Winter Olympic Shenanigans

Those of you with a good memory will remember last week I mentioned something about a little surprise I had for you all. Well today I’ve gone and let the proverbial hedgehog and plumber out of the bag as I’ve posted a hands on Preview of Mario and Sonic at the Olympic Winter Games. Oh yes, it’s right up there, to the top right hand side of the site for you to have a read over. Believe me when I say that game is worth getting excited about if you were a fan of the previous game. It’s probably time to start planning who’s sitting where in your imaginary Bobsleigh, made up of a row of chairs.

The entire event was great fun and I want to thank Dreadknux for offering me the experience, as I only went on his behalf because he was on holiday, and ArchangelUK for smuggling me in with an ace dude from Digital Spy to sit and play the game with some Swedish journalists, flown in especially for the day. In fact I was quite annoyed to hear it’d only taken them two-and-a-bit hours to get to London from Sweden while I’d been sat on a hot, sticky bus for four hours travelling down from Leeds.

As well as an excellent people smuggler I learnt AAUK is awesome at opening doors for people, going to find food for guests (I was too late though, Sega had eaten it all, even the fruit!) and synching Wii Remotes to a console.

The boss and T-Bird are back in a number of days but to try and ease my jealousy of their Japanese adventure I managed to track down some ‘Pocky’ in London. While it didn’t help in the slightest it tastes nice. I’ll be sticking around until then at least and maybe beyond if they like. This has all been great fun and a huge learning experience. It helps that 99% of the people who post comments or in the forum greatness. Thanks for all the words of support and I’ll do my best not to nuke the community in my final days!

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Preview: Mario & Sonic at the Olympic Winter Games

Ten years ago and the thought of Mario & Sonic appearing in a game together was either a dream or sacrilege depending on how extreme your opinions were. Since Sega left the hardware business and Sonic games crept onto Nintendo consoles the dream started to take shape and were finally brought into crystal clarity in the guise of Mario & Sonic at the Olympic Games. A sports themed minigame collection  might not have been what many hoped for when gaming greatest rivals first met but has proved a popular enough idea to shift over 10 million copies worldwide thus far. A sequel was inevitable and a ‘Winter Olympics’ theme obvious. Not wanting to disappoint Sega recently revealed the existence of Mario & Sonic at the Olympic Winter Games. I was invited down to Sega’s London HQ to take a closer look.

Eager to capitalize on the success of the first game but not arrogant enough to think it perfect Sega have been hard at work improving things for the sequel. Very early on it was realised the DS version suffered in comparison it’s bigger brother on the Wii so there has been considerable effort going in to making each version feel like a different experience. The controls are also getting an upgrade with Sega trying to make them more intuitive and physical. Many sports in the first game had similar controls, especially those involving any sort of running. This time you’re likely to see things mixed up a bit and from what I’ve played I can say Sega are well on their way to nailing that.

A point they were keen to stress was that for multiplayer all events will be unlocked from the start avoiding the scenario of having to unlocking them all from scratch should you want to take the game over to a friend’s house for a knockabout. Apparently many players didn’t get as far as unlocking all of the Dream Events which is a scenario Sega wish to avoid this time round. Speaking of Dream Events Sega have been working closely with Nintendo and have been granted much more freedom with them meaning more items will appear from Sonic and Mario’s world to be used in whatever bizarre races they have planned this time.

The Olympic Committee has been keeping a watchful eye over things as well dictating that the game must be referred to as the “Olympic Winter Games” rather than just the “Winter Olympics”. The agreement is a two way street though and means Sega can feature real world places in the game. For example Speed Skating takes place in a cartoon approximation of the real Richmond Olympic Oval.

With all of the facts out of the way it was time to see the game in motion. The first thing to note before being shown ‘Downhill’ skiing for the first time by a Sega rep was a much improved tutorial that actually had a video detailing what you needed to do before setting off from the blocks. This was immeasurably more effective at getting the message across than reading sometimes pages of text in the original to get a handle on the event. Things only got better from there as it was evident to see the graphics have been vastly improved looking clearer and with more detail on screen. Spectators look a lot livelier and less like cardboard cut-outs and character animation in general has improved to allow more expression in the cast.

During certain races you’re given the ability to ‘boost’ by tapping the A button on the Wii Remote. The animation is different for each character but is usually a throwback to the past. Sonic for example does a spindash while Tails lifts a few feet from the air and propels himself forwards with his twin tails. Mario on the other hand has a spinning move as last seen in Mario Galaxy and Luigi appears to shoot himself forwards out of an imaginary cannon as seen in Smash Bros. As well as looking good tactical boosting could shave a good few seconds off your time.

Only eight characters were available to select but more were promised. On both Wii and DS versions only Sonic, Tails, Knuckles and Amy were selectable from Sega’s team with Mario, Luigi, Peach and Yoshi from team Nintendo. Eggman and Wario features in the games CG opening though and Shadow was shown in a video for the DS but it’s a safe bet to assume all the summer Olympic crew will show up for some Winter Olympic action with the possibility of some new faces. Before I could even ask who the Sega rep in charge said she couldn’t comment on that. I can tell you it won’t be Espio and Charmy of the Chaotix as they resumed their job waving flags and firing the starting pistol at the side of the track.

Two events were playable on the current build for the DS and three were available on the Wii. On the DS the Skeleton and Snowboard Cross; the former being controlled by the stylus alone and the latter using the DS’s face buttons. The Skeleton involves your chosen character hurtling head first down a chute similar to bobsleigh but a lot more dangerous looking and on what appears to be an expensive baking trey. The run up at the start is performed by you frantically waving the stylus horizontally back and forth on the screen until you enter the chute. Then you guide your character left and right, avoiding the walls which slow you down and swiping the stylus up when your character glows yellow for a speed boost. Snowboard Cross couldn’t be more different with you following a course with the d-pad and holding ‘Y’ to lower your character when you want to move at speed. You can drift by pressing the shoulder buttons and do tricks off ramps with ‘B’.

