We’ve seen t-Shirts, socks and pajamas available at various retailers and now another clothing retailer River Island are stocking Sonic the Hedgehog themed boxer shorts. Modelled by the lovely E.T. above we see they stick to the current retro trend in Sonic the Hedgehog merchandise with some snazzy tropical colours you would normally expect from beach shorts.
The boxer shorts retail for £9.99 on River Islands website and come in sizes, small, medium and large. Those who require Extra Large are out of luck.
Do you plan on purchasing the boxer shorts? Let us know in the comments. First to make an ‘underhog’ comment get’s a cookie.
Link
Product code: 243790
Thanks to Casanova over at the SSMB for the heads up.
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You may recall us exclusively reporting on an Alton Tower’s ride getting a Sonic the Hedgehog rebranding for launch in February, well now it’s official with the following SEGA Europe press release and photo’s-
LONDON (TBC January, 2010) – SEGA® Europe Ltd today announced an exciting three year partnership with Alton Towers Resort, the most popular theme park in the UK. The deal, which gives SEGA the exclusive videogame rights at the resort, also marks the first time a videogame character has been given their own ‘Ride and Stay’ experience at the popular UK attraction.
The sponsorship will encompass the launch of a Sonic The Hedgehog branded rollercoaster and Sonic The Hedgehog themed room at the Alton Towers Hotel. The Sonic hotel room allows guests to live, sleep and even play the latest games from the Sonic franchise in a room dedicated to the famous Sonic videogame universe. The rollercoaster, entitled Sonic Spinball, and the Sonic hotel room will open to the public on 13th February 2010.
“We are delighted to be working with Merlin Entertainments and Alton Towers Resort” commented Amanda Farr, SEGA Europe UK Marketing Director. “Partnering Sonic with one of the UK’s most popular destinations for a family day out is a fantastic opportunity for people to engage, and have fun, with the Sonic brand. I’ll certainly be there at the launch of the rollercoaster to have my turn!”
Morwenna Angove, Sales and Marketing Director at the Alton Towers Resort, said: “It’s a great joint venture between the Alton Towers Resort and SEGA. The affiliation of both brands will add to the great family offering at the Resort for kids seeking fabulous family fun and adrenalin addicted adults”.
Sonic The Hedgehog has starred in a number of videogames since his first appearance on the SEGA Mega Drive back in 1991, his next videogame outing will be Sonic and SEGA All-stars Racing, launching Feb 26th 2010.
Source: GamesPress via GoNintendo
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Earlier today, Dutch fansite SegaOnline posted information from an anonymous source claiming to have insider knowledge of Project Needlemouse’s development. The website ran the story as a rumour earlier today, before mysteriously disappearing from view.
Key details that were revealed to SegaOnline included the game’s name, ‘Sonic 4’; that the game will only be released on Xbox Live Arcade and the PlayStation Network; and that this will be the first in a series of similar games. The website’s source claims that the game will be titled “Sonic 4: Episode 1”, but says that despite the implications, each ‘Episode’ will be a full game in its own right.
On top of this, the anonymous source has said there will be 7 Chaos Emeralds, a return of the ‘Zone’ and ‘Acts’ level structure, and that the game will begin in ‘Splash Hill Zone’ and finish in ‘E.G.G. Station Zone’.
As you might expect, this could be either a hot leak from someone within Sega (or with close ties to the company) that’s about to have the hounds set on him, or it’s part of an elaborately hilarious trolling. Either way, the SegaOnline story has since disappeared. It was originally located here – now a 404 Error page sits in its place.
This is not the first time that SegaOnline has had supposedly ‘leaked’ material removed shortly after publication – earlier this month the website had posted images from the Xbox 360 ‘Partnernet’ developer service, which detailed information on a port of Sonic Adventure DX on Xbox Live Arcade. It was suggested that Sega had sent a request to shut down the page.
UPDATE: Perhaps an elaborate trolling is in fact afoot? The story was picked up by TSSZ News, who has just recently received a request to remove the information by SegaOnline, and not Sega, and now the authenticity of the story has been thrown up into the air. TSSZ News writer Tristan Bresnen posted on the Sonic Retro forums;
“There is anger. That’s all I feel comfortable saying publicly right now about the authenticity of the story…at least until I can dig a little deeper.”
If this is all part of a game on the Sonic community at large, we tip our collective hat to you, sir/madam. Well played. Doesn’t affect us at TSS either way, but still – well played. If not, then what to make of it all? Let us know in the comments box below. In the meantime, we’ll just sit here and eat some popcorn and watch the whole thing play out.
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UK retailers are listing 2 edition’s of the Wii version of Sonic & SEGA All Stars Racing, the Wii Wheel bundle and a solo version without the wheel. It appears the Wheel won’t be a freebie as the Wii Wheel bundle is listed at GAME for example at £34.99 and the solo version at £29.99 making the bundle £5 dearer. The bundle packaging doesn’t say it’s free and I don’t believe SEGA ever said it would be free so no-one can complain.
Gamestation are listing both the Wii Wheel bundle and the solo edition at £29.99.
