Welcome to the Archive site of The Sonic Stadium (2008-2023)
Please note that this site is no longer being updated or maintained; as a result, there may be design issues, and links to images and other media may be broken. Links to posts may redirect you to the same article on the current Sonic Stadium website.
Official Nintendo Magazine UK are starting a new feature on their website called ‘ONM Asks’ where they gather your burning questions to ask game developers about upcoming projects coming to Nintendo consoles. To begin this new venture they will be posting a recent Q&A they had with the team behind the Ace Attorney games this Friday but afterwards they’ll be seeing the Sonic the Hedgehog 4: Episode 1 team and they want to take your queries regarding the game with them. If you would like to take part you can post your questions at their forums.
Thanks to Trainer Gold at the SSMB for the heads up.
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I haven’t checked one of my favorite webcomics, “Brawl in the Family,” in a long time. The guys behind it went on break and forgot to check it again. I went there after finding it in my internet history and found this following gem:
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As you may have already read, I was the first person to sleep in the brand-new Sonic the Hedgehog themed hotel Suite at UK leisure resort, Alton Towers. My stay was earned by winning a quiz on the coach to the theme park on Friday; a coach that contained a bunch of community luminaries, bloggers and press (with myself in the unique position of both press and community). Except T-Bird, who is still in Japan. I missed his hat.
The special trip to Alton Towers was arranged by Sega, to celebrate the opening of the new Sonic Spinball rollercoaster (and of course, the Sonic Suite). After a three-hour coach journey, we all huddled around the ride entrance where Sega representatives and ‘Sonic’ officially cut the celebratory ribbon. We were then free to stumble in curiosity towards the rollercoaster itself. It was the day before Alton Towers opened for the new season, and so we were the very first people to try this attraction out.
Sonic Spinball may well be an older ride with a new lick of paint, but the nature of the rollercoaster seemed like a perfect fit for the blue blur. Four-seater pods periodically pass through the track, which start rotating as the ride begins and you turn the first corner. Then you meet the initial climb upwards, which was really quite fast, giving you barely any time to soak in the impending drops, twists and turns that lie ahead.
The following events involve high-speed belting around tight corners, V-shaped curves which force you to face the drop as you go down, and a zig-zag of highs and lows sporting a camera at the end. In the free hour given, we must have jumped on the ride six or seven times each, with free unlimited photo prints to keep those high-octane memories forever. To the side of the photo booth were two UFO catchers with Sonic plushies up for grabs – so our time was adequately split between riding the Spinball and attempting to win a Tails doll.
It had to end at some point though, so we all caught a coach back to the hotel where we all stayed; as everyone else took a tour of the special Sonic Suite, I was at reception signing out all of the gear that goes in it – two PS3 controllers, two Xbox 360 controllers, two Wii Remotes, one Wii Nunchuk and a bunch of Sonic games. These included Sonic Unleashed (PS3), Sega Superstars Tennis (360), Sonic 06 (PS3), Sonic and the Black Knight (Wii), Mario & Sonic at the Olympic Games (Wii) and Mario & Sonic at the Olympic Winter Games (Wii).
Once everybody else had taken their Sonic Suite tour and saved all their photos, it was mine and Jemnezmy’s turn to step in and soak in the room that we would be sleeping for the night. And despite it’s rather pokey size, it’s a rather impressive room for the big-time Sonic fan. Opening the door activates a sound clip that welcomes you to the room – ‘Sonic’ (in a rather trying American accent) introduces the Suite with different phrases each time the front door is opened, including “Hey-Hey! Have you tried Sonic Spinball yet?” and “Watch out for Dr. Eggman! Let’s Go!” alongside boost and spring sound effects.
The wallpaper is a colourful print which takes its design from the recent Sonic the Hedgehog 4 trailer, although there are new elements that you have probably noticed already. Extra platforms, springs and Sonic 2-esque dash pads all feature on the Sonic Suite walls, but none of them look like in-game segments of the game – rather like higher-quality images that have been imposed on top of the landscape seen in the three-second gameplay clip.
The widescreen TV is pretty snazzy, alongside the Wii, PS3 and Xbox 360 consoles that are all hooked up to the unit. A drawer underneath the consoles reveals a couple of Sonic plushies, chocolate coins and a Priority Pass for up to 6 people to ride on Sonic Spinball. Yes, we totally cleaned that drawer out.
Awesome Sonic references are everywhere in this room. The lampshades are Chaos Emeralds, the bed’s headboard is a giant ring, and there’s the most awesome palm tree in the corner that I tried to steal the next day. People would have probably noticed it under my arm, though.
Other festivities that took place outside of the Sonic room included dinner in Alton Towers’ beach resort room (complete with steel drum band and playtests of Sonic & Sega All-Stars Racing), an open bar until 2am, giant Connect 4, and a day’s VIP pass at the theme park on Saturday. It was truly a delicious day, and I met several people who attended Summer of Sonic last year who came especially to ride Sonic Spinball. No doubt they all had as much of an awesome time as I did on the ride.
Head to the Alton Towers website to find out more about the theme park and Sonic Spinball ride, and to learn more about booking the Sonic Suite for yourself. You’ll have an awesome time, trust me. Gallery of all images below, go take a look.
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Subtitled “reasons to get your hopes up and reasons to get them down again,” IGN takes a crack at what most of us have been doing for the past week and a half. The catch here is that it is a well-written, down-the-middle article with no bias (be surprised).
