Full Preview Released for IDW Sonic the Hedgehog #43

The preview has been released for Sonic the Hedgehog #43! Sonic and the restoration efforts are backed against the wall as the Zeti set their sites on the headquarters! Can they fend them off long enough for aid to catch up, or will the Deadly Six finally claw something for themselves? And just what is happening while this is going on? This is “Zeti Hunt”: part 3.

(W) Ian Flynn (A) Adam Bryce Thomas (CA) Thomas Rothlisberger
SONIC THE HEDGEHOG VS. SIX DEADLY ZETI! Who will win the battle?! Find out in the action-packed “Zeti Hunt,” part three! It’s all hands on deck as Sonic and friends struggle to defend the newly rebuilt Restoration HQ from the Deadly Six.

Sonic the Hedgehog #43 is released tomorrow, September 1st. Make sure you pick it up, things are going to be ramping up pretty soon!

Source: Major Spoilers

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SAGE 2021 Hands-On with Pico Sonic

I remember the days of bootleg NES cartridges with ROM hacks that would bring Sonic to the NES with usually poor results. Titles like “Sonic 6” would take an existing Mario or other platform game and drop a Sonic sprite into it and maybe change a few enemies. They were always a pale imitation of the Genesis classics. Pico-Sonic goes below even NES limitations and still manages to feel authentic to the Genesis Sonic era.

“Pico Sonic” by Komehara is everything a demake should be. It lowers the pixel count, coloring, and sound bites to an underpowered 8-bit engine, but still keeps the core of the 16-bit original intact. It’s a one-level demo of Angel Island Act-1 done on the Pico-8, a fictional mid-80s game console with specs that fall between an NES and an Atari 7800.

Even with those limitations, Komehara pulls off an amazing little port. Sonic’s animations are all there along with his cool spring bounce pose from Sonic CD. The physics are intact as well, and Sonic’s roll, spindash, and overall sense of gravity are done perfectly. While this level is inspired by Angel Island, there are some limitations that slightly hinder the experience. The rocks don’t break apart when you hit them and there are no real enemies to be found. Instead, your main goal is to find all seven chaos emeralds scattered throughout the level. This gives you a major incentive to explore. If you don’t get all of the emeralds before finishing the level, it asks you to try again, basically giving you the bad ending.

While I would have liked to have seen some enemies in the level, Pico Sonic is a surprisingly charming fan game that shows that Sonic can still work as a game even on very low-powered hardware (or in this case, emulated low-powered hardware.) I’m hoping to see Pico Sonic return to SAGE next year with some more updates.

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SAGE 2021: Hands-on With Sonic the Hedgehog Classic 2, a Fan Game a Decade in the Making

It’s always awesome to see a long-time Sonic fan project reach its conclusion, and this year’s SAGE has brought us the completed release of a great one: Hez’s Sonic the Hedgehog Classic 2. Having been in development for more then a decade, Classic 2’s road to completion has been a long one. As a Sonic fan hungry for more classic content, it’s come at just the right time for me.

Continue reading SAGE 2021: Hands-on With Sonic the Hedgehog Classic 2, a Fan Game a Decade in the Making
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SEGA Releases Sonic Colors Web Comic UPDATE: Now in English!

It looks like Sonic Colors Ultimate is getting more than just a web series: Sonic’s Japanese Twitter account has released a three page web comic! At the moment, the comic is only available in Japanese, but Kazuyuki Hoshino has confirmed that an English translation will be released soon. This web comic is considered “episode 1,” so there will be more.

We’ll be sure to update this post with the English translation when it becomes available! Until then, check out the web comic below:

UPDATE: We’ve now got English pages!

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September Sonic Channel Artwork: Sonic X Wisps

The latest artwork from SEGA Japan’s Sonic Channel has been released! With Sonic Colours Ultimate releasing in the next month or so worldwide, it makes sense that the September entry for the ‘Sonic x …’ series would focus on the colourful Wisp creatures.

Continue reading September Sonic Channel Artwork: Sonic X Wisps
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Surge the Tenrec and Kit the Fennec: IDW’s ‘Imposter Syndrome’ Miniseries’ New Characters Revealed

The names of the mysterious new characters in IDW’s Sonic spinoff ‘Imposter Syndrome’ has been revealed, thanks to the publication of an advance preview magazine showcasing the upcoming miniseries. Say hello to Surge the Tenrec and Kit the Fennec.

