Sonic Colours won’t be released in the UK until November 12th, but already you can grab a fantastic deal on both versions of the game. Online retailer Zavvi.com now has the Wii version of the game available for pre-order for just £24.95, with free delivery. At Coolshop.co.uk, you can pre-order the DS version of the game for the low price of £21.70, with free delivery. Great bargains for those trying to save some money or after a cheap Christmas present for a Sonic fan.
Links:
Zavvi.com: Sonic Colours Wii £24.95
Coolshop.co.uk: Sonic Colours DS £21.70
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[youtube]http://www.youtube.com/watch?v=uMdwLrry2MM[/youtube]
UPDATE: SSMB member Hero of Legend has re-uploaded his video with all 3 clips in, thanks dude! Also, thanks to SSMB member Woun, we have all 3 clips in HD at the below links:
Game Land 1: Act 2
Dig Underground
Teamwork
/UPDATE END
Footage of Sonic Colours‘ co-op mode has been revealed, courtesy of IGN, who recently got some hands-on time with this feature. Do you remember that robotic head on the games map screen that looked a little like Metal Sonic? Well, it isn’t Sonic’s robotic rival. It’s a planet called Game Land where all of the co-op levels are staged.
As described in IGN’s preview, two players take control of a robot Sonic each and advance through the level by working together, while also trying to compete for the most rings. In the footage we can see some of the various Wisp combos that IGN mentioned, such as the Spike Wisp combo that has both players tethered together in a similar fashion to the old Mega Drive 32X title, Knuckles’ Chaotix. A Lazer Wisp combo is also shown, where both players combine together to form a stronger and larger double lazer attack on a string of enemies.
The levels look as odd as in the original screenshot, but the stage design seems to fit the speed and co-op play to a button. No split-screen is shown, so it appears both players have to keep up with each other on the one screen, but since co-op actions are required to advance through stages then this shouldn’t be a problem.
Source: IGN:
Dig Underground
Teamwork
Game Land 1: Act 2
Thanks to speedduelist and Diogenes at the SSMB for the heads-up!
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After some hands-on time with Sonic Colours, SEGA Europe Community Manager ArchangelUK has revealed 7 new pieces of Sonic Colours information via the Sonic City Blognik today. The information focuses on story, characters and call-backs to Sonic Unleashed. Some teases are also made to news coming in next week, which we’ll be sure to report on as soon as it is revealed.
Here’s the full list of information below:
1) Dr. Eggman has built his park after developing a sense of remorse for his past “indiscretions”. Hmm… a likely story.
2) At one point in an early cutscene Sonic “breaks the fourth wall” and talks directly to the gamer.
3) SA-55, the round red robot also known as “Ergo” by fans who appeared in Sonic Unleashed will return, but slightly more jaded than before. Oh and by the way SA-55 ISN’T his name… his name is actually “Orbot”
4) Orbot also has a counterpart this game… who we’ll be revealing next week.
5) Tails’ “Miles Electric” handheld device that appeared in Sonic Unleashed makes a re-appearance.
6) The boss you have already likely seen from Tropical Resort Dr. Eggman refers to as the “Big Boy”.
7) The curly haired white Wisp is important to the Colours story and its name is…. something you’ll have to tune in next week to find out!
Source: ArchangelUK at the Sonic City Blognik
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In a new preview, IGN has revealed details behind Sonic Colours’ multiplayer mode, which was recently leaked via a screenshot at Amazon JP. As suspected, multiplayer will be a co-op experience with various coloured Sonic robots. Players will need to use techniques and the Wisp powers to progress through stages.
Wisp powers can be combined in a number of ways, which IGN are told “throughout a total of 6 tiers of three levels each.” The red special rings seen in the single player stages now have a purpose revealed. These rings are collected to unlock all of the multiplayer stages, so you won’t be able to play multiplayer co-op right away.
Check out the full preview at IGN.
Thanks to speedduelist at the SSMB and Woun at the SEGA Forums for the heads-up!
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SEGA has revealed their line-up of games that they will be bringing to this years Tokyo Game Show, which will be open between September 16th and 17th for press and September 18th and 19th to the public. Sonic fans will be pleased to know that both Wii and DS versions of Sonic Colours will be at SEGA’s booth, but Sonic the Hedgehog 4: Episode 1 and Sonic Free Riders won’t be making appearances.
