A new trailer has hit the net demonstrating the Wii version of Sonic & SEGA All Stars Racing. A group of people are shown playing with their Nintendo Wii Wheels talking you through characters, vehicles, items and All Star Moves.
Alot of the track names are revealed:
Sonic -Whale Lagoon
Billy Hatcher – Icicle Valley
Sonic – Roulette Road
Samba De Amigo – Sunshine Tour
Jet Set Radio – Shibuya Downtown
Curien Mansion – Outer Forest
Sonic – Turbine Loop
Super Monkey Ball – Treetops
Billy Hatcher – –art Road (Full title for this one can’t be seen.
You can check the trailer out at Yahoo
Thanks to NinMicroSega for the heads up!
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…your walls look like this.
If that isn’t hardcore fandom then I don’t know the meaning of the words. This whole mural was created by an artist in Edinburgh named John Arnott and spans all four walls of the bedroom. It’s pretty awesome but I don’t think I’d have it done to my bedroom.
Source: Kotaku
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It would seem Microsoft have got alot of faith in SEGA and Sumo Digital’s Sonic & SEGA All Stars Racing. Not only do they give the game Avatar support and Banjo-Kazooie a playable appearance, they’ve now given it February 2010 Family Game of the Month title. The Xbox 360 edition maybe be getting some exclusive downloadable content according to a leak on the game’s website where that piece of info was quickly removed.
Will Microsoft and their studio Rare’s contribution’s pay off? We’ll have to wait and see when the game is release Feb 23 in the U.S. and Feb 26th in Europe.
Source: Xbox.com (U.S. version of the site)
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SSMB Member Doctor Eggman has been researching all Sonic & SEGA All Stars Racing media and his eagle eyes have may have uncovered another Jet Sed Radio Future track and another Final Fortress track too.
Doctor Eggman’s report from his SSMB post is below –
Could the sunset level be a third JSRF track? The unknown sunset level has the same red/white road blocks as the daytime Shibuya-Cho level. Take a look:
Could there be TWO Final Fortress tracks? Differing times of day has made it clear that there are more than 1 JSRF track, so how about differing weather conditions in the Final Fortress footage? Take a peek:
Dark and stormy weather in these clips:
And BLUE BLUE skies in this clip:
Credit again goes to Doctor Eggman at the SSMB for the heads up!
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Some new Alex Kidd and track concept art has hit the net, 2 of the Alex Kidd pieces of artwork you may recognise from Official Nintendo Magazine UK’s preview and sticker sheet but now we have they’ve been released to the public online in hi-res.
The concept art is of the Dino Mountain track from the Billy Hatcher franchise while the other is a desert track from the Super Monkey Ball series you may remember seeing in the Bajo-Kazooie revelation trailer.
Check all the art out below –
(Click to enlarge)
Source: GoNintendo
Thanks to NinMicroSega over at the SSMB for the heads up!
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Eagle eyed SSMB member Doctor Eggman has discovered a second Jet Set Radio Future track in Sonic & SEGA All Stars Racing. The discovery came from the last vehicle focused trailer released where a collection of small video’s showcasing the various tracks are shown. Compare the two images above(left is Jet Set Radio Future and right is ASR) and you’ll see they look very much alike.
Thanks to Doctor Eggman over at the SSMB!
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Gaming website IncGamers have got their hands on some new Sonic & SEGA All Stars Racing screenshots of the Wii version. In them we see more of the Mii’s in action and some heated neck and neck rivalry between Sonic & Amigo in one screen and Amy doing what she does best which of course is chasing Sonic.
Check out the other 3 screenshots below –
(Click to enlarge)
Thanks to Tom over at the SSMB for the heads up.
Source: IncGamers
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UPDATE: Steve Lycett under his S0L tag over at the SSMB has de-confirmed the Phantasy Star Online track mentioned in Hooked Gamers preview with the following statement –
Errr de-confim
I’m not sure which track they’re talking about – but it’s not a PSO one. They’ve likely seen a Final Fortress stage
—
S0L
—
Look’s like Hooked Gamer got confused somewhere during their preview. UPDATE END
Original article below –
Gaming website Hooked Gamers(yeah we haven’t heard of them either) have recently had the chance to check out how Sonic & SEGA All Stars Racing is coming along. In their preview they see the game has potential but they also think it might end up being simple and standard.
The most interesting part of the preview is the quote below revealing that the game has a Phantasy Star Online track, unfortunately there are no screenshots to give us a glance at track.
