Welcome to the Archive site of The Sonic Stadium (2008-2023)
Please note that this site is no longer being updated or maintained; as a result, there may be design issues, and links to images and other media may be broken. Links to posts may redirect you to the same article on the current Sonic Stadium website.
Nuckles87 has been an editor at Sonic Stadium since 2007, and has been covering events like E3, PAX, and SDCC since 2010. An avid retro gamer, he runs a monthly stream on Twitch where he explores obscure Sonic oddities, and how aspects of the franchise have evolved over the decades.
Ian Flynn may no longer be the lead writer of IDW’s Sonic comic, but that doesn’t mean he’s going anywhere! Flynn is set to return for a four issue arc, “Zeti Hunt,” which will see the Chaotix racing to track down the Zeti before their leader, Zavok, can find them. This reveal comes mere months after the completion of Flynn’s “Sonic Bad Guys” mini series.
When asked why he used the Zeti so frequently, Flynn had this to say: “I like mining untapped potential. Plus they’re a lingering plot point from Metal Virus. Need to clean up after myself.”
His return isn’t surprising. Flynn revealed last year that while Evan Stanley was now the lead writer, he still had some stories lined up in the main book.
“Zeti Hunt” is set to begin with Issue #41, after Stanley’s upcoming arc “Test Run,” set to start next week
Check out the cover and solicitation below:
Cover A: Adam Bryce Thomas | Ian Flynn (w) • Adam Bryce Thomas (a & c)
Ian Flynn returns for a four-part arc “Zeti Hunt”!
The Deadly Six are still on the loose and attacking towns. Jewel the Beetle recruits Sonic’s friends the Chaotix to find and stop the Zeti, but Zavok of the Deadly Six is looking for his minions, too—he’s angrier than ever and wants to reunite. The Chaotix will have to act quickly to outsmart the Deadly Six!
FC • 32 pages • $3.99 Sonic the Hedgehog #41
—Cover B: Jonathan Gray
Ian Flynn (w) • Adam Bryce Thomas (a) • Jonathan Gray & Reggie Graham (c)
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Masato Nakamura, the man who composed the music for Sonic 1 and 2 on the SEGA Genesis/Mega Drive, expressed excitement over the news that one of his compositions will be in the next Sonic movie. A remix of one of his tracks, Emerald Hill Zone, popped up in the recent Sonic the Hedgehog 2 movie tease.
In a blog post, Nakamura expressed his feelings over the inclusion:
I am very happy to share the news. One of my compositions, “Emerald Hill Zone” will be used in the movie “Sonic the Hedgehog 2” which will come out in 2022.
When I composed the music for “Sonic the Hedgehog 1&2”.I tried to write a soundtrack for the movie. I imagined the game like a movie.
After 30 years later, my music for the game becomes a part of the movie soundtrack of “Sonic the Hedgehog”.
Literally, it’s a dream comes true.
This isn’t the first time his work has appeared in a movie, as a jazz rendition of Green Hill Zone appeared at the end of the previous Sonic movie. You can read Nakamura’s entire blog post in the source at the bottom.
The Sonic the Hedgehog 2 movie is set to begin filming next month, and is scheduled for release on April 8, 2022.
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I was at E3 2010 when I heard the news that Roger Craig Smith would be taking over as Sonic’s voice actor. As I sat in a corner of the convention center and hurriedly typed out an article about it for Sonic Stadium, I was only feeling one thing: excitement. This, on top of playing Sonic Colors – easily the most promising Sonic game I had experienced in years – really made it feel like SEGA was working hard to revitalize the character.
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Colleen O’Shaughnessey, Tails’ voice actress for the past seven years, has confirmed on Twitter that she will not be reprising her role in the upcoming Netflix series, Sonic Prime.
Unlike Roger Craig Smith, this does not yet appear to mark a permanent departure from the role, and it appears that Sonic Prime may instead either have a separate voice cast, or only share some cast members from the games. What makes O’Shaughnessey‘s lack of involvement especially surprising is that she did actually voice Tails in last year’s Sonic the Hedgehog movie.
Mike Pollock, the voice of Eggman, does appear to at least be hinting that he is a part of the production. Though he could also just be trolling us for his own amusement:
My Non-Disclosure Agreements have never been more crucial than at this very moment.
Every copyright law in the universe is going to stop me from sharing what I know.
