Igloo Reveals Sonic Themed Personal Cooler for Retro Refreshments

If you’re looking for ways to stay cool during the summer, then SEGA’s latest licensing partnership with Igloo will no doubt be right up your alley. A “special edition” Sonic the Hedgehog branded personal cooler is now available to purchase, with more chilled container products on the way later this year.

Priced at $39.99 and available just ahead of Sonic’s birthday (June 23rd, as if you didn’t know that already), this 7-quart personal-sized cooler – known as a ‘Playmate’ in Igloo terms – can fit up to nine standard 12-ounce cans. The first 623 customers who buy one of these will also get a limited-edition Sonic sticker to celebrate the blue blur’s birthday, according to the press release we have here. You can order one on Igloo’s website here, right now.

Quote time!

“With our exciting Sonic the Hedgehog gaming cooler collaboration, we’re speeding video game fans right down memory lane at Sonic speed! Going super retro, the Sonic Playmate perfectly captures the nostalgia of the universally loved Sonic the Hedgehog game, plus it’s coming out right ahead of Sonic’s birthday (June 23) — the perfect way to celebrate the 16-bit icon with cold refreshments at-the-ready,” said Adrienne Berkes, Vice President of Marketing at Igloo. 

“This collaboration with Igloo solidifies how Sonic the Hedgehog goes beyond the limits of solely video games,” said Alex Gomez, Sr. Director, Licensing at SEGA of America. “Fans want to be able to experience their favorite blue hedgehog on and off the screen, and the nostalgic 16-bit Sonic Playmate cooler offers a great option to bring the Sonic lifestyle with you.”

Love that marketing spiel.

Apparently Igloo doesn’t yet ship to the UK, according to some investigation by sonicclaasic, only to the US. So any international fans are going to have to sweat it out until the company can send some Sonic coolers over to them. Igloo has stated that they will be “expanding this special-edition Sonic the Hedgehog Cooler Collection” with the launch of another Playmate-sized cooler, a softside cooler and some stainless-steel drinkware. So, look forward to those. If you’re in the US.

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Classic Amy’s Modern Skin Revealed

The Sonic Superstars website has been updated with an image of classic Amy’s modern Amy skin, which will be given away to anyone who subscribes to the website’s newsletter by January 31, 2024.

It doesn’t completely change Amy’s look, only altering her clothes while leaving her classic spikes intact. Check it out below. You can subscribe to the newsletter here. You can only sign up for one platform per email, and Steam does not appear to be selectable right now.

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Sonic Superstars May Get A Public Demo In The Future

A lot of people got to play Sonic Superstars at Summer Game Fest Play Days. Unfortunately, if you weren’t able to go, obviously you weren’t able to do that. However, if you’re not able to attend any gaming events in the future, there may be some hope. Some hands-on impressions from Portuguese site Game Blast are suggesting that a public demo of the game may be coming in the future.

It’s not something that SEGA directly told Game Blast, but they reached this conclusion based on something they saw in the Summer Game Fest Play Days demo that was available. According to Game Blast, “the words ‘trial version’ were discreetly hidden in the bottom right corner of the game’s opening screen during my playthrough”. They feel that this suggest that “the developers may be planning to release a public demo for the game”.

In case you’re feeling like that’s not enough info to verify this as true, someone else that was at Summer Game Fest and had an appointment next to the game’s booth confirmed that there was, indeed, a “Demo Version” text on the game’s title screen. So, that is now 2 people that have confirmed that this was on the Summer Game Fest Play Days demo.

Now, it is worth noting that it is absolutely up in the air when a public demo, if it does happen, would be released. A similar thing happened with the demo for Sonic Frontiers last year, and a public demo for it wasn’t released until after the game had come out in November of 2022. So, it’s possible that a public demo may not even release before the actual game launches. Nevertheless, it’s another aspect to this game’s pre-launch period that is going to make a lot of fans curious.

Via Game Blast

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Christopher Lloyd, Four Other Cast Members Revealed for Knuckles Series

The Knuckles series cast list just got a little bit longer! Variety has revealed that five new actors have joined the cast, including Christopher Lloyd. Lloyd may be best known for his roles as “Doc” in Back to the Future and for murdering cartoon characters in as “Judge Doom” in Who Frame Roger Rabbit. He’ll be joined by Stockard Channing (West Wing, Six Degrees of Separation), Cary Elwes (Robin Hood: Men in Tights, Princess Bride), Rob Huebel (Children’s Hospital, Bob’s Burgers) and Paul Scheer (The Greatest Event in Television History, Veep).

Paramount+’s Knuckles is expected to debut later this year. According to Kid Cudi, filming has already wrapped and it’s set to release this fall.

via Variety

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Sonic Mania’s Physics Have Been “Fully Translated To Modern 3D”

Whenever a Classic Sonic game makes an appearance, one of the biggest questions that Sonic fans always asks is the accuracy of the physics. It hasn’t helped that games like Sonic 4 and Sonic Forces have amplified the discourse on this topic. The good news is that, based on remarks by Christian Whitehead, Sonic Superstars is not looking like it will be joining that club. Sonic Mania’s physics are fully translated into modern 3D!

Read more: Sonic Mania’s Physics Have Been “Fully Translated To Modern 3D”

Christian Whitehead’s response came as a reaction to the Sonic fandom on Twitter comparing Sonic Superstars gameplay with the gameplay of the original classic trilogy. It is something that fans have been doing ever since the game was revealed. This comparisons have been very identical, and the hands-on impressions from media outlets have only made the optimism grow.

Of course, there’s nothing more that can reassure Sonic fans that Sonic Mania physics are still around than one of the devs of Sonic Mania confirming that themselves. And, well, that’s exactly what happened. No official word from SEGA or gameplay footage could really compete with that. It probably goes without saying either, but there are a lot of hardcore Sonic fans that are likely very happy to hear this news.