Sega’s goal for the DS version was to try and simplify the controls over the admittedly complicated original but still retain enough scope for skilled players to excel. The DS version will also allow for full 4 player action using just a single cart. To separate it from its big brother further the DS version will feature an ‘Adventure Tour’. A picture was shown of an island a little like the one shown in Sonic Rush Adventure but with more snow. Other than that Sega weren’t giving away any further information about it.

The first event shown in the Wii version was Downhill skiing. It could be played with a variety of control schemes suiting every Wii owner. You could simply use the Wii remote on its own, tilting it to turn your character down a course in-between flags. Add a nunchuck and you have to turn both but crouching with them or holding them low brings your character to a crouch affording them some extra speed. The ultimate combo was with Remote, Nunchuck and Balance Board. I’d never been on a balance board before but it was easily the most fun of all the options even if it was the most difficult to get a handle on. I might have looked like a fool in front of everyone but I didn’t care as my mind was focused on shifting weight to get my character to move in the desired direction. It was an honour to sacrifice my dignity to get into the spirit of the game to give a better insight here.

The fairly simple objective of following the track and staying on the course won’t get you the best time though as more skilled players will venture towards the flags on the inside of the course gaining more speed for their daring. Get it wrong and miss a set of flags and you get a three second time penalty which is instantly added to the clock. Its risk vs reward but if playing on split screen multiplayer it’s very hard to resist taking a few chances to stay ahead or catch up. You can’t fight on the track though as Downhill skiing is usually a solo affair. You opponent appears on your screen as a ‘ghost’ so you can see them as you play at the same time in split screen but you can’t interfere with their race. You can however press ‘A’ for a boost to try and catch up. Be careful though as you only have one so use it wisely.

Speed Skating; 500m was next and the sole control input was a Wii Remote. Again the event looked deceptively easy with you moving the remote from side to side each time making the character on screen put another skate forward. The keyword this time was rhythm. Madly swish your remote from side to side as you do in the sprint portion and you’ll haphazardly move forwards but not very fast. Instead the game informs you if you’re moving the remote too fast, too slow or with a ‘perfect’ in multicoloured letters if you hit the sweet spot. Again you can boost with the ‘A’ button but while it speeds you up it’s easy to mess up the rhythm directly after. Due to a love of rhythm action games this was easily my best event and as ArchangelUK can vouch for me I kicked ass at it on multiplayer.

The final event, the Bobsleigh, was easily the most elaborate. Using the Balance Board in single play or just a single remote in multiplayer it also ended up being the most enjoyable. Bobsleigh was aptly demonstrated by three Sega reps and AAUK sat in a line of chairs. If you’ve ever seen the movie Cool Runnings you’ll know the start of a Bobsleigh race is imperative. Firstly you run, achieved by waving the Remote up and down and in multiplayer. Secondly you need to get in the Bobsleigh itself one at a time, pressing ‘A’ in the right order. Once inside the idea is to hold the Remote to your chest and move from side to side to steer the sleigh down the course. In single player this is fairly easy and if you’re using the Balance Board you can even sit on it for added authenticity. With up to four players in multiplayer things can be a lot more difficult as I can personally attest to. It looked way too much fun to pass up having a go.

All of the events in the first game were competitive in multiplayer but the Bobsleigh is cooperative. You all have to lean in the right direction at the right time to move where you want to go. Sticking to a yellow glowing racing line for long enough yields a speed boost but with three other players can prove a lot more difficult than it sounds. Watching groups of four people playing this on chairs in their living room is going to be hilarious.

So who would win in a competitive competition between Team Sonic and Team Mario? The outcome of the summer Olympics was kept ambiguous but for the Wii version of the sequel Sega is panning a ‘Festival Mode’. This mode pits the two teams against each other in two separate campaigns to decide an ultimate winner of the Olympic Winter Games. 

Both versions of the game were very early in development and its long term success is going to depend on the variety of different sports and how intuitively the Wii’s various controllers are used. Sega can’t afford to rest on their laurels and simply release a Winter Olympic mission pack because this time the novelty of Mario and Sonic together is no longer a unique selling point. Sega are only second to Nintendo in coaxing out the graphical power of the Wii so that’s not going to be an issue. Fortunately on the evidence presented the game is looking good with every chance to eclipse the original in quality and commercial success. It’s an encouraging start with a number of different events each with their own different and fun control schemes. If only other developers put this much though into how to use the Wii’s controllers things would be a lot brighter on Nintendo’s console. So will it be two gold medals in a row for the Olympic duo of Mario and Sonic? Time will tell but on the evidence I’ve seen so far I wouldn’t count it out.

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SEGA Releases Mazuri Download Pack on 360

Those rumblings of more downloadable content has appeared to pan out. SEGA has today released three new levels and three new missions for Mazuri on Xbox Live. Like past DLC packs, this pack costs 250 points. You can get a look at what the content looks like below, in video provided by the Youtube user 1stkirbyever. Why don’t you tell us what you think of this content below?

[youtube]http://www.youtube.com/watch?v=0DIShwa8Gu4[/youtube]

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Gamma & Shadow fight Omega in Sonic Universe #3, available in comic shops!