Gameplay.co.uk are being very generous and listing both versions at the same price of £27.99 –
Wii Wheel Bundle
Solo
Retailers selling the Wii Wheel bundle version at £5 more:
GAME
Gamestation
Zavvi
ASDA
WH Smith
Chips World
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So, I went on Sonic Retro a second ago and got a link to a 1UP article about the “games that they’re dying to see.” Project Needlemouse is on the list. Here’s what they said:
Here’s what people already know about the game: it centers on only Sonic, it’s going to be 2D, it’s in HD, and it’ll be coming to Xbox Live and PSN. Here’s what they don’t know: it’s Sonic the Hedgehog 4. At least, that’s how it’s considered internally at Sega — whether it’ll have some other name when it ships, we’re not sure. But from its 2D gameplay to its focus on just the character we actually give a shit about, this is the Sonic game we’ve been waiting for since we moved on from the Sega Genesis. Let’s just hope this doesn’t all sound too good to be true — the second we see a Weresonic or Sonic’s fat purple friend we’re calling bullshit on the whole thing.
You call bullshit, 1UP? Nah, I call bullshit on you. Sonic 4? You know just as much about Project Needlemouse as the rest of us: nothing. We got crabs.
Each commenter gets a bonus point if they post a link to a “Sonic the Hedgehog 4” fangame.
Source: 1UP
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Cardplayer.com is reporting that gaming licensor and developer Playtech has reached a deal with SEGA to create SEGApoker.com and SEGAcasino.com, online suites of SEGA-themed card and casino games.
Obviously, SEGAcasino will feature casino games and classic and SEGApoker will have card games that support 35,000-person tournament play.
Mor Weizer, CEO of Playtech, said, “SEGA is one of the most highly respected brands in gaming today and the brands name speaks for itself. We’re ecstatic to have reached this agreement with SEGA Games Limited.”
“With our integrated platform and enhanced games suite, we feel that we’ve given them the tools to expand their product offering, provide a secure and safe gaming experience, and ultimately bring greater value to the SEGA community.”
Slow news week, folks. How are the wife and kids?
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This story arc has been a nice little throwback to the Knuckles stories of old. Though, as with all good things (including the original Knuckles series), this story arc must come to an end. But what a smashing end it looks to be! See for yourself in the preview pages and solication below.
SONIC UNIVERSE #12
“Echoes of the Past Part Four of Four”: This is it – the grand finale! Angel Island is about to be conquered, and our heroes are powerless to stop it, having been captured and at the mercy of the Dark Egg Legion! Will a last minute revelation save or doom our hapless heroes? It all ends with the fight you’ve been waiting for: Knuckles vs. Dr. Finitevus in a knock-down, drag-out, no holds barred ruckus! Don’t miss the explosive final chapter to Knuckles’ return to the spin-off scene!
SCRIPT: Ian Flynn
ART: Tracy Yardley!
Let’s-get-ready-to-rumble cover by Tracy Yardley!
Shipping Date: January 13th, 2010
On Sale at Comic Shops: January 20th, 2010
On Sale at Newsstands: February 2nd, 2010
32-page, full color comic
$2.50 US
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In a surprise turn of a events, SEGA is re-releasing the Genesis games on another platform. The iPhone isn’t foreign to SEGA, but it’s a little bit different this time around. In a stroke of genius (yes, I said “genius”), SEGA will be releasing an official emulator for the iPhone with its own store, allowing you to purchase ROMs. With the iPhone App Store becoming obnoxiously bigger every day, SEGA’s plan to break free and sell their games within its own store is a smart idea. The emulator will come packaged with Space Harrier II and with the ability to purchase four additional titles:
• Sonic the Hedgehog: $5.99
• Golden Axe: $4.99
• Ecco the Dolphin: $2.99
• Shining Force: $2.99
Will you pay $6 for the original Sonic (again)? Will the emulator recognize the Sonic app that was released last year? Will lag be present in these emulations? All these questions and more should be answered when the app releases later this year.
[Gizmodo via Kotaku]
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While the Sonic Community begins its charity drive for Sports Relief, SEGA Europe has banded together to raise money for another cause – the victims of the devastating earthquake in Haiti’s capital, Port-Au-Prince. The company staged a Hats For Haiti fundraiser, which saw employees donate for the opportunity to wear silly hats.
The initiative raised £780 for the cause, which will help provide aid to those who need it most in Haiti. The image above is a group photo of the turnout, with even Sonic making an appearance (albeit in half-a-head form). According to ArchAngelUK, the canteen served “‘H’ related food” which included hot dogs and hamburgers.
If you wish to help contribute to the emergency appeal, you can donate via the Red Cross website.
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Our ol’ pal ArchangelUK revealed the ASR Wii Wheel today on the Sonic City Blognik. It is currently only for those in Europe. Americans, import the thing (or just buy Nintendo’s Wii Wheel). Unless you don’t want more hunks of plastic to stick your remote into, look at these fancy pictures below:
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[youtube]http://www.youtube.com/watch?v=Qkw84uMNuuM[/youtube]
Bentley Jones has kicked off his “So Much More” video competition today, asking fans to perform his latest song, which is the theme of Sonic & SEGA All-Stars Racing. Fans who are selected as winners will not only win a fabulous prize pack, but their video will be featured in the official “So Much More video.”