Turnover in the Sonic voice acting cast is nothing new. Back in 2019, several characters had their voices recast, the most notable of them being Knuckles. The first major voice actor overhaul came in 2005, when every voice actor from the games was replaced with the cast from the recently released 4kids dub of Sonic X. That cast was in turn replaced five years later in 2010.
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Now that Sonic Prime is official, it looks like we are finally going to start learning more about the production, including who’s involved. And on that note, we have our first writer: Justin Peniston. Peniston himself confirmed his involvement on Twitter:
Peniston has written for Man of Action shows before, including the Avengers Assemble episode “By the Numbers,” the Gormiti episode “The Sacrifice,” and the Mega Man Fully Charged episode “SWISH.”
Peniston also has a web comic called “Hunter Black,” which you can find here.
We will surely be finding out more about this show’s creative team over the coming days and weeks. Be sure to check back to Sonic Stadium for all the latest!
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If you want to try Balan Wonderworld, the latest game from Sonic creators Yuji Naka and Naoto Oshima, it now has a demo out on PS4, PS5, Xbox One, Xbox Series, Switch, and Steam! If you don’t have the time or just want a second opinion, we’ll have our own impressions article up later today.
Balan Wonderworld will be out on all platforms March 26. It is being published by Square Enix and co-developed by Balan Company and Arzest.
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Actress Tika Sumpter, has confirmed two filming locations for the next Sonic movie: Vancouver and Hawaii. She revealed this during an interview on the talk show “Live with Kelly and Ryan.” During the interview, she talked about how her daughter adored Sonic and wanted to “meet him.” She also confirmed that filming for her will start in March.
It should be noted that principal photography for the first movie was in Vancouver, despite the story largely taking place in Montana and San Francisco, so these shooting locations don’t actually tell us much about the plot beyond the kinds of environments they may need for the movie.
Sonic the Hedgehog 2 is scheduled for release on April 8, 2022.
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Balan Wonderworld, a new collaboration between Yuji Naka and Naoto Oshima, will be getting a demo on all current console and PC via Steam on January 28.
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Sonic comic writer and artist Evan Stanley has just revealed her alternate cover for IDW’s Issue #37, which depicts Tangle and Belle running headlong into some new adventure, while the blue blur, Amy and Tails look at… something, with expressions of mild trepidation. Check it out below:
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On January 12, Adobe will be killing Flash Player after more than two decades of support, when they officially begin to prevent the player from running anything. When this happens, hundreds of Sonic animations and video games will become inoperable in their original form, including more than a dozen official games from SEGA itself.
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Scott Pilgrim isn’t exactly unfamiliar with referencing numerous game franchises, so it isn’t all that surprising that the just-revealed physical edition from Limited Run has a few. The game’s cover art features Scott Pilgrim and Ramona Flowers performing a pose that will be very familiar to Sonic fans. Check them out in the images below!
Scott Pilgrim’s reversible cover combines posing from the original Sonic Adventure with aesthetics from the Japanese Sonic box art.
As the images say, the games will be available to pre-order from Limited Run on January 15.
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Nearly a month after its (now deleted) announcement, we still don’t know much about the Sonic Netflix series. Technically, it hasn’t even been officially announced! Nevertheless, we now at least know one thing it won’t be: an adaptation of the IDW Sonic comic series.
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Sonic fans will be able to play an actual Sonic 1 prototype for first time ever, courtesy of video game preservation and archivist group Hidden Palace. Hidden Palace, which held a month devoted to Sonic prototypes last year and released three more Sonic prototypes just yesterday, debuted the prototype on the Twitch account hours ago.
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Hidden Palace, a video game preservation and archival group, has released prototypes for Sonic Adventure 2, Sonic Spinball, Dr. Robotnik’s Mean Bean Machine, and Sonic 1 to the public. These prototypes show what these games were like months before they were completed and released. This gives us insight into the game’s development, often featuring content that was cut or altered in the final release.
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SEGA has released a new Sonic holiday short on the Sonic youtube channel, “An Eggman Carol.” It’s a spoof of Charles Dicken’s “A Christmas Carol,” of course, starring Eggman in place of Scrooge. A narrator tells the story alongside a series of still images. Check it out below!
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If a new rumor is to be believed, Knuckles the Echidna might be appearing in the Sonic 2 movie. The role will apparently be rather prominent, not something akin to the Tails cameo the last movie had. Knuckles will also share traits with his video game incarnation, including his ability to glide and climb. He will also be serious, but gullible, which…certainly is an accurate description of Knuckles.