The full list of games and formats are as follows:
PS3:
Vanquish
PSP:
Phantasy Star Portable 2 Infinity
Black Panther Yakuza New Chapter
Shining Hearts
K-On After School Live
Wii:
Sonic Colours
DS:
Sonic Colours
Xbox 360:
Vanquish
Virtual-On Force 360
Source:
SEGA’s Tokyo Game Show Official Site
Thanks to Michael Myers at the SSMB for the heads-up!
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The German branch of online retailer Amazon is now listing a “Special Edition” for both versions of Sonic Colours. No information is given as to what is packaged with this edition of the game, but both versions are €10 higher than the standard versions, so we can expect at least a little something extra to justify the higher price. We’ll keep an eye open for any updates.
What would you like to see in these Special Editions? Let us know in the comments.
Source: Amazon.de via Spindash.de
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Nintendo Power magazine reveal this month in an indepth interview that SEGA sound director and Crush 40 guitarist Jun Senoue will be sound directing Sonic Colours for the Nintendo Wii. The interview also goes into detail about Senoue’s past, his musical influences, how he became involved with SEGA…and again there is another attempt to learn about Michael Jackson’s involvement in Sonic 3!
To check out the full interview pick up this month’s issue of Nintendo Power and check out their Power Profiles section!
Props to Shadzter and Hero of Legend on the SSMB for the heads up!
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[youtube]http://www.youtube.com/watch?v=LeJZM8p4JIQ[/youtube]
Rawiioli.de has released the above footage of Sonic Colours on Wii from Gamescom 2010. Previous footage recorded only let us see so far into this act of the Planet Wisp stage, but now we get to see the final part. In this last section, we see more use of the Quick Step and the return of a launcher contraption from Sonic Unleashed, which displays a button on your controller. By tapping the button displayed, you will be launched in the best direction for you to continue on. There are also stairways, which you’ll need to collapse by having Sonic hit a nearby switch.
Previous footage can be seen here, here and here with music.
Now you’ve seen the whole of the Planet Wisp Act in the Gamescom demo, what do you think of it? Speak out in the comments.
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UPDATE:Amazon has removed the screenshot from the page. Did the retailer jump the gun on something SEGA weren’t ready to reveal yet? /UPDATE END
Amazon’s Japanese website has posted a new Sonic Colours screenshot on the game’s product page there, which reveals a co-op mode. In the screen. we see two Sonics, one blue and one pink (or red?). Two separate HUDs can also be seen on the left and right of the screenshot with no split down the middle, suggesting that this is indeed a co-op mode. What’s odd about this picture is the environment. For a game titled ‘Sonic Colours’, there sure isn’t much colour in this stage. Also odd are the antennas that both Sonics have on their heads. Could we be seeing Sonic robots, like the Shadow robots in Shadow the Hedgehog’s multiplayer modes?
What do you think about this interesting development? Speak out in the comments.
Thanks to Hero of Legend at the SSMB for the find!
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[youtube]http://www.youtube.com/watch?v=UwFOweNuVBg&feature=player_embedded[/youtube]
UPDATE: Updated with HD video. Thanks to Woun for sharing this at the SSMB! /UPDATE END
IGN got their hands on the Wii version of Sonic Colours at Gamescom and recorded a short video of their time with the game. What makes this different to other videos we’ve seen is that this time, we get to hear the stage’s music. The track sounds like it’s straight out of a game in SEGA’s NiGHTS series and is a good fit for the alien planet theme of the level. We also get to hear grunts of Roger Craig Smith’s Sonic voice.
What do you think of Planet Wisp’s music? Discuss in the comments.
Source: IGN
Thanks to Torcano at the SSMB for the heads up!
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[youtube]http://www.youtube.com/watch?v=DItY3CQSpRQ[/youtube]
(Footage starts at 03:53 and ends at 05:58)
Those left hungry for more from the taste of Planet Wisp that we got from Nextplay’s recording will be happy with gamer365On’s footage from Gamescom. This recording starts a lot earlier in the level, where we see some open turns for drifting, some wall running and some rail grinding sections. Later in the stage, we see more of the alternative routes that you can take if you fall from higher areas. That’s no doubt some good news for those who hate death pits.