Whitehead does say that he’ll “have more to say on this when its appropriate”, so there may be some more information about the matter in the future. Said information will likely be shared on his Twitter, so if there’s anything of note to share with you, we’ll let you know. In the meantime, hardcore Sonic fans may be getting just as impatient as Sonic himself is in regards to this game! We’ll just have to wait a little while longer when Sonic Superstars releases this fall.

Via Twitter

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Get A Look At The New Knuckles Nendoroid, Now Available for Pre-Order

GoodSmile Company has finally revealed the design of its upcoming Knuckles the Echidna Nendoroid figure, first announced back in February. Not only does it look super adorable, but it’s also now available for pre-order on the figure company’s website.

The hot-headed echidna figure assumes the Modern, Sonic Adventure style look, and comes complete with a Chaos Emerald accessory and Master Emerald / Angel Island background for you to display your new collector’s item most authentically.

As with most Nendoroid figures, the beauty of this particular product is that Knuckles is incredibly posable. He has loads of articulation points to allow you to set any scene you like, and the modular nature of the figure also means you can swap his expressions out as well. The Knuckles set comes with three kinds of glances and three mouth parts (including grinning and gritted teeth) so you can make him happy one minute and sad the next.

GoodSmile has listed a release date of January 2024 on its official website, at a price of ¥6,700 (which is currently about $47.86 USD / £37.84 GBP, but that conversion could change by the time this product releases). Pre-orders are open from today until July 13th at 12:00pm JST. So get going on it!

You can pre-order the figure from the Good Smile Online ShopGood Smile Shop US, or from the various Good Smile Partner Shops worldwide!

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Sonic Socials: Get Primed For Sonic Origins Plus With New Mystic Cave Zone Artwork

Sonic Origins Plus is right around the corner, and to keep the hype going the Sonic social media account has released some new official artwork that highlights one of Sonic 2’s biggest remastered secrets.

The artwork is excellently produced by Tyler McGrath, a favourite of ours who has worked on many amazing Classic Sonic art pieces over the years. It’s great that his work is being tapped by SEGA and hopefully this leads to more official recognition!

As you can see, the piece features the Classic Sonic team posturing in Mystic Cave Zone. Knuckles is beckoning the others down a chasm that he has found, but what could be Hidden (Palace) down there..?

Of course, the whole thing is a reference to the introduction of a Sonic 2 lost level that was re-imagined and restored in the Christian Whitehead-led iPhone remaster of the 16-bit classic. Because Sonic Origins (and Plus) includes this new version of the game, Hidden Palace Zone can be accessed the same way on consoles and PC now too.

All you’ve gotta do is keep to the low route on Mystic Cave Act 2 until you hit a chasm with a drawbridge lever. Ignore the lever and just fall right into the hole. Just… make sure you’re only doing that on the iPhone or Sonic Origins versions of Sonic 2. You don’t want to give it a go on the Mega Drive/Genesis originals…

Source: Twitter

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TONS of New SEGA & Sonic Merch Shown Off at Brand Licensing Expo 2023

Get ready to argue if it’s “Waldo” or “Wally,” because you’re going to need to squint to pick out all the new and old merch in SEGA’s booth at Brand Licensing Expo 2023. Naoto Ohshima on Twitter snapped a photo of the packed shelves of toys, plush, calendars, books, and sporting goods. Here’s a taste of what we can pick out, but I’m sure Twitter will be combing through this for days, so don’t consider our initial look exhaustive:

Of the especially new and cool stuff, one thing that stands out most is the previously rumored Death Egg playset from Jakks Pacific, and as we can now see, is a legit full Death Egg that flips around to reveal the final boss of… (Care to guess? No seriously, I want you to guess. Because you won’t be able to.) Sonic the Hedgehog 4: Episode II. Listen, I know how you feel about the overall Sonic 4 project, but that last boss, the one where you fight Eggman in a giant robot heart is rad, and I won’t hear otherwise.

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Near the bottom right at the intersection of IDWtown and Plush Junction is a previously unannounced plush of our favorite mad scientist drama club kid, Dr. Starline (almost certainly coming from Great Eastern Entertainment), bringing the IDW-to-plush character count up to three.

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Finally (because we simply cannot highlight every major item there), it’s worth taking a good look at the previously announced Knuckles the Dread Pirate Ship playset, because it’s a LOT bigger than you may think it is from the promotional pics. I recommend using the actual human head and back behind the toy as a scale reference.

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I’m certain the comments will have quite a blast picking apart what else can be found hiding in Mr. Arzest’s treasure trove tweet, so have at it, and we’ll be sure to keep you up to date on when we have official public announcements for some of these new merch items.

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Gotta Preview Fast! It’s Time For A Sonic Superstars Hands-On Round-Up!

Sonic Superstars was at Summer Game Fest Play Days, where attendees were able to try out the game before its release later this fall. You’ve seen the gameplay footage, which we’ve already covered here on Sonic Stadium. However, we haven’t talked about what people’s impressions were about the game after being able to play it. So, let’s take a look at some previews!

Read more: Gotta Preview Fast! It’s Time For A Sonic Superstars Hands-On Round-Up!

Before I begin, I should probably mention one particular preview. it just so happens that our own Jason Berry was able to play the game himself, and he recently shared his own hands-on impressions of the game here on Sonic Stadium. His thoughts are the most passionate out of all the previews I’ll be mentioning in this article. Oh, and he did enjoy the game too!

With that all said, let’s get the general consensus out of the way, because this was probably the thing that stood out the most. Let me take a moment to say that there weren’t as many hands-on impressions for Sonic Superstars as Sonic Frontiers had, but the reason for that is likely because Sonic Frontiers had the advantage of being a completely new Sonic experience that was never seen before, so people were understandably much more curious. Other than the Emerald Powers and 2.5D graphics, Sonic Superstars is much more familiar to people. Of course, it also helped that Sonic Frontiers was the first main Sonic game in 4-5 years, so people were extremely hungry for news. Nevertheless, the previews were overwhelmingly positive for Sonic Frontiers last June. There were only a few folks that didn’t really care for it.

