with the Y button, giving him a lot of aerial maneuverability. This allows for Dash to move through a level very differently, letting him pull off feats Sonic never could. Dusk, likewise, can also jump higher than Shadow, has an air blast that lets him shoot forward, and even has a unique spindash move that lets him move forward while its charging. Other characters have similar improvements in their jump height and aerial maneuverability, especially Pikara, who can outright fly. As cool as these new abilities are, however, they also give rise to…issues. For one, Pikara’s aforementioned flight ability isn’t really practical to use, since it requires holding both the Y and A buttons, which forces me to contort my hand. The abilities can also kind of…break the level design a little?
Perhaps the most obvious of these issues is the simple fact that Sonic Adventure 2’s levels were not designed with these abilities in mind. This means some levels are easy to break and cheat through, while others (primarily the speed levels) have certain design bits that don’t work as well. For instance, in City Escape, after running down the side of the building and hitting the springs, instead of reliably bouncing into the swing bar, it is now very easy to overshoot. It’s possible to maneuver into it of course, and none of these moments typically result in death or otherwise break the level, but it does interrupt the level’s flow in a way I don’t like.
Images of Bolt, Jabs, Dusk, Professor Eggman, and Pikara.
DA2 is at its best in its handful of fully customized levels. While most of the levels have been significantly altered aesthetically, a few boast some notable design alterations. Metal Harbor (changed into Chemical Plant here) features some pretty major changes, including an opening bit of platforming that encourages heavy use of Dash’s double jump. That, combined with some new paths through areas, make this level among the best experiences currently available in the mod.
Speaking of the levels, the new looks they sport are also pretty nice…for the most part. I’m just not a huge fan of the look of Weapons Bed, which employs a lot of purple for the floor texturing. I also find the usage of classic Sonic level aesthetics in this game to be a bit odd. Why is Marble Zone being used for the Chao Garden? Why has Aquatic Mine been turned into Hydro City? It still looks nice, but given that SA2 was an even bigger visual departure from classic Sonic then SA1 was, I’m not sure why a hypothetical DA2 would utilize retro aesthetics outside of Green Hill Zone (which has been turned into Marble Zone here). This is something that would probably only bug a video game history buff like me, as when I sweep all that aside…I do rather like seeing these classic Sonic level aesthetics in SA2’s visuals!
Yes, there is a chao garden
Dash Adventure 2 was one of the mods I checked out last year, and while I found it curious I ultimately decided not to write about it. It has come a long way since then, and while it still has some issues, the sheer ambition on display here is wild. There’s a brand new soundtrack and new, well done voice work for each character. While it does currently have some issues, the mod as it is is still well worth checking out. I do hope the final mod features more level alterations, and maybe figures out a better way to map Pikara’s flight. But even if it doesn’t, I definitely intend to play the mod’s final release. Anyone who owns SA2 should at least give this a shot!
You can find the mod here. You can learn how to install it here.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Sonic Adventure pins are on the way, courtesy of Zen Monkey Studios. Zen Monkey, a company that specializes in collectible pins and patches, teased some art for the upcoming pins on their social media accounts, including Instagram and Twitter. The pins are based on cover art for Sonic Adventure 1 and 2.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Before NiGHTS into Dreams… became widely available with its HD release in 2012, many people (including myself) first encountered the series through its copious amount of cameos, largely in Sonic Team games.
I don’t think any celebration of NiGHTS would be complete without an overview of the character’s many, many cameos in other SEGA properties. This is hardly a complete list, of course, but we’re at least touching on many of the character’s more notable appearances!
Sonic Adventure
Released in 1998, Sonic Adventure’s NiGHTS pinball game in Casinopolis is the franchise’s earliest cameo, and how many of us were first introduced to it. Players knock the pinball around the table, trying to collect cards which feature numerous NiGHTS characters. Collecting more then one of the same card nets a load of rings, and opens up a portal to a second, Nightmare themed pinball table.
Between the tables, cards, and two neat looking animations that showcase the NiGHTS world, this remains one of the coolest NiGHTS cameos SEGA has done.
It was also possible to create NiGHTS chao by giving them flying animals.
Shenmue
When Ryo couldn’t find sailors, he could at least find capsule toys
NiGHTS made a brief appearance as two of a multitude of capsule toys that could be collected in SEGA’s 1999 open world game, Shenmue.
Sonic Shuffle
Image from Sonic the Hedgeblog
NiGHTS popped up again in SEGA’s Sonic party game, Sonic Shuffle, released in 2000. When the Dreamcast’s clock was set to December 24, NiGHTS would replace Lumina as the game’s guide in multiplayer matches. Sonic Shuffle also takes place in a dream world, and Lumina herself bears some visual similarities to NiGHTS, which is probably why Hudson Soft included the easter egg.
