Madeon & Sega Collaborating on a “New Sonic Game Trailer”

It seems that we might be getting a trailer for a new Sonic game very soon if this series of tweets is anything to go by.

Popular French musician Madeon and Sonic the Hedgehog twitter accounts had a little bit of banter last night regarding the use of Madeon’s music in a Sonic trailer. Continue reading Madeon & Sega Collaborating on a “New Sonic Game Trailer”

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Japanese Website of Mario & Sonic Rio Wii U now open, shows new info

Following the release of the overview trailer from yesterday, Nintendo has opened up the Japanese website for the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games. The website reveals a list of sports, duel events (described in a previous report) and characters in the Wii U version (with certain characters only playable in the listed sports). Continue reading Japanese Website of Mario & Sonic Rio Wii U now open, shows new info

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

New near 5 min Japanese overview trailer of M&S Rio 2016 Wii U released

Nintendo’s Japanese YouTube channel has just released an overview trailer of Mario & Sonic at the Rio 2016 Olympic Games on Wii U. It showcases the game’s various events, with looks at the single-player mode, the multiplayer mode, the costumes you can earn, and the amiibo features at the very end. Continue reading New near 5 min Japanese overview trailer of M&S Rio 2016 Wii U released

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

New Mario & Sonic Rio 2016 Wii U PR released, along with many new details and screenshots

A new PR of Mario & Sonic at the Rio Olympic Games on Wii U has been released by Nintendo of Europe. The entire PR itself is linked below, but to summarize, the Wii U version features 17 events, features over 30 playable characters, the ability to play as your Mii (same as on 3DS), four-player multiplayer action (common for the series of course), and new Duel Events which “give familiar sports a classic Mario & Sonic twist”. Continue reading New Mario & Sonic Rio 2016 Wii U PR released, along with many new details and screenshots

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sega’s Plans For Sonic Includes ‘Console Games & Theme Park Licensing’

So we all just found out that Ivo Gerscovich is the new head of the Sonic Brand for Sega of America and looking on his LinkedIn profile page there are a number of bullet point details as to what might be in store in the future for Sonic. Continue reading Sega’s Plans For Sonic Includes ‘Console Games & Theme Park Licensing’

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sega Appoints Ivo Gerscovich as Head of Sonic Brand Outside Japan

Sega have just announced that they have appointed Ivo Gerscovich as the one in charge of the Sonic brand and its related businesses now outside of Japan, specifically the title Chief Brand Officer for the Sonic franchise in North America, Europe, the Middle East, and Australia. He will also now be the Senior Vice President of Sega of America. Continue reading Sega Appoints Ivo Gerscovich as Head of Sonic Brand Outside Japan

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sega Releasing Limited Edition Art Prints

Sega has teamed up with UK retail outlet ‘funstock’ for a number of limited edition art prints. The prints will be based on a number of Sega franchises, not just Sonic. But since it’s Sonic’s 25th, there are a number of special limited edition 25th anniversary prints which are now up for pre-order. Continue reading Sega Releasing Limited Edition Art Prints

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Boom: Fire & Ice Dated for North America

During the SXSWGaming event, Aaron Webber officially confirmed the release date of Sonic Boom: Fire & Ice on 3DS. Continue reading Sonic Boom: Fire & Ice Dated for North America

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Nintendo Releasing Series of live-action videos for M&S Rio 2016

Here’s a familiar sight. Nintendo has uploaded to their Play Nintendo YouTube page the first episode of a live-action series of videos about Mario and Sonic training for the Rio 2016 Olympic Games. The first episode is titled “Training for Rio!”, and it focuses on the 3DS version which released today in North America. Continue reading Nintendo Releasing Series of live-action videos for M&S Rio 2016

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

SEGA Planning Anniversary Car for Sonic’s 25th

The Sonic Stadium has discovered that back in January of this year SEGA of America hired motor vehicle industry veteran Brian Fox of Fox Marketing for the role of ‘Automotive & Motorsports Brand Development Consultant’. As well as helping build partnerships within the automotive industry for the Sonic the Hedgehog brand Fox has also been tasked with the designing, building and coordinating of a 25th Anniversary Sonic the Hedgehog vehicle. Continue reading SEGA Planning Anniversary Car for Sonic’s 25th

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

(Update) Mario & Sonic Rio 2016 Wii U releases in NA and EU on June 24th, final NA box and new screens shown

MSRio2016_OlympicGames_boxart

Update: We now have a video of the intro of the Wii U version as seen below:

httpv://www.youtube.com/watch?v=5NfanLvgjfE

We now also know that the Wii U version releases in Japan on June 23rd and will cost ¥5,700.