So, that minor detour aside, how did Sonic Superstars do? Well, despite the diminished quantity, Sonic Superstars can happily say that it, too, was flooded with positive reviews. In fact, remember when I said that a few folks didn’t really care for Sonic Frontiers in their hands-on impressions last June? Sonic Superstars didn’t even have that! The game had absolutely unanimous praise from various outlets, with not a single person expressing any distaste in what they played. This, needless to say, is absolutely incredible for a Sonic game.

Okay, so that’s the general consensus of the game. But let’s take a little more of a deep dive into the previews. Because, of course, there are some questions and worries that fans have about this game. It is worth noting that, for the vast majority of these previews, they only played a couple of levels. Some of them had a 15-minute playing session with this game, with others had a 30-minute playing session.

Anyway, let’s begin with Fadel, also known as GamesCage. Believe it or not, he was one of the first, if not the very first, to provide insight on what the game was like when Summer Game Fest Play Days 2023 began late last week. And he doesn’t really have any complaints whatsoever, even calling it “perfect”! I can be argued that this may have set the tone for the previews to come.

Oh, and when the previews began to come in, they came in at a consistent pace. Andy Robinson of Video Games Chronicle offered his insight, followed by Game Informer. Easy Allies was next. And the previews just kept coming. However, all of them agreed that this was a very promising game, and the criticisms were very few and far between.

Of course, the physics have been a hot topic in regards to the discussions about this game. So much so that Iizuka was asked about it in every single interview he did. And even when he wasn’t, he mentioned it anyway because he knew it was a big deal. A lot of the previews went into talking about the physics though, and they all loved it!

For example, Game Informer compared the physics of the game to being more Mania-like, saying that the game is “giving off a feel of picking up momentum that is loyal to the classic 2D entries in the series”. Robinson said the game’s movement “feels just like original Sonic”. Steve Bowling of Good Vibes Gaming said it “feels like Mania’s back”. WorthPlaying said “this IS classic Sonic gameplay”. Push Square says that “the 4 characters feel good to control, both on the ground and in the air”. There are reports that the physics are so accurate for Classic Sonic that you can jump loops, a speedrunning technique, and the characters will go so fast that they’ll make it off the screen, just like in the old games! And that’s just the physics and controls!

So, what about the level design? There was lots of praise for that too, but here’s some examples. Game Informer praised the branching paths of the level as something that “encourage you to explore each part of every Act”. Robinson said the levels have “tons of verticality”. Game Reactor mentions “the occasional switch to the background and the differently rewarding paths”. Prima Games noted that “there are multiple routes through levels and you’ll often miss most of what you’re looking at on your first go through. replaying the stages as each of the different characters changes how you interact with the level, and the path you’ll take to the end”. And Push Square called the platforming “satisfying, with ramps and boosts making you question where you might end up”.

Tech Raptor got really descriptive with the level design. They “had a blast exploring the absolutely gargantuan levels”, called the environmental interactions in the levels “pretty fresh”, said that the level design took the Sonic Mania route in “a focus on verticality and exploration” and admitted that “I’m sure if I replayed a level, I wouldn’t get to the end the same exact way”. They even noted that there is precision platforming in this game on occasion, but the game “knows when to let you off the leash and just enjoy the ride”.

Kinda Funny was probably the most positive out of all the previews I came across. They compared Sonic Superstars as being similar to Mania multiple times. The level design? They felt it was more like Mania than Generations. The gameplay? They called it “Sonic Mania gameplay”. Oh, and they outright said “this is not Sonic 4” and “this is closer to Mania”. Their only wish was that it was Sonic Mania 2, and even then, that was just out of personal preference and not even meant to be a complaint!

I think you get the picture. But the general consensus was pretty unanimous in just about every way possible. Probably the only preview of Sonic Superstars that was really critical in any way was Prima Games‘ preview, and that wasn’t even a negative review! They loved what they played, and they’re not even a Sonic fan! They were the only ones that mentioned that “As with most preview builds, the game had some small frame drops and slowdown”, though they also admitted that it was nothing severe or impactful. And they criticized the controls, saying that “it can feel a bit floaty at times, and I had trouble making some easy jumps. This was mitigate by using Knuckles glide, but the platforming doesn’t always feel crisp and can sometimes kill your momentum”.

This is just a small chunk of the previews that we got from media outlets this weekend. I didn’t even dive into Tech Radar‘s preview. Or Digital Trends‘ hands-on impressions. I didn’t even mention GameSpot‘s! But, at this point, I’d just be repeating myself because, as I said, the general consensus has been the same. Tech Raptor’s perspective is probably the only one that didn’t completely follow the vast majority’s opinion, and even then, they praised the game! To say that media outlets are excited for Sonic Superstars may be an understatement at this point.

Of course, these are just previews. All the hands-on impressions only got to experience a few levels at most. We haven’t seen all that the game has to offer yet. Obviously, the game isn’t out yet either. But there will likely be some more previews to come. And if there’s one thing that really helps a Sonic game gain some traction, its hands-on impressions. Physics and controls are very important in a Sonic game, and its these previews that give us our first insight into how they are.

Later this fall, we’ll be able to find out for ourselves. In the meantime, we’ll just have to deal with interviews, previews and the occasional trailer and press release from SEGA to make the wait a little easier. Meanwhile, Sonic Frontiers is supposed to get its second major update very soon, so it’s not like we’ll have nothing to do to pass the time. Of course, we’ll have much more coverage of Sonic Superstars here on Sonic Stadium as we get closer to the game’s release.

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Sonic Superstars Will Have A Battle Mode! It’ll Be Playable Online Too!

Sonic Superstars has been getting a lot of praise since it was announced last week, but one criticism that fans have had is that, well, the game’s co-op mode seems to be local only. Nevertheless, that doesn’t mean that the developers have ignored online completely. An official email sent out to Sonic Frontiers newsletter recipients confirmed a Battle Mode, which will be available locally and online!

