Sonic Boom’s E3 Makeover

Our own Hogfather brought this up on our message boards. Look at this snapshot from Sonic Boom’s pre-E3 B-Roll footage.

Sonic Boom pre-E3

 

Looks like an old PS2 game right? Super bland textures. No lighting. Now look at the same area from footage taken during E3.

Sonic Boom E3Holy cow! What a difference!  It looks 100 times better.

This brings up an important question. Why in the world was that B-Roll footage ever allowed to be shown to the press and public in the first place? This does nothing but sour peoples feelings towards the game.  It even affected my thoughts on the game on Sonic Talk pre-E3 (plug, plug).

If anything positive can be said, it shows how much a game’s look can be improved in just a short time (or it could be the effects were turned off to help stabilize frame rate). In the meantime, check out both videos below to see some of the other differences.

Original B-Roll from the Sonic Show

[youtube width=”600″ height=”345″]https://www.youtube.com/watch?v=WdaGYQIh0DE[/youtube]

Now, this new footage from Nintendo World Report

[youtube width=”600″ height=”345″]https://www.youtube.com/watch?v=srz_xVXat3I#t=14[/youtube]

 

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TSS@E3 – Interview With Matt Kraemer (Sonic Boom 3DS)

[youtube width=”600″ height=”340″]https://www.youtube.com/watch?v=BUZ1KtEE_Q8[/youtube]

Sometimes when working for two sites at an event, it’s easy to get your wires crossed. In this case, I refer to myself as Shigs from Segabits after Alex informed me that this interview was meant for Sonic Stadium. Oops!

Anyway, this is my interview with Lead level designer from Sanzaru Games, Matt Kraemer. Matt was incredibly friendly and I gotta admit, Sonic Boom:Shattered Crystal (3DS) was by far my favorite of the two Sonic Boom games. Here, we discuss collectibles, second goals, Streetpass features and more! So why are you still reading this? Press play!

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TSS@E3 – Interview With Stephen Frost

[youtube width=”600″ height=”355″]https://www.youtube.com/watch?v=EU3neKGNktA[/youtube]

While on the E3 show floor, I got a chance to interview the producer on Sonic Boom: Rise of Lyric, Stephen Frost. We talked about the game, some fans concerns and Sticks. I was originally going to do a transcript of the interview, but it’s 16 minutes long and that’s a lot to transcribe and it’s been a long week and I’m lazy. Besides, this way you get to hear it straight from the man himself and reading is overrated anyway. Enjoy!

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TSS@E3: Check Out The Sonic Boom Blackboard

httpv://www.youtube.com/watch?v=tSeE3AQ0Ntw

One of the things I miseed while at the Sonic Boom booth yesterday was this huge blackboard which appears to be from Tails workshop where he appears to be studying some of the enemy robots and making a little robot buddy of his own. Also, Sonic, Knuckles and Amy leave some comments of their own on the board as well, with their chalk representing their color. I haven’t seen it around on the internet, so I thought you’d enjoy it in full form.

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Toying With Sonic Boom! UPDATED

"No, I have not had any plastic work done! Why do you ask?"
“No, I have not had any plastic work done! Why do you ask?”

First off, sorry for the quality of these pics as they were taken off my iPod. Second, I’ll have more high quality photos as soon as I can get the picture from Nuckles87. I knew you guys would want to see the new toys as soon as possible and I couldn’t wait to show them to you. There’s quite a lot of toys and vehicles that will be available including the entire known cast. Look out below for some more pics. UPDATE: Speaking of, I just got Alex’s pics from him.

IMG_0524[1]Some plushies of Amy and Tails

IMG_0510[1]This fuzzy picture really burns my bot!

IMG_0511[1]

Now you can play “pick-up Sticks”…at the toy store.

IMG_0513[1]Tails and Knuckles

IMG_0514[1]

Listen you swindlers. You expect me to buy Eggman in his Eggmobile and then buy him again with Orbot and Cubot?!! Okay.

IMG_0515[1]Tails plane includes Sonic instead of Tails. That makes sense…..somewhere.

IMG_0516[1]OH GOD! HE’S POSSESSED!

IMG_0517[1]

A large, articulate Sonic.

IMG_0518[1]Plush Sonic and Knuckles

IMG_0526[1]IT’S THE LAUNCHY THING WHAT LAUNCHES THINGS!!

IMG_0530[1]

Knuckles is a Free Rider.

IMG_0531[1]

Order from Amazon, and you too can ship Sonic and Amy together.

SAMSUNG CSC

SAMSUNG CSC

SAMSUNG CSC

SAMSUNG CSC

SAMSUNG CSC

SAMSUNG CSC

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TSS@E3 – Hands-on: Sonic Boom Rise of Lyric

Sonic "Hey look! No Shadow!" Knuckles "The Hedgehog?" Sonic "No. On the ground."
Sonic: “Hey look! No Shadow!” Knuckles: “The Hedgehog?” Sonic: “No. On the ground.”

After your done reading, get a second opinion from Nuckles87 over at SEGAbits!

Big Red Button’s Sonic Boom: Rise of Lyric is an odd duck. It’s a Sonic game that feels NOTHING like a Sonic game in almost every sense. At it’s core, it’s an adventure-based brawler with platforming and puzzle elements similar to other adventure games such as Tomb Raider, Ratchet and Clank or Uncharted and relies heavily on co-op. A Sonic game that’s not very Sonic-like in any way.

The E3 demo I played has four different levels. A mining level with Sonic and Knuckles, an underground toxic waste level with Sonic and Amy, a speed traverse level with all four and finally, a boss fight with Eggman. These levels are meant to show you samples of the gameplay you can expect from the game, but when put out of context like this, it kind of gives you a poor idea of what the full game is like.

The speed level is fairly simple with some boosting areas, simple jumps and places where you can grab with your enerbeam to swing around. I did go an alternate path from what was shown in previous videos and found an area with a fair amount of obstacles to dodge. It’s no Sonic Generations, but at least it’s something fun to do when going between worlds. Sadly the level was very short and stopped before we got to our destination.

"Well, we solved that! Now lets stagger around until we find some more switches to move this cart around and MAN! I'm already bored."
“Well, we solved that! Now let’s stagger around until we find some more switches to move this cart around and MAN! I’m already bored.”