It’s great to see so much of the old classic Sega games return to the TV screen. In tune with these classics, the confirmed stages in this game vary from the bright, welcoming beachside of Seaside Hill from Sonic Heroes to a futuristic and whimsical Phantasy Star Online stage.
Check out the preview here.
We’ll keep an eye out for any more info, screenshots and video’s and keep you up to date.
Thanks to Blue Toad over at SEGA Forums ASR topic for the find
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The U.S. version of the Sonic & SEGA All Stars Racing website has updated the DS version of the game’s box art with what look’s like a modified version of the old box art with new Sonic artwork. What’s odd though is the absence of the Nintendo Wi-Fi Connection logo that was on the old box art, that and we’ve known the DS version has online multiplayer for a while now.
You can check out the box art at the Sonic & SEGA All Stars Racing website, if you’re in the UK or any other territory click the flag at the top right and change it to the U.S. flag.
Thanks to HunterTSF over at the SSMB for the heads up and pic!
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ScrewAttack have looked into the future top 10 gaming headlines for 2010 and have returned with some news for Project Needlemouse. After the confirmation that Michael Jackson provided music for Sonic 3, SEGA have decided they want another pop star on board so they’ve shockingly got Justin Timberlake to perform music for the game.
Check out ScrewAttack’s Top 10 Headlines For 2010 video here
How do you feel about this crazy news? Let us know in the comments.
Editor’s note: Justin Timberlake isn’t really providing music for Project Needlemouse, this post is for comedy value only.
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UPDATE: Steve Lycett under his S0L tag has over at the SSMB cleared up the Showtime Events part of the preview –
Showtime Events eh?
Ages ago we did have something like that as one design proposal – where through the race the commentator would announce something to mix things up – but it never went into the game proper. I think you can safely ignore that one!
—
S0L
—
/UPDATE END
Original artice below –
Sonic fansite Spindash.de have posted up what’s labelled on their front page as a preview of Sonic & SEGA All Stars Racing but links to more a general information page for the game.
The following translated information is listed –
It will either be represented · some Sonic characters and some familiar characters from Sega Franchais.
· Richard Jacques (Sonic R, Sonic Chronicles), the music composed. Bentley Jones sings the title song “So much more.
· On all consoles online use there should be a Onlinemutliplayer mode, where you can race with 8 players against each other. Local multiplayer can be four players to play against each other. Probably it is in online mode, the DS version to play only four of us can.
· Overall, there will be 20 characters and 24 tracks
Each character has their own vehicle, including race cars, monster truck, motorcycle and much more.
· All-star action: Each character has a special ability that helps him catch up if it is a little further back. Sonic turns into Super Sonic, Beat can go on his skates, etc.
· Showtime events: This can also be used if one lagging and it affects all the other drivers, in total there are 26 Showtime events. These include for example Reverse a Roo, Little Big Lap and Melee Madness
After each race you earn · Sega miles, can be used in a shop for more characters, tracks and songs to buy.
· There is a narrator who describes what is happening on the track. Who does not want him to hear, you can disable it.
· In the single player there is next to the Grand Prix calls a mission mode and a Time Trial.
· In an Art History section you can about all the characters and their field games
Bolded are the points we’ve not heard much about such as the History section which as far as I’m aware has only been briefly mentioned and not much about what it contains.
The SEGA Miles currency to buy more characters, tracks and music is re-affirmed.
Completely new are the Showtime Events which translate poorly but we can gather that they apparently help with lagging(in online races maybe?), there are 26 of them and they each have names such as Reverse a Roo, Little Big Lap and Melee Madness. For now if they are actually in the game we’ll have to wait until more information is revealed to clear things up. We’ll update you when we know more.
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We’ve seen t-Shirts, socks and pajamas available at various retailers and now another clothing retailer River Island are stocking Sonic the Hedgehog themed boxer shorts. Modelled by the lovely E.T. above we see they stick to the current retro trend in Sonic the Hedgehog merchandise with some snazzy tropical colours you would normally expect from beach shorts.
The boxer shorts retail for £9.99 on River Islands website and come in sizes, small, medium and large. Those who require Extra Large are out of luck.
Do you plan on purchasing the boxer shorts? Let us know in the comments. First to make an ‘underhog’ comment get’s a cookie.
Link
Product code: 243790
Thanks to Casanova over at the SSMB for the heads up.