   Sonic Universe’s Shadow Saga continues with Part 3, “Old Soldiers”. After last months disappointing Sonic Adventure 2 adaption, Sonic Universe #3 looks to get back to the here and now with the introduction of Omega and the resolution of Gamma’s long hanging plot thread. Will Shadow be able to save Gamma from Robotnik’s wrath, or will both robots share Metal Sonic’s fate? Find out in this comic! Below are the sample scans and official solicitation:

“Old Soldiers”: Shadow is sent into the remote mountains to find E-102 Gamma. At the same time, Dr. Robotnik launches the over-powered E-123 Omega to hunt down and destroy the rogue robot! It’s a race against time to see if Shadow can save Gamma and offer him asylum – if Gamma even wants to be saved! It’s the latest installment of this exciting new series presenting unifying continuity while spotlighting the many characters from Sonic’s various video games and animated series.
SCRIPT: Ian Flynn.
ART: Tracy Yardley.
Shipping Date: April 22nd, 2009
On Sale at Comic Specialty Shops: April 29th, 2009
On Sale on Newsstands: May 12th, 2009
32-page, full color comic
$2.50 US

From what I can gather, the opinion regarding last month’s Sonic Universe #2 is near unanimous: the story was not very good. It’s pacing was a mess, and it didn’t have a very coherent narrative. Sonic Universe #3, going by these pages, appears to be a lot better. I personally look forward to reading the story later today. I will update this news post with my thoughts later.

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IGN Readers Vote Sonic 3rd Most Overrated Videogame Character

sonic-unleashed-shock-face In a recent poll, IGN asked readers to vote for their most overrated video game characters and the top 10 results are now in.

Here’s a list –
1. Master Chief
2. Lara Croft
3. Sonic The Hedgehog
4. Marcus Fenix
5. Chris Redfield
6. Kratos
7. Pac-Man
8. Big Daddy
9. Altair
10. Donkey Kong

As you can see IGN reader votes placed Sonic as the 3rd most overrated video game character, the only two they consider more overrated than Sonic are Lara Croft and Master Chief which is already causing a stir in the Xbox community but should the Sonic community take this in an equally immature manner? Well no, this is a gaming press sites poll like any other to be taken with a grain of salt.

Everyone has opinions and their own different tastes in gaming, what one person likes doesn’t mean another person will like it whether it is a good or bad game. This poll has allowed people to vote on a wide range of characters from various different genre’s too so the vote was always going to be messy and end up with some of the most popular characters ever included in this list.

Some people will no doubt give this list some credibility but that’s their opinion and viewpoint. Yes Sonic has had a rough time for a few years now games wise but I really believe that the gameplay of the Sonic stages in Sonic Unleashed was a big step in the right direction.

Now what are your views on this? Do you think Sonic deserves his spot in 3rd place? Do you think people should listen to it or just shake it off and ignore it?

Thanks to Flamerstreak over at his SSMB topic for the info.

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Sonic & Knuckles for XBLA To Feature Lock-On Ability

Old technology becomes new as ‘lock-on technology’ has been reported to feature on the Xbox Live Arcade version of Sonic & Knuckles, according to Netherlands Sega Online Website which holds pictures of the feature in action. This would allow you to couple Sonic & Knuckles with any of the previous Sonic XBLA titles to unlock their ‘& Knuckles’ feature. The lock-on feature was missing from the recently released Sega Mega Drive Ultimate Collection.

Sega developed lock-on technology for the original Mega Drive/Genesis cartridge as a way to basically split the game in half to release two Sonic games in 1994. Combining Sonic & Knuckles with Sonic 3 created ‘Sonic 3 & Knuckles’, basically the complete version of Sonic 3.

Sega were also able to make Sonic & Knuckles work retroactively with Sonic 2 placing Knuckles as the sole playable character, something that was never though of on Sonic 2’s release in 1992. Finally coupling Sonic & Knuckles with the original Sonic game gave you access to a vast number of ‘Collect The Blue Spheres’ special zone

No news is available regarding a release date for either Sonic 3 or Sonic & Knuckles on XBLA at this time

Thanks to TSSZ

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New Unleashed Xbox 360 Update, More DLC Coming

sonic-unleashed-box-art

The Xbox 360 version of Sonic Unleashed has received a new update for download on Xbox Live this morning in Europe, no news on wether other regions have received this but Xbox Live updates are usually worldwide so other regions will most likely have this too.

The update doesn’t seem to have changed anything about the game(Adabat’s frame-rate is still choppy) although after loading up your game save the cursor on the planet isn’t over the last area you visited like normal but instead the cursor is over an open ocean area. If it’s anything like the last update the game got over Xbox Live and Playstation Network, it will be to prepare the game for upcoming downloadable content and then any fixes to the game will take effect once you have the downloadable content.

We’ll bring you more news on this as it happens.

UPDATE:
Archangel UK over at the official Sonic City Blognik has confirmed that the Unleashed Xbox 360 patch put out today does indeed confirm our speculation that more downloadable content is coming and that current hidden areas in the game people in the research community have been digging into will be opening up.

Link

We’ll let you know more on this when the downloadable content becomes available.

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Sonic Channel Colouring Page Art Update

shadow-sonic-channel-colouring-page sonic-sonic-channel-colouring-page

Sonic Channel, the Japanese official Sonic website has updated today with the second of this years colouring pages with official artwork from Sonic Team. First we had Sonic in a cheery walking pose and now we have Shadow standing with his hand to his chest maybe taking an oath? If you like the look of these, or would like to see Sonic in a shade of green and Shadow in a shade of purple or just want to colour them in properly (you boring person) you can download them from Sonic Channel here.

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Kid Denied Name Change of ‘Sonic X’ By Norwegian King

A 6 year old Norwegian child by the name of Christer had his hopes crushed recently by the King of Norway who he wrote to asking for his name to be changed to ‘Sonic X’. The child, a fan of the Japanese Anime of the same name, wrote a letter to King Harold V but his parents thought common sense would prevail and were at first reluctant to post it.

