Welcome to the Archive site of The Sonic Stadium (2008-2023)
Please note that this site is no longer being updated or maintained; as a result, there may be design issues, and links to images and other media may be broken. Links to posts may redirect you to the same article on the current Sonic Stadium website.
Above you see the cover artwork for the just announced Sega 3D Classics Print 2, a compilation of Sega’s 3D Classics on 3DS, though only five games are confirmed right now, including Sonic 1.
What’s so special is that like the box of the first pack, this was drawn by the main character designer and artist of Pokémon himself; Ken Sugimori.
More surprises are teased, like the blurred out bit above. Any guesses?
The pack is due on December 22nd 2015 in Japan. The first never left Japan, so don’t expect the same for this.
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According to a ‘now deleted’ tweet by the CDM company, Sonic Boom Fire & Ice toys are on the way to Carls Jr. and Hardee’s. For those who don’t live in the US, that’s a burger/fast food chain.
But this was soon deleted suggesting there was an embargo placed on this announcement for reasons we don’t understand.
Especially since the exact same announcement is still up and has been up for a rather lengthy period of time on the Carls Cool Kids website which CDM Company apparently handles (see pic above).
So anyway, it looks like fast food toys for Sonic Boom Fire & Ice are on the way, this is great news, now if only we could get a side order of a new trailer or a large screenshot of fires to go with that since there has been no news about the game at all since announcement.
What do you guys think? Excited about the toys? Going to go to Carls Jr. and Hardee’s just for the toot? Going to get Boom Fire & Ice despite there being no information about it? See that thing below that’s a comment box, you can say stuff like “I WANT TOYS!” or “TOYS!? YOU MEAN ACTION FIGURES!” Let us and your fellow blue believers know, Toys! Burgers! Fires oh my! TOYS! BURGERS! FRIES! OH MY!
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Memes so strong even your greatest rival references them! The newly released 3DS game LBX, developed by Level-5 (makers of Professor Layton, Fantasy Life, and the Japanese phenomenon Yo-Kai Watch) and localized and published by Nintendo, has a mission in the game with that all-so-familiar phrase.
LBX is a customizable robot fighting game that can be compared to franchises like Medabots and Nintendo’s own Custom Robo series (hell it’s not far from Sega’s Virtual-On series either).
It may not be via amiibo support (which the game doesn’t support, hell the thing came out in Japan in 2012 on 3DS, and is a port of a PSP game from the year prior in 2011, yeah :P), but it’s still humorous that Nintendo would throw that in there. It’s not the first time either that they threw in memes of competitors, Pokemon Diamond and Pearl referenced the terrifying, delicious, and apparently historically accurate Giant Enemy Crabs and them being prone to receiving Massive Damage in their weakpoints.
(To be fair, would you bat an eyelash if that meme didn’t exist? Likely not.)
Anyway, there you have it!
May as well just clarify as not everyone knows the meme, the meme Gotta Go Fast originates from the 4Kids dub of Sonic X and its opening features that lyric. 🙂 Guess it just took awhile to catch on. 😛
Huge thanks to Fandangox at NeoGAF for snapping the pic on top. 🙂
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Following the first-look at his sprite in the game yesterday, we now have a bit of video footage of him in the game (skip to 2:26), here you can see it’s definitely the Sonic 1 sprite, and also when he runs, he spins!
And yes, even Pokemon are in! Why does it feel like Pokemon are now a bigger shock than Sonic?
To clarify, these outfits do not require amiibo, you can unlock them by completing the 100-Mario Challenges in the game.
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As was long awaited since the confirmation of amiibos being supported in the game, allowing you to unlock the costumes of the corresponding amiibo (though they aren’t required, just an easy way to unlock them if you have them on hand), we now have confirmation from the Super Mario Maker Miiverse community that Sonic’s costume does exist, and will finally let you play as Sonic in a Mario game for the first time in history. Continue reading Sonic costume confirmed for Super Mario Maker on Wii U
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It appears Sonic Classic Collection for Nintendo DS was originally going to be a much bigger collection at one point, with more games and content. The Sonic Stadium has found images on the portfolio of former SEGA Studios Australia employee Brooke Luder that reveal Sonic Spinball, Sonic 3D Blast (aka Sonic 3D Flickies’ Island) and Dr. Robotnik’s Mean Bean Machine were all part of the collection during development. This would explain why sprites from Sonic Spinball and Sonic 3D Blast can be seen in the credits roll.
Another image shows that video content was planned too, though no examples are given. You can check out more images in the gallery at the bottom of this article.
SONIC CLASSIC COLLECTION
SEGA Australia had the good fortune (WOOO!) of acquiring the Sonic Classic Collection port to Nintendo DS.
I created all the UI artwork for the port. This included recreating all the game logos as Sega no longer had the original editable logos. It also involved designing and creating the in-game assets for all the front end menus and ingame menus that weren’t part of the original game play and creating sprite sheets for the EFIGS language conversions.
Studio: SEGA Australia
Fun Factor: OMG!
Publisher: SEGA America
Release Date: 2010
Platform: Nintendo DS
Position: Senior UI/UX Artist
Software: Photoshop, Illustrator
Skills: Graphic Design/Layout
In non-Sonic news that will no doubt disappoint a lot of SEGA fans, Luder’s portfolio reveals that a Crazy Taxi 4 pitch was made by SEGA Studios Australia. No information about the pitch unfortunately, but we’re shown the above piece of concept art at least.
CRAZY TAXI CONCEPT ART
A concept piece created for the Crazy Taxi pitch from SEGA Australia. Illustrated in Photoshop and logo design created in Illustrator.
Studio: SEGA, Australia
Location: Brisbane, Australia
Software: Photoshop, Illustrator
Skills: Illustration, Logo Design
Luder has also shared some concept art of SEGA Studios Australia’s official video game for the London 2012 Olympic Games.
LONDON 2012 OLYMPICS CONCEPT ART
I was involved in early stage graphics prototyping for SEGA’s London 2012 Olympics game. As part of this experience I created some of the early stage pitch art for game play prototyping.
Studio: SEGA Australia
Fun Factor: Gold!
Location: Brisbane, Australia
Position: Senior UI Artist
Software: Corel Painter
Skills: Illustration, Concept Art
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*puts on a deep echo like voice* “TIME FOR HISTORY!”
Sonic’s first appearance in a video game was Rad Mobile, Rad Mobile was an arcade racing game in which Sonic appeared as a small toy in the window of the car you raced. This officially is the first appearance of Sonic in a videogame. His next appearance is Sonic the Hedgehog on the MegaDrive, however it turns out that this information isn’t exactly accurate.