###

Just announced in the newest Nintendo Direct. Nintendo has announced that Mario & Sonic at the Rio 2016 Olympic Games on Wii U will release in NA and EU on June 24th.

We also have the final NA Wii U box shown above, as well as new screenshots below.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Arzest, formed by key ex-Sega folks, worked on M&S Rio 2016 3DS

httpv://www.youtube.com/watch?v=HSVEXbkytkM

The names you’re about to see may surprise you.

A user by the name of Cyberman65 has uploaded the true ending and credits of Mario & Sonic at the Rio 2016 Olympic Games for 3DS, and one company in particular mentioned (at 3:43 in the video above) who assisted in the development of the game along with the people who specifically worked on the game, will be very familiar to Sonic fans.

That company is Arzest, and the company was co-formed by none other than Naoto Ohshima (along with fellow ex-Sonic Team and Team Andromeda (Panzer Dragoon) veterans Yoji Iishi and Yutaka Sugano), who fans will very likely know is one of Sonic’s creators, most known for having originally designed his and Eggman’s appearances.

Arzest’s portion of the credits are as follows:

ARZEST Corp.

Directors: Masahito Shimizu, Noboru Shirasu

Art Director: Yoshihide Sasagawa

Technical Director: Tomoo Kondo

Game Designers: Jun Imanishi, Daisuke Hagiya, Ryo Sato, Takashi Nakashima, Mitsunori Yamazaki, Tadaaki Moriya, Rena Sakaguchi, Hidemi Hamada, Makoto Hara, Gen Murayama, Gen Shiomi, Koji Arai, Akihiko Sato, Teppei Iwanaga, Mitsunori Shimazu, Motoharu Nakajima

Stage Artists: Daisuke Kojima, Kana Fujibayashi, Ayana Katsumata, Masaya Takahashi

Character Animators: Hiroshi Arai, Eriko Kato, Yuya Iwama

Graphic U.I. Artists: Yuno Endoh, Chihiro Ishikura, Chika Yamamoto, Makoto Sonoda, Akihito Kato, Tsutomu Hatanaka, Tatsuya Ishikawa, Michiru Sasamori

SFX Artists: Tatsuro Matsunaga, Yasuhisa Nakagawa

Cutscene Artsist: Yuichi Nakamura

Programmers: Shinji Iseki, Naotaka Ueda, Kouichi Watanabe, Mikio Kume, Kenji Miyakawa, Kohei Iwata, Takanori Yoshida, Manabu Kobayashi, Akihiko Ohyama, Kazuya Azuma, Kenichi Otani, Hiroshi Fujinishi, Toshinori Suzuki, Norio Suzuki Fumie Morishita

Art Supervisor: Masamichi Harada

Supervisor: Naoto Ohshima

Producer: Yutaka Sugano

Executive Producer: Yoji Iishi

Naoto Ohshima would work with Sega on Sonic games and more until Sonic Adventure 1 on Dreamcast, on which he filled the roles of CG Movie Producer, Story Event Coordinator, one of the Event Motion Designers, and Opening Movie Editor. Afterward in 1999, he left along with Yoji Iishi and Yutaka Sugano (and numerous others) to form a company called Artoon. Their first game would be Pinobee for the Game Boy Advance (it also got a PS1 port later on).

They’re most known for projects like Blinx the Time Sweeper on the original Xbox, Blue Dragon on Xbox 360, and also Yoshi’s Topsy Turvy on the GBA and Yoshi’s Island DS. One of their final works under the name was Flingsmash for Wii directly with Nintendo. In 2005 Artoon was bought by AQ Interactive (now after mergers and renames they’re part of Marvelous). In 2010, AQ decided to absorb all of their developers (Artoon, Cavia, and Feelplus), and thus Artoon would cease to exist as a name.