Now, it is worth noting that they didn’t really give much in the way of details about this mode. All they said is that the mode will enable you to “challenge players from around the world”. What, exactly, this will be is unknown. SEGA hasn’t really talked about this at all in any interviews. In fact, were it not for this random email they sent, we probably wouldn’t have known that this was even a thing!

Unfortunately, for some, this may not be enough. The Co-op mode still seems to be local only. Of course, the fact that this game will have an online Battle Mode may just raise more questions about why the developers didn’t want people to play co-op mode online. It’s also very weird how such a huge mode in this game was only confirmed via an email.

Nevertheless, it’s very possible that we will learn more about this mode in the future. There’s still a while to go until the game releases, and SEGA hasn’t really talked much about the game’s side modes as a whole. They’ve been focusing on the main part of the game, for obvious reasons. Still, if you were wanting something to do online in this game, at least you’ll be able to battle other players when Sonic Superstars releases this fall!

Via Twitter

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First Nintendo Switch Screenshots of Sonic Superstars Surface

Sonic Superstars looks absolutely gorgeous. We should know, we said it. But that’s on the most powerful hardware – if you’re wondering whether the game also looks great on the Nintendo Switch, we now know the answer is ‘yes’, kinda.

The first still images of Classic Sonic’s latest outing running on Nintendo’s hybrid gaming console have arrived, and you can take a gander for yourself below.

Now, it clearly doesn’t look as sharp as its PS5 or Xbox cousins, but that is often the case with Nintendo Switch versions of cross-platform games. But at least the colour, character and charm doesn’t seem to have been impacted.

As with most things of this nature, it’s best to wait until we can see the Switch version moving and in action. Sometimes these lower-IQ situations aren’t as noticeable while actually playing. In the meantime, what do you think?

Source: Nintendo Everything

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Iizuka Confirms Name of Sonic Superstars’ New Character

When Sonic Superstars was announced, SEGA was quick to reveal that the game would feature a new character designed by Sonic co-creator Naoto Ohshima. We got our first look at the character yesterday, and today we now have a name: Trip. The name seems to be based on the fact that the character trips…a lot. Both in the game’s opening animation, and even in the one cutscene we have from the game:

Iizuka confirmed this in an interview IGN released today, which you can check out here. There’s still much we don’t know about this character, including their name (though their tail looks like a raccoon….or a Zigzagoon). Be sure to stay tuned for further details on Trip and Sonic Superstars!

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Sonic Superstars Hands-on Impressions

When it came to revamping Sonic in 2D, Sonic 4: Episodes 1 and 2 didn’t exactly bring about a new, exciting era. In fact, it failed to thrill most fans. Sega tried again with Sonic Mania, this time bringing the franchise back to its 16-bit roots, and it was a pretty big success. However, SEGA and Sonic Team seem determined to make a more modern, HD polygonal interpretation of 2D Sonic work, one that turns “Classic Sonic” into its own branch of the franchise. I recently got the chance to check out Sonic Superstars at the Summer Game Fest in Los Angeles. Does the game hold up to the classics, or do we have another Sonic 4 on our hands?

Continue reading Sonic Superstars Hands-on Impressions
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Sonic Makes An Appearance At Tokyo Toy Fair 2023

It seems that Summer Game Fest wasn’t the only place fans would get to see some Sonic. In Japan, kids were able to meet the blue blue himself at the Tokyo Toy Show 2023 this past weekend.

The annual showcase, which took place this year at the Tokyo Big Sight from June 8-11, featured a booth from SEGA Toys which had a huge Sonic parading around for meet and greets.

SEGA Toys, as the name suggests, manufactures a number of fun products for the Japanese market, many of which are licensed from anime and other kids’ IP.

This year they (and Sonic) were showcasing its flagship ‘Homestar’ in-room constellation projector along with a new kitty toy that has various sicknesses that need treating and looking after. Attendees could also use the special “Buzz Cam” on display to take short videos of themselves with Sonic.

So no Sonic toys on show, then, but that’s okay because just seeing the blue blur mill around is enough for us. Thanks for being such a hard-working corporate sponsor, Sonic!

via Twitter

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SEGA Responds to Former Comic Artist Over Sonic Superstars Character Confusion

A former Sonic comic artist is seeking clarification from SEGA about the origins of the 3D character models used in Sonic Superstars and Sonic Origins Plus. Today, a SEGA rep offered some insight, promising to send a full response next week.

Rafa Knight, who had worked on a number of issues of Archie’s Sonic the Hedgehog comics (and also contributed to the debut issue of IDW’s current series), has been comparing her past CG artwork with the 3D models of Amy Rose in Sonic Origins Plus, as well as all the main character models in Sonic Superstars.

“I will need to make a comparison by overlapping the models with the Sonic Superstars video,” Knight wrote. “But I think that they used these old models for it.”

After taking the claims public due to being “ghosted” by SEGA reps about Sonic Origins Plus, Sonic Community Manager Katie Chrzanowski replied stating that, “these models were custom-made by the team for this game.” A full response to Knight is to follow.

“I don’t mind them using the models by the way,” Knight clarified. “I actually am happy that they used them after just being used for toys for half a decade.

“But deep down I do get a bit bothered for always being looked as my work was not good enough to work for them.”

Hopefully Katie’s comments clears things up for all concerned.

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Whitehead and Headcannon Not Involved with Sonic Superstars, But Were Once in Talks for Next 2D Sonic

Though Takashi Iizuka focused on who IS making Sonic Superstars in a recent interview with VGC, he also discussed two notable groups who aren’t involved: Christian Whitehead and Headcannon, the developers behind 2017’s Sonic Mania… though not for a lack of trying.

Continue reading Whitehead and Headcannon Not Involved with Sonic Superstars, But Were Once in Talks for Next 2D Sonic
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Ohshima, Arzest, and Senoue: We Know Who’s Making Sonic Superstars

In an interview with VGC, Takashi Iizuka noted that Naoto Ohshima and his company Arzest are the primary developers of Sonic Superstars, with long time series composer Jun Senoue working on the game’s audio.

