After sending an email to SEGA Europe, with a generic 6 question list, =TSS= founder Svend Joscelyne (AKA Dreadknux) recieved a response – but what he wasn’t expecting was who replied to it — Masahiro Kumono and Shun Nakamura; project leaders for the upcoming game “Sonic the Hedgehog,” scheduled for release on the PS3 and X-Box 360 later this year.
The two Sega representatives revealed exclusively to TSS details about the new Sonic game, one in particular being that Amy Rose — Sonic’s self proclaimed fiance (the nerve, eh? =P) — will indeed have an appearance, stifling all the rumors of a supposed love interest between Sonic and the new “Princess Elise” character, who will have a vital role in the plot of the new Sonic title. Continue reading SoS and NextGen Goodness!
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The Summer of Sonic website, a massive official fan-project led by The Sonic Stadium, has gained information that seems to confirm that Amy Rose is set to make an appearance in Sonic the Hedgehog for PS3 and XBOX 360.
In responding to a small set of Q&A questions exclusively for the Summer of Sonic website, arranged by SEGA Europe and TSS, producer Masahiro Kumono (also the new Head of Sonic Team since Yuji Naka’s departure) and director Shun Nakamura briefly stated their feelings for the Sonic franchise and where they see it heading after 15 years of popularity.
When asked what Sonic character was their favourite, Kumono-san stated that Amy was a preference, saying that “I like Amy, who appears as an amigo [friend/support] character in this title [Sonic 2006]. She has that same active personality, which build up the story as well as the game.” Continue reading Sonic 2006: Amy A Possibility
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Ever since Hot Topic began selling specialised Sonic the Hedgehog T-Shirts, British fans have been pining for some extra hedgehog love. Four new T-Shirts can be found in your local GameStation store sporting classic Sonic poses in retro-cool designs.
Avid fans can buy a brown ‘Circles’ Sonic Tee, which has the words “Since 1991” like a Levi Jeans ad. Or something. A blue ‘Hisashi’ shirt features Sonic doing his funky finger-wagging pose with red stars circling him, in what is ultimately the sexiest T-Shirt man has ever created. If you like your music, there’s also a black Sonic shirt that mimicks The Ramones’ circular insignia. A fourth, which was not available for Sonic News to harvest, has Sonic running running along some psychadelic wavy lines. Continue reading Old-School T-Shirts Available in UK (Updated 22/8)
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The second Sonic Wrecks Awards has now ended, and the results have been revealed.
Websites who retained awards won last year include Sonic Vegemite, who held onto the ‘Best Humour Related Site’ and SEGA for ‘Most Original Concept’ in Sonic Wild Fire – the reason of its win being the majority of the fanbase’s feelings that the Wii title will truly be the next step in the Sonic franchise, in the face of the ‘same old’ from Sonic Next-Gen.
The Sonic Stadium featured heavily in the awards again this year, with Sonic News obtaining the ‘Most Essential Service’ gong a second year running and taking the baton of ‘Best Resource’ from it’s parent website. TSS maintained its award for ‘Best Overall Website’, and also won the humourous ‘Big Boot Award’, due to a lack of updates. The reason for the lack of updates has been reported to be a focus on a new website system for the website, including many new features. The new system is reported to be launched in August.
SEGA’s antics with Next-Gen have done no favours for themselves, with Silver the Hedgehog winning the ‘Biggest Disappointment’ Award, and the new hedgehog also obtaining the ‘Biggest OMFG Moment’ alongside the newly designed, slimmer Dr. Eggman.
For the full list of awards, head to Sonic Wrecks. You can listen to the audio ceremony HERE.
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SEGA grows a spine to go with Sonics’ set of balls; Naka gives a Proper introduction, while death brings life to the Sonic franchise. It’s all happening; Sonic News catches up with Sonic developers past and present.
Backbone Entertainment
Backbone Entertainment (the company behind the upcoming PSP game Sonic Rivals) has finished a reconstruction of their official website which began during the E3 Consumer Electronics Expo (perhaps in anticipation to the attention the event would generate toward the studio).
