Welcome to the Archive site of The Sonic Stadium (2008-2023)
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SEGA Japan’s President and COO Yukio Sugino has hinted that a number of “reboots and remakes” of classic game IP could be on the way, specifically mentioning the Sonic the Hedgehog franchise.
In a new interview with Famitsu (interpreted by DualShockers in this article), the SEGA exec shared his delight at the worldwide success of the Sonic IP over the last fiscal year, pointing to the warm fan reception and sales success of Sonic Frontiers along with the monstrous box office smash that was Paramount’s Sonic the Hedgehog 2 movie.
“That… makes me happy, and I was also happy to receive a lot of messages, mainly from users in North America, such as ‘I’m very happy that Sonic is heading in the right direction,” Sugino reportedly said.
Elsewhere, while discussing Samba de Amigo: Party Central – a new game in a Sonic Team series recently brought back from the dead – Sugino noted that, while Party Central is not a reboot in and of itself (rather, “a new game in the series”), he is interested in exploring reboots and even reboot-like features within new games.
He referenced the upcoming Sonic Superstars as an example to his point – “a return to 2D action, and although it is a new game, I would like to implement reboot-like measures as well” – and added that full-on “reboots and remakes” will be considered when plotting out future plans for each IP. Especially Sonic.
“Of course, we have to do new things, but as with all IPs, we don’t have new works or reboots,” DualShockers quotes him as saying. “We will develop while selecting which is appropriate at this timing for each IP, such as ‘This is the best way to do this IP’. ‘Sonic’ is also SEGA’s signature IP, and in parallel with the new game, we are considering reboots and remakes.”
Seeings as a large chunk of the Twitter Sonic fanbase is fantasising over a Sonic Heroes remaster, it’s fair to say that Sugino’s proposal wouldn’t be an unwelcome one in the broader Sonic community. Many of the blue blur’s past works can no longer be purchased or accessed on modern hardware – the Sonic Adventure series and Sonic Unleashed are some key examples (although if you have an Xbox you can of course play these via backwards compatibility).
It would be great to see even the less-adored spinoffs like Shadow the Hedgehog and Sonic Rivals resurface, for preservation’s sake. What would be the kind of remakes, remasters or reboots you would like to see and why? Let us know in the comments section below.
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Sonic the Hedgehog’s silver screen adventures just keep on winning, as the 2022 Paramount movie sequel ‘Sonic the Hedgehog 2’ took the prize of ‘Favourite Movie’ at the Nickelodeon Kids’ Choice Awards 2023.
The live-action movie, which pits Sonic and Tails against Dr. Robotnik and Knuckles, beat out Hollywood rivals such as ‘Avatar: The Way of Water’, ‘Black Panther: Wakanda Forever’, ‘Black Adam’, ‘Top Gun: Maverick’ and others to win the award.
It’s no surprise that the movie won the hearts and minds of kids worldwide, with the movie grossing over $400 million at the box office since its premiere last year. Let’s hope the awards keep on rolling for Paramount and the Sonic movie team!
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Well, for anyone who’s ever wanted to listen to the Sonic 2 movie soundtrack through their dad’s vintage audio cassette tape player…now you can! Well, a few of you can. Enjoy the Ride Records is selling an extremely limited number of these cassette tapes through their website for just $14.99. If you want a copy, you’d best get on it, because only 250 copies are being sold, and they are already 50% sold out.
You can buy it here. You can check out photos below.
The Sonic 1 movie vinyl is also back in stock. It’s available in two colors, Tricolor SWIRL (Red, White and Blue) and Golden Ring.
You can buy it here. You can check out photos below:
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You can find Sonic 2 anywhere DVDs and blu-rays are sold, including Amazon, Best Buy, Target, and Walmart, mostly between $17.99 and $30.
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As is typically the practice of movies these days, Sonic 2 contained a major tease for its sequel in its end credits: the reveal of Shadow the Hedgehog. Beyond Shadow being imprisoned in a stasis tube in a black site for 50 years, nothing else was revealed in that scene. The concept art for that scene has now been released, however, and it contains some interesting tidbits, including something that may have implications on Sonic 3 if it’s followed up on. The concept art was created by Michal Kus, who posted them on his ArtStation page.
First, we’ve got some images that give us a better look at what Shadow’s stasis tube may look like:
Next up, we’ve got something more interesting, a look at the other side of the room. And…is that Professor Gerald?
This is concept art, and these details didn’t make it into the final movie, so they aren’t canon. We are not guaranteed to find Shadow rooming with a skeleton. Nevertheless, it is interesting seeing Sonic 2 concept art going this dark. We’ll know soon enough if this’ll be followed up on in the next movie.
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Site writer Shigs live tweeted the Jakks Pacific panel at San Diego Comic-Con this year, and while there isn’t a whole lot we haven’t seen through retailer leaks and prior reveals, consider this a round up of what they’ll be offering this year, and where they might be exclusive to.
These Funko Pop masks won’t hit Walmart until November, but I think we can agree that they’re truly frightening at any time of the year. They’re listed as “half mask,” so expect business in the front, and absolutely no party in the back.
This Fall will feature several new “Deluxe” costumes for Sonic 2’s Knuckles, Tails, and Dr. Robotnik, and hey, even Baby Sonic! Your entire face is their muzzle for the true 4-eye effect! Dual-tails have been attached to the full back of the costume to prevent accidental flight.
The Egg Mobile battle set was previously revealed during the most recent Sonic Central presentation. The set includes accessories to transform into a variety of boss vehicles from Sonic 1 and 2, from the classic ball-and-chain from Green Hill, to the double-drill machine from Mystic Cave.
