The Sonic Hacking Contest Is Returning For 2023!

You probably aren’t surprised, as it happens every year. But still, it’s reassuring to see that, indeed, it’s happening. So, the Sonic Hacking Contest is returning for another year.

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Sonic 3K ROM Hack ‘Hellfire Saga’ Has Been Completed After Five Years

The long-in-development gothic Sonic hack, Hellfire Saga, has finally completed development! The hack, developed by Red Miso Studio, creates a brand new Sonic game by hacking Sonic 3 & Knuckles. It utilizes significantly reworked sprites from a variety of games including multiple Castlevania & Ghost n’ Goblins titles, Splatterhouse 2, and Demon’s Crest among others.

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TSS @ SHC 2021: Dash Adventure 2

There are plenty of ambitious mods at this year’s Sonic Hacking Contest, but Dash Adventure 2 is definitely among the more unique ones. This mod seeks to alter all of Sonic Adventure 2, turning it into a hypothetical evolution of what might have happened had SEGA gone with the rabbit character instead of Sonic back when they were searching for a mascot. While the most striking changes may initially appear to be superficial, Dash Adventure 2 has plenty of character and level tweaks that make it a rather unique way of experiencing this twenty-year-old game.

DA2’s most obvious change is, of course, its cast of characters. Instead of Sonic, Knuckles and Tails, we’ve got Dash the Rabbit, Jabs the Kangaroo, and Bolt the Maned Wolf. On the villain side of things, Eggman is a professor instead of a doctor, and Dusk the Rabbit and Pikara the Owl replace Shadow and Rouge. All of their designs seek to mimic Yuji Uekawa’s art style, and they not only accomplish this effectively, but they all look great and fit in well as early 2000s mascot characters.

Don’t mistake these characters for mere reskins, though, because they each introduce brand new mechanics that, in some cases, significantly impact how the game is played. Dash can jump much higher then Sonic, has a drop dash in place of a bounce attack, and can double jump with the Y button, giving him a lot of aerial maneuverability. This allows for Dash to move through a level very differently, letting him pull off feats Sonic never could. Dusk, likewise, can also jump higher than Shadow, has an air blast that lets him shoot forward, and even has a unique spindash move that lets him move forward while its charging. Other characters have similar improvements in their jump height and aerial maneuverability, especially Pikara, who can outright fly. As cool as these new abilities are, however, they also give rise to…issues. For one, Pikara’s aforementioned flight ability isn’t really practical to use, since it requires holding both the Y and A buttons, which forces me to contort my hand. The abilities can also kind of…break the level design a little?

Perhaps the most obvious of these issues is the simple fact that Sonic Adventure 2’s levels were not designed with these abilities in mind. This means some levels are easy to break and cheat through, while others (primarily the speed levels) have certain design bits that don’t work as well. For instance, in City Escape, after running down the side of the building and hitting the springs, instead of reliably bouncing into the swing bar, it is now very easy to overshoot. It’s possible to maneuver into it of course, and none of these moments typically result in death or otherwise break the level, but it does interrupt the level’s flow in a way I don’t like.

DA2 is at its best in its handful of fully customized levels. While most of the levels have been significantly altered aesthetically, a few boast some notable design alterations. Metal Harbor (changed into Chemical Plant here) features some pretty major changes, including an opening bit of platforming that encourages heavy use of Dash’s double jump. That, combined with some new paths through areas, make this level among the best experiences currently available in the mod. 

Speaking of the levels, the new looks they sport are also pretty nice…for the most part. I’m just not a huge fan of the look of Weapons Bed, which employs a lot of purple for the floor texturing. I also find the usage of classic Sonic level aesthetics in this game to be a bit odd. Why is Marble Zone being used for the Chao Garden? Why has Aquatic Mine been turned into Hydro City? It still looks nice, but given that SA2 was an even bigger visual departure from classic Sonic then SA1 was, I’m not sure why a hypothetical DA2 would utilize retro aesthetics outside of Green Hill Zone (which has been turned into Marble Zone here). This is something that would probably only bug a video game history buff like me, as when I sweep all that aside…I do rather like seeing these classic Sonic level aesthetics in SA2’s visuals!

Dash Adventure 2 was one of the mods I checked out last year, and while I found it curious I ultimately decided not to write about it. It has come a long way since then, and while it still has some issues, the sheer ambition on display here is wild. There’s a brand new soundtrack and new, well done voice work for each character. While it does currently have some issues, the mod as it is is still well worth checking out. I do hope the final mod features more level alterations, and maybe figures out a better way to map Pikara’s flight. But even if it doesn’t, I definitely intend to play the mod’s final release. Anyone who owns SA2 should at least give this a shot!