Whilst I cannot find an exact date for when Rad Mobile first came out, it seems to be early 1991. However, information uncovered by Guru Larry (however it was originally discovered by another user (more on that later)), points to an Amiga game called ‘The Adventures of Quik & Silva’ in which Sonic appears as a villain!
httpv://www.youtube.com/watch?v=S5uC0ymZK3s
What’s going on here? Well, as Guru Larry explains, the game wasn’t sold in stores, it was made and sold to a video-game magazine who put it on their cover as a free game for Amiga users. The magazine in question was ‘Amiga Fun’ and the issue in question is dated May 10th 1991, this pre-dates Sonic 1’s official launch by a month!
Meaning this is actually the first home appearance of Sonic, not Sonic 1.
So what happened? Well, it seems that the company behind this game decided to make smaller games which were cheap and easy to produce, then sell them to magazines who would put them on their covers as a ‘free gift’. Readers would not only have a magazine to read, but also a game to play on their system.
However, to save money on building/designing assets, this company did some slightly shady stuff, mainly in the form of disobeying copyright laws, the game contains a few unauthorised/unlicensed uses of characters, even Mario is in here, however more strangely is that Sonic is also in the game despite his first game not being released yet.
To top it off, Sonic is a bad guy in the game!
It’s completely unofficial, but still quite a fun tid bit of information, especially since this wasn’t a fan project and it was actually bought by a second company who put it on their magazine.
Also, as mentioned earlier, this was in fact first discovered back in 2011, however it was only brought to light now and Guru Larry’s video contains a lot more information. But give out the other video a look if you don’t care about the details.
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Everyone’s second favourite Sonic cat (Big being the first) joins Sonic Runners. Earlier today Blaze was added to the roulette wheel in Sonic Runners for a limited time.
Sharing the character slot with Rouge, this gives players a 3% chance to get her. Oddly, Blaze is described by Runners as being a power type character, so she joins the likes of Knuckles, Omega and Big. Even stranger, she’s now a member of Team Rose.
Blaze is available only for a limited time so if you want to get your hands on her you’d better act fast and be lucky, she’s only there until August 28th.
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Earlier this week, Sega announced that their free to play title Sonic Runners had hit the 2 million downloads figure.
To celebrate the news Sega are offering discounts to users who purchase red rings from the in-game store. However if you don’t fancy spending any money, Sega are holding a daily promotion. From now until August 3rd, if you log into Sonic Runners, Sega will reward you with 10 red star rings each day until the promotion ends.
Can they make it three million? Lets hope so! Then we might get more free stuff!
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Sega have been on a bit of a streak with their support of Sonic Runners since the game launched worldwide. New content and events have been a monthly occurrence, in fact, Sega have just added three new characters to Sonic Runners which you can actually buy through the character select screen as opposed to gambling via roulette wheel.
Big the Cat, Cream and Silver have been added to the game, however they come with some very unique abilities.
For starters, fans have already dubbed these characters easy mode, due to the fact that they cut the speed of the game by 10% if you use a single character, or 19% if you use two. However, as a consequence, they also cut your score by either 50% or 75% depending if you use two or not.
Sega have said these are designed for new players who may not be used to the high speed sections in the game. However, those new players will have to spend money in order to get them. Each of these characters costs 250 red star rings to unlock, or 5 million golden rings.
Are you still playing Runners? How you finding it? Let us know in the comments.
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One of the things we’ve loved about the Nintendo 3DS SEGA re-releases is just how much time and care has been placed into every title. Sonic the Hedgehog 2 is no exception, having recently landed on the Japanese eShop. It’s all down to developer M2, whose efforts clearly show that they care about the games they’re looking after. This is no more apparent than in this quirky credits sequence for Sonic 2. Continue reading Tails Can’t Handle This 3D Sonic the Hedgehog 2 Credits Sequence
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
As said in the previous report, Sega are holding locatests from the 17th through the 20th at Club SEGA Akihabara and SEGA World Kasai, and so we have a peek at the game from 4Gamer with translations thanks to Perfectly Nintendo! Naturally info isn’t final and only refers to the current build they’re showing.
So we have 8 characters so far; Mario Luigi, Peach, Wario, Sonic, Tails, Knuckles, and Shadow, and of course each are of one of three types (Power, Speed, and Balanced), with Mario as Balance and Sonic as Speed, no way! We have four sports shown; 100 metres, Hammer Throw, Javelin Throw, and Archery.
Now comes the Arcade bits; one credit costs 200 yen ($2 more or less), which allows you to play 3 sports and you’ll get the results at the end of the 3, and you can play with another person in local multiplayer here, and if you both pick different sports, they will be chosen randomly.
Controls are as follows; Your feet for events where you need to run. Two joysticks with a Start Button on the side. And a handrail to balance yourself while running for example.
We also have info on the sports shown;
100 metres – You use the stick to launch yourself before you start running and at the end you have to time a jump.
Hammer Throw – Press a button to hold the hammer, then you use the sticks to rotate the hammer, and then then you stop pressing the button at the right time to throw it.
Javelin Throw – You start by running and use the right stick to control the angle of your throw.
Archery – You have to throw arrows at nine targets, with more points awarded the closer the arrows are to the center of the targets. You use the left stick to aim, and use the right stick to use the bow to shoot the arrows. The trajectory is determined by how long you take to draw your arrows as well as weather conditions such as wind.
We also have photos of the locatest (sadly none are direct-feed) from both $Gamer as well as Inside Games that show off what the machine looks like and a small glimpse of how the game looks:
As usual the game on Wii U and 3DS is due in 2016, and no date of any sorts was given for the Arcade Edition at the moment.
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That’s what gamer.ne.jp is reporting (translated by Perfectly Nintendo), the game in some form will indeed be heading to Arcades, the announcement was from Sega and while we don’t have any info at the moment about the game, next week Sega will hold what are called locatests (which are beta tests for Arcade machines) on July 17th-July 20th at Club SEGA Akihabara and SEGA World Kasai. No release date was given for the Arcade version, which right now is titled Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition, and no updates on the Wii U and 3DS version’s release date were provided either, which are due in 2016.
What are your thoughts? Let us know in the comments below!
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium has today discovered a proposed Sonic game for iPhone on the resume and portfolio of illustrator Eric D Simmons. The game was being developed by 2XL Games and judging by the above artwork it was to be a motocross type of game set in familiar Sonic stages. A quick look on 2XL Games’ website shows that genre to be their speciality on mobile devices. No reason is given for this game not seeing release, but if we had to guess, it’s likely due to clashing with the mobile release of vehicle racer Sonic & SEGA All-Stars Racing and/or its sequel.
Would you have liked a motocross Sonic game or are you glad it was never released? Let us know in the comments.