The site features its own Sonic Rivals page, and although that offers no new information, if you navigate to the Vancouver studios blog entry, studio head Joe Bonar reveals that the game will be running on the internally developed Reaper Engine. Continue reading Studio a-go-go
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The August edition of British games publication issue 6 of the new format
Nintendo Official Magazine and issue 175 of
Games Master both contain large features dedicated to SEGA’s spiky blue messiah. These publications come in the wake and aftermath of little boy blues 15th birthday bash, which portrayed a rather sombre affair, but scratch the surface and you’ll find that the boys and girls at Sonic Team were busy beavering away at interviews for Sonic Channel and both of these magazines.
Continue reading Magazine Mania
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*this article is now defunct, as the error has been fixed*
Brought to attention by Gamerguy, webmaster of Sonic World, Wal-Mart has made a mistake in thier pricing for the new upcoming PSP Sonic game, Sonic Rivals! It’s been known that when Wal-Mart makes a mistake in thier pricing, they honor thier mistake and take the loss.
The page where you can pre-order Rivals is located here – Order it now, before Wal-Mart catches thier mistake and it’s too late! For the curious, the original price for the game is $39.99 – Here, you can get it for$19.82. A great save for Sonic fans everywhere! Continue reading Sonic Rivals Pricing Error! *now defunct*
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After much speculation about when our favorite blue anthropomorphic speedster would arrive on next gen consoles, the date has finally been revealed by Sega: November 17th, 2006.
Serving as Sega’s own big birthday gift to their own mascot and his fans, Sonic the Hedgehog will serve as not only a homage to Sonic’s early days, but as a reinvention of the series.
Sonic the Hedgehog was first shown in playable form at E3 06. According to Sega, the game has improved much since its E3 demo. We’ll get to see how much improvement has been made when the game is released this November.
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The well known and extremely popular british newspaper The Sun, held an exclusive interview with Sonic yesterday. A few interesting tidbits came to light, including Mr hedgehog’s diet and his favourite Sonic game in the series.
Granted, the article in the famous paper doesn’t reveal much. But this is not really a surprise considering Mr Hedgehog in the photo in the article looks considerably bigger than his videogame self. Milk drinking confessions and the potential benefits of drinking the white beverage aside, Sonic admits that he is quite busy with his current games in development, such as Sonic rivals, Sonic the hedgehog and Sonic wild fire.
This article may not be 100% accurate but british Sonic fans familiar with the newspaper should at least be happy that Sonic has got some coverage in a media that is very widely read and therefore, allows Sonic to at least be presented and be even more known amongst those who have not even heard of a Sonic game.
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GamesMaster, a gaming magazine, very recently sat down with the new head of Sonic Team, Masahiro Kumono, and together they discussed details concerning the upcoming game “Sonic the Hedgehog,” for the Playstation 3 and X-Box 360. Originally printed in magazine form, the interview will be transcripted here for your reading pleasure.
“GM: What have you been able to do on the next-gen consoles that wasn’t previous in the previous Sonics?
MK: We can’t reveal everything but it’s going to be more story based, more cinematic and much more realistic.
GM: What’s the best looking thing in the new game?
MK: We’ve got detailed lighting and shadows on everything at a level that just wouldn’t have been possible before. Continue reading New Interview with Sonic Team’s Masahiro Kumono
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A very nice read in store for you. SEGA have revealed some very interesting bits of information concerning the PSP title, Sonic rivals. They include some concept art, a insight into the storyline of the game and some fascinating looks into the characters that star in this amazing looking game.
First of all, the story that concerns Sonic the hedgehog involves Sonic going on a mission to save his good friends Amy Rose and Miles “Tails” Prower, who by some as of yet unconfirmed mysterious power/character have been turned into cards. The information points to the nefarious Dr Eggman being behind this deed but nothing more has been confirmed. Continue reading SEGA reveal new information about Sonic Rivals
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This year is truly a year of celebration for Sonic fans. With Summer of Sonic in full swing, many Sonic fan projects taking off, Sonic the Hedgehog coming to MS and Sony’s next gen consoles this November, and Sonic Rivals marking Sonic’s long awaited debut on PSP, things are looking swell for our little blue dude with a tude.