Continue reading Ohshima, Arzest, and Senoue: We Know Who’s Making Sonic Superstars
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Sonic Superstars Level Select Screen Suggests Time Attack Mode, Amy-Exclusive Act

The past few days have been filled with Sonic Superstars news, and we aren’t done yet! The video game journalist group Easy Allies was talking about the game on their Twitch stream while utilizing footage posted earlier today by IGN Japan. Towards the end of their discussion, and where the IGN Japan footage cut out, the footage they were showing instead transitioned to a level select screen.

This level select screen mostly just shows some unnamed zones and acts, but it contains two very interesting details. First, it lists a “time attack” option off to the side, meaning that this game likely has a time attack feature. What’s even more interesting than that, however, is one of the levels it lists: an act of Zone 5 meant specifically for Amy Rose.

What this appears to suggest is that this game will have acts meant for specific characters! Of course, this isn’t a confirmation, and could very well be a cut feature or something meant for DLC, but this has some curious implications nevertheless.

Check out a screenshot of the level select screen below:

You can find Easy Allies’ Twitch stream here.

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IGN Japan Sonic Superstars Footage Reveals In-Game Look of Fang, New Character, Game Play Details

While we’ve uploaded a significant amount of off-screen snippets of Sonic Superstars, IGN Japan has uploaded an HD quality video containing both acts of one of the game’s levels, “Speed Jungle.” You can find the video here, but we’ve decided to take the time to highlight some interesting details from the video below:

The level has a grappling hook gimmick, which can be activated by hitting a yellow switch floating above it. It is then possible to run up it! There are also some badniks that disguise themselves as ring boxes, and fly when you get close.

Later on in the level, we see a few more gameplay elements. There’s a holographic pulley that the player needs to hold onto while a timer counts down to earn rings. There are four pulley, meaning up to four players can use it at once. We also see a spinning blue portal above a checkpoint post, which likely leads to some sort of bonus stage. Finally, there’s a part of the game level where you can see Tails running in the background. In footage our own Jason Berry took of this level, we saw Sonic running in the background at one point while someone played Amy. So maybe these moments are meant to convey other characters participating in the adventure during single player?

Next up, we see the first of those “ginormous creatures” mentioned in the PR materials: a fat flicky! He appears in a cutscene introducing Speed Jungle’s first mini boss, which utilizes a grappling hook similar to what was used in the level earlier. Sonic must spindash up it in order to hit the boss. Afterwards, the flabby flicky celebrates with Sonic at the end of the level.

Act 2 introduces a new gimmick, where Sonic must use a glowing butterfly to illuminate a darkened area of the level. We also get our first look at Sonic’s edge-of-the-platform animation!

Next up, we get to see how physics work on the games grinding vines! Rather than being automated segments with automatic momentum, or something you can fall through if you lose speed, Sonic will instead simply walk when he loses momentum. This is demonstrated when a frog badnik slows Sonic down and he has to regain his speed to grind again.


The final boss attacks Sonic with a extendo arm that goes through the ground, and missiles. Rather than attack the boss directly, Sonic has to avoid the arm until it eventually strikes the boss on its own, and can also damage the boss by knocking blue missiles into it.

Finally, we got a look at an end level cutscene! We got to see this game’s version of an animal capsule, as well as the in-game models of Fang and a mysterious new character (almost certainly the one that was designed by Naoto Ohshima). Fang and the newbie got a humorous little cutscene that also calls back to a trap utilized by Eggman in the first episode of Sonic Mania Adventures!

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Goodbye Green Hill Zone! Sonic Superstars Has No Reused Areas!

There’s no question about it. Green Hill has been in a lot of Sonic games. In fact, it would probably take an entirely new article here on Sonic Stadium just to tell you how many appearances that Green Hill has had in just the past 10 years alone! But, Sonic Superstars is a thing now, and Takashi Iizuka has given fans some reassurance that Green Hill Zone is nowhere to be found here.

Read more: Goodbye Green Hill Zone! Sonic Superstars Has No Reused Areas!

Actually, Takashi Iizuka didn’t just confirm the absence of Green Hill to IGN today, but of all reused levels! As IGN bluntly puts it, “no Green Hill, no Chemical Plant, no levels you’ve seen in prior 2D Sonic games”. Every zone in Sonic Superstars will be completely original. Takashi Iizuka said that this is intentional and “have Sonic run around in this new environment. So we wanted to make brand new places for Sonic to go in this new title”.

Of course, the story presentation won’t be any different from what you’re used to either. There won’t be lots of text, and there won’t be much in the way of voiceovers. In fact, it will be similar to Sonic 3 & Knuckles and Sonic Mania, where the story will play out between levels. So far, the only levels we know of are Speed Jungle and Bridge Island, thanks to the Summer Game Fest Play Days demo.

So, are there any other interesting details Takashi Iizuka shared today? Well, yes! We now know, thanks to Iizuka speaking with Gamertag Radio, that Fang is actually a mercenary hired by Dr. Eggman to help him, which explains why Fang is in the game. We also learned that each emerald will grant the characters a new ability, meaning that there will be 7 emerald powers in all. Oh, and that Emerald Power where you summon clones? It’s called “Avatar”, according to Iizuka.

That’s pretty much everything. It’s a busy time for Sonic fans right now, and it’s very likely that Takashi Iizuka will be participating in more interviews this month. If there’s anymore interesting details that Iizuka shares with us, we’ll let you know. In the meantime, stay tuned here at Sonic Stadium as we continue to cover Sonic Superstars up until the game’s release this fall.

Via IGN & Gamertag Radio

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Check Out The First Gameplay Videos of Sonic Superstars

The Sonic Stadium is on the ground at Summer Game Fest 2023, and we’ve been able to capture loads of off-screen clips of the game in action! For anyone curious, we’ve got some gameplay footage of the windmill/seaside stage presented in the trailer. Let’s take a look at some of the gimmicks and interesting things we’ve seen!