Now, here’s where things get very different. I played as Sonic and Knuckles  as we traversed an old mining facility. There were robots and snakes around (at which point Knuckles does a bad Indiana Jones imitation) I couldn’t figure out how the gate opened, but fortunately, Sonic chimed in “maybe we need to use that mine cart up there!” So, I found a switch to drop the mine cart and had Knuckles push it to the gate by way of punching) and used the jump boost on top of the mine cart to get over the gate. During the level, I was constantly having to stop and figure out what to do next. Some of which was done by using each characters unique abilities. Sonic has a spindash that boosts him up into hard to reach places, while Knuckles can burrow or climb certain ledges. At one point, we used our enerbeams to lock on and pull the cart over to another path. That’s right, Sonic and Knuckles have “lock-on cart” technology.

…..Oh, come on! That was funny and you know it.

However, constantly having to stop and figure out another puzzle made the whole thing (up to getting to the mining robot) a real drag. At one point, Sonic sees Tails and Amy up above. They are talking about how what a blast they are having in this upper path. “Well, at least they’re having fun” Sonic quips. Too bad I’m not. I found this to be the most boring level in the entire demo.

"Run away much slower than the speed you normally can go!!"
“Run away much slower than the speed you normally can go!!”

The third demo was with Sonic and Amy in an underground toxic waste dump. At times they are being chased by a giant guardian robot while being assisted by a helper robot. There are a few chase scenes reminiscent of Crash Bandicoot. It seems odd that Sonic can barely run fast enough to get out of it’s way. He basically runs the same speed as Amy. Maybe he’s just slowing down to make sure she’s safe? Speaking of Amy, her gameplay is actually pretty good here. She’s acrobatic and can traverse thin pipes and does some difficult platforming along with swinging from bar to bar. I found using her to be much more fun than Sonic or Knuckles. Also, she sounds a lot more like her old Sonic X self rather than Minnie Mouse.

The final level is a boss fight with Dr. Eggman. He’s using an ancient machine and it isn’t going too well (the Eggmobile doesn’t fit quite right and keeps falling over). He’s also using old, used missiles that don’t hit the gang, but just drop to the ground. You can then grab the missiles with the enerbeam to throw them back at Eggman until he falls over and you can attack him head on. There’s plenty of teamwork going on here and the quips are pretty funny. That’s one thing I really gotta hand this game. The dialog doesn’t constantly repeat itself (except in some casual fights) and is pretty funny while moving the story along. It’s a refreshing pace from the poor dialog we got in games like Sonic Heroes. That’s good for those of you who love some Sonic games for their story.

"GAAH! No fair! What'd I ever do to y-oh yeah. All that stuff."
“GAAH! No fair! What’d I ever do to y-oh yeah. All that stuff.”

Sadly, that’s the best compliment I can give the game so far. The game just demos bad. Having it cut into chunks like this really doesn’t give you a full understanding of how the full game really is and instead gives you these dull puzzle sections that make the Werehog levels in Sonic Unleashed seem like a thrill ride in comparison. Also, if this is a co-op game, why are there no two-player demos out on the E3 floor? As I said though, it’s really hard to judge in the format it’s in here. However if I only had a choice between the Wii U version and the 3DS version (Hands-on coming soon), I’d definitely pick the 3DS version as it has more of what makes a fun Sonic game. This one seems to be more focused on telling a story rather than making a really fun experience.

Sonic Boom: Rise of Lyric will be out this November and hopefully, we can get a better example of the full game’s experience before then.

 

 

 

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Sonic List: The Most Overrated Sonic Games

Ahhh nostalgia! You make things so much better than they actually were.
Ahhh nostalgia! You’re so good at lying to my brain.

Remember when I did those lists like “My guilty pleasures” or “Defending the lesser loved characters”? Lists that made you feel good about your Hedgehog hobby? Yeah, this is not one of those lists. Sorry. This time, I’m gonna tear apart some of the most beloved and critically acclaimed Sonic titles for the brilliant but flawed games that they really are. Games that got far more praise than they deserved. Even games I happen to love myself that have some bad design choices. Get ready! It’s time to take off the rose-tinted nostalgia goggles and find the lumps of coal inside these diamonds!

Sonic The Hedgehog 1991 (Sega Genesis)

"Riding blocks in lava. Some much more fun than oh, running super fast and rolling through loop-de-loops."
“Riding blocks in lava. Some much more fun than oh, running super fast and rolling through loop-de-loops.”

Now this is a hell of a way to start a list! The one that started it all. The classic game that first introduced us to the speedy hedgehog. Notice what almost every new remake of the game added? The spindash. Why? Because outside of the Green Hill Zone (and one or two other zones), this game is SLOOOOW!

It was a fantastic game for its time, but when you play other classic Sonic games with great pacing and flow like Sonic 2 or 3, you’re BEGGING for more speed. Especially when you go from a speedy fun-filled world like Green Hill and then get dropped into the dull, drab world of the Marble Zone. I go from loop-de-loops rolling super fast down hills to the point where you can’t even see me toooo…..pushing a block into lava and riding it very, very slowly. Oh look, the lava pushed the block up. Whee.

Let’s be honest here, if you were forced to lose a classic Sonic game out of the original trilogy, this would be the first one to go. It’s still a great game, but it’s not quite as fun or fast-paced as the other two.

Sonic Rush

"Whooo that was tricky! But now I got a nice, safe parachute anLAZER!!"
“Whooo that was tricky! But now I got a nice, safe parachute anLAZER!!”

Ohhhh this is painful as it’s one of my favorites. Sonic Rush has Blaze the Cat, incredible speed and a wonderful soundtrack by Hideki Naguma (Jet Set Radio). I absolutely love this game and have played through it several times. However…..

I’ve said it before and I’ll say it again. DIMPS is really good on a TECHNICAL level. They can do the graphics, physics and the engine of a game just fine but when it comes to actual level design, they tend to suck. Sadly Sonic Rush is no different. This is the first Sonic game to use the boost mechanic and it does so to the point where there’s barely any actual platforming to be had. “Boost to win” became a meme due to this game, but that’’s still not so bad as it gives the game a great sense of speed. What is bad is that when you finally get to a point where jumping from platform to platform is important, it does so when you’re highest in the air and any wrong step can kill you. I’m sure I’m not the only one who had Altitude Limit push them to their limits of patience.

All in all Sonic Rush is still a wonderful game IMO, But still, it’s far from flawless.

Sonic CD

 

"Oh Wacky Workbench! You're so wacky and...horrifically awful!"
“Oh Wacky Workbench! You’re so wacky and…horrifically awful!”