Continue reading Surge the Tenrec and Kit the Fennec: IDW’s ‘Imposter Syndrome’ Miniseries’ New Characters Revealed
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SAGE 2021: Sonic Riders X Hands-On

It always fascinate me which aspects of Sonic’s game library engender nostalgia in fans. I got to say: I did not expect the Sonic Riders series to be one! This year’s SAGE plays host to not one, but two Sonic Riders projects, and I decided to take a look at one of them. I enjoyed the original and its weird, creative mechanics back in the day, though I didn’t love it (and I was never great at it). So while I’m familiar with it, I’m hardly an expert at its mechanics, so please keep that in mind!

Continue reading SAGE 2021: Sonic Riders X Hands-On
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Sonic Colors: Rise of the Wisps Part 2 Out Now!

The second half of SEGA’s Sonic Colors short, Rise of the Wisps, is now out on YouTube. The short voice work from Roger Craig Smith and Kate Higgins, and writing from Tyson Hesse and GGDG. It was animated by Yeti Farm Creative.

Check it out on YouTube here, or watch it below:

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SEGA Superstars Character Models Have Been Extracted After 17 Years

Community modder ‘Bluwolfboy’ has shared a number of new models that have been extracted from the PS2 EyeToy game SEGA Superstars. The models themselves will be released later today, according to the dataminer, but in the meantime they have posted some images of Sonic, Shadow (both in regular and Super forms) as well as Billy Hatcher.

Continue reading SEGA Superstars Character Models Have Been Extracted After 17 Years
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SAGE 2021: Emerald Ties is the Next Classic Sonic Experience You’ve Been Waiting For

There are two types of SAGE games I love: experimental fan games, and fan games that are so good they feel like professional products. When I go into a fan game, particularly an incomplete one, I never expect a polished or thoroughly well-designed experience. So any game that provides those things immediately gets my attention. Today’s game from ph33rtehgd and their team, Emerald Ties, definitely has my attention.

Emerald Ties simply has all the trappings of a great classic Sonic game. The level design is multi-tiered, providing a variety of paths to take through a stage. There are lots of fun platforming gimmicks and level set pieces, like a collapsing level, a badnik that needs to be destroyed and used as a platform, and tiny ice platforms that require precise, quick platforming to be navigated before they fall. The game constantly shifts between speedy bits and areas that require more platforming skill, providing a nice, consistent balance between the two. On the whole, it is exactly what it sets out to be: a really well designed set of classic Sonic levels.

The game features two bosses, Eggman and Fang. Eggman is an effective first level boss, but Fang is definitely a solid fight, and probably one of the best Sonic character boss battles I’ve played, period. The character is constantly shooting, teleporting, and littering the battlefield with landmines, and players have to be constantly on their toes to avoid everything.

Although Emerald Ties is not a Sonic game that seeks to reinvent the wheel, it does polish that wheel until it sparkles, and it tweaks it with some fun little additions. It adds a new “wind shield” which lets Sonic hover left or right for a few moments, which adds a neat little twist to platforming. It also combines both the insta-shield and the drop-dash by delaying the initiation of Sonic’s drop dash by a second. This is an interesting way to enable both moves, and it certainly didn’t interfere with my ability to use the drop dash.

The visuals and music are both top notch. The pixel art for the backgrounds is gorgeous (Fuming Foundry is a personal favorite), and the music from Polar Peak is still stuck in my head even as I write this. The game’s whole presentation is polished and feels professional, which makes its status as a fan game all the more impressive.

Given “Tails Doll,” do we call this “Bark Funko Pop?”

Obviously, Emerald Ties is still incomplete. It lacks cutscenes and the team still has more levels to make. In spite of that, I really only have one issue. The game is definitely a little too easy, with player errors far more likely to result in simply falling to a lower path or losing some rings than losing a life. I almost got through the entire demo without dying once, until Fang put an end to that streak. Still, I prefer “a little too easy” to making things far too difficult, and I’m hopeful that future levels will be a little more challenging.

In short: download this. Play it. Enjoy it. It’s a superb classic Sonic experience. I eagerly await the next demo.

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Sonic FCBD Issue Now Available Digitally

Earlier this month, IDW released a new Sonic comic as part of this year’s Free Comic Book Day. That comic is now available to download for free from Comixology!