In that same year, Artoon’s founders including Naoto Ohshima would leave AQ and form Arzest, along with many other Artoon folks.

Their first task was working on Wii Play Motion for Nintendo, alongside many other companies like Spike Chunsoft (makers of Shiren the Wanderer, among many other franchises), Good-Feel (Yoshi’s Woolly World, Kirby’s Epic Yarn, and Wario Land: Shake It), Skip (Chibi-Robo), Vanpool (Dillon’s Rolling Western), ND Cube (Mario Party after MP8), Mitchell Corp (Polarium) and… Prope, formed by none other than Yuji Naka himself (they made games like Rodea the Sky Solider on Wii and “Ivy the Kiwi?” also on Wii and DS). Arzest handled three mini-games; Spooky Search, Jump Park, and Cone Zone. Prope on the other hand only made one; Trigger Twist.

Speaking of which, it’s actually a known fact that Yuji Naka and Naoto Ohshima actually BOTH came up with a ghost-themed mini-game and Naoto Ohshima got to keep his in the end. Yuji Naka mentioned this in the Iwata Asks for the game;

Right. But it got shelved it. When this project came up, we worked on it some more and made a prototype, but it clashed with Oshima-san’s project. They were both about ghosts. Ours was removed from competition, but in the two weeks left for prototypes, we made Trigger Twist.

Great minds think alike as they say.

Back to Arzest. Their first major project was Yoshi’s New Island for 3DS. Since then they’ve mostly been focused on mobile efforts including helping with Mistwalker’s Terra Battle and also a game called Boost Beast.

Mario & Sonic at the Rio 2016 Olympic Games for 3DS is their first major game since, but they actually are not the only developer who assisted with the project. Spike Chunsoft also lent a hand as well.

To be clear, Arzest’s role seems more of a smaller hand, rather than fully taking charge of it like with Yoshi’s New Island which was officially an Arzest-developed game. But it’s very surprising to see Naoto Ohshima actually officially work on a Sonic-related game for the first time since leaving Sega in 1999. However some might point out he was listed as Special thanks for Sonic Generations HD, but there’s no certainty of what that thanks is for. He very likely had no real part in its development. In fact, MobyGames, which collects credits for a lot of games, makes no mention of him, and I also watched a video of the credits in the game, no mention either, I even checked a video of the credits of the 3DS version (skip to 14:05), nothing. I honestly wouldn’t believe that claim at all to begin with.

And there you have it. What are your thoughts on the news of Arzest’s involvement with the game? Let us know in the comments below!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

More screens and footage of M&S Rio Arcade Edition

Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition

Sega and Nintendo have finally opened the official Japanese site of the Arcade Edition of Mario & Sonic at the Rio 2016 Olympic Games, and includes footage from a variety of events in the game.

So far as playable characters go, we just have the usual characters including Mario, Yoshi, Sonic, Knuckles, Bowser, Peach, Eggman, Amy, Luigi, Wario, Tails, Shadow, Bowser Jr., DK, Metal Sonic, and Vector. The site teases at least four more to be unveiled, but naturally they’re surely to be any of the other known characters in the 3DS versions’ 40 total.

Among the events showcased is the classic 100m, which you can see below, with more in the events page.

httpv://www.youtube.com/watch?v=C_QBrbT6_-Y

And just a few of the small screens provided below. There are quite a bit more shown when clicking on a character in the characters page.

Via the Japanese website of the game.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Mario & Sonic Rio Olympics Wii U dated for June 2016

Sonic Boom Fire Ice 2016

Upon closer inspection of the same poster that confirms Fire & Ice’s delay to Fall 2016 (again from Tomy’s booth at the New York Toy Fair), we also get the first indication of not only a time frame, but a month of June 2016 for the Wii U version of Rio Olympics’ release.