Now, if you wanna see an over-praised game with REALLY bad level design, here you go. Sonic CD has AWESOME music, great graphics, Metal Sonic, Amy and….some anime stuff at the beginning and end. That said the level design makes it one of the poorer 2-D Sonic games out there. Sorry, but it’s true. First off, the time traveling is a HUGE pain in the ass. “Oh, you wanna go to the past? Here, hit this sign and get enough speed and a good place to run at full speed for ten seconds. Whoops! You hit a ramp at a wrong angle. Too bad! Try again. Whoops you hit a future sign just as you got to full speed! Have fun in your ugly, bad future!”

Seriously, who though have to run for so long in these levels that are far more vertically inclined was a good idea? If you’re trying to make a good future it’s a horrible, hair-pulling chore that ends up being no fun at all. Even if you don’t care about that stuff and want to just play straight through can be either good, or awful thanks to really poor level design that either bounces you high into the air and gets you lost and stuck in parts. Wacky Workbench itself may go down as one of the worst 2-D Sonic levels ever not to mention those “Super FX” 3-D bonus levels where you can’t quite judge if you’re about to land on road or time sucking water.

If you go into Sonic CD for great music, cool boss fights and just play straight through, you’ll have a pretty good time. If you’re a completionist who wants to have the best ending, be prepared to scream in frustration.

Sonic Adventure 2

"I'll save you if you just stop staring at my ass!"
“I’ll save you if you just stop staring at my ass!”

Please note that I’m not including “Battle” because the multiplayer does make the game a fair amount better.

Oooohoho! This is by far number one on my overrated list. “Why don’t they make good 3-D Sonic game like Sonic Adventure 2?!” “Remember how good Sonic games USED to be like Adventure 2?” Time to take off your nostalgia glasses boys and girls because in my humble and always correct opinion SONIC ADVENTURE 2 SUCKS!! It is SO undeserving of it’s praise. It is so far from perfect and really shows where Sonic Team was starting to go downhill.

I know you’re gonna go into the comment section about how wrong I am and what a great game this is but let me ask you a question. If they re-tooled this game and took all the admittedly great Sonic and Shadow levels out, would there be ANYTHING good to say about what’s left? Not much, if any.

All those fond memories of the game are pretty much anchored to the Sonic and Shadow levels. They are fast, cool and very well done. The rest of the game however, goes from boring to frustrating garbage. The Tails/Eggman shooter levels are just bland and far too slow paced for a Sonic game while the Knuckles/Rouge levels take the “meh” Emerald Hunting from the first Sonic Adventure and somehow screwed it all up by forcing the radar to only react to one emerald shard at a time leading to a frustrating, controller-throwing mess. I’ve literally stood next to an emerald shard and the radar did NOTHING!

And it’s not like the first Sonic Adventure where you can choose any character at any time so you can skip the stuff you don’t like. No, no, no. You gotta wade through all this crap just to get to the good stuff. Let me play as only Sonic or Shadow and I’d be a lot happier. Then there’s the story. It’s admittedly fairly well written I don’t mind a Sonic story getting a little more mature, but gunning down a little girl? A Big-Breasted bat? A moody, violent anti-hero? This is like, Penders/Bollers late 90’s Archie Sonic stuff here and I don’t care for it personally.

People crap all over Sonic Unleashed for the Werehog and they’re right in doing so because those levels are far too long. However, I’ll take a Werehog level any day of the week over any Rouge/Knuckles levels in Sonic Adventure 2. To me, it’s very undeserving of its praise.

Feel free to tell me how wrong I am in the comments section below. Just please, keep it civil.

Jason says to please give all your hate mail to Hogfather @ sonicstadium.com 😉

(Don’t, please. I’m just kidding.)

 

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Sonic Jump Fever Announced/Arrives on iOS Devices (in Canada)

[youtube]http://www.youtube.com/watch?v=7ELifUEP0ZQ[/youtube]

I’ve got a fever!!…..and the only cure…is more Sonic Jump!

2012’s Sonic Jump finally lands a sequel this year in the form of Sonic Jump Fever. The games seems to be a bit more fast-paced and action packed than it’s predecessor. This also includes some Chao mini games for the first time in decades.  The game is available now for you lucky Canuckies up in the great white north and will be available in the US and UK later this year, but just WHEN this year is unknown. It could be tomorrow for all we know. Here’s a description of the game from the App Store.

Continue reading Sonic Jump Fever Announced/Arrives on iOS Devices (in Canada)

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The Sonic List: My Guilty Pleasures

"....You like what?!"
“….You like what?!”

Given that this is the Sonic fanbase, it should surprise no one that there is a lot of product out there that many feel is…..below average. The mid-2,000s is still an era that Sonic is recovering from in terms of brand image. Basically, there’s a lot of “crap” out there and to be honest, many of us enjoy some of that crap. Many things that are downright hated by most in the fanbase. There are Sonic Underground fans, Shadow the Hedgehog (game) fans, Sonic Rivals fans…..even people who like Sonic ’06! They do exist.

And hey, I’m not gonna bash on someone for what they like or tell you that you have poor taste. This is the Sonic fanbase, a little poor taste comes with the territory. (I’m just kidding! Don’t hurt me!) Even I got some choices that tend to be frowned upon that I genuinely enjoy. Here’s my list of guilty pleasures in the Sonic franchise.

The Adventures of Sonic the Hedgehog

Sonic's love of drag goes too far.
Sonic’s love of drag goes too far.

Okay, this one’s low on the list because there’s still a good chunk of the fanbase who’ve enjoyed it . That said, you gotta admit that for the most part, it’s still pretty awful. The comedy is almost strictly for young children and the characters and stories are just too goofy even for someone like me who really enjoyed Sonic Colors. Sonic and Tails come off as bad Looney Tunes wannabes and tend to be bland. So why do I still enjoy the show? Two Words. Doctor Robotnik.

Truly the only way to really enjoy the show is NOT through Sonic and Tails, but by enjoying the ridiculousness of Dr. Robotnik himself. He comes off as the worst, most ineffectual villain, but the way he’s designed and the constant abuse he takes from both his stupid lackeys and his hilarious, overbearing mother (who has the same moustache as him) make Dr. Robotnik the reason to watch the show. This is punctuated by the late Long Jon Baldry’s voice which was perfect for the role. I’ll even admit that there are some episodes that are actually genuinely good. The main one being the four part time travel story which also had the best animation of the whole series.