HOW DO I ENTER? |
All you need to do is film yourself performing to Bentley’s song “So Much More…” in any way you want. You can sing/lip-sync, dance, play/mime/air an instrument, produce an animation – there’s no limit to what you can do!! Upload your clip to a video sharing website (like YouTube) and e-mail the link (attachments will not be accepted) to smmvideocompetition@bentleyjones.com* by February 26th 2010. It’s as simple as that! |
|
WHAT CAN I WIN? |
1st PRIZE x 5
“Sonic & SEGA All-stars Racing” signed by the game’s creators SUMO Digital
Signed concept art from “Sonic & SEGA All-stars Racing”
“So Much More…” Limited Edition CD**
“So Much More…” glossy artwork photo signed by Bentley Jones
“SEGA Superstars Tennis” signed by the game’s creators SUMO Digital
YOUR performance featured in the official “So Much More…” video
2nd PRIZE x 5
“Sonic & SEGA All-stars Racing” signed by the game’s creators SUMO Digital
“So Much More…” Limited Edition CD**
“So Much More…” glossy artwork photo signed by Bentley Jones
YOUR performance featured in the official “So Much More…” video
RUNNERS UP
Large glossy artwork photo signed by Bentley Jones
YOUR performance featured in the official “So Much More…” video |
|
RULES |
Video soundtrack (in some form) must contain “So Much More…”
Shoot in the highest quality possible – this will help us when we come to edit your video and help your legions of adoring fans see your talent!!
Videos must a minimum of 2 minutes and a maximum of 5 minutes.
Upload your videos to a video sharing website (i.e. YouTube) then e-mail us the link to your video to smmvideocompetition@bentleyjones.com*. We will ask winning entries to send us the raw file(s) once the competition has closed. Do not attach videos to e-mails as your e-mail will not be delivered.
Videos must contain the tag www.bentleyjones.com either as an annotation (preferable) or in the video description.
Extra bonus points will be awarded for placing the “So Much More…” CD** somewhere in the video.
One video entry will only be eligible to win one prize bundle, regardless of how many people may feature in (or have contributed to) the video entry.
Competition closing date: February 26th 2010. Any entries received after this date will not be eligible.
Entries to feature in the official “So Much More…” music video will be contacted upon the competition’s closing and asked to send us the raw video files either digitally or by post. This should be done as quickly as possible within 7 days so we can announce the winners on schedule. Failure to do so may result in your video being disqualified.
Once all selected video entries have been received, prize winners will be announced with the release of the “So Much More…” music video on 19th March 2010 (TBC).
Videos must not contain any profanity, explicit, discriminatory or otherwise offensive material including third party advertising.
*By submitting your video entry to the e-mail address you are agreeing to the Terms and Conditions. **If you have already ordered / purchased the “So Much More…” CD, winners may be eligible to a refund if they so choose.
Good luck! |
Visit BentleyJones.com for more information.
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SEGA composer extrodinare Richard Jacques will be appearing on BBC Radio 2 later on this evening on Simon Mayo’s Drive Time, between 5:05pm and 5:25pm GMT according to Richard’s facebook page. As to what Richard will be talking about during the show, we currently don’t know…but it is fantastic to see Richard getting more mainstream recognition!
Listen in Live tonight via BBC’s iPlayer link (at the top of the page).
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Created by Kevin Langelier : Direct any praise his way.
Watch the Original:
http://vimeo.com/8655190
Behind the scenes look at Return to Little Planet 2 by Jim Sass of Sasso Studios.
Shot on Canon 7D.
In the field shots used stock lens (28-135mm) and Tokina 11-16 f2.8. Interview done using Sigma 30mm f1.4.
Straight out of camera, ungraded except for minor color correction on interview shot.
Music is “The Adventure” by Angels & Airwaves.
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SEGAOnline have gotten hold of some new screenshots and achievements from the Xbox Live Arcade version of Sonic Adventure we informed you about Jan 11th. Sonic’s model in the screenshots confirm this is definitely the Sonic Adventure DX: Director’s Cut version we’re looking at here, more than likely a port of the PC version. Judging by the borders it appears this port hasn’t received a wide-screen upgrade.
For all you Achievement/Gamer score hunters SEGAOnline have also written up what the game’s Achievements are. Check out the list below –
Achievements:
Miles “Tails” Power:
Become friends with Tails.
Knuckles the Echidna:
Become friends with Knuckles.
Amy Rose:
Become friends with Amy.
E-102 “y”:
Become friends with E-102.
Big the Cat:
Become friends with Big.
Sonic the Hedgehog:
Clear the Sonic story.
Super Sonic:
Clear all character stories.
The Fastest & Stongest:
Get Level A on all the Action Stages.
Sub Game Master:
Get all Emblems of the Sub Game.
Chao’s Best Friend:
Get all Emblems of the Chao Race.
The Adventurer:
Get all Emblems in the Adventure Field.
The Perfect Adventurer:
Get all 130 Emblems.
Screenshots :
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We informed you yesterday that Amazon’s German site is listing a 27 track total among other things for Sonic & SEGA All Stars Racing and now thanks to MarcelloF over at the SSMB we can 100% confirm that total with the above German advertisement.