IGN breaks down the game in the style, gameplay, music, and design department. Also, they talk about the benefits and detractors of listening to us, the fans. Here’s an except regarding “Speed:”
ONE UP: When I was 10 years old, I would boot up the Master System version of the very first Sonic game and play as far as the third stage of Green Hill Zone. This was where you would fight Eggman after climbing a couple of hills. At the top, however, I would avoid the fight. Instead, I would tip Sonic back down the incline, roll him into a ball, and look on in awe as the screen blew by with increasing speed.
As such, it’s pretty obvious that speed is something of a hallmark for Sonic, and the initial Needlemouse trailer’s claim that ‘speed returns’ seems to confirm that Sega’s marketing department is aware of this. There’s promise here: for some, there are few gaming pleasures that rank with the thrill of keeping a perfectly streamlined run alive as Sonic spins, flips, and bounces towards the end of a stage.
ONE DOWN: But there is cause for concern. There is something very important from my childhood play that keeps on getting overlooked: momentum. Even on the Master System version of the game – a version that was, at best, a mere shadow of its Mega Drive sibling – there was a palpable sense of gravity. Sonic would gain speed when tumbling down slopes, and he would likewise lose it when climbing them. Overlooking the importance of the physics engine in the classic Sonic games is arguably the greatest misstep that this franchise has made.
The reason for this is actually pretty simple: the pleasure of the speed in these games came from the flow of maintaining the blue critter’s momentum; not in simply pressing a button to blast through the stages before you can even take in the scenery you’ve just left ten screens behind you. Most of the newer Sonic games are actually faster than the… well… the good ones. The pleasure in the speed came from earning it, and for this to work the game needs to slow down just enough to allow for twitch reflexes to actually be rewarded.
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Today was filled with more broken countdown clocks on the Sonic 4 website. Hopefully, everybody has come to realize that despite the longer wait, the payoff isn’t going to be that great regardless (see: motobug). SEGA of America really needs to fix that site. It’s a real mess.
I digress. The “concept art” (note the quotes) is of a badnik from Sonic 2‘s Emerald Hill Zone. It looks like Masher will be hoppin’ up some waterfalls to bite your blue balls as you cross wooden bridges in Sonic 4. CHOMP.
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We told you the day of the Sonic 4 site launch that snooping around revealed the fourth console that the game would be coming to. While the iPhone was the original find, another image has been found thanks to Sonic Retro member Compsense. Here was the original image, coupled with the iPhone image:
Here’s the new image that was found:
What is the “N2?” The N2 is an NVIDIA developed arcade platform running on the GeForce graphics card. Since it’s PC based, N2 games are easily ported to PC. Only three games in existence have used the N2 platform.
Is Sonic 4 really coming to the N2 or is SEGA screwing with the community for snooping around? Is the iPhone still the fourth platform? I don’t even know anymore. My guess is that this “N2” jive is fake. I mean, wouldn’t they put a picture in the square for the “reveal” image? Why is it still locked?
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SEGA of America, continuing their c-c-c-combo of disappointing cockteases, unveiled the “badniks” section of the site today after hours of people staring at a broken countdown clock. The only thing within the new section currently is a 19-year old badnik, the motobug. The entry includes a short description and its full animation.
What badniks will be coming up in the near future? Judging from the badnik art contest, it’ll probably be ones… we’ve already seen.
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Last week the official Sonic The Hedgehog 4, Episode 1 website was revealed but a lot of information on it was obscured by black boxes, some with a timer counting down. On Thursday at 11am GMT the Intro section of the site became available but like a lot of things had actually been leaked early. The next countdown in the “Characters” section was due to end at 11am today and while the black box was removed it’s revealed nothing underneath. A lack of information? It’s exactly the opposite problem that the site had been experiencing up to date thanks to it’s number of small leaks.
This has caused a small amount of confusion in the SSMB as some members have reported their countdown clock to still have another five hours remaining. Others reported that the countdown clock had vanished before 11am anyway. Whatever the overriding issue it’s just another problem in the short life of the Sonic 4 website. It’s possible that the content hasn’t been uploaded yet to avoid more leaks but content going up late is arguably worse.
Other posters on the Official SEGA Forums are reporting a variety of different times that their unlock is scheduled to run to zero. The popular theory there is that the countdowns are tailored to the time zone you live in. While that may be the case it doesn’t explain the problem as the first unlock appeared as promised last Thursday.
We’ll be monitering the situation all day to see if anything appears later on.
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The man behind SEGA’s Needlemouse contests and announcements was asked to weigh in on the on-going “classic vs. modern” debate on the official SEGA forums. His opinion sways in neither direction, as he makes a case for both, but he ultimately assures us that the final verdict will come down to gameplay and not the design of the character.
First, he talked about the image and memories that classic Sonic evokes:
To many fans, Classic Sonic represents a golden era for both Sonic and for SEGA. He symbolizes quality games and memories that, even though slightly rose tinted with age, were still times many of us can look back fondly on.
Modern Sonic, with green eyes, is more largely associated with Sonic Adventure and the games following. To fans of purely Classic Sonic, green eyes represent the advent of Big the Cat and other characters, gameplay that differed from the norm, etc.
That was my issue upon seeing the modern Sonic design (like, I don’t give a damn about the green eyes… just everything else). Most people, including myself, saw modern Sonic and associated it with the last decade of gameplay that strayed away from Sonic and introduced a slew of new characters in some unfavorable games. It has the ability to give off what the final product of “Sonic 4” might be like, regardless of the “3 seconds of footage” counter-argument. Again, it’ s just a knee-jerk reaction that happens when you’ve been waiting for “Sonic 4” for 16 years.
