After Mondays release of a Sonic & SEGA All Stars Racing demo for Xbox 360 Gold Members ArchangelUK of SEGA Europe/Sonic Wrecks and Steve Lycett of Sumo Digital have hinted at a demo for PS3 coming in the future aswell as explaining that the Xbox 360 demo should hopefully be coming to Silver members next week.
Well ShopTo.net have apparently managed to get some clear details, if they are to be believed the Xbox 360 demo for Silver members is definitely coming next week and the PS3 demo is also definitely coming next week instead of tomorrows PS Store update like many PS3 owners were hoping for.
Here are their statements on each version of the games product pages –
Xbox 360
Sonic & SEGA All-Stars Racing
Demo Available NOW
We’ve just released a playable demo of Sonic and SEGA Racing onto Xbox Live Marketplace. Gold members can download and play the demo right away. Players can take control of Sonic or Banjo Kazooie across a selection of tracks.
You can add the demo to your marketplace queue by visiting this link http://marketplace.xbox.com/en-GB/games/offers/0DDF0001-0000-4000-8000-00005345883E and hitting the download to Xbox 360 button. It’s also visible on the dashboard as usual.
The demo will be available to Silver Xbox Live members next week.
PS3
Sonic & SEGA All-Stars Racing
Demo Available on the Playstation Network NEXT WEEK.
Retailers aren’t usually reliable for info, especially release dates so take this with a grain of salt though its not out of the norm for Xbox 360 Silver Members and PS3 owners to get a demo a week after Xbox 360 Gold Members.
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Sonic & SEGA All-Stars Racing producer Steve Lycett (“S0L”) fielded some questions in the game’s thread in the SSMB today, one of them involving the prospect of DLC. Member PSI Wind FTW asked:
Hey S0L, is it possible for DLC to be on all 3 console versions and even the PC version?
Steve’s reply:
Chances are DLC will be limited to 360/PS3.
Whilst it’s entirely possible to do it elsewhere, the big stumbling block is how you actually make it available.
On Wii there’s no DLC store as such – so you have to write some form of in-game store, that also safely handles transactions and deals with downloads that may get paused or corrupted. Then you’ve got the limited storage space, unlike an unlock key or music track, game assets here are pretty big. You’re looking at over a 100Mb for something like an extra track and character. Which would soon fill the Wii’s internal memory, meaning you then have write SD card support – which has it’s own set of problems…!
Plus you can’t update games on Wii (not so far as I know) unless the DLC is supported by shipped code, you can’t add anything once the game is done.
It’s not undoable of course, but all the effort has to be paid for.
PC is a similar story, whilst the game will likely be made available via Steam, and you can offer DLC via the same method – what about disk owners? Again you’d have to write some method or store, then there is the whole security issue too, it’d have to made pretty difficult to extract back out – else people will just share it about for free.
Again, this can be overcome, but again, it bumps up your cost.
That’s before you consider the cost to test assets over multiple platforms to boot
If the cost for implementing the content and getting it working exceeds the money you’ll make for doing it…
So whilst I can never say never, I think outside of 360/PS3 it’s not likely to be something that will happen.
There you have it. Wii DLC? Ain’t gon’ happen.
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Xbox360Achievements.org have unveiled the Secret Achievements for the Xbox 360 version of Sonic & SEGA All Stars Racing which like the other Achievements have references to other SEGA games in their names. The site has also updated the Achievements pictures with colour, we have the Secret Achievements for you below –
Sonic Unleashed 15
Use Sonic’s All-Star Move to take out Dr. Eggman and show him who’s boss!
Feel the Magic 15
Use Amy’s All-Star Move to send Sonic dizzy with love!
Working Man 15
Use Ryo’s All-Star Move to take out Jacky and Akira and show them who’s the ultimate martial artist!
Giant Egg 15
Use Billy’s All-Star Move to squash the Crows!
Top Skater 15
Perform three tricks in one jump with Beat on Tokyo-to – Shibuya Downtown.
The Chariot 15
Use Zobio and Zobiko to send one hundred Curien Mansion Creatures back to the grave.
Cat Mania 15
Summon the giant KapuKapu and gobble up Big the Cat for mouse revenge!
You can check out the list in full here.
PS3Trophies.org have also revealed the Trophy list for the PS3 version which as you would guess are the same as the Xbox 360’s Achievements. At present they do not have pictures and the Secret Trophies haven’t been revealed yet but will likely be the same as the Xbox 360’s Secret Achievements.
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[youtube]http://www.youtube.com/watch?v=HCPjdLm31mU&feature=player_embedded[/youtube]
UPDATE: ArchangelUK has posted it up on Sonic Wrecks, Sonic City Blognik and SEGA Europe’s YouTube Channel now. Thanks bud 😉 /UPDATE END
Just a quick heads up, SEGA Europe and SEGA Australia have posted up a new trailer for Sonic & SEGA All Stars Racing showcasing alot of the character rosters All Star Moves including some we’ve never seen before. You also get a glimpse at a wide variety of the tracks too.