Do you like the look of the Planet Wisp stage? Discuss in the comments.
Thanks to Jimmy Kudo at the SSMB for the heads up!
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In a blog entry posted on Friday, SEGA of America announced they will be attending the annual Penny Arcade Expo this year in Downtown Seattle, WA. The event will run from September 3rd until September 5th. SEGA will be bringing along playable demos of their upcoming releases for attendees to try out, which include two Sonic titles, namely Sonic the Hedgehog 4: Episode 1 and Sonic Colours. No details are given regarding what platforms will be there and whether the demos will be of newer builds.
In addition to this, SEGA will be hosting a community event in their Gameworks arcade, located right across the street from the PAX venue at 8pm on September 4th.
We’re throwing a community event to celebrate all the fun we’ve been having in the SEGA community; if you are at PAX or around the Seattle area, we want you to attend! The event kicks off at 8pm on Saturday, September 4th right across the street at the SEGA Gameworks Arcade. It will be first-come, first-served, so get there early if you want to be guaranteed a spot inside. Attendees will have access to free food & drinks, exclusive SEGA swag, musical performances, free Arcade play, and raffle prizes throughout the night from SEGA’s past and present.
You can RSVP for the community event at the Facebook event page.
For more information about PAX 2010, head over to the event’s website.
Thanks to Shaddix at the SSMB for the heads up!
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[youtube]http://www.youtube.com/watch?v=Yop0pdh2wPs[/youtube]
More gameplay footage of Sonic Colours has rolled in from Gamescom for both the Wii and DS versions. The above footage is from YouTube user supersonic83, which gives us a look at the updated Sweet Mountain Act 2 and the Green Wisp. In the video we can see the Green Wisp will be very handy for picking up bonuses, such as the red Special Rings and extra lives.
[youtube]http://www.youtube.com/watch?v=XSR0EnOiweA[/youtube]
Next up, we have more of Tropical Resort Act 1 from Nintendo-Online. Nothing really new that we haven’t already seen, but we do learn that you can now gain ‘combo’ bonus points with the Cyan ‘lazer’ Wisp.
[youtube]http://www.youtube.com/watch?v=dzzUGsKmFnA&feature=player_embedded[/youtube]
Finally, we have some footage of the DS version’s Tropical Resort Act 1. The video was recorded by SSMB member MarcelloF, who brought us footage of the DS version’s Special Stage. Hard to tell if anything has changed since we last saw the Act at E3. If you spot any differences, let us know in the comments. Thanks to MarcelloF for sharing this at the SSMB.
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[youtube]http://www.youtube.com/watch?v=Y9j3nKjP8TE&feature=player_embedded#at=22[/youtube]
UPDATE 2: SEGA have released new screenshots of the Green Wisp in a new stage.
/UPDATE 2 END
UPDATE: SEGA have just officially revealed the Green Wisp at the Sonic City Blognik. We also have a new gameplay video from Gamescom above, which gives a better view of the Green Wisp’s Green Hover power and our first look at its Ring Dash ability.
Video source: Revogamer
Thanks to nuckles87 for the heads up and to JasonTheJackass for the find! /UPDATE END
SEGA has issued the above artwork and information about the Green Wisp today, previously revealed at Gamescom. Along with the new artwork, some official information about the Wisp’s powers has been detailed:
Go Green with the Green Wisp in Sonic Colours!
Sonic Colours gets more colourful all the time! The Green Wisp is the next in line to unveil its special Colour Power. By absorbing the Green Wisp Sonic gains the ability to soar in the air with the “Green Hover” Colour Power enabling you to find hidden paths, or explore much higher levels than normal! With help from the Green Wisp’s Colour Power you are able to perform a Ring Dash near a series of rings!
More Colour Power reveals soon…
We expect SEGA will officially reveal the Green Wisp later in a blog update. We’ll let you know if anything new appears.