Several months passed until Christer finally begged them to send it and amazingly once they did they received a reply. King Harold V wrote back stating that he couldn’t change the child’s name yet as he was under the age of 18 but that if he asked again some 12 years later he would happily change it then.

Christer, forlorn at the bad news and long wait ahead of him told Norwegian website dagbladet.no that the decision “was a bit bad.”

Alls well that ends well though as Sega have actually tried to make contact with Christer through the website in question to send him some Sonic X Goodies to cheer him up.

Thanks to Psyguy of the SSMB for digging up this gem

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Ebay Watch: Rare Tomy Sonic Char-G

sonic-char-g

News is slow at the moment, so it’s time for another edition of Ebay Watch. Back in the early 90’s toy developers Tomy released alot of Sonic merchandise to fill the young fans playtime when away from the awesome Sonic video game titles. One piece of merchandise Tomy released was a Sonic edition of it’s then popular Char-G remote control cars.

What was so special about these were that they could be recharged in about 45 seconds from the remote handset and when driving them around you could make them spin, flash the headlights and do wheelie stunts. Doesn’t sound like much now but these were pretty cool back in the day and having a Sonic one made you even cooler.

If you’d like one of these very rare pieces of merchandise you can bid for it on eBay here.

 

 

Also on eBay –
sonic-rush-empty-box

Someone is amusingly enough selling an almost empty Sonic Rush box, I say almost empty due to the fact there is no game card and just a manual inside. Even more amusing, one person so far has actually bidded on this. Some crazy people out there on eBay. You can check this out here.

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Facebook Fans Want Sonic To Go Greek

greekNot content with Sonic visiting the extremely Greek themed Apotos in Sonic Unleashed, fans of the blue blur have voted on Facebook that they’d like to see him appear in Storybook series featuring Greek Myths and Legends. The poll, which was defiantly for fun and will have absolutely no bearing on the direction of any future Storybook games, tasked fans with voting for which scenario they’d like to see Sonic in next with the Greek theme taking home 33% of the vote. The full results can be found on the Sonic Blognik here but my personal favourite idea of Sonic in a Sci-Fi environment came second with 21%. “Sonic In Spaaaaace” with exactly that many ‘a’s would be fantastic, trust me.

So Sonic in Greece? There’s certainly enough mythology to draw from with him being able to battle with or against any number of the Gods. I’m not an expert on the matter but a quick glance over Google leads me to believe a number of Sonic characters could happily portray the Gods in Greek Legend. Here are some descriptions I found:

Hermes = Sonic?
“He is the messenger of the gods. He is the fastest of the gods. He wears winged sandals, a winged hat, and carries a magic wand. Hermes is the god of thieves and god of commerce. He is the guide for the dead to go to the underworld.”

Hades = Eggman?
“Brother of Zeus. God of the underworld, ruling over the dead. He is also the god of wealth, due to the precious metals mined from the earth.”

Aphrodite = Rouge?
“Goddess of love, desire and beauty. Aphrodite rises from the foam of the waves of the sea, enchanting anyone who sees her and inciting feelings of love where ever she goes.”

Hestia = Blaze?
“Sister of Zeus. Goddess of the Home. Each city had a public hearth sacred to Hestia, where the fire was never allowed to go out.”

Apollo = Tails?
“Apollo is the god of music, playing a golden lyre. The Archer, far shooting with a silver bow. The god of healing who taught man medicine. The god of light. The god of truth, who can not speak a lie.”

Do you have any suggestions? Did you’re favourite scenario not do well in the poll? Let us know on the comments. After you’ve done that you can head to the new Facebook Poll to answer the eternal question; Who would win in a fight, Sonic or Knuckles? As Bruce Buffer would say, “IT’S TIME!”

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Sonic the Hedgehog #199 Out on Newstands!

As we approach the home stretch on the road to 200, things are beginning to really heat up! The gauntlet’s been thrown, the pieces are in place, and everyone is now ready for the lead up to the next big confrontation between Sonic and Dr. Robotnik!

This issue is supposed to lead up to something that will drastically change the status quo, and the lives of Sonic and his friends and enemies in the process. Looking at #199, the stage is most definitely set for something like that. Below, as usual, I will post the five preview pages released by Archie, as well as the issue’s official solicitation, and of course, my review.

For those of you not willing to scroll through everything, this is an issue I highly recommend, as it more or less represents the reason why I read these comics in the first place, and why I think all of you other Sonic fans should too.

SONIC THE HEDGEHOG #199
“Knocking on Eggman’s Door”: Sonic leads the combined might of the Freedom Fighters and the Chaotix in a final push against Dr. Robotnik and his Eggman Empire! In this climactic battle old friendships and rivalries are revisited, family confronts family, and a treacherous plot is revealed that you won’t believe! You simply cannot afford to miss this pulse-pounding lead-in to the mega-milestone SONIC #200!
SCRIPT: Ian Flynn
ART: Tracy Yardley!
Shipping Date: April 1st, 2009
On Sale at Comic Specialty Shops: April 8th, 2009
On Sale on Newsstands: April 21st, 2009
32-page, full color comic
$ 2.50 US

This issue was most definitely leagues above the somewhat anticlimatic “Egg Pheonix” story last issue. Featuring the usual amount of nice action scenes, this story also had some nice character to character moments. I won’t go into it, lest I spoil it for people who haven’t picked it up yet, but Ian’s writing is definitely at it’s best when he lets the characters be themselves and interact with each other on a more personal level, not just with their fists. The story touches on past plot points to help show just how important this battle is, and ties this issue in with continuity that is over twelve years old quite nicely.