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Found at Nintendo’s Swedish website, we have the box art for the 3DS version and it seems to confirm that the game at least on 3DS will feature amiibo support (naturally the Wii U version will likely support amiibo as well). I think most expected this anyway. 😛 Major thanks to MoldyClay 64 on twitter for finding out about this in the first place!
Mario & Sonic at the Rio 2016 Olympic Games will release on Wii U and 3DS sometime in 2016.
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E-123 Omega has just been added to Sonic Runners as a new playable character. Falling under the ‘power’ character umbrella, Omega is only available via the Premium Roulette and is also only available for a limited time: From today (July 3rd) until 8:59 AM UTC on the 31st of July.
Have you been lucky enough to swipe Omega in the Premium Roulette? Let us know what you think and how he plays!
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Sonic Runners recently launched worldwide for those who’ve been out of the loop – it’s an endless free to play running game where you aim to get the highest scores possible. Higher scores push you up the Runners League and get you better rewards, companions, and bragging rights among your peers.
So you want to be a Runners expert? Say no more. Here’s our tips and tricks on how you can bag those big scores.
1: Use your boosts!
First off, before you even start your run – let’s go over some important stuff. Booster items are pretty great for helping your score. Primarily the Score Boost and Character Switch. Score Boost is an obvious choice and will really aid your total, and Character Switch will give you a second chance to keep your run going by switching to your sub character selected through the character menu. And for a limited time(?) you’ll be able to use these for free once a day, so take advantage!
2: Level up, go far
Sonic Runners sports a level up system on the characters you use, applied through spending rings or earning EXP on runs. It’s important to keep at least a single character high up to make sure that your overall bonuses help you hit the high marks. Wisps and power-ups will last longer when you use them too as an added bonus to it all. But your Score Bonus, Animal Bonus and Ring Bonus are what you want to increase – this is why I normally opt to just focus on one character at a time. Sonic easily adapts to most level environments which is why my primary focus is on him.
3: Crack the Eggman
Though it can get pretty repetitive, it’s best to make your confrontations with Eggman last as long as the timer will allow. Not only do you have the possibility of seeing Red Rings pop out of him, but the rings he’ll drop will boost your score with the help of your Ring Bonus quite a bit. This can be used in turn to help level up your characters and increase your overall boosts. Not to mention, you can get quite a few score gems which increase in value the further you are into the run.
4: Do a trick!
Something the game neglects to tell you is that Runners sports a small trick system within similar vein to that seen in Sonic Colours. When you approach these red spring-esque contraptions, make sure you tap the screen to leap high into the air – but don’t stop tapping once you’re flying high! Repeatedly tap the screen to do up to five trick poses, giving you that familiar “good, great, awesome, outstanding, amazing!” response!
5: Be an animal advocate
Like always, defeating the classic badniks throughout the stage will earn you points and release the little critters inside. But unlike the old games, they’ll bounce around on screen until you manage to catch them. You might want to try reaching out for them before they vanish off screen if you can. They’re worth quite a few points, and those points only increase with the Animal Bonus you level up.
6: Keep that combo
An extremely important aspect of any run is the combo and bonus number you can see above. Combos are maintained through collecting score gems, rings, and animals (not badniks!), and once you get over 1000 you’ll have the maximum bonus of +50. This will go a long way once you reach higher scores. Combos can be broken through damage or too much time between collecting combo items listed above. Power ups can help you out – the shield will prevent damage from ending your combo, and Combo Bonus will prevent damage and time from doing so.
7: Wisps are wonderful
Wisps return in Sonic Runners, and they’re mostly a fantastic help to boosting your scores. Asteroid is arguably the weakest as it moves slow and provides no multiplier to your bonus, but in can tear through all obstacles in your path. Laser lets you blast through sections of the stage at lightning speeds and collect every gem, ring, and animal on screen by tapping. Drill could arguably be the greatest score increaser, as it multiplies your bonus massively. At its max, you can gain +500 – combine this with magnet, and the specific Drill designed sections which can appear in levels (seen above), and you’re looking at a gigantic overall score boost.
8: Companions are key
Companions could be your life saver when it comes to runs. They can provide anything from boosting the overall length items last, granting you a wisp when you reach a certain combo number, or giving you the last boost at the end of the level. They can level up to increase the effectiveness of their abilities too – sadly, the only way you’ll be able to earn them is through the premium roulette wheel. To spin, you’ll need Red Rings you earn through placing on the Runners League, completing story events, or other promotions.
Outside of that, there are a few other ways to earn some helpful buddies to help push your scores up:
You’ll earn Shahra every time you advance a rank in the Runners’ League. Each rank has three levels before you advance a letter, but she’s completely free and provides a great ability – granting you a random item when you hit certain combo numbers.
Look out for promotions held by Sonic Team where you’ll be able to earn Buddies through normal gameplay. For example, the Sonic Birthday event has you collecting cake to unlock the Genesis buddy and various other power ups and items.
Finally, completing a Showdown without taking dying once will give you a Special Egg – collect ten of these, and you’ll be able to spin the premium roulette wheel for free with increased odds on better eggs.
9: Aim high
Classic Sonic games usually sport a level design which has both a high and low path – the higher path providing better goodies but harder to stay on, and the lower being easier to stay on but less rewarding. That concept carries into Sonic Runners, since all the best rewards are usually found by keeping on the higher paths. Though the obstacles you face are more dire and will test your ability, you’ll get much better results if you manage to keep on that upper road.
10: Practice, practice, practice
A certain element of Runners will always come down to memorisation, and the only way you’ll memorise these zone layouts is to keep playing. Knowing what’s coming will instantly put you in a better position to prepare yourself and make each run go further – you’ll soon come to recognise familiar placements of the slopes, hoops, enemies and score gem trails. It might be difficult to play for long sessions due to its design, but playing a few times daily will go a long way. It’s all a learning curve and soon you’ll be able to do Top Speed without breaking a sweat, trust me.
Have you got any helpful advice for your fellow Runners players? Or did you find some hand advice in our little guide? Sound off below and let us know. Happy running!
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Hey, didn’t you guys already review this game? Why yes we did, and we’ve been talking about if we should take another look at it since with every update it seems to change. Well, following the worldwide release, we feel that Runners has changed enough that our previous review really doesn’t apply or match up with the experience you’ll get with this game.
So here is my review on Sonic Runners, based on the worldwide release build. This will focus more on the changes between the original review and the technical performance of the game since the plot is the same and the premise of the game is the same. That said however, a lot has changed… sadly a lot has changed for the worst.
So I’m not sure how some will react with my next line but here goes… On a technical level, this is probably one of the worst Sonic game made. Yes, I am including Sonic 06 and Sonic Boom in that, it is awful, it really is. The worldwide release is plagued with issues ranging from freezing, stuttering, lag, game breaking/ruining bugs, as well as overheating issues which can potentially put the device you’re using at risk.