Ruby also commented on the “anti-green eyes” movement that one-half of the fanbase is standing behind. He mentions that it’s not the color of the eyes that we remember, but the well-aged gameplay of the originals:
The color of Sonic’s eyes may be important, especially to some, but far more important to me is the gameplay itself.
We don’t remember the old games as classics because Sonic’s eyes were black and he happened to be a little chubbier. We remember them because they were good games, first and foremost. That’s the truth for me, at least.
With his neutral stance on his preference and indifference for eye color, he makes a point that this game’s legacy will be cemented on gameplay and not design. While he fails to mention the other differing aspects between the two Sonic designs that probably irk most classic Sonic supporters more than eye color (track-star design, huge quills), his statement still holds true and was correct even before articles, forum posts, and blog rants came about a few days ago.
Another post by forum member “Catboy” brought up a “cigarette mentality” that the classic crowd is going through. One that I can say that I am feeling:
To put it simply, if a fan abhors the look of a character of which they’re forced to use, that inherent hate can bog down the general enjoyment of a game.
It’s like a cigarette + state of mind.
RubyEclipse responded to this comment and asked fans on both sides of the fence to keep voicing their opinions. He acknowledged that SEGA is doing a better job of reading into their fans on their forums and fansites such as this one:
Yep, I totally hear you Catboy.
Know that we are still listening. The feedback that fans have – be it for classic or modern – is something we will continue to compile and send upwards internally.
So, whichever type of Sonic you prefer – or even if you really don’t care – make sure to post at least once, somewhere, about it. You may not see the results immediately, but then again, you rarely will with things that matter most.
While RubyEclipse does not work on the project himself, he is a go between for the fans. Both the want for classic and modern Sonic is being taken into account and he will send it to the “Sonic 4” team.
What the ultimate point of this community blog post is a matter of respect. RubyEclipse, a SEGA employee, came out and participated in a discussion that has been the hot topic of every Sonic website since the trailers launch. While company participation in fan issues is important due to its rarity within this fanbase, his respect for both sides of the debate should be noticed and taken with everybody as they weigh in on message boards and comment walls.
He didn’t come out and brush off anybody’s opinion, name-call, or harass just because somebody’s opinion was different than his own. It was something that I saw few and far between in each of our articles that we posted a few days ago (Dread’s was slanted positively; mine was the obvious negative… we disagree, but we’re still best buds aka “broniks”). The same thing occurred when reviews came out for games like Sonic Unleashed and Sonic & the Black Knight.
Reviews and articles that slammed those games (or Sonic 4 in this instance) were just outright ignored by hot-heads and authors were being called things like “biased,” “idiots,” “babies,” “unpleaseable” (which isn’t a word) and “complete fucking morons who aren’t intelligent at all.” Some people didn’t even choose to read the whole thing. Dread and I didn’t cut each other or any reader of a different opinion down and yet, people were going off.
Why does that have to happen? Nobody’s going to think or feel the same way. This wild difference in opinion isn’t exclusive to the Sonic fandom either. It’s everywhere in the world.
I might have read too far into RubyEclipse’s posts, but that’s okay. By doing so, I felt better about the situation unfolding across the blue-hedgehog-forum universe. So, complaining about complainers or cut others down? It doesn’t help. It makes everything worse (complaining about complaining is still complaining). As RubyEclipse said, those that voice against you have a right to their opinion, too, and it might even be taken into consideration by those in charge.
Unless that opinion is whether a scientifically-proven illness is “real” or “fake.” Then, you can just get the hell out. 😉
Hey, here’s a bonus. How about a fun “compromise?” Aaaayyyyy?
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Yeah, I’m not good at the whole mystery game, but there you go. Anyway, earlier (or yesterday in my case) I caught up with legendary Sonic soundtrack composer, director and performer extrodinaire Jun Senoue in Shibuya, Tokyo. Needless to say I had a long chat with Jun about many things…things like the possibility of a second Crush 40 album…things about what he’s working on currently…and yes, even Sonic the Hedgehog 4 came up in conversation. So, keep an eye out on both Sonic Stadium and junsenoue.com for the interview on what’s going down over the next few days!
As well as the questions I had lined up, I also got Jun to answer what I thought were the seven best fan questions going, and so I asked both TSS and js.com readers to submit! I also said I would hand out a prize to the best question propped, but I had so many, I’m having to give out two prizes – one for a member of each site!
So first off, congratulations to both Michelle Palmer and Hawkz from TSS, who’s questions both made it into the final cut of the “Chaos Questions” as I’ve come to name them (there’s seven, see!), but, the my favourite question proposed was from….
Sinister Swiss!
Congratulations! You are now the proud owner of a Exclusive Japan-only COSPA Sonic the Hedgehog T-Shirt!
Please send me your name and address (and shirt size!) by either PM on SSMB or at tbird [at] sonicstadium.org. Also many congratulations to Ibbod0, Bluelightning, SoA and Sonic1991 (winner of the Sonic Heroes Triple Threat album!) on the JunSenoue.com forums – your questions have also made the cut too!
Thanks to everyone who sent in questions; there were many good ideas, and I hope in some way or another I will have asked a question you would like to know the answer too! Anyway, stay tuned for the full Jun Senoue Interview!
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This news has been bouncing around from site to site and more speculation has been running wild.