There’s a lot to unpack in just a couple of minutes here, so let’s dive in and see what we can see:

super2.jpg

First off, classic Badniks are back – but it looks like some of them may come with a few modernised tweaks to catch veteran 2D players off-guard. This Buzzbomber comes complete with a full-fat laser that doesn’t leave any room for Sonic to dodge from.

super3.jpg

We also get to see one of the Chaos Emerald powers at play here – this one allows Sonic and friends to ascend through waterfalls. You’ll notice that there’s a meter in the bottom right corner there, which likely tells you how long you have left to use this special ability.

This stage is full of unique gimmicks that throw Sonic upwards into the air and even back and forth into the scenery! In this screenshot, you can see one of the curved silver loops that litter the stage – when Sonic runs into one…

…he shoots in the direction of the curve. Players can seemingly use these broken-loop pieces in clever ways to navigate to higher platforms.

Finally, there’s this little glimpse of a couple of collectables found within the stage. One is a giant blue ring, which looks similar to a Special Stage ring from Sonic 3 & Knuckles/Sonic Mania. The other is a golden Sonic coin. We wonder what these are for and where they take you…?

We’re capturing lots of media from the Summer Game Fest show floor, and we’ll be sharing our hands-on impressions of the game in a day or so’s time as well! Here are some more videos we captured as well, for your entertainment (be careful, some of them may be spoilery):

Knuckles vs Speed Jungle Boss

Amy Enters a Special Stage

Sonic Fights Eggman Boss on Bridge Island

Tails Gameplay from Speed Jungle

Vine Grinding Action

Amy Fights Speed Jungle Badnik Boss

Bridge Island Zone Act 1 Opening Sequence

Water Emerald Power Tutorial and Game Play

Amy Surfs the Vines in Speed Jungle

So stay tuned to the Sonic Stadium and Sonic News for all the latest, and chat about the videos we’ve captured in the comments section below.​

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2D Animation Returns! First Look at Sonic Superstars Intro Video and Title Screen

If you’ve been a fan of the prior 2D animation projects in Sonic Mania, Sonic Origins, and others, get excited, because Sonic Superstars has its own sequences! Our man-with-the-camera over on the show floor this week snagged a clip of the start screen, and the full intro cinematic! You can check it out here:

The video includes a number of known aspects, like Fang, the multiplication power, and some weird robot armor dude? Is this our new antagonist?

Beyond that, the intro features plenty of action from the cast as Tails and the Tornado catch Sonic mid-fall while Knuckles and Amy bash Badniks in a carnival.

We’ll continue to share fresh footage throughout our Summer Game Fest coverage, so stay tuned!

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Ian Flynn Teases Non-Game Sonic Superstars Project

IDW Sonic comic author and Sonic Frontiers story writer Ian Flynn has teased his involvement around the recently-announced Sonic Superstars. But, he’s not working on the game itself.

Writing on his personal social media channel, Flynn hinted that an associated project related to Sonic Superstars is in the works.

“For those asking: no I’m not involved with the game [Sonic Superstars],” the writer explained. “Nope. Not the game.” He added his trademark “Knowing Smile” phrase that suggests that something is going down.

What do you think it could be? Flynn has been involved in some game tie-in comics and other media in the past, most recently for Sonic Frontiers’ prologue comics. Maybe we will see a similar one-shot arrive ahead of Superstars’ launch?

Time will tell – but for now let’s have fun speculating!

via Twitter

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Check Out These Gorgeous First Screenshots For Sonic Superstars

It’s fair to say we’re super-excited about tonight’s reveal of Sonic Superstars – it’s already looking like a promising like a true return to form for the colourful and attitude-heavy series! SEGA has just released some official screenshots of the game in action, and we thought you’d might like to take a look for yourself.

As you can see, Sonic and the game world just look absolutely gorgeous, with eye-popping colours and vibrant environments throughout. Hopefully we’ll see some original takes on some classic gameplay tropes.

One of the big features about this particular game is the inclusion of up to four-player local co-op, which means that for the first time Sonic, Tails, Knuckles and Amy can all go around kicking Dr. Eggman’s mechanical Badniks in unison! We’re hoping that this will open the door for some creative co-op play and routes only accessible by using certain characters’ moves.

It seems like, for all its Classic Sonic approach to gameplay, Sonic Superstars does pick up a few things from the more Modern Sonic titles. Such as this set-piece which sees Sonic being chased by a massive…. robot fish thing.

Amy Rose is playable for only the second time in the Sonic series (after her gameplay debut in the upcoming Sonic Origins Plus, of course). Here she is running around with her Piko Piko Hammer – possibly deadly for any robots standing in her way.

As reports have revealed, there are special abilities that can be unlocked using retrieved Chaos Emeralds in the game. This could be one of those powers in action.

Check out more images below – all of them can be found on the Sonic Superstars official website.

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Fang the Sniper Returns in Sonic Superstars, Naoto Ohshima Designing New Character

Well strike us down if the hits just don’t keep on coming with Sonic Superstars! Your eyes don’t deceive you – after a many-year hiatus, everyone’s favourite Wolf/Gerboa is back as an antagonist in the upcoming 2D Classic Sonic game. And this time, it sounds like he has a friend; designed by none other than the original designer of Sonic himself!

Fang the Sniper (or Nack the Weasel, as the character was known in the West during the 1990s) was a sneaky gun-toting foe of Sonic’s that originally appeared in the Game Gear classic, Sonic Triple Trouble. Besides a brief stint in spinoff game Sonic the Fighters, however, the character has not been seen or recognised in the franchise since. So for big Fang fans (like me!), his return as an enemy in Sonic Superstars is super exciting!

You can see him clearly at the end of the Sonic Superstars trailer as he hovers around in his trademark ship, the Marvellous Queen…

But if you’re quick you can also spot him sneaking about at the very start of the trailer too!

What’s more, is that a press release for the game has revealed that original Sonic designer Naoto Ohshima is on board with SEGA and Sonic Team to create a brand new character that Sonic and his friends will have to face. We are taking this to mean that whoever this mysterious new foe is will be teaming up with Fang in some way as well (after all, the Weasel does like to have a contingency plan in place!).