But apparently, Sega has yet ANOTHER present for the blue dude’s devout fan base: a true tribute to his first appearance, a re-release of the original Sonic the Hedgehog for the GBA.
The game is a little more then a simple re-release, though. The game comes complete with a full blown spin dash, AND a save function for those who could never get through the whole game before.
The game will be titled “Sonic the Hedgehog Genesis”, in remembrance of Sega’s classic 16 bit console that our spiky blue friend debuted on, and will retail for $19.95. An exact release date has yet to be announced, but we can certainly expect sometime during the holiday season.
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Walk into a Japanese music or games store. Look left. Look right. Notice anything different, apart from the eclectic colour and anime freaky cartoons screaming in your earhole rendering you half-deaf? Amongst other things, an abundance of video game soundtrack CDs. The Japanese love the aural aspect of gaming, so much so that society has deemed the compositions as a bona fide form of audio art. As such, you can expect to see many original soundtracks (OSTs) littered about the place for any such game.
This trend is catching on in the West, particularly America. The large-scale video games are getting standalone soundtracks. Granted, most of them happen to be either Final Fantasy (whatever else?) or the chav-gathering titles aimed at those who like gritty, grey realism with as much life as a beige sweater. Not that I’m biased or anything, you understand. Jun Senoue’s getting in on the act by doing his best to ensure Sonic OSTs are brought to the US mostly intact.
Continue reading The Spin: Single, Seeking Caring Consumer…
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Walk into a Japanese music or games store. Look left. Look right. Notice anything different, apart from the eclectic colour and anime freaky cartoons screaming in your earhole rendering you half-deaf? Amongst other things, an abundance of video game soundtrack CDs. The Japanese love the aural aspect of gaming, so much so that society has deemed the compositions as a bona fide form of audio art. As such, you can expect to see many original soundtracks (OSTs) littered about the place for any such game.
Continue reading The Spin: Single, Seeking Caring Consumer…
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While plans for Sonic’s 15th Anniversary all seems to be on the quiet side officially, on the Internet blue blur fans from all over the world are preparing to celebrate in their own special way.
The Sonic Stadium revealed some weeks ago to a surprised public that it will be leading one of the biggest fan collaborations in the history of the community, by launching a mini-site that will feature contributions from as many different Sonic fansites and fan creators as possible. Titled ‘The Summer of Sonic’, it aims to be a neutral ground for all fan creators and webmasters to get equal recognition for their hard work, while simultaneously promoting the exciting June 23rd birthday.
The website, once officially launched, will feature written articles on various aspects of Sonic history, a large gallery for all types of fan creation, a guestbook-style birthday card for visitors to sign, along with competitions for sending in photos and video footage celebrating Sonic’s 15th in unique ways. Continue reading The Summer of Sonic
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Congratulations are in order for Sonic Team as the fandom rejoices at the apparent return to form for the 2006 Sonic game aptly named Sonic the Hedgehog (working title). Apparently this is not just a mentality shared by the fans, because the many game journalist that attended the E3 show were more than optimistic for the spiky ones first next generation outing.
The popular game site Gamespot held a vote, called E3 2006 Peoples Choice Winner, whereby its members were able to vote for their favourite game from a wide selection of those showcased during E3. In total 20 games were voted hottest in show, although none were ranked in terms of the number of votes. Sonic made it into the line-up winning the members of Sonic Team a celebratory hamper which they were keen to show off on Sonic Channels staff column and its E3 article. Continue reading Sonic 2006 wins Gamespot peoples choice award
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There’s been a mixing pot of Sonic news lately, none of which has been deserving of a full-blown article, which is why Sonic News has rounded them up into handy little news reports.