The Wiire is reporting that “Vash” from Game-Hackers.com has decompiled the flash website of Sonic the Hedgehog 4: Episode 1 and looking at the code, you can make many guesses as to what it all means.
Here’s the first bit of code that looked weird:
preorderBtn1 = new preorderBtn();
Pre-order? Like, as in, a retail release? The next line of code that catches my eye is “bronik.” It is my new word (until I find one that exceeds it in cool):
<broniks text=”BADNIKS” />
One of the big questions revolves around the length of an “episode.” The code leads us to believe that there will be 4.
zone1Btn
zone2Btn
zone3Btn
zone4Btn
zonesBtn
The final thing found within the site is a series of buttons within some mystery image that is currently not in use:
Could this represent the 4 zones of “Episode 1?” Could it be 4 characters (who would be the green one)? Are Sonic and Tails teaming up with Mario and Luigi (lol)? Do the buttons represent the four platforms that this game will release on (Wii, 360, PS3, and iPhone)? Your guess is as good as mine.
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Sonic the Hedgehog 4’s reveal has had a huge impact on the Sonic fanbase. As I wrote in a similar piece, sitting in my position at the forefront of the community, it’s clear that this game has had the biggest impact in the fanbase than anything Sega has announced before. If more proof was needed, just look at forums such as Sonic Retro – who are pulling apart those short three seconds of gameplay and trying to eke as much information as possible beyond the official line. That shows how excited we all are about the announcement of this game, positive or otherwise.
Earlier today, Brad wrote his own feelings as to why there’s a reason to be worried about the upcoming ‘return to the classics’. It’s a topic that I have been debating with him and others who share his view on the SSMB Forums. There are two sides to every argument however, and as much as Brad was right in posting his feelings, so too should I write something of a friendly counterpost detailing why I think there’s nothing to worry about. Yet.
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When I first heard the “Hedgehog Day” jingle, I knew right away that it was going to be the title theme into “Project Needlemouse.” I also knew right away that something about it was off. It tried to be a catchy title theme, but it just didn’t sound right. There was an aesthetic to it that was off-putting.
Tweaker, Sonic Retro admin and author of the Sonic Megamix ROM hack, agreed. Him and I were up pretty early this morning after some badass sleep. I decided to voice our opinions of the game in the “What’s In A Name” article (which had been flying around the #retro chat room since the announcement), while he decided to make the “Sonic 4” theme worthy of its title.
So, what happens when you combine the “Sonic 4” theme with the Japanese Sonic CD theme? Something that gets the melody stuck in my head, a key aspect that the official theme could not do. He let me put it on TSS to share with you guys.
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Oh, I bet you do. Just itching to get a hold of that teaser video to put on your iPod or something. You crazy kids and your technologies. Well, I won’t beat around the bush too much, you can download a copy of the video direct from our Media Portal. I’ll add it to the Videos section of this website soon, but for now just click directly to the link.
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UPDATE: Retro member Chimp has fixed the giant hand.
The hot topics of “Sonic 4” so far have been the running animation and the use of modern Sonic. SEGA has addressed the former. One fan has fixed the latter (at least in the head department).
Imagine the sheer amount of additional hype if this Sonic appeared in the trailer. This image has made my day.
With the Sonic community, myself included, in a tizzy over 3-seconds of footage, the use of “modern” Sonic has been a point of contention amongst fans. Why, look at that… there’s already a petition to get classic Sonic in the game. Online petitions don’t work, silly kids, but I like where your head is at.
SEGA, please take notice.
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The following is the opinion of a man who is conflicted and about a company that chose the wrong name. If you don’t want to read any negativity about Sonic 4 (or you don’t like to read), turn back now. If you’re going to read on, you’re going to read parts that you might agree with and parts that you might not agree with. So is the nature of opinion.
My first Sonic forum was Sonic Fan Games HQ and it is where I rose to the community status that I have today. My first administration job was there and it is also where I met a lot of people to get me in the position that I’m in today. SFGHQ is where I began development on Sonic Nexus, a project that I began because I did not think SEGA would provide another classic romp ever again. When college allows me to work on it, Nexus is my only gateway to an “all-new adventure.”
SFGHQ is also the home of many “Sonic 4” fangames that have come and gone over the years. People have always dreamed of making the direct sequel to Sonic 3 & Knuckles and have either given up, lost interest, or have changed the name of their game to rid themselves of the high expectations that they have set for themselves.
SEGA is now guilty of setting their own bar too high.
Before you stop reading the article to comment on how 3-seconds of gameplay cannot justify an opinion as critical as mine, I’ll remind you that classic Sonic fans only need a little to break down anything and everything within a single frame. Sites like Sonic Retro, SFGHQ, and Zone:0 exist for a reason. We have perfected analyzing every pixel, color, and motion in the classic Sonic games. If anybody’s going to not fall prey to the hype monster… it’s us.
You might say that we’re ungrateful for not being completely sold or hating what we have seen thus far of a project that Ken Ballough, SEGA’s brand manager, said is finally intended for us. In reality, are we really unappreciative for dogging on it?
The game is called Sonic the Hedgehog 4, a direct sequel to a trilogy made famous on perfection. We do not have ridiculously high expectations. When you name the game Sonic 4, it has to be perfection. If it’s not, you might as well piss all over my Genesis. SEGA PR giving reasons as to why I’m not pleased is making excuses for something undeserving of a title that they gave it. It’s not us… it’s them.
