Welcome to the Archive site of The Sonic Stadium (2008-2023)
Please note that this site is no longer being updated or maintained; as a result, there may be design issues, and links to images and other media may be broken. Links to posts may redirect you to the same article on the current Sonic Stadium website.
Earlier this year, LEGO and SEGA officially revealed that Toastergrl’s Sonic Mania-themed LEGO Ideas set had been approved for production. Now, a number of Twitter accounts are posting leaked images of what is believed to be the final version of the set:
You probably noticed right away that the design has changed a fair bit from what was originally pitched on LEGO Ideas:
It’s quite common for a set to go through significant revisions between the Ideas version and the final released version. Often times, it is to follow the license holder’s suggestions or requirements, to fit within what is reasonable for LEGO to manufacture, or to ensure the design can be made and sold at a reasonable price. The LEGO Ideas Sesame Street set is a good example of this:
In the case of the Sonic Mania set, the most immediate difference is that it has dropped the Sonic Mania connection in favor of more generalized Sonic 1 branding, however it looks like several other tangible designs have been changed:
The retail version actually uses MORE bricks than the original pitch. Toastergrl’s design touts about 700 pieces, while the box states 1125 pieces.
Toastergrl’s design has slight dimensionality to it, but the retail design emulates the 2D level design of classic Sonic games. You can even see a Lives icon in the bottom left of the model.
There are no longer any Hard Boiled Heavy figures, flickys or the giant Eggman Robot.
There are, however, floating rings, the Eggman hovercraft, a Crabmeat, and a checkpoint post.
The Phantom Ruby is gone, but you do get a full set of Chaos Emeralds.
The Green Hill checkerboard pattern has been scaled down. The Ideas design builds each square 2-bricks wide, but the retail set reduces it to 1-brick wide (and possibly made of 1×1 tiles?). It also appears that the tall sides of the loop are either printed or stickered pieces.
The item boxes are slightly chunkier now, using 2×2 tiles to show the screen instead of printing it on 1×2 bricks.
The places where the grass transitions into the walls now do so using specially printed 1×4 tiles and quarter-circle tiles.
Instead of using pin-connected technic pieces, the bridge is now much more flat and solid. The log design is made of 1×1 round plates. The water underneath is now made of transparent bricks.
The spring has been made flatter. The back of the box seems to imply there’s still a mechanism to make it bounce though.
The sunflower has been redesigned with a little more detail.
Sonic’s minifig Looks much more like his LEGO Dimensions version, but without the green eyes. He has full-sized legs instead of the Toastergrl design’s short legs. He also appears to have a more traditional bright blue, instead of the slightly muted blue SEGA uses to differentiate classic and modern Sonic.
Motobug’s face is rather similar to the original design, but its body is now bigger with more round components and details. It also seems to have a secondary face to make it look angry.
Eggman’s body looks mostly unchanged, though his face has been altered in kind of a weird way. It uses plates sticking out at diagonals with wedges to make his mustache, and a nose sticking out front. This change makes it look a bit awkward, but it’s always possible LEGO doesn’t have a great process to print his nose on a 2×1 plate with handle bars like in the original design.
What hasn’t changed is that the set still appears to be modular, per the pins sticking out on the right side. While LEGO very rarely expands Ideas sets into full-blown themes, the ability to connect it to other sets does seem to suggest they may have further plans for Sonic. There’s no indication on the box that this set in itself breaks apart into level chunks.
Further stoking the speculation, rumors have surfaced this year that LEGO may be launching special “Gaming” branding for certain themes, such as their Overwatch line or the recently leaked Horizon: Zero Dawn Tallneck. They also continue to update their Minecraft and Super Mario themes, with new sets of each planned for early next year.
Thanks to many submitters, but particularly VisionaryofSUPER on our Discord News Tips channel.
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Today, famous (or infamous) self-driving electric car maker Tesla announced that Sonic 1 will join Cuphead and Stardew Valley as playable on the Tesla Arcade platform built into Tesla vehicles.