You can check out the trailer at the games official sites:
SEGA Europe ASR site
SEGA Australia ASR site
Thanks to BlueHedgehog92 over at the SSMB for bringing this to our attention.
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Has the Xbox 360 demo of Sonic & SEGA All-Stars Racing been kicking your ass? Well, apparently, the default difficulty settings on the demo are set to “Advanced.” If you’re getting rocked hard, then you should go and change the settings, according to ArchangelUK at the Sonic City Blognik:
Hey guys, if you find you’re struggling to achieve victory on the demo there might be a reason for it. Apparently the 360 demo has gone out with the settings set on Advanced, no idea why but apparently you might find that is the case.
So if you’ve been blindsided by a KO Boxing Glove on the final bend and are feeling a bit irked, nip into the Game Settings and set it to Basic.
AAUK also addressed the desire for a demo on other platforms, which is a definite possibility. With other demos comes the removal of Banjo-Kazooie, but another character would be taking their place on the other platforms:
Naturally the question I’ve been asked the most is “Is there going to be a PS3 demo coming out?” well as I said in the blog yesterday there will be more opportunities to play test the game coming. *HINT**HINT*
Oh and no, other platform demos wouldn’t just have Sonic playable there would be a second character .
The Xbox 360 demo of Sonic & SEGA All-Stars Racing will be made available to Silver Xbox Live members next week. Currently, it is only available for gold.
[via Sonic City Blognik]
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Was Big the Cat confirmed already? I can’t remember. Oh well… here’s a sweet picture of every playable character in the game. Yes, this image is official.
[via French Sonic fansite, Spinattack]
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A “GT Original,” GameTrailers is the first to get up some HD footage (or any footage that matter) of the Sonic & SEGA All-Stars Racing X360 demo released yesterday. There are two videos, both featuring single-player and multiplayer. Each video highlights the playable characters in the demo, Sonic and Banjo-Kazooie, and show of their all-star moves. Handy for those who do not have Xbox 360s!
Also… an announcer. A link to each video is below:
Sonic ASR Demo Gameplay
Banjo-Kazooie Gameplay
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[youtube width=”560″ height=”340″]http://www.youtube.com/watch?v=WUtXzhJIfl4[/youtube]
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The same two questions seem to be asked over and over whenever Sonic & SEGA All-Stars Racing gets mentioned. “Why is Sonic in a car?” and “Is it going to be better than Mario Kart?”. If you read this site often enough you’ll know the answer to the first; it’s to keep things fair as out of a vehicle Sonic would easily win any race. Sumo Digital went the first step to answer the latter question by releasing the demo for Xbox 360. TSS has been putting the game through it’s paces for the past few hours so do we think it’s shaping up to be faster than the speed of light or slower than a plumber arriving on time for an appointment?
The demo offers up the chance to play as either Sonic in his sports car or Banjo & Kazooie in their dilapidated nuts and bolts mobile. The only track available for racing is called the Lost Temple and is set in Sonic Heroe’s Seaside Hill, music and all. In fact the race course is chock full of SEGA and Sonic related paraphernalia. NiGHTS is the man in charge of the checkered flag for example and the crowd is made up of a number Chao. Crabmeat Badniks roam the sands scurrying sideways to try and block your path while Choppers leap from the sea in between jumps. Power-ups are contained TV style capsules and springs are deviously placed to shunt you off the racing line should you get too close. Any SEGA fan will be happy to soak in the detail track-side and bask in the charm of it all but when you’ve finished sightseeing it’s time to race.
This is where things may start to feel a little familiar to anyone who has played that other kart racing series. The trick to getting boost is by drifting and if you hold the accelerator down at the right time during the start you can even gain a head start. Some weapons propelled forwards bounce along the side of the track a little suspiciously like shells might elsewhere and traffic cones dropped behind you have the chance of slipping up the competition, if you get the reference. But just when you start to feel a sense of Deja-Vu creep over you the excitable announcer will shout about someone having hold of an “All-Star” and your world is about to be rocked. Every character in the game has their own unique all-star move and rather than just being this games blue shell taking out the player up front they all differ which could be a huge factor in deciding which characters become your favourite.
Sonic for example is turned Super and is propelled down the track at an increased speed knocking other racers out of his way. Banjo and Kazooie make the sky rain “Jiggies”; Over-sized jigsaw pieces as deadly to front of the pack as to the back. Shadow turns super himself and dishes out a liberal dose of Chaos Spears and Ryo Hazuki swaps his motorbike with a fork lift truck to power down the track. On the games default difficulty setting you’ll see your rivals use these moves several times during a race. Sometimes they can be avoided while others will bring you to a standstill and potentially ruin your chances at victory.