Exclusive to Target will be this Flying Battery Zone playset, featuring spinning propellers, rotating flames, a sprite art Technosqueek, and two, TWO spike traps! Can you push those spikes for secrets? Who’s to say! Expect the set this Fall.
Jakks did highlight a few items that are currently available, such as their 6″ solar-powered Sonic figure with tapping toe and moving eyelids. But at least we get to enjoy a big MS Word explosion star shape with tiny lettering. And that’s worth something, right?
They also showed off their Modern Sonic Collectors Edition figure with a Tropical Resort base (6″ tall, to go alongside their Classic Sonic Collectors Edition figure on a Studiopolis base). Like his classic counterpart, Modern Sonic comes with a number of facial expressions, hands, and a Cyan Wisp buddy to complete the scene. The figure is currently… available, but is also out of stock at most online retailers.
Finally, Jakks wrapped up with their small figure sets. The next wave of 2.5″ figures includes modern Tails and Shadow, and classic Sonic, Knuckles, and Eggman. At 4″ are an additional wave of Sonic 2 movie figures of Sonic, Tails, Knuckles, and Super Sonic with accessories, and a Walmart exclusive Skateboard Sonic with additional articulation and thick black lines to imitate a hand drawn style.
We’ll continue to cover any major SDCC news through the convention, but be sure to follow us on Twitter for immediate updates! And of course big thanks to Shigs for his live reporting from the convention.
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In addition to the standard and steelbook variations of the upcoming Sonic the Hedgehog 2 blu ray, Walmart is also getting a third, exclusive version bundled with IDW’s one-shot tie-in comic.
The bundle is currently available for pre-order for $22.96 from Walmart.com. Given that the regular blu ray version is being sold for the same price, people who buy the bundle are essentially getting a $7 comic for free.
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Just days after Sonic 2 surpassed the $400 million milestone, it has now passed another: it has now surpassed Uncharted’s $400,636,000 global box office, with a $400,924,000 gross as of this weekend. This means Sonic 2 is now the fourth highest grossing video game movie of all time globally, putting it behind only Rampage ($428 million), Detective Pikachu ($433 million), and Warcraft ($439 million). Of course, its important to note that these movies achieved these numbers with releases in major box office markets like Japan and China, places Sonic 2 has yet to release in.
Sonic 2 reaches this milestone even as it has continued to disappear from US theaters. Surprisingly, however, it isn’t entirely gone yet. Sonic 2 is still in 234 theaters as of this weekend. A mere five percent of where it started, but still enough to bring in more than $100,000 this week. Between this and Sonic 2’s continued global presence, its total box office will probably continue to inch higher in the coming weeks.
Nevertheless…this is the end of these articles, at least for now. Sonic 2 is still expected to hit Hong Kong later this year, and is also expected to release in Japan on August 19. Japan can be a major box office market, but it’s an open question whether or not a Sonic movie will do well there. The first movie released in the midst of Japan’s COVID lockdowns and grossed only $1.5 million, so this will be the series’ first real shot at the country’s box office. We’ll see soon enough!
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It happened a little later than I’d hoped, but it finally happened: Sonic the Hedgehog 2 has surpassed $400 million, putting it amongst a rare breed of video game movies to surpass that milestone. Only four other movies hav reached that number: Uncharted ($401 mill), Rampage ($422 mill), Detective Pikachu ($433.4 mill), and Warcraft ($439 mill). It will almost certainly surpass Uncharted, potentially as early as this weekend, but as it stands it is now the fifth most profitable video game movie of all time, and the only one of the 5 to achieve that number without being released in Japan or China.
It’s US numbers now sit at $190,564 million, with it typically making well under $100k daily. Internationally, it’s now at $209,450 million, bring its total box office to $400,015,448.
It’s been interesting charting Sonic 2’s box office success, and seeing it persist in theaters for this long. I have to say, I wasn’t actually sure it could hit this number. Paramount has got to be happy with this. It’s easy to see why they bet big on this franchise before this movie even came out.
This news caught me a little off guard, as international numbers are usually only posted on Sunday, but I guess Paramount wanted to get these numbers out early, given the milestone. This might be the last box office article, at least until Sonic 2 releases in Japan on August 19. If it manages to surpass Uncharted before then, I’m sure that’ll warrant one more. Hope ya’ll enjoyed my game references, I’ve got just three left after this.
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It’s been nearly two and a half months since Sonic the Hedgehog 2 debuted in theaters, and it’s been weeks since it hit streaming services. Now, as of this weekend, we appear to finally be reaching the end of Sonic 2’s box office run, at least until it hits Japan in August. Despite this, it’s continued to make millions globally. Sonic 2 made nearly $5 million at the global box office over the last week, giving it a total box office gross of $397.6 million. This puts Sonic 2 within spitting distance of the big $400 million milestone, but also comes as the movie itself continues to fade from theaters.
Sonic 2 made just $1.568 million in the US this past week, and is now showing in just 1,067 theaters. This may very be its final box office weekend in the US. In the rest of the world, where Sonic 2 seems to have slightly better legs, it made $3.3 million.
Not much to say that wouldn’t just be repeating last week’s article, but I do suspect this will be Sonic 2’s penultimate box office article until its Japan release later this summer. Here’s hoping we’ll get to end things by reporting that it’s surpassed $400 million! That certainly remains quite plausible.
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It’s been over two months since Paramount’s Sonic the Hedgehog 2 first debuted in theaters, and its shown no signs of leaving theaters, despite the movie’s debut on Paramount+ and digital services a few weeks ago. The movie has now made $392,769,000 globally, including $188,269,000 in the US, and $204.5 million in the rest of the world.