The art is fantastic, something that has thankfully become the norm ever since Tracy took over and Ron Lim quietly left the book. Tracy’s cartoon style really matches the atmosphere of the book, and Sonic himself. Matt Herm’s coloring is also a nice step above Jensen’s style, which has always been too bright for my taste. I am hoping he will soon become the regular colorist on the book.

Of course, the issue does have it’s share of problems. I would say it’s biggest problem does not lie in the issue itself, but rather it’s build up. Despite the battles in New Megapolis in during the New Moebius arc, this whole “end of the Eggman Empire” plot point still feels rather sudden. Considering this war has been going on since the book’s conception, it seems to me that we needed to have many more issues before it focused squarely on building up to this monumental battle. I enjoyed the Bold New Mobius saga far more then any other storyline Archie’s ever made in the Sonic book, but I think it may have been best to delay or shorten the storyline so that more issues could have focused on building up to this fight. Without a focused build up, this story doesn’t feel nearly as epic as it really should.

Hopefully, with Sonic Universe now allowing Ian to write two issues a month instead of one, Ian can make a more concerted effort to ensure future storylines like this have the right amount of build up, without leaving other plot points and characters hanging for years on end, as he probably should have with Scourge and the Anti-Mobius reinvention.

I highly recommend this issue to Arche fans and Sonic fans alike. This issue isn’t necessarily the best jumping on point for new readers, but with stuff like the pending epic battle between Sonic and Robotnik, a fight between Shadow, E-102 Gamma, and Omega, as well as the formation of team dark and a huge change in the status quo all coming in the next few issues of StH and SU, I can’t imagine a more exciting time to start reading it. The comics themselves contain loads of fan service to Sonic fans, and perfectly show Sonic’s attitude in a way I haven’t seen since the sprite animations in the classic games. Couple that with excellent art and entertaining writing, and I don’t think any Sonic fan has a legitimate reason to not give this comic a chance right now. This comic isn’t about love affairs, teen soap operas, and family drama anymore. This comic is about Sonic.

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Part 1 of Bentley Jones Interview on the Blognik

bentleyjonesRaise your hands all of you who made it to the Summer of Sonic last year. Good, all 200+ of you. In that case there’s a good chance some of you saw the great musical performance from Bentley Jones and if you were there a little earlier, the awesome impromptu sing along to Dreams of Absolution with one Bentley Jones watching with a big grin on his face in the background. Oh yes, I saw that!

It’s safe to say at least a few of you here are Bentley Jones fans so you might be interested to know ArchangelUK over on the Blogknik has posted the first of a series of posts featuring an interview with him. It’s well worth a read and it gives an inside look into what to expect from his first album. It also gives an amusing insight into how AAUK tackles with the dreaded Man-Flu, never to be taken lightly.

You can read the interview here and let me know what you think in the comments. How many of you are eagerly awaiting a UK release or have you bought the album from Japan already?  I wonder if Dreadknux ot T-Bird will return with a copy?

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Sonic 3 for XBLA Confirmed, Achievements Revealed

Details of Achievements for the Xbox Live Arcade version for Sonic The Hedgehog 3 have been released today along with a number of other classic Sega games. All of the games have been found most recently found on the Sega Mega Drive Ultimate Collection but will be available individually should you not want to pick up a collection with 50+ mostly great other games.

The Achievements for Sonic 3 are as follows:

sonic3achive

There’s no news on a price or release date yet or even if some technical trickery will allow for an assumed release of Sonic & Knuckles to connect with this game and create Sonic 3 & Knuckles, a feature lacking in the Ultimate Collection.

Other games coming soon to XBLA are Altered Beast, Comix Zone, Phantasy Star II and Shinobi, the achievements for which you can find on the links provided.

Sources: TSSZ & Joystick

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Greetings From The Guest Editor

Hi people. It’s the start of a new week here at TSS and now that Dreadknux and T-Bird have been gone for a few days I’ve decided it’s time to introduce myself properly and explain the plan of action while the boss is away.

As a lifelong Sonic fan I’ve been an admirer of TSS for a while now but first started visiting the site regularly when I heard about Summer of Sonic last year. A few of you might have seen me stumbling around there in a daze; I’d driven down from Leeds to London and was overwhelmed by the 200 or so other people at the phenomenally successful event. I met Dreadknux and some other TSS staff members properly for the first time at the Sonic Unleashed Community Day a few months later, hosted by the always awesome ArchangelUK at Sega’s London HQ. Everyone was very friendly and it was encouraged to see so many people of a similar age as passionate about a speedy blue hedgehog as I am.

So when I received an e-mail from Dreadknux asking if I would look over TSS while he was on holiday I jumped at the chance to help him out. I’m fairly sure I offered my services to help any way I could but never expected anything like being a guest editor so it’s all quite exciting. You should see no change in the website while the boss away and it’s very much business as usual. Shadzter and Brad have already been posting as normal and I might chip in from time to time should I feel the need.

Oh, and you might want to keep your eyes peeled towards the end of next week here for something a little bit special. I’m not going to say too much about it right now but you’ll like it, I’m sure.

Anyway, I’d like to thank Dreadknux for trusting me with his baby and I’ll see the rest of you in the forums and maybe at Summer of Sonic this year!

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BlueTube: Terminator Salvation Trailer Meets SatAM

[youtube]http://www.youtube.com/watch?v=4E_MCr3-wvU[/youtube]

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New Merchandise: Super Sonic/Shadow figures

super-sonic-figure-tru super-shadow-figure-tru

It seem’s Toys R Us can’t get enough of our favourite video game franchise, after the exclusive Sonic Unleashed posable Werehog action figure’s you can now pre-order two new figures exclusively at their stores/website.