The Adventures of Sonic the Hedgehog. Not good enough to be considered a quality show, but just barely bad enough to be a guilty pleasure.

Sonic 4: Episodes 1 and 2

"....WHY DID I THINK THIS WOULD WORK A SECOND TIME?!!"
“….WHY DID I THINK THIS WOULD WORK A SECOND TIME?!!”

I know what you’re thinking. “Wait a minute Jason! Wasn’t this in your list of WORST Sonic games in the past generation?!!” Well yeah, as a game that dares to call itself SONIC 4, it comes nowhere near living up to that lofty goal. However, let’s look past the title. What if this game was called…I dunno “Sonic’s digital arcade adventure” or “Sonic the Portable” as some background images have hinted at and it was just a simple, arcade downloadable without having to live up to that huge legacy? Well then, it’s actually a pretty good set of games. There I said it.

Even a fair amount of critics looked past the number and had fun with the title. IGN stated “Sonic is back, baby!” while the very critical Jim Sterling actually lambasted against the Sonic fans who were hating on it. Episode 1 may have had poor, robot-like physics and had its levels clearly based on classic Sonic games. But I thought the level design was decent and it had a good pace and flow to the game that I hadn’t really seen since Sonic 2. What I mean by “flow” is that the game keeps you moving along and giving you platform and enemy challenges without the need to constantly stop you and slow you down (except for that damn torch puzzle).

Torch Puzzle
“Why am I carrying a torch? The Olympics are over!”

This “flow” however, wasn’t quite there for Episode 2. While the physics were redefined and made a whole lot better and the graphics were improved greatly, to me, it didn’t quite have the proper pacing and flow in the level design that the first one did. I mean really, a water level in the first zone? That said, I’d say it’s still about equal to Episode 1 and some levels are pretty dang good. I’ll even go as far as to say this. I…..like Sonic 4 episodes 1 and 2 better than Sonic 1. Don’t kill me!

Sonic R

"Got places to go. Gonna follow my rainbow!"
“Got places to go. Gonna follow my rainbow!”

Let’s just put it out there, Sonic R is a bad racing game. It only has five tracks plus five more mirrored, the drifting is horrible and takes forever to get used to and you can probably beat and unlock everything in under 3 hours. So why is it so appealing to me? This is why.

[youtube]http://www.youtube.com/watch?v=w8Tid2htBlE&list=PL9F64DA808270DC84[/youtube]

The soundtrack by the brilliant Richard Jacques and singing by the lovely TJ Davis is just wonderful and just puts me in such a mellow and happy mood that I could give a crap how short the main game is and I just sit back and play. I get a handle on the drifting and the game becomes easier and easier. I just sit back and start unlocking stuff while my ears are being gently caressed by these smooth tunes. By the time I’m done, I’m just totally chill. Sonic R. It’s like the gaming equivalent of weed. Ah man, that hit the spot. I need more Richard Jacques, so here’s the next on my list.

Sonic 3-D Blast

"I'm having a blast! Heh, heh. Get it? Cuz.....nevermind."
“I’m having a blast! Heh, heh. Get it? Cuz…..nevermind.”

I don’t think anyone disagrees that Sonic 3-D Blast was far superior on Saturn than on Genesis. However, many would disagree whether it’s a good game or not and that’s understandable.  It’s not a great game by any means but that doesn’t mean it’s without its charm. The game is on an isometric plane in which you have to bop badniks to free the flickies only this time, the flickies follow you to a warp ring of safety. Only problem is that they will scatter in several directions if Sonic is hit by anything. Then, it becomes an annoying fetch quest of grabbing them all again. The other problem is that the isometric angle makes it hard to get you precise location to hit an enemy. I will say that it does have a decent exploration aspect due to its “3-D-ness” and it’s at least something different from what was the usual norm of Sonic game at the time.

The main reason I enjoy this game is due to both the Saturn’s major upgrade in the visuals, but once again we get a smooth-jazz soundtrack from the great Richard Jacques.  No disrespect to Jun Sunoue who did a great job himself on the Genesis version, but I always loved Jacques Saturn compositions and this one is no exception. The best one and the biggest difference between the two games is in the bonus levels. Click here to see the Saturn version. Now click here to see the Genesis version. The Genesis version just has some bland, rickety bridge while the Saturn version not only does a great job bringing back the Sonic 2 style bonus stages, but has such awesome music that I go out of my way to collect enough coins just to go back to those stages.

Sonic 3-D Blast on Saturn may be just an okay game to some, but its improvements over its Genesis brother makes it seem sooo much better than it actually is that I can’t help but enjoy it.

Sonic Unleashed (HD)

"It's either me or Big the Cat in Sonic Adventure 1. Take your pick."
“It’s either me or Big the Cat in Sonic Adventure 1. Take your pick.”

Screw all the critics, I LOVED this game! Yes, the Werehog is a silly concept (as is a super-fast blue hedgehog), the Werehog levels are WAY too long and the medal collecting gets REAL annoying later in the game not to mention Eggmanla-OKAY! OKAY! This game has its problems but not really any more than the other 3-D Sonics did. Frankly, I’d still rather play through a Werehog level than one of those horrible Rouge/Knuckles levels from Sonic Adventure 2.

What I love about the game is not only those breathtaking, high-speed Sonic daytime levels, but the atmosphere it brings. While others scoff at the hub worlds and find them boring, I loved looking around the villages with their beautiful backgrounds and great detail. I even enjoyed talking to the local townsfolk who FINALLY looked like they fit in a Sonic game for the first time in history. This is mainly thanks to the designs by the Gurihiru duo who also still work on Marvel Comics including Power Pack. I think Japan had it right by calling it “Sonic World Adventure” because that’s what it really felt like to me, a world tour.

You can disagree that the Sonic Unleashed opening is the greatest thing ever, but you'd be disagreeing with fact.
You can disagree that the Sonic Unleashed opening is the greatest thing ever, but you’d be disagreeing with fact.

Then there’s that AWESOME opening animation! Easily the most impressive piece of Sonic animation ever shown and still gives me goosebumps just watching it. Plus, it just had such a quality feel to it. Even if you didn’t like it’s design at times, it felt polished. While I think Unleashed is Far from perfect, I don’t believe it’s the disaster some make it out to be.

So what Sonic game, cartoon or whatever do you love that’s not exactly popular? Let us know in the comments. I might do another one of these “guilty pleasure” lists sometime in the future.