That said, Sonic 2 has certainly slowed down, making about $7.3 million globally this week. This includes $2.6 million in the US, where it has continued to sit at 7th place at the box office, and $4.7 million in the rest of the world. Sonic 2 is also being show on a little more than 2000 screens in the US, less than half the number of screens it initially debuted on. Thats still a decent number of screens, and seems to indicate theaters aren’t eager to kick out the blue blur even though the movie is now available at home, and there are multiple summer blockbusters to show. This all seems to put Sonic 2 on track to reach $400 million before ultimately leaving theaters.
On a less important note, Morbius returned to theaters in the US. It made just $300,000 this weekend. Meaning that yes, Sonic got to beat Sony’s vampire again.
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Sonic the Hedgehog 2 may be out on Paramount+ and other streaming services, but that hasn’t stopped people from going to see it in theaters! Sonic 2 has made another $10 million globally, including an estimated $3.1 million in the US over Memorial Day weekend, getting it 7th place. Sonic 2 fell behind Everything Everywhere All At Once and Bad Guys, and as also bumped down by newcomers Bob’s Burgers and Top Gun: Maverick.
In total, Sonic 2 now sits at $385 Million globally, including $185.7 million in the US, and $199.8 million in the rest of the world. With Sonic 2 continuing to perform solidly, $400 million is increasingly looking like an attainable goal for its final box office.
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The third Sonic the Hedgehog movie is likely to be released in theaters in 2024, and Paramount is already in talks with a Hollywood actor to play the role of Sonic’s newly-announced rival in the upcoming sequel.
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And sure, that’s all well and good, but if you’re like me, these releases aren’t about the movies, they’re about the special features, and according to the iTunes listing (when viewed within iTunes), there are some solid bonuses here, including deleted scenes, a behind the scenes featurette, Q&A with Sonic’s voice actor Ben Schwartz, and most significantly, a new animated short!
UPDATE: A brief clip from Entertainment Tonight shows off quality animation, and a non-Elba voice voice swap for Knuckles:
A small part of the Sonic Movie 2 shorts was revealed. The animation quality for this is honestly incredible! I seriously hope the Knuckles show is up to this quality! The voices for Tails and Knuckles are different, but nothing too distracting. pic.twitter.com/5kj0rutHtD
— Sam Procrastinates (@SamsProStation) May 23, 2022
No word yet on if these will hit Paramount+ or the disc release (it probably will, but we don’t have confirmation), so keep an eye out, and once again enjoy that one scene where Knuckles misinterprets a lighthearted thing in a deathly serious manner.
Thanks to tailsBOOM! for the news tip and Shigs for the video link!
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It’s been a little while since our last, proper box office update! Sonic rushed passed $350 million earlier in the month, but I didn’t run it because I wanted to wait until we got the international numbers…which skipped a week unfortunately.
But we’ve got the international numbers, and the latest US weekend numbers, and despite it being out for nearly two months now, it’s still going surprisingly strong! Globally, Sonic 2 has now passed $375 million, putting it more than $55 million ahead of its predecessor. That number includes $181 million in the US, and $194 million internationally. In the US, Sonic 2 has remained in the top 5 for the past three weekends, with the movie remaining in third place during May 6 and May 15 weekends, and falling to fourth place this weekend. Sonic 2 has demonstrated some remarkable staying power, sticking around even as most of its other competitors have fizzled in the wake of Doctor Strange 2’s release, earning another $20 million in the US in the process.
This is, notably, the last weekend before Sonic 2 hits Paramount+ and Epix broadcast channals, so this may be the last major box office jump we’ll be getting until its Japanese release this summer. At $375 million, Sonic 2 is now just $25 million away from $400 million. Can it reach it? Maybe. Not everyone has Paramount Plus, and if Sonic 2 can continue to make a few million in the US and a few million over seas every week for another month, that will add up. The big wild card, of course, is Japan.
While Japan can be a major market for movies (Jujutsu Kaisen 0 made $100 million, and Fantastic Beasts 3 made $30 million), Sonic has never been an especially popular character there. Couple that with the original’s $1.5 million total gross there (albeit, released in the middle of a lockdown) and its hard to expect much from the movie there. I would certainly expect Sonic 2 to easily beat out its predecessor in the country, but it wouldn’t expect anything on the level of $25 million.
Since this may be my last box office post for awhile, I guess I’ll end this with my own personal expectations for Sonic 2’s future. I think its going to gross another $10 million globally outside of Japan over the coming weeks. I think its total Japanese gross will be $5 million. That would put Sonic 2’s total global box office at $390 million. While that’ll still be well short of the highest grossing video game movie (Warcraft’s $439 million), that’s still a really good haul. Its no wonder Paramount seems to be betting so big on Sonic.
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Sonic 2 has officially surpassed its predecessor at the global box office, logging an estimated $323 Million by the end of Sunday. Of that amount, $160 million is from the US box office, meaning that Sonic 2 has also beaten Sonic 1’s record-setting $149 million and become the highest grossing video game movie ever in the US.
In the context of the overall 2021 box office, Sonic 2 now sits at number 5 globally, after falling behind Fantastic Beasts 3, which now sits at $329 million. This largely comes down to a lack of release for Sonic 2 in China, where FB3 has made $17.5 million, as well an overall stronger performance internationally. In the US box office, Sonic 2 now sits in second place, after surpassing Uncharted, leaving it second only to The Batman, which sits at $369 million.