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You may recall us exclusively reporting on an Alton Tower’s ride getting a Sonic the Hedgehog rebranding for launch in February, well now it’s official with the following SEGA Europe press release and photo’s-
LONDON (TBC January, 2010) – SEGA® Europe Ltd today announced an exciting three year partnership with Alton Towers Resort, the most popular theme park in the UK. The deal, which gives SEGA the exclusive videogame rights at the resort, also marks the first time a videogame character has been given their own ‘Ride and Stay’ experience at the popular UK attraction.
The sponsorship will encompass the launch of a Sonic The Hedgehog branded rollercoaster and Sonic The Hedgehog themed room at the Alton Towers Hotel. The Sonic hotel room allows guests to live, sleep and even play the latest games from the Sonic franchise in a room dedicated to the famous Sonic videogame universe. The rollercoaster, entitled Sonic Spinball, and the Sonic hotel room will open to the public on 13th February 2010.
“We are delighted to be working with Merlin Entertainments and Alton Towers Resort” commented Amanda Farr, SEGA Europe UK Marketing Director. “Partnering Sonic with one of the UK’s most popular destinations for a family day out is a fantastic opportunity for people to engage, and have fun, with the Sonic brand. I’ll certainly be there at the launch of the rollercoaster to have my turn!”
Morwenna Angove, Sales and Marketing Director at the Alton Towers Resort, said: “It’s a great joint venture between the Alton Towers Resort and SEGA. The affiliation of both brands will add to the great family offering at the Resort for kids seeking fabulous family fun and adrenalin addicted adults”.
Sonic The Hedgehog has starred in a number of videogames since his first appearance on the SEGA Mega Drive back in 1991, his next videogame outing will be Sonic and SEGA All-stars Racing, launching Feb 26th 2010.
Source: GamesPress via GoNintendo
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UK retailers are listing 2 edition’s of the Wii version of Sonic & SEGA All Stars Racing, the Wii Wheel bundle and a solo version without the wheel. It appears the Wheel won’t be a freebie as the Wii Wheel bundle is listed at GAME for example at £34.99 and the solo version at £29.99 making the bundle £5 dearer. The bundle packaging doesn’t say it’s free and I don’t believe SEGA ever said it would be free so no-one can complain.
Gamestation are listing both the Wii Wheel bundle and the solo edition at £29.99.
Gameplay.co.uk are being very generous and listing both versions at the same price of £27.99 –
Wii Wheel Bundle
Solo
Retailers selling the Wii Wheel bundle version at £5 more:
GAME
Gamestation
Zavvi
ASDA
WH Smith
Chips World
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Now isn’t that a bobby dazzler? (What? Nobody uses that term anymore?) A rare piece of Sonic merchandise that was most likely used to advertise Sonic’s early games has hit eBay and it’s in pretty good condition according to the seller who describes it as the following –
MORE INFO by tuesday PLEASE DO NOT BID till more photos and info added thanks-This is in as new condition in as much it has only been turned on once by me today in its retail lifetime, i bought this ten years ago from a clearance and it was old stock, this dates possibly 1980’s will advise later in auction, i believe its a shop sign, quite heavy, full working order with a 3 D type effect when light, really bright and eye catching when lit . This is a very rare item, thanks.
Tuesday has passed and there’s been no update to the description since the 18th Jan but judging by all of the photographs it’s in great condition and look’s like a gem that would sparkle in any fan’s collection. If you have the GBP 175.00 starting bid the seller is asking for and the GBP 28.00 shipping fee then you should get in there quick before the legendary hat wearing Sonic fan known as T-Bird get’s his mitts on it. The price could go up though as it’s being sold via auction, bidding ends in 7 days 9 hours from the time of this post.
Link found via GoNintendo
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Press Release by MK Skillz Founder of Sonic Relief:
Sonic Relief is back with a bang! Following the unexpected success of last year’s campaign, Sonic Relief 2010 aims to be bigger, better, and more successful!
This year’s campaign aims to raise money for the biennial Sport Relief charity event from Comic Relief, which brings together the worlds of sport and entertainment to raise money to help vulnerable people in both the UK and the world’s poorest countries. You can find out more about Sport Relief by visiting http://www.sportrelief.com/
HOW CAN I GET INVOLVED?
FAN SUBMISSIONS
The basic premise of the campaign is still the same as last year – do something Sonic for money! Whether you want to draw a picture, sing a song, make a video… literally ANYTHING… then we want to see it! The possibilities are endless!
This year’s theme is “something sporty” to coincide with the charity we are raising money for, but that’s not to say you can’t make it humorous too – as long as your submissions still have some relevance to Sport Relief.