You can find the mod here. You can learn how to install it here.

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Sonic Hacking Contest Announces This Year’s Winners

Sonic Hacking Contest has announced the winners for the more than 50 trophies up for grabs this year. The community, the contest’s judges, and the media panel (which included us!) got to vote for their own favorites. You’ll find a few familiar names, as we covered several of these games throughout the week. You can find that coverage here. And while the event may be over, and the winners have been chosen, stick around! We’ll be doing more SHC 2021 coverage over the next few days.

Sonic Hacking Contest has also confirmed its 2022 dates: October 10-16. You can find out more info about this year’s SHC, and what they have planned for next year, in the 2021 Winners newsletter here.

The winners for each of these votes are as follows:

TOP THREE RETRO (JUDGED)

1st – Sonic 1 Definitive by RadiantNexus Team

2nd – Hellfire Saga by Hardline Team

3rd – Sonic The Hedgehog: Ancient Isles by Catswell

TOP THREE RETRO (COMMUNITY)

1st – Hellfire Saga by Hardline Team

2nd – Sonic 1 Definitive by RadiantNexus Team

3rd – Sonic 3 & Knuckles: Epilogue by Hardline Team

Best Retro Voted by Media Panel

Hellfire Saga by Hardline Team and Sonic 3 & Knuckles: Epilogue by Hardline Team

TOP THREE 3D (JUDGED)

1st – Shivery Mountainsides by Goalringmod27

2nd – Sonic ’06 – Emerald Coast by Nonami

3rd – Sonic Forces Re-imagined – SHC 2021 Demo by brandonj

TOP THREE 3D (COMMUNITY)

1st – Shivery Mountainsides by Goalringmod27

2nd – Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

3rd – Sonic Forces Re-imagined – SHC 2021 Demo by brandonj

Best 3D Voted by Media Panel

Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer 

Honorable Mention: Shivery Mountainsides by Goalringmod27

TOP THREE 2DPC (JUDGED)

1st – Sonic 2 Mania SHC2021 Demo by AChickMcNuggie

2nd – Mystic Cave Zone Mania-fied by campbellsonic

3rd – Sonic the Hedgehog Forever by Team Forever

TOP THREE 2DPC (COMMUNITY)

1st – Sonic 2 Mania SHC2021 Demo by AChickMcNuggie

2nd – Sonic the Hedgehog Forever by Team Forever

3rd – Mystic Cave Zone Mania-fied by campbellsonic

Best Voted by Media Panel

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Honorable Mention: Sonic the Hedgehog Forever by Team Forever

Of course, there are far more SHC categories than just the best overall games. Games were competing in a variety of categories. For the complete list of winners for each available Sonic Hacking Contest trophy, look at the list below:

RETRO CATEGORY

Best Visual – Judged

Sonic the Hedgehog: Ancient Isles by Catswell 

Honourable Mention –  Hellfire Saga by Hardline Team

Best Visual – Community

Hellfire Saga by Hardline Team

Honourable Mention –  Sonic 1 Definitive by RadiantNexus Team

Best Audio – Judged

Sonic the Hedgehog: Ancient Isles by Catswell 

Honourable Mention –  Sonic 1 Definitive by RadiantNexus Team

Best Audio – Community

Hellfire Saga by Hardline Team

Honourable Mention –  Sonic 1 Definitive by RadiantNexus Team

Best Technical – Judged

Sonic 1 Blastless DX by vladikcomper

Best Technical – Community

Sonic 1 Blastless DX by vladikcomper

Best Level Design – Judged

Sonic 1 Definitive by RadiantNexus Team

Honourable Mention –  Hellfire Saga by Hardline Team

Best Level Design – Community

Sonic 1 Definitive by RadiantNexus Team

Honourable Mention –  Hellfire Saga by Hardline Team

Most Entertaining – Judged

Sonic 1 Definitive by RadiantNexus Team

Honourable Mention –  Hellfire Saga by Hardline Team

Most Entertaining – Community

Hellfire Saga by Hardline Team

Honourable Mention –  SNOLF: Tournament Edition by drmelon

Most “WTF?!” – Judged

VTuber in Sonic 1 by ProjectFM

Honourable Mention –  SNOLF: Tournament Edition by drmelon

Most “WTF?!” – Community

SNOLF: Tournament Edition by drmelon

Honourable Mention –  VTuber in Sonic 1 by ProjectFM

Best Team Entry – Judged

Hellfire Saga by Hardline Team

Honourable Mention –  Sonic 1 Definitive by RadiantNexus Team

Best Team Entry – Community

Hellfire Saga by Hardline Team

Honourable Mention –  Sonic 1 Definitive by RadiantNexus Team

Best Multiplayer Entry – Judged

SNOLF: Tournament Edition by drmelon

Best Multiplayer Entry – Community

SNOLF: Tournament Edition by drmelon

Best Character Implementation – Judged

Sonic the Hedgehog 2: Pink Edition by E-122-Psi

Best Character Implementation – Community

Sonic the Hedgehog 2: Pink Edition by E-122-Psi

Honourable Mention –  Big the Cat in Sonic the Hedgehog by E-122-Psi

Best Boss Design – Judged

Sonic 3 & Knuckles: Epilogue by Hardline Team

Honourable Mention –  Hellfire Saga by Hardline Team

Best Boss Design – Community

Sonic 3 & Knuckles: Epilogue by Hardline Team

Honourable Mention –  Hellfire Saga by Hardline Team

Best Fresh Concept Using Existing Concepts As A Backbone – Judged

Sonic 1 Definitive by RadiantNexus Team

Honourable Mention –  SNOLF: Tournament Edition by drmelon

Best Fresh Concept Using Existing Concepts As A Backbone – Community

Sonic 1 Definitive by RadiantNexus Team

Honourable Mention –  SNOLF: Tournament Edition by drmelon

Most Potential – Judged

Sonic 1 Definitive by RadiantNexus Team

Most Potential – Community

Sonic 1 Definitive by RadiantNexus Team

Honourable Mention –  Sonic the Hackable – Splash Hill Demo by CHRdutch

Most Improved – Judged

Hellfire Saga by Hardline Team

Honourable Mention –  Sonic the Hackable – Splash Hill Demo by CHRdutch

Most Improved – Community

Hellfire Saga by Hardline Team

Honourable Mention –  Sonic the Hackable – Splash Hill Demo by CHRdutch

3D CATEGORY  

Best Visual – Judged

Shivery Mountainsides by Goalringmod27

Honourable Mention – Sonic ’06 – Emerald Coast by Nonami

Best Visual – Community

Shivery Mountainsides by Goalringmod27

Honourable Mention – Dash Adventure 2 by Revenir

Best Audio – Judged

Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Best Audio – Community

Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Best Technical – Judged

Yoshi’s Island Zone DLC Restoration by DeaTh

Honourable Mention – Sonic 06 Definitive Experience by brianuuu

Best Technical – Community

Yoshi’s Island Zone DLC Restoration by DeaTh

Honourable Mention – Sonic 06 Definitive Experience by brianuuu

Best Level Design – Judged

Shivery Mountainsides by Goalringmod27

Best Level Design – Community

Shivery Mountainsides by Goalringmod27

Honourable Mention – Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Most Entertaining – Judged

Shivery Mountainsides by Goalringmod27

Honourable Mention – Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Most Entertaining – Community

Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Honourable Mention – Shivery Mountainsides by Goalringmod27

Most “WTF?!” – Judged

Sonic 06 Definitive Experience by brianuuu

Honourable Mention –  Dash Adventure 2 by Revenir

Most “WTF?!” – Community

Sonic 06 Definitive Experience by brianuuu

Best Team Entry – Judged

Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Honourable Mention – Sonic Riders DX by Extreme Gear Labs

Best Team Entry – Community

Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Honourable Mention – Dash Adventure 2 by Revenir

Best Multiplayer Entry – Judged

Sonic Riders DX by Extreme Gear Labs

Best Multiplayer Entry – Community

Sonic Riders DX by Extreme Gear Labs

Best Character Implementation – Judged

Sonic 06 Definitive Experience by brianuuu

Best Character Implementation – Community

Dash Adventure 2 by Revenir

Honourable Mention –  Sonic 06 Definitive Experience by brianuuu

Best Boss Design – Not Awarded in Judged or Community

Best Fresh Concept Using Existing Concepts As A Backbone – Judged

MISSION REPLACEMENT: SA1 Gamma-Timer Variant over Kill X Many Missions by Twilord

Honourable Mention – Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Best Fresh Concept Using Existing Concepts As A Backbone – Community