All the All-Star moves in the world won’t get you very far until you master the basics though. As previously mentioned it’s still all about drifting which is done by holding down a drift button (The left bumper or trigger). After a few second you’ll see some boost spew out of the exhaust of your vehicle at which point you can let go of the drift button to be propelled forwards. The only other way to boost is by pressing the drift button while jumping which will trigger a trick in mid-air and a boost while on solid ground. The trick is to make sure you’re heading in the right direction for a boost as it’s all too easy to career into a wall or off a bridge by accident.
Once you have your brain around those concepts you’ll notice, on the default difficulty at least, that you’ll either just win races after a fierce battle or spend all race being every other drivers punching bag. For example, despite coming first quite in quite a few races and having the optimum driving technique more or less mastered there were still occasions where I would finish dead last or close to it thanks to a perfect storm of punishment. Being hit by missiles and boxing gloves is bad enough but getting up to speed for a ramp only to be hit by something and falling off the track is infuriating, especially as when you re-spawn you’re basically not moving forwards. Another time while taking the only short-cut on the track which involves taking a jump to a boost pad on an island, Knuckles landed on me squashing me cartoon style and sending me to a watery abyss. This re-spawned me back on dry land BEFORE the jump meaning I was last by a mile.
It’s this unpredictable nature of ‘kart’ racing games that could really sour the experience for some. The flip side is that all the damage you take you can deal out to your foes and hitting someone with a missile and watching them fall behind you is as sweet as it sounds. Lowering the difficulty to it’s easiest has everyone just wait behind you which is no fun at all while the hardest setting is the maddest of the bunch as you fight tooth and nail for every position, the bad luck visiting almost every driver in equal measure. The balancing of the games difficulty to make the punishment exciting but not unfair will be crucial.
The frame rate in the demo isn’t the most stable but as it’s taken from an older build of the game. Steve “S0l” Lycett has promised in the SSMB that such issues had yet to be fully addressed in it’s optimization stage so hopefully the proper game will be a smoother driving experience. The game will ultimately live or die by the variety of it’s characters and it’s racetracks though and how different Sumo Digital has been able to make them feel. Seaside Hill looks pretty enough but the textures of foliage leaves a lot to be desired. Then again it’s not something you notice while you’re attempting to avoid the chaos. Other levels would do well to be packed with more SEGA references but will need some neat tricks to stop from feeling the same despite the change of scenery.
At this stage Sonic & SEGA All-Stars Racing has just enough promise, madness and ideas of its own to carve a hedgehog shaped niche in the Kart racing genre. With Mario Kart Wii flirting with the mainstream; wide tracks, Wiimote control and all, ASR could actually find itself in first place as the hardcore Kart game of choice if everything comes together.
Sonic & SEGA All-Stars Racing is due for release February 23rd in the States and 26th in Europe for 360, Ps3, Wii and PC.
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While the majority of the Sonic fanbase is busy arguing about the former Project Needlemouse, Sumo Digital today dropped the Sonic & SEGA All-Stars Racing demo for Xbox 360 to remind everyone there is another game featuring everyone’s favourite blue hedgehog coming out rather soon. Sumo Digital staff member Steve “S0L” Lycett prompted eager fans via the SSMB with a cheeky message;
No-one been on their Xbox today then?
At a huge 1GB the demo is still downloading for me but check by this story later this evening for impressions. The demo is said to include Seaside Hill’s Lost Palace track with either Sonic or Banjo & Kazooie playable. Also available is a local multiplayer mode for up to two meaning you and a friend can battle it out split screen style. Kudos to Ferr of the SSMB for that particular piece of info. If you have a 360 yourself then what are you waiting for? No news on a PS3 or Wii demo as of yet but as soon as we hear something we’ll let you know.
If that wasn’t enough excitement for one day then you might want to check out the official ASR webpage where the “Characters” tab has been fully updated. It includes a brief bio for every announced character and a rotating model of their car. A quick look over the section also confirms Opa-Opa and the ChuChu’s as playable characters, the latter in their very own rocket!
[Update]
Resident TSS news hound Shadzter brought to my attention that the 360 Premium Theme for ASR is available to buy and will set you back 240 Microsoft points. Thanks to the wonderful AAUK we have a picture of the theme for you here;
If you want to see more head on over to the Blognik. Meanwhile you can expect a preview of ASR based on the demo later tonight on the Stadium.
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A 6th version of Sonic & SEGA All Stars Racing is being developed for mobile phones by one of the biggest developers out there for that platform Gameloft.