Sonic Adventure 2
The NiGHTS cameos are way less noticeable in Sonic Adventure 2, but they are there. NiGHTS decorated a few levels, such as Radical Highway and City Escape. The game also features NiGHTS-inspired Chao like the first game.
Sonic Pinball Party
When Sonic returned to pinball in 2003 with Sonic Pinball Party for the Game Boy Advance, it was only fitting NiGHTS was brought along for the ride. Featured as one of the game’s three pinball tables, this one drew significantly more inspiration from NiGHTS into Dreams… then the table from Sonic Adventure.
This table aims to replicate NiGHTS in pinball form. The pinball needs to be hit into an ideya palace three times to dualize with NiGHTS. From there, it needs to be knocked into the ideya to get it. After all four ideya are collected, the player can then face the boss, which appears in the upper right corner of the table.
With a total of 12 table designs based on the game’s first six levels and bosses, this is one of the most extensive NiGHTS appearances outside of the franchise’s games.
Billy Hatcher & the Giant Egg
NiGHTS was one of several Sonic Team characters to appear as an “egg animal” in the developer’s 2003 platformer Billy Hatcher and the Giant Egg. Like all those characters, NiGHTS is both difficult to obtain and severely overpowered. Unlocking NiGHTS requires collecting 180 “chick coins.” Once that’s done, NiGHTS can be hatched from a Sonic egg found in Giant Palace’s fourth mission.
Billy Hatcher also had an unlockable downloadable mini-game for the GBA, NiGHTS Score Attack. This game could also be downloaded from Phantasy Star Online Episodes I&II.
Sonic Riders
NiGHTS appeared in 2006’s Sonic Riders and its sequel, Zero Gravity, as a flight-type character. Unlocking NiGHTS in the first game required the completion of all missions, while getting them in the sequel only required beating all story missions. In addition to NiGHTS, Sonic Riders also had a track with an area based on NiGHTS.
SEGA Superstars/Sonic & All-Stars
SEGA Superstars, a 2004 PS2 mini game collection made for Sony’s Eyetoy camera, had a NiGHTS mini game. In this, you waved your arms around to control NiGHTS as they flew through rings. This is arguably NiGHTS’s first playable cameo.
Years later, in 2008, NiGHTS and Reala would both appear as playable characters in SEGA Superstars Tennis, along with a court based on Journey of Dreams’ Aqua Garden. In 2010, NiGHTS would appear as a flagman in Sumo Digital’s second SEGA crossover game, Sonic & SEGA All-Stars Racing. In 2012’s Sonic & All-Stars Racing Transformed, NiGHTS and Reala appeared as playable vehicles, driven by a Nightopian and Nightmaren respectively.
Sonic Lost World
The Wii U version of Sonic Lost World came with free NiGHTS DLC in its early physical copies, labeled “The Deadly Six Edition,” and would later be included in all PC versions of the game. This DLC was essentially a boss rush, featuring all of the bosses from the first NiGHTS game (aside from Reala) teaming up with the Deadly Six to fight Sonic. There were also brief auto-running sections where Sonic could home in on blue chips and go through rings from NiGHTS.
The battles were easy, and mostly just variations of the Deadly Six’s original boss battles, but it did give us Wii U-quality HD models of all of NiGHTS into Dreams’ Nightmaren bosses for the first time, which is neat.
Sonic Forces
NiGHTS became the basis for an unlockable costume set in what is currently Sonic Team’s latest Sonic game, Sonic Forces. This set included headgear, body gear, and footwear.
And so…
A few Nightmaren enemies briefly popping up at the start of IDW’s Sonic 30th Anniversary comic
NiGHTS has a pretty long history of appearing in Sonic Team’s games, as well as the occasional title from SEGA’s other developers. With NiGHTS tied so closely to SEGA’s blue mascot, that could continue to keep the character around even if they never get another game. Here’s hoping they pop up in Sonic 2022!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Though no new NiGHTS game was on the horizon by the late 90s, Sonic Team and SEGA still had plenty of love for the purple dream jester, and they demonstrated that a lot. Sonic Adventure featured an entire NiGHTS themed pinball table, which likely served as many Sonic fan’s first exposure to the character. When Dreamcast party game Sonic Shuffle’s multiplayer was played on December 24, NiGHTS replaced Lumina. Sonic Adventure 2 featured NiGHTS on numerous level assets and featured a chao based on them. The cameos continued even after the Dreamcast.
Sonic Pinball Party gave NiGHTS a second pinball table, and the character was playable in both the Sonic Riders games and SEGA Superstars, a mini game collection for the PS2’s Eyetoy. NIGHTS popped up in Billy Hatcher as a special unlockable character, and also starred in NiGHTS Score Attack, a special mini game that could be downloaded to the GBA over a link cable from both Billy Hatcher and Phantasy Star Online.