MISSION REPLACEMENT: SA1 Gamma-Timer Variant over Kill X Many Missions by Twilord

Honourable Mention – Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Most Potential – Judged

Sonic Forces Re-imagined – SHC 2021 Demo by brandonj

Honourable Mention – Shivery Mountainsides by Goalringmod27

Most Potential – Community

Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Honourable Mention – Sonic Forces Re-imagined – SHC 2021 Demo by brandonj

Most Improved – Judged

Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Honourable Mention – Sonic Forces Re-imagined – SHC 2021 Demo by brandonj

Most Improved – Community

Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer

Honourable Mention – Dash Adventure 2 by Revenir

2DPC CATEGORY  

Best Visual – Judged

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Best Visual – Community

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Honourable Mention – Mystic Cave Zone Mania-fied by campbellsonic

Best Audio – Judged

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Best Audio – Community

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Honourable Mention – Mystic Cave Zone Mania-fied by campbellsonic

Best Technical – Judged

Sonic the Hedgehog Forever by Team Forever

Best Technical – Community

Sonic the Hedgehog Forever by Team Forever

Honourable Mention – SONIC CD: EPISODE METAL by jackelzxa

Best Level Design – Judged

Mystic Cave Zone Mania-fied by campbellsonic

Honourable Mention –  Sonic The Hedgehog: Lost Island Demo by CartoonsAnimate22

Best Level Design – Community

Mystic Cave Zone Mania-fied by campbellsonic

Honourable Mention –  Sonic The Hedgehog: Lost Island Demo by CartoonsAnimate22

Most Entertaining – Judged

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Honourable Mention – Sonic the Hedgehog Forever by Team Forever

Most Entertaining – Community

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Honourable Mention – Sonic the Hedgehog Forever by Team Forever

Most “WTF?!” – Not Awarded in Judged or Community

Best Team Entry – Judged

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Best Team Entry – Community

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Honourable Mention – Sonic the Hedgehog Forever by Team Forever

Best Multiplayer Entry – Not Awarded in Judged or Community

Best Character Implementation – Judged

SONIC CD: EPISODE METAL by jackelzxa

Best Character Implementation – Community

SONIC CD: EPISODE METAL by jackelzxa

Best Boss Design – Judged – Not Awarded

Best Boss Design – Community

Mystic Cave Zone Mania-fied by campbellsonic

Best Fresh Concept Using Existing Concepts As A Backbone – Judged

Mystic Cave Zone Mania-fied by campbellsonic

Best Fresh Concept Using Existing Concepts As A Backbone – Community

Mystic Cave Zone Mania-fied by campbellsonic

Most Potential – Judged

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Honourable Mention – Sonic The Hedgehog: Lost Island Demo by CartoonsAnimate22

Most Potential – Community

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

Honourable Mention – Sonic The Hedgehog: Lost Island Demo by CartoonsAnimate22

Most Improved – Judged

Sonic 2 Mania SHC2021 Demo by AChickMcnuggie

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TSS @ SHC 2021: Sonic Mania Mod Roundup

Sonic Mania… mania wasn’t as pronounced this year as it was previous years, but that hasn’t stopped many fans from bending this engine in cool, entertaining ways. The contest and expo have a handful of entries this year using the Mania base, and here’s how they stack up.

Mystic Cave Zone Mania-fied

Submitted by campbellsonic
Mod Download Page

Mania as a game wasn’t merely about bringing back Classic Sonic. It felt fresh, surprising, and hard to match without a good eye for detail and willingness to add to the experience. Mystic Cave Zone achieves feeling like an actual Mania stage ripped from some fictional director’s cut, and it does so as a reskin of Press Garden.

MCZ Mania-fied captures the claustrophobic, winding, and threatening feel of the Sonic 2 original while speeding it up with some remixed sections and more opportunities to play with ramps and curves. The stage uses the classic icons of the level such as the lever doors, the spinning boxes, narrow moving platforms, and plenty of spikes, but reinterprets a few Mania elements in novel ways.

The best example of this is in Act 2. Where Press Garden has sprayers that freeze Sonic & company, MCZ Mania-fied has minecart dispensers that take you for a ride until you hit a wall or forcibly break it. Splats, the bouncing rubber stamp that emerge from inkwells, are now burrowbot spawning locations complete with warning sign. Finally, the boss at the end pits you against a giant burrowbot (graphically remixed from Eggman’s octopus robot from Oil Ocean) but with falling stalactite hazard above in place of the sinking floor below.

