Welcome to the Archive site of The Sonic Stadium (2008-2023)
Please note that this site is no longer being updated or maintained; as a result, there may be design issues, and links to images and other media may be broken. Links to posts may redirect you to the same article on the current Sonic Stadium website.
Nuckles87 has been an editor at Sonic Stadium since 2007, and has been covering events like E3, PAX, and SDCC since 2010. An avid retro gamer, he runs a monthly stream on Twitch where he explores obscure Sonic oddities, and how aspects of the franchise have evolved over the decades.
At more than a week and a half away from release, it’s a bit early for a Sonic Forces launch trailer. Still, that hasn’t stopped someone from leaking it: the Youtube channel Koch Media Italia has released the Italian version of the game’s launch trailer, which has Knuckles narrating the struggle against Eggman’s forces and recruiting you to fight for the resistance. Check out the trailer below:
Sonic Forces releases worldwide for Switch, Xbox, PS4 and PC on November 7.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Bubsy’s back, and he’s brought his bad jokes with him. In the latest trailer for Bubsy: The Woolies Strike Back, Bubsy’s house is visited by a kid in a Sonic costume. Just…watch it:
For those who may not understand why the trailer is poking fun at Sonic, Bubsy was essentially a character meant to crib Sonic’s attitude and game play. He was one of many 90s mascots with ‘tude that attempted to do this. He was one of the only ones who was any good at it.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The formerly South Korean exclusive Boom8 Sonic figures from GNF TOYZ are now available for pre-order from First4Figures’ website. The two 8cm (3.2 inch) PVC figures are being sold together as a combo pack for $45 USD and will be shipped out at some point in the first quarter of 2018.
Anyone who wants to pre-order will need to put down a 30 percent deposit. The deadline to pre-order is November 17.
You can pre-order the figures and see what they look like here. I’ve posted a video from the F4F site going over the figures below:
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The second part of SEGA’s Sonic Forces digital comic mini series debuted today, and this week it’s catering to Knuckles fans (and Silver fans I guess). Written by Ian Flynn with art by Adam Bryce Thomas, this comic’s story is a direct prequel to the game, showing how some of the game’s characters get involved. It also…well, you’ll see on the final page, I guess.
This week’s comic pages are embedded below. If you missed last week’s comic, you can check it out here.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
In a NEOGaf thread discussing Sonic Forces, Sonic Social and PR Manager Aaron Webber confirmed that the game would have a lower difficult mode. Webber confirmed this to alleviate some concerns raised over a Forces video released by GameSpot a few days ago. In this video, the custom hero’s ring count capped off at one-hundred and only lost twenty when he was hit. Webber also confirmed that the game’s regular difficulty will not have this ring cap and getting hit will still result in the loss of all rings, aside from those the player is able to recollect, like nearly every other Sonic game.
To see this mode in action, check out the video embedded below:
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Sonic will be returning to literature next year with two books from the Penguin Group. Written by author Kiel Phegley, both books have recently popped up on Amazon, with a scheduled release date of July 10, 2018.
The first of these books, Sonic and the Tales of Terror, appeared yesterday. According to its description, the book will feature illustrations from Ian McGinty and have Eggman and his minions trapping Sonic in three, presumably terrifying, stories. The book will have 64 pages and will be for reading age levels 7-10. The book is currently available for pre-order in both print and on Kindle for $6.99 USD.
The other book, Race Against Time, is a 32 page sticker activity book. As the name suggests, this is an activity book where readers must help Sonic recapture the Chaos Emeralds by completing the book’s puzzles and games. It is also has a reading age level of 7-10, and is currently available for pre-order in print for $7.99 USD.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The store is currently only open in the Americas, New Zealand and Australia.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
With Sonic Force’s release now just three weeks away, SEGA is now finally showing off new parts of the game. Today’s trio of videos center around the game’s Avatar character, a boss battle and a somewhat new stage: Space Port.
I say somewhat because Space Port is technically the frozen-over Chemical Plant level we got our first screenshots of last week. It would appear the plant has been converted into launch base of some sort, with the chemicals now frozen solid in their tubes and vats. The “Rental Hero” feature allows you to rent other player’s heroes, and switch to them mid-level. SEGA also showed off a boss battle between the Avatar character and Force’s new antagonist, Infinite.