We’ll share more details about Sonic Superstars as we get it!

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Everything You Need to Know about Sonic Superstars!

SEGA have today announced a brand new 2D Sonic the Hedgehog title, Sonic Superstars, which will hit consoles later in the year.

According to the press release:

Sonic Superstars™, an all-new Sonic the Hedgehog game bringing a new standard of play to classic high-speed 2D Sonic platforming. In Sonic Superstars, Sonic and his friends’ journey starts on the beautiful North Star Islands, a mystical place offering never-before-seen environments, as well as a mysterious story waiting to unfold.

Here’s everything you need to know about the game!

1. Ohshima is Back!

That’s right, our favourite Sonic the Hedgehog co-creator is back at the helm on this new Sonic title! Who could be better than Sonic’s dad to be at the helm?

Ohshima-san is overseeing the fresh new 3D look of this platformer.

2. Fang the Sniper is also back!

We were a bit giddy at this news (especially Adam – Fang is his fave!), but the purple peril will be armed with his cork-gun and undoubtedly causing trouble for our heroes!

You’ll have to wait until the end of the trailer to see him (unless you really have eagle-eyes!) but it is well worth it – he even arrives in his own vehicle, the Marvellous Queen!

3. A Whole New World

Sonic and his friends will be travelling to the new environment of North Star Islands, a “mystical place offering never-before-seen environments, as well as a mysterious story waiting to unfold”.

4. The Number of Characters!

That’s right! FOUR CHARACTERS in the initial roster. From the teaser trailer, it looks like players will be able to take control of Amy Rose, alongside our regular trio.

In addition to this, it looks like as a first for a 2D Sonic title, you can play as all characters simultaneously! Awesome (but I still get to be Sonic, you can be Tails).

5. New Abilities Ahoy!

Sonic and pals will be making full use of some pseudo-3D features, such as wall running and waterfall climbing in this new installment. Undoubtedly each character looks to have some unique abilities – such as an ability to clone!

6. Special Stages on Steroids

We get a brief glimpse at the new Special Stages in Sonic Superstars, that look to take notes from some of the original rotating zones from the original title.

In addition to that, it looks as though there will also be 3D environments in some special stages through which the player must navigate dangers.

7. Pac Man Fever

While the new game will make use of 3D models and assets, the game will also give nods back to the classic 16-bit look as well.

Oddly, we also see our heroes transform into jellyfish characters, vaguely reminiscent of the ghosts from Pac Man. Why do they transform? We are yet to find out!

8. Let’s Get Physical

The game will be released both digitally and Physically across all major platforms for the RRP of $59.99, so those of you looking to invest in a hard copy won’t have to wait for, say, Sonic Superstars Plus!

Are you folks excited? We certainly are!

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New 2D Classic Sonic Platformer ‘Sonic Superstars’ Announced

SEGA has surprise-announced a brand new 2D Sonic game at Summer Game Fest 2023, called Sonic Superstars!

Featuring 3D models and environments and focusing entirely on Classic Sonic gameplay, Sonic Superstars will see Sonic, Tails, Knuckles and Amy Rose go on a new adventure as they tackle Dr. Eggman in a scenario reminiscent of the 16-bit days… only this time, Eggman has help in the form of returning classic bad guy, Fang the Sniper!

According to IGN, the game will take place in a new location called the North Star Islands, which look like it’s going to be home to a whole lot of new gimmicks such as vines that shoot Sonic upwards, trees that the blue blur can grind along and chutes that work in a similar way to those found in Stardust Speedway.

Apparently the Chaos Emeralds are also back, and can be seen to unlock specific powers for Sonic and friends. We can see in one instance where the player makes clones of themselves, and another where the player travels up a waterfall using another Chaos Emerald power.

Sonic Superstars will be coming to PlayStation 5, PS4, Xbox Series X and S, Xbox One, Nintendo Switch and PC later in Fall 2023.

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Super Silver, Knuckles the Dread and Thorn Rose Coming to Sonic Forces Mobile

SEGA HARDlight has announced the next wave of new characters for Sonic Forces Mobile, and for Silver and Sonic Prime fans there is a lot to be happy about. Super Silver will be joining the race for the first time, as well as Shatterverse protagonists Knuckles the Dread and Thorn Rose. And for Super Silver, we’re treated to an incredible CG render that harks back to some classic Sonic Channel Yuji Uekawa artwork. Check out the images below.

The images come from Sonic Forces Mobile superfan SonicWindBlue, with the details and dates pulled from SEGA HARDlight’s Discord server – Knuckles the Dread will be the first character available to unlock during this season, with his event running from 15 June – 22nd June. Then, Super Silver will be bogarting Sonic’s birthday by having his event run from 22nd June – 29th June. And then, Thorn Rose will be unlockable from 13th July – 20th July.

We will add all of these events to the Sonic Stadium Events Calendar soon, so you can keep track.

In addition to all this multiverse multi-character madness, the Sonic Forces Mobile app in general was updated to version 4.18 today, here’s a list of changes made to the game with this new patch (via HARDlight’s Discord channel):

Fixed an issue where Babylon Rogue characters could get stuck in their jumping animation after slamming onto grind rails

Fixed an issue where the text for ‘Special’ rarity would go onto two lines when language set to Russian

Fixed an issue where the text for ‘Challenger’ rarity would go onto two lines when language set to German or Russian

Fixed an issue with the visual effect of second dash pad (on triple dashpad boost)

Removed the incorrect free chest reward info displayed in tiers section

Fixed an issue with the party match ticket icon that sometimes appears in Lightning Deals

Fixed an issue where suspending the app when activating Super Form could prevent ring drain

The new update now comes with an awesome-looking new splash screen featuring Super Silver (via SWB):

via Twitter

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Tomoya Ohtani Teases Work on “The Next Chapter”

It seems like the back-breaking hard work Tomoya Ohtani has put into the amazing Sonic Frontiers soundtrack hasn’t put him off from making music for a while, as he appears to be already working on some “cool new thing”! We wonder what it is…

The Sonic series sound director posted the above photo of himself in the workplace earlier today, with the phrase: “Working hard on some cool new thing. We are moving on to the next chapter.” What a tease!