The original games are also built on creativity. Where one game came up short, the other expanded upon and surprised you with more. Sonic 2 introduced a spindash, another character, and Super Sonic. Sonic 3 had a “tropical green trope” zone to begin the game, but broke precedent andset it on firealmost immediately. Sonic & Knuckles introduced a playable Knuckles and lock-on technology, which even breathed new life into Sonic 2. The bar was raised whether you were prepared for it or not. With 3-seconds of a Green Hill rip-off and an Emerald Hill corkscrew, along with old badniks, Green Hill palmtrees and flowers, Sonic 4 currently does not surprise or rise above the three games before it.
The blatant rehashing of old materials is fangame quality at best. Even the story admits that this game will be bringing back “Eggman’s finest creations.”
Yes, “official fangame” is an oxymoron, but that’s what Sonic 4 looks like thus far: an average bit of fan-service that ultimately does not live up to its choice of name. Aside from the aforementioned “fangame n00b mistake” of a name, the game is rehashing old stuff and updating their looks to make it all seem “new.” For most of fangame creators, that is all we really do to make level art and badniks, since we lack the skill to sprite original things ourselves. Observe:
The art style of the classics is there in the trailer, but we saw Green Hill nearly two decades ago.
With the talk of art style also comes Sonic’s appearance and where the train really comes off the tracks. The pudgy, short-spined, black-eyed original doesn’t return. What a sequel to the Genesis gamesgets is the lanky, floppy-spined wannabe that has been romping around King Arthur’s court as a werehog with Shadow, Cream, Marine, Silver and the ruffles. I do not care about confusing the children and being consistent with Sonic’s modern design. The Sonic I knew has a spirit attached to him that no other character can match. Even a re-design of Sonic would have sufficed because, hey, we are rebooting, right? If the game was called something else, modern Sonic wouldn’t be an issue. However, the game is called “Sonic 4.”
“Modern” Sonic’s appearance hit me the hardest. SEGA had lied to us.
They invoked the winged ring back on 9.9.09. They made a whole forum skin around the Genesis sprites. The “Hedgehog Day” flash ditty was classic Sonic coming out of a hole. Classic Sonic was coming back. Even the trailer had a classic Sonic retrospective! My hopes were dashed when the face of an underwhelming decade faded up at the end of the trailer. SEGA’s commitment to finally pleasing its original fanbase after sixteen years was a front.
Ken Ballough said it himself: Sonic 4 is our game. When a new Sonic game came out with 10 new characters and laser guns, we clamored for a return to form and SEGA has finally obliged. The kids have had their games and they were mediocre at best, most being the butt of jokes across gaming websites.
If Capcom can commit to classic Mega Man to the point of fully embracing its past by making awesomely bad box-art, then so can you, SEGA.
Last week, I had chastised a few people at SFGHQ for an absurd amount of complaining over the Needlemouse contests and the eventual recycling of old badniks. My posts were along the lines of, “Shut up, you guys. Classic Sonic is returning. This is what we want! Can’t you be happy?”
Unfortunately, now I’m the one doing the complaining. What Sonic 4 appears to be isn’t what I want.
SEGA, you owe it to your legions of 20-something and older fans to make a change. Our commitment to you when we were still wetting beds in tacky windbreakers is why you are still around today. We defended you on the playground against those Mario-loving, Super Nintendo owning sons of bitches. We followed you to consoles that were completefailures.
Either change the name and respect what are still Sonic’s best games or fix what I saw in that trailer. I will not settle for anything less than perfection. We’ve been settling for a decade now. Provide throwbacks while expanding and innovating.
The time is now. The choice is yours, SEGA.
You might think I’m overreacting (hell, I think I am, too), but that is just how close the name “Sonic 4” is to me. Again, if the name wasn’t “Sonic 4,” I would be completely sunshine smiles right now, but that’s not the case. There is a weight so heavy tied to “Sonic 4” that I doubt anybody will ever be able to pick it up.
I’m prepared for the flaming below. Let me have it, fellas. I’m aware that this is probably not the time nor place for such an article, but with a subject so close to me, I had to get my two cents out there. You’re entitled to your own opinion, too.
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I almost didn’t make this a news story, but it’s been the most controversial and hotly-discussed element of the recently unveiled Sonic 4 trailer that it sort of bears extra weight. RubyEclipse from Sega of America has revealed on the official company forums that the ‘Sonic trot’ does not represent the blue blur at his fastest speed.
“Actually, it is not his fastest speed! There is a faster animation for Sonic’s running that was not shown in the trailer,” wrote the SoA employee (emphasis not ours). “It is more akin to what you might be familiar seeing from Sonic 3 & Knuckles or Sonic CD.”
Good news all around. We’re to be treated to more footage featuring Sonic at full-pelt soon, apparently – until then, about the only legitimate complaint at this stage of the reveal has been nuked. Enjoy!
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Forget the early bird gets the worm, how about the eagle eyed gets the hedgehog? Was the 3 seconds of Sonic 4 footage not enough for you? Well SEGA actually put more footage in there for you, you just have to look closer. The guys at Sonic Retro looked past the picture and spotted footage of the Sonic 4 Sonic riding a pulley akin back to Sonic 3’s pulley’s you’ll remember from Angel Island Zone. The pulley has the retro star on from the star posts in the Mega Drive/Genesis games too, how cool is all that?
Thanks to the guys at Sonic Retro and Frozen Nitrogen at the SSMB for the heads up.