You can check out all three videos below:
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
If the death of Archie Sonic has left a void in your heart, you won’t have to wait until IDW Sonic launches next April to fill it. SEGA has launched the first part of a four part Sonic Forces digital comic. Written by Ian Flynn, with art and lettering by Adam Bryce Thomas, it follows an unnamed member of the Resistance as he conquers his fears and aids the Chaotix in a battle against Eggman’s forces.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
It has been revealed at IDW’s Sonic Comic Town Hall panel (live-streamed by TSSZ), that Ian Flynn will be the lead writer. Fans of the later Archie Sonic comics will be pleased to see Flynn return to his role as creator of Sonic comic story lines.
While details on the comic from the panel has been sparse so far, it has been announced that the new Sonic comic will be in its own continuity and will start with a new number one with “brand new stories.” The comic will launch April 4th, 2018 with the first four issues released on a weekly basis, continuing on monthly.
While Flynn’s involvement as lead writer has been confirmed, no other names have been mentioned at the time of this writing.
UPDATE: IDW has released a high quality version of the Tysone Hesse teaser image alongside their press release.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Sonic Forces has popped up for pre-order on Steam, and with that came some new info regarding this version of the game. Like the PC version of Sonic Mania, Sonic Forces will have Denuvo, a controversial anti-piracy program that is unpopular within PC gaming circles.
Sonic Forces on PC also appears to be co-developed by Hardlight Studios, which shares a development credit with Sonic Team on the game’s listing page. Hardlight Studio is a UK developer that specializes in mobile games. It has developed a variety of Sonic mobile games, including the recently released Sonic Forces: Speed Battle.
Like the PS4 and Xbox One versions, pre-ordering the game will net you a Shadow avatar costume and the SEGA pack, which includes avatar costumes for a variety of SEGA characters including NiGHTS and Beat.
The PC version of Sonic Forces is scheduled for release on the same day as the console version of the game, November 7.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
While Sonic Mania is taking many gamers back in time to the nineties, much about the Sonic hype experience is very different to that enjoyed some twenty-plus years ago. One of the biggest changes to the gaming experience has been the emergence of social media, which allows developers, critics and fans to react and interact in a way that simply did not exist back when Sonic was rocking in 16-bit. Continue reading Sonic Mania: The Twitter Experience
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Aaron Webber has announced via a Sonic Official youtube livestream that the PC version of Sonic Mania will be delayed ‘for further optimization,’ to ensure it runs on all variations of PC hardware. As an apology, anyone who’s pre-ordered the PC version of Sonic Mania will be receiving a free copy of Sonic 1 on PC. Continue reading Sonic Mania’s PC version delayed
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
While today’s leak of Sonic Mania will have us dodging spoilers for the next five days, there is one upside to it: SEGA has decided to release Sonic Mania’s opening animation early! Originally scheduled for the 14th, this animation continues where the animated pre-order trailer left off. Like the pre-order trailer, this was directed by former Archie Sonic artist Tyson Hesse. Continue reading VIDEO: Sonic Mania Opening Animation Officially Released
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
With only one week to go until Sonic Mania’s release, SEGA has revealed the game’s competition mode! For those wondering if the mode is playable online, the Sonic twitter specifically mentions friends can be challenged “locally”, so this would appear to be an offline-only mode. Continue reading Video: First Footage of Sonic Mania’s Competition Mode
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
While IDW’s new Sonic comic is still many months away, it already has an editor: Joe Hughes. As the editor, Hughes will effectively run the entire book. IDW is still on the hunt for writers and artists, and is reportedly considering both veteran Sonic talent and new faces.
Joe Hughes used to be the manager of a New York City comic book store called Forbidden Planet, before getting a job at DC Comics. Starting as a direct sales representative, he eventually became an assistant editor on DC’s Vertigo imprint. He left DC in 2012 to become the Editor-in-Chief at ComicsAlliance, a major comic book news site that closed earlier this year. He joined IDW just a month ago.
IDW’s Sonic comic is scheduled to launch at some undetermined date next year.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
European Playstation owners aren’t the only ones getting a Sonic sale! Starting today, Nintendo fans can also get in on the action. Sonic games on both the 3DS and Wii U platforms will be on sale for up to 60 percent off in both America and Europe. The sale will last until June 29th. For a full list of games on sale, please check the list below.