You can check it out here.

The comic takes place in IDW’s Classic Sonic universe, and largely focuses on Amy Rose as she explores a new hobby. The entire comic is not devoted to this story, however, as the comic also features a recap of the primary IDW Sonic universe, to prepare readers for the road to issue #50.

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SAGE 2021 Hands-On With Sonic Rush 3D

Sonic Rush has always been my favorite portable (non-Switch) Sonic game, so to hear there was a demo of it done in full 3D interested me greatly. After playing the demo, I will say it resembles Sonic Unleashed as much as it does Sonic Rush. It’s also a fun ride that needs a bit of work.

Project directors ChickenWingJohnny, EnderElectrics, and Temzy have done an impressive job taking Sonic Rush’s low-poly 3D graphics into a fully 3-D environment. It includes the same boost and trick system as the DS original, but with a modern touch taken from Sonic Unleashed levels like Windmill Isle and Jungle Joyride. The level environment in the game is a mix of those two levels and Water Palace from Sonic Rush. This felt appropriate, as the background of Water Palace has always reminded me of Apotos/Windmill Isle.


In fact, in the opening cutscene, it’s Apotos that Sonic tells Tails he’s dropping into as in this version, Water Palace and Apotos are connected! This cutscene also perfectly encapsulate what I love about this game’s visual style: it replicates the low poly models and low res textures of the DS original. I love it when newer games combine retro 3D visuals with modern HD resolutions. It helps give it a sharpness while still having a dated look. As you jump into the level, a nice mix of “Back to Back” by Hideki Naganuma and “Windmill Isle Act 1” by Tomoya Ohtani plays as you run down, hit your first bumper, and attack some badniks in mid-air.

This moment is where the first problem lies: Sonic Rush 3D has very poor homing attack implementation. When attacking badniks or pawn bots, Sonic’s targeting reticle has to be on-screen. If he hits an enemy and pops up into the air, the robot in front will often be just out of view, and when you tap “A” again, Sonic will pass right over the enemy if the timing is just slightly off. It’s partially due to Sonic’s wonky physics in this game. At times, he controls well, at other times, you can boost off a ramp and fly through the air, missing where you’re supposed to land. You can also easily run onto walls and pathways you’re not meant to go to. This could lead to some shortcuts for speedruns, but also lead to drops and deaths that are entirely not your fault.

Despite them standing right in front of you, you can easily miss them.

The same cannot be said for Sonic’s drifting controls, which are perfect. When playing Unleashed or Generations, I always felt Sonic’s drifting had him sliding too far. In this game, you have perfect control of the blue blur when drifting into corners. I was impressed with how well it worked. The boost works decently as well, resembling its visuals from the DS game.

However, moments where the boost is actually needed are few and far in between. You can go through most of the game at a fairly decent clip without boosting at all. There are a few exceptions, like a rush of water you have to outrun and a lower path near the end where you need to slide under then boost again to avoid drowning. There’s also a hallway of pawn bots you can plow through with it. If you want to add some flash to your playthrough, you can press the “Y” button repeatedly after being launched off a ramp or spring. This lets you do the same trick maneuvers as the DS original, and even ends the same way, with a flicky flourish animation. That’s a nice visual touch!

Easter Egg?

While it’s definitely rough around the edges in its current state, Sonic Rush 3D is pretty fun. I can’t wait to see Sonic Rush 3D come back next year with more updates, along with some fixes to its physics. It feels like an Unleased de-make as much as a Sonic Rush remake. I think “Sonic Rush Unleashed” might be a better name for this project. Now, they just need to add Blaze the Cat into the mix.

You can find the SAGE demo of Sonic Rush 3D on the official SAGE 2021 website.

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APMEX Release Sonic 30th Anniversary Silver and Gold Coins

Precious metal dealers APMEX have released their Sonic the Hedgehog 30th anniversary collaboration range of coins struck by their mints.

They are currently offering a range of items including 1 oz bullion and colourised Silver coins at around $30 each, which include designs of Sonic, Tails, Knuckles, and Eggman.

Additionally, the mint are also offering proof coins in a limited run of 300 (struck to the same standard but with extra detailing) in both silver and gold variants and including a presentation tin, with the silver version currently sold out at time of writing.

The 1 oz gold proof coin is smaller than the silver version due to the density of the metal (32 mm as opposed to 39 mm) and will set you back a whopping $2000.