The two figures available are Sonic Super
Posers – Super Sonic The Hedgehog and Sonic Super Posers – Super Shadow The Hedgehog. Bet you can’t say either of those fast without stopping for breath. Both are extremely posable with (as the packaging puts it) “Over 25 points of articulation”, great for those battles with your sisters Barbie dolls. Each figure costs $10.99 and their estimated ship date is 05/10/2009(that’s 10th May 2009 for us Brit’s).

You can pre-order the figures at Toys R Us website at the following links –
Super Sonic
Super Shadow

No sign of the figures on the UK Toys R Us website at the moment but we’ll let you know if they do turn up.

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U.S. Unleashed PS3 Owners Get DLC

sonic-unleashed-spagonia

We have just received news that U.S. PS3 owners of Sonic Unleashed have finally received the Chun-nan and Spagonia downloadable content packs in the Playstation Store. Xbox 360 owners in the U.S. have been enjoying these stages for 7 weeks now, even European PS3 owners of the game got the Chun-nan pack a week or two ago.

The Chun-nan Adventure Pack costs $2.99 and it’s file size weighs in at 367 MB and the Spagonia Adventure Pack also cost’s $2.99 with the file size almost double that of the Chun-nan pack at 707 MB.

The Spagonia pack has yet to be released on the European Playstation Store but we’ll update you as soon as it is.

Thanks to Spicylicious at the SSMB for the update!

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Turning Japanese…

vending-japanHey guys, this will be my last update in quite a while – I’m off to Japan to enjoy the sights of Tokyo and Kyoto for two weeks! The last time I went to the land of the rising sun, I covered the Tokyo Game Show (in 2007) as well, which was awesome buy kind of rushed the rest of my time there (which was my actual holiday).

But who will look after the coop while I’m gone? Well, T-Bird’s going with me, so he won’t be here either, but Shadzter, Bolt and Brad will still be on call to cover Sonic happenings. Overseeing the whole site will be our Guest Editor, Paul Street. You might have met him if you went to Summer of Sonic last year, and also writes some excellent stuff for TSSZ News too. Give him a warm welcome – no doubt he will write a few update columns in my place if he fancies getting to know you all.

I’m due to leave the house tonight, and my plane will leave tomorrow afternoon. Wish me a good 12-hour flight (well, at least it’s better than 14 hours with a connecting flight – never doing that again). In my last day of ‘not-really-here-but-rather-packing-and-leaving-the-computer-to-do-stuff’, I’m uploading the last missing pieces of Soundtracks to the Media Portal. I’ve also created a few new pages to the Music archive on the website, so you can look at Sonic Boom, Sonic the Fighters and a few others now.

So it’s off to Nippon I go – land of vending machines, noodles, Super Potato (!) and Bubble Man drinks. Although we probably won’t dress as a vending machine like the chap in the picture, there. See you guys in two weeks!

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eBay: Bid On Rare “Sonic the Hedgehog #0 & #1” Comics

eBay user, the-comic-crypt has put a rare Sonic comics up for auction in “Sonic the Hedgehog #0” and “#1,” which are the first full comic appearances of the blue blur.  As of April 14th, the comics are going for around $30 combined and will be up until this Friday, April 17th.  The-comic-crypt has assured potential buyers that the comics are in fantastic condition.

If you’re a fan of the Sonic comics and do not own these two issues, I recommend placing a bid on ’em.  Be prepared to spend somewhere in the mid-hundreds (in  dollars) on each, as the-comic-crypt mentioned that his last auction of Sonic #1 finished at $141.

Bid on Sonic #0.

Bid on Sonic #1

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#15 Mr Bentley Covers Seven Rings In Hand!

. ‘Nuff said really?!?! XDTeh Bentley just can’t keep away from Sonic can he? The sexy ginger sod. This is a cover he did of Seven Rings In Hand for Sonic and the Black Knight.

Don’t forget you can still pick up his album from almost ALL japanese import stores (yesasia etc). Meanwhile this track comes from the OST to Black Knight, which can be downloaded for free (and you won’t get in trouble for it) from here!

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#14 Julien-K Album Sampler!

OMG WHO ARE JULIEN-K?

Remember This Machine from Sonic Heroes????

Well it’s them basically. It’s taken a LONG time, but they finally have a debut album called, Death By Anolog. What do you think? Is it your cup of tea?

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Sonic 1 #3 on “Top Launch Titles” List

How appropriate after the release of Sonic’s Ultimate Genesis/Mega Drive Collection that a list appears on the “Best Launch Titles Of All Time.”  The original Sonic the Hedgehog appeared at #3 in a countdown by Blend Games’ Rich Knight.

After pretty much losing the console wars in their first battle with Nintendo with the Sega Master System against the NES, Sega knew it needed a mascot to combat the mushroom munching, Italian plumber from Brooklyn. Enter Sonic the Hedgehog, a less family friendly, more speed addicted hero than Nintendo was offering with their kid tested, mother approved system. Whereas Nintendo made it cool to hang out with the folks and play games together, Sega went in the opposite direction, creating a mascot that would appeal to young teenage boys instead. Sega’s whole ATTITUDE was in fact different than Nintendo’s, right down to the sleek design of their all black console. Like its name would imply, the Sega Genesis WAS a brand new beginning for Sega, and Sonic the Hedgehog was their trendsetting hero. No doubt about it, Sonic the Hedgehog is quite possibly the only reason why Sega is still around in business today.

Sonic the Hedgehog finished behind Super Mario Bros. for the NES and Super Mario 64 for the Nintendo 64, which are damn good comes to be behind.  What are your top 5?  Should Sonic Adventure, a game that clearly helped the Dreamcast gain mainstream popularity, be on it?  Speak.