Jason’s guiltiest pleasure is being the president of the Tommy Turtle fan club.

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Tommy Tallarico To Be Special Guest At Sonic Revolution

Tommy-T

 

This just in! Video game composer and co-creator of Video Games LIVE!, Tommy Tallarico has just been announced as a special guest for Sonic Revolution in Anaheim on June 15. Tommy is famous for composing many video game soundtracks including Earthworm Jim, MDK and even worked on Sonic and the Black Knight. Sonic Revolution’s announcement is below.

We are proud to announce another special guest to Sonic Revolution: Tommy Tallarico from Video Games Live! Tommy will be present on stage during the convention to talk about his work with Sonic music, as well as a Q&A about creating Sonic music.

Most known for being the co-creator of the concert series Video Games Live, Tommy Tallarico is also known for composing music for many major video games such as Bloodrayne, Earthworm Jim, and Pac-Man World. In the Sonic Community, he is known as a composer for the music of Sonic and the Black Knight.

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The Sonic List: Why Sonic Boom Will Be Awesome (And Why There’s Still Room For Concern).

Sonic Boom Logo

 

I truly believe Sonic Boom will be great. While the game trailer left me more confused than excited, you cannot deny the legacy of the developers working on the game. While Knuckles design has been incredibly controversial, one look at a scene from the show or listening to the recording sessions convinced me that the show is not only going to be very funny, but heading in the right direction. Yes, Sonic Boom has left some fans divided about its quality, but I don’t think there’s no denying that it’s looking better than originally anticipated. That said, if there’s one thing you should ALWAYS have with any Sonic media (except the comics) is caution. If there’s one thing Sonic Lost World taught us, is just because something looks great, doesn’t mean it will be. (I’m not saying SLW was bad, just…disappointing.)

That said, here is my list of reasons why Sonic Boom will be awesome and why you might still need to be cautiously optimistic.

"We're surround by Playstation developers!........Cool!"
“We’re surround by Playstation developers!……..Cool!”

The Game Developer’s Background

Why it’s awesome! – You’ve got former developers and art directors from Naughty Dog, High Impact Games and Chris Sean (the cancelled Sonic X-Treme) all working together to make Sonic Boom happen. There’s some solid talent here including Bob Rafei who was with Naughty dog from its very beginnings such as the Crash series, all of Jak and Daxter and up to the first Uncharted. Not only that, but there are several other Naughty Dog founders here along with staff from High Impact who worked on Ratchet and Clank and J&D games on PSP. It’s like seeing Sonic if he was developed for Playstation! This is their first big break though game under this new company so they know they can’t afford to mess it up. Not only that, but you have the uber-talented guys at Sanzaru games (Sly Cooper 4) working on the 3DS version. I could go on all day, but if you want to know more about these guys, just look at this article.

Why you should be cautious – All that Jak and Daxter talent seems to be leaking into the game itself. Just looking at the trailer, if you removed Sonic and the gang and replaced them with Jak and Daxter, it would seem almost MORE fitting (that “desert-punk” look reminds me a bit of Jak 2). There’s no doubt this team has the talents to make a great game, but do they have the talent to make a great Sonic game? Outside of that, there are some mediocre games in their back catalog including the fairly weak Secret Agent Clank. Still, it’s GOLD compared to some of the stuff Sonic Team’s put out.

"Knuckles is right. That upper-body work really pays off!"
“Knuckles is right. That upper-body work really pays off!”

The Cartoon Show

Why it’s awesome! – There’s been plenty of Sonic Cartoons over the years, but very little of good quality. Sonic SATAM is almost universally loved for its strong dramatic storytelling, Adventures had it’s good moments and watching Robotnik act goofy was always a treat, Sonic X while not that great, was fairly faithful to the games and brought in a new generation of fans and Sonic Underground was liked by a few because………I have no clue.

So many were worried about how Sonic would be represented in an 11 minute comedy-based CGI cartoon. Thankfully, we not only got one 3–minute scene from the show, but a behind the scenes moment of their voice recordings and I’m very happy with what I’ve seen and heard so far. While the jokes aren’t hilarious, the delivery by such superb voice actors as Mike Pollock and Roger Craig Smith help to deliver a very funny performance. Just a few of those moments were funnier than almost all of Adventures of Sonic. As a fan of the very silly Sonic X comic and of the writing in Sonic Colors, I’m very happy with this direction for the show.

Why you should be cautious – Because you’re all into dark drama and hate fun. XP

Okay, kidding aside, there were a few small concerns. Knuckles looks like he’s going to be the big, goofy dumb brute again and his “funny” dialogue sounded like stuff you’d hear on a bad Disney Channel comedy. Also, just from the small sample shown it’s obvious Amy Rose is still channeling her inner Minnie Mouse. “SIGH!” Speaking of…

"C'mon, you Ratchet and Clank reject!"
“C’mon, you Ratchet and Clank reject!”

Amy’s Character Change

Why it’s awesome! – For the longest time, Amy was just a one note character. Following and pining over Sonic with not enough development and growth. This changed over time and she became a little more strong and independent. This was in part thanks to having Cream the Rabbit as a sidekick (albeit that was really shown more in Sonic X and the comics).

With Sonic Boom, we no longer get a boy chaser in a frilly dress, but an athletic, gymnastic and stronger Amy Rose than before. Someone Sonic may be chasing after, rather than the other way around. Someone with less flaws, who’s smart, gymnastic and…..uh-oh. Uuuuhhhh-oooooh!

Because perfection is boring.
Because perfection is boring.

Why you should be cautious – This is part of the problem. Amy was already becoming tougher and more independent while still keeping her character flaws that made her a fun personality. What I definitely DON’T wanna see is Amy Rose become Sally “little miss perfect” Acorn. Sally has become the super-ultra, self-sacrificing, Christ-like Mary Sue of Mary Sues whose only flaw is caring too much and I really can’t stand her!! (Gee Jason, tell us how you really feel. Also, you covered this three weeks ago you idiot.)

In short, it’s cool for Amy to be tougher and more independent, as long as it doesn’t go overboard.

Go home Amy, you're drunk.
Go home Amy, you’re drunk.