Special note: Virtual Console Game Gear Games are not a part of this sale in the United States.
Sonic Boom: Fire & Ice (SEGA EUR) – €19.99/£17.49/$14.99 (normally €39.99/£34.99/$29.99)
Sonic Boom: Shattered Crystal (SEGA EUR) – €19.99/£17.49/$19.99 (normally €39.99/£34.99/$39.99)
Sonic Lost World (SEGA EUR) – €19.99/£17.49/$14.97 (normally €39.99/£34.99/$29.95)
Sonic & All-Stars Racing Transformed (SEGA) – €15.99/£11.99/$11.98 (normally €39.99/£29.99/$29.95)
Sonic Generations (SEGA) – €9.99/£7.99/$11.99 (normally €24.99/£19.99/$29.99)
3D Sonic The Hedgehog (SEGA) – €2.24/£2.04/$2.99 (normally €4.49/£4.09/$5.99)
3D Sonic The Hedgehog 2 (SEGA) – €2.49/£2.24/$2.99 (normally €4.49/£4.49/$5.99)
Sonic The Hedgehog: Triple Trouble (SEGA, GG VC) – €2.49/£2.24 (normally €4.49/£4.49)
Sonic Drift 2 (SEGA, GG VC) – €1.99/£1.79 (normally €3.99/£3.59)
Sonic Labyrinth (SEGA, GG VC) – €2.49/£2.24 (normally €4.49/£4.49)
Sonic Blast (SEGA, GG VC) – €2.49/£2.24 (normally €4.49/£4.49)
Sonic The Hedgehog (SEGA, GG VC) – €2.49/£2.24 (normally €4.49/£4.49)
Sonic The Hedgehog 2 (SEGA, GG VC) – €2.49/£2.24 (normally €4.49/£4.49)
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
PSN’s EU store is having a sale on all its Sonic franchise titles, starting today and ending on July 5. Every single one of Sonic’s games on the store are available for at least 50 percent off. For a full rundown on the current prices, check the list below:
Sonic 1: £1.69
Sonic 2: £1.69
Sonic the Fighters: £1.69
Sonic Unleashed £4.99
Sonic Adventure: £1.69
Sonic Adventure 2: £2.49
Sonic & All Stars Racing Transformed (PS3 & Vita): £5.75
Sonic 4 Episode 1: £2.49
Sonic 4 Episode 2: £3.99
Sonic Generations: £5.79
The store also has a variety of SEGA games for sale, including Virtua Fighter 5 and Fighting Vipers.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
I still can’t quite believe Sonic Mania is real. It’s certainly the kind of project many Sonic fans have dreamed of: a game by the fans, for the fans, that somehow manages to capture the nostalgia of yesteryear while simultaneously adding new fresh ideas to make it an all-together new experience. This is the video game equivalent of patting one’s head and rubbing one’s stomach at the same time: possible, but difficult to pull off. And yet somehow, Sonic Mania is doing just that, and appears to be doing it flawlessly if the E3 demo is any indication. Continue reading Sonic Mania E3 Impressions: Alex’s Take
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
I’ve had one question in the back of my mind ever since the Nintendo Switch was unveiled: how the heck was Sonic Project 2017, which was going to be a full-on next generation Sonic title, going to run on this thing? Fairly well, as it turns out, albeit with some very noticeable compromises.
The most notable difference is that the game runs at 30 frames per second – half the rate of the competing systems. Texture and models are of lower quality, with certain effects either trimmed down or removed entirely. The lush, wavy grass from the PS4 version of Green Hill is less lush and wavy on the Switch, and far more jagged, with even shadows being effected. The shadows cast by Eggman’s Eggmobile were distinctly lower resolution, appearing jagged with inconsistent levels of darkness.
Most of these issues, outside of the frame rate, are borderline unnoticeable in portable mode. But in console mode, the flaws are very apparent.
My fellow Sonic Stadium staffer, Jason, also got to see the demo in action, and he had this to say:
Jason’s Take:
A few months back when the Switch version was announced, I’d guessed that the game would be at about half the frame rate of the HD versions and would probably suffer a little in the visual department as well – and I see this is the case.