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If you head on over to the Japanese Sonic 4 website, you can listen to the jingle you heard on Hedgehog Day, but this time it’s a bit longer.
Aaaaaand… that’s all there is to that story. There’s nothing else to see there besides some sweet clouds.
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Sonic Retro has been on point lately with digging up information within the Sonic the Hedgehog 4 website. Retro member darkspines35 found the intro story inside the website and handed it off to Retro admin Scarred Sun to share to the world. Read it below (spoilers and what not):
Story thus far:
It began as Sonic’s animal friends begin disappearing from South Island. Soon Sonic discovers that evil scientist Dr. Eggman has been kidnapping them and turning them into robots to collect the legendary treasure – The Chaos Emeralds. Sonic decides it’s up to him to save them and embarks on a quest to free his animal friends. Sonic battles Eggman through many different zones. Sonic eventually pursues Eggman to Final Zone where the first in many epic battles between them begins. In the end Sonic is victorious and Eggman’s Mecha fly’s away badly damaged. Sonic returns to Green Hill Zone and re-unites with his friends.
Their reunion is short lived however, as Eggman resurfaces and begins kidnapping Sonic friends again, in an effort to create more workers to finish his ultimate Weapon – The Death Egg! Teaming up with the newly met, Miles ‘Tails’ Prower, Sonic embarks on a new mission through West Side Island in an effort to free his friends and ensure Eggman does not obtain the 7 Chaos emeralds to fuel the Death Egg.
Once the West Side Island is freed, Sonic and Tails eventually board the Tornado and assault the Death Egg itself. After destroying Mecha Sonic, Eggman flees and enters his new Eggman Robot attacking Sonic! After a heated battle Sonic destroys the Eggman Robot and the Death Egg begins to explode.
Sonic and Tails fly down and come across mysterious island called Angel Island. This island is floating by the power of the precious stone called Master Emerald, but now this mysterious island are dropping down to the ocean surface because the Death Egg had been falling on this island. Sonic and Tails are attacked by a Red Echidna named Knuckles the guardian of the island.
Knuckles steals the Chaos emeralds from Sonic, being tricked by Eggman that he is an enemy come to take the Master Emerald.While Sonic and Tails are entangled by Knuckles, Eggman repairs the Death Egg and preps it for launch.
Sonic manages to jump on Death Egg just as it’s flying off. After confronting Eggman on the Death Egg, Sonic defeats Eggman once more and the Death Egg plummets back to Angel Island.
Back on the ground Dr. Eggman begins the repairing Death Egg again. Feeling Knuckles has served his purpose, he sends EggRobo to eliminate this potential threat. EggRobo finds Knuckles relaxing in Mushroom Zone and drops a bomb on him but Knuckles manages to survive. Enraged, the Wild Echidna sets off to defeat EggRobo. Meanwhile Sonic and Tails explore the island to find traces of the Death Egg and find out Eggman’s fate. After and Epic showdown between Sonic and Knuckles, Eggman uses the opportunity to finally steal the Master Emerald and re-launches the Death Egg. With the power of the emeralds, Sonic goes after Eggman, who has taken the Master Emerald into space.
Sonic and Tails secure the Master Emerald and return it to Knuckles on Angel Island. With it’s power restored, the Angel Island lifts off into the sky as Sonic and Tails fly off into the sunset.
But this humiliating defeat only serves to further Eggman’s rage, and he has determined once and for all to rid himself of Sonic. Eggman revisits – and improves – the very best of his creations to defeat our spiked hero.
And so a new Adventure begins…
Eggman’s best creations, eh? That explains all the rehashing of badniks. Although, I wouldn’t call the motobug one of “Eggman’s Finest.”
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To make things more official than official SEGA Europe have issued a Press Release regarding todays reveal of Sonic The Hedgehog 4, we have it for you here in full below –
LONDON & SAN FRANCISCO (TBC, 2010) – SEGA® Europe Ltd. and SEGA® of America, Inc. today announced the first game developed specifically for the download market from the world’s fastest hedgehog. Sonic the Hedgehog 4 Episode I will be available via download on Microsoft XBLA, Sony PSN and Nintendo WiiWare, bringing with it the addictive classic 2D side scrolling action that Sonic fans have been waiting for.
Sonic the Hedgehog 4 Episode I offers sublime 2D gameplay through beautifully rendered HD environments. Fans will be able to speed through each level with the classic Spin Dash move, and destroy enemies using the Homing Attack. Sonic the Hedgehog 4 Episode I sees the return of the much-loved special stages and takes players through a variety of different Zones, all inspired by the Mega Drive era.
Each level from Sonic the Hedgehog 4 Episode I is separately selectable from the main menu, making it easy for players to replay their favorite sections as they wish. Long time fans will not be disappointed as they rejoin the action and face all new intense boss battles against everyone’s favourite villain – the ever devious and evil – Dr. Eggman!
“Sonic the Hedgehog 4 Episode I is a return to the classic game style of the original Sonic games” commented Gary Knight, European Marketing Director SEGA Europe Ltd. “It’s great to be able to offer fans of the Sonic series the type of game they have been asking for in a high definition experience.”
Sonic the Hedgehog 4 Episode I will be available in Summer 2010 for XBLA, PSN, and WiiWare. For more information about Sonic the Hedgehog 4 Episode I please visit http://www.sega.com and for assets please visit www.sega-press.com.
