Welcome to the Archive site of The Sonic Stadium (2008-2023)
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After nearly 10 months of work, Sonic Triple Trouble 16-bit has received its final update, as well as its long-awaited Android and Mac ports, marking the end of a fan project that began more than a half-decade ago. In a video on his Youtube channel, STT16 director and programmer Noah Copeland revealed everything that the final update would add, before revealing the it and the ports were all being shadowdropped today.
The final update makes some notable changes: it adds a new special stage, a new boss for Knuckles’ campaign, additional cutscene material for the Sonic campaign’s true ending, speed gates for speed runners, and various quality of life improvements.
The new special stage was cut from the initial release, and has the player launching their character into the air in order to collect blue rings while bouncing off black spheres and avoiding the canons that will launch you out of the stage. Collecting 100 blue rings will net the player a life.
Eggman and Metal Sonic become a part of Knuckles’ end game boss rush, with a boss battle specifically built around his climbing and gliding abilities.
The “speed gates” are a new togglable feature that opens special hidden shortcuts in each Act 2. They were specifically added for speed runners, and need to be reached within a certain amount of time or else they’ll close.
Quality of life improvements include the ability to shorten or skip the snowboard mini game, skip the credits and vs mode cutscenes, four checkpoints during Atomic Destroyer’s elevator ride, and an option for continuous play in the Free Play mode.
Copeland also confirmed that Android mobile players will have both touchscreen controls and external controls as options. It is not possible to move the placement of the touchscreen controls, but it’s at least possible to move the placement of the life counter.
Finally, the game’s stellar soundtrack has finally been given an official release! You can download it at the game’s website, which has also received a big update, here. You can download the final update and the ports from the game’s Game Jolt page here.
Copeland also alluded to his future plans: a brand new original game! Be sure to stay tuned to his Youtube channel and Twitter for more news on that project.
For a look at the update, check out Copeland’s announcement video embedded below:
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Sonic Triple Trouble 16-bit, a fan-made remake of one of Sonic’s Game Gear releases, is officially finished and available for everyone to play! Download it here.
The fangame, has been in development for roughly five years, and completely remakes the Game Gear adventure with brand new levels, remade music, brand new bosses and special stages, a plot that recontextualizes the game as a follow up to Sonic & Knuckles, and even a fully fleshed out multiplayer mode with multiple game play types and a campaign! The game also has it’s share of brand new surprises for anyone familiar with the Game Gear original.
We’ve already had a few days with the game, and while our review is forthcoming, I can confirm here and now that the game is superb. We’ve previewed both of the game’s demos over the last few years, which you can check out here and here. We also interviewed Copeland a few years ago, which you can find here.
You can expect some articles, videos and streams of the game from us over the next few days.
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Yesterday we were given the exciting opportunity to reveal an exclusive first look at one of Sonic Triple Trouble 16-bit’s new levels, and now that we’ve gotten our hands on the demo for SAGE 2021 this year, we’re more hyped than ever! The sheer love put into this game is absolutely astonishing, and it’s evident in the attention to detail in this great fangame.
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Who all is excited for SAGE this year? We are! And what better way to kick off the weekend with some early details about one of the most anticipated fan-games on the floor! We have exclusive footage of the latest build of Sonic Triple Trouble 16-bit’s Sunset Park Zone, and it’s looking mighty fine! Check it out:
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Depending on which region you grew up in, you might have come to know one of Sonic Triple Trouble’s main antagonists as either Fang the Sniper in Japan or Nack the Weasel in the west. But why the two names? Character creator ‘TOUMA’, explained to fans via twitter this week as to the origin of the two aliases, amongst other bits of character information!
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If you never got to play Sonic Triple Trouble on the Game Gear before, you’re not alone. Sadly, Sonic’s handheld outings never got the attention they deserved, especially in the wake of the often more beloved 16-bit blockbusters on the Mega Drive. But what if you took that little adventure and applied it to a 16-bit-esque gameplay engine that really nailed the feel of a genuine SEGA Genesis game?
Why, you’d get Sonic Triple Trouble 16-bit, of course! And we’re happy to report that we scored an interview with the brains behind the operation. Noah Copeland has been hard at work on this fantastic re-imagining (seriously, if you haven’t played it yet, do so right here) and we’re excited to dig into his history with this project! Continue reading TSS Interview: Sonic Triple Trouble 16-bit’s Noah Copeland
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Sonic Triple Trouble had all the makings of a fantastic 2D Sonic adventure, but—shackled by the 8-bit restrictions of the SEGA Game Gear back in 1994—fell short in a number of ways by no real fault of its own.
Enter Noah Copeland, in collaboration with Overbound Game Studio (the same team of fans responsible for Sonic Time Twisted), who seeks to correct this injustice with a question:
“What if [Sonic Triple Trouble] became a Genesis/Mega Drive game?”