We have the first details and screenshots for you here:
It’s a frantic battle to the checkered flag as Sonic and friends race
around high-speed tracks throughout the varied and visually stunning
SEGA universe. Burn through a lush rainforest, or hit frightening
speeds in the haunted mansion or casino as Sonic, Alex Kidd, Dr. Eggman
and many more fan favorites, each with their custom built cars, planes
and motorbikes. Collect power-ups and launch weapons at the competition
to stay ahead of the pack and steal the number one spot. Battle it out
in the ultimate All-Star racing showdown!
* 10 famous SEGA characters including Sonic, Knuckles, Dr. Eggman, Tails, Alex Kidd and more, each with their own unique vehicle & abilities
* 8 memorable tracks set in SEGA’s various game worlds like Sonic the Hedgehog™, Super Monkey Ball™, House of the Dead™, Jet Set Radio Future™, and many more!
* Collect rings to trigger the Mini-Boost for extra speed.
* Master drifts, slipstreams and stunts to be the fastest racer.
* Grab 6 varied weapons and power ups: K.O. Glove, Rocket, Ghost, Confusing Star, and Dash.
* 4 games modes: Race, Tournament, Time Trial, and Mission
Date release: ??
Looks to be quite the package for the smaller mobile phone platform, we’ll bring you more details as they’re released. Meanwhile, do you like the look of this version so far? Let us know in the comments.
Source: Project Next
Thanks to Capone at the SEGA Forums ASR topic for the heads up.
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With the “Sonic 4” announcement sending people into hype-induced comas or making “modern vs. classic Sonic” the next “Drummond vs. Griffith” (whoops), I’ve forgotten that there’s a racing game coming out with people from SEGA games. Initial reviews have been positive and media has been coming out more and more now that we are in the month of its release.
That being said, what do you think about Sonic & SEGA All-Stars Racing?
- It’s going to be bomb-dot-com. Mario Kart killer!
- It’ll be good, but not up to Mario Kart standards.
- It’ll be good in its own right. Nothing spectacular, but it’ll have a certain appeal.
- Shit sucks. More “Sonic 4,” please.
- What’s an “All-Stars racing?”
I’m hovering between 1 and 3, personally.
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We’ve just had word that Nintendo Power’s new issue is out and in it they have reviews for both Wii and DS versions of Sonic & SEGA All Stars Racing. According to GoNintendo reader Nez the magazine has given the Wii version an 8/10 and the DS version a 6/10. GamesMaster magazine put their reviews out on Tuesday where the game got scores around the same area with Xbox 360/PS3 version earning an 83%, Wii version also got an 83% and DS version a lower 70% score.
If you have this new issue of Nintendo Power and can confirm the scores let us know in the comments.
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[youtube]http://www.youtube.com/watch?v=5HbyUvm1Tjs[/youtube]
As seen in the above video German PlayStation gaming site Play3 have recently got some hands-on time with the PS3 version of Sonic & SEGA All Stars Racing. It looks to be the same build Playr recently got to try out but this time we get to see some more of the Jumble Jungle track and a glimpse of other characters in action such as Ryo and Shadow. It sounds like even German fans get a crazy commentator too.
Direct link
Thanks to Tom over at the SSMB for the heads up.
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Nintendo Europe have put up their product pages for both Wii and DS versions of Sonic & SEGA All Stars Racing. In the Wii section we have 3 new screenshots in with some old screenshots and in the DS section we finally get to see the bottom screen from really old screenshots which reveal a very different layout to the final we’ve seen in the latest screenshots.
Comparing the old and new builds it appears the original plan was to have the map and the lap and position counters all on the bottom screen. The latest build shows the map has remained on the bottom screen with the lap and position counter moved to the top screen and a timer next to a best time record has been added to the bottom screen. We also see the map’s background colour used to be a brighter blue while the latest build has been given a less distracting darker blue.
The screenshots are all in flash so we cant post them here, you can check them out at both games product pages at Nintendo Europe’s website.
Wii product page
^ New screens from left to right are 6, 7 and 8.
DS product page
Our article with the latest DS screenshots for comparison
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Of course this really isn’t Sonic & SEGA All Stars Racing art but instead some cool artwork from 1991 used to promote Mega World. Wouldn’t it be cool if Sonic riding in this car or his Sonic Drift car was implemented into Sonic & SEGA All Stars Racing as DLC?
Source: Sonic Retro
Thanks to Scarred Sun for the heads up on the date this artwork was created and put out.
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EB Games Australia have revealed their bonus gift you can receive when you pre-order any version of Sonic & SEGA All Stars Racing. The gift looks to be the toy race cars based on the game that were revealed last year in concept art form to be released this month at Toy Globe.
EB Games warns you that the racer you get may vary on purchase so it appears you dont get to choose your favourite character, you instead get what they give you. It’s unclear wether Australia will still be getting the Ryo Forklift DLC code ArchangelUK revealed for Europe where he stated Australia might get it but wasn’t sure.