Also thanks to MarcelloF we have a translation –
The Text says:
Features:
-Multiplayer-fun of the finest: Up to 4 players on one console and 8 online!
-20 awesome characters from the SEGA-Universe are at the starting line! (This sounds odd, but I can’t think of a good way to translate it)
-Spectacular All-Star-Moves from the SEGA-Stars und great Extras for more action on the track!
-27 varied Racetracks in famous SEGA-Worlds!
-Supports the Wii-Wheel!
Available 26. February 2010
“When Sonic & SEGA All-Stars Racing is released at the beginning of 2010, we’ll get a nicely made, fun Wii racer” N-ZONE 01/2010
Huge thanks to MarcelloF for the heads up, scan and translation!
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SEGA of America and SEGA Europe have updated their blogs with the final day of the Project Needlemouse Challenge. Some cool concept art of an enemy that looks very similar to the crab badnik in Sonic 2’s Metropolis Zone, RubyEclipse states that this art reveals the spirit and direction of the game. So we could be seeing a return to classic Sonic after all in this game.
Also revealed is that Sonic will be the only playable character and no new character will be making an appearance playable or otherwise. With that said it doesn’t seem to rule Tails and Knuckles out as non playable characters, we’ll have to see how things go in future info/media.
RubyEclipse also gives more confirmation the game is going back to Sonic’s 2D roots in the comments section of the blog entry –
Ilcane – We realize there are many fans out there of other characters – even some for Charmy Bee, as we found out on the first day.
Project Needlemouse is being created for the people who have long asked us for a game with only Sonic that harkens back to his 2D roots. We can’t please everyone, but we feel very strongly that there is a massive group of people out there who have been waiting for a moment like this to finally come. Thank you for your opinion and your feedback though; Sonic is something that many different people feel very strongly about, but know that we are listening!
Posted by RubyEclipse on January 15th, 2010 at 11:44 am
Thanks to Dusk the Fragile Keeper at the SSMB for the heads up on that comment.
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The February issue of Official Nintendo Magazine is out today and in it is a very positive preview of the Wii version of Sonic & SEGA All Stars Racing. Obviously we can’t give you the full preview here or ONM’s legal team will be on our backs, they end with the summary –
It’s Sonic, it’s Ryo from Shenmue, it’s great drifting, it’s loads of ridiculous power-ups, it’s online multiplayer and it’s Billy Hatcher back from the dead. What more do you want?
For the £3.99 asking price it’s a good read and you also get some Official(SEGA Europe labelled) ASR stickers and a 2 page poster with new artwork.
dabbido over at the SSMB has put the 2 poster pieces together so you can see it in full, thanks dabbido! –
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PS3 users have been wondering for ages now what exclusives they will be getting on their system of chioice, well now we have 1 answer at least for now. Amazon.de have revealed that the PS3 version of Sonic & SEGA All Stars Racing will support Six-Axis Motion control. This feature will most likely be used for steering your vehicle like other driving games before it such as the PS3 version of SEGA Rally and like with that game it will no doubt be optional.
Especially on the PS3: Even more dynamism in breathtaking races with Sixaxis control
Link
Also revealed on the same site is that the PC version is compatible with Windows XP and Vista.
Link
Amazon.fr reveal the PC version is also compatible with Windows 7.
Link
Amazon.de is also listing on all 5 versions that the game has 27 tracks instead of the 24 total retailers have been listing up until now.
Stunning graphics: Prove your driving skills at 27 racetracks, which now on medieval ramparts, through lush green rainforests, or lead a busy urban landscapes
Link
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The week long Needlemouse challenge speeds into it’s fourth and final day with one last quest for the Sonic Community to complete. This time the battleground is on Twitter. Oh, and bad luck to any Amy and Shade fans as they became the most recent Sonic characters to be rejected as playable characters.
Once again, RubyEclipse from the SEGA America Blog was on hand to give us the down-low on our challenge.
Day 4: Twitter (Difficulty: High)
Final Goal: Reply @SEGA on Twitter with a total of 1,000 correct answers!
Bonus Point Earned if correct replies break 1,250 responses, ORif #SEGA or #Needlemouse become trending topics!
How to create trending topics:Trending Topics on twitter are words or phrases that are the most frequently written. Put a # just before the word (ex: #SEGA) to contribute to a it’s rank. You can keep on talking to your friends and updating with #Needlemouse or #SEGA, and you will continue to raise the chance that they become trending topics on the front page of twitter!
Trivia – Final Set (Remember, reply to @SEGA on Twitter!)
1: If you locked Sonic 3 onto Sonic and Knuckles, what was the largest amount of emeralds you could collect from special stages?
2: Yuji Naka is credited with much of Sonic’s history, but who is the man that actually designed Sonic?
3: During his creation, what was the Japanese name originally given to Sonic?
This is it, everyone! The final chance to get that last bonus point, and the day for us to show the world that the power of fans can accomplish amazing things.
The contest ends in 24 hours – let’s roll!