There is one fundamental change to this year though – due to the good ol’ recession, Shadzter and myself won’t be able to do what we did last year whereby a certain amount of money was donated for every submission. Instead, this time we ask if the people submitting could make a small donation along with their submission (only £1 or so will do!). It may seem a bit cheeky, but it’s for a good cause – and there’s something in it for you, too! Each paid submission will be entered into the contest for Best Sonic Relief Submission 2010, and our favourite will win a prize!
*It should be noted that donations are not compulsory, but you will not be entered into the contest if you do not donate*
JUSTGIVING DONATIONS
Sonic Relief 2010 will also utilise JustGiving, a system which allows anyone to make a donation (of however much they wish) to our cause – and the money will go straight to Sport Relief! This enables you to do whatever you like to raise money for Sonic Relief – make a calendar, have a ‘Day in Blue’, participate in a fun run… anything! Raise some cash and then pass it on to us via JustGiving!
Alternatively you can just simply pledge some money via JustGiving. Whether you want to make a set donation no matter what or you want to follow a similar system to last year whereby a certain amount is donated based on how many submissions we receive… well, that’s up to you! We’re giving you every possible option you could ever want to raise money this year!
*You will need a credit or debit card to donate via JustGiving*
IMPORTANT INFORMATION
Submissions wishing to be entered into the contest should be sent to shadzter@sonicstadium.org as an attachment or a link (depending on what your submission is), along with some form of proof that you have made a donation to Sonic Relief 2010 (be it a name so that we can check you have donated on our JustGiving page or a print screen of your donation).
Submissions not wishing to be entered into the contest should be posted as normal in the SSMB topic, the same as with last year’s campaign, so that everyone can see them and be inspired by them. Submissions wishing to be entered into the contest can also be posted in the SSMB topic so that we can keep a total of how many submissions have been made to the campaign (in case anyone is planning to donate using a similar system to last year).
The closing date for submissions and donations will be midnight (GMT) on Sunday 21st March 2010 to coincide with the end of the Sport Relief Weekend.
If you have any queries regarding this year’s campaign, do not hesitate to contact either myself or Shadzter and we will do our best to respond.
Contact MK Skillz at SSMB
E-mail Shadzter: shadzter@sonicstadium.org
Thanks for all your support so far and stay tuned for more Sonic Relief announcements coming soon!
[Sonic Relief Facebook Group] [@SonicReliefUK on Twitter] [Sonic Relief JustGiving Page]
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SEGAOnline have gotten hold of some new screenshots and achievements from the Xbox Live Arcade version of Sonic Adventure we informed you about Jan 11th. Sonic’s model in the screenshots confirm this is definitely the Sonic Adventure DX: Director’s Cut version we’re looking at here, more than likely a port of the PC version. Judging by the borders it appears this port hasn’t received a wide-screen upgrade.
For all you Achievement/Gamer score hunters SEGAOnline have also written up what the game’s Achievements are. Check out the list below –
Achievements:
Miles “Tails” Power:
Become friends with Tails.
Knuckles the Echidna:
Become friends with Knuckles.
Amy Rose:
Become friends with Amy.
E-102 “y”:
Become friends with E-102.
Big the Cat:
Become friends with Big.
Sonic the Hedgehog:
Clear the Sonic story.
Super Sonic:
Clear all character stories.
The Fastest & Stongest:
Get Level A on all the Action Stages.
Sub Game Master:
Get all Emblems of the Sub Game.
Chao’s Best Friend:
Get all Emblems of the Chao Race.
The Adventurer:
Get all Emblems in the Adventure Field.
The Perfect Adventurer:
Get all 130 Emblems.
Screenshots :
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We informed you yesterday that Amazon’s German site is listing a 27 track total among other things for Sonic & SEGA All Stars Racing and now thanks to MarcelloF over at the SSMB we can 100% confirm that total with the above German advertisement.
Also thanks to MarcelloF we have a translation –
The Text says:
Features:
-Multiplayer-fun of the finest: Up to 4 players on one console and 8 online!
-20 awesome characters from the SEGA-Universe are at the starting line! (This sounds odd, but I can’t think of a good way to translate it)
-Spectacular All-Star-Moves from the SEGA-Stars und great Extras for more action on the track!
-27 varied Racetracks in famous SEGA-Worlds!
-Supports the Wii-Wheel!
Available 26. February 2010
“When Sonic & SEGA All-Stars Racing is released at the beginning of 2010, we’ll get a nicely made, fun Wii racer” N-ZONE 01/2010
Huge thanks to MarcelloF for the heads up, scan and translation!