Sonic Pinball Party
NiGHTS on the Eyetoy
NiGHTS Score Attack
For over a decade, this was essentially how NiGHTS stuck around. It wouldn’t be until 2007, eleven years after the original game’s release, that this finally changed.
The Sequel
Takashi Iizuka had often talked about wanting to do a NiGHTS sequel, and finally got his chance in late 2005, after the completion of Shadow the Hedgehog. My mid-2006, NiGHTS Journey of Dreams was in full production for the Wii. Though some have speculated JoD may have been originally planned for HD consoles, Iizuka later confirmed it was built from the ground up for Nintendo’s system.
After a small delay, JoD launched in December of 2007. It would not be as well received as its predecessor, receiving mixed-to-positive reviews. The game also likely didn’t sell especially well, though sales numbers appear to be hard to confirm.
JoD kept several aspects from the original, including its 2.5 perspective, its focus on flight, the timer for NiGHTS, and the ability to link rings and blue chips together for higher scores. Unlike the previous game, players needed to chase down nightmarens riding large birds in order to collect keys to free NiGHTS, and there is no incentive to run the timer down. Instead, JoD encourages players to simply complete its stages as quickly as possible.
JoD also introduced a lot of brand new features, such as multiple missions per level, a significantly more fleshed out plot, an online multiplayer mode, and most infamously, platforming levels starring the children. It also has an area where Nightopians can be interacted with called “My Dream,” which is essentially a barebones chao garden. This open space can be filled with random objects from the game’s levels, as well as Nightopians and Nightmarens, which are sent here via paralooping.
JoD does a lot to try to modernize NiGHTS. While it has the same number of levels as its predecessor, it stretches those levels out by giving each five missions that reuse assets, including the aforementioned platforming sections. It also features loads of cutscenes and voice acting for all the characters.
JoD’s plot is essentially a reboot of the previous game, but with new kids: Helen and Will. The game features a new helper character, “Owl” who essentially serves the same purpose as Tikal and Omochao. Aside from NiGHTS, Wizeman and Reala also make a return. Everyone is sporting new, more complex designs.
There is a lot I could say about JoD, but that’s best left for another article. To this day, it continues to serve as the only other full game in the NiGHTS franchise. It would not be the last NiGHTS game released, however. The original would soon be getting a remake.
The Remake
Just a few months after the launch of JoD, SEGA launched a full remake of the original NiGHTS for the PS2, exclusively in Japan in February of 2008. It featured completely remade visuals, Christmas NiGHTS, and a complete port of the Saturn original. Each copy of the game also came with a second printing of the rare NiGHTS story book. The PS2 version featured additional timed events in Christmas NiGHTS, including special summer and Halloween outfits for Claris and Elliot, and a special Halloween skin for NiGHTS. Unfortunately, the game didn’t sell particularly well, charting just over 6,000 units. The remake version of the game is also infamous for featuring somewhat slower speeds, as well as inferior (potentially 8-way directional) control instead of full analog.
This version would later become the basis for the HD remake, which as released on Xbox 360 and PS3 four years later in 2012. This remake presented NiGHTS in HD for the first time, and featured true 16:9 widescreen as opposed to the stretched 4:3 widescreen of the Saturn and PS2 games. It included all the special features of the PS2 version, as well as all the control issues. These issues would later be patched, though.
NiGHTS into Dreams… HD continues to be available for both Xbox and Steam users, and can also be played by anyone who has Game Pass or PS Now, making it far more accessible then it once was.
The Legacy
NiGHTS hasn’t had a single release of any sort in nine years, but as with before JoD, the character hasn’t disappeared.
NiGHTS was a playable racer in 2012’s Sonic & All-Stars Racing Transformed, and inspired a whole DLC level in 2013’s Sonic Lost World. NiGHTS, Reala and Wizeman all returned to Archie as part of their World’s Unite crossover event. They appeared as “buddies” in 2015’s Sonic Runners, and inspired a costume in 2017’s Sonic Forces. Elements from the games even popped up in Sonic’s 30th Anniversary Comic and orchestra just last month!
Finally, NiGHTS as a brand has recently made a return…as a slot machine in certain casinos. I can’t say I’m exactly happy about that, but it does show that someone somewhere still sees value in NiGHTS as a franchise.
With Iizuka expressing an interest in returning to NiGHTS yet again, there is yet hope that we’ll be seeing the purple dream jester again in a proper game. Until then, we’ve still got 25 years of games and legacy to remember them by.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
A defining element of the Sonic the Hedgehog series is the superb soundtrack that has accompanied our favourite characters across 30 year’s worth of adventures. Here’s the top 10 of what our resident music maniac T-Bird considers the best of three decades of music featured in the Sonic Universe!