The questions are harder, the answers needed higher but it can be done. If you’re not a member of Twitter it’s easy enough to sign up and now is the perfect time to join. It might also be an idea to ask friends and family to help out if need be, we’ve done so well it would be a shame to fall at the final hurdle. Good luck all.
PS, my money is on Shadow being in, but that is the subject for another story entirely. The TSS writers are at war over who should remain…
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The blog site that leaked sensitive information about Sonic & SEGA All-Stars Racing yesterday has now issued a defence of its editorial position, including a personal attack against SEGA Community Manager ArchAngelUK, after receiving a legal message from SEGA to remove its information.
“This [legal threat], from the Sega employee [AAUK] who, in his spare time, runs on his Sonic website a “Depository,” which is chock full of items just begging to be tagged as copyright infringement,” site editor Tristan Bresnen exclaimed on a front page bulletin.
Sonic Wrecks, among sites such as The Sonic Stadium, hosts media obtained through SEGA products, but it is agreed that such use is not damaging to the company’s intellectual property. SEGA may see the leak of confidential information on an unreleased game as a different circumstance.
Bresnen further defended his position, stating that the discovery was not by way of hack but through files that were “already available without restriction” on the official game website. XML files were discovered, at which point the blog used ‘decompilers’ to uncover the information. Bresnen suggested that “Sega let something loose,” which is a bit of an extreme argument given the blog had to actually go out and find it for itself.
TSSZ sparked controversy when it obtained flash code from the official game website and reverse-engineered it to reveal material that had yet to be announced. Such content included new playable characters in the Bonanza Bros. and Opa-Opa from Fantasy Zone. It certainly was controversial when TSS picked up on it, for all of a sudden the subject became taboo.
SEGA is obviously not very pleased with the situation. ArchAngelUK’s letter to the TSSZ blog reads; “I’ve been asked to confirm upon you SEGA’s official request to take down the following posts made about information on SEGA title Sonic & SEGA All-Stars Racing with immediate effect. The posts below…contain information that puts TSSZ News in breach of SEGA copyright and I am told additional legal issues as well that facilitate this request.”
Bresnen concluded his announcement by suggesting SEGA is responsible for the blog’s actions in the first place. He implies that he had no choice but to sanction a subversive investigation into ASR’s official website, following an interview snub from SEGA with Sumo Digital’s Steve Lycett.
“Were those at Sega Europe better coders and better communicators–instead of those who seemingly can’t be arsed to return an E-Mail until it’s too late–it would have been possible for us to deliver you the information in question, and perhaps more, without subsequent fear and backlash erected from a situation that, again, rests on their shortcomings.”
Damn. This could get ugly, real fast. Remember No Drama ’09, and how it ‘completely failed’? Yeah, you’re looking at why we didn’t suggest a No Drama 10. Awkward.
Source: TSSZ
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After all of the leaks surrounding Sonic & SEGA All Stars Racing Steve Lycett of Sumo Digital under his S0L tag has been mostly absent in the SEGA/Sonic community but has made one post in a topic over at the Official SEGA Forums Sonic & SEGA All Stars Racing board.
Obviously Steve can’t confirm or deny the leaks but he does address some questions people might have on their mind and what had to be taken into consideration when making the game such as the variety of audiences the team had to cater for.
Steve’s full post is below –
I’m breaking cover in this thread of wrongness
First -I’m not going to talk specific characters – certainly not till I see anything official. I don’t see any official reveals – and until you do – I wouldn’t believe anything either 😛 Don’t bother asking or PM’ing me either. My lips are sealed!
When all the characters are revealed, I’m sure we’ll hear a couple of things…
1. “Why isn’t character X in the game! I’m gonna cry and cry till I’m all out of tears till you add them!”
First, wipe your nose, second, stop crying. It’s not a good look on a 35 year old man!
When we make these games, we do two things. First we need to ensure we have a varied and ranged cast – that – and hold yourself- are as interesting to a non-Sega fan, as they are to a die hard Sega fan…
Take yourself back to when you’re a small child, someone hands you the joypad and you take your first steps into videogaming. You’ve no pre-conceptions, you are mesmerised by the blue skies, the vivid green grass, the character you’re playing is joyfully jumping on the heads of passing Koopa’s – no wait – Badniks.
You’re about to be a gamer, you realise this is GREAT! But you don’t know the characters, you don’t pore over the names of stages, you’re enthralled as you’re having fun and you’re lost in a whole new world. Remember games are about fun 😛
So we’re making this game for that kid too. We do out best to get the fan service in the games, and yes, a big part of what it’s about it nostalgia, and we try our best to sit in both camps. But… this game has to appeal to a very wide audience, and we’d like to get some new gamers in and teach them something about Sega too.
2. “You are calling this game Sega All-Stars – yet character Y appeared in only one game, and they shouldn’t be in as I want character Z! (note the Z doesn’t stand for Zool OK!”
So maybe you disagree with our and SEGA’s choices. Be our guest! Again, we’ve got to make sure the cast is varied for Billy’s Gran who got a Wii for Christmas. She’s heard about that game where you can race a hedgehog against a fox, and she wants some of that action!