So what’s next for Sonic 2 at the box office? That’s going to depend on a few factors, including: how well it can weather the release of Dr. Strange 2, how well its Japanese release does this summer, and whether or not it can secure a release in China. Dr. Strange 2 ought to be huge, as the year’s first MCU movie and the first summer blockbuster, so its quite likely it will at least lead to a reduction in the number of screens showing Sonic 2. Sonic has never been all that big in Japan, the first movie only made $1.5 million there (albeit in the immediate aftermath of the global COVID-19 lockdowns), and Sonic 2 is getting a very late release there. Finally, China has been far less open to western movies compared to two years ago.
On the whole, $350 million is looking like a plausible final tally for Sonic 2, a really good number but one that falls well short of the current global video game box office record holder, Warcraft and its $439 million. Though without China, which made up more then half that number, that was always going to be a difficult number for Sonic 2 to beat.
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For those who couldn’t make it to the cinema to see the second Sonic the Hedgehog movie (or those who can’t wait to see it again), you don’t have long to wait until it is available to stream!
There is currently no infomation as to when the movie will be available in other territories, but stay tuned for news as it comes!
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Hoy all, it’s been a VERY busy week for video content on Sonic Stadium, and while we used to simply round up everything we’ve been doing on Twitch, we’ve been pushing forward on getting more YouTube content together, and we’d like to highlight that too! Here’s our inaugural This Week in Video!
Sonic Talk Podcast – Sunday, Apr. 24 – 4PM PST / 7 PM EST / 12 AM GMT
It’s nearing the end of the month, and thus it’s time for Nuckles87, Shigs, and GX to round up everything in Sonic news this month in a brand new Sonic Talk podcast! Expect plenty of Sonic Origins discussion this week.
Almost Every Sonic – Tuesday, Apr. 26 – 4 PM PST / 7 PM EST / 12 AM GMT
On Tuesday, Almost Every Sonic returns, and will be checking out the Sonic events in KartRider Rush+ on mobile. We may also return to Sonic Speed Simulator to check in on its latest updates, time permitting.
SegaSonic Radio – Friday, Apr. 29 – 4 PM PST / 7 PM EST / 12 AM GMT
As always, GX is digging deep to find plenty of great SEGA and Sonic music for SegaSonic Radio. It’s the weekend, so chill and enjoy some Sonic hits!
On YouTube
Our biggest project is that we’ve finally uploaded our ENTIRE 30 episode backlog of SegaSonic Radio!! You can check out the entire 2021/2022 series thus far via this playlist, or just start from our latest episode here:
We’ve got plenty of gameplay uploads this week! To start, Nuckles87 played Sonic Venture, a very impressive fan game demo made entirely in the PS4/PS5 game creator Dreams!
In Roblox, GX took a look at both the Nickverse Sonic 2 event and plenty of Sonic Speed Simulator.
Nuckles87 also spent some time in Sonic Dash and Sonic Forces: Speed Battle for the Sonic 2 movie events, and brought us gameplay footage of Movie Tails and Movie Knuckles:
Starting next week, we’ll be uploading the archive of another of our streaming series, Winter Wonderworld, where GX begrudgingly plods his way through the entirety of Balan Wonderworld. Each in the nine-episode series will go live Thursdays at 12:00 PM EST.
We’re also preparing to upload our entire backlog of Almost Every Sonic. If you like Sonic longplays, obscure games, and weird mobile crossovers, stay tuned over the coming weeks!
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*** SPOILER WARNING:THIS ARTICLE CONTAINS PLOT DETAILS FROM THE END OF SONIC 2 ***
I am a Knuckles fan. His name is my online handle, which I’ve been using consistently since the early days of the SEGA forums. I love his moves, his lore, and even his weird comic series. So, naturally, I was excited when Paramount announced a Knuckles-centric TV series a few months ago, starring the red, dreadlocked knucklehead. It wasn’t long before my worry over Sonic 2 fumbling things tempered that excitement with anxiety, but now that I’ve seen the movie that anxiety has given way to enthusiasm. Knuckles was the best thing in that movie and I am ready for a show about him.
But…what exactly will the Knuckles series be? All we know about it is that it’ll be a live action series on Paramount Plus. I can’t imagine something like that being done without a sizable budget akin to Disney+’s MCU and Star Wars offerings. That is an assumption I will be running with for this article. What do I want from the Knuckles series? A lot, but I’d like to think my hopes are at least somewhat realistic (yes, including this first one.)
It’s Time to Go Off-World
The Sonic movies have been consistently teasing us with a larger universe. We’ve been given brief glimpses of Sonic’s home and the mushroom planet, Tails has talked about a “village,” and Knuckles’ introduction was even preceded by strange masked aliens, initially introduced in the Sonic 2 Pre-Quill comic.
It’s high time the Sonic Movie Universe make good on those teases and actually take us somewhere. A planet hopping space adventure would be the perfect backdrop for a TV show. Likewise, a TV show is a great place to flesh out multiple locations beyond Earth in the Sonic Movie Universe. I wouldn’t expect most of these locations to be especially fantastical or grand for purely budgetary reasons, but I will definitely take “generic desert planet” and “rusty cheap-looking backwater planet” over “Knuckles goes to New Jersey.”
Make it Knuckles, Sonic and Tails’ First Adventure Together
Yes, this is a Knuckles show, but that doesn’t mean Sonic and Tails can’t get in on the action! Sonic 2 served as an origin for the trio coming together as friends, but there is no better medium for their first proper adventure than a TV show. Explore their chemistry. Let them talk and explore their interactions outside of the context of a movie climax. Let Sonic be the fish out of water as he’s taken to places Knuckles is more familiar with.