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SEGA’s been giving us some interesting glimpses at old, lost Sonic and SEGA things during their 60th anniversary celebration, from never-before-seen Sonic Adventure concept art to a neat SEGA Nomad prototype. Now, they’ve posted some early demo tracks from Sonic Adventure 2 on the Sonic youtube! Check them out below:
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Ever wonder what it would be like if, instead of being live action, Paramount’s Sonic the Hedgehog was just an extended episode of Adventures of Sonic the Hedgehog? No? Well too bad, animator and Youtuber FlippinDingDong clearly did, and the result is great:
Not only is the animation spot on, to the point that I briefly thought this was just a dub of a scene from the show, but the voice acting is also a superb imitation of Long John Baldry’s performance. Got to love how he rolls those Rs!
YouTube isn’t exactly the friendliest place for animators these days, so be sure to head over there to give this video a comment and a like to help it with the algorithm! Definitely deserves it in my opinion.
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According to SEGA’s latest annual report, Sonic has now moved roughly 1.14 billion games. That’s a 200 million unit increase since 2018, demonstrating that the blue blur still hasn’t slowed down despite the lack of games.
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SEGA’s 60th anniversary website is having a weeklong celebration of Sonic this week, and they’re starting things off with some Sonic avatars and wallpapers. The wallpapers utilize the 30th anniversary render released earlier this year, while the avatars use Sonic Mania stock art. To download them, you can either sign up over 60th anniversary website (which nets you a free copy of NiGHTS for Steam), or check them out below:
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A few years ago, Sonic popped up in the movie adaptation of Ernest Cline’s pop culture-laden novel, Ready Player One. The book’s sequel, Ready Player Two, came out recently, and people on Twitter have spent much of the previous few days posting excerpts from it and absolutely tearing it apart.
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Ever wonder what Blaze the Cat gets up to when she isn’t searching for the sol emeralds or going on high seas adventures? Well, the Japanese Sonic 20th Twitter account and Sonic Channel gave us a look and it’s…paperwork and tea, apparently!
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During an interview with SEGA Europe during SEGA’s 60th anniversary celebrations, Yakuza developer Daisuke Sato expressed an interest in working with the Sonic IP.
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With Halloween behind us, the holidays are fast approaching, and you know what that means: it’s time for holiday merchandise! This year, the SEGA Shop has some new, festive Sonic and SEGA merch to sell you.
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If I wasn’t playing Pantufa during something called “Sonic Hacking Contest,” it being a hack would have never crossed my mind. A homage, or a Freedom Planet-esque Sonic-like? Sure! But a ROM hack? Heck no! That should speak to the kind of experience Pantufa has in store for you: certainly something with lots of Sonic elements, but a surprisingly original experience in its own right.
How original? Well, for starters, Pantufa simply feels different from a classic Sonic character. He is a bit heavier, a bit slower, and when he jumps, there’s a moment before the character curls into a ball that leaves him vulnerable to enemies. Said enemies don’t provide the kind of bounce you’d expect from a Sonic game when you jump on them. Pantufa also has a slight double jump, which is effective for getting a little bit of additional height or maneuverability, without feeling overpowering or negating some of the more difficult platforming design. The physics feel like they come out of a Sonic game, but the way the character interacts with them changes things enough that it often feels like a very different game. These differences extend to how health and power-ups work, too.
Instead of rings, Pantufa has three hit points, and while the game does still have shields, these shields are now stackable. The game does have a few other power-ups that work as expected, including speed shoes and invincibility. These power ups can still be found in item monitors, but they can also be found in breakable Super Mario Bros-esque bricks and item blocks in the first stage, because why not? I’ve played plenty of Sonic hacks that introduce new characters and moves, but I don’t think I’ve ever played one that practically built a new game. Yet somehow, Pantufa manages that.
The level design can also feel pretty different from a classic Sonic game, particularly the opening level. This build of Pantufa has three levels, and they each show off fairly different kinds of level design. The first level, Pipes of Green, is expansive and explorative, and while it’s certainly possible to just run from the beginning to the end, you’ll be missing a lot if you do. Here, the standard way to move through the stage is to take a path through an underground area at the midway point, before emerging back on the surface, where you need to hit a green switch to activate some platforms to progress to the end.