… You were expecting me to praise this game given how I loved the initial release? Well on a gameplay level, it’s a really fun and charming game… Which Sega have ruined by adding in the very worst of free to play features and a near broken DRM/always online requirement which by the way is doing nothing to prevent cheaters,
For full disclosure, I have used a range of different Android devices to try and play the game. Primarily I have used a Samsung Galaxy S5, however I have also tested a Nexus 7 and a Sony Xperia Z3, all of which suffer from the same and in some cases more serious problems. All of these devices could previously run Sonic Runners during the soft launch period with virtually no problems.
So lets start with the basics, though odds are you already know this. Sonic Runners is a side scrolling endless runner in which you start off as Sonic before unlocking Tails and Knuckles.
The premise of every stage is to run as far as you can and collect as many rings and gems as possible in order to get a huge score which progresses you further along the map before you reach the end of the episode/level.
Before I should go any further, I should mention that Sonic Runners uses multiple forms of currency. There are normal gold rings which are in plentiful supply. Then there are red rings which are much rarer. We’ll cover both of these later.
At the end of each stage you are given a small reward: normally gold rings or red rings, though sometimes you get an item. The rings you can use to level up characters which improve their stats. Stats are for things like score bonus increases or item effect durations increase. You’ll find you’ll need to level up characters if you want higher scores and find it easier to progress in later stages.
However, the worldwide release differs from the initial release with the inclusion of an experience bar. This bar will fill based on how many rings you pick up in the game, which means you can save on spending those rings if you regularly use a character. By level 20 however, you’ll find it’s not worth waiting and will just spend those rings on your power level. Which again, do you do this from rings collected, or once more, there is that micro-transaction system hint hint wink wink.
Whilst the level cap is 100, the gains from level 50 onwards are so poor there is absolutely no point in waiting to level up, so spend those rings.
What else can you spend rings on? Nothing. Just levelling up characters. I will talk about red rings near the end of the review. Needless to say, I am not happy.
Levels are split into three types: Speed, Flight and Power. Each is designed to be played by a specific character type, though you’ll quickly find that you’ll only ever want to play as either speed or flight since Power characters are so useless compared to the other two. They’re only useful for their own stages, whereas the other types are great on every stage, with flight characters taking the top of the character tier list.
As you progress through the game, you start very simple stories involving Sonic, Tails, Knuckles and various other characters. Normally it’s “Eggman is doing a thing! Lets go stop him.” “Help! This character is missing, lets go find them!” Whilst the climax does build up into something more dramatic, this type of story is rare and a one off.
Some may find it nice that we’ve gone back to a simple story in which it’s just “Sonic goes after Eggman because Eggman did something bad.” though others may find these stories far too basic to enjoy. Personally I began to skip some of the stories since they were so repetitive and dull.
The stage layout is the same as the soft launch version. No changes. It’s a decent layout combining challenge, flow and multiple paths, however I’m not sure that in some places the higher path is the most rewarding. In some stages, the lower path is clearly more viable in terms of score.
It should be really enjoyable, and in the pre worldwide version it is. It’s a great example as to how you can adapt a classic Sonic game for a modern mobile market place, slap a small price tag on it and you have a great experience for the daily commute or for killing a spare half hour.
It’s fun and addictive. If the game had a price tag of say £2.99, I would buy this in a heartbeat. It’s a really nice charming game which is bloody good.
So what’s the problem?
Pretty much everything underpinning that which turns Runners into a near unplayable mess which is designed to rob the player of their time and money, turning runners into a gambling machine.
The game has very poor optimisation. It’s so poor in fact that after only 5 minutes it starts to stutter, lag and in some cases completely freezes. How bad is it? Well remember how I said I tested this game on three different devices? Here is how Runners used to perform.
Galaxy S5: Flawless, phone was slightly warm, but otherwise flawless.
Sony Xperia Z3: Near Flawless, phone got hotter than the S5, but otherwise fine, however battery drained quicker than the S5.
Nexus 7 (2013): Wasn’t tested, but is compatible with the game.
Here is how those devices performed with the worldwide release.
Galaxy S5: Initially, the game runs fine… but after 5 min of play time the phone gets very hot, gameplay begins to stutter, lag, some occasional freezing in areas with lots of objects. Game eventually becomes near unplayable.
Xperia Z3: Same as the S5, however after 5 min the temperature of the phone increases by 16-20°C (value taken from built in battery monitoring app) the game will then completely crash. Battery life is drained by 20% after only 5 min.
Nexus7 (2013): This was a fresh install so we only played the tutorial. We couldn’t accurately test the lag effects with lots of objects on the screen… But after 5 minutes of play, the device became too hot to comfortably hold and we had to turn it off to cool the device down. We were afraid it would cause lasting damage to the device and the owner then requested we immediately delete Runners and never install it on again.
You want to know something even more head scratching? These were running in streamlined mode, which is designed to take pressure of the processor and make the game perform better…. however our soft launch versions did not have streamlined mode turned on! Yet it’s performing this badly with streamlined mode on!?
Sega… What the hell happened!? How do two of the most advanced phones on the market go from playing the game flawlessly to struggling and in one case failing after 5 min of gameplay time?
The Nexus 7 can probably be explained by the fact it’s older hardware and Runners does demand a lot. But still, the heat generated was worrying to the owner of the device so if you have a Nexus 7 2013, avoid runners like the Black Death.
This is just bad optimisation, pure and simple. There is no way a game like Runners should be causing this many problems on these devices. Whilst I personally haven’t been able to test an iOS build, I’ve been told it’s a lot better, which suggests to me the Android version is a port which got little development or tooling. I would say that this claim is further supported by the fact that the Android version on launch crashed during start up due to a major problem the always online DRM, questioning how this got past the Q&A if the game had been optimised for this platform.
So technically, the game is bad. It’s really bad. In fact I’d go as far as to say it’s there with Sonic 06 and Rise of Lyric, because for as buggy as those games are, at least they allow you to play for more than 5 min and do not melt your system.
Other noticeable bugs: Buddies no longer pick up animals, the asteroid wisp will sometimes spiral to the top of the screen out of control, totally ruining a run.
Then there is this odd thing…
Yes it’s funny, but you add this will the other technical problems and you really do question if any optimisation or QA took place.
Aside from it’s technical performance, are there any other problems. Yes… dear lord yes.
Lets get onto the Red Rings. Red Rings are the second form of currency that this game uses, they are much harder to come by and when you get some, it’s in very limited stock. Red Rings are used to by normal rings or extra lives, but their primary use is to use on the roulette wheel and gain buddies.