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SEGA of America and SEGA Europe have updated their blogs with the final day of the Project Needlemouse Challenge. Some cool concept art of an enemy that looks very similar to the crab badnik in Sonic 2’s Metropolis Zone, RubyEclipse states that this art reveals the spirit and direction of the game. So we could be seeing a return to classic Sonic after all in this game.
Also revealed is that Sonic will be the only playable character and no new character will be making an appearance playable or otherwise. With that said it doesn’t seem to rule Tails and Knuckles out as non playable characters, we’ll have to see how things go in future info/media.
RubyEclipse also gives more confirmation the game is going back to Sonic’s 2D roots in the comments section of the blog entry –
Ilcane – We realize there are many fans out there of other characters – even some for Charmy Bee, as we found out on the first day.
Project Needlemouse is being created for the people who have long asked us for a game with only Sonic that harkens back to his 2D roots. We can’t please everyone, but we feel very strongly that there is a massive group of people out there who have been waiting for a moment like this to finally come. Thank you for your opinion and your feedback though; Sonic is something that many different people feel very strongly about, but know that we are listening!
Posted by RubyEclipse on January 15th, 2010 at 11:44 am
Thanks to Dusk the Fragile Keeper at the SSMB for the heads up on that comment.
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The February issue of Official Nintendo Magazine is out today and in it is a very positive preview of the Wii version of Sonic & SEGA All Stars Racing. Obviously we can’t give you the full preview here or ONM’s legal team will be on our backs, they end with the summary –
It’s Sonic, it’s Ryo from Shenmue, it’s great drifting, it’s loads of ridiculous power-ups, it’s online multiplayer and it’s Billy Hatcher back from the dead. What more do you want?
For the £3.99 asking price it’s a good read and you also get some Official(SEGA Europe labelled) ASR stickers and a 2 page poster with new artwork.
dabbido over at the SSMB has put the 2 poster pieces together so you can see it in full, thanks dabbido! –
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PS3 users have been wondering for ages now what exclusives they will be getting on their system of chioice, well now we have 1 answer at least for now. Amazon.de have revealed that the PS3 version of Sonic & SEGA All Stars Racing will support Six-Axis Motion control. This feature will most likely be used for steering your vehicle like other driving games before it such as the PS3 version of SEGA Rally and like with that game it will no doubt be optional.
Especially on the PS3: Even more dynamism in breathtaking races with Sixaxis control
Link
Also revealed on the same site is that the PC version is compatible with Windows XP and Vista.
Link
Amazon.fr reveal the PC version is also compatible with Windows 7.
Link
Amazon.de is also listing on all 5 versions that the game has 27 tracks instead of the 24 total retailers have been listing up until now.
Stunning graphics: Prove your driving skills at 27 racetracks, which now on medieval ramparts, through lush green rainforests, or lead a busy urban landscapes
Link
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After all of the leaks surrounding Sonic & SEGA All Stars Racing Steve Lycett of Sumo Digital under his S0L tag has been mostly absent in the SEGA/Sonic community but has made one post in a topic over at the Official SEGA Forums Sonic & SEGA All Stars Racing board.
Obviously Steve can’t confirm or deny the leaks but he does address some questions people might have on their mind and what had to be taken into consideration when making the game such as the variety of audiences the team had to cater for.
Steve’s full post is below –
I’m breaking cover in this thread of wrongness
First -I’m not going to talk specific characters – certainly not till I see anything official. I don’t see any official reveals – and until you do – I wouldn’t believe anything either 😛 Don’t bother asking or PM’ing me either. My lips are sealed!
When all the characters are revealed, I’m sure we’ll hear a couple of things…
1. “Why isn’t character X in the game! I’m gonna cry and cry till I’m all out of tears till you add them!”
First, wipe your nose, second, stop crying. It’s not a good look on a 35 year old man!
When we make these games, we do two things. First we need to ensure we have a varied and ranged cast – that – and hold yourself- are as interesting to a non-Sega fan, as they are to a die hard Sega fan…
Take yourself back to when you’re a small child, someone hands you the joypad and you take your first steps into videogaming. You’ve no pre-conceptions, you are mesmerised by the blue skies, the vivid green grass, the character you’re playing is joyfully jumping on the heads of passing Koopa’s – no wait – Badniks.
You’re about to be a gamer, you realise this is GREAT! But you don’t know the characters, you don’t pore over the names of stages, you’re enthralled as you’re having fun and you’re lost in a whole new world. Remember games are about fun 😛
So we’re making this game for that kid too. We do out best to get the fan service in the games, and yes, a big part of what it’s about it nostalgia, and we try our best to sit in both camps. But… this game has to appeal to a very wide audience, and we’d like to get some new gamers in and teach them something about Sega too.