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[youtube]http://www.youtube.com/watch?v=JV11UW_RmSQ[/youtube]
Yesterday, we told you, via an eye-witness account from Spark at Spindash.de, that the Wii demo of Sonic Colours at Gamescom contains an updated version of Sweet Mountain Act 2 with the Green Wisp. Spark’s team tried to replay the stage and get footage, but Nintendo booth staff wouldn’t allow people to play the stage publicly. Now, Spark has just informed us via the SSMB that his friends at SEGA-Portal.de managed to sneak in the above recording of the stage, with the Green Wisp in action, too.
In the footage we can see Sonic’s ‘mutation’ to a hovercraft form, complete with hovering powers that allow Sonic to reach new heights. Unfortunately, we don’t get to see the light speed dash ability of the Green Wisp that Spark mentioned.
Thanks to Spark and SEGA-Portal.de for the info and footage!
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[youtube]http://www.youtube.com/watch?v=1y7sz2zcKYw&feature=player_embedded[/youtube]
Thanks to MarcelloF of the SSMB, we can reveal that Special Stages and Chaos Emeralds are in the DS version of Sonic Colours. MarcelloF attended Gamescom and recorded the above footage of the Special Stage. Those who have played the original Sonic Rush on DS will be familiar with the touch screen controlled half-pipe, but this time instead of collecting rings, you are collecting certain coloured spheres.
MarcelloF has explained the Special Stage and more at the SSMB:
First of all: Sorry about the low quality and lack of sound. We we’re using the camera of my friend’s mom and we didn’t know it didn’t record sound.
As you can see I was pretty noobish at the start because I didn’t know what to do. After a bit the Nintendo rep told me I had to collect the spheres of the same colors as the top screen. The rainbow ones can be collected at any time. And then there were checkered ones, that if you collected all of them you would get a 10 sphere bonus.
I didn’t film this, because I didn’t know until we stopped filming, but you get ranked in the Special Stages.
I have some other info that I don’t have on film.
Planet Wisp is Level 4.
Sonic’s model is a bit different from the other two Rushes. He’s much darker and unlike SRA his spindash has the classic form
Thanks again to MarcelloF for this.
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[youtube]http://www.youtube.com/watch?v=awR6yj8sAj8&feature=player_embedded[/youtube]
Three new videos of the Wii version of Sonic Colours have hit the net, straight from Gamescom. The first video is from SSMB Member and Spindash.de staff member Spark. The footage Spark and his friends recorded gives us a look at the fully animated title screen, where Sonic is running between all of the games Wisps. The video also shows the Act title cards have been redesigned a little to fit the current stage.
[youtube]http://www.youtube.com/watch?v=sK1r6RJTIOw[/youtube]
The second video is from YouTube user ThomasBillstein, who has recorded footage from an updated Tropical Resort level. The video shows a couple of changes since we last saw the stage in the E3 demo. More crystals for use with the Cyan Wisp’s ricocheting power have been added to the end of Act 2, and destroying the Wisp Capsule at the end of an Act now results in a cool slow motion animation.
[youtube]http://www.youtube.com/watch?v=U62889MZ_hI[/youtube]
The third video is from GamezGeneration, which shows more of the updated Tropical Resort stage. Thanks to speedduelist at the SSMB for the heads up on this video!
We’ll look out for more footage of Sonic Colours from Gamescom and post it up as we find them.
Thanks to Spark for sharing the title screen video at the SSMB!
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SEGA have today revealed the Pink Wisp for Sonic Colours, along with two new screenshots of its powers in action. The Pink Wisp strengthens Sonic’s spikes and allows him to stick to walls, abling him to reach areas that he couldn’t before. As the box art indicated, SEGA confirms that this Wisp is exclusive to the Wii version.
Sonic is not the only one with spikes in Sonic Colors!
Check out the Color Power of the latest Wisp to be revealed; Pink Wisp and its Sonic-like spikes! When Sonic absorbs Pink Wisp, he can use “Pink Spike” Color Power, meaning he has much stronger spikes. Pink Spike makes the most of the spikes and is able to stick to any wall and ceilings! Exclusive to the Nintendo Wii version of the game, Pink Wisp helps Sonic explore new routes in a brand new way through certain levels of the game.
The new screenshots below showcase a new and unidentified stage. Hopefully we’ll hear more on the new stage at a later date. Impressed with the Pink Wisp? Let us know in the comments!