That said, it’s not as bad as it sounds. There are still some nice effects in here that give it a next gen feel. The puddles of water are still reflective. There’s no real pop-in and you can see far out in the distance. The grass still waves around. The main difference is the lack of detail in some of the textures and the jaggy, 720P or possibly sub 720P resolution which may be due to no anti-aliasing. At least, it appears that way.
All of this is almost invisible in portable mode outside of the locked 30 fps. I’m still considering this version and the PC version as the ports I have preference over, with the Switch offering portability and the PC for it’s eventual modding. If the Switch is your only option, it’s still a solid port – just think of it as a PC game in medium to low settings vs. ultra-high settings for the PS4 version.
E3 demos are of course usually technically inferior to the final product – something we have seen in previous years with Generations and Colors, which both contained performance issues rectified for the final game. The Switch version was never going to be the version of choice for the graphically obsessed. But for those of you who’ve always wanted to take a 3D Sonic game on the go, this looks like it’ll be a great option when it launches alongside the console and PC versions later this year.
We took a bunch of off-screen images with an actual, high quality digital camera for this article. We’re including the ones that best captured the game, with minimal motion blur, in a gallery below. While off-screen still-images are never as accurate at representing a game’s visuals as direct capture footage, these should at least give you a firm idea of the level of graphical quality in this version of the game.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Sonic Force’s decision to include a custom character with a very different game play style has been a decision that has polarised the fan base. It continues Sonic Team’s history to add new dimensions to bolster the established 2D and 3D platforming in order to produce a more broad appeal. Continue reading Sonic Forces: Custom Hero E3 Impressions
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Have you been wondering how Sonic Forces would perform on Nintendo Switch? Well wonder no longer! While we were on the E3 show floor, we were able to record some footage directly from a Switch. While it may not be easy to tell, the game is running at a consistent 30 frames per second on the console. As a bonus, you also get some off-the-cuff commentary on the experience from Jason and I.
You can expect a more thorough run down of the Switch version’s performance from us in a video and a write-up later this week.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
SEGA has been frustratingly quiet about Sonic Forces since they revealed it as Sonic Project 2017 last year. It’s only been in the lead up to E3 that the game’s identity has begun to take shape publicly. While the game features shades of Sonic Generations, to call it an outright sequel (or rehash) isn’t quite right. The Forces demo is both familiar and new, if not also a little awkward.
The modern Sonic game play is essentially just a polished form of what we’ve been getting since Sonic Unleashed. Visuals aside, this game would be right at home in Sonic Generations, and there is zero learning curve for anyone who’s already played that game. The same can also be said for classic Sonic’s boss battle, which starts out as a new (if not exactly inventive) take on Eggman’s swinging ball weapon, replacing the ball with a buzz saw that cuts through platforms.
After that (easy) fight, Eggman hops into his Egg Dragoon, which first appeared in Sonic Unleashed, and starts attacking from the background. He fires a giant chain gun and chucks rocks and metallic boulders, the latter of which can be hit back to damage him. This part takes longer and is more entertaining, though the boss fight on the whole is fairly easy. The first two parts of the demo are as fun and polished as Sonic has ever been, but they do nothing outstanding or new design-wise. If all you want is more Generations (like me) than you’ll be satisfied with what’s on display for these modes in the demo.
So that’s what’s familiar, but what about the new stuff? Well, the visuals of Forces are a nice upgrade from past Sonic games. While some have complained that the new Green Hill stage looks barren compared Generations, this game looks better than any past Sonic game at an objective, technical level. The demo runs at a near silky smooth 60 frames per second, the first non-PC Sonic game to do so (Dreamcast HD ports notwithstanding). Individual blades of grass in Green Hill now move back and forth individually. In terms of pure polygons, this game is clearly pushing way more than any past Sonic game. These are the highest fidelity Sonic models I’ve ever seen.
That said, as with any E3 demo, the visuals aren’t 100 percent polished. At the end of the avatar stage, during a chase scene, the frame rate does get a little janky. But given that E3 demos typically boast notable technical issues due to their incomplete state of development, what I saw in the demo bodes well for the visuals in the final product. And speaking of the avatar stage, this brings me to what will surely be the most controversial part of this game.
I have felt uneasy about the player-made hero character since it was unveiled. While my time with the character does allay those fears somewhat, I do still have some concerns.