As fun as Knuckles is, I think he was at his best when he had Sonic and Tails to bounce off of, so it’d be a shame to separate them for his small screen debut. Let Knuckles have the main plot and the spotlight, but allow Sonic and Tails to tag along for the ride.
Bring Back Knuckles’ People…and Make Them the Bad Guys
Look: I don’t care what Knuckles said, Longclaw didn’t wipe out his entire tribe. They are alive, and if they are meant to be dead, undead them, because they would make the perfect villains for this series. It is already firmly established in these movies that the echidnas are the power-hungry aggressors. They were the ones who created the Master Emerald, they were the ones who used it for war, and they were the ones who hunted down the owls and attempted to take Sonic’s power. They can certainly be three dimensional villains. Giving them a reason to be so power hungry would only make them more interesting. But ultimately, Knuckles needs to come down against them.
So how could this work? Have them abandon Knuckles. When they went after Longclaw and failed to capture Sonic, they began searching the universe relentlessly for him and the map to the Master Emerald rather than return to him. This would not only demonstrate how far his people have fallen that they would rather hunt for power than go back for one of their own, it would also allow the SMU to explore a different kind of familial loss, and the differences between family by blood and family by love, and why one is more meaningful.
Heck, Tikal could even be introduced as an unwilling pawn of her people. When the Master Emerald is used at the end of Sonic 2, the echidnas learn that Knuckles has it. Tikal is sent under the lie that she’s looking for their people. Knuckles, upon discovering they are alive, agrees to help her find them. Sonic and Tails won’t let him go alone. This gives us the motivation for the planet-hopping adventure as they go from planet to planet, searching for clues, Tikal subtly pointing them in the right direction. This was, in reality, done to separate the Master Emerald from its protectors.
Some version of this, where the story potential for Knuckles’ people is utilized, and Knuckles is made to see the truth about them, feels like the perfect place to take this. It wraps up standing plot points, gives Knuckles a unique group of villains who are personal to him, strengthens his newfound bonds, and gives our tri-colored trio their first test as the Master Emerald’s guardians.
If You’re Going to Focus on Humans, Focus on the Wachowskis
I am going to say something potentially controversial: Tom and Maddie Wachowski are the only decent human characters in the Sonic movies. Everyone else is an annoying cartoon caricature of a human, Jim Carrey worst of all. But even if I liked Carrey, he shouldn’t be here, as Knuckles ought to have his own villain. So since a live action Sonic tv series will inevitably need to spend time with humans on Earth for budgetary reasons, they might as well flesh out the best ones.
Their plot? Well, jumping off my previous point: have them be the ones protecting the Master Emerald while the furballs are out in space. Maybe a few different parties, one of whom were hired by the echidnas, are after the gemstone and they need to go on their own adventure to keep it away from them. They can be hunted by those weird masked bird people from Sonic 2, some random humanoid aliens in make-up, and maybe eventually a certain…bat jewel thief.
Alternatively, if Knuckles and co need a human companion, Maddie can go with them and get some much-needed screen time, and Tom can get paired with Rachel and they’re made to hash their whole thing out.
Bring in Rouge
So if you ignored this article’s spoiler warnings, chances are you already know that Sonic 3 will have Shadow, effectively setting it up to be an adaptation of Sonic Adventure 2. You know who you can’t leave out of any version of SA2? Rouge. Problem is, with Sonic 3 set up to be a story about Shadow, Rouge will almost certainly take a backseat, much like Tails did in Sonic 2. That’s why Rouge absolutely needs to be in the Knuckles series.
There are multiple reasons to introduce Rouge here: she is the closest thing Knuckles has to his own adversary and rival in the games. They are both treasure hunters, and both have an interest in the Master Emerald. So bringing her in as a villain for Knuckles to eventually deal with only makes sense. With the Master Emerald and GUN now present in the SMU, Rouge also has something to do in regards to her own plotline. She has a jewel to hunt and a faction that can employ her skills for covert ops on Earth.
Bare minimum, the Knuckles series ought to lay the groundwork for Rouge’s role in Sonic 3.
Heck, Bring In Some Other Sonic Characters Too
The great thing about TV shows is that you can give a character or group of characters a complete story in a single episode’s run time. The Knuckles series isn’t just a good place to set up some stuff for Sonic 3, it’s a great place to set up stuff for the franchise as a whole going forward.
You know what would be cool? An episode where Knuckles just had to work with the Chaotix. While Sonic, Tails, and whoever else is with them go off to explore a planet or check out its local cuisine (mostly off-screen), Knuckles hires the bumbling detectives to find the next clue for finding his people or whatever he’s doing. Hijinks, of course, ensue.
A few episodes just establishing characters while Knuckles is on his adventure is a stellar way to bring new Sonic characters into the franchise.
Let the IDW Creative Team Work on an Episode or Two
You know who’s been consistently producing the best Sonic stories for the past four years? IDW. Yes, they’re busy people. Ian Flynn is working on a friggin game. I don’t care. Flynn has experience working in TV, Evan Stanley’s been doing great work at IDW for years, bring one or both of them in for an episode or two. I’m sure you all can work it out.
Nothing would make the fandom more excited for the series than their involvement, and they’re input would be nothing but a net benefit for the show. Please make this happen!