As a thorough reskin, MCZ Mania-fied is a fantastic remix on the source material and captures the Mania spirit. If you’ve got nostalgia for those purple and green depths, be sure to check it out. Also, hey, it has an Encore version too!

Sonic the Hedgehog: Lost Island Demo

Submitted by CartoonsAnimate22
Mod Download Page

Lost Island builds an original game on top of the Mania framework, fully reskinning levels and characters. Sonic, Tails, and Knuckles have modified spritework, while Ray and Mighty have been fully replaced with Sonic X-treme’s Tiara (outfitted with Sonic 2 GG’s hang glider) and an original character, Millie, who resembles a Minnie Mouse take on Tails (if I’m wrong and this is some sort of established character I’m not familiar with, I’m sure the comments will correct me). The demo spans 7 zones, with 10 acts total among them.

The visuals and level design spark inspiration from a number of other Sonic games, though the strongest point of comparison is probably Sonic 1 for Master System/Game Gear. It even directly pulls the 8-bit exclusive Sky Base into its roster. The level reskins have a basic but still attractive aesthetic. Simple patterns make it feel a bit more flat than you’d expect from a 16-bit game. Not bad, but also not especially iconic or embellished.

I found Lost Island to be a cute but light experience. It trades Mania’s branching, frenetic action for an experience that’s very straightforward. I have a specific nostalgia for the sort of B-tier platformers that dotted the early 90’s landscape, stuff like Bonk and Cool Spot. Lost Island seems to scratch that itch: platforming that is pleasant, even if it’s not fancy or exciting.

Sonic 2 Mania

Submitted by AChickMcNuggie
Mod Download Page

Sometimes a mod is just straightforward enough that you don’t have to explain much. Sonic 2 Mania is simply an attempt at recreating Sonic 2 within the Sonic Mania framework, and in that goal, it’s pretty faithful with a handful of additional visual flourishes, and only a couple places where you can see the seams of how X was reskinned to be Y.

The demo features both acts of Emerald Hill, Chemical Plant, Aquatic Ruin, Hill Top, and in interpretation of the beta Wood Zone, Secret Woods. However, this demo does not include any bosses (new or old). Certain elements could not be fully reproduced, such as the growing pillars in Aquatic Ruin, but in the very few places it falters, it makes up in added background animations and remixed music. And you can play as Mania-perfect Mighty and Ray!

Sonic Vintage

Submitted by ZachmanAwesomeness
Mod Download Page

Each year it gets harder and harder to stand out as a project whose aim is to reproduce classic Sonic’s preview and beta build elements. Sonic Vintage takes inspiration from other ROM hacks and attempts to bring some of these obscure beta elements to the Mania engine, offering a slightly different take on Green Hill, Chemical Plant, Flying Battery, and Stardust Speedway.

…Sort of. Of the four Mania mods I played this year, this is the only one that gave me technical trouble, and I was only able to play two of the four listed zones without issue. Flying Battery Act 1 would only load if I went to Act 2 (where my character died immediately after the stage loaded), and Stardust Speedway would cause Flying Battery Act 2 to load. I don’t know if this issue is unique to me, but I attempted a number of times in a number of ways, and was unable to access Stardust Speedway at all.

The mod has a couple of neat touches. Most notably, the level design of Chemical Plant was expanded. However, this isn’t a project about immediate noticeable changes. If you’re deep into research on Sonic pre-release builds, this might strike your fancy as a chimera of demos, prototypes, and Nick Arcade variants. But between the technical issues and generally subtle changes, it might be worth waiting another year to see how this develops.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS @ SHC 2021: Sonic Forces Re-Imagined

It seems like any Sonic Forces mods seeking to improve the base game’s content had hit on two solutions: increase level length, and up the fan service. If today’s entry proves anything, it’s that this is definitely a winning formula. Sonic Forces Re-imagined, a mod by Brandonj, significantly alters Arsenal Pyramid and Sunset Heights. 

My biggest issue with Sonic Forces has always been rooted in the length of individual levels. Levels often felt like they ended just as they were getting going, which kept them from leaving much of an impression. Because the levels are so short, the levels themselves often didn’t have time to mix up or add variety to their design, or to iterate on game play ideas. Reimagined fixes this by doubling the length of these levels, giving them more room to breath, and they’ve never felt better!