Get ready, Sonic fans! SEGA has just announced a partnership with Tesla to bring Sonic the Hedgehog 1, the game that started it all, to Tesla’s in-car gaming console for both existing and new models. Passengers turn into players as they race at lightning speed across classic zones to defeat enemies on a mission to save the world from the evil Dr. Eggman, all in the comfort of their own car! SEGA is excited to partner with Tesla to bring this iconic Sonic title to their extensive gaming library. Sonic the Hedgehog 1 will be available in all Tesla models around the world via the built-in display screen in conjunction with a handheld controller connected through the car’s USB ports. Now no matter where you travel, Sonic can come along with you!
Press Release
It is worth noting that the majority of games on Tesla’s service require the car to be parked in order to play, and that will likely be the case for Sonic. Select games on the service that control via the touch screen can be played while driving; however, this is currently being assessed by the National Highway Traffic Safety Administration in the U.S.
This is certainly not the first time SEGA has aligned itself with controversial technology groups; earlier this year, they announced partnership with a Japanese NFT game developer to produce and sell NFTs as collectables and gameplay elements for future games.
All that said, obviously don’t play games while driving, and if you need to play games in a recharging car, just play on Switch, a phone, or one of those handheld PCs. You know, devices that can also run games outside the context of being in a car. You can play Sonic 1, Sonic 2, Stardew Valley, and many other games without needing to hook a USB controller up to a car that’s 2-5 times more expensive than any vehicle I’ve ever owned.
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I’m relatively new to the world of PC Sonic hacks. As I’ve never been much of a PC gamer, I never had much inclination to check out PC-only Sonic hacks until I decided to help cover last year’s Sonic Hacking Contest. Sonic ROM hacks are a different story, however. I’ve been exploring those for nearly a decade now, on my actual SEGA Genesis, through my Mega Everdrive or SEGA CD, as I’ve always loved the novelty of seeing these games running on my actual, ancient gaming hardware. I’ve played some true technical marvels over the years, but I don’t think any have impressed me quite as much as Vladikcomper’s Sonic the Hedgehog Blastless DX. An improved version of an April Fools hack released earlier this year, Blastless DX is a technological showcase with a fun premise: Sonic 1 has “lost” its blast processing, and the player needs to restore it.
Before getting into the game, I’ll explain exactly what “blast processing” is, in case you don’t know. It was a fancy marketing term SEGA of America used to highlight the SEGA Genesis/Mega Drive’s CPU speed, which was faster than the Super Nintendo, making speedy games like Sonic easier to make on the machine (SNES devs did eventually figure out how to get around this limitation, but it did plague early games like Gradius 3). Faster CPU aside, however, blast processing was little more than a marketing buzzword, and a key part of this game’s joke.
So, what does Sonic 1 look like without “blast processing”? An 8-bit demake, apparently. The central goal of the hack is to restore “blast processing” by filling up a blast processing bar in the bottom right of the screen, and keep it from emptying until the end of the level. Doing this successfully will “restore” an act, and essentially replaces the chaos emeralds, which can’t be gathered here. The bar can be filled up by gathering rings, destroying enemies, and smashing breakable walls. The bar is emptied whenever damage is taken, downgrading the game’s visuals to less powerful hardware. It’s here where this hack truly shines.
In addition to the 8-bit Master System visuals, there are two lower rungs of visual fidelity, which are reached after taking damage. Getting hit in Master System mode will downgrade visuals to “Atari.” Not the Atari 2600/VCS you’re probably familiar with, but an Atari 8-bit computer (at least, I think, because I know VCS games never looked this good.) Get hit in Atari mode, and visuals are downgraded further, to the colorless, green scale Game Boy. If these visual changes weren’t enough, each graphics mode also has its own music track and sound effects.
These changes are instantaneous, which makes it all the more wild that this actually works on real hardware. I’m used to the more impressive hacks requiring PC emulators, and so the fact that this is all being done with a stock SEGA Genesis absolutely astounds me. And what’s even wilder? This is actually fun to play. It’s more than just a gimmick. It changes how I play the game, and it’s fun.