Dive Into the History of the Chaos Emeralds
Sonic 2 remained fairly vague on the details regarding the history of the Master Emerald and the Chaos Emeralds. Since Knuckles is the character most directly connected to the gemstones, a series about him ought to dive deeper into their history. How did the echidnas get their hands on the chaos emeralds? How did they create the Master Emerald? What other sorts of conflicts were the emeralds involved in? Heck, where did the Chaos Emeralds come from? SEGA has always been cagey about the Chaos Emerald’s origins, but that’s no reason for the movies to not touch on that in some way.
Whether its Tikal, Knuckles’ people, or a plot exposition fairy, the Knuckles series is the perfect opportunity to dive deeper. And if this does happen, Chaos and the chao ought to also be brought in, at least in some capacity. Chaos was the original Master Emerald guardian after all, and we know he wasn’t inside the Master Emerald in this universe. Maybe when the echidnas took the emeralds, he was imprisoned somewhere or something?
Basically, Make This a Weird Sonic Adventure Adaptation Set in Outer Space
I mean, this is basically what this whole article has been leading to, hasn’t it? Sonic Adventure was, in many ways, basically Knuckles’ story. His people, home, and the Master Emerald all sit at the center of the game’s events. It is the perfect game to mine for Knuckles-centric plot elements, and the many changes the SMU has made to the echidnas makes the game’s plot elements all the more enticing for a Knuckles TV series.
As I’ve been writing this, I’ve expected that Paramount already knows what it wants from a Knuckles series. So far, their Sonic writers have had a decent idea of what to take from the games. They’ve already grabbed bits and pieces from Sonic Adventure. I just hope they go back to that well again for this.
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Sonic 2’s box office take continued to grow at a brisk pace over the last week, as the movie blew past $200 million globally, settling at $235 million as of the end of Monday. This number includes more than $123 million at the US box office, and $112 million overseas. Unlike last time, Sonic 2 didn’t manage to maintain its top box office spot globally, falling behind Fantastic Beasts 3. In the US, it made $29.3 million over its second weekend, taking second place behind FB3’s $42.2 million, and falling 60% from its opening weekend.
Interestingly, while Sonic 2 lost the weekend, it did apparently have a very good Easter Monday in the US, where it regained its top spot and even beat its returns from the previous Monday. It made $4.5 million on that day versus FB3’s $3.7 million. That’s not only 4% higher then what Sonic 2 made on its first Monday, that’s 275% higher than what Sonic 1 made on its second Monday.
Right now, Sonic 2 appears to be on track to surpass its predecessor, though exactly how well it will do still depends on whether or not it has legs. With Dreamworks’ The Bad Guys and Marvel’s Doctor Strange 2 debuting over the next few weeks, Sonic 2’s box office competition is going to become a lot more fierce.
Continue to stay tuned to Sonic Stadium for all the latest news on Sonic 2!
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*** SPOILER WARNING:THIS ARTICLE CONTAINS PLOT DETAILS AND SCREENSHOTS FROM THE END OF SONIC 2 ***
When I went into the first Sonic movie more than two years ago, I wasn’t expecting much. I was incredibly cynical about the whole affair, in fact. “Sure,” I thought, “they made the design better. But plenty of terrible movies can still look nice.” Then, the Paramount and SEGA logos rolled, and the movie spent the next 13 minutes winning me over, before one moment finally sealed it. It demonstrated this movie was going to be more than pop culture references and Jim Carrey being Jim Carrey. This was a movie about a lonely kid that, shockingly, had a heart. Here, SEGA’s cool blue mascot was in a bad place, and desperately needed to find a way to move forward.
By the end of it he did, and it all started at a baseball field.
After giving the audience a tour of his adopted home, Green Hills, Sonic goes to a baseball game. A team wins, and they celebrate together, something Sonic is clearly envious of. Later, after nightfall, Sonic takes to the field and uses his speed to pretend to be an entire team. As a scene, there is a lot to like here: it features a creative use of Sonic’s speed, it shows what he’s capable of, and it also gives more screen time to establishing his character. The personalities Sonic gives his “teammates” are cute, and Ben Schwartz does a superb job bringing the whole thing to life. But then Sonic hits the ball, fails to catch it, “wins” the game by a hair, readies himself for the same sort of adulation he saw earlier only to experience…nothing. Because he’s alone.
For a moment, his cheerful façade cracks, and Sonic does something he never does in the games: he loses his cool. Overwhelmed by his loneliness, he unleashes all his pent-up frustrations by running laps around the field. This leads to a power outage across the entire Pacific Northwest, which naturally gets the attention of the US government and leads to Sonic getting discovered. More importantly, it also starts Sonic on a two-movie-long journey to finally experience what he saw on that field.
Two years later, Sonic was playing baseball again, but this time he wasn’t alone. He had an entire family to play with, celebrate with, and go off for ice cream with. As a scene, it acts as a very effective bookend to Sonic’s journey to end his loneliness and find his place in the world. Years after losing one family, he’s found another.
The through line these scenes book end ultimately make up the emotional core of these otherwise fairly trivial popcorn flicks, which makes them probably the most important ones of the entire film series so far. As cool as any of the action sequences are, and as effective as the characterization is for Sonic, Knuckles, and Tails, it would all mean next-to-nothing without that emotional core. Enjoyable movies aren’t built on action, pop culture jokes, weird Jim Carrey antics and Olive Garden gift cards. They are built on character, more specifically making audiences care about those characters.
Caring about Sonic and wanting to see him find that family he so desperately needs gives those action scenes weight. They make the bad jokes and Jim Carrey antics bearable. They make Sonic feel like a character and not a walking collection of dated references, and they give him a means to connect to characters like Tom, Tails, and Knuckles, creating the most effective and impactful scenes across both movies.