Source: SEGA of America Blog and Sonic City Blognik
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[youtube]http://www.youtube.com/watch?v=BQE9f86fRpY&feature=player_embedded[/youtube]
GamePro’s German division has put up the above video preview of the Wii version of Sonic Colours. The levels shown in the footage are the two usual suspects (Tropical Resort and Sweet Mountain) that we’ve gotten so used to seeing in E3 demo coverage, but much of the footage gives us a look at some new areas of those stages, which suggests that this is a newer build being shown to press.
Thanks to MarcelloF at the SSMB, we have a translation of the preview:
After the disappointing Sonic Unleashed, SEGA once again tires with a high-speed 3D Sonic. But, this time without bothersome Werehog stages. The “Sonic Colors” titles game is being release exclusively for Wii and looks phenomenal, as you can see in these impressions of the first level. Once again it proves that there’s a lot more in the Wii than muddy textures and “casual” simple graphics. Plus “Sonic Colors” runs unbelievably fast on the screen.
Similar to Sonic’s 2D adventures, you speed through set sections that are full of junctions and secret areas. Most of the time, you’ll see Sonic from behind while you’re speeding through the tracks. Time and again the perspective switches to the side perspective and your blue runner becomes tiny. Like this “Sonic Colors” plays almost like the classic 2D adventures. At least shortly, because the perspective usually switches fairly quickly back to the familiar “Hedgehog From Behind”.
As you can see, “Sonic Colors” is very colorful, but what does the reference to colors in the title mean? For that let’s see the World Map first. This is an overview of Dr.Eggman’s Interplanetary amusement park. The villain has converted the planets into attractions and it’s up to Sonic to free these planets. But, that still doesn’t explain the game’s title. Time and again Sonic encounters small, alien beings that are prisoned in capsules. If he frees them, he can use the powers of the blue or yellow creatures for a short time.
All that is done by a small waggle of the Wii Remote. If you have an alien, you just have to shake the controller to, in the case of the yellow alien, dig through the earth. The blue alien, on the other hand gives you a laser. Of course there are more colors in the final game to be found, but in our preview version, only the blue and yellow ones were implemented.
Overall, with “Sonic Colors” there finally seems to be a decent 3D game with the sneakered hedgehog in the making. We, at least, can not wait to play this Wii gem in its finished version.
GamePro has also revealed the below clear image of the games map (click to enlarge):
Thanks to Blue Blood at the SSMB for the heads up!
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It appears that while Takashi Iizuka was publicly doing his interview rounds with the media over a week ago, UK retailer GAME also got to have a chat with him and quietly published their interview over on their Sonic Colours product page. Continue reading Iizuka Teases 20th Anniversary Game In Interview
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[youtube]http://www.youtube.com/watch?v=d5myak7EvRU&feature=player_embedded[/youtube]
SEGA Europe and SEGA of America have just unveiled an exciting new gameplay trailer for Sonic Colours with more CGI cutscenes and musical goodness. Also unveiled are release dates and box artwork for both versions of the U.S. copies of the game. European fans will be able to get their hands on both versions later this year on November 12th and U.S. folks can go grab it November 16th. We’ll keep an eye out for the Australian release date which was revealed yesterday to be sometime in November.
Interestingly, the box art appears to reveal the Wisp roster for each version of the game. The Wii version will have Cyan, Yellow, Orange, Blue, Pink, Green and Purple, while DS version will have Cyan, Yellow, Orange, Red and Violet.
The below press release has also been issued by SEGA Europe –
SEGA® Europe Ltd., is excited to confirm that Sonic Colours™, a brand new high speed action adventure in which Sonic the Hedgehog races through incredible theme park inspired worlds, will hit stores across Europe on November 12th 2010 for the home video game system Wii™ and Nintendo DS™ system.
In addition to this news, SEGA has today released their first gameplay trailer for Sonic Colours, showcasing the amazing new Drill and Laser Colour Power, as well as two vibrant theme park inspired worlds – Tropical Resort and Sweet Mountain.
Sonic Colours™ will be released for the home video game system Wii™ and the Nintendo DS™ system on November 12th 2010. For more information about the game please visit www.sega.com/soniccolours.