Will you Australian fans be grabbing this deal? Let us know in the comments.
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[youtube]http://www.youtube.com/watch?v=ix7AhsnNnB8[/youtube]
Just a quick heads up for those looking to get the Wii version of Sonic & SEGA All Stars Racing, some more gameplay footage minus annoying thingymabob and Jen has been revealed courtesy of NintendoWorldReport. The whale from Sonic Adventure makes an awesome cameo only this time he’s not breaking your bridges but instead trying to show how much better at jumping he is than that whale from that movie, you know the one.
Some small details are revealed in the video too, one of the Cups is called Chao Cup and a scoring system where points are earned dependant on what position you are in at the end of a race.
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Sumo Digital Producer Steve Lycett has informed us of a new preview from 2D-X for Sonic & SEGA All Stars Racing and a new interview he’s recently had with Digital Spy. The interview touches upon ASR demo’s for Xbox 360, PS3 and even DS, implementing Ryo Hazuki and wether they’d like to take on Shenmue 3.
As for the preview it’s very positive from graphics to characters to controls, the previewer even goes as far to say that the game has now jumped from mere consideration to a game he’s now really looking forward to.
We’ll keep you up to date on everything Sonic & SEGA All Stars Racing as we gear up to launch 23rd Feb in the U.S. and 26th Feb in Europe.
Thanks to Steve Lycett for the heads up and links!
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In the UK and waiting to find out whick retailers will be stocking the Sonic & SEGA All Stars Racing pre-order exclusive Ryo Forklift DLC code? Well your wait is over as Gameplay.co.uk have revaled they will be stocking the code.
Simply put your pre-order down for the Xbox 360 or PS3 version and you will get your code when yor game is delivered. An added bonus is that right now Gameplay are one of the cheapest retailers for this game with the Xbox 360 version priced at £30.99 and PS3 version priced at £28.99.
Preorder Sonic & SEGA All-Stars Racing for Xbox 360/PS3 and receieve a bonus unlockable DLC character – Ryo Hazuki from Shenmue with his famous forklift! Please note that you will require Xbox Live/PSN access to download your bonus. Offer available while stocks last.
Be warned Gameplay are an online retailer only and you must have access to the Xbox Live Marketplace or Playstation Store to get you Ryo Forklift DLC.
Source: Gameplay.co.uk
Xbox 360
PS3
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The Achievements list for the Xbox 360 version of Sonic & SEGA All Stars Racing have now been revealed. The game has 50 Achievements with a total of 1000 Gamerscore.
Check out the list below –
True Blue: 10
Earn your BLUE SEGA License.
Amber De Amigo: 10
Earn your AMBER SEGA License.
Red Out: 15
Earn your RED SEGA License.
Virtual Bronze: 20
Earn your BRONZE SEGA License.
Captain Silver: 30
Earn your SILVER SEGA License.
Golden Acts: 80
Earn your GOLD SEGA License.
Now There Are No Limits!: 10
Win your first Grand Prix Cup.
Welcome to the Next Level!: 15
Win every race within a Grand Prix Cup.
To be this good takes AGES! 30
Win every Grand Prix Cup.
Fighters Megamix: 30
Take out an opponent with each character’s All-Star Move.
Time Stalker: 10
Set a Personal Best Time on any Time Trial course.
Clock Work: 30
Set a Personal Best Time on every Time Trial course.
Shadow Dancing: 10
Defeat a Staff Ghost on any Time Trial course.
Ghost Master: 30
Defeat a Staff Ghost on every Time Trial course.
Mega Driver: 10
Score AAA on any mission.
Crazy Box: 15
Pass every mission.
Magical Sound Shower: 30
Race to every piece of music.
Top of the Class: 30
Score AAA on every mission.
Dreamarena: 10
Play a friend over Xbox LIVE.
Racing Hero: 15
Win any race over Xbox LIVE.
Outrunner: 30
Lap a trailing player in a race over Xbox LIVE.
Death Adder: 30
Take out opponents with items one hundred times over Xbox LIVE.
Lucky Dime: 10
Purchase any item from the shopping menu.
High Roller: 15
Purchase every item from the shopping menu.
Classic Collection: 15
Win a race as each racer.
SEGA World: 30
Complete a race on each course in Grand Prix, Single Race or Time Trial mode.
Power Drift: 15
Perform a fifteen second Drift.
Turbo: 15
Perform twenty Turbo-Boosts within a single lap of any event.
Triple Trouble: 15
Perform three Tricks in one jump and make the landing.
Gaining Ground: 10
Get a Turbo-Boost Start in any event.
Wheels of Fire: 15
Perform a Turbo-Boost Start across 3 consecutive events.
Rolling Start: 15
Complete Sonic’s Test Drive.