However, if you explore the level a bit and pay attention to your surroundings, you’ll find that there is a little more to it. For one, there’s an entire path that lets you bypass the underground area, that you can only reach by activating some invisible blocks (by jumping into them, Super Mario Bros style). If you miss these blocks and run through the underground area, you’ll still be able to reach this path by backtracking after hitting the green switch and jumping onto a newly activated green platform that takes you up to this area. If you backtrack through the upper path as well, you’ll reach more green platforms, which can now take you to some hidden shield power-ups. Is all this exploration and backtracking necessary? Not really. But it’s fun, and it’s something the game is actually designed to accommodate, unlike the any of Sonic’s 16-bit titles.
On the much more linear side of things is the demo’s second stage, Mount Fade, which is a simple linear platforming level. It’s fun to run through, with lots of places that utilize the classic Sonic rolling mechanics, and it also has a great visual style. It takes place on a snowy mountain and tries hard to evoke a wintery feeling, with pine trees, snowmen, and gigantic candles that go out as you pass them. It’s an impressive use of the Genesis’s limited color palette to create some gorgeous spritework.
The final stage, Shandon Hill, is easily the most “Sonic-like” of the three stages. It’s speedy, has loads of places where the character can actually cut loose and run, and there’s even a momentum gimmick: flexible palm trees that can send the Pantufa soaring through the air at high speeds. These trees offer a great way gain enough momentum to speed through the stage’s more complex, curvy geometry, allowing Pantufa to speed up walls and on ceilings. Much like the first level, Shandon Hill is somewhat expansive, but has a much greater focus on speed and momentum then platforming, and it’s not hard to beat it in less than a minute. The way the palm trees can toss Pantufa around really open up the stage, though, and there are upper paths you can only reach by hitting them in the right pattern. Much like Mount Fade, Shandon Hill also looks great. The level has a gorgeous neon color palette that kind of evokes the 80s neon aesthetic.
On top of the demos for this hack, Pantufa the Cat: Extended Edition also contains the entirety of the character’s previous 2011 ROM hack, called “Classic Mode” on the main menu. There is also an additional hack that utilizes much of that game’s assets, called Classic DX. While neither of these hacks are as polished or as nice looking as the new one, and feel a bit more like Sonic 1 hacks, they are still worth playing in their own right.
So Pantufa the Cat: Extended Edition by VAdePEGA is a definite recommendation from me. Check it out on the Sonic Hacking Contest website, here!
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Square Enix released Balan Wonderworld’s opening CG movie today, and it is certainly…something. Check it out below:
Although the game play is clearly distinct from Yuji Naka and Naoto Oshima’s past work, Balan has definitely been giving off some major NiGHTS into Dreams vibes, and this opening just adds to that.
Balan Wonderworld is currently set to launch on Switch, Xbox One, PS5 and PS4 next March. Stay tuned to SonicStadium for further coverage!
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SEGA’s 60 years old this year, in case you weren’t aware! SEGA’s been celebrating this with all sorts stuff, including their current Steam sale and Sonic 2 giveaway. But they aren’t stopping there: starting today, SEGA is running a 60 day long celebration. During this celebration, they will be:
Releasing four free retro-inspired mini games.
Discounting more of their games.
Running giveaways and Competitions
Putting out exclusive interviews
And “more” according to their tweet announcing this whole thing. As of today, SEGA is giving away free Steam copies of the Sonic Team classic NiGHTS into Dreams to anyone that signs up at their 60th anniversary website, here.
The website will provide free wallpapers, avatars and early notification of prize giveaways to anyone who signs up. If you want the free NiGHTS code, don’t dawdle, because they will only be provided for ”as long as codes last.”
SEGA will surely be doing lots of Sonic and Sonic Team related things during this, so stay tuned for all that!
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Unused concept art can often give us interesting glimpses into what could have been. New concept art for the Sonic movie by artist Bayard Wu shows a variety of alternate takes for Sonic’s surrogate mom, Longclaw, as well as alternative designs for the film’s cut lizard villain. According to Wu, the lizard’s name was “Rava.” We reported on Rava earlier this year, when concept art done by other artists was released.
Check out Wu’s art, which he released on his Artstation page, below:
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Convention exclusive merchandise has existed for a long time, and this year’s no different, with IDW selling two convention-exclusive editions of the latest Sonic comics during this year’s New York Comic Con. IDW is selling editions of both Sonic the Hedgehog #33 and Sonic: Bad Guys #1 with convention-exclusive covers for $10 each on their NYCC store.