Arsenal Pyramid significantly expands on the area outside of the pyramid itself. There are way more opportunities to mix and match Sonic and the avatar’s abilities to both move through the stage and deal with enemies. Quickly figuring out whether to use Sonic or the avatar’s abilities in certain situations felt great, and the way the level used both Sonic and the avatar to provide multiple paths and traversal options lends some nice depth to the stage that was missing before. 

Sunset Heights got an even cooler makeover. While the start of the stage is largely unaltered, a whole additional portion has been added at the place where it typically ended. What follows is a series of side-stepping chase sequences as airborne Badniks try to bomb you. Then, you get to face Infinite’s Shadow apparition, as he pops up in several parts of the stage and tries to do damage to you. Finally, there’s an awesome and challenging rail grinding sequence, before the stage finally ends. Not only is Sunset Heights more satisfying to blast through now, but it also gives us the showdown with fake Shadow that the original game failed to deliver on. 

This mod does currently have a few issues, unfortunately. The altered levels appear to be poorly optimized, resulting in a lot of frame rate issues on higher settings, something I don’t usually see on my PC. Arsenal Pyramid has a few spots in boost areas where I can accidentally get caught on geography or miss springs, though this is an issue can be avoided by remaining towards the center of the path while boosting. The gear platforms inside the pyramid itself also seem to be slow to move to allow progression.

These minor issues aside, Sonic Forces Re-imagined is pretty great. These level alterations are quite natural, and make them feel far more complete. I didn’t finish these levels wanting something longer or more substantive. I’m happy to see Sonic Forces becoming more popular in the modding scene, and I’m excited to see where this project (and Overclocked, which I wrote about earlier in the week) go. Superb work!

You can download the mod here. Go to the Sonic Hacking Contest website for information on how to install the mod.

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SHC 2020: If You Want Another Sonic Lost World Level, Dead Lines Gives You What U Need

The hacking community isn’t just about Sonic Mania and crazy versions of the 16-bit Sonic games. There are plenty for the 3D games as well, including one by hacker AnotherBlob that takes Windy Hill Zone 1 from Sonic Lost World and turns it into a version of Dead Line Zone from Sonic Rush. While AnotherBlob admitting to rushing it out to meet the Sonic Hacking Contest deadline (ha), it’s a quality mod, though there’s some room for improvement.

Most of the level consists of small platforms and ramps floating in space that end with a fenced tunnel similar to the ones from original Dead Line level. Like any good Sonic level, Dead Line has its share of extra paths and shortcuts. One such path is small, blue ramp that you’ll find early in the level. If you spindash and aim just right, you’ll roll high off the ramp and over a large chasm, giving you a shortcut. There’s also a small, grinding section with some robots on the side, attack them and you can find a tube that will launch you high up to the top of some buildings where more badniks await. 

There are also five hidden red rings, which can be tricky to get to. I’ve only managed to find three in my time with the game, to give you an idea of how hard they can be to get. I got the first when spindashing over that chasm I mentioned earlier, one high up top of a building, and found another on the parkour tunnel near the exit. The level has some good replayability, as there are red rings and paths I still haven’t found even after several playthroughs.

While the level uses textures inspired by the DS original, and utilizes the level’s original music track, Hideki Naganuma’s What U Need, it’s also far from being an accurate 3D adaptation of the stage. The layout is very different and of course, this being a Lost World level, there’s no boost. As a result, this is more of a homage to the level than anything else.

The level has some difficult portions, such as one area where I had to spindash up a steep hills while avoiding spikes and Moro bugs. There is a long parkour tunnel to get through at the end that requires mastery of Sonic’s parkour ability. I stink at parkour and I’m not the best at wall-running, so it took me several tries. The difficulty’s fair, but it’ll definitely test your Lost World skills.

For all it does right, the level does have an issue caused by the flat, blue texture covering most of the structures. At one point, this texturing made it hard to get out of a large area where I had to run up a slope, but couldn’t see the way out. Some more texturing on the structures to make the exits more apparent would be nice, and I hope we’ll get that in a future update.

Texturing issues aside, Dead Line is a solid, well built Lost World level. It requires the full range of Sonic’s parkour moves, which can make it pretty difficult or anyone who hasn’t mastered his moves. It’s good for being a rushed project, and I look forward to seeing what the developer is able to do with more time. If you want more Lost World, you can’t go wrong here.

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The 2019 Sonic Hacking Contest’s Results are Here!

The Sonic Hacking Contest of 2019 has been adjourned, and it’s time to see which hacks and mods got the most votes for their respective categories!

Continue reading The 2019 Sonic Hacking Contest’s Results are Here!