As we’ve always maintained, we’ve gone for a good mix across ALL ages of Sega. For all those fans who don’t like Jet Set Radio, we’ve got a forum full elsewhere who all high-fived when they saw Beat drift into view. We can’t please you all, but I think when all is revealed, we’ll have pleased a lot more folk than we did with SST.
You can’t accuse of us not listening either. We did a LOT of research after SST shipped, and I feel we’ve got in a lot of characters that were requested last time. Remember Ryo, we wanted him, and we’d got the research to prove that you guys wanted him too! It might never have happened otherwise. Yep, we’ve had a late rush of support for some characters this time, and if we do something along these lines again, or do DLC, maybe we’ll look at trying to get them in a future title. Or maybe some of them are already in, but not in a form you expect. I know at least one that’s going to make a lot of folk happy.
The other thing – is that some characters may not fit in the style of the game we’re making here. We’re doing a bright, colourful, happy shiny game. Some of the ones we’ve had suggested – are clearly not bright happy colourful characters. We’ve also got an age rating to adhere too, and some characters very much certainly would scupper this…!
It’s good you’re all so excited, it’s good you all want to fight for the characters you love. We feel the same way! But we’re still human and we still have budgets and timescales. We still want to spend some time with family and loved ones, who haven’t seen us for months as we’ve been putting the extra special effort into this game for you.
Finally, remember we’ve been doing our very best to make a game for everyone, be they old fans or new, or fans we’re going to recruit soon who will then love Sega in future, just as much as you love Sega now.
Right, back to fixing bugs, or you’ll never get your hands on the game.
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S0L
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A cheeky little hint at a character that appears in the game in some form or another that people are going to like ay? I wonder who that will be?
Thanks to Clisp at the SSMB for the heads up!
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SEGA has once again been the target of tech-savvy fans, as some disassembling of the official Sonic & SEGA All-Stars Racing flash site has revealed unannounced information, including the presence of the Bonanza Bros. and Opa-Opa (from Fantasy Zone) as playable characters.
The find came from fan blog TSSZ, with writer Ryan Bloom publishing a wealth of images that pertain to characters and All-Star moves. The snapshot above is apparently taken from the Characters page from the official website (which in itself is a replication of the game’s actual character select screen). Behind recently-confirmed Akira from Virtua Fighter is a tuft of blonde hair, leading the blog to suspect that companion fighter Jacky could be racing with him.
More obvious is an image of the Bonanza Bros. next to Big the Cat, and a silhouette of Opa-Opa. Exploring the “Moves” files uncovers a Kapu-Kapu from Chu Chu Rocket!, the ‘PARTS SHOP’ balloon from Fantasy Zone and the blimp from Bonanza Bros. It is assumed that these are clues to All-Star Moves, which if proven correct leads to the presence of the Chu Chu Rocket! playable vehicle as well.
Quite how SEGA will react to its website being torn apart remains to be seen, but it wouldn’t be the first time eager fans have been impatient to find every last morsel of detail about one of its games. We’ll bring you word of any comment from SEGA about the find.
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Eagle eyed SSMB Member Doctor Eggman has spotted a picture of what could be an R-Tuned track in the latest Sonic & SEGA All Stars Racing trailer. Further to support this we have word from Steve Lycett of Sumo Digital’s latest Developer Diary that he and his team got to play an early version of R-Tuned and they were offered levels from the game if they’d like them for ASR. Comparing the small screen from the latest trailer with a screenshot from R-Tuned the tracks do look extremely similar.
In other news, SEGA of America have updated their product page for Sonic & SEGA All Stars Racing with a release date of 23rd February 2010 for all 5 formats, confirming the speculation of the same date U.S. retailers have been listing.
Thanks to NinMicroSega for the heads up on the U.S. release date and thanks to Doctor Eggman for the well spotted R-Tuned info and images!
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Third Project Needlemouse Challenge is now LIVE at the Official Sonic board over at SEGA forums.
From RubyEclipse of SEGA of America at the forum –
Hi everyone,
For those of you new around here, welcome to the SEGA/Sonic forums! Today’s part of the Needlemouse Challenge will be taking place here – to enter, just post on this thread with the correct responses!
Here are today’s questions:
How many acts were in each zone of Sonic 1?
What was the first game to feature Super Sonic?
The original Sonic the Hedgehog featured special stages with morphing backgrounds – can you name two of the animals seen in that background?
You guys have 20 hours to achieve the 750 needed to knock off additional characters from the roster tomorrow, or 1,000 for the bonus point!
Good luck everyone!
SEGA of America blog reveals Vector and Tikal are todays cuts from the character list.
With over 900 correct answers to yesterdays challenge the bonus point was achieved, just one more this week and we get the special surprise on Friday aswell as the full list of characters appearing in the game.
RubyEclipse has noted the following –
The bonus points count towards a little something special related to Project Needlemouse that we’ll reveal if you guys earn enough.
The bonus point reward is not related to characters, and though I don’t want to hype it up too much for sake of people complaining, I think it’s pretty cool personally.