2. “You are calling this game Sega All-Stars – yet character Y appeared in only one game, and they shouldn’t be in as I want character Z! (note the Z doesn’t stand for Zool OK!”
So maybe you disagree with our and SEGA’s choices. Be our guest! Again, we’ve got to make sure the cast is varied for Billy’s Gran who got a Wii for Christmas. She’s heard about that game where you can race a hedgehog against a fox, and she wants some of that action!
As we’ve always maintained, we’ve gone for a good mix across ALL ages of Sega. For all those fans who don’t like Jet Set Radio, we’ve got a forum full elsewhere who all high-fived when they saw Beat drift into view. We can’t please you all, but I think when all is revealed, we’ll have pleased a lot more folk than we did with SST.
You can’t accuse of us not listening either. We did a LOT of research after SST shipped, and I feel we’ve got in a lot of characters that were requested last time. Remember Ryo, we wanted him, and we’d got the research to prove that you guys wanted him too! It might never have happened otherwise. Yep, we’ve had a late rush of support for some characters this time, and if we do something along these lines again, or do DLC, maybe we’ll look at trying to get them in a future title. Or maybe some of them are already in, but not in a form you expect. I know at least one that’s going to make a lot of folk happy.
The other thing – is that some characters may not fit in the style of the game we’re making here. We’re doing a bright, colourful, happy shiny game. Some of the ones we’ve had suggested – are clearly not bright happy colourful characters. We’ve also got an age rating to adhere too, and some characters very much certainly would scupper this…!
It’s good you’re all so excited, it’s good you all want to fight for the characters you love. We feel the same way! But we’re still human and we still have budgets and timescales. We still want to spend some time with family and loved ones, who haven’t seen us for months as we’ve been putting the extra special effort into this game for you.
Finally, remember we’ve been doing our very best to make a game for everyone, be they old fans or new, or fans we’re going to recruit soon who will then love Sega in future, just as much as you love Sega now.
Right, back to fixing bugs, or you’ll never get your hands on the game.
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S0L
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A cheeky little hint at a character that appears in the game in some form or another that people are going to like ay? I wonder who that will be?
Thanks to Clisp at the SSMB for the heads up!
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Eagle eyed SSMB Member Doctor Eggman has spotted a picture of what could be an R-Tuned track in the latest Sonic & SEGA All Stars Racing trailer. Further to support this we have word from Steve Lycett of Sumo Digital’s latest Developer Diary that he and his team got to play an early version of R-Tuned and they were offered levels from the game if they’d like them for ASR. Comparing the small screen from the latest trailer with a screenshot from R-Tuned the tracks do look extremely similar.
In other news, SEGA of America have updated their product page for Sonic & SEGA All Stars Racing with a release date of 23rd February 2010 for all 5 formats, confirming the speculation of the same date U.S. retailers have been listing.
Thanks to NinMicroSega for the heads up on the U.S. release date and thanks to Doctor Eggman for the well spotted R-Tuned info and images!
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Third Project Needlemouse Challenge is now LIVE at the Official Sonic board over at SEGA forums.
From RubyEclipse of SEGA of America at the forum –
Hi everyone,
For those of you new around here, welcome to the SEGA/Sonic forums! Today’s part of the Needlemouse Challenge will be taking place here – to enter, just post on this thread with the correct responses!
Here are today’s questions:
How many acts were in each zone of Sonic 1?
What was the first game to feature Super Sonic?
The original Sonic the Hedgehog featured special stages with morphing backgrounds – can you name two of the animals seen in that background?
You guys have 20 hours to achieve the 750 needed to knock off additional characters from the roster tomorrow, or 1,000 for the bonus point!
Good luck everyone!
SEGA of America blog reveals Vector and Tikal are todays cuts from the character list.
With over 900 correct answers to yesterdays challenge the bonus point was achieved, just one more this week and we get the special surprise on Friday aswell as the full list of characters appearing in the game.
RubyEclipse has noted the following –
The bonus points count towards a little something special related to Project Needlemouse that we’ll reveal if you guys earn enough.
The bonus point reward is not related to characters, and though I don’t want to hype it up too much for sake of people complaining, I think it’s pretty cool personally.