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SAGE 2021: Hands-On With Sonic Red Ridge

Fan games have been at the forefront of Sonic game design experimentation for a long time, and among the most interesting concepts fan have been pursuing is the idea of combining large, open levels with lots of paths with a momentum-based movement system. Games like Sonic Utopia and Sonic GT have made stellar use of the concept, and Tigersonalex’s Sonic Red Ridge has now joined their ranks as another excellent example of the idea, albeit with its own twists that make it feel quite different.

Continue reading SAGE 2021: Hands-On With Sonic Red Ridge
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Physical Shipments of Sonic Colours Ultimate Delayed Across Europe and Most Other EMEA Markets

Looks like some people who want to own Sonic Colours Ultimate physically will be waiting a bit longer than expected. SEGA of Europe has announced that unforeseen logistical problems have caused a delay in shipments of the game to most EMEA countries, the only exceptions being Australia and New Zealand. This means that anyone in Europe, the Middle East, or Africa who’s pre-ordered the game won’t be getting it at the same time as the rest of the world.

SEGA of Europe hasn’t yet elaborated on what these logistical problems are, but did specify that this will not be affecting the game’s digital release in these regions. Sonic Colors Ultimate will be going on sale on September 7 in the Americas, Australia and New Zealand, and September 9 in Japan and Asia. Anyone who’s pre-ordered the digital deluxe version of the game will be able to play it September 3.

Stay tuned to Sonic Stadium as this story develops.

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SAGE 2021: Hands-On with Sonic Triple Trouble 16-bit

Yesterday we were given the exciting opportunity to reveal an exclusive first look at one of Sonic Triple Trouble 16-bit’s new levels, and now that we’ve gotten our hands on the demo for SAGE 2021 this year, we’re more hyped than ever! The sheer love put into this game is absolutely astonishing, and it’s evident in the attention to detail in this great fangame.

Continue reading SAGE 2021: Hands-On with Sonic Triple Trouble 16-bit
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First Details, New Characters Revealed for IDW Sonic Mini Series “Imposter Syndrome”

We only found out about IDW’s next Sonic mini series a week ago, and we already have details of what we can expect. The mini series will be tying into the main book and act as part of the “road to issue 50.” According to the solicit, “imposters” of various characters are appearing, spelling trouble for both the heroes and Dr. Eggman. The first issue will be available on November 10.

The characters featured in the cover were likely first hinted at in last year’s Sonic Bad Guys mini series, as mysterious figures hidden in green tanks:

Like last year’s Bad Guys, Imposter Syndrome is being written by Ian Flynn. Check out the cover and solicit below:

SONIC HEDGEHOG IMPOSTER SYNDROME #1 (OF 4)

(W) Ian Flynn (A) Thomas Rothlisberger (CA) Mauro Fonseca

The ROAD TO #50 continues here! Enjoy a TEN-ISSUE long adventure leading up to the EPIC SHOWDOWN in milestone issue #50.

A surge of imposters spells trouble for Sonic the Hedgehog, Tails, and even Eggman! Dr. Starline is pulling every tool from his kit as he creates his fastest and smartest inventions. An all new mini-series from Sonic writer Ian Flynn, Imposter Syndrome #1 will have readers seeing double!

In Shops: Nov 10, 2021

SRP: 3.99

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EARLY LOOK: Sonic Triple Trouble 16-bit – SAGE 2021

Who all is excited for SAGE this year? We are! And what better way to kick off the weekend with some early details about one of the most anticipated fan-games on the floor! We have exclusive footage of the latest build of Sonic Triple Trouble 16-bit’s Sunset Park Zone, and it’s looking mighty fine! Check it out:

Continue reading EARLY LOOK: Sonic Triple Trouble 16-bit – SAGE 2021
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Tony Harnell Performing “Fly With Me” for Sonic & Tails R

Tony Harnell will be performing a song for a Sonic the Hedgehog related project once again: for Sonic & Tails R, an audio drama that’s worth the hype for Sonic fans old and new.

Continue reading Tony Harnell Performing “Fly With Me” for Sonic & Tails R
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Sonic Colors: Rise of the Wisps’ First Episode is Out Now!