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Sonic City Blognik has updated with the 3rd Sonic & SEGA All Stars Racing Developer Diary. Steve Lycett of Sumo Digital returns again to talk more about the game’s concepts that derived from his trip to SEGA Japan’s offices. This time Steve reveals that the All Star Move’s came from a suggestion from the guys over at Sonic Team when Steve was asked “Where are the SuperStar moves?” Steve explains that they hadn’t thought about that as they originally planend for it to be a normal racer but after the discussion the idea get’s included the game.
‘Where all the SuperStar moves’ we get asked. Well, at this point I refer to my earlier diary, at that time the game was a pure racer. There were no weapons or special moves, it was all about lines and drifting. ‘We loved those in SST, you should have them in this’. Every so often on games, you have a ‘Eureka!’ moment, and this was one of them. We reply that we’d not considered it, but it wasn’t out of the question…
And thus were born the All-Star moves. Back then we went ‘Well, we could use this to get players back into the race, so they can take revenge on anyone who’s knocked them about on the track’ and now, well they’re something very special. Each character has their own All-Star move, they’re all things that our slightly insane design team figured would be impossible to do in a racing game!
Steve and his team also did plenty of rounds around SEGA’s various game development studio’s to discuss including various character’s and tracks to which each one gave them the ok.
The day goes on, we go visit AM1, who let us play House of the Dead EX, a game we’ve only seen announced a week before! You’ve likely seen we’ve got Zobio and Zobiko from this game, as they’re in the Halloween trailer.
We’re not done there either. Next we’re off to see AM2. Once word gets round who we are, we’re extremely privileged to be asked what we think of Tokyo R-Tuned, which at that stage wasn’t even totally finished. We’re led into a maze of wires, with cabinets that are plugged into all manner of development kits, and get to be, I suspect, the first westerners to play the game. It’s amazing by the way. Not only did we leave with the things we wanted, we were also offered levels from R-Tuned if we’d like them…!
Next we’re off to AM+, Yu Suzuki’s SEGA division. Sadly Yu was out of the office, but here again we’re invited to play SEGA Race TV for our thoughts. It too is excellent We leave with the promise we can have Ryo Hazuki – thus making a lot of Shenmue fans happy we hope.
Check out the full diary entry over at the Sonic City Blognik.
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Official Nintendo Magazine UK have posted up a preview of Friday’s new issue and Sonic & SEGA All Stars Racing will be starring on the cover suggesting they may have the world’s first review contained within it’s pages. ONM usually are the one’s to get the first review of a Sonic game so it’s very likely. We’ll pick up a copy and let you know what they think of the game.
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It is time to go beg your mum for your pocket money early this week, as Bentley Jones‘ “So Much More” EP is now available to preorder from the Official Bentley Jones shop for the mere prince of eight coins of the realm (£8 – about $13). The CD comes with a signed promo photo of Mr. Jones, and is an extremely limited run, so get your skates on if you want to nab a copy! If you missed picking up a copy of the TRANS//LATION album released last year (it sold out in about an two hours at SoS!) then that is also available at the store for a meagre £14. If your bank account simply cannot cope, then do not fear, there’s also a selection of signed pictures you can buy for hanging up on your wall…or for kissing before you go to bed at night.
If you miss out on it don’t worry! We will soon have details on how you can win yourself a copy of the EP and a boatload of the signed photos on TSS…stay tuned!
Link to the Bentley Jones Official Shop
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I have to say, even though the Iron Dominion Saga started out incredibly slow, the story has become really engrossing! Even though the solicitations tend to ruin the surprises, this saga is still probably the best I’ve ever read in Archie. This excellence looks like it’s going to continue in the latest issue! You can see for yourself in the five page preview and solicitation posted below.
“Iron Dominion Part One”: The unthinkable happens as the Iron Queen finds a way around New Mobotropolis’s defenses! It’s a full-scale invasion by the forces of evil, and it’s up to Sonic and Tails to save the day! But what hope do they have when yet another of their friends falls prey to the Iron Queen’s powers?
Writer: Ian Flynn
Penciler: Tracy Yardley!
Senses-shattering cover by Patrick “Spaz!” Spaziante
Shipping Date December 30th, 2009
On Sale at Comic Shops January7th, 2010
On Sale at Newsstands January 19th, 2010
32-page, full color comic
$2.50 US
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Thanks to the keen eyes of bro-botnik and the screen capping work of dabbido on the recent ASR trailer over at the SSMB, it appears there will be a ice/snow track that looks similar to Sonic Unleashed’s Holoska stages. If the track is a Sonic one it would bring the Sonic themed track count up to 4.
We already have a snowy Billy Hatcher track but that one looks nothing like the track shown in the photo We’ll let you know when we have more info on this track.
Let us know in the comments what SEGA game you think this track may be themed on!
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The official U.S. website for Sonic & SEGA All Stars Racing has just gone LIVE and in the All Star Moves section there is an icon for each characters All Star Move with their name underneath. Flick through and you come to an icon with the name Jacky from Virtua Fighter tagged underneath. It appears Jacky will be playable with Akira as his All Star Move.
The Characters section is closed off right now so could this be a mistake on SEGA’s part?
Downloadable characters are also listed to be coming too as an Xbox 360 exclusive.