Thinking about what this all could mean, we have a few thoughts. He could be hinting at some new audio work for Sonic Frontiers (we are due some significant story DLC in the second half of this year, after all). Aside from that, the musician has been involved with the Sonic Symphony live show, which is debuting a World Tour in London and LA in September.

Or, and we’re just speculating here, he could of course be talking about a new Sonic project entirely..?

No doubt we’ll find out soon enough! What do you think Ohtani-san is working on?

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Pix’n Love Announces Sonic Origins Plus Collector’s Edition [U]

If you’re tempted to get a physical copy of Sonic Origins Plus when it releases in a couple weeks’ time, then you may want to check in with European limited editions specialist Pix’n Love Games, which has announced that it is working with SEGA and PLAION to release a ‘Collectors Edition’ of the compilation.

Posted on the company’s social media channels earlier today, Pix’n Love Games called for all “die hard Sonic fans” to simply stay tuned for more details. No details have so far been revealed as to what such a Collector’s Edition might include, but Pix’n Love is no stranger to working with SEGA on special game releases, so chances are there may be some additional things here that would be worth your time.

What would you like to see in a Sonic Origins Plus Collector’s Edition (besides, maybe, all of the content actually on the disc this time)? Let us know in the comments section below.


UPDATE [9 June 2023, 16:11 UK]: 

It appears that the tweet from Pix’n Love announcing the Sonic Origins Plus Collector’s Edition from yesterday (as reported above) has been deleted. The only reference to anything Sonic-related is a tweet from 7 June asking fans to “see you tomorrow”. We’ve reached out to Pix’n Love for an update and we’ll share if we get an answer.

via Twitter

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Knuckles Wraps: Kid Cudi Confirms End of Filming, Fall Release for Paramount+ Show

The release date for Paramount Plus’ Knuckles has been casually revealed by one of its cast members on Twitter. Kid Cudi, who plays an unknown character on the show, has confirmed that filming on the show has wrapped, and that it will be out this fall. Knuckles officially began filming in London less than two months ago.

This is the first time anyone connected to the production has given us an updated timeframe beyond “2023.” Paramount itself will, of course, reveal a more exact release date at some point in the future.

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New Sonic Indoor Games and Outdoor Toys Will Be on the Way From KessCo Next Year

In a press release today, Los Angeles-based toy and game company KessCo has announced a licensing partnership with SEGA of America for new Sonic products hitting in 2024. The line is expected to include “tabletop games, card games and outdoor play items.” Though no products have been announced yet, the release does note that SEGA will be at the Licensing Expo next week in Las Vegas.

KessCo boasts a surprisingly diverse lineup of toys, including hobbyist board games, puzzles, and outdoor novelties. While their website immediately shows off bright and colorful hula hoops, sprinklers, foam balls, and jump ropes, they also publish other branded items aimed at an older crowd, like board games based on Contra and Mega Man, and anime puzzles featuring Jujutsu Kaisen and Haikyu. CEO Alex Kessler notes that Sonic will be part of their first releases of licensed outdoor toys, stating, “our customers have been asking for Sonic-branded products from us for years. We look forward to continuing to grow our games category through this recent license acquisition, while introducing licensing to our popular outdoor range for the first time.”

Since 2019, Sonic’s appearance in the tabletop gaming scene has boomed for both kids and hobbyists, from 2018’s Sonic Crash Course published by IDW, through to the recent “Chaos Control Game” published by Lisciani in Italy. With KessCo serving such a broad audience, it’s hard to say whether they hope to focus on the young, old, or both, but if you’re itching to get Sonic back to the table, next year seems promising.

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Sonic Origins Plus New Content Will Be On Download Code

Those of you who like all your gaming bits and bytes on a physical medium may be in for a little disappointment with the upcoming Sonic Origins Plus release this month. According to information on the game’s box, the additional ‘Plus’ content – playable Amy Rose, Knuckles in Sonic CD the Game Gear titles and more – will only be served to players in the form of a downloadable code.

The information came from eagle-eyed Sonic fan SnazzySonic, who saw a bunch of promotional Sonic Origins Plus boxes on his local GameStop store shelf. “I almost had a heart attack when I thought my GameStop was selling Sonic Origins Plus early,” Snazzy said. But for other fans, the heart attack would be had after looking at the back of the box.

Image credit: Snazzy on Twitter

As you can see on the blurb there, the physical edition of Sonic Origins Plus comes complete with all of the bonus content DLC originally released for the base game last year (which actually IS present on the disc/cartridge), as well as the new playable characters and Game Gear titles. But there is a line underneath the Plus-specific content that reads, “Downloadable via included code.”

For many, this won’t be too much of a problem, but there are plenty of people out there that are passionate about game preservation who will feel that the lack of the additional content on disc risks Amy, Knuckles in CD and the GG games being lost media in the far future. You might even wonder why there’s a physical edition in the first place if you’re not getting all of the content on the media. So you can see why this is a bit of an issue.

Image credit: Snazzy on Twitter

Still, at least the GameStop had a rad looking Sonic Origins Plus poster to show off at least. So you know, the day wasn’t a total loss, right?

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Want to see Knuckles on Little Planet? Sonic Official Shows Off Origin Plus Gameplay

Amy can wait, it’s Red’s time to shine.

Continue reading Want to see Knuckles on Little Planet? Sonic Official Shows Off Origin Plus Gameplay
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New Knuckles Series Logo Found on Paramount+ Press Site

The Knuckles series for Paramount+ officially entered production last month, and now we seem to have a new official logo. The new logo, which utilizes the app’s trademark white and blue color scheme, is just the series name with Knuckles’ iconic spiked fist in the C, and may not be representative of the final logo, which should be revealed closer to the series’ release.

Check it out below:

Source: Via Twitter & Paramount Express

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