Don’t forget, we’ll have the E3 demo of Sonic Colours Wii & DS at Summer of Sonic tomorrow. If you haven’t got a ticket, you can still join in the fun an hour after ticket holders from 11:30am onwards providing there is space inside the venue.
Are you looking forward to Sonic Colours? Speak out in the comments!
Source: SEGA Europe Blog and SEGA of America Blog. Thanks to Blue Blood at the SSMB for the heads up!
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SEGA Australia have issued the above release date schedule(click to enlarge) for their upcoming games and on the list we can see both Wii and DS versions of Sonic Colours are planned for a November release, which fits the original Late 2010 plan perfectly. No exact date is given, but at least Australian fans know what month to save their money for. Sonic titles don’t usually have a big release gap between regions, so hopefully the rest of the world will see a November launch too. We’ll update when we know more.
Source: GoNintendo
Thanks to Hero of Legend at the SSMB for the heads up!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Summer of Sonic team are pleased to announce that not only will the convention house a Sonic & SEGA All-Stars Racing tournament and a playable demo of Sonic the Hedgehog 4: Episode 1 (E3 version), but we will also be giving you hands-on time with Sonic Colours on Nintendo Wii (E3 version). That’s right! Thanks to the good folks at SEGA, you’ll have access to another of Sonic’s upcoming titles before it’s released later this year.
The demo contains two levels for you to explore, Sweet Mountain and Tropical Resort. Players will also be able to try out two of the Wisp powers, including the Yellow Wisp (Drill) and the Cyan Wisp (Lazer). The game will be available in our Games Zone on our Wii pod.
We look forward to seeing you in the Games Zone and, if you haven’t done so already, you can register for your Summer of Sonic tickets here.
Source: SoS Website.
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You may have seen our BIG Summer of Sonic announcement which was first revealed on Radio Redux earlier this evening but those who tuned in until the end of the show will have heard ArchangelUK’s announcement of two forthcoming announcements for the week ahead. First there will be some Sonic Colours news Monday and second there will be “franchise changing news” on Thursday which won’t be particularly about the games, has nothing to do with Summer of Sonic and will be revealed exclusively on the Sonic City Blognik.
What could these announcements be? We’ll keep an eye on the Blognik and report back here, for now let the speculation begin in the comments.
UPDATE: From ArchangelUK in the comments –
I did say “franchise changing” kind of all overdramatically – Its not THAT big, though it does alter some things… you’ll just have to see what I mean. Incidentally those who’ve so far guessed are all wrong. “Sonic 4 is delayed” peeps included.
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Nintendo of America have put up a product page for Sonic Colours Wii on the Wii’s U.S. Nintendo Channel which reveals Classic Controller and GameCube Controller support for the game, so those not keen on the motion controls set for the game such as drifting with the Nunchuk will have two traditional control options. Lets just hope Nintendo of America aren’t accident prone with their Nintendo Channel like Nintendo Europe, Sonic & SEGA All-Stars Racing’s EU Nintendo Channel page still to this day claims the game supports the GameCube Controller which we know isn’t supported.
The EU Nintendo Channel doesn’t have Sonic Colours listed yet but we’ll keep an eye out. Are you happy Sonic Team have given players a control choice? Discuss in the comments.
Many thanks to chaoscontrol14 at the SSMB for the photo.
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[dailymotion]http://www.dailymotion.com/video/xdwyoq_koopa-tv-demo-sonic-colours-je-2010_videogames#from=embed?start=2[/dailymotion]
Koopa TV have recorded some footage of Sonic Colours on Wii at Paris’s annual Japan Expo event, the demo appears to be the same one on display at E3 a couple of weeks back so nothing really new is shown but this time of course the demo is open for the public to try. I don’t understand French but the player looks to be sucked in and enjoying the game. We’ll keep an eye out for more footage and any impressions that may appear out of the event.