Because chaos emeralds are no longer in play and I have incentive to seek out enemies and breakable objects, I actively seek that stuff out in the level. The blast processing bar is constantly draining, so I’m incentivized to both try to get through a level quickly, and also clear that level out as thoroughly as possible. Taking damage also carries different penalties, since it can result in multiple visual downgrades, which makes filling the blast processing bar before the end more difficult.
And the visual modes themselves look and sound really cool. The 8-bit mode looks like an 8-bit demake of Sonic 1 that’s graphically taxing the hardware, with accurate looking sprite art and loads of sprite flicker for moving background objects. The accompanying music tracks sound like genuine downgrades, but are also kind of catchy in their own ways. The Atari mode is probably the least impressive of the graphical modes to me, though that might be because I’m not very familiar with how those games looked and sounded, but it at least looks noticeably different and less advanced visually. Game Boy mode is thoroughly impressive, bringing Sonic 1 down to something that does kind of look like something from the platform, albeit without much in the way of music.
Perhaps my only real issue with all this is that these modes do include some graphical issues that may or may not be intentional. The sprite flicker might be a little much, and I do wonder if that’s just the Genesis buckling under everything it’s being asked to do. In Game Boy mode, there are brief moments where Sonic himself will disappear. And with every downgrade, in-game text becomes more and more indecipherable. I didn’t find these issues to affect playability much, but if things like sprite flicker bothers you, this hack might not be for you.
On my Tuesday SHC stream, someone in chat told me Vlad is a magician when it comes to coding for the Genesis. It’s kind of impossible for me to disagree on that front. I don’t know how he did it, whether he really managed to get it to switch between multiple kinds of graphics, or if he employed some sort of visual distorter or filter. But regardless of whatever tricks he used, I find them truly impressive, and Blastless DX is easily one of my favorite retro hacks to come out of Sonic Hacking Contest 2021. Check it out!
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It might seem obvious to most that, being the country best known for video games, Japan would reference a game or two during its hosting of the Olympic Games. But it’s nonetheless surprising to hear a new orchestral arrangement of Sonic the Hedgehog’s ‘Star Light Zone’ during the Games’ Opening Ceremony, which is taking place right now.
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Everybody has their favourite Sonic game, but today – on the blue blur’s birthday – it’s without question that the focus should be on the original Mega Drive/Genesis title that started it all. And to celebrate Sonic’s 30th Anniversary, an inspired product designer came close to convincing SEGA to re-produce a special edition of Sonic 1 that would play on original 1990s hardware.
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The original Sonic the Hedgehog is a game that has been ported and re-released on as many consoles, mobile devices and toasters as you can shake a stick at, and for very good reason. It’s a bona fide classic. The 1991 Mega Drive release remains one of the most iconic video games ever made, and cemented the blue blur’s status as a pop culture icon.
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Japanese green tea company ITO EN has launched a brand new TV commercial for its popular range of bottled ‘Oi Ocha’ drinks, leveraging a new partnership with pop group Dreams Come True. As part of this collaboration, DCT’s Masato Nakamura appears to have introduced a new arrangement of Sonic the Hedgehog’s ‘Green Hill Zone’ for the commercial’s music.
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If you’re old (like us) or have been living under a rock (like us), you’re probably unaware of the latest streaming craze that’s swept the internet – ‘VTubers’. And this week, the internet has been going gaga over one particular hyper-popular virtual icon who’s on a quest to play all of the classic Sonic the Hedgehog games for the very first time.
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Sonic fans will be able to play an actual Sonic 1 prototype for first time ever, courtesy of video game preservation and archivist group Hidden Palace. Hidden Palace, which held a month devoted to Sonic prototypes last year and released three more Sonic prototypes just yesterday, debuted the prototype on the Twitch account hours ago.
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Hidden Palace, a video game preservation and archival group, has released prototypes for Sonic Adventure 2, Sonic Spinball, Dr. Robotnik’s Mean Bean Machine, and Sonic 1 to the public. These prototypes show what these games were like months before they were completed and released. This gives us insight into the game’s development, often featuring content that was cut or altered in the final release.
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Recently, Sony announced that it was making big changes to its PlayStation Store. From Monday 19 October, you will no longer be able to purchase PS3, PSP or PS Vita games from a desktop web browser, and from 28 October on mobile browser. This may have an impact on your ability to buy and download a range of Sonic games, so consider this a Public Service Announcement.