First, the positives: the “wispons”, wisp fuelled weapons that can be used for both attacking and traversal, fit surprisingly well with the flow of game play. During my playthrough, I used what was effectively a lightning whip. It let my character lightspeed dash across trails of rings, reverse the direction of my jump in mid-air, briefly boost forward, and attack and destroy horizontal rows of enemies. Overall, the wispon actually positively benefited the flow of play, and didn’t feel nearly as awkward as it looked.
On the negative side, there’s a learning curve to controlling the character. The character cannot roll, jump dash, or perform any of Sonic’s other moves. The way the character jumps feels different, and potentially awkward. I was missing a lot of jumps in my initial play through as a result, but whether this was because I was used to Sonic’s jumping mechanics and need to simply get used to the custom-hero character, or if the character’s controls simply aren’t very good, I can’t say without spending more time with the game.
Sonic Forces doesn’t look like it’ll be a groundbreaking title, but it ought to be a very fun one. While the hero character is a potential chink in the armor, it doesn’t look like the disaster I thought it might be either.
There will be additional game play impressions later this week, as well as a more in-depth impression of how the hero character plays.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
SEGA Community Manager Aaron Webber appeared on the E3 Pre-Event Twitch stream along with members of the Sonic Mania development team to, among other Sonic-related things, show off the Sonic Forces and Sonic Mania E3 demos. The Forces demo consists of three parts: a modern Sonic 3D stage, a classic Sonic boss battle, and an “Avatar stage”, which demonstrates the fan-created “hero” character. The Sonic Mania demo showed off the second Green Hill stage and boss. Continue reading Sonic Forces & Mania Demo Footage Showcased on Twitch Stream
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
If you’re hungry for a few seconds of new Sonic Forces footage, Nintendo has you covered. The company showcased the game in today’s Nintendo Direct, giving us our first glimpse of classic Sonic game play. The level appears to be themed after Green Hill. The Direct also teased the game’s “unexpected character,” confirming it will be a “new ally”.
While it was technically teasing the Switch version, it is currently unknown if this footage was running on Switch or another console. Regardless, this seems to confirm that the Switch will be getting the same version of the game as Xbox and Playstation.
Check out the footage for yourself in the video below:
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
As we reported earlier today, news of a new Sonic mobile game from Gameloft, Sonic Runners Adventure, appears to have been leaked. Amongst the leaks was a support page on Gameloft’s website detailing much of the gameplay which, if true, suggests this new Runners game will bring some significant changes to the original game’s formula.
As we mentioned in our news article earlier today, this game will only need to be connected to the internet once, when it is launched for the first time on a device – surely welcome news for anyone who has poor internet signal or commutes on the subway. The original Sonic Runners was free-to-play, but included a premium currency in the form of red rings which were used to unlock special characters, continue after death, and to play a roulette mini game that could be used to win characters or items; Sonic Runners Adventure instead employs a system in which everything within the game is purchased with normal rings, which can be collected in levels or earned by completing achievements. The roulette mini game, the source of much contention in the first title, is not mentioned in the FAQ.
Sonic Runners included a feature in which friends could send gifts and be competed against via leaderboards; this currently appears to have been dropped for Runners Adventure. The story and timed modes look to have been retained, although the way progression works in story mode will be different, with new chapters unlocked through earning stars, which can beobtained by completing missions in each level.
The FAQ also details three different types of levels, each of which will have their own means of completion:
Finite levels can only be beaten by crossing a finish line and any stars earned in them can only be kept if the level is beaten
Looped levels can only be beaten by completing a certain number of laps around a short stage
Infinite levels go on indefinitely until all mission goals in that level are completed, or until the player dies or runs out of time
In addition to these three level types, there are also bonus levels that can only be accessed by collecting a bonus item and beating the stage; in these stages the player flies around and collects rings. The controls are simple: hold or tap the screen to go up, release to go down. These levels have no enemies or obstacles.
Similar to the first game, characters are divided into three types: speed, flying, and power. However, the characters no longer have “personality” types, but instead are designated a team: Hero, Chaotix, and Dark. Each team has a unique skill that can be temporarily activated after 300 rings are collected:
Team Heroes has invincibility and magnetic abilities
Team Chaotix can turn 30 percent of their rings into 10x rings
Team Dark can turn their enemies into golden enemies, which count for two enemies each.