Check out the covers below:
If these comics seem expensive to you…well that’s because they are, but it’s pretty typical for convention-exclusive stuff to be sold at a premium, so there isn’t anything particularly unusual about the price. These convention-exclusive editions will only be available for a limited time, so if you want them you might want to act fast.
IDW will be holding an online NYCC panel tomorrow. Be sure to check out Sonic Stadium for coverage!
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If a Game Gear that fits in the palm of your hand isn’t your cup of tea, don’t worry, because it looks like more SEGA mini consoles are on the horizon! Yosuke Okunari, SEGA’s Classic Hardware Producer, talked to Famitsu about what could be next. While he wouldn’t name anything in particular, he said anything anyone has imagined (or not imagined) is being considered.
He also said that unlike the Game Gear Micros, which were made for the Japanese market, the next project should be global in scope. Though due to the size and expense of such a project, it likely won’t be available for at least two years, so don’t expect anything in 2021. He then went on to say that for the next project, they will be considering something like the Mega Drive Mini (so not like the Game Gear Micro or Astro City Mini), and any console from the SG-1000 to SEGA Dreamcast could be chosen.
So, what sort of mini console would you like to see? A Master System? A Saturn? Let us know in the comments below!
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During a Tokyo Game Show Stream, SEGA Chief Creative Officer Toshihiro Nagoshi said a few things about the future of the Sonic franchise. First, he confirmed the obvious: that we’ll continue to get mainline Sonic titles, as well as spin-offs like Team Sonic Racing, in the future. He then went on to talk about recent trends like online gaming, and went on to say that he hopes we’ll look forward to “recent, new gameplay styles in future Sonic games.”
At the moment, we don’t really know what any of that means, aside from the possibility that they are exploring bringing Sonic to other genres that are popular right now. This isn’t the first time someone at SEGA expressed an interest in bringing Sonic into new genres, as Takashi Iizuka said something similar last year. Regarding e-sports specifically, Iizuka did not think the Sonic franchise was suitable for it.
The stream was translated by Twitter user @inazumag11 for Sam Procrastinates. For the original Twitter thread and a clip of the TGS stream, go here.
As we approach Sonic’s 30th anniversary, we should start to get much more concrete info on what SEGA has planned. Stay tuned to Sonic Stadium for all the latest!
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As we wrap up our coverage of this year’s SAGE, we’ve still barely scratched the surface of everything available. So as a send off, we’ve decided to do a round-up of all the other games we played that, for one reason or another, couldn’t get their own articles. Check out what other games caught our attention below!
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Funko has given us our first look at what they have in store for Sonic’s anniversary next year: new Silver and classic Sonic figurines. The regular versions of these figurines will be available exclusively at FYE for $12 each. Meanwhile, special editions of these figures are exclusive to two other retailers: the “flocked” (or fuzzy) version of Classic Sonic will be sold exclusively at Funko’s own online store, while the Glow in the Dark version of Silver will only be found at Hot Topic.
According to the 30th anniversary merchandise announcement last week, we have much more, including a Tails figure, in store.
Check out all four figures below:
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This year’s SAGE has been filled to the brim with quality, creative, and odd games. Fewer, however, so perfectly represent all three of these qualities like Virtua Sonic does. “Virtual reality Sonic” sounds like an awful idea on paper. VR games in general tend to struggle with allowing for movement without giving the user motion sickness, so how is a game about a high speed hedgehog that constantly spins around supposed to do it? Well, I don’t know…but somehow, Virtua Sonic isn’t the vomit-inducing VR experience I was expecting, and on top of that it’s…actually a surprisingly decent Sonic game! Continue reading SAGE 2020: Virtua Sonic Lets You See What it’s Like to be in Sonic’s Shoes…if He Could Get Motion Sickness
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Today’s Nintendo Direct gave us some new info on Yuji Naka and Naoto Oshima’s upcoming game, Balan Wonderworld. The game will be launching on March 26, 2021, and will include 12 worlds, each with their own boss fight. You progress through the game by collecting hidden trophies, which you can do with a friend through the game’s co-op mode.
You can check out the game’s new trailer for its Nintendo Switch version below:
https://youtu.be/1jncw6LNRT0
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