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Sonic Hacking Contest 2019 Submissions Are Now Open!

It’s that time of year again! The Sonic Hacking Contest for 2019 is on its way, and they are now accepting submissions as of today!

Continue reading Sonic Hacking Contest 2019 Submissions Are Now Open!

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Sonic Hacking Contest 2018 Announced

Building on the success of last year’s event, Sonic Hacking Contest 2018 has already been formally announced! This gives another year for budding Sonic game hackers to strut their stuff and impress everyone with their skills!

The contest will take place between Monday November 26th and Sunday December 2nd, with the main hacking contest and the Hack Expo along with other events and streams to be announced. The initial deadline for submitting playable builds will be October 28th. Those participating in the contest will then have until November 4th to refine their entries, while those just in the Hack Expo will have until November 11th to do so. This gives just over 9 months to get your game ready for submission!

To continue with the high standard of 2017, the quality control criteria are still in place, as are the regular rules. You can read this information, as well as the awards up for grabs and the current judging panel, with the full announcement on Sonic Retro while the website is still being constructed. Please note that these can be subject to change closer to the time of the contest, so be sure to keep up to date if you’re interested.

Write those dates down if you want to participate yourself, or if you want to try them out when the demos are made public. And good luck to everyone who does end up putting their hacking skills to the test!

Source: Sonic Retro

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Winners Announced for Sonic Hacking Contest 2017

After a week of high quality Sonic hacks being put up against the keen eye of the community and the judging panel, the winners have been announced for this year’s Sonic Hacking Contest! Here’s a full list of all the winners announced on Sunday night.

Continue reading Winners Announced for Sonic Hacking Contest 2017

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Sonic Hacking Contest 2017 Entries Announced

The entries for both the Sonic Hacking Contest and the Hack Expo have now been revealed.

With the new quality criteria in place this year, twenty four entries have made the cut for the main event and are now competing to be judged as the best games for this year. The contest entries are as follows;

● A Generic Sonic 1 ROMhack by CHRdutch
● A Rushed Sonic Hack by Unlimited Trees
● Achi (AKA another trend in gaming that is slightly annoying and ultimately pointless) by Natsumi
● Classic Pantufa the Cat DX by VAdaPEGA
● Dr. Robotnik’s Mean Bean Machine – DX Edition by RadioShadow
● Heroes Mod Loader & Tweakbox by sewer56lol
● Metal Sonic Rebooted by Lone Devil
● Mr. Cat’s 16 Day Challenge by Mr. Cat
● SADX Lantern Engine by SonicFreak94
● Sonic & Ashuro by Ashuro
● Sonic 1 – Comet Edition v2.1 by BCasais
● Sonic 1 Back to South Island by PineappleArse
● Sonic 1 Dragon Edition by DragonWolfLeo
● Sonic 1: Colors Edition by campbellsonic
● Sonic 2 for PC & New 3DS by Clownacy
● Sonic 2: Zen Island by Yoshister
● Sonic 3 Chaos Adventure by Jdpense
● Sonic Chaos Quest Ultimate by Narcologer
● Sonic Double Dash by SteamPoweredPixel
● Sonic Egg Factory ReMastered by FoxConED
● Sonic Halloween by CamManS5
● Sonic Legacy by GammaV
● Sonic Redux (Character Demo) by InvisibleUp
● Tails Adventure X-L by lordxernom

In addition, twenty three further hacks will be available to play during the Hack Expo. These will not be judged formally, but they’re still held to quality standards so should be fun and interesting showcases of what you can do just by hacking regardless. These games are as follows;

● Sonic the Hedgehog Bania: Gold! Edition ~ Promotional Demo by Royameadow
● SADX Physics Swap Mod by MainMemory
● SA2 Physics Swap Mod by MainMemory
● Mario Mania by metalkingboo
● Sonic.EXE Mania by haloarbiter117
● Spider-Hog Mania by PotterAndMatrixFan
● S3K/SKC Random Special Stages by MainMemory
● S3K Mania Special Stages by MainMemory
● SADX SMPS Mod by MainMemory
● Mania SMPS Mod by MainMemory
● Mania Random Bonus Mod by MainMemory
● Sonic 2 Fine2uned by Clownacy
● Sonic: The Return of Shadow by JoenickROS
● Sonic 1: Terra Night by SonicBurst
● Sonic’s Fun and Easy Adventure by Novedicus
● Sticks by Slashy
● Sonic Limbo by lordxernom
● Aurora Garden (Sonic Mania) by AeroArtwork
● Sonic 3D Blast Director’s Cut (BETA) by gamehut
● Super Sonic & Hyper Sonic in Sonic 1 by Clownacy
● Sonic Lost World – Snowball Joyride by Dario
● Sonic Generations – Classic Green Hill Zone Forces WIP by TwilightZoney
● World 1-1 in Sonic Mania by AeroArtwork

The hacking contest and the expo will start on November 20th, at which point all games listed here will be put up on the official website for the public to play. The events will last through to November 26th, and the winners will be announced at 8pm on that day.