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Sega back on Thursday put on sale most Sonic games available on Wii U and 3DS in NA, which runs until November 29th. The major exclusions include Sonic Boom: Fire & Ice and the Olympic games.
The list of games and their prices are below (regular price is in the brackets):
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Today in this week’s NA Nintendo Downloads PR, it was announced that various Sonic games are on sale on the NA eShop on both Wii U and 3DS, and there’s quite a few games to choose from. You can view the entire list below.
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This information came from Nintendo’s PR from last Thursday’s eShop PR for North America, but there was no mention of prices so I held back from reporting until we knew all the details which we do now.
You can click on a game’s title to look at the game’s page on Nintendo’s site.
The prices are the following:
Sonic Lost World (Wii U) – $19.99 USD / $25.59 CDN (down from $29.95 in both USD and CDN)
Sonic Triple Trouble (3DS) – $2.99 USD / $3.99 CDN (down from $4.99 in both USD and CDN)
Does either game catch your eye at that price or perhaps you already own one or both? Let us know in the comments!
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Handheld Sonic games always seem to get the short end of the stick. From the days of the Game Gear all the way up until today, it seems like Sonic’s quality portable outings are usually ignored in favor of worshiping or hating the console games. Now don’t get me wrong, many of Sonic’s best games have been on consoles, including the legendary flagship trilogy that launched the entire franchise. However, there have been plenty of great entries on a multitude of portables as well, even during the franchise’s so called “darkest days” in the mid-2000s when the best Sonic had to show for himself on the consoles were games like Sonic Heroes, Shadow, and Sonic06. With summer almost upon us, I thought I would take a look at some of Sonic’s portable games, and maybe convince some of you to try them out if you haven’t already! Among these great, under appreciated gems was Sonic Triple Trouble, a culmination of years of work on perfecting the formula on the 8-bit Game Gear.
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
A trio of Game Gear games arrive in the good ol’ USA on the Nintendo 3DS today with the top (and most expensive) one being Sonic Triple Trouble at $4.99 (American). Play as either Sonic or Tails (Tails?! Bah! Who’d wanna play as him in single player? Right guys?) and encounter Dr. Robotnik, Knack the Weasel and…..pink Knuckles as you hunt down the Chaos Emeralds and foil Robotnik’s latest scheme. The Game Gear titles will get a lot of cool new features including saving at any time, button configuration, “original or “special” performance (optional slowdown?) and optional original blur. Also, you can arrange your screen size by pixel perfect (with a Game Gear frame), widescreen or original 4:3. Also available are GG Shinobi ($3.99) and Dragon Crystal ($2.99). So now, you can have all the Game Gear fun without draining 6 AA’s every three hours!
These GG games will arrive in Europe later this month. Continue on to see video of the three games in action.
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Official Nintendo Magazine today reports via andriasang that the Sega Game Gear will be seeing its first releases on the Nintendo 3DS’ Virtual Console next month.
In addition to fellow classics Shinobi and Dragon Crystal, Sonic Triple Trouble will be appearing on the 3DS eShop.
Thx to VizardJeffhog for the tip.
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Game Gear titles Sonic Triple Trouble and Shinobi have been rated by US ratings board the ESRB for the Nintendo 3DS system. Nintendo announced March 2nd last year that Game Gear games are coming to the Nintendo 3DS Virtual Console library, with SEGA Japan following up the next day with a list of five games they planned to release, which included Sonic Triple Trouble and The GG Shinobi.
Could this rating indicate that we may be seeing Game Gear titles on the Nintendo 3DS in the US sooner rather than later?
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– Sonic Triple Trouble
– Sonic Drift 2
– The GG Shinobi
– Dragon Crystal
– Columns
No release dates or price points are given, but it wouldn’t be surprising to see them available at the eShop’s launch in late May. There’s also no word on whether these games will come to the U.S. and European Virtual Consoles. We’ll pass along more information when it’s made available.
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Following on from our recent story about Sonic Adventure DX effectively being a “Sonic Mega Collection 2”, we have news of the full list of Game Gear Sonic games that will be included within the Gamecube disc. Read on…
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When we were wondering what kind of improvements Sonic Adventure DX would have over the original Dreamcast release, we couldn’t have guessed this! According to Sonic Team’s Yuji Naka, the upcoming Gamecube port will contain a ‘Sonic Mega Collection 2’ of every single Sonic game that released on the SEGA Game Gear in the 1990s.
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This was named Sonic & Tails 2 in Japan, just like Sonic Chaos was called Sonic & Tails there. The story involves yet another world domination plan by Eggman, only this time (like in Sonic 3), he has the help of Knuckles, that god-darn red fool! That ‘trusty’ echidna nabbed all the Chaos Emeralds and has legged it. Sonic, not too happy, chases after Knuckles, with Tails close behind.Continue reading TSS REVIEW: Sonic Triple Trouble / Sonic & Tails 2
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