Source: Koopa TV’s DailyMotion Channel via GoNintendo
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Nintendo of America have opened their product pages for Sonic Colours(or Colors as it’s called there since it’s American) and interestingly they have the the number of players for both versions down as ‘To be determined’, so could we be seeing a multiplayer mode announced sometime in the future? The pages reaffirm both games will support Nintendo Wi-Fi Connection though they don’t list the features available but folks keeping tabs will know that SEGA revealed a short while back that the games will have online leaderboards. The pages list an Holiday 2010 release for both versions which fits in with SEGA’s Late 2010 date. Everything else available has already been seen but still it’s intriguing to see the no. of players hasn’t been decided which opens speculation as to what kind of multiplayer modes could be being implemented and what characters could appear were the feature added to the games. Let us know your thoughts and ideas in the comments.
Wii product page
DS product page
We’ll keep an eye open for any further details that may appear in the future on both product pages and report back here.
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SEGA have today released the above batch of screenshots for the Wii version of Sonic Colours, some of them you may recognise while others you may not. In them we see more of Sweet Mountain Zone and Tropical Resort Zone which were showcased in playable form at E3 and so there’s not much to see here that we haven’t already seen. Like all other SEGA screenshot releases we expect there will be a DS version batch around so we’ll keep an eye out and post back here if we find anything.
Source:
Nintendo Everything
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[youtube]http://www.youtube.com/watch?v=vIb7FVNKrCE&feature=player_embedded[/youtube]
Courtesy of Game Plus Network we have the above new footage of Sonic Colours Wii from E3. The video is of Tropical Resort Zone which we’ve seen before but if you scroll to the 1:57 mark you’ll see the boss fight in action, which until now we’ve only really seen screenshots of. The boss fight is very short at just 3 hits but we’re told by Dusk the Alan Wake Keeper at the SSMB who attended E3 that a SEGA representative informed him that the hit total was kept short just for the E3 demo as a taster and associated cut scenes were also removed from the demo.
Since this is the first boss video it’s as good as time to say this, I was concerned about the boss only being 3 hits too, but a rep at E3 who I asked said the demo stage was edited for E3 to keep it a taste, including lowering the boss hit count (and the seen cut stages). So the final first boss likely won’t be just 3 hits, just they lowered it for the demo.
Thanks to Woun at the SSMB for the find!
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[youtube]http://www.youtube.com/watch?v=q3A6a5EK5J0[/youtube]
NintendoDifference have posted up a new gameplay video of Sonic Colours on the Nintendo DS in which we get a look at the whole of Tropical Resort Zone Act 1 in it’s handheld form. Before the Act we also get a look a the DS version’s title screen, menu’s and stage select screens too. The act runs smoothly with plenty of speed and fun little gimmicks mixed into the stage to keep players on their toes. You’ll also notice the red Wisp’s fire and boost powers we’ve seen before are briefly used in this video to help get about in high places. A new sequence we’ve not seen yet in the form of a glider is shown in the video too where Sonic needs to move around the screen to avoid bombs while collecting rings much like the very similar sequence in the first Sonic Rush game.
One odd thing of note is at 1:57, Sonic gets a speed boost downhill coming on to level ground but falls straight into the water rather than running on it like he would in the two Sonic Rush games. Could Sonic not have the ability to run on water in this game?
Thanks to TheNintendoWiiPlayer at the SSMB for the find!
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[youtube]http://www.youtube.com/watch?v=6tbOX-qnKpY[/youtube]
NintendoDifference have managed to get a recording of the Sonic Colours title screen and more importantly the World Map where we can see 9 areas and Eggman’s rocket ship of which 8 have locks on including Eggman’s Rocket suggesting that will be a final 10th level with the inevitable last battle with Eggman. The planet’s all look like they have quite a variety of things going on and the top right one even looks a little like Metal Sonic, speculate away as to what you think each planet might hold in the comments.
Thanks to Woun at the SSMB for sending me the find and upscaled title screen and World Map pics!