Here’s an official teaser trailer for the event to give a taste of what’s in store for then. This same channel will also have a live stream for the premier of the event.

If you’ve entered the competition or the expo, then I hope your hack manages to capture the excitement of everyone who plays it. If you’re going to play the entries when they become available to download, I hope you have fun with them!

Sources: Sonic Hacking Official Website, Youtube [redhotsonic]

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Sonic Hacking Contest 2017 Now Open For Submissions

This year’s Sonic Hacking Contest has opened its gates for would-be game hackers to show off their skill and creativity once again.

Running from Monday 20th November to Sunday 26th November, the Sonic Hacking Contest pitches the most cool and unusual Sonic game hacks the community has to offer to the public and judging panel in order to see which ones stand out as the best of the pack.

Alongside this will be a number of side shows such as the usual Hacking Expo that allows entrants to cut loose and show off, and other events to be announced closer to the contest period. There are some pretty notable attendees to be seen during the Interactive Contest Week, with confirmed streamers including SomecallmeJohnny, MegaGWolf, AntDude and many more to be revealed.

In order to provide a better experience for those playing the hacks, this year will introduce Quality Control Criteria that every hack has to meet in order to qualify for the contest. Essentially, make sure your hack is of a good standard before submitting. Joke entries aren’t allowed in the contest, but as long as it meets the QCC it can still be put forward for the Hacking Expo.

The deadline for preliminary submissions is October 29th. Following this, contest entrants will be allowed to refine their builds until the final build upload deadline of November 5th. If you are entering your hack into the expo and not the contest, the deadline for refinement is November 12th instead.

If you wish to read more about the contest or submit your own work, the Sonic Hacking Contest now has its own dedicated website. Because of this, any downtime issues that were experienced in the past should be mitigated. Please note that you need to have a verified Sonic Retro or SSRG account to submit entries.

Sonic Hacking Contest Website

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Sonic Hacking Contest 2016 Begins on November 7th

Last month, the Sonic Amateur Games Expo hosted a wide variety of fan games developed by talented members of the community. Now, this month celebrates the tireless efforts of hackers for your favourite Sonic games with the 2016 edition of the Sonic Hacking Contest, kicking off this coming Monday, November 7th to Sunday, November 13th.

The annual ROM-hacking contest is brought to you by members of Sonic Stuff Research Group and Sonic Retro, with livestreams from SomecallmeJohnny, MegaGWolf, Redhotsonic, and more going on throughout the contest week. SSRG and Retro members can also download these and vote for their favourite for Community Trophies!

Check out the trailer for SHC2016 below, as well as the list for this year’s entries!

Continue reading Sonic Hacking Contest 2016 Begins on November 7th

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Sonic Hacking Contest 2015 Voting Open

SHC2015_LOGO

A resounding celebration of the creative talent within the Sonic Community, the annual Sonic Hacking Contest returns for its 2015 edition! Hosted by Sonic Retro and the Sonic Stuff Research Group, the contest boasts over fifty entries this year – and is ready to receive your votes.

Conceived in 2002 to promote friendly competition among hackers, the SHC boasts everything from complete game overalls, to visual makeovers, new boss designs and more. Spanning across multiple Sonic base titles from the original Sonic the Hedgehog to the recent Sonic Generations, SHC provides a little something for everyone when looking for exciting, new and original Sonic experiences.

This year boasts over 50 hacks which are now available for you to download and try out. If downloading isn’t your style, SHC has also partnered with several streamers such as Youtuber SomecallmeJohnny to help show off this year’s entries, so you don’t have to miss out! Make sure you try to see everything you can, and vote for your favourites!

All entries are available over on the official SHC2015 website, where you can also cast your votes. Once all is said and done, hacks with this most votes for each applicable category will receive special awards to celebrate artistic achievement, originality, best in show, and more.

Will you be playing games from SHC2015? Let us know your favourite entries this year in the comments below.

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