Road Rampage: 15
Take out three opponents with one All-Star Move.
After Burner: 15
Take out three opponents with one triple-weapon.
Up ‘N’ Down: 10
Take out a racer by manually directing an item.
Streets of Rage: 15
Ram an opponent off the course without using a Weapon or Power-Up.
Wonder Boy: 15
Win a race by crossing the finish line in reverse.
Altered Beast: 10
Win a race while using an All-Star Move.
Last Survivor: 15
Finish the first lap in last position and go on to win the race.
Super Hang-On: 15
Win the race holding first place on each lap.
Project Rub: 15
Complete any Race event without collisions.
Enduro Racer: 15
Play one hundred events including any race, mission or time trial in any mode.
Ultimate Collection: 100
Earn every achievement in the game.
Secret Achievements
Secret Achievement 15
Continue playing to unlock this secret achievement.
Secret Achievement: 15
Continue playing to unlock this secret achievement.
Secret Achievement: 15
Continue playing to unlock this secret achievement.
Secret Achievement: 15
Continue playing to unlock this secret achievement.
Secret Achievement: 15
Continue playing to unlock this secret achievement.
Secret Achievement: 15
Continue playing to unlock this secret achievement.
Secret Achievement: 15
Continue playing to unlock this secret achievement.
To check out the pics for each achievement head to Xbox360Achievements.org
Nothing new is revealed except that the game will allow you to get a boost at the start of the race like in most kart racing games but there are some cool nods to SEGA’s history.
The Trophy list for the PS3 version is yet to be revealed but will likely be just the same as the Achievement list but with an added Platinum trophy for earning all Trophies however it may be something unique since one Achievement oddly already has that task covered with the Ultimate Collection Achievement. We’ll let you know when the Trophy list hits the net.
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You may recall ArchangelUK revealing in a past Blognik entry a France exclusive ASR Double Wii Wheel Bundle, well recently I oddly asked the good man if there was any info/pics of that yet and after looking into it he’s managed to get a picture together which he’s unveiled to the masses on the SEGA Europe Blogs.
Now I wonder if the collector in me will be tempted to import one?
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SEGA have finally opened the doors to the Tracks section of its official Sonic & SEGA All Stars Racing website.
Tracks listed are as follows –
Whale Lagoon (Sonic series)
Icicle Valley(Billy Hatcher & The Giant Egg)
Pinball Highway(Sonic series)
Outer Forest(Curien Mansion)
Turbine Loop(Sonic series)
Shibuya Downtown (Jet Set Radio)
Jump Parade(Samba De Amigo)
Treetops( Super Monkey Ball)
Each have a small bit of information about the track aswell as a video so you can get a little feel for the environment you’ll soon be speeding around in. We’ll keep tabs on any further developments on the site and report our findings back to you.
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[youtube]http://www.youtube.com/watch?v=S6746AoxDpA[/youtube]
UPDATE: Just a heads up, we’re getting reports this video is unfortunately blocked to anyone outside the UK and U.S. /END UPDATE
Playr in the above video preview Sonic & SEGA All Stars Racing giving us a deeper look at some of the tracks, weapons, mission mode and 5 pretty good reasons why this game is better than Mario Kart. We also get another mention from the media that the game will have more downloadable characters and tracks after launch.
Anyway, what are you reading this for? Click play now!!
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
UPDATE: We’ve picked up a copy of the magazine and we can reveal all 4 console versions are reviewed. The Xbox 360 & PS3 versions earned an awesome review score of 83% with the summary “The best kart racer on 360 and PS3, but not quite the Mario Kart-beater we’d hoped for.”, Wii version got 83% and DS version 70%. GamesMaster gave Mario Kart Wii a 91% so there’s not much difference, they are still great scores.
Anyone looking to pick up the magazine with their favourite character’s cover be warned, you don’t get a choice due to the stupid outer plastic bag which teases the 12 covers on the back saying “Which SEGA All-Star have you got?” /UPDATE END
To kick off Hedgehog Day ArchangelUK has exclusively revealed over at Sonic Wrecks that UK gaming magazine GamesMaster are going to have the first review for Sonic & SEGA All Stars Racing in their new issue out today. As you can tell from the picture the magazine is celebrating the release of the game by giving readers the choice of 12 different covers with a different one of the games playable characters on each.
We’ll be picking up a copy first thing in the morning and report back on the review score but as always for the full review you’ll of course have to pick up a copy of the magazine or else we’ll have a call from GamesMaster’s lawyers.
Which cover will you be picking up? Let us know in the comments.
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UPDATE 2: ArchangelUK at the Sonic City Blognik has revealed what Ryo Forklift’s All Star Move will be, how it works and confirms he doesn’t replace normal Ryo.