Sonic Cafe comes to America
SEGA have now bought the Sonic Cafe franchise to America. At last people in the USA will be able to experience games that were previously only available in Japan for the Japanese originated i-mode.
Sonic Team games currently available on the service are: Continue reading Downloadable Sonic games
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There’s been a mixing pot of Sonic news lately, none of which has been deserving of a full-blown article, which is why Sonic News has rounded them up into handy little news reports.
Sonic X Sonic Space fighter figures
Released in April 2006, a new range of Sonic X figures are available, which have been named Sonic Space Fighters. The toy range features Sonic and friends in futuristic space costumes.
Currently available in the range are: Sonic, Shadow, Tails, and Knuckles.
If you’d like to buy these figures please visit: Toy Globe. Continue reading Sonic Channel and Sonic X Space Fighters
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There’s been a mixing pot of Sonic news lately, none of which has been deserving of a full-blown article, which is why Sonic News has rounded them up into handy little news reports.
SEGA’s FPS a phantom of it’s former self?
In Japan there have been rumours suggesting that, due impart to an absences from E3, Fifth Phantom Saga (developed by Sonic Team) for the PS3 had been canned. HarihariSonic of Japanese Sonic fan site Act Select quelled these rumours by revealing SEGA were still listing the game down on its products page of their Japanese site.
For anybody interested in Fifth Phantom Saga you can visit the official Japanese site here: Fifth Phantom Saga
Sonic Wild Fire E3 demonstration
Gamespot has a video of the Sonic Wild Fire demonstration members of the press were show during E3 available to download for registered members here. Continue reading Wii me and PS3
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TSS was able to play Sonic Rivals for the PSP at SEGA’s E3 booth.
I was handed a PSP by the co-producer (I wish I remembered his name). He informed me that this is an early build of the game, and there were some rough edges in the stage and that’s very understandable. I noticed some bugs, but nothing that I am sure won’t be fixed before it’s released later this year.
In this build I could only play as Sonic or Shadow, Knuckles and Silver were not avaliable. I chose Sonic for the test.
Sonic Rivals is a 2D racing game with 3D graphics. There was only one stage avaliable, that reminded me alot fo Green Hill Zone, from Sonic 1. The controls were very basic and easy. If I got too close to Shadow and pressed the triangle, I could do a kick attack on him, as well as jump on him, punch him to get him out of the way, and that was definetly a lot of fun.
There were stars around the track you could collect that would fill up a gauge. Once full, Sonic can perform a dash movement and run real fast which also was a form of attack, if an opponent was on the way, he’d get hurt.
The track was quite long as well, for my surprise, with lots of different paths to take. Definetly a plus. I was told also, that depending on what character you choose, you’ll be able to take different routes, similar to Sonic Riders and Sonic Heroes.
Sonic Rivals looks definetly good, and looks beautiful on the slick PSP Screen. Check back with TSS for more information until it’s release later this year.
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While at E3 TSS was able to go behind doors and play the exclusive media only Sonic Wild Fire for the Nintendo Wii.
I was taken to a room behind the Sega booth where only media could attend.
There I was handed the Wii remote, which feel very good in your hand, I was surprised.
The game asked to shake the Wii controler as the start button. Right after, I was taken to a tutorial page, where Sonic was running in a book, and it asked you to move the controller in a certain way. The movements were pretty basic, left, right, moving the controller up towards you, makes Sonic break, by moving the controller down hard, Sonic does this dash and runs really fast. And one of the buttons would make Sonic jump.
After the tutorial I was finally taken to a stage that looked alot like an arabian city, and actually was alot like Aladdin. Sonic ran on AI and all you really had to do was steer and jump.
On the bottom right side of the screen there was a gauge, that when filled up you could do a dash attack/movement and Sonic would go real fast. You had to collect orbs, that reminded me alot of Nights Into Dreams for the Sega Saturn to fill the gauge up.
Graphicly the game is gorgeous, full of detail and life. The colors are very saturated and it really reminded me of the old school Sonic games.