Blend Games Top 5 Launch Titles of All Time

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Put Your Face To Faith

Face to FaithHow’s this for an Easter treat? We’re teaming up with SEGA Europe to give away an Xbox 360 Elite console, along with a copy of Sonic Unleashed and some other goodies too! I also have an Xbox 360 copy of Sega Mega Drive Ultimate Collection to give away too, so I’m chucking that in there too. Monster prize, eh? It’s just what we do. Wanna win it? Head to the contest page right now!

As we’re getting through the Media Portal updates, I’ve been working hard to get a few more music pages online at TSS. We’ve just added the Face to Faith vocal soundtrack from Sonic and the Black Knight, and an information page on Bentley Jones’ debut Japanese album, TRANS//LATION. It’s some pretty good stuff, and I urge you to use the links provided on the page to import the albums if you like what you hear (although for the record, we won’t be providing downloads of Bentley’s album – sorry).

On this Easter holiday, you might want to kick back and relive some of your younger days. Sega Mega Drive Ultimate Collection may be right up your street, and we have a review online now to help you decide whether it’s worth a few bob of your money and time.

Finally, we have yet another old/new addition to the Skin Selector. Rounding off the Triple Threat, I’ve gone ahead and remade the ‘Knucklehead’ theme so you can see red whilst you browse TSS.

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TSS REVIEW: SEGA Mega Drive Ultimate Collection

It’s always hard to judge games like SEGA Mega Drive Ultimate Collection in a review, because the only thing you can really gauge is the offering itself and whether the presentation offers value for money. With the Wii’s Virtual Console providing a lot of classic entertainment at varying prices each, and the Xbox Live Arcade doing the same for certain cult favourites, it seems fitting that SEGA would jump in and provide an outlet for gamers to experience all of their past titles as well. Of course, a Mega Drive Collection is nothing new; the publisher has been supporting the console on Nintendo’s hardware for the longest time, and as recent as 2006 we all saw a Mega Drive Collection released for the PlayStation 2 and PSP. Continue reading TSS REVIEW: SEGA Mega Drive Ultimate Collection

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And Project Ringo is…

puyo-puyo-naka

A new Puyo Puyo game. Sonic Team have updated their teaser web pages and revealed the secret of the mathematical apple-chucking trailer – it’s an excuse to bust some colourful Puyo in yet another edition of the addictive puzzler.

Puyo Puyo 7 is destined to hit the Wii, Nintendo DS and PSP later in the year, according to Famitsu magazine, with the DS version hitting retail first at the end of July in Japan. Just like the last major console release, Puyo Pop Fever, it’s possible we may see a Western release later, at a budget price.

Many had been suspecting the Project RINGO teaser was related to Puyo Puyo as flash banners had appeared prominently on Sonic Team’s website for the franchise. The curious nature of the countdown trailer led some to believe a new IP from the studio was to be announced, but now that’s clearly not the case.

Puyo Puyo has had various releases in the West under other names. 1990s gamers may remember the format in the form of Kirby’s Avalanche on the SNES and Dr. Robotnik’s Mean Bean Machine on the Sega Mega Drive. The franchise enjoys a fair amount of popularity in Japan.

Puyo Pop Returns – 1UP, via Kotaku
Puyo Puyo 7 Official Website

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Dodgy Sonic Costumes On eBay

soniccosplay

I’ve seen some Sonic cosplay in my time.  It’s not the prettiest sight, I can assure you.  The only time that I haven’t been afraid for my well-being by someone in a Sonic costume is at SEGA-sponsored events.  The costumes that have been found by UK Resistance are not in the latter category, as they will surely make the young ones pee multiple pairs of pants.  Expect them to be followed home from school by a man in one of these costumes.

Every Sonic character that has seen some game time in the past decade is available at the eBay seller’s store, all of them horrifying.  Doofy-Mouth Sonic will give me nightmares.  So, too, will Arms-Joined-At-The-Cheeks Amy and Middle-Aged Rouge the Bat.

Why, oh, why did they decide to take pictures of the costumes in an abandoned warehouse? Hibblie-jibblies.

[UK Resistance via Kotaku]

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BlueTube: Unreal Tournament Invades Green Hill

unrealsonic

A GameTrailers user video by coconutjones has unveiled one of the coolest mods to Unreal Tournament: Green Hill Zone.

There’s been a number of really cool mods for Unreal Tournament but nothing lives up to what you’re about to see. Unreal Tournament in Sonic the Hedgehog’s Green Hill Zone. Another fine addition of a custom map created by gamers. Perhaps this will bring open some ideas to publishers to create “Sonic the Hedgehog: Unreal Edition”.

Head on over to GT to watch the video.

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New Mario & Sonic Playtest In Games Master Magazine

games-master-issue-211

In their new issue out in shops from today Games Master have a new 6 page hands-on playtest of both the Wii and DS versions of Mario and Sonic at the Olympic Winter Games. Aswell as their hands-on views Games Master have plenty of new screens, all new info from a recent talk with the games producer and directors and a look at both Mario and Sonic’s games over the years.

You can pick up the mag in UK stores now or online here for just £3.99. People outside the UK can buy the mag on that site too.

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A Visual Treat For Your Ears

As you’ve probably noticed in the last day or so, I’ve been sneakily adding a few more bits to TSS. Preparing for the ‘big beef up’, if you will. Firstly, I’ve added another new skin to the deck – Two Foxy makes a return to the skin selector. Now all we need is ‘more Tails fans in here’, and we’ll be complete. The Sonic News section has been tweaked too – it looks like a proper archive for news now, instead of the generic blog type theme we had going on. I’ll be doing the same to the other relevant sections too, don’t worry.