What are buddies? They’re small characters that accompany you in stages which add a bunch of effects ranging from score boosters to ring recovery and other positive effects. The vast majority of them are pointless, but some of the rarer ones are highly valuable and the key to doing well on the leader boards.
The catch is that the only way to get them is from either a special event, or from spending 50 red rings on the roulette wheel, at which point you are granted a random buddy. If you get the same buddy, it levels up before capping at level 5. The problem now is that following the worldwide release, Sega has drastically slashed the number of red star rings you can get.
How bad is it? Well under the soft launch version, completing all parts of the final scenario rewarded you with 90 red rings. 10 for each episode, 50 for the final boss. To complete the final scenario, you need a total score of 50 million, so 50 million = 90 red rings.
But in the worldwide launch, you only get 5 per episode and only 10 for the final boss! So now you only get 30 for completing the 5 hardest levels in the game. A total point requirement of 50 million, so 50 million = 30 red rings!
What about other red ring methods? You can randomly find one in a stage, Eggman may drop one if you’re lucky, and if you spam your friends Facebook accounts you can get 10 if they sign up to Runners and use your referral… oh wait hang on… that feature is currently broken.
You are therefore forced to use real world money to buy red rings. And how have Sega welcomed new users to this? By ripping them off.
Prior to the worldwide launch, the highest red ring price was £24.99 for 700 red rings. In the new worldwide version it’s £30 for 481, yet they still have the gall to claim that this is a sale price! But wait? What’s that bonus +1019 red ring amount, that apparently gets removed if you are actually silly enough to buy rings from the store? They call it a ‘first time buyers bonus.’ After you make your first purchase, it returns to 481.
For new players who have just picked up the game, sorry to say this but you are totally screwed. You won’t ever be able to touch those who have been playing this game for months. Their buddies are too well levelled up and they have the special limited edition characters which boost score. Don’t even try, it’s over.
…Unless you spend several hundred pounds in red rings. Then you ‘might’ have a chance, but you won’t. You won’t because you won’t have the limited edition characters who have better bonuses, so why even bother?
And now we get to a major problem with Sonic Runners in terms of it’s design and ethical issues.
The game has now forced you to use the micro-transaction system. The only thing worth spending that on is the roulette wheel, which is no different than playing real roulette in a casino. You pay money, then take a chance at the wheel to get a reward.
Sonic Runners essentially becomes a miniature gambling machine, you are enticed to put real money in, then spend that money in the form of red rings, you gamble those rings for prizes, this is gambling, there is no other way to describe it. Then we get into the very murky waters of the fact that the game is aimed at children. This is a miniature gambling game aimed at kids. Surely this should have a higher ESRB rating than it currently does given that it has gambling in it?
Before you say ‘well it’s not really gambling’ explain how? It’s no different from any other form of gambling. In fact it’s just a virtual form of casino chips, if you spend money on this game, then use those rings on the wheel, you are gambling, think about that for a moment. Some of you will be ok with it, but I know a few won’t be.
Were red rings common in the original? No, you still had to work to earn them, but you could get them for playing and doing well if you were dedicated and were generally good at the game. Now, they’re virtually non existent. So few are available that you’ll be crying out for special events or bite the bullet and spend real money to gamble with.
Your chances to get rings are further restricted due to the life/revive change. Whilst this change came during the soft launch, it was done so close to the worldwide launch it’s worth mentioning; you are now only given 3 lives. 1 life will recharge every 30 min. After which you’re told to buy more or wait until they recharge.
Even more pathetic an insult, Sega have been releasing new characters. The only way to get them is by using the roulette wheel. There’s a mere 6% chance at getting said characters. The catch is that their bonuses are much better than the default characters, so if you want to compete, gotta get these characters.
Even Amy is dangled in front of your face like some kind of bait. Spam your Facebook friends who might have no interest in the game, hope they’ll use your referral and you might get Amy… except Facebook links are currently broken so this is impossible.
You want more examples of how the free to play nature ruins what is a decent game? Adverts… everywhere, even for completing a stage, you now get an advert, say goodbye to your mobile data limits as these are video files, the majority of which are 30 seconds long. So far I’ve not seen one which relates to Sonic or Sega, and some have nothing to do with gaming.
This brings me onto another change. When you die in a stage, you can continue if you watch a video advert (there is a limited number per day). This sounds like a great idea… but like most other parts of the game, there are problems. Sometimes the adverts don’t play, sometimes the adverts crash or freeze your game, forcing you to quit, taking with it your life and doesn’t compensate you in any way, and sometimes the adverts are for things not available in your region. I got one advert for medication which isn’t available in the UK!
The always online requirement is still here, and once again it’s proved how pointless it is, players are already cheating and have been cheating for months, asking the question, why the hell is this even a thing? The game would be so much better if this wasn’t even here, it’s just pointless and restrictive to how and where you can play.
So I’ve complained for a while, might as well offer some solutions to these problems.
Scrap the online only requirement, it doesn’t do anything and isn’t preventing cheating.
Optimise the game. For the love of god optimise the game for Android.
Return the red ring rewards for completing the final episode to the soft launch levels.
Stop putting characters on the roulette wheel and give us a store to buy them from for a limited period of time.
Overall, Sonic Runners was once a really great little game. It was really fun to play and I got lots of enjoyment from it. Then something happened called the Worldwide launch and Sonic runners was turned into a broken mess littered with adverts and the very worst of methods to try and extract money from you.
That’s not a browser advert, I just felt you all needed to see a Game of War advert, since Runners wants you to see them all the time, maybe it’s viral marketing for Eggman’s army having a cross over in Game of War?
Don’t do it, do not waste your time with this, there was a great game here, it’s gone now, it died with the worldwide release. Unless they fix the blatantly broken android version, radically overhaul the red ring system and cut down the adverts avoid this game.
You’ll Love: + When it works, the simple gameplay which is fun. + The moment you manage to unlock a new character. + Knuckles threatening to kill Eggman.
You’ll hate:
– In terms of its technical performance, it’s easily one of the worst Sonic games of all time. – Stuttering, lag, freezes after a short period of play. – Adverts. – Always online. – It’s a gambling machine aimed at children. – Designed to take money from you, not reward your ability to play. – Overheating of your device. – Trying to explain to your partner why their expensive phone has melted/no longer performs well due to overheating. *Review based on the Android version of the game, running on Galaxy S5, Nexus 7 (2013) & Sony Xperia Z3.*
Second Opinion by Brad
Played on the iPhone 5C, using the latest version of iOS.
When I reviewed the initial build of the game, I had nothing but praise for it. In fact, I called it the best Sonic title we’ve seen since Sonic Generations. While I hold to what I said regarding that soft launch version… there’s no way I can continue to hold that opinion with this new worldwide release.