The first part of Sonic’s latest web series, Sonic Colors: Rise of the Wisps, is finally here! This web series features voice acting by Roger Craig Smith as Sonic, and Kate Higgins reprising the role of Tails for the first time since 2013. Check it out on the Sonic YouTube channel here, or below:

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Will Crush 40 Be Involved With Sonic Movie 2? Johnny Gioeli’s Suggesting You “Stay Tuned”

Last year’s Sonic movie had a lot of success, but one thing it didn’t have was Crush 40. So, with the sequel coming next year, is that going to change? There’s no answer yet, but lead singer of Crush 40, Johnny Gioeli, is telling fans to “stay tuned”.

Continue reading Will Crush 40 Be Involved With Sonic Movie 2? Johnny Gioeli’s Suggesting You “Stay Tuned”
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★ SegaSonic Radio ★ Ep. 7: Welcome to the Banana Zone

This week, SegaSonic Radio is frustrated by Banana Blitz.

Continue reading ★ SegaSonic Radio ★ Ep. 7: Welcome to the Banana Zone
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★ SegaSonic Radio ★ Ep. 6: At the Olympic Games

This week, SegaSonic Radio gets a gold medal in waggling a Wii Remote.

Continue reading ★ SegaSonic Radio ★ Ep. 6: At the Olympic Games
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★ SegaSonic Radio ★ Ep. 5: Request Night Live

This week, SegaSonic Radio asks you what you want.

Catch the show live every Friday night, 7 PM EST (that’s 4 PM PST and 12 AM BST) over on the Sonic Stadium Twitch, and soon after on the Sonic Stadium YouTube!

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Tony Harnell Himself Says He “May” Be Working On A New Sonic Song

We want to make it clear before we move forward that nothing here is officially confirmed. That said, the source is Mr Harnell himself and he says he “may” be working on a little something for our speedy blue friend!

Continue reading Tony Harnell Himself Says He “May” Be Working On A New Sonic Song
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★ SegaSonic Radio ★ Ep. 4: Fly High with Grace and Pride

This week, SegaSonic Radio gushes over small computers.

Catch the show live every Friday night, 7 PM EST (that’s 4 PM PST and 12 AM BST) over on the Sonic Stadium Twitch, and soon after on the Sonic Stadium YouTube!

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Classic Sonic May Be Here To Stay, According to Interview

Sonic Team figurehead confirms that Sonic’s Classic iteration will “hopefully be a part of the blue blur’s future” in an interview with Retro Gamer Magazine.

Continue reading Classic Sonic May Be Here To Stay, According to Interview
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Long-Lost High Quality ‘Sonic and the Secret Rings’ Gameplay Videos From 2006 Re-Discovered

E3 2006 was a crazy-exciting time for Sonic for a number of reasons, but one of the biggest was the blue blur’s first run on Nintendo’s Wii console. Sonic and the Secret Rings was an interesting new style of platformer, and so there was a lot of interest in its reveal. Now, we’ve managed to find some long-lost videos of the game’s first-ever gameplay from E3 2006 – check them out!

Continue reading Long-Lost High Quality ‘Sonic and the Secret Rings’ Gameplay Videos From 2006 Re-Discovered
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Sonic Adventure Zeebo Port Mystery Finally Solved – Why Was It Cancelled?

Remember the Zeebo? A small console produced by longtime SEGA partner Tectoy released for the Brasilian market over a decade ago, the smartphone-in-a-box was originally planned to have a number of Dreamcast ports launch with the device, including Sonic Adventure. But the blue blur never ended up appearing on the console, and recently we found out why.

Continue reading Sonic Adventure Zeebo Port Mystery Finally Solved – Why Was It Cancelled?
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IDW’s Sonic FCBD Teases Upcoming Mini-Series

If you caught this year’s Free Comic Book Day issue of IDW’s Sonic the Hedgehog, it featured a panel noting the the upcoming clash between Dr. Eggman and Dr. Starline, and significantly, an upcoming 4-part mini-series titled “Sonic: Imposter Syndrome.”

Comic Sonic is no stranger to impersonators across his many series, but hey, maybe this series will address his conflicts with insecurity and self-worth. Why are you really running Sonic? As fast as you are, you can’t run away from yourself.

Source: @IDWSonicNews on Twitter

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Sonic’s Free Comic Book Day Issue Now Available in Comic Stores

Sonic has returned to Free Comic Book Day with a brand new story featuring the classic game cast. The issue features Amy exploring a new hobby: making Sonic comics! To find participating retailers in your area, go here.