A team screen can be used to purchase and equip “buddies”, purchase and equip boosters, purchase characters, and find out character attributes. The number of equippable boosters goes up as more characters in a given team are unlocked and much like the original game, that number tops out at three.
Characters level up over the course of the game, with the character level determining the duration of the booster item’s effect; the maximum level a character can reach is level 5.
Finally, the game makes mention of a “camera angle” that will shift when a character is performing certain stunts and cannot be controlled. This particular detail is rather unusual, given that the original Sonic Runners was a sidescrolling game and didn’t have camera angles. This would seem to suggest that Sonic Runners Adventure might have some sort of 3D polygonal component, though this is pure speculation.
It’s pretty rare for a new Sonic game to get an info dump the day it is announced, let alone before its announced. Stay tuned to Sonic Stadium for more information as it comes!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Anyone who’s ever wanted to own every Sonic game on Steam is in luck today: from now until 1 p.m. EST/6 p.m. BST tomorrow, every Sonic game on the service will be on sale for 75 percent off.
For those of you who have never bought a Sonic game on the service before, Steam has an even better deal for you: a bundle that not only includes Dr. Robotnik’s Mean Bean Machine, but also gives you Sonic Generations and its Casino Nights DLC completely free.
The Sonic Games Collection Steam bundle is currently going $28.24/£19.49. The Collection usually goes for $112.99/£77.99. You can check out the bundle and individual games here.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The men and women behind the Sonic Boom TV show will be available to answer all your burning questions on Twitter today. They will be live tweeting at 6 p.m. eastern time, during this week’s episode, “Give Bees a Chance,” which was written by Cindy Robinson, the voice actor for Amy Rose. To send them a tweet, just use the hashtag “#AskSonicBoomCrew”. For a countdown timer and links to the twitter profiles of everyone participating, check out Mike Pollock’s website.
Below is a list of everyone who will be participating in the Q&A:
Sonic – Roger Craig Smith Dr. Eggman – Mike Pollock Tails – Colleen Villard Knuckles – Travis Willingham Episode Writer and Amy Rose – Cindy Robinson Sticks – Nika Futterman Orbot – Kirk Thornton Cubot – Wally Wingert Exec. Producer, Comedy Chimp & Lady Walrus – Bill Freiberger Staff Writer and Story Editor Alan Denton Staff Writer and Story Editor Greg Hahn Staff Writer and Editor Sam Freiberger
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Going by what little we’ve seen of Sonic Forces, the game looks a little grim. But according to IGN, which was one of several major gaming media outlets to be given a more extensive eyes-on of the game, SEGA told them the level we’ve been seeing was “one of the more aesthetically grim parts of the game”. So Sonic Forces may not be as dark and apocalyptic as footage of the game has suggested.
IGN went on to explain the game play on display, saying it clearly shared lineage with Sonic Colors and Sonic Generations. It also featured alternative paths with “verticality”.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
UPDATE: SEGA has later uploaded the theme via the official Sonic YouTube channel! Original story follows below.
The SXSW Sonic panel ended with a sneak preview of the Sonic Forces theme. The theme was composed by Tomoya Ohtani, who served as Sound Director for Sonic 2006, Sonic Unleashed and Sonic Colors. While this version of the theme is strictly instrumental, the final version of the theme will have vocals.
Check out the theme song in the embedded video below, courtesy of Blue Paradox:
https://www.youtube.com/watch?v=Bm7N5__Scm0
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Sonic Mania’s box art has just been revealed at the SXSW panel. The Tails Channel Twitter @SonicNewsNow posted the above image.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
This just in from the SXSW Sonic panel: Sonic Mania has been delayed from Spring 2017 to Summer 2017! Still no exact date revealed. According to the panel, the devs need more time to make sure the game is as good as it can be.
They said SEGA doesn’t want to disappoint its fans, and is making sure it is taking the time needed to make a high quality game. “Quality is our number one priority.”
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
According to a new interview with Sonic Community Manager Aaron Webber, no platforms will be getting any preferential treatment from Sonic Mania when it finally hits. According to the interview, conducted by Nintendo World Report, the game will be hitting the Switch, PS4, Xbox One, and PC at the same time and at the same price, although no further details were given on what the release date and price will be. Continue reading Sonic Mania will will launch same day across all platforms, at the same price
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.