Ryo gains his ASM, he does not summon another vehicle – you have a different animation for this sequence. He clenches his fist and with his right foot FLOORS it. Yes Ryo litterally puts the pedal to the metal* and the whole forklift rears up and you charge forward with the same power as normal Ryo’s ASM.
So Ryo-F is different, in a sense. I’ll confirm he doesn’t replace normal Ryo either as a few of you were worried about that. I’ve just spoken to one of the senior SOE staff working on the game and hopefully we might see some footage down the line. We’ll have to wait and see.
/UPDATE 2 END
UPDATE: ArchangelUK has now made this DLC official at the Sonic City Blognik, this will be a pre-order bonus code for people who pre-order the Xbox 360/PS3 version and will be exclusive to Europe and Australia. Info regarding this form of Ryo’s All Star Move will hopefully be available tomorrow along with images of the France exclusive double ASR Wii Wheel bundle. Info on which store chains in which territories this pre-order gift will be obtainable from will be available soon. /UPDATE END
Original story below:
You may remember a banner ad at retailer GAME’s Spanish website that we reported on which revealed a Ryo character as a piece of downloadable content you can receive when you pre-order the game for Xbox 360. Well GAME have updated the banner to clear things up, the banner now reads “Downloadable Ryo’s forklift” suggesting Ryo from Shenmue’s Forklift will be playable as a seperate vehicle outside of his All Star Move but this leaves the question what would Ryo’s All Star Move be when riding the Forklift as his main vehicle(if he has one)?
It’s unknown at present wether this will appear as DLC for people who don’t pre-order, wether it will be available outside of Spain or wether it will appear on other formats.
We’ll keep you updated. A HUGE thanks to Jolt at the SSMB for the heads up and translation.
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“Sega/Waner Bros. Int”
So according to this chart Sega had something to do with Lego Batman, so it’s possible to get Lego Batman in ASR as DLC. Come on people, this need’s to happen! Lead Environment Artist at Sumo Digital for ASR under his SumoRex tag over at SEGA forums is up for it –
LOL I’m game for that. Maybe, to be ironic, he could drive a car made from meccano too?
But seriously, that game was developed by Travellers Tales and published by Warner Bros so…WTF?
Source:
Industry Gamers
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Official Nintendo Magazine UK has posted up an interview they’ve had with Craig Duncan, development director at Sumo Digital, to talk about Sonic & SEGA All Stars Racing. The interview discusses how the game came to be, Sumo’s relationship with SEGA, comparisons to Mario Kart, favourite characters and Gilius from Golden Axe.
ONM are quite interested in the game’s depth compared to Mario Kart such as the drifting mechanic –
ONM: It is a lot easier to drift around corners in Sonic & Sega Racing than in Mario Kart Wii. Was that because you wanted to remove the barriers for novices?
Craig Duncan: I think we have the same level of depth but I think our drift system is a lot more accessible than Mario Kart so I think you can learn and get drift by playing either a tutorial or a race mission. But it takes a lot longer to master drift so we do have depth for the hardcore racers. It’s got to be accessible and it’s got to have depth.
ONM also liken the game’s commentator to classic cartoon Wacky Races –
ONM: Were you inspired by anything else? The commentary is very Wacky Races?
Craig Duncan: Yeah it is maybe a bit Wacky Races. It’s a game system as much as anything else. So if one of the characters behind gets an All-Star move the commentator will say “Amy Rose has just got her All-Star move!” You’ll know that someone behind you has a certain move so it’s a helpful system for the player. It informs you of what’s going on.
Or if people fire certain weapons the commentator will tell you so. He’ll also chide and goad you if you’re doing badly. He’ll say “that’s not great driving from Sonic” if you bounce off a few corners so it’s really helping you experience the game and how it plays much better.
You can check out the interview in full at ONM’s website.
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A polish car enthusiast website called Gry V10.pl has posted a preview (if you can call it that) for Sonic & SEGA All Stars Racing, dated 14th January 2010. In the preview they go into detail listing all of the features of the game that have recently been announced but then they get to a subject we aren’t as clued up on as they appear to be, which is downloadable content.
Up until now we’ve seen Xbox.com’s product page list DLC as a feature, but not what form/s it will arrive in, then yesterday we found out retailer GAME’s Spanish website are listing a pre-order bonus for a code to download a Ryo character. Now this car enthusiast website claims SEGA will be releasing characters AND tracks as DLC.
Here is a Google translation of the article/preview –
Racing games are simulators that not only production car with a perfectly odwzorowanymi. Racing games are also arcade’owe productions transferring players fairytale worlds, which might be prosecuted fancy, armed to the vehicles. SEGA company specializes in such wyścigówkach and the latest to be crowned the long years of SEGA in the market.
Sonic & SEGA All-Stars Racing is arcade’ową ścigałką in which there are well-known characters from different games Japanese concern. Of course, the main character will be Sonic cult, reveling players around the world for many years. Is responsible for a game studio Sumo Digital have a proven successful OutRun racing series.