I asked the producer of the game what was the storyline of the game. He was quiet vague but he told me that Sonic somehow found himself stuck inside this book, and there are missing pages he must find in order for him to escape out of it.
I also asked if there were going to be any characters from the Sonic family appearing in the game, he replied “TBA” (to be announced)
Sonic Wild Fire is shaping up to be a quiet fun and an unique Sonic title. Being the first Sonic solo game in 15 years, makes this game a must have to us fans out there.
Come back for more information on Sonic Wild Fire, which is set to released sometime in 2007.
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Hot from the E3 show floor, our US correspondent Newton has discovered more about Silver’s role in the upcoming Sonic the Hedgehog for PlayStation 3 and XBOX 360.
Sonic is constantly referred to as the ‘Iblis Trigger’, and this means that something the blue blur does will bring to life some evil coming (most likely the huge lava-esque demon creature seen in the E3 Trailer). Silver has travelled from the future to the exact point the ‘Iblis Trigger’ occurence is about to take place in order to stop Sonic from making it happen.
Continue reading E3: The Silver Surfer
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From LAdude: Sonic Wild Fire to be the first game that features Sonic in a solo adventure in 15 years, since the original Sonic the Hedgehog.
From Psychobob: The latest intrigue comes in the form of Sonic Wild Fire, an Arabian Nights inspired adventure covered in this earlier report by Kieran R. Since then we have had new gameplay footage, reports from IGN, an interview curtsey of Gamespot, and SEGA’s Sonic Channel promoting the official Sonic Wild Fire site. And let us not forget SEGA of Americas Sonic the Hedgehog page. Continue reading LIVE FROM E3: Sonic Wild Fire
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Few things in life are as pant-wettingly exciting as the annual Electronics Entertainment Expo (otherwise known as E3) in Los Angeles. Maybe chocolate digestives. They’re pretty damn funky, yo. But when TSS was given the opportunity to go right into the belly of the biggest video gaming event of the year, it was time to drop our biscuits and send out the troops. Our US dude, Newton DePaoli, is our Master Chief Spartan for this particular mission, and his task: to relay all footage and images from the latest triple threat of Sonic games, ask SEGA nicely for special stuff (yet AVOID their evil killing glares) and play, play play. Man… why didn’t I give myself that bloody job?
As the event unfolds, you will see first playtests of SONIC the Hedgehog, Sonic Rivals and a special behind-closed-doors playtest of Sonic Wild Fire. We will also be farming you with the latest snapshots and video footage of games and the SEGA show floor itself. Not only that, but our trooper Newton will be on hand to give his account of just how mental the E3 show is. Not a lot of us have gone you know, so it’s good to know that it’s just simply insane in there. Keep coming back to this page every day to catch the latest information! As Arnold Swarzenegger would say, “Do It!”.
Latest E3 Information:
[ 12/May/06; 18:10 ] Sonic Rivals – Playtest
We road test the upcoming PSP racing game from Takashi Iizuka.
[ 12/May/06; 17:10 ] Sonic Wild Fire – Playtest
The new Wii version of Sonic the Hedgehog uses tilt control!
[ 11/May/06; 03:05 ] SONIC the Hedgehog – Playtest
We demo Kingdom Valley as Sonic and Crisis City as newbie Silver the Hedgehog.
Show Floor Images Archive:
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I was able to check out and play the new Sonic game, Sonic the Hedgehog, confirmed to be released later this year.
The Demo started with the E3 Sonic the Hedgehog trailer, with some extra scenes (screenshots and videos to be avaliable in the next couple days). After the intro, I was taken to a title screen that was temporary and only going to be used for this E3 event.
After pressing start, I was taken to a character select screen. I could choose between Sonic and Silver. For some reason, Shadow was not avaliable in this build. I first chose to play as Sonic, of course, and checked out the gameplay.