“Finally, something interesting!” AKA The New World/Designs

Why it’s awesome! – By now, we’ve all seen the new designs and we all have our opinions on them. Buffles, the sports tape, blue arms, extra quills, you either love it or you hate it but you know what? At least it’s something different. We really haven’t had anything quite this unique and new in the Sonic franchise since “Sonic X” and even that was based mostly off the Sonic Adventure series of games. We’ve got a new design, new lands, new characters, new villains and more!  With all that newness on the horizon, what’s not be excited about? Plus if it doesn’t meet up to your expectations, you don’t have to worry about it replacing your favorite Sonic as it’s just its own thing. “A branch of the Sonic Franchise”.

Why you should be cautious – At best, Sonic Boom could re-ignite the Sonic franchise in a big way. At worst, we could have another Sonic ’06 that ruins the franchise further and we get more stupid “LOL Sonic-Cycle!” posts. Personally, I don’t believe it will go that way at all but you never know.

Also, just look at how ridiculous Knuckles looks. What with those tiny noodle arms attached to giant boxing gloves and don’t get me started on those Lego shoes. Wait, which Knuckles were we talking about?

Jason Berry wraps himself up every night in sports tape for……personal reasons.

 

 

 

 

 

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Sonic List: The Top Official/Semi-Official Sonic Pairings (Valentine’s Special)

SX16

 

I hate you Google Image. I put two Sonic characters in your search bar and you provide me with these horrifying images of Sonic couples. The safe search, it does nothing! Why are they inflated?! Why are they centaurs?! Why are those things a fetish?! GAAAAAH!

Anyway, it’s Valentine’s day, love (or some other foul stench) is in the air and it’s the perfect time to talk about everyone’s favorite Sonic relationships. While I’m sure there are many of you who like to ship their own fictional Sonic couples be it straight, gay or “call the police”, I wanted to focus on the ones that have been made official or even semi-official through the games, comics or cartoons be they full blown couples or just one-sided love interests. I’m not much of a shipper myself, but I wanted to look at them from a writer’s perspective to see what works about them. So in no particular order, here’s my list of what I personally think are the best couples in the Sonic Universe.

Continue reading Sonic List: The Top Official/Semi-Official Sonic Pairings (Valentine’s Special)

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The Sonic List: Predictions for 2014

OracleofDerpus
“EEESH! And here I thought the other fate was bad!”

Well, 2013 is behind us, the first month is almost over and Hedgehog day is drawing near. The year 2014 is here and it’s time to look towards the future and see what possibly lies ahead of us. Yes, it’s time for me to make up some crap to act like I know what I’m talking about and make my personal predictions as it pertains to Sonic this year. Let’s see if I’ll be able to say “I told you so!”. Remember, these are all opinions so repeat to yourself “it’s just an article. I should really just relax!”

Continue reading The Sonic List: Predictions for 2014

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The Sonic List: Defending the Less Loved Characters

Even Sonic can't stand some of them.
Even Sonic can’t stand some of them.

The Friday Five is gone. Welcome to the Sonic list! Why the change? Well, for one, I was unintentionally stepping on the toes of one of my co-workers at Segabits who has one of their own top five lists on Fridays. Also, I wanted to not limit myself to exactly five at any time. I realized as I was thinking of some topics that I had up to 8 and as little as 3 subjects on some lists. Also, while I’m still planning to be Bi-Weekly, I don’t have to update on a certain day. Anyway, onto the topic for this week.

“Sonic’s shi**y friends” they’re called. Characters that have not only annoyed some, but have single-handedly made a game WORSE with their presence. Some, only liked by the most die-hard of fans were hated the moment they were introduced. They’re annoying, they bring nothing to the franchise and they have no reason to exist.

Or do they?

I want to give you more die-hard fans some fuel for the characters I feel get a little too much disrespect. Yes, I’ll start by why I feel they’re disliked by others, but I also want to show why you should give them a chance. To slightly misquote Charlie Brown “It’s not such a bad little character, it just needs some tender loving care.” Or was that Linus? I forget. Who cares? Let’s get on with it!

Continue reading The Sonic List: Defending the Less Loved Characters

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Friday Five: Reasons it sucks to be Charmy Bee

 BeeTrippin'

 

Let’s be (or “bee”) honest here….nobody cares for Charmy Bee much (and yes, I’m sure that there are some who’d say otherwise and like my head on a platter. All three of them).

What is he good for? What does he even do at the Chaotix? Is he their secretary? Vector’s youthful ward? Does that helmet thing even come off of his head? What?! He hasn’t been a playable character since Sonic Heroes and even then he was just one of three you controlled at the same time. He has no real personality so you can’t even relate to him in any way. Look at the other kids. Tails? Young super genius. Cream? Polite little girl who tends to have the strongest morals. Marine? Immature, bratty little girl who annoys people because she’s probably lonely and seeks attention. Charmy? Little boy. That’s it. (Not counting Sonic X where he at least had a Bart Simpson-like “prankster” personality.) Frankly, just listening to him gives me the hives.

At least the comics give you a reason to feel sorry for him. Lots of reasons. This poor little bastard’s life has been absolute hell. Read on to see why life as a bee can totally suck. But beeware honey, his tale is so tragic it may sting your eyes.

Continue reading Friday Five: Reasons it sucks to be Charmy Bee

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Friday Five: Worst Sonic games of the past generation

"I wonder how hard it is to get vomit stains off of quills?"
“I wonder how hard it is to get vomit stains off of quills?”

Surprisingly, as hard as it was coming up with five good games from the past generation, it was even harder to come up with five bad ones!….With one exception of course and you all know what that one is and yes, it’s #1. In fact, some of the games on this list are actually fairly enjoyable. So I took off the “No spinoffs” rule this time and had to go with more “disappointing” or “blah” than outright “bad”. This does help show that Sonic’s been more on an upswing since the horrible 2002-2006 era, but it also shows were Sonic has fallen back.

Remember folks, these are just my personal opinions and yours may vary. Also remember that the previous generation is only Wii, 360, PS3, PSP and DS. Enjoy!

Continue reading Friday Five: Worst Sonic games of the past generation

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Friday Five: Best Sonic Games of the Past Generation

sonic_generations_cityescape2

While we’ve had the Wii U for a full year now, the PS4 and X-Box One have made their debut. Since Sonic Lost World is part of the new generation of systems, I thought it would be a good time to reflect back on the best Sonic games of this past Generation. It was a hard list to make, not because there was a ton of great Sonic games to choose from but because there were so few to be brutally honest. Also, I have one rule to this list, no spinoffs. This means no Mario and Sonic or All-Stars Racing. (I should have been stricter with the staff pics and added no remakes or fan games but too little too late.) I wanted this to focus solely on Sonic. This means there’s a game in here that wouldn’t normally make any top five list. So prepare for the good, the great and the…..meh.