Of course, plenty of movies do the “found family” thing better, with Pixar’s Luca and Marvel’s Guardians of the Galaxy executing it more effectively. The concept is also nothing new for Sonic as a franchise. Tails is Sonic’s little brother in the games, and the Freedom Fighters are basically Sonic’s surrogate family in both SatAM and Archie. Regardless, if someone had told me a few years ago that I’d get a little emotional at a scene in a Sonic movie where Sonic called a human “dad,” I’d call you a damn liar.
These movies had everything going against them from the beginning. From out of touch executives, to the terrible track record of video game adaptations, to how regularly terrible movies with cartoon animal sidekicks usually are! And yet, somehow, Sonic was able to find box office, audience, and (modest) critical success. Twice. Some will put the credit on the redesign and “listening to fans,” but the actual reason is much more fundamental: the movie’s writers were smart enough to give the characters heart, rooted in a game of baseball, that sprang forth into the most successful video game film franchise of all time.
As we move forward into a wider cinematic universe, I can only hope the Sonic Movie Universe’s creatives don’t lose sight of this. That heart is something that must be built upon and expanded, in order to keep audiences invested in these characters and their adventures.
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Did you know many McDonald’s Happy Meals now come with a QR code to access special features and games? Apparently they do, and you can use one to access this bizarre augmented reality Sonic 2 movie game!
You’ll normally need to buy a Happy Meal with a toy from Paramount’s Sonic 2 movie to get access to this code (in fact, we haven’t quite pinned down if this is a UK exclusive or not), but anyone anywhere can directly jump in via this URL:
The VERY simplistic game has a 3D model of movie Sonic walking along set paths, attempting to collect as many rings as possible before the timer runs out. All the while, your camera lets you inject yourself to look upon this tiny world as if a deity, deciding the fate of the meager creature stalking the corridors of your realm.
And yes, I did have quite a lot of fun making the feature image for this article. Thank you for asking.
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Everyone on Sonic Talk has finally seen Sonic 2, and we’ve brought our thoughts to the podcast alongside our guest and boss Dreadknux!
With five different views, good discussion is guaranteed! But of course, with loads of people comes a lengthy discussion, as we dissect and debate the entirety of the movie and its characters in depth. So be sure to grab a snack and drink before hand, or save us for when you’ve got some chores or work to do! Either way, check us out below:
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EDIT: Sonic 2’s final box office open numbers were released, and they beat the $71 million estimate, landing at $72 million. We’ve updated the article accordingly.
It’s official: Sonic 2 is a worldwide hit. After making $25.5 million in overseas markets a week ago, the movie has since made an additional $116.5 million as its opened across more countries including the US. This includes an estimated $72.1 million opening in the US, beating its predecessor’s opening by $14 million, giving Sonic 2 the biggest opening weekend of any video game movie in US history. This is also the biggest opening Jim Carrey has ever had.
So far, Sonic 2 has been matching or exceeding its predecessor in most markets, and it has easily beaten off what box office competition it had. What will really determine Sonic 2’s success is whether or not it has legs. The original movie managed to earn $319 million before theaters shut down. Despite that, Sonic 1 managed to become the top grossing video game movie in US history, earning $149 million. Sonic 2 has earned nearly half of that in its opening weekend. In order to become the highest grossing video game movie globally, it’ll need beat Detective Pikachu’s $434 million and Warcraft’s $439 million.
With Secrets of Dumbledore debuting this weekend and expecting a $50 million box office, its unlikely Sonic 2 will stay at #1 for multiple weeks like it did last time, but it doesn’t need to in order to break some records. Only time will tell how far Sonic 2 will go, but we’ll be sure to keep you all updated.
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Sonic Talk episodes are finally returning to our Youtube, and we’re starting with the latest episode, recorded March 31. In this, we talk about the Sonic 2 Pre-quill comic, the last bit of Sonic movie news before the release of the movie, and Tails’ debut as a Vtuber, among other things!
But first, we talk about the latest things we’ve been playing, including Kirby and the Forgotten Land and Mario Kart 8’s DLC. Check out the episode below:
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Sonic 2 has opened in first place across the US, crushing its box office competition, including Sony’s Morbius and the Michael Bay’s Ambulance, reportedly raking in $26.5 million, beating not only initial expectations but also last night’s numbers released by insider sources (posted below). This means that Sonic 2’s three-day opening forecast has also been increased again, to an impressive $67-$69 million! The higher end of this forecast is just shy of the originals $70 million four-day open, and well above its $58 million haul.
We still have no word on where Sonic 2’s box office stands internationally as of today. In addition to the US, it has also opened in over 20 other markets this week, including South Korea. Its overseas take from the markets it opened in last week still stand at $30 million as of Wednesday.
Will Sonic 2 continue to beat expectations and beat the $69 million estimate? We’ll know by Monday!
Original version of this story posted below.
Though the final numbers are not in, an estimate of Sonic 2’s Friday box office results have been leaked to Deadline by insider sources, and they appear to be above expectations. Sonic 2 is now set for what appears to be a $23-$26 million opening day haul (this includes the $6.25 million from preview screenings). This number not only puts it above the original’s $20 million opening day haul, but also sets it up for a significantly better opening weekend. Sonic 2 is now expected to make $60-$65 million this weekend, which not only blows past its initially predicted $50 million opening, but also puts it ahead of its predecessor’s haul, $58.
We will eventually update this post with the final numbers.