There was only one stage avaliable for Sonic, which was Kingdom Valley. If you have played the Sonic Adventure series, it plays alot like them. The homing attack is there, speed is there, but also a new form of attack is avaliable (some kind of break dance attack, that can hurt several nearby robots). The camera did not seem to have the issues that plagued the Sonic Adventure series, and it makes me feel a lot better about this coming game as far as mechanics go. The Havoc System is also a very neat addition to the game. It is very cool to see Sonic smash Dr. Robotnik’s foes against walls. The walls breaking looks amazing, with the pieces falling onto the floor and Sonic being able to kick them around. It feels much more realistic.
Sonic was also able to grab onto eagles that took him around the stage. The second part of Kingdom Valley is in this weird water temple, where Sonic runs with AI and you have to dodge and avoid obstacles. The graphics on this particular stage are amazing, and with SEGA stating that Sonic is not running at full speed, as he will when the game is released, makes me wonder how crazy it will be, because Sonic moves really fast as it is.
Sonic looks taller and thinner, but I did not notice anything else astheticly. He is still the blue dude with attitude I grew up with. His animation is very fluid, and the stages were beautiful – very crisp and colorful. Being that this is only a demo of the game, I am sure they will revamp the graphics even more before it is released later this year.
Now let’s talk about Silver. If you select him, you are taken to a different stage, called City Crisis. Silver looks cool, I must admit, but this mysterious hedgehog does not run fast like Sonic and Shadow. In fact, he does not run at all. He walks. I was in shock to see how slow Silver is. But, the coolest thing about him is his telekinesis powers. He is able to lift any object, and throw them against foes. I was able to lift rocks and boxes, and if you hurt Dr. Robotnik’s robots, they freeze in this kind of short circuit. Then, you can lift the robot with your mental abilities, and throw it against anything you desire. Definitely very cool. Also he can hover around with his powers, which is also a very cool thing, but like Tails can only fly until he gets tired, Silver can only hover temporarily. I was not able to get far in the stage with him because his gameplay is very different and people were nuts to play, so I gave the controller to someone else after dying a couple times.
I asked one of the people on the Sega floor if each character would have his own sets of stages. He replied with no, they will all go through the same stage, but Sonic, for example, will be able to reach different areas with his speed that Silver will not be able to, and vice-versa.
Also, I asked what was the role Shadow would have in this game. They were not very clear, but said that Shadow would use military vehicles to reach areas of the game. Being that Shadow was not even a playable character in this demo, I am sure all of that is still in the works and they chose to keep it under closed doors.
Sonic the Hedgehog 2006 definitely looks promising. Come back to TSS for more information on the game as E3 continues at the Los Angeles Convention Center.
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From SEGA’S E3 BOOTH, Silver the Hedgehog, the grey character also featured on the Sonic the Hedgehog 2006 title confirmed to be the 4th playable character for the Sonic Rivals for release later this year. Now confirmed that Sonic, Knuckles, Shadow and Silver are playable.
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SEGA have dropped the bomb again with their announcement earlier today of yet another new Sonic title, Sonic Wild Fire for the Nintendo Wii. SEGA currently have not released any screens or media other than the below image of Sonic holding a Wii-mote, but have been rather generous with story and gameplay details. Continue reading E3 2006: SEGA annouce Sonic Wild Fire for Wii
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Rumours of Yuji Naka’s imminent departure from SEGA seemed greatly exaggerated when SEGA’s Sonic Channel (the Japanese Sonic mini site) seemed to imply it was all part of an elaborate prank, devised to convince swarms of fans into believing Naka was leaving to set up is own restaurant titled ‘Yumeshiya’.