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Sonic City Blognik has updated with the 3rd Sonic & SEGA All Stars Racing Developer Diary. Steve Lycett of Sumo Digital returns again to talk more about the game’s concepts that derived from his trip to SEGA Japan’s offices. This time Steve reveals that the All Star Move’s came from a suggestion from the guys over at Sonic Team when Steve was asked “Where are the SuperStar moves?” Steve explains that they hadn’t thought about that as they originally planend for it to be a normal racer but after the discussion the idea get’s included the game.
‘Where all the SuperStar moves’ we get asked. Well, at this point I refer to my earlier diary, at that time the game was a pure racer. There were no weapons or special moves, it was all about lines and drifting. ‘We loved those in SST, you should have them in this’. Every so often on games, you have a ‘Eureka!’ moment, and this was one of them. We reply that we’d not considered it, but it wasn’t out of the question…
And thus were born the All-Star moves. Back then we went ‘Well, we could use this to get players back into the race, so they can take revenge on anyone who’s knocked them about on the track’ and now, well they’re something very special. Each character has their own All-Star move, they’re all things that our slightly insane design team figured would be impossible to do in a racing game!
Steve and his team also did plenty of rounds around SEGA’s various game development studio’s to discuss including various character’s and tracks to which each one gave them the ok.
The day goes on, we go visit AM1, who let us play House of the Dead EX, a game we’ve only seen announced a week before! You’ve likely seen we’ve got Zobio and Zobiko from this game, as they’re in the Halloween trailer.
We’re not done there either. Next we’re off to see AM2. Once word gets round who we are, we’re extremely privileged to be asked what we think of Tokyo R-Tuned, which at that stage wasn’t even totally finished. We’re led into a maze of wires, with cabinets that are plugged into all manner of development kits, and get to be, I suspect, the first westerners to play the game. It’s amazing by the way. Not only did we leave with the things we wanted, we were also offered levels from R-Tuned if we’d like them…!
Next we’re off to AM+, Yu Suzuki’s SEGA division. Sadly Yu was out of the office, but here again we’re invited to play SEGA Race TV for our thoughts. It too is excellent We leave with the promise we can have Ryo Hazuki – thus making a lot of Shenmue fans happy we hope.
Check out the full diary entry over at the Sonic City Blognik.
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Official Nintendo Magazine UK have posted up a preview of Friday’s new issue and Sonic & SEGA All Stars Racing will be starring on the cover suggesting they may have the world’s first review contained within it’s pages. ONM usually are the one’s to get the first review of a Sonic game so it’s very likely. We’ll pick up a copy and let you know what they think of the game.
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Thanks to the keen eyes of bro-botnik and the screen capping work of dabbido on the recent ASR trailer over at the SSMB, it appears there will be a ice/snow track that looks similar to Sonic Unleashed’s Holoska stages. If the track is a Sonic one it would bring the Sonic themed track count up to 4.
We already have a snowy Billy Hatcher track but that one looks nothing like the track shown in the photo We’ll let you know when we have more info on this track.
Let us know in the comments what SEGA game you think this track may be themed on!
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The official U.S. website for Sonic & SEGA All Stars Racing has just gone LIVE and in the All Star Moves section there is an icon for each characters All Star Move with their name underneath. Flick through and you come to an icon with the name Jacky from Virtua Fighter tagged underneath. It appears Jacky will be playable with Akira as his All Star Move.
The Characters section is closed off right now so could this be a mistake on SEGA’s part?
Downloadable characters are also listed to be coming too as an Xbox 360 exclusive.
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Keen eyed SSMB Member Doctor Eggman has spotted the above little Easter Egg in the latest Sonic & SEGA All Stars Racing trailer . If you look closely you’ll see Sonic, Shadow, Amy and Knuckles on those green screens with stat bars next to them. Could Eggman be using ASR races on his track to examine his rivals?
What a crafty villain he is!
Kudos to Sumo for getting Eggman’s character spot on and thanks Doctor Eggman at the SSMB for pointing this out.
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SEGA have updated the SEGA and Sonic Facebook pages with round 2 of the Project Needlemouse Challenge. Todays names to be cut off are Charmy and Chip, as revealed at the SEGA of America Blog and Sonic City Blognik. Today’s questions are below –
Sonic The Hedgehog The Needlemouse Challenge has arrived on Facebook! The trivia questions for today are: 1: What was the general name for the robot enemies in the early Sonic games? 2: 50 Rings is always nice, but 100 is even nicer – why so? 3: In Sonic 2 for the Genesis / Mega Drive, how many lives was a ‘continue’ worth?