First, I want to go over the positives – the game is still simple and fun in terms of its gameplay. It inherits some of the classic design philosophies but modernised for a new platform and it’s fun to experience. Furthermore, the production values haven’t gone anywhere either. The music from Ohtani is still top notch (if not slightly repetitive by the game’s nature) and the visuals are still great.
Something I highlighted as a positive in my initial look was how it was fair with its freemium nature. This has, unfortunately, become quite the opposite. Runners’ worldwide build finally is using in game advertisements to a mixed approach. I don’t mind having the ability to use a free revive by viewing an ad, but I don’t appreciate them appearing when I try to see my results or return to the main menu.
Red Rings have also become a true premium currency with a questionable approach. The soft launch version not only was more generous in terms of how it rewarded players with them, but I also never felt pressured to spend them. This version has cut rewarded Red Rings in half for defeating most boss encounters in game and upped prices in the store – this, alongside the awful luck based system to earns new characters and buddies, only discourages me from playing the game or purchasing premium currency.
My other negatives still stand also. The game does lack variety (don’t expect to be playing Runners for long periods of time without becoming bored), the story is still abysmally uninteresting/poorly written, and some obstacles in the game feel very cheap. But aside from what I’ve mentioned above, there’s still one more gigantic negative the worldwide version has brought – which is performance issues.
Never during the game’s soft launch builds did I ever experience issues with how the game performed. It ran smoothly and meant that generally, players at fault would be punished fairly. The worldwide version has brought very noticeable stuttering and lag to the gameplay. And this wouldn’t be much of an issue… if it didn’t cause your runs to mess up completely. Lag will make your jump go a little too high, or for you to miss an enemy, or to hit that obstacle you had dodged a thousand times before suddenly smack you in the face. This issue affects the experience immensely.
A few other things I should mention about this worldwide version of the game, as it stands:
A great fix the game made was showing players what level they would be facing before they entered regardless of the progress you made. This allows you to be much more prepared, and not feel cheated when you enter a level with Tails and fail immensely in a power based stage.
Revive tokens have been completely nerfed. Not only have they been cut to three, the recovery time for them has been increased. This could be to encourage players to connect with their Facebook friends so they can send revive tokens to one another.
A new experience system has been introduced. A great idea in concept and would encourage you to perform better in your runs – however the experience system feels limited and not generous on any level, even at just level 10. It makes you think it may just be another nudge to spend more rings, which in turn may make you want to use premium currency to attain…?
I’d quite frankly call the worldwide launch of Sonic Runners a bit of a failure – not only have they made a fun little mobile game a money hungry monster, they’ve introduced new problems to soft launch players that never existed before. This version of Runners is not the same experience anymore, and that truly saddens me.
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Sonic Runners, the mobile exclusive endless running game developed by Sonic Team, has finally been released worldwide following a soft launch period. This comes following game update 1.1.0. The game became temporarily available to users on June 24th before its official launch which provided some updates to the title.
The game challenges players to run as far as they can against randomly generated level obstacles on a 2D plane in three different zones. Collect rings, score gems, and use items while you run to help give you that extra edge. Aim for the highest score so you can keep climbing up the Runner’s League and get promoted!
The game currently sports three main characters: Sonic, Tails and Knuckles, with several more on the way. They can team up with up to two “buddy” characters a run, which features familiar faces such as Chip and Caliburn, each with their unique abilities. Wisps also return here, providing abilities in stages to help you score massive bonuses.
Players can participate in daily roulette spins for free items, or tackle the premium roulette wheel using 50 Red Rings to gain new buddy characters, or unlock special characters during unique events.
The team behind Sonic Runners had been celebrating the worldwide release by giving away Red Rings, revive tokens, and more to existing players. Starting June 26th, a special event will begin which will allow players to have chance in unlocking Classic Sonic and some Mega Drive themed buddies. There will also be an event stage available where players collect cake in a celebration themed Windy Hill Zone.
For existing players, here’s what changes have come from the 1.1.0 release:
・Worldwide Release
You can now compete with users all over the world in a multitude of languages.
・UI Updates
Interface was redesigned
・Data Transfer
Players can now transfer data to a new device.
・Score Display Adjustments
Scores will be displayed, including bonuses, in real time.
・Items
Item button added so players can activate item effects.
・Continues
Players can now continue twice. When continuing players get 1000 Rings and a Combo Bonus, Springs, Shield, Magnet, and 1 randomly selected Color Power activated.
・Experience System
Earn experience in accordance with your score and level up your characters!
・Free Items
Equippable Items and Boost Items will be free to use once everyday.
・Ranking Animations
Animation will show you when you move up in the ranks.
・Tips
Useful tips will be displayed during load times.
■Others, Bug Fixes
・iOS 7.1.2 no longer supported. After updating, players using iOS 7.1.2 will no longer be able to play the game.
Make sure to update your OS to the most recent version.
・Minor Bug fixes
Sonic Runners was originally made available to Canadian and Japanese users back in February as a soft launch before its worldwide release. The game is free to download and available on the App Store and Google Play, featuring in-app purchases for game currency. You can read our initial impressions when the game first launched here.
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Sonic Boom Fire & Ice may not have been at E3, but it’s up on Amazon for pre-order, along with a brief plot synopsis which some may find they’ve heard before.
Dr. Eggman has discovered the supercharged element ragnium on the mythical Island of Ragna Rock. He mines it as a fuel source, piping off the messy by-products of the operation to adjacent islands, creating fire and ice gameplay. Using this fuel to power his ultra-fast bot racers is his latest plan to discredit his eternal rival Sonic, but backed by ragnium, fire and ice, a robot army, and D-Fekt, an unflinchingly powerful henchman, this time Dr. Eggman just may succeed. Sonic and friends must re-claim each island by destroying enemies, vanquishing the Island Defender, winning rival races, and reversing the flow of the elemental tubes. It all culminates with an epic battle on the Island of Ragna Rock where Sonic may just have to save Dr. Eggman from his own creation.
Eggman finds a source of incredible power, builds a powerful robot army, his creation turns against him, Sonic has to save Eggman.
That sounds, very familiar to a lot of previous Sonic games, in fact it sounds very similar to the plot of Rise of Lyric in many ways.
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Sonic Runners, Sonic Team’s first mobile Sonic game, will finally be debuting worldwide on June 25. Just in time for Sonic’s 24th birthday!
This was revealed minutes ago on the official Sonic Runners twitter account. The tweet promises more details in the coming days. Sonic fans have been waiting for a worldwide release of the game since its limited release in Canada and Japan back in February.
Sonic Runners, as the name suggests, is a free-to-play endless running game, where the player tries to get as far as possible before dying. The game will be launching on both iOS and Android.