10. Sonic R
Often dismissed as cheesy (but come on folks, Sonic is often super cheesy), the Sonic R soundtrack is the first entry on my list. While not everyone’s cup of tea, very few Sonic series soundtracks come close to being anywhere near as upbeat at this first foray by Sonic into a more contemporary sound, drawing from late 90s dance and Eurobeat. Authored by the one-and-only veteran composer Richard Jacques and embellished with vocals provided by TJ Davis (previously of D:Ream and Gary Numan) Sonic R is packed with plenty of guilty pleasures – not that there should be any guilt of course! We think Sonic R has a solid-gold track listing, and we will always sing Can You Feel The Sunshine at Karaoke, given the chance!
Highlights: Can You Feel the Sunshine?, Living In The City, Number One.
9. Sonic Heroes
Follow in on the coat tails of the Sonic Adventure series, the Sonic Heroes soundtrack continued the tradition of maintaining a thematic landscape, heavily drawing on the rock sound that worked so well for the last two titles. Sonic Sound Director Jun Senoue once again utilises his links to the world of melodic rock to recruit the vocal talents of Ted Poley (Danger Danger) and Tony Harnell (TNT) for We Can, in addition to two belting themes from Crush 40. Employing industrial electronic act Julien-K to provide an angsty theme to Shadow the Hedgehog’s team in the form of This Machine is perfect. There are far too many great stage themes to list in this game, but the fact that Wave Ocean and Bingo Highway have seen so many reworks and remixes since 2003 is testament to the enduring nature of this soundtrack!
Highlights: What I’m Made Of, This Machine, Wave Ocean
8. Sonic Rush
A unique entry to this list are the funky tones of the Sonic Rush soundtrack. Lead by the rather eccentric Hideki Naganuma (if you don’t believe me check out his Twitter), the genius behind the unforgettable Jet Set Radio soundtracks, provides an infusion of funk, soul, drum and bass, and a mountain of samples from every corner of the music industry. Naganuma’s approach delivers something that is seldom replicated anywhere else, and will leave anyone earworms for days to come. From the happy-go-lucky Back 2 Back to the darker tones of Wrapped in Black for the final boss, you won’t believe that something so powerful can output from a DS.
Highlights: What U Need, A New Day, Wrapped In Black
7. Sonic Unleashed / World Adventure
In a tonal shift from most other Sonic titles, sound director Tomoya Ohtani elected to take the soundtrack to Sonic Unleashed down a more orchestral avenue, to reflect the more cinematic qualities of the game, the environment, and the exploratory nature of the game’s hub worlds. What is delivered is a grandiose performance from the Tokyo Philharmonic Orchestra, interjected with fast-paced and floaty drum and bass day tracks, and the cool jazz strings and flutes for night stages, more often than not arranged by an unsung hero of Sonic sounds, Fumie Kumatani. Although the Werehog battle theme finds itself being overused, its hard not to adore this soundtrack for its variety.
Highlights: Apotos Day, The World Adventure, Cool Edge
6. Sonic the Hedgehog 2 (Mega Drive / Genesis)
It doesn’t get much more definitive than the theme to Emerald Hill Zone (with the exception of Green Hill of course) and as such Sonic the Hedgehog 2’s soundtrack ranks high in this list. Composed by Dreams Come True superstar Masato Nakamura, the music collection featured on the title is one of the most definitive to have featured on the Mega Drive / Genesis, exploiting the full range of channels available to deliver a soundtrack with depth and character, with catchy hooks and brilliant basslines. The game concludes with a rendition of DCT’s Sweet Sweet Sweet, to bring the feels as you save the planet once again.
Highlights: Emerald Hill Zone, Chemical Plant Zone, Mystic Cave Zone
5. Team Sonic Racing
The most recent entry into this list is the soundtrack to Team Sonic Racing, another titled directed by Senoue-san. Not only is TSR packed with rearrangements and mash-up tracks from previous Sonic games, The SONIC ADVENTURE MUSIC EXPERIENCE, including long-time Crush 40 session bassist Takeshi Taneda and Crush 40 percussionist Akht, drive the heart of this assembly of octane-fuelled compositions, with a massive supporting cast including TORIENA, Hyper Potions, Tee Lopes, and Tyler Smyth (Dangerkids). As such, Senoue and company have delivered what is definitely one of the high-water marks in Sonic the Hedgehog music of the modern era.
Highlights: Ocean View Lap Music, Frozen Junkyard Lap Music, Boo’s House Lap Music
4. Sonic CD
I am going to have to cheat here in that this entry is a two-for-one and include both the American and Japanese soundtracks here (controversial, I know..and not the only time I will cheat either!) for quite different reasons. Naofumi Hataya and Masufumi Ogata’s masterful works are lined with J-Pop sounds, that while might sound a little contemporary and dated, are some of those associated most with Sonic games by the old guard. Spencer Nilsen’s soundtrack on the other hand delivers a much more ambient and darker tone to the game, completely changing the atmosphere; it really goes to show that a soundtrack can completely change the feel of a game. Regardless of which camp you fall into, you can’t deny that both games come armed with a great opening and closing vocal tracks.