NOTE: This is an opinionated article and everyone’s gonna have their favorites, so if your list is different from mine that’s fine but let’s make a huge fuss over it okay?

Continue reading Friday Five: Best Sonic Games of the Past Generation

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My Trip to The Sonic Boom US West Chapter

Oil Ocean's 13
Oil Ocean’s 13

Like many of us, I was disappointed to hear that Sonic Boom was heading to St. Louis. I can totally understand though. Many Sonic fans back East miss out on these things. As a Southern California native, I’m lucky enough to go to events like E3, Comic Con and have an annual pass to Disneyland. So I was happy that people in the mid-US got a chance to enjoy some Sonic fandom, but still, many in other US regions feel left out. So now, Sonic meet ups are starting to spring up in a few states. The first of them is the Sonic Boom US West Chapter (to be called Sonic Revolution next year). Was it a homing attack hit or a Death-Egg disaster? Read on.

Continue reading My Trip to The Sonic Boom US West Chapter

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Free Sonic Lost World Comic This Halloween

SLWcomic

This Halloween, many comic shops across America will be participating in a second “Free Comic Book Day” event. While they’ve been doing this every year for a little while, this year we’re getting an all-new Sonic Comic Book! Well, slightly new as it will also be printed in Sonic Super Special #9, but it’s great for those who want a stand alone version. Head on over to the Halloween Comic Fest site for a free, six-page preview. Usually, these comics are what’s known as “ashcan” size (think just slightly bigger than digest). I’m not 100% sure it’s the same case this time around as the shape of the pages would suggest comic book size.

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An Interview With Ian Flynn

[youtube]http://www.youtube.com/watch?v=muUTlZpNY-k[/youtube]

Last Sunday, I managed to catch popular Sonic the Hedgehog comic book writer Ian Flynn during the final hour of the Sand Diego Comic Con. Despite being dead tired from 4 days of signings, he generously shared his time with me and Nuckles87 on all things Sonic. From the redesigns to the future of the book and even his thoughts on Sonic Lost World. Sadly, during the interview we were attacked with a grenade! AAHH! Watch the interview to see what I’m talking about.

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The Q&A For The Archie Sonic/Megaman at Comic Con 2013

[youtube]http://www.youtube.com/watch?v=DzwbYgCnddk[/youtube]

Get your headphones on boys and girls, cuz this one’s a bit hard to hear otherwise. Alex and I were in attendance at the Sonic/Megaman panel at the San Diego Comic Con Sunday and managed to get footage of the Q&A portion of the panel using Alex’s super nice HD video camera (somebody turn me into a sammich ‘cuz I’m jelly of that thing). There were tons of fans in attendance including some awesome cosplayers including an awesome Eggman and Sally. If anyone can hear this well enough to transcribe it, I’d gladly add it in later.

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An Interview With Ken Penders

2013 Comic Con Day 4 005

Near his friend Elliot S! Maggin’s booth in the artist alley at the San Diego Comic Con sits a man who is currently criticized, respected and envied. Criticized by some Sonic comic fans who feel that his recent copyright case with Archie Comics is taking away many of their favorite characters from the Sonic book. Respected because in his tenure on the Sonic comics, he created such a legacy of characters that the comic suffers a bit with them gone. And lastly, envied by other comic creators who would give their drawing arm to have the chance of owning their creations back. To them, Penders is living out a dream come true.

With his famous mustache gone, replaced with long hair and a ponytail, also sits a man who some feel may be a bit too confident in his abilities than he realizes. His video and movie projects “The Republic” and “The Lost Ones” have still been unreleased for over five years and are still in production. Could the Lara-Su Chronicles (an upcoming series of graphic novels based on Knuckles daughter and relations set in an alternate future) suffer from the same fate? And what of his art? Many people have been very critical about his latest promotional pieces. How does he feel about that?

Read on to see Ken Penders side of the story.

Continue reading An Interview With Ken Penders

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Images from the Sonic/MegaMan panel

SAMSUNG CSC

The Sonic/Mega Man panel took place at the San Diego comic con today and it was one of the biggest and most interesting ones yet. We got a sneek peek at the future of the Sonic books, a Q & A with a Sally cosplayer having Ian free her bonds from both Eggman and Wily cosplayers (we may have video of that later in the week) and even Ken Penders was in attendance in the back of the audience (he did not say anything though and merely watched the panel). Those in attendance also got a goodie bag full of Sonic and Mega Man comics and the Sonic Super Special poster issue. While we only got a couple of pics, they are in good detail. Hit the comments section below to see the rest.

UPDATE: Bonus pics of the Sally and Eggman Cosplayers.

Continue reading Images from the Sonic/MegaMan panel

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E3 Hands-On Sonic Lost World (3DS)

SLW4

Sonic Lost World for Wii U wasn’t the only Sonic game impressing fans at the show floor. The 3DS version was on display as well, the first Sonic portable game to offer a fully 3-D world to explore.  While the game is technically very sound, how is it compared to its big console brother and can Dimps pull it off on both a technical and design level? Read on to find why Sonic Lost World on 3DS is two steps forward and one step back for Dimps.

Continue reading E3 Hands-On Sonic Lost World (3DS)

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TSS @ E3: Takashi Iizuka Interview “Pure Platforming Action”

Iizuka (left) and his translator.
Iizuka (left) and his translator.

Sonic Lost World is a dramatic change in focus for a Sonic platform. Gone is the safe, well done engine from Unleashed to Generations and in comes a new game play experience. That’s a risky move considering many critics are just now seeing the improvement the Sonic games have been making. As me and Nuckles87 sit down privately with the head of Sonic Team Takashi Iizuka, he explains to us why this move was the right choice.

Continue reading TSS @ E3: Takashi Iizuka Interview “Pure Platforming Action”

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Sega Trademarks “Sonic Lost World(s)”

Looks like we now know the possible title of the next Sonic game. Today, Sega of Japan has registered the trademark “Sonic Lost World”. Continue reading Sega Trademarks “Sonic Lost World(s)”

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Sonic Universe #55 Cover Previews

SU55 SU55blaze

Arr matey’s! Get ready for a new venture!