About SEGA® Europe Limited:
SEGA® Europe Limited is the European Distribution arm of Tokyo, Japan-based SEGA® Corporation, and a worldwide leader in interactive entertainment both inside and outside the home. The company distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Europe. SEGA Europe’s web site is located at www.sega-europe.com.
About SEGA® of America,Inc:
SEGA® of America, Inc. is the American arm of Tokyo, Japan-based SEGA® Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA of America’s Web site is located at www.sega.com/usa
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Our friends at SegaOnline have sent us clean, high-definition gameplay images from the trailer. Check them out in the gallery below.
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Finally, here’s Sonic running animation. Click it for a larger view:
It’s a fuckin’ party at Sonic Stadium. I’ll keep updating this post when more stuff gets leaked.
UPDATE: The assets folder is still alive, but it has been locked down. Fun’s over.
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Watch the trailer over and over at this point. Look at the video that’s coming through the squares here. You can see the famous “rotating maze” special stage from the original Sonic the Hedgehog, but with a “Sonic 4” twist!
Brilliant? Or lazy? You be the judge.
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
So now we’ve all thoroughly enjoyed the Sonic the Hedgehog 4 reveal, let’s explore the other thing that was launched today – the official Sonic the Hedgehog 4 website. Sega are really milking the whole ‘drip-feed’ philosophy here, and that translates well to the official website, which has loads and loads of information sections… locked out.
Yes, the plan is to open more pages over time to maintain interest. Nothing wrong with that, really – curiously, many sections come locked with a countdown timer across where you would expect the link to be. Here are the times of the supposed reveals, and the headers they come under;
Game Info: Friday 5th February, 11am GMT
Characters: Tuesday 9th February, 11am GMT
Concept Art: Thursday 11th February, 10am GMT
Multimedia: Thursday 18th February, 11am GMT
There’s also a secret regarding a fourth platform. Sonic 4 is already confirmed for WiiWare, PlayStation Network and Xbox Live Arcade. What could the fourth platform (or service be)? It could very well be a PC distribution platform such as Steam, but Sega could just as easily be planning a handheld version for the PSP or something.Looks like it’s for the Apple iPhone. Who knew?
Besides the teases, everything on the website seems to be what we know already – 9/9/09 teaser trailer, badnik concept art and all. Stick with us and have a party when each of these sections get revealed – I know we’ll all be huddled around a computer until the time. Will you?
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We have found an image within the Sonic 4 website. The “mystery console” that’s locked out at the bottom of the game’s website will be the iPhone. “Episode 1,” which had a vague “summer 2010” release, will be out in July.
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Sonic the Hedgehog 4: Episode 1 is the official name of what has been known for months as ‘Project Needlemouse’. The news was announced on Gamespot in conjunction with Sega of America early this morning, along with a teaser trailer. The game is being developed by Sonic Team. Continue reading ‘Project Needlemouse’ Is Sonic the Hedgehog 4: Episode 1
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I think that you’ll agree with me that the Needlemouse reveal will be the biggest announcement that SEGA has made in nearly a decade. It is huge. Site stats have tripled, servers are crashing from traffic, and excitement has reached a fever pitch. In just under 8 hours, GameSpot and SEGA will reveal what exactly “Project Needlemouse” is.
Let’s have a fuckin’ party! Post links to images, music, YouTube videos, or just your pure excitement in the comments! Celebrate with your fellow Sonic fans!
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What is Project Needlemouse? Well, you’ll soon know. We will be unveiling Project Needlemouse at midnight (US Pacific time) TONIGHT on GameSpot!
That’s all we can say for now, but you’ll know more in just a few hours! So put on a pot of coffee, and stay up late for all the Needlemouse-y goodness.
We’ll update you with all thats revealed.
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People have been sending us “Sonic 4” images on occasion to try and get us to post a SUPER AWESOME BULLETIN IN-DEPTH EXPOSE EXCLUSIVE or call some “friends” of ours to figure it out for us because we’re too stupid to see that it’s fake ourselves. Well, we haven’t been doing that. But, since we’re in the Hedgehog Week festivities… I might as well post two of the better “Sonic 4” hoaxes that we’ve received.
This image was sent to us a few times but it was never sent by its author, Luis Tejeda.
No idea what the hell this image in and who sent it in. Still cool to look at, I guess.
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If you go to the mysterious and recently uncovered “sonicthehedgehog4.com,” you’ll see that you have to log in to see its content. You also have to be a part of “SEGA West Staging.” Hmm… interesting… What could they be *ahem* “staging?”
UPDATE: All the other “sonicthehedgehog#” websites do the same thing. Except “sonicthehedgehog2.com,” which doesn’t exist.
UPDATE #2: Go to “sonicthehedgehog1.com.” You don’t have to log-in to see its contents, which is some text that says “IT WORKS!”
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The fans have flocked in their hundreds to the SEGA blog giveaway, with the lucky 333rd comment winning themselves a snazzy signed copy of Sonic 3. In fact they were so impressed with the traffic, that the competition was up’ed from every 50th entry winning a prize up to the 500th post to the 2500th!!! RubyEclipse was impressed; “You guys literally broke our blogs for a few minutes from sheer traffic!”
The entries still need to be straightened out, with any spam posts getting deleted, so on Thursday the finalised list of winners will be announced – so if you’ve got a comment close to those limits, you will have to hold your breath until tomorrow to find out if you have nabbed some goodies!
I wonder though…with all this hype about this game possibly being titled Sonic 4…is it a coincidence they’re giving away copies of 3?