The prank was part of SEGA’s April fool, which due to time differences had occurred a day earlier than other parts of the world which led many a western fan to believe it was true. The joke did however serve another purpose: To draw people’s attention away from the growing concern that Naka was leaving SEGA to found his own development studio, and that SEGA would own a small stake in the company. Now it seems these rumours have indeed been confirmed. Continue reading Yuji Naka leaves Sonic Team
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On the 4th may 2006 both IGN and GameSpy lifted the vale on SEGA’s Sonic 2006 project. Since then more discovery’s have come to light from various other sources, and this article shall continue to be updated as they do. As well as hinting a Sonic game unique to the Nintendo Wii, SEGA also revealed the games release would coincide with that of Sony’s Playstation 3. With the PS3 receiving a simultaneous worldwide release can we really expect SEGA to follow suite? Continue reading Sonic the Hedgehog 2006 – update, video & images
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The lead up to E3 never fails to disappoint us fans on the Sonic front, and it seems 2006 will be no exception. SEGA today announced what could be the first of more brand new Sonic titles, Sonic Rivals, for the Sony PSP. Much has been revealed in this first Sonic-related E3 2006 press release from SEGA, including game details, the story background and even some early screenshots. Continue reading E3 2006: SEGA announce Sonic Rivals for PSP
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Pleasing news for SEGA this morning is that their venture into the mobile phone game sphere has paid off well, with Sonic the Hedgehog spinning his way into the #1 spot on the official Mobile Phone Charts.
ELSPA, the British association founded as a voice for the games industry, holds the latest charts figures in the UK every week, and their official mobile phone chart reveals that Sonic has shoved Tetris into second place, after the block-busting puzzler pipped the hedgehog to the post in February’s tot-up.
Even though Sonic the Hedgehog mobile was only half of the Mega Drive version of Sonic 1, mobile fans seemed to lap it up, obviously experiencing shots of nostalgia when playing the game.
In other chart related news, in an unsurprising twist Sonic Riders is still selling extremely well on the Nintendo Gamecube, maintaining the #1 spot since it was pretty much released. Its success may be pushed aside this week however after sales of the newly released FIFA World Cup Germany 2006 is added up over the last 7 days.
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The Japanese Sonic Riders website is offering the chance to download the Sonic Riders Extreme Gear. No silly, not real Extreme Gear, but miniature cardboard mock-ups.
Head over to the Japanese Riders site, look in the gift section (It’s marked as ‘New’) and you’ll be directed to a page with Extreme Gear stencil sheets for download. All you need to do is stick the sheet on some card, a few snips here, a few folds there, glue, and you’re done.
Up for download are the Sonic and Jet Extreme Gears:
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Hurrah I hear you scream, the Sonic X-Treme compendium’s first instalment has been released.
Eversince Chris Senn began spilling the beans on the Sonic X-Treme project on his forums (in mid November) he’s been promising the world in the form of the SXC, and for a while it seemed like that might never have happed. Searching through disks and paperwork, on the now extinct project, was a lengthy task. It’s amazing that Senn has got this far without giving up, despite numerous jabs an insults from the very people he is trying to help. Continue reading Chris Senn launches X-Treme website
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Sonic Channel updates
Sonic Channel has updated in a big way this month. Instead of the usual character related update Sonic Channel has seen a complete overhaul, not longer is the site coded in flash, instead the whole thing is in HTML. This comes as good news to those who have wanted to save artwork and photos from the site, but that’s not all, the layout of the site has been changed too.
The Channel has been crammed with more than you can imagine, one could assume the recent change is in preparation for Sonic’s upcoming 15th anniversary, but either way this is a welcomed surprise. Continue reading Sonic Channel Overhaul
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Thanks to the quick thinking of ‘Gamestatin’ German forum goer and lifelong Sonic fan ‘Knucklessupersaiyan’ Sonic News is able to bring you this report. Knucklessupersaiyan (Luca Koch Wanderbusen) contacted us with a full account detailing the events that occurred on Gamestatin after the information, mentioned in this article, was released.
Countdown to Chaos
About 4:15 CEST on the 30th March, the small German gaming site ‘Gamestatin’ lifted the vale on SEGA’s long kept secret: the Sonic Revolution project. Within minutes of the news breaking Gamestatin’s forum became a flurry of activity amongst German SEGA and Sonic fans alike, but ultimately it was not the news itself that would cause the ensuing controversy, but rather what SEGA did next. Continue reading Sonic Revolution is confirmed
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