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It will be online-only for this year, but Summer Games Done Quick 2020 Online is almost upon us. With just a month ago until the speed-running charity marathon event begins, the schedule of games was unveiled recently. And yes, the schedule includes a block of Sonic games.
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
To celebrate the release of the Sonic movie, both Steam and Humble Bundle are offering Sonic games at a steep discount through the next week.
Steam is offering a “Sonic the Hedgehog Ultimate Bundle” an over $250 value, at less than $60, or 76 percent off. The bundle includes the following games:
Sonic & SEGA All-Stars Racing
Sonic 3D Blast
Dr. Robotnik’s Mean Bean Machine
Sonic Spinball
Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic 3 & Knuckles
Sonic the Hedgehog 4: Episode I
Sonic the Hedgehog 4: Episode II
Sonic CD
Sonic Adventure 2 (plus Battle DLC)
Sonic & All-Stars Racing Transformed
Sonic Lost World
Sonic Generations with Casino Night DLC
Sonic Mania with Encore DLC
Sonic Forces
Team Sonic Racing
The games can also be bought individually. For their individual prices, check out the bundle’s page on Steam.
If you just want deals on the newer games, and if you want some of your money to go to charity, you can check out Humble Bundle, which is having a Sonic week right now. Check it out here!
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Today marks 30 years since the SEGA Genesis (known as the SEGA Mega Drive elsewhere, the name was changed in North America due to trademark issues) made its debut!
This name would turn out to be quite fitting, as the SEGA Genesis became the system that would not only make SEGA and many of its franchises household names on the continent, it would also serve as the birth place for the company’s most successful character: a blue hedgehog named Sonic!
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Thirty years ago, SEGA launched the SEGA Mega Drive in Japan, starting a 16-bit revolution. Less than a year later in August 1989, that system would come to American shores as the SEGA Genesis. A year after that, in September of 1990, the Mega Drive would finally reach Brazil and PAL regions, building on the success of its predecessor the SEGA Master System. Continue reading Happy 30th Anniversary to the SEGA Mega Drive/Genesis!
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As announced back at the Sega Fes 2018 event back in April, Sega and the developer M2 will be releasing individual classics on the Nintendo Switch eShop as part of their Sega Ages line. This succeeds the Sega 3D Classics line from the Nintendo 3DS (also by M2), and one of the first two games to launch with the line is of course; Sonic 1 (the other being Thunder Force IV on Genesis). Continue reading Sega Ages: Sonic the Hedgehog for Switch releases in Japan in August for 925 yen
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Researchers at the OpenAI institute are using the original Sonic the Hedgehog video game to teach AI how to think about previously unseen, complex scenarios and overcome them. Surely it’s only a matter of time until the blue blur helps computers control the world then, right? Continue reading ‘Sonic the Hedgehog’ Being Used to Train AI
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Sega just announced at the Sega Fes 2018 event in Japan that they will be doing essentially a repeat of the Sega 3D Classics line on 3DS, but now on Switch. Just like on 3DS, these classic games will be brought to Switch by M2.
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What do you think the legendary horror movie director John Carpenter does to unwind and relax? Well, as it turns out, the visionary behind Halloween, The Thing and They Live has one major vice that he’s been unable to shake off for twenty years straight – Sonic the Hedgehog games. Continue reading It’s Official: John Carpenter is a Sonic the Hedgehog Fan
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Can you believe it’s been 26 years to the day that the original Sonic the Hedgehog video game was released on Sega Mega Drive? The blue blur is now way too far gone for any ‘old enough to drink/drive (though not at the same time)’ jokes. In fact, he’s well on his way to being old enough to starting a mortgage and a family. Continue reading Happy 26th Birthday, Sonic the Hedgehog!
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There’s a wealth of information to be gained from these previously unseen images!
It turns out that Sonic the Hedgehog co-creator Hirokazu Yasuhara was in Krakow, Poland to hold a presentation at the Digital Dragons Conference Centre. And with him, he brought some interesting new insights into the development process of the first two Sonic games!