Highlights: Sonic Boom, Tidal Tempest (US), Stardust Speedway – Bad Future (US), Comic Eternity (JP), Metallic Madness (JP), Boss!! (JP)
3. Sonic Mania
A modern classic. I probably don’t need to say much more than I have previously, in that Mania’s soundtrack is nothing short of a love letter to Sonic music through the ages. Fan-turned-professional musician Tee Lopes’s universal understanding of the DNA that comprises Sonic the Hedgehog soundscapes is nothing shy masterful, and has set a lofty standard for whatever follows in it’s wake in 2D Sonic titles. Lopes takes the best of the existing material and gives it a polish, breathing new life into well known tracks without detracting from what made them so brilliant in the first place. Additionally, Lopes demonstrates repeatedly throughout that his own compositions are just as phenomenal. Indeed, this is a soundtrack for the ages, and it feels criminal to select just three tracks as highlights!
Highlights: Prime Time – Studiopolis Zone Act 2, Blossom Haze – Studiopolis Act 2, Skyway Octane – Mirage Saloon act 1
2. Sonic 3 & Knuckles
A close call between this and the number 1 spot for sure, but many will hardly be surprised to see this game near the top of the listings. The songs of Sonic 3 & Knuckles are a culmination of tracks that are the very epitome of what makes Sonic soundtracks so good – a completely unique aural experience that has been much emulated but never replicated. Whether it’s the incredible “guitar” licks of Flying Battery, the “steel drums” of Angel Island, or the even the driving basslines of Ice Cap, this game sounds incredible even to this day, and further augments this great game. The calibre of the soundtrack is hardly surprising given that it’s authors include the likes of Senoue-san, Michael Jackson music director Brad Buxer, and in all likelihood the King of Pop himself!
Highlights: Hydrocity Act 2, Flying Battery Zone Act 1, Sky Sanctuary Zone
1. Sonic Adventure 1 & 2
The crowning jewels of the music of Sonic the Hedgehog are the timeless masterpieces that are the soundtracks of the Sonic Adventure series – and yes, I couldn’t pick a favourite. Pulling out all of the stops, Senoue et al. pulled out of the collective minds not one, but TWO massive musical landscapes to embellish the plethora of game environments, with no constraint on musical genre. Songs like the pop-punky Escape from the City and the spectacular power anthem that is Open Your Heart are unmatched in their power, driven home with a triple threat of galloping guitar work, thunderous percussion, and soaring vocals.
Nearly every playable character across the two games have their own distinct theme tune and genre, so their really is something for everyone. This format extends to the stages but is never forced, in fact quite the opposite; breaking into a vault to a jazz soundtrack has never felt so sincere to a 1960’s secret agent film with I’m A Spy…For Security Hall, or the slow Hawaii-esque guitar twangs of sitars that rings throughout Azure Blue World as Sonic adventures across the beach of Emerald Coast. I’m sure many fans will have stopped in Station Square, Mystic Ruins, and even a Chao Garden or two, to just pause and take in the atmosphere delivered by this soundtrack.
A perfect soundtrack for one of the most celebrated games of the series.
Highlights: Too many to list!
Honourable mentions:
Here’s a handful of soundtracks that just missed out on featuring in the top 10:
Sonic Triple Trouble (Game Gear) – there are lots of 8-bit gems that missed out here, but Sonic Triple Trouble is a real diamond in the rough; Sunset Park Act 3 is a real highlight, and Fang the Sniper’s theme exudes a Mexican standoff – perfect for this rootin’ tootin’ sharp shootin’ Wolf. Or Gerboa (who knows!)
Sonic Colors (Nintendo Wii) – A tonally different game once again, Colors deserves a mention here as it’s soundtrack perfectly complements the lighter tone of the game itself, and Tomoya Ohtani gladly provides this in his distinct fashion.
Sonic Forces – Controversial, but why not! Forces, while being one of the poorer outings of Sonic in recent years, has some crackers in the soundtrack, and a smattering of catchy drum and bass-centric vocal songs. Let’s also not forget the heavy hitting Theme of Infinite provided courtesy of the Dangerkids!
Sonic Generations – This has probably missed out on the top 10 for being more of a revisiting of old soundtracks, but is nonetheless brilliant, and there are some phenomenal reworkings of Sonic CD’s Sonic Boom, and a blistering version of Heavy Arm’s theme.
Shadow the Hedgehog – Not to everyone’s taste, but I adore this soundtrack, which is heavier than a heavy thing, and a firm favourite of metal fans for sure. The theme song, I Am…All Of Me, is one of the most powerful Crush 40 songs going, and never fails to get the blood pumping.