Now for the great return of some content. Yesterday I brought back the ‘Screenshots’ section, which can technically be considered a brand new section considering in past years they’ve been compiled within the Game Archive. As a separate section, it will be easier to track images for your favourite games, and when you click on a Screenshot page you’ll notice that it still ties in with the Game Archive in its own little way, linking to information pages and media sections where available.

Today we can welcome back the Music Zone too, which is basically a more decorative way of presenting music downloads via the Media Portal. This section isn’t finished yet, clearly – I’m going to go through it in the next few days and slowly add information pages and tracklists to all the OSTs and game rips we have. At the same time, I’m re-uploading a large chunk of the Media Portal content we actually lost during the recent server wipe (links in the Music Zone lead to files in the Media Portal). Continue reading A Visual Treat For Your Ears

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SAGE ’09: Submit Awful Sonic Fanfics for Musical

Last year, during a SAGE radio broadcast (SAGEcast), video game music man, DOM (in his “Andross” voice filter), and other expo goers teamed up to do a dramatic performance of one of the worst Sonic fan-fictions ever, “Jurassic Park and the Sonic Crew.”  This year, they’re doing it again and they need your help.  Find or write an awful Sonic fan-fiction and submit it to InstantSonic, the director of SAGE ’09.

This show is hilarious and it will be again.  Trust me.  If you have a terrible idea, write it down and submit.

Submit an abomination of fiction to “sageradiomania AT gmail DOT com.”

Listen to last year’s “Jurassic Park and the Sonic Crew” recording.

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#13 Black Knight Commentary Part2

It’s that time again! Lets slash some things to death in ‘Ye Old England!

An Interesting Story.

We sometimes wonder why HellFire comms did this exclusive playthrough for The Sonic Show….. then we remember and shut up. (that wasn’t as interesting a story as I originally planned).

Sonic and the Cake Is A Lie Knight

Sonic and the Strawberry Cheese Cake Knight is a title within the Sonic the Hedgehog series, released exclusively on Wii as the second entry in the Sonic Storybook series, following on from Sonic and the Secret Rings. The game is directed by Tetsu Katano, who was the lead programmer of the Sonic Adventure titles and Sonic Heroes. Set in the world of King Arthur, the game combines Sonic’s trademark speed with a new swordfighting system, making use of the Wii Remote’s motion-sensing functionality….. deja vu?

Who are Hellfire Commentaries?

They are people

To watch one of their other entertaining videos, please head over to

http://www.youtube.com/user/HellfireComms

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#12 Sonic In… JAWS!

What would happen if Sonic had to deal with a 25ft great white shark terrorizing Station Square? Find out in: Sonic in JAWS

This video took Steven Page countless hours and sleepless nights. he worked very hard on it and had lots of frustration.

Don’t forget you can request a remake by sending a video response to this video: http://www.youtube.com/watch?v=M6yJ6b…

The video was made with the application “Garrys Mod 10″ a mod for the source engine. You can get Garrys mod on Steam (http://store.steampowered.com/) for 10$ as long as you have a source game. (Half Life 2, Counter Strike, ect) so please don’t ask

The music is © NBC Universal and Rareware™

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Easter Holidays – How Do You Eat Yours?

So a guy died for our sins once, but then he got better. And as a result, we celebrate this occasion with copious amounts of chocolate eggs and hot cross buns. I thought I would treat you guys to a brand new skin for The Sonic Stadium so you can get fat on choccies in style! And who better to be the face of Easter than Cream the Rabbit?

Yes, it’s the return of the skin selector, which last made a gracious appearance in this form a good few years ago. All part of bringing TSS back to its former glory. ‘Creamed’ is now the default skin for the website, but if you don’t happen to like it you can change it back to ‘Sonical’ using the drop down menu on the left hand sidebar. It’s just underneath the login/account details.

I’m working on more stuff behind the scenes too – at the moment I’m finishing up on the new Screenshots gallery, which will be a place to see still images of Sonic games past and present. I’ve had a huge archive of old ones from 2005 and beyond, so there’s a good few of them. Any new screens (that are good enough) will be added to this gallery too. I should be done with this, and a few more things, during this week.

Oh, and in case you didn’t notice, we got the new ticker up and running. What do you think of it? Enjoy the coming Easter!

EDIT: Looks like this website is getting into the spirit of things by periodically dying and reviving. Hmm. We’re looking into it guys, sorry for the inconvenience (Turns out it was our new ticker borking things up. Why people can’t make decent plugins that don’t result in database floods is beyond me but needless to say I’m not impressed with the person who wrote the ticker code).

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SBK Script Up For Grabs In SEGA Europe Competition

satbk-script

UPDATE: In an update at the Sonic City Blognik ArchangelUK informs that the competition is now open to all countries.

SEGA Europe together with entertainment and media news website Digital Spy are offering you the chance to win one of only two copies made of the Japanese Sonic and the Black Knight script. Even better it’s signed by the game’s producer Tetsu Katano. ArchangelUK tells us in his latest Sonic City Blognik entry that he has the other one but with a bit of luck and by answering a simple competition question you could be the lucky owner of the second one. Three runners-up will get a Sonic and the Black Knight inflatable sword and a SEGA vinyl sticker. Entries are to be one per household and are to be in by Friday, April 10, 2009 at midday.

You can check out the question and full competition details at Digital Spy’s website.

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#11 Sonic & Chip are LULZ

Watch  all 3 bonus Chip movies from Unleashed!Why? Well we personally liked Chip and found these movies to be quite amusing. It’s a shame people were too lazy to unlock all three videos! Tuttage!

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