SEGA Facebook
Sonic Facebook
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Steve Lycett from Sumo Digital has just revealed over at the SSMB that there are at least 4 more characters left to be revealed in Sonic & SEGA All Stars Racing with some being very old school. This means we could possibly be seeing more than the 20 character total listed on retailer websites product pages and this also 100% confirms Banjo-Kazooie, Avatar’s and Mii’s are excluded from this character count.
Steve also inform’s us that the now revealed Crazy Taxi character BD Joe is the reason why he visited AM3.
That Pirate Ship stage isn’t Skies of Arcadia, it’s our take on Monkey Target – mixed up with a whole heap of pirates from Monkey Ball 3.
I know you guys are super enthusiastic, but remember that we have constraints when making these games. 24 tracks are a HUGE undertaking, especially when you have to consider I also need to make versions for next-gen, Wii and DS. That’s really 72 tracks. Not to mention the optimised versions for splitscreen (so it’s nearly an extra two thirds on top of that again!).
As such, we do need to be careful we don’t stretch too far – so yep – we’ve got 3 Monkey Ball levels, but even then, they’re all based on different themes. It’s not easy making totally new designs even when you’re basing them on existing ideas
Anyway…
I guess now they’re out there – I can confirm that it was indeed BD Joe that we asked AM3 for! And yes, finally Ulala is officially confirmed, even if Nintendo Power and the ESRB kind of let the cat out of the bag. Plus believe me, on the ones that are still secret, there are some surprises still – some are definately old school fan pleasers – there are at least 4 characters that haven’t even been hinted at
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S0L
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[youtube]http://www.youtube.com/watch?v=2dpQBQHoof4&feature=player_embedded#[/youtube]
IGN have just put up a new Sonic & SEGA All Stars Racing trailer that confirms Ulala and BD Joe’s presence in the game. We now have the the trailer in YouTube vision for you to enjoy thanks to user megajames12. A couple of tracks look to be revealed too, one that looks Samba De Amigo themed and another Super Monkey Ball track with a pirate ship racers launch themselves from for a quick game of Monkey Target. The trailer also confirms the retailer product descriptions of the game having 24 tracks.
Ulala has been heavily hinted at to appear in this game before by Nintendo Power and the ESRB rating of the game, now she’s officially 100% confirmed we can see she has a hi-tech space hovercraft making her the second flying/hovering character. Her All-Star move isn’t very clear in the trailer where she stands, lifts her arm in the air and… we don’t get to see the effect.
BD Joe from Crazy Taxi has also been hinted at since Steve Lycett’s recent Developer Diary where Steve met with AM3 at SEGA Japan’s offices to discuss a character’s inclusion. BD Joe is shown briefly at parts of the trailer in one of the game’s classic taxi’s but again we’re left to wonder what this character’s All-Star move will be.
Thanks to NinMicroSega and GameboyHero over at the SSMB for the tip.
Original source: IGN
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Steve Lycett from Sumo Digital in one of his communitty visit’s has recently answered alot of fan’s questions in the SEGA forums. Since some questions weren’t as relevants as others we’ll only list the more important info to come from the answers
– You can play your own music during gameplay on the Xbox version but not on PS3.
– The DS version contains an exclusive Crush 40 track(track as in music of course)
– You can influence the colour of one vehicle in the game though Steve doesn’t state which vehicle.
– Snaking isn’t possible
– Sumo Digital’s network model should prevent cheaters/hackers though this can’t be 100% guaranteed.
– Some platforms will have downloadable time trial ghosts and all versions will all be able to save local ghosts.
– Only Xbox 360 and PS3 versions support voice chat via headset.
– Steve Lycett’s favourite track is Lava Lair using tree tops for drifting. Steve says “you’ll see why”
– The game starts with things locked, then you have to earn Sega Miles to buy new content in the Shop.
– Every version but the DS version has some very difficult Ghost cars from the track designer to beat.
– Steve’s favourite playable character in the game is still Big the Cat and one character he can’t talk about yet.
– Controls plan for the PC versions is for keyboard or game controllers.
– Steve can’t touch the topic of PS3 exclusive content right now.
– When asked about a Thank Your For Playing screen at the end of the game Steve says the game does say Thank You For Playing but that’s all he can say right now.
Full list of questions and answers can be found all together in my post in the SSMB topic.
Source: SEGA Forums topic
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SEGA of America have revealed a possible list of characters that will appear in Project Needlemouse. Each day until Friday they are going to put a rejected stamp on the characters that won’t be in the game. Friday the full list of characters will be revealed if fan’s can succeed in a challenge. Continue reading Full Needlemouse Character List Friday, If Fans Succeed In Challenge
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