Sonic Song Sin Bin:
Sonic Underground soundtrack – Apologies to the Sonic Underground gang, but this falls firmly in the sin bin – and although I am often one for a bit of cheese, this is too difficult not cringe through. Sonic and his band should probably not give up their day jobs! I will make one exception here – and that is the theme song, performed powerfully by Michael Lanning. That rocks.
Wonderman by Right Said Fred – During the advertising campaign in the early 90s, SEGA teamed up with dance-pop act Right Said Fred to create the bizarre Wonderman, which while making tenuous mentions to spin attacking and power sneakers in the lyrics, has little else to do with Sonic. It peaks at number 55 in the British charts, which tells you everything you need to know. Watch the bizarre music video below:
Sonic Jam (Games.com) – Barely a soundtrack, this game features single-channel renditions of stages from earlier Sonic games, that are unrecognisable due to having their tempo reduced by an order of magnitude.
Agree with our list? Don’t agree with our list? Let us know your favourite Sonic songs and soundtracks in the comments!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Hollywood North Buzz has spotted a military presence on the set of the Sonic the Hedgehog 2 movie – and it’s none other than the military organisation G.U.N. that featured in Sonic Adventure 2, Shadow the Hedgehog, and Sonic X!
The helicopter’s decals display the alpha-numeric SA-2 – the same designation of the helicopter that was transporting Sonic at the beginning of Sonic Adventure 2!
Talk about low budget flights!
This is yet another set of subtle game references that is sure to get the thumbs up from any seasoned Sonic fan.
Stay tuned for more Sonic 2 movie news!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Hidden Palace, a video game preservation and archival group, has released prototypes for Sonic Adventure 2, Sonic Spinball, Dr. Robotnik’s Mean Bean Machine, and Sonic 1 to the public. These prototypes show what these games were like months before they were completed and released. This gives us insight into the game’s development, often featuring content that was cut or altered in the final release.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
SEGA’s been giving us some interesting glimpses at old, lost Sonic and SEGA things during their 60th anniversary celebration, from never-before-seen Sonic Adventure concept art to a neat SEGA Nomad prototype. Now, they’ve posted some early demo tracks from Sonic Adventure 2 on the Sonic youtube! Check them out below:
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Official Extra Life 2020 charity livestream that had been recently held had a special treat for Adventure fans. For the first time, fans got to see a handful of concept art from three 3D Sonic games.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
It’s the most wonderful time of the year! No, we don’t mean Christmas – pfft! – but instead Next-Gen Console Day! This month sees the launch of two new platforms in the Xbox and PlayStation family of gaming systems, and we couldn’t be more excited about both. Today, Microsoft formally releases the Xbox Series X and S, and with backwards compatibility a major factor we decided to dig into the archives and check which Sonic the Hedgehog titles you can play from Day One.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
What’s that? You want Sonic the Hedgehog news, sonny? Well, it just so happens that we’ve got a whole LIBRARY’S worth of news stories and features covering the last twenty years! We could tell you when Archie Sonic #117 hit comic store shelves… or we could tell you something interesting instead. How about the biggest Sonic stories to hit the internet since The Sonic Stadium opened its doors in 2000?
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Recently, Sony announced that it was making big changes to its PlayStation Store. From Monday 19 October, you will no longer be able to purchase PS3, PSP or PS Vita games from a desktop web browser, and from 28 October on mobile browser. This may have an impact on your ability to buy and download a range of Sonic games, so consider this a Public Service Announcement.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
When I was 18, it was in 2010 and I had yet to become a Sonic news writer. It was also the year that I got Sonic Adventure 2: Battle on the Gamecube. I wanted to get all the game’s emblems, only to learn that doing so meant that I had to go raise these little creatures that are called Chao, enter them in races and Karate tournaments, and get some emblems there. It didn’t take long before I discovered that raising these cute, adorable Chao is fun and addictive. Now, a decade later, I think it’s time that Sonic Team decided to bring that back.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
A few years have passed since Brave Wave’s vinyl releases of the Sonic Adventure and Sonic Adventure 2 soundtracks first came out. If you still haven’t gotten them yet, now’s your chance, because a reprint is on the way.
We don’t know how much they will cost. We also don’t know when they will release, although Brave Wave has suggested that fans “stay tuned for information on where to pre-order”. But we do know that the reprints will be 180g black vinyl.
If you need a refresher on what’s on the soundtracks, they contain the character theme songs and level tracks for both Adventure games. You’ll also get a comprehensive booklet featuring an interview with Jun Senoue and Sonic Team head Takashi Iizuka.
But that’s not all. Also included are song lyrics, character art and even Liner Notes by John Linneman of Digital Foundry. You’ll even receive a digital download with your physical copy, in case you’d prefer listening to the music that way. You will want to hurry, though. The original releases sold out, so it’s very likely that these will do the same.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Good things come in pairs, and following the Sonic sale on the U.S. Nintendo eShop, Microsoft joins in with intense 50% discounts on ten more Sonic games for multiple Xbox Marketplace regions, most of which aren’t part of the Nintendo sale. As a reminder, all these games are playable on the Xbox One, and will likely be playable on the Series X in the near future.