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Thanks to the eagle eyes of Katie Britt on twitter and SuperSonic772 in our comments section, it has been found in a new trailer for the game (seen at the 0:48 mark) that Sticks is now welcomed into the modern world, now would this be “canon” as they’re technically in the real world(?) olympics is up for debate. 😛 But this marks her debut outside the Boom spin-off series! it’s not official if she is indeed playable or not, we’ll do a follow-up when we find out. HUGE thanks to both Katie Britt and SuperSonic772 for the find!
See the trailer below (it’s mostly just recycled footage from the debut trailer, with the bit with Sticks and a boxing match between Mario and Bowser at the end) below:
Mario & Sonic at the Rio 2016 Olympic Games will release on Wii U and 3DS sometime in 2016.
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Nintendo’s E3 2015 Digital Event has come and gone, and while Rio 2016 had no presence in it, Nintendo opened an E3 2015 press site (as they do every year) and put up new screenshots and a fact sheet of the game, and as GameFly noted earlier, Nintendo is officially confirmed to be the publisher in at least NA, and surprisingly, the game is actually due next year in 2016 claims the fact sheet, presumably for both versions (it just says 2016 with no version specified).
See the new screens of Wii U version and a couple from the 3DS version below:
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As a follow-up to the announcement a few days ago, Sega have released the high-res NA box for the game (click the box for the full-size), and also 7 more screenshots of the game, have a look at them below:
Also don’t forget to check out more information by Aaron Webber about the game as grouped together here.
As a reminder, Sonic Boom: Fire & Ice is developed by Sanzaru Games, and will be released on 3DS this winter in NA and EU.
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Boy this is really turning into one of those weeks isn’t it? In a move which nobody saw coming, Sega and Rovio have partnered together to announce that Angry Birds are coming to Sonic Dash in a special one off event.
The event starts today and will run for three weeks, featuring a different Angry Bird from Angry Birds Epic each week, including Red ‘Knight,’ Chuck ‘Mage,’ and Bomb ‘Pirate.’ During the game, players can collect special Angry Birds Epic tokens to unlock featured characters. Once a character is successfully unlocked, it will remain playable following the close of the event.
Curiously, Hardlight have removed all traces of the event from their social media outlets yet a press release has still been sent out, it reads as follows.
SQUAAAAAAAAWK! ANGRY BIRDS™ JOIN SONIC DASH™ FOR AN EPIC THREE-WEEK CELEBRATION
Sonic Dash Celebrates 100 Million Downloads with Angry Birds Epic
Sonic gets by with a little help from his friends for a celebration of epic proportions. SEGA®, in partnership with Rovio Entertainment Ltd., is proud to announce that today Angry Birds™ Epic will be appearing in Sonic Dash™ for a limited time on the App Store, Google Play™, Amazon Appstore and Windows Phone Store. This in-game event will include three of the most popular and best-known characters from the Angry Birds franchise: Red, Chuck and Bomb.
“We were thrilled with the opportunity to work with Rovio on this integration,” said Chris Southall, CTO of Hardlight™. “The expressive, colorful, and fun characters from Angry Birds Epic lend themselves flawlessly to Sonic Dash and really enhance the overall experience.”
This three-week in-game event will feature a different fan-favorite Angry Bird from Angry Birds Epic each week, including Red ‘Knight,’ Chuck ‘Mage,’ and Bomb ‘Pirate.’ Players will dash through the endless runner, collecting the special Angry Birds Epic tokens to unlock featured characters. Once a character is successfully unlocked, it will remain playable following the close of the event. Players will also have the option to purchase Red, Chuck, and Bomb using premium currency during the event.
“Our EPIC Sonic collaboration together with SEGA is a fantastic milestone for Angry Birds,” said Wilhelm Taht, Head of External Products at Rovio. “Having two such iconic game characters and games work seamlessly together will delight millions of fans worldwide in both Sonic Dash and Angry Birds Epic.”
Sonic Dash is also celebrating a major milestone — the game has achieved over 100 million downloads since its launch in March of 2013. SEGA is proud to have hit this landmark, making Sonic Dash the most downloaded Sonic mobile game in the history of the legacy IP.
The Angry Birds Epic in-game event starts today and will run for three weeks. For more information on Sonic Dash, please visit the official Facebook and Twitter pages.
So Angry Birds & Sonic, lets us know your feelings in the comments.
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Hey folks! This is just a little opinion piece VLOG I did yesterday for the reaction of Sonic Boom: Fire and Ice. I wanted to answer people’s question on why this game exists considering the last one didn’t do all that well and how they can easily make a profit off of this one without having to sell many units. Enjoy!
P.S. Yes, I’m well aware of how messy my room is. XP
“Fire and Ice” by Pat Benetar.
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Sonic PR man Aaron Webber has taken to NeoGaf and Twitter to answer the burning questions fans have for the upcoming Sonic Boom sequel.
The first thing he’s made sure to address is the game’s quality. “We’re putting a Big effort into improving the game based on feedback from last year!” Big puns aside, Webber has elaborated on what’s been improved.
First of all, the level design has been streamlined. Shattered Crystal’s stages were criticized for being too large and taking too much time, but in Fire and Ice the levels will allow for a faster experience. The collectibles that forces players to replay stages in order to progress have also been repurposed. Now, stages only need to be completed once and collectibles only serve to unlock “neat things” according to Webber.
The titular “fire and ice” powers are toggled on the fly with the shoulder buttons and affect how the player progresses through a level. Webber spoke in-depth about how these powers work on NeoGaf, which I’ve posted below:
Within the levels, you’ll find elemental blocks and interactable components that you can adjust depending on which of the elemental powers you have on. As you can see in the trailer, you can melt ice blocks with fire, or freeze water blocks with ice, etc. It’s all pretty simple early-on, and gets more complex as you progress.
The game’s music is being composed by none other than Richard Jacques, who’s best known within the Sonic community for his work on the Saturn version of Sonic 3D Blast, Sonic R, Sonic & All Stars Racing Transformed, and both of last year’s Sonic Boom games.
Finally, when asked whether or not the game might be ported to the Wii U, Webber said that there are currently no plans to release the game on any other platforms. So if you don’t have a 3DS, I’m afraid you’re out of luck!
Those are all the details Webber has revealed today, but be sure to stay tuned as we continue to bring you all the latest on Sonic Boom: Fire & Ice!
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UPDATE: I’ve given the article a major overhaul to hopefully provide a better look at the announcement. Sorry about the emptiness and overall generic look before.
Well, this is something I don’t think anyone on the fandom ever expected to see. Sega have just announced a second Sonic Boom game, this time only for the 3DS called Sonic Boom: Fire & Ice. Just like Shattered Crystal before it, it’s being developed by Sanzaru Games (who you may also know for the Sly collection on PS3 and Vita and the 4th Sly game Thieves in Time, also for PS3 and Vita), and it’s due this winter in NA and EU.