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In April, SEGA released the SEGA Mega Drive/Genesis Classics Hub for Steam, which created a wide-spanning virtual hub that encompasses all retro releases from the company, complete with Steam Workshop support for modders to play around with. The hub became available for free to any Steam user with a Mega Drive game in their library, from Alex Kidd all the way to Wonder Boy, including all of Sonic’s 16-bit outings.
In fact, those who wish to complete their collection can do so for a cheap price this week only, as the all-encompassing SEGA Mega Drive Classics Bundle is now on sale for 66% off the usual price. Internationally, we’re speaking $21.07 USD ($61.99 USD), £16.31 (£47.99), and €20.05 (€58.99). The full list of games is as follows:
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The original Sonic the Hedgehog game is racing onto the Nintendo 3DS eShop in Europe and the US this Thursday, 5th December – but it’s already been ported to seemingly every gaming system under the sun, so what makes this one noteworthy? Well, this isn’t just your straightforward port, it’s a part of SEGA’s 3D Classics series for the 3DS, enhancing some of their classic games with fancy new stereoscopic visuals. It’s a whole new way to experience the blue blur’s first ever adventure!
3D Sonic the Hedgehog also contains an option to toggle the spin dash on and off, for those wanting either a newer or a more traditional method of play.
The game will cost £4.99 in Europe and $5.99 in the US. Will you be downloading this enhanced version of Sonic’s debut? Let us know in the comments!
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A new Sonic game has been revealed! Well, not exactly new, but still!
Joining fellow Genesis favourites Super Hang-On and Space Harrier in Japan, the one, the only, and the original Sonic the Hedgehog is coming to its native Nintendo 3DS eShop on May 15th of this year!
To be released as a 3D Classic, Sonic 3DS features the ability to play the original game with three dimensional depth, customizable controls, and the ability to toggle between the Japanese and “Overseas” versions, and Mega Drive 1 and 2 sound formats, as reported on Sonic Retro. Like the upcoming Taxman/Stealth remastered iOS version, players are also given the option to play the game with or without the Spin Dash.
A price is set for 600¥, and there is no confirmation of a Western release at this time.
Special thanks to Wraith on the SSMB for the tip!
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SEGA has announced at GDC 2013 that the classic Mega Drive title that kickstarted their mascot’s career Sonic the Hedgehog will be released for iOS and Android in April. The game will cost $2.99, run at 60FPS and will include a new time attack mode, widescreen support and a completely remastered soundtrack. Android Police reports that Sonic the Hedgehog 2 is also planned for release on Android too, but SEGA didn’t give any details.
Christian Whitehead, who made the recent Sonic CD port, made this tweet to a follower on March 23rd. (Thanks, TimmiT)
Those feels, I’m preparing a build for GDC and I won’t even be there.
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Sonic Team head Takashi Iizuka announced at SEGA France’s Paris Games Week presentation over the weekend that the original Mega Drive/Genesis Sonic the Hedgehog game will be an unlockable bonus in Sonic Generations. This won’t be news to those who followed the June demo leaks, but for those who didn’t, this should be very welcome news. That is unless you own the original or one of the many ports out there already.
Thanks to SSMB member Blur of Blue for the news tip!
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Masato Nakamura’s Sonic the Hedgehog 1&2 Soundtrack was released in Japan on Wednesday.
As part of Sega’s 20th Anniversary celebration-cum-cash-in, this new soundtrack is three discs big. While the first contains the same old tracks we’ve heard a jillion times, the second disc has the never-before-released original demo tapes of all the games’ tracks. The Dreams Come True bassist reportedly sent these tapes via snail mail to Sega to be sequenced into the games.
The third disc is a mini-album containing Sweet Sweet Sweet from Dreams Come True’s hugely successful The Swinging Star album, better known as the ending theme in Sonic the Hedgehog 2, as well as its English version, Sweet Dreams. They’re accompanied by the equivalent themes produced by Akon for the Sonic the Hedgehog soundtrack in 2006.
The Sonic the Hedgehog 1&2 Soundtrack is available to import from Play-Asia and CDJapan. There’s no news yet whether it’ll see a release in the West, however.
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