After the “World’s Collide” arc, Sonic sets sail with Blaze, Marine, Amy, Cream, Bean and Bark on a high-seas pirate adventure called “Pirate Plunder Panic!” Ian’s taking a break this time as Tracy Yardley takes the writing reigns for the second time in the comic series. Judging from the covers alone, I’m guessing the story is likely a sequel to both “Sonic Rush Adventure” and the hilarious “Team Treasure Tango”. It’s unknown yet, I’ll bet fifty golden mobiums that Captain Whiskers and Johnny make appearances too. Looks like fun. I can’t wait!

You can find more info and even larger cover images at Destructoid.

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Sonic & All-Stars Racing Transformed Now on Intel Ultrabook

Want to play All-Stars Racing in a fairly different way? Sega and Sumo digital have brought Sonic and All-Stars Racing Transformed to the Intel Ultrabook, the half-tablet/half laptop device that can fold in the opposite direction (meaning you can fold it with the screen and keyboard facing the outside). This version of the popular racer allows you to have up to four players on one screen with traditional controls, or fold it to play the screen alone with tilt and touch.

See the full announcement along with some quotes by Steve Lycett at Sega’s blog here.

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Huge, Weekend Sonic PC Game Sale at Gamersgate

S&ASRT1

Everybody’s Super Sonic saving!

This weekend, Gamersgate has a HUGE sale on all available Sonic PC Titles. All Sonic games are anywhere from 50%-75% off. This includes Sonic & All-Stars Racing Transformed, Sonic Generations, Sonic 4, Sonic Adventure 1 and 2 Sonic CD and many Sonic Genesis titles for as little as $1.25 and up!  The sale is only for this weekend, so hurry up and nab a huge Sonic collection for your PC!

Source: Gamersgate

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Sonic Comic Review: Sonic Universe #46-#49 “Chaotix Quest”

CQ01

Ian Flynn’s story arcs in Sonic Universe have always been very hit or miss. From fun epics like “The Tails Adventure” and “Team Treasure Tango” to mediocre or awful dreck (IMHO) like “The Silver Saga” and “30 Years Later”, the quality of the stories can vary greatly. Of course, part of this is subjective depending partially on whether it features a favorite character or not as that can affect your enjoyment of the book.

That said, “Chaotix Quest” has personally become my absolute favorite arc so far. Not just because it was a well told story featuring one of my favorite Sonic trios, but every element was done to perfection. It balances action, drama, humor and emotions in a way I haven’t seen a story do in a long time. Where any gripes I had were the just the slightest of nitpicks. Keep reading to find out why I loved this story so much.

Continue reading Sonic Comic Review: Sonic Universe #46-#49 “Chaotix Quest”

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Sega Officially Announces Sonic Dash for iOS

Sega has officially announced Sonic Dash for all iOS devices and is coming “soon”. Hardlight Studios, the team behind Sonic Jump, is once again at the helm of this Sonic game (so expect micro transactions.) Not many details have been mentioned so far, but it sounds very much like a 3D infinite runner not unlike Temple Run and it’s expected to include leaderboards as well. Read on for Sega’s full press release. Continue reading Sega Officially Announces Sonic Dash for iOS

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How Does Ten Sonic Games For Under $27 Sound?

Sonic Generations HD Speed Highway screenshots 22

For all two of you who haven’t bought every Sonic game, here’s a great deal!

Greenman Gaming is selling ten of Sonic’s biggest titles for $26.95 American. Titles included are…

Sonic Generations
Sonic and Sega All-Stars Racing
Sonic 4: Episode 2
Sonic 4: Episode 1
Sonic Adventure 2
Sonic Adventure DX
Sonic CD
Sonic 3 and Knuckles
Sonic 2
Sonic the Hedgehog (1991)

That’s pretty much Sonic’s main gaming history not including side games and Colors. Even if you have these games on other consoles, it’d be kinda nice to have them all together on your P.C. Don’tcha think? It doesn’t say when this sale ends, but I’m sure it won’t last too long.

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Sonic & All-Stars Racing Transformed for PC gets a Team Fortress 2 Trio and More!

Looks like the rumors are true! Today Sega announced that the PC version of Sonic & All-Stars Racing Transformed will receive three additional racers. The manager from Football Manager, a Shogun from the Total War and last but definitely not least, a trio from Team Fortress 2! This includes Heavy in boat form, Pyro in car form and Spy in plane form.

Sonic and All-Stars Racing PC version will release digitally on January 31st for £19.99/$29.99USD/€24.99.

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Sonic and Danica Patrick Run Over AiAi Some More in New S&ASRT Ad

[youtube]http://www.youtube.com/watch?v=HEhl8Xrtbc4[/youtube]

Sonic and Danica get into more mischief in this “driver’s ed” ad in which they try to show you the proper way to handle being in an accident mainly by throwing garbage at each other and running over monkeys. Hey AiAi, you have a car too y’know? Heck, you at least have a giant ball you can crawl in for some protection man! I wonder what he did to piss off Sonic so badly? Enjoy.

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Sonic and All Stars Wii U Patch Predicament

UPDATE: According to Nuckles87, patch only affect first two boost missions. Costing you 8 stars at the most, so not as bad as previously thought.

New Wii U owners may not want to update too fast. It seems Sega’s first patch for Sonic and All Stars Racing Transformed has a glitch in it that stops some boost challenges from having checkpoints. Leaving you with no other choice but to fail the mission which leaves you stuck. However, there are some ways around it.

Play while it’s updating and finish the challenge. There’s no guarantee that there won’t be another glitched challenge, but it will get you past that.

Editor Nuckles87 has discovered that if you fail the mission four times on easy, it will let you pass to the next challenge.

If you just got your brand new Wii U. I’d recommend holding off on doing the system update until this game breaking issue gets a new patch of it’s own.

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New Sonic All Stars Racing Trailer Shows Off Wii U Features

[youtube]http://www.youtube.com/watch?v=W7b5h7wthYE&feature=plcp[/youtube]

This morning, Sega put up another trailer for Sonic and All Stars Racing Transformed. This time, the focus is on all the features of the Wii U version. Features shown include 5 player split-screen, 10 player online, rear view and weapon view cameras, optional tilt control and more. If the video is indicative of the Wii U version, it’s looking pretty smooth. Now you know why this is the version I’m picking up with my launch Wii U.

And you too can pick Sonic and All Stars Racing Transformed on Wii U, 360 or PS3 when it races into stores November 18th in the US and November 16 in Europe (Wii U version Nov 30).

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.