The game will debut on the market at the end of next month for the Xbox 360, PlayStation 3, Nintendo Wii and DS and the PC. Sonic & SEGA Racing All-Stars in addition to the heroes of the Games SEGA group will also include avatars on Xbox Live and Mii characters from the Nintendo Wii console. In the future, SEGA is going to release add-ons to the game with new characters and tracks.
The game will offer players a number of races and competition of skill played on several tracks referring to the gaming group. Sonic & SEGA Racing All-Stars is designed primarily to give a lot of fun and enjoy both the fast lane younger fans as well as adult players.
We’ll try to get an official word on this and update you as soon as we know more, but for now take this with a grain of salt.
Source: Gry V10.pl
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[youtube]http://www.youtube.com/watch?v=qZICt8wttVo[/youtube]
YouTube user frikyvk has given Sonic & SEGA All Stars Racing it’s own version of a Rick Roll by luring in people who are after a YouTube version of yesterdays ASR Wii trailer by tagging the above video with ‘ SONIC & SEGA ALL STARS RACING WII TRAILER ‘ so the video comes up in the findings when you search for the trailer.
The video seems to be a Spanish advert for a countdown to an announcement Orange and LG are making soon on the website for this. So hop to it and Sonic & SEGA All Star Ambassador your friends, family and enemies. It works, I fell for it myself.
Link to video
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SEGA Australia have issued a release schedule to press and in it we see Nintendo DS compilation Sonic Classic Collection has been given a release date of 11th March 2010. Sonic & SEGA All Stars Racing is also in the schedule but not at the 26th February date seen on SEGA’s website, it instead has a date of 4th March for Wii and DS. Could we be seeing a small delay at least in Australia? We’ll try to find a release schedule for the other 3 formats and we’ll update when we’ve got some official clearance on this news.
Source: SEGA Australia release schedule at GoNintendo
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We’ve just had a scan through the new Wii trailer for ASR and at 1:18 you can see NiGHTS waving the checkered flag at the finishing line. It look’s like he/she’s going to play the referee role much like Lakitu in Mario Kart.
Those who wanted him/her to be playable now have their answer why he’s not playable because he instead has been given the duty of official flag waver. What do you guys think of NiGHTS new job?
Check it out here
Thanks to Doctor Eggman at the SSMB for sorting out those pictures for me.
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UPDATE: Steve Lycett of Sumo Digital has responded to the issue with the following statement over at the SSMB :
Don’t panic – you don’t have to download Ryo – or do you? Maybe there is more than one Ryo
—
S0L
—
/UPDATE END
The above advertising banner for Sonic & SEGA All Stars Racing has popped up at video game retailer GAME’s Spanish website. The banner translates to say that Ryo Hazuki is a downloadable character pre-order bonus but there is concern that he may only be downloadable on the Xbox 360 version due to the banner only appearing on the Xbox 360 section of the site. The official site of the game also mentioned Xbox 360 exclusive downloadable content when it first launched before the information was pulled.
This is very odd as the trailer that revealed Ryo and every trailer since were multiple format trailers and not once since he was revealed has he been said to be a downloadable character only. If Ryo does turn out to be download only and only downloadable on the Xbox 360 version, many fans will be outraged especially since this is the first game Ryo has been playable in since Shenmue 1 and 2 years ago.
We’ll keep tabs on this situation and let you know more when we get some information.
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It would seem Microsoft have got alot of faith in SEGA and Sumo Digital’s Sonic & SEGA All Stars Racing. Not only do they give the game Avatar support and Banjo-Kazooie a playable appearance, they’ve now given it February 2010 Family Game of the Month title. The Xbox 360 edition maybe be getting some exclusive downloadable content according to a leak on the game’s website where that piece of info was quickly removed.
Will Microsoft and their studio Rare’s contribution’s pay off? We’ll have to wait and see when the game is release Feb 23 in the U.S. and Feb 26th in Europe.
Source: Xbox.com (U.S. version of the site)
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SSMB Member Doctor Eggman has been researching all Sonic & SEGA All Stars Racing media and his eagle eyes have may have uncovered another Jet Sed Radio Future track and another Final Fortress track too.
Doctor Eggman’s report from his SSMB post is below –
Could the sunset level be a third JSRF track? The unknown sunset level has the same red/white road blocks as the daytime Shibuya-Cho level. Take a look:
Could there be TWO Final Fortress tracks? Differing times of day has made it clear that there are more than 1 JSRF track, so how about differing weather conditions in the Final Fortress footage? Take a peek:
Dark and stormy weather in these clips:
And BLUE BLUE skies in this clip:
Credit again goes to Doctor Eggman at the SSMB for the heads up!
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