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[youtube]http://www.youtube.com/watch?v=-ivW6vwPyek[/youtube]
Just to keep you tided over until you can buy this on Tuesday next week – Bentley Jones’ ballad version of the ASR theme, complete with duffelcoats, snow, and a new rabbit character who has instantly been struck off the list as a playable in any Sonic game.
Enjoy in High Definition on youtube here.
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SEGA have updated the SEGA and Sonic Facebook pages with round 2 of the Project Needlemouse Challenge. Todays names to be cut off are Charmy and Chip, as revealed at the SEGA of America Blog and Sonic City Blognik. Today’s questions are below –
Sonic The Hedgehog The Needlemouse Challenge has arrived on Facebook! The trivia questions for today are: 1: What was the general name for the robot enemies in the early Sonic games? 2: 50 Rings is always nice, but 100 is even nicer – why so? 3: In Sonic 2 for the Genesis / Mega Drive, how many lives was a ‘continue’ worth?
SEGA Facebook
Sonic Facebook
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Steve Lycett from Sumo Digital has just revealed over at the SSMB that there are at least 4 more characters left to be revealed in Sonic & SEGA All Stars Racing with some being very old school. This means we could possibly be seeing more than the 20 character total listed on retailer websites product pages and this also 100% confirms Banjo-Kazooie, Avatar’s and Mii’s are excluded from this character count.
Steve also inform’s us that the now revealed Crazy Taxi character BD Joe is the reason why he visited AM3.
That Pirate Ship stage isn’t Skies of Arcadia, it’s our take on Monkey Target – mixed up with a whole heap of pirates from Monkey Ball 3.
I know you guys are super enthusiastic, but remember that we have constraints when making these games. 24 tracks are a HUGE undertaking, especially when you have to consider I also need to make versions for next-gen, Wii and DS. That’s really 72 tracks. Not to mention the optimised versions for splitscreen (so it’s nearly an extra two thirds on top of that again!).
As such, we do need to be careful we don’t stretch too far – so yep – we’ve got 3 Monkey Ball levels, but even then, they’re all based on different themes. It’s not easy making totally new designs even when you’re basing them on existing ideas
Anyway…
I guess now they’re out there – I can confirm that it was indeed BD Joe that we asked AM3 for! And yes, finally Ulala is officially confirmed, even if Nintendo Power and the ESRB kind of let the cat out of the bag. Plus believe me, on the ones that are still secret, there are some surprises still – some are definately old school fan pleasers – there are at least 4 characters that haven’t even been hinted at
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S0L
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[youtube]http://www.youtube.com/watch?v=2dpQBQHoof4&feature=player_embedded#[/youtube]
IGN have just put up a new Sonic & SEGA All Stars Racing trailer that confirms Ulala and BD Joe’s presence in the game. We now have the the trailer in YouTube vision for you to enjoy thanks to user megajames12. A couple of tracks look to be revealed too, one that looks Samba De Amigo themed and another Super Monkey Ball track with a pirate ship racers launch themselves from for a quick game of Monkey Target. The trailer also confirms the retailer product descriptions of the game having 24 tracks.
Ulala has been heavily hinted at to appear in this game before by Nintendo Power and the ESRB rating of the game, now she’s officially 100% confirmed we can see she has a hi-tech space hovercraft making her the second flying/hovering character. Her All-Star move isn’t very clear in the trailer where she stands, lifts her arm in the air and… we don’t get to see the effect.
BD Joe from Crazy Taxi has also been hinted at since Steve Lycett’s recent Developer Diary where Steve met with AM3 at SEGA Japan’s offices to discuss a character’s inclusion. BD Joe is shown briefly at parts of the trailer in one of the game’s classic taxi’s but again we’re left to wonder what this character’s All-Star move will be.
Thanks to NinMicroSega and GameboyHero over at the SSMB for the tip.
Original source: IGN
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Steve Lycett from Sumo Digital in one of his communitty visit’s has recently answered alot of fan’s questions in the SEGA forums. Since some questions weren’t as relevants as others we’ll only list the more important info to come from the answers
– You can play your own music during gameplay on the Xbox version but not on PS3.
– The DS version contains an exclusive Crush 40 track(track as in music of course)
– You can influence the colour of one vehicle in the game though Steve doesn’t state which vehicle.
– Snaking isn’t possible
– Sumo Digital’s network model should prevent cheaters/hackers though this can’t be 100% guaranteed.
– Some platforms will have downloadable time trial ghosts and all versions will all be able to save local ghosts.
– Only Xbox 360 and PS3 versions support voice chat via headset.
– Steve Lycett’s favourite track is Lava Lair using tree tops for drifting. Steve says “you’ll see why”
– The game starts with things locked, then you have to earn Sega Miles to buy new content in the Shop.
– Every version but the DS version has some very difficult Ghost cars from the track designer to beat.
– Steve’s favourite playable character in the game is still Big the Cat and one character he can’t talk about yet.
– Controls plan for the PC versions is for keyboard or game controllers.
– Steve can’t touch the topic of PS3 exclusive content right now.
– When asked about a Thank Your For Playing screen at the end of the game Steve says the game does say Thank You For Playing but that’s all he can say right now.
Full list of questions and answers can be found all together in my post in the SSMB topic.
Source: SEGA Forums topic
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