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The first US box office numbers are in, and they are good. Sonic 2 made $6.2 Million from Wednesday early access and Thursday preview screenings. The movie’s Thursday preview alone made $5 million, a whopping 66% increase over the original’s $3 million, though Sonic 2’s previews did start earlier. Nevertheless, according to Deadline this sets the movie up for a $50 million weekend opening, though it could go higher. For comparison, the first Sonic movie opened at $58 million over a holiday weekend, though it also beat initial expectations by a wide margin.
With Sonic 2’s overseas box office already reaching $30 million as of Wednesday, and with Sonic 2 opening in over 20 other markets this weekend, its not hard to imagine the movie earning $100 million by Monday. We’ll continue to follow Sonic 2’s box office numbers, so stay tuned!
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A bunch of the reviews for Sonic 2 are now in, and the results are clear: it’s fresh! With 85 reviews out, it seems pretty certain that Sonic 2’s going to be accomplishing its predecessor’s feat of landing in fresh territory on the review aggregate. Though the score is likely still going to jump around (it was 67% when I first began drafting this article this morning), Sonic 2 is now unlikely to fall into either “rotten” (below 60%) or “certified fresh” (above 75%) territory, but still has a good chance of reviewing better than its predecessor (63%).
Along with the rating, we also have a consensus of the overall critical response, “It isn’t as much fun as the little blue guy’s greatest games, but if you enjoyed the first film, Sonic the Hedgehog 2 serves as a generally acceptable sequel.” Since the number keeps moving around, and movie’s page seems to go back to older versions at random, we’ve gone ahead and included a screen cap of the page below:
This means that Sonic 2 will join the ranks of a handful of other “fresh” rated video game movies, including Angry Birds 2 (73%) and Detective Pikachu (68%). This also makes Sonic the first video game movie franchise to achieve this more than once!
While video adaptations have, overall, been improving over the years, that improvement has mostly been seen in the realm of TV and streaming, where video game shows like The Cuphead Show, Castlevania, Shenmue the Animation, and Arcane have been met with acclaim from fans and critics. Halo, Paramount’s other big video game adaptation, has also managed to achieve a 68% fresh rating, albeit the reception from fans has been significantly more…mixed.
We will be keeping an eye on Sonic 2’s rating, and we may post an update in the coming weeks. We may also post an article summarizing opinions from both critics and the Sonic community. In the mean time, you an check out our own review! You can find the current Rotten Tomatoes rating here.
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Sonic 2 had its first early access screenings in the US yesterday, but today, the movie is officially opening in theaters across the country! And now that people in the US can watch the movie, you can expect us over at Sonic Stadium to step up our coverage of the movie with further articles and a special episode of the Sonic Talk podcast, airing on our Twitch at 3PM Wednesday. You can expect any articles with spoilers to be marked.
Check out our review here. You can check out our Twitch channel here. You can find my a my spoiler-filled stream, where I play games while I give my hot takes on the movie, there!
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For those exploring the strange, baffling, but astoundingly popular realm of Roblox, Sonic is (officially) joining the world-building platform in a roundabout way. Nickelodeon and Paramount are currently hosting a special Sonic 2 movie environment and game in the “Nickverse” obby.
As the trailer shows, the event gives participating players a brief running-jumping-bouncing obstacle course full of speed boosts and Sonic 2 movie posters. The activity is introduced by a creepy, dead-eyed model of movie Sonic whose empty gaze pierces your soul and makes you question everything you thought you once believed in.
We currently do not have details on how long the event will run.
Thanks to Dodger24848 for the news tip!
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Sonic 2 debuted overseas this weekend, and appears to have topped the box office in many key markets. These markets include the UK ($6.4 million), France ($5.7 million), Spain ($2.2 million), Germany ($2.1 million), and Australia ($2.8 million). In total, Sonic 2 earned $25.5 million across 31 markets, roughly half of its overall overseas market. You can find more detailed box office results here.
According to Deadline, Paramount is “delighted” with these results, which are 2% faster than the first movie’s opening. Sonic 2 has benefited from strong word-of-mouth and big increases in sales through the weekend. It should also be noted that Sonic 2 has also bested Morbius, the closest thing it has to competition right now, in every major box office where they’ve gone head-to-head.
Sonic 2 still has plenty of markets to open in, including the US, where it will be debuting in mere days. Though its still early, things are looking good for Sonic 2’s box office gross at the very least.
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It’s finally here! This week saw the beginning of Sonic 2’s release around the world, and we’re starting to hear how sales are doing. The first good news comes from France, where the film made $1,200,000 on the day of its release.
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In a March 31 interview with Access Hollywood, Jim Carrey revealed that he was likely retiring from acting after Sonic 2. When asked what his plans were after Sonic 2, Carrey said “Well, I’m retiring. Yeah, probably. I’m being fairly serious. It depends, if the angels bring some sort of script that’s written in gold ink that says to me that it’s going to be really important for people to see, I might continue down the road, but I’m taking a break.”
So while Carrey does not rule out an eventual return to acting, it appears he’s ready to step away unless a really good script comes his way. He went on to elaborate on his decision, “I really like my quiet life, and I really like putting paint on canvas, and I really love my spiritual life, and I feel like – and this is something you might never hear another celebrity say as long as time exists – I have enough. I’ve done enough. I am enough.”
You can find his answer starting at 4:20 in the interview:
Among other things, this does put his future in the Sonic movie franchise up in the air. Does this mean he won’t be back for Sonic 3? Will he be recast? Or will this end up meaning nothing and he’ll be back for further Sonic movie entries? Will Robotnik as a whole be written out?
It should be noted that, historically, Carrey rarely did sequels, making Sonic 2 something of an anomaly in his career. Whatever the case, Sonic 3 is coming in two years, so we’ll know the answer soon enough.
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.