Prices in USD/GBP respectively.
Sonic the Hedgehog (Genesis) – $2.49/£1.69
Sonic the Hedgehog 2 (Genesis) – $2.49/£1.69
Sonic CD – $2.49/£1.69
Sonic the Fighters – $2.49/£1.69
Sonic Adventure – $2.49/£1.69
Sonic Adventure 2 – $4.99/£3.37
Sonic the Hedgehog 4 Episode I – $4.99/£3.37
Sonic the Hedgehog 4 Episode II – $7.49/£4.99
Sonic Unleashed – $7.49/£5.99
Sonic Generations – $9.99/£7.49
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
To celebrate the release of the Sonic movie, both Steam and Humble Bundle are offering Sonic games at a steep discount through the next week.
Steam is offering a “Sonic the Hedgehog Ultimate Bundle” an over $250 value, at less than $60, or 76 percent off. The bundle includes the following games:
Sonic & SEGA All-Stars Racing
Sonic 3D Blast
Dr. Robotnik’s Mean Bean Machine
Sonic Spinball
Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic 3 & Knuckles
Sonic the Hedgehog 4: Episode I
Sonic the Hedgehog 4: Episode II
Sonic CD
Sonic Adventure 2 (plus Battle DLC)
Sonic & All-Stars Racing Transformed
Sonic Lost World
Sonic Generations with Casino Night DLC
Sonic Mania with Encore DLC
Sonic Forces
Team Sonic Racing
The games can also be bought individually. For their individual prices, check out the bundle’s page on Steam.
If you just want deals on the newer games, and if you want some of your money to go to charity, you can check out Humble Bundle, which is having a Sonic week right now. Check it out here!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
It’s been a period of song releases hasn’t it? Well to celebrate Halloween, Sega through their official Japanese Sonic Channel YouTube channel have uploaded a remix of the Pumpkin Hill level song (properly called A Ghost’s Pumpkin Soup) from Sonic Adventure 2. The remix was done by Tomoya Ohtani, who as some may remember was the man behind all of Knuckles’ themes in Sonic Adventure 2 in the first place!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Back in 1999, SEGA was on the ropes. Their 32-bit console, the SEGA Saturn, had been a failure everywhere but Japan. The SEGA Mega Drive/Genesis was long dead. The arcade market was struggling. Japan was in the midst of a decade-long depression. The SEGA Dreamcast was its last hope at remaining a contender as a console maker.
Of course, we all know how that went by now. The Dreamcast struggled in Japan, initially selling out when it launched on November 27 1998, but then failing to meet subsequent sales targets. The Dreamcast had a record breaking launch in America, where it sold 500,000 units in just two weeks. The system also did very well in Europe, where it managed to sell 400,000 units in about 5 weeks. Unfortunately, this success would not last, and on January 31, 2001, SEGA announced that the system would be discontinued.
Despite its short life, the Dreamcast has become something of a cult hit among hardcore gamers. It saw many acclaimed releases, like Soul Calibur, Skies of Arcadia, Jet Grind Radio, Grandia 2, and Shenmue. It pioneered console online gaming, becoming the first system to feature a built in modem, which allowed many developers to inject online functionality into their games, including DLC, leaderboards, and online multiplayer.
Around here, the system is probably best known for being the machine that powered Sonic’s first true 3D outings, permanently changing the franchise forever.
Today marks the 20th anniversary of the system’s iconic 9.9.99 US launch. Do you have anything memories of that launch? Or the system? Or its games? Feel free to share them in the comments below!
This won’t be our only Dreamcast article marking the occasion. Keep an eye out for a few more articles over the next month!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
SEGA AGES has already provided us with some fantastic retro Sonic goodness on Nintendo Switch, with the original Mega Drive classic Sonic the Hedgehog available on the eShop. But, if a new Famitsu interview is any indication, it seems that developer M2 could be on the cusp of being able to deliver Dreamcast titles on the hybrid console too. Continue reading SEGA AGES Close To Bringing Dreamcast to Nintendo Switch
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Microsoft just held their weekly sale and among the games on sale are a bunch of Sonic’s titles for Xbox 360 for up to 50% off. While the games below have their US prices listed, the sale should be available worldwide and presumably the same discounts should apply. The sales for these games below shouldn’t require XBL Gold as well. Continue reading Various Sonic games for Xbox 360 are on sale worldwide for up to 50% off
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Pre-orders have just commenced for the limited edition versions of the soundtracks (each containing 2 x coloured 12″ vinyl records) which can be purchased individually at the cost of $40/40€, or $100/100€ for a box set containing both soundtracks totally 4 vinyl records and a certificate of authenticity signed by Sonic Team sound director and composer Jun Senoue. The box set is to be strictly limited to 300 copies worldwide.