In other news Gametrailers have uploaded 4 videos of Sonic the Hedgehog 4: Episode 1, 2 each covering a full Act from Splash Hill Zone and the final one showcasing the boss battle with Eggman where we also see Sonic’s looking up screen scrolling animation. A tidbit yes but cool nonetheless. You can view them all at the links below –
Act 1
Act 2
Act 3
Boss
We’ve also come across another Sonic 4 video interview from The Review Crew with SEGA of America’s Ken Balough where he reveals there won’t be big lengths of time between releasing episodes. Check it out below –
[youtube]http://www.youtube.com/watch?v=5yok32EoJ5Q&feature=player_embedded[/youtube]
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[youtube]http://www.youtube.com/watch?v=akVEubIdtM4[/youtube]
Gametrailers have uploaded some new videos showcasing even more gameplay footage Sonic the Hedgehog 4: Episode 1 and Sonic Colours Wii but with the added bonus of the games staff members giving out some more details as they play. The staff on hand are David Allen, SEGA of America Brand Manager (Sonic Colours) and Ken Balough, SEGA of America Associate Brand Manager (Sonic 4). David doesn’t reveal much apart from the fact that both versions of Sonic Colours will have online leaderboards where you can post up your best Act clear times. Ken Balough doesn’t really reveal anything we don’t already know either but the footage is nice. Check out the Sonic 4 videos at the below aswell as a Sonic Colours on screen camera recording of Sweet Mountain Act 1.
[youtube]http://www.youtube.com/watch?v=pHPmA1Je1yw[/youtube]
[youtube]http://www.youtube.com/watch?v=7-tC9s3i4vM[/youtube]
[youtube]http://www.youtube.com/watch?v=2SoN04tUv4o[/youtube]
Sonic 4 walkthrough video 1 and video 2.
Sonic Colours developer walkthrough
Sweet Mountain Act 1 gameplay video
Many thanks to Woun at the SSMB for the Sonic Colours heads up and YouTube video conversions, appreciate it!
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[youtube]http://www.youtube.com/watch?v=eYUMbe2ThIg&playnext_from=TL&videos=irHS5t5-gNc&feature=recentf[/youtube]
We posted some Sweet Mountain Wii gameplay footage yesterday that claimed to be Act 1 footage but now we have a video of the full Act 2 E3 demo from WiiNintendo’s YouTube channel including Act 2 title cards that prove yesterdays video from HedgehogZone was in fact Act 2 footage. Despite being the same stage, the footage shown yesterday was barely over a minute long while this video displays the full E3 demo of the stage so it’s still worth a look. In the extra footage we get to see more side-scrolling action including a pool of popcorn(yes popcorn) and some more platforming which should put a smile on some faces before finishing with a grind rail ring collectathon.
We’ll keep an eye out for some Act 1 gameplay footage and report back here but it appears that this level is cut short for the E3 demo which is evident by the Act ending with a Goal Ring instead of a Wisp capsule, plus there is an Egg Pawn aswell as some obstactles on a path seen behind the goal ring so Act 1 might not be on the showfloor which would explain why the first video poster HedgehogZone mistook the stage for Act 1 despite the Act 2 notice at the start.
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UPDATE:
Screwattack’s Ben has added a short video preview of the DS version revealing Sonic’s Slide technique seen in the Wii version is in the DS version which is activated by sliding your finger on the touch screen.
Check it out here.
Thanks to chaoscontrol14 at the SSMB for the heads up!
/UPDATE END
Screwattack’s resident Sonic fan Ben has posted up a video preview of the Wii version of Sonic Colours including his very positive impressions of the game, the only problem that he seemed to have was with drifting which is controlled with the Nunchuk. Another of Sonic’s techniques from Sonic Unleashed have been brought over to this game, the Quick Step which allows you to quickly move left or right to avoid obstacles.
Check it out here.
Thanks to Hedgehog Unleashed at the SSMB for the Screwattack find!
Gametrailers have posted up an HD quality on screen recording of the Wii version in play which gives us an extensive look at the alternate paths you can take in the Tropical Resort Zone aswell as some of the treasures you can find digging around with the Yellow Wisp’s drill powers. We also get a better look at how the Cyan Wisp’s powers at work which involve you charging up a spin dash, aiming and then blasting off temporarily in a flash, ricocheting off of walls and taking out any enemies in your path. You can also hear the music of the stage, sound effects, Eggman’s commentary and some announcer guys voice that pops up when Sonic does an action such as when activating the Yellow Drill Wisp it shouts “Spin it!”.
Check the footage out here.
Thanks to Woun at the SSMB for the Gametrailers find!
The game looks to be shaping up quite well, what do you guys think? Speak out in the comments.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.