Stay tuned tomorrow for what will hopefully be a massive day of info on Needlemaus!
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Were you upset today at the incredibly lame Needlemouse reveal that featured drawings of stuff that we saw last decade and a song that was composed in FL Studio? Well, get used to seeing more of that until Thursday.
The man responsible for posting all of these Needlemouse challenges and general nonsense, RubyEclipse, on the SEGA America blogs went over to NeoGAF today and made a comment about when actual information about Needlemouse would be coming out.
Nope, this Thursday all the big stuff is out of the bag. The second Needlemouse Challenge was also the last, as mentioned when the blog went up.
I know some people would have liked more than just a couple pieces of concept art – and I can understand that sentiment, knowing how excited and hopeful people are about the game. As huge as the hype may be, I personally think the wait to Thursday is well worth it – so, when that day comes, we’ll see if people agree.
So, there you have it. Wait until Thursday. Until then, enjoy the feeling and spirit of classic Sonic taking you over.
It is good to read some comments about you guys enjoying the music though – and that’s really just a small sample, as the best tracks are yet to come.
There better be better tracks. Damn, that little ditty on the SEGA homepage was really bad.
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Thats it, the wait is over, SEGA have finally released their first daily update of Hedgehog Week which comes in three parts. The first part is the promised concept art which is below, as are words from SOA blogger RubyEclipse.
While we know that these two pieces of concept art may literally only be a sunflower and a palm tree, and aren’t exactly the most action-packed pictures you’ve seen this year, they express a spirit of the game that we feel is even more important. From Badniks to Zones, there are some things that mean a lot simply because they exist within a game.
The second part is the chance to win a very special copy of Sonic 3, and more besides!
Today we are going to be giving away a ton of Sonic merchandise, including an exclusive signed copy of Sonic 3, autographed by Iizuka-san, one of the Senior Level designers from the original Sonic The Hedgehog 3 / Sonic and Knuckles team! If collectable merch from Sonic’s early days is your thing, or even if you’re only interested mostly because it’s both rare and awesome, then here’s how you can score it:
1: Post a comment on this blog!
2: Be the person who makes the 333rd Comment.
3: Win signed copy of Sonic The Hedgehog 3, boost coolness by +10.
Additional prizes will go out to people whose comments hit milestones along the way, including the following comment numbers:
Which means we’re going to be giving out at least 17 different pieces of Sonic swag today, including the signed game! Items you could win include a Sonic & Metal Sonic Wall Scroll (Featuring classic Sonic – who has black eyes), a brand new Sonic the Hedgehog Clock, a Sonic Towel and more! All you have to do is be the lucky person who gets their comment in one of the places above, and you’ve won the goods!
Q: Can I spam? What if I just post “ASKDJFLASDJFLKASDJF over and over again?
A: No spam, please! Comment with your thoughts on Needlemouse, your hopes for the game, what you thought about the concept art, etc. Spam comments won’t be approved, so only people who take the time to write out real comments will win the swag!
Q: Do responses to previous comments count?
A: Yes!
Q: Can I post more than once?
A: Yes!
The prize is said to contain some hints of it’s own about Needlemouse, let us know in the comments section what you think that might be
Finally…
Also in celebration of Hedgehog Day, we’ve added up a shiny new piece of flash to the front page of our website! We highly suggest checking it out – after all, it includes the first sneak peak at a few seconds of music from Project Needlemouse! Oh, but don’t go thinking that’s the big bonus – this Thursday, when everything finally goes out, we’ve got something extra special for you guys to complement the game’s real name.
Until then – awesome job once again on the amazing concept art you guys have sent in! We’re going to feature even more of it tomorrow and throughout the week as we celebrate Hedgehog Week, and the upcoming reveal of Project Needlemouse!
From all of us here at SEGA – Happy Hedgehog Day!
If you live outside the UK on SEGA’s homepage you have to select the flag in the top right hand corner and select the US flag. Only then will you hear the music and see the flash animation.
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SEGA staffer Ruby Eclipse has made an update on the SEGA of America Blog regarding Project Needlemouse Challenge II. It appears the Sonic community has pulverised the requested 100 pieces of art as the current ammount of submissions now stands at over 350 entries so give yourselves a well deserved pat on the back.
In celebration of the effort that’s been put in RubyEclipse had this to say –
That makes all of us – including, hopefully, you guys – very happy. The challenge has been bested within 48 hours, and as a result next week is going to be the Week of the Hedgehog! The celebration will begin next Tuesday on Hedgehog Day, (step aside, groundhog!) with a special massive swag giveaway and concept art reveal, and will lead into our biggest announcement going live as we approach next weekend. Trust us when we say that February is going to be a very good month.
Now then – to celebrate your success, we’d like to offer you guys additional rewards for continuing to send in your concept art – and some very awesome concept art, at that! So,for every 50 pieces of Concept Art (past 100), we will give away one extra piece of Sonic Merchandise during our Hedgehog Day giveaway!
To close RubyEclipse wanted to put an end to a rumour about the project that’s been going around to no end until now –
Oh, and as another bonus, let’s go ahead and dispel away a little rumor that we’ve noticed in the comments:
Project Needlemouse is not an HD version of Sonic 1. These may be old badniks, but when we said all-new adventure, we meant it.
The SEGA staff have picked out a bunch of their favourite pieces of concept art sent in and posted them up on the Blog for all to see. Has your entry been posted up? Excited about Hedgehog Day? Let us know in the comments
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