Orders from Europe can be made through French music purveyors Bigwax as of publication of this article, with US, Canadian and Latin American sales going live at 12PM PST today through Fangamer (links below).
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
With word from Xbox’s very own Larry Hryb, “Major Nelson” himself has revealed today that the Xbox Live Arcade version of Sonic Adventure 2 is at last Xbox One Backward Compatible. Those who previously owned the remastered HD edition of this classic on Xbox 360 can recover the digital download at no extra cost; those interested in picking it up can do so for $9.99/£6.75/9,49€.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Sonic music aficionados, get excited! Record label Brave Wave have announced that they will be collaborating with SEGA in order to produce both the SONIC ADVENTURE and SONIC ADVENTURE 2 soundtracks in vinyl format.
The albums will each contain a selection of songs from both games, each coming complete with two 180 gram records (in either a special edition blue / white or blue / red for SA1 and SA2 respectively, or a standard black edition), and will include a booklet containing “a reflective interview with Jun Senoue and head of Sonic Team Takashi Iizuka” in addition to song lyrics and artwork (track listing below).
While no pricing or release date has been announced, Brave Wave expect the albums to see a release this winter.
Stay tuned to TSS for more information on these releases as they come!
SONIC ADVENTURE VINYL SOUNDTRACK LISTING
Side-A
A1. Introduction …featuring “Open Your Heart”
A2. It Doesn’t Matter …Theme of “SONIC”
A3. Welcome to Station Square
A4. Azure Blue World …for Emerald Coast
A5. Run Through The Speed Highway …for Speed Highway
A6. Pleasure Castle …for Twinkle Park
Side-B
B1. Believe In Myself …Theme of “MILES”
B2. Be Cool, Be Wild and Be Groovy …for Ice Cap
B3. Theme of “Dr. EGGMAN”
B4. Mt. Red: a Symbol of Thrill …for Red Mountain
B5. Blue Star …for Casinopolis
B6. Lazy Days ~Livin’ in Paradise~ …Theme of “BIG”
Side-C
C1. My Sweet Passion …Theme of “AMY”
C2. Mystic Ruin
C3. Theme of “TIKAL”
C4. Unknown from M.E. …Theme of “KNUCKLES”
C5. Theme of “CHAO”
Side-D
D1. Bad Taste Aquarium …for Hot Shelter
D2. Egg Carrier – A Song That Keeps Us On The Move
D3. Skydeck A Go! Go! …for Sky Deck
D4. Theme of “E-102γ”
D5. Open Your Heart …Main Theme of “SONIC ADVENTURE”
SONIC ADVENTURE VINYL SOUNDTRACK LISTING:
Side-A
A1. SA2 …Main Riff for “Sonic Adventure 2”
A2. It Doesn’t Matter …Theme of “SONIC”
A3. Event: Let’s Make It!
A4. Escape From The City …for City Escape
A5. That’s The Way I Like It …for Metal Harbor
A6. Won’t Stop, Just Go! …for Green Forest
A7. Live & Learn …Main Theme of “SONIC ADVENTURE 2”
Side-B
B1. Unknown from M.E. …Theme of “KNUCKLES”
B2. A Ghost’s Pumpkin Soup …for Pumpkin Hill
B3. Dive Into The Mellow …for Aquatic Mine
B4. Believe In Myself …Theme of “MILES”
B5. This Way Out …for Prison Lane
Side-C
C1. Throw It All Away …Theme of “SHADOW”
C2. Vengeance Is Mine …for Radical Highway
C3. Rhythm And Balance …for White Jungle
C4. The Supernatural …for Final Chase
C5. For True Story …for Sonic vs. Shadow
C6. Supporting Me …for Biolizard
Side-D
D1. Fly In The Freedom …Theme of “ROUGE”
D2. Lovely Gate 3 …for Egg Quarters
D3. I’m A Spy …for Security Hall
D4. E.G.G.M.A.N. …Theme of “Dr. EGGMAN”
D5. Soarin’ Over The Space …for Cosmic Wall
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Sure, Mystic Mansion got its day in the limelight, but you didn’t really think I forgot about “A Ghost’s Pumpkin Soup,” did you? The definitive Sonic Halloween track quickly gained renown among fans and within the gaming community at large for hammy lyrics and dancing pumpkin men. Today, we’ll be taking a look at a little known mashup for Mash-Up Monday: Halloween 2016 Edition!
Mashup artist How2BEpic brought the infamous Pumpkin Hill to the world of Gaia, with the renowned theme combining with that of the sycophantic servants to Queen Brahne: “Jesters of the Moon” Zorn and Thorn of Final Fantasy IX. Have a listen below!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.