The game is a response to the high success of the cartoon which is the “#1 program on all TV among boys 6-11 and 9-14 in its time period”. Also key new features in the game is the addition to Amy as a playable character, and the new mechanic of swapping between fire and ice powers that grant new abilities to interact with the game’s environments, as well as Bot Racing, which is tied to the game’s story and multiplayer gameplay. Players can unlock character-themed bots to use in competitions against friends on “fast courses and tracks”.
Also new is a new villain named D-fekt, though info on the character is pretty light at the moment.
Sega have also released a trailer (via Nintendo’s YouTube page) and screenshots as seen below:
SEGA® UNVEILS LATEST CHAPTER IN SONIC BOOM™ FRANCHISE
SET TO RELEASE THIS HOLIDAY
Sonic Races To Nintendo 3DS™ In Sonic Boom™: Fire & Ice; SEGA also Announces Upcoming New Sonic The Hedgehog App
SAN FRANCISCO, Calif. – June 9th, 2015 – SEGA® of America Inc. announced today that its iconic ‘blue blur,’ Sonic the Hedgehog, will be racing once again in Sonic Boom: Fire & Ice for Nintendo 3DS. The newest title will build off of the highly successful animated series on Cartoon Network, currently the #1 program on all TV among boys 6-11 and 9-14 in its time period, and serve as the latest chapter in the Sonic Boom™ franchise. The game will introduce more adventure, speed, exploration, and an all-new fire and ice gameplay element that will help propel the action. Sonic Boom: Fire & Ice, featuring the triumphant return of Sonic, Tails, Knuckles, Amy and Sticks, will be available exclusively on Nintendo 3DS later this year.
Developed by Sanzaru Games Inc., Sonic Boom: Fire & Ice is a single player game with collaborative gameplay components that shares key characters, events, and lore of the Sonic Boom universe. Players will see Sonic and his friends in familiar settings as they embark on a brand new adventure to battle Dr. Eggman as well as an all-new super villain, D-Fekt. The team’s adventures will bring them to locations both familiar and new as they explore, race and protect their world.
To create an entirely new experience, Sonic Boom: Fire & Ice will infuse fire and ice elements throughout gameplay, enabling new abilities to play out in special character moves and interactions with environments. The new title also delivers gameplay that enables players to run through the game at top speed, or take their time with deeper exploration and puzzle play.
New to the title is the introduction of Bot Racing, a supplemental game tied to the single player story with multiplayer gameplay. The new Bot Racing feature is an extension of Sonic Boom: Fire & Ice that is purely about racing and speed, where a user will unlock character themed Bots to challenge friends on fast courses or tracks.
“We really want this game to surprise and delight Sonic fans both new and old, and have created a unique, fun game that delivers,” said John Cheng, President and COO, SEGA of America. “By introducing unique elemental gameplay features like ice and fire, along with new speed and exploration gameplay, there is a lot to enjoy with Sonic Boom: Fire & Ice.”
Sonic Boom: Fire & Ice for Nintendo 3DS will run alongside the top rated animated series on Cartoon Network, in addition to a national merchandising and promotional campaign. The Sonic Boom television series, coproduced by SEGA of America Inc. and OuiDO! Productions will continue to air new episodes throughout the year – and beyond!
This summer, the Sonic the Hedgehog franchise will be supported with the launch of Sonic Central, a brand new Sonic the Hedgehog information app, arriving on both iOS and Android devices. This one-stop-shop for all things Sonic will give fans exclusive art and wallpapers, character information, clips from the animated series, concept art, and games. Sonic Pix, a unique function within the app, will inspire fans creativity by allowing them to include Sonic and his friends in their photos.
Sonic the Hedgehog first appeared as a videogame character in June 1991, and instantly became an icon for a generation of gamers. Defined by his super-fast speed and cool attitude, in the years since he first raced on to videogame consoles, Sonic has become a true global phenomenon with over 140 million videogames sold or downloaded worldwide across consoles, PC’s, mobile phones and tablets. SEGA’s iconic blue blur has also gone on to enjoy incredible success in many licensed areas, such as toys, apparel, comics and animation.
Sonic Boom: Fire & Ice for Nintendo 3DS will be available in stores throughout North America in Holiday 2015.
How do you feel about the game’s announcement? Were you hoping for a second Sonic Boom game? Are you looking forward to it? Let us know in the comments.
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UPDATE 2: Thanks to the Wayback Machine we can see there were no Sonic listings on Strassman’s resume on March 14th 2012, but there are in the next capture on September 5th 2012, including ‘Sonic II’.
UPDATE: We have since found an old copy of Strassman’s resume from 22nd January 2012 that still lists ‘Sonic II’. Either work had already started on the new game back then, it’s a cancelled project or this is an error.
Original story: The Sonic Stadium has today spotted a listing for a video game titled ‘Sonic II’ on the resume of current English Rouge the Bat voice actor Karen Strassman’s resume. A Google search shows Strassman’s resume was last updated 20th May 2014 and the game is listed after Sonic Free Riders and Sonic Generations, her last roles as Rouge, so it’s likely this is an upcoming unannounced game.
The title is strange, considering we had Sonic the Hedgehog 2 back in the 90s, but then again, we did have a new Sonic the Hedgehog in 2006. However, with such negative feedback, we don’t think SEGA would create a sequel to that game, especially if it performed as poorly. There’s also the possibility this could be a remake of Sonic the Hedgehog 2, but SEGA kind of did that on mobile devices not too long ago with the help of Taxman and Stealth.
We recently reported about another unknown title with a 2 in its name ‘Sonic Mach 2’, which we spotted on German Orbot voice actor Romanus Fuhrman’s resume. Could they be one and the same? We’ll have to wait and see…
If we get any updates, we’ll be sure to let you know.
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Luckily, the urls still work, so the three shots are still viewable below:
The user also spoke about other screenshots, one of which apparently shows Rosalina:
Other photos were:
-Sonic competing in Archery
-Zazz (against Yoshi) preparing to serve in Table Tennis.
-Rugby 7s with 3 Marios, 2 Sonics, Diddy Kong, Boom Booms and Egg Pawns
-Rosalina, Daisy, Peach and a female Mii competing in Synchronize Swimming
Hopefully the other screens will be found soon enough, but if not, E3 is only a bit over a week away where we’ll know much more!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Sonic Runners has been running for a few months now and in the coming days a new event will be held. Sonic Runners & Puyo Puyo Quest will be combining to produce a special event for Sonic Runners players. Continue reading Sonic Runners PuyoPuyo Quest Details Revealed
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.