Check out the cover, preview pages and story synopsis below:

(W) Gale Galligan (A) Thomas Rothlisberger (CA) Tracy Yardley Celebrating 30 years of the world’s fastest hedgehog! There’s no telling how Sonic will react when he sees the results of Amy Rose’s new hobby-she’s been making tell-all comics about her adventures with Sonic, Miles “Tails” Prower, and their friends! New York Times bestselling author Gale Galligan (The Baby-Sitters Club graphic novels) spills the beans! Plus, fun extras to catch readers up on Sonic’s ongoing adventures, on the road to issue 50!
Sonics 30th anniversary celebration will be a huge priority for IDW and Sega this year!

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Submissions Are Now Open For The 2021 Sonic Hacking Contest

It is that time of the year again. In 2 months, the 2021 Sonic Hacking Contest begins. And if you have been in the process of creating an entry for this year, then you will want to get ready. The SHC 2021 website is open, and you can now send in your submissions.

Continue reading Submissions Are Now Open For The 2021 Sonic Hacking Contest
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Sonic & Tails Roll Into New Super Monkey Ball Trailer

We already saw this coming, but we now have official footage of Sonic and Tails in Super Monkey Ball Banana Mania, celebrating both Monkey Ball’s 20th anniversary and Sonic’s 30th!

Continue reading Sonic & Tails Roll Into New Super Monkey Ball Trailer
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Idris Elba Voicing Knuckles the Echidna in Sonic 2 Movie

Idris Elba, an English actor and musician, has been confirmed for the role of Knuckles the Echidna in the upcoming Sonic the Hedgehog 2 movie. Known for his roles in TV shows like The Wire and Luther and movies such as No Good Deed, Pacific Rim, the Thor trilogy, and the recently released The Suicide Squad, Elba has long had a presence in high budget television and blockbuster movies. 

He also played Macavity in Cats. So, theoretically Knuckles can sing, I guess?

Knuckles and his voice actor have both long been part of Sonic 2 movie speculation. Even before Knuckles was leaked, actors like Dwayne Johnson and Jason Mamoa were both being rumored by nonsense websites as potentially being up for the role.

Alongside the announcement came a tease of how Knuckles will look in the movie: a roughed up boxing glove and some red fur. I know it’s not much, but as a long-time Knuckles fan, I like what I see! Check it out below:

Sonic the Hedgehog 2 will hit theaters on April 8, 2022, and is currently in post-production.

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Bits ‘N Bricks Podcast Highlights How LEGO Sonic Came to Be

Back in February, LEGO Ideas approved Viv Grannell’s Sonic Mania Green Hill Zone set featuring classic Sonic, the imposing Eggman Robot boss, the Hard Boiled Heavies, and modular chunks of Green Hill’s iconic landscape, and while we don’t have a release timetable for the set yet, it turns out we missed some small details back when Bits N’ Bricks, an official LEGO games podcast, did an episode on the Sonic Mania set and the LEGO Ideas process in February 2021.

In an interview with LEGO Group designer Samuel Johnson, he notes that the Mania build is a bit simpler and geometric in structure than most Ideas sets, in line with the series itself. Johnson hopes that this relationship with SEGA does give way to more partnerships as it did with Ghostbusters and Minecraft. Although changes normally occur between the original Ideas pitch and the final released product, LEGO Group’s designers work with the original Ideas submitter (as well as license holders) to make sure it maintains the spirit that the designer originally pitched and was voted on. Later, the team interviews John Choon, SEGA’s Director of Marketing, who expressed interest in seeing other characters and worlds represented as Lego projects in the future.

While the podcast episode doesn’t reveal anything concrete about the set itself or any future plans, it does highlight the LEGO Ideas process and all of the parties that need to be involved to fully realize an Ideas set.

Source: The Chao Channel
Thanks to VisionaryofSUPER for the news tip!

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Sonic Adventure Pins Teased by Zen Monkey Studios

Sonic Adventure pins are on the way, courtesy of Zen Monkey Studios. Zen Monkey, a company that specializes in collectible pins and patches, teased some art for the upcoming pins on their social media accounts, including Instagram and Twitter. The pins are based on cover art for Sonic Adventure 1 and 2.

These pins won’t the first they’ve made, as they have an entire 30th anniversary collection, which they first announced last year. You can check out the pin art below:

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