This post will be updated if we hear about any additional details.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sega: Sonic Runners is a Failure

Now depending where you sit when it comes to this kind of game, this news will actually not surprise you, or it may take you completely by surprise. Sega considers Sonic Runners a failure, in terms of how much money it’s making. This comes as a bit of a surprise as the game appeared to be profitable and doing rather well.

runnersfailure

Now, in the past, I have been quite vocal regarding my stance on a certain ‘free’ to play mobile game staring Sonic, however, one thing which was hard to deny, is that Sonic Runners was being downloaded, it was being played and people were spending a lot of money on it.

Though at the same time, I’m not that surprised, the game has been heavily criticised for poor technical performance, an intrusive and invasive micro-transaction strategy and in some cases, randomly banning players for utterly no reason. Why would people want to give money to this?

However, another issue which is a little strange is that, according to the report, Sonic Runners on average was making 30 million yen per month, which is around £180,000, that sum is considered a failure? How much money went into developing the game for that sum to be considered a failure?

To put it into perspective, Sega considers games which make 50 million yen, or £300,000 per month to be successful.

Source: SegaSammy

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

More Sonic Boom: RoL Concept Art Discovered

Jason Norton Sonic Boom 18

The Sonic Stadium has discovered even more concept art from Sonic Boom: Rise of Lyric and a few pieces from Sonic Boom: Shattered Crystal. The images were among the portfolios of artists Oscar Ponce and Jason Norton who used to work at Big Red Button Entertainment. The latter’s artwork is especially intriguing as it reveals scrapped ideas for Eggman’s mech, a ‘battle mode tank’ and what we can assume is a golem boss battle. Check out all fifty seven of the images in our gallery below and give us your thoughts in the comments.

Continue reading More Sonic Boom: RoL Concept Art Discovered

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sega 3D Classics Collection for 3DS coming to NA on April 26th, 2016

CTR_package_Licensee_RevC

Sega just announced that they are releasing the Sega 3D Classics Print 2 collection for 3DS they released in Japan last year for NA. This contains 9 games (all listed on the official website) which are; Power Drift, Puyo Puyo Tsu, Fantasy Zone II W, Sonic 1, Thunder Blade, Galaxy Force II, Altered Beast, and also the 3D Master System games Fantasy Zone II and Maze Runner. Though not confirmed to be in the NA collection, the collection also featured the Master System version of Fantasy Zone 1 as an unlockable game in the Japanese version, so hopefully that is also included here.

The 3D Classics release of Power Drift, Puyo Puyo Tsu, and the two Master System games are being released in the west for the first time. The box art for this NA release is also based on the 2nd pack featuring artwork by none other than the artist of Pokémon, Ken Sugimori.

Sega also released screenshots of the collection:

The pack will be available at retail and the eShop on April 26th, 2016 in NA for $29.99 USD and $44.99 CDN.

Via the official NA website and the JP website. Pricing and eShop release info was provided via Nintendo Everything.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

[UPDATE] SEGA: Something Coming up in February & Other Hints!

httpv://www.youtube.com/watch?v=LBIgXhiOpeQ

Here at The Number 1 Sonic Stadium Detective Agency, the finest minds have been combing through some of the most recent clues to try and decipher some of the recent clues and hints left by the Sonic social media outlets in order to try and figure out what Sega is upto.

osborne1

Using state of the art computers and decryption techniques we’ve spent sheer minuets trying to crack and decipher Sega’s hints. Well Detective TSS & Detective SSMB have spent all night trying to break, when suddenly over coffee and doughnuts we finally cracked it, here are our results.

[Update 20/01] – Laying the Breadcrumbs

He’s at it again. Sonic’s Tumblr has posted even more cryptic hints! Attached to a seemingly innocent breakfast post, we at The Number 1 Sonic Stadium Detective Agency have uncovered startling new evidence toward an upcoming reveal. You can examine the new clue below:

Screen Shot 2016-01-20 at 21.34.42

  • Compares the anticipation of an upcoming reveal to a delicious seven layer bean dip.
  • He’s laying out all the hints like a trail of breadcrumbs so all the “flavours” can come together one day.
  • If you follow the breadcrumbs, who knows what you’ll discover in the coming weeks…?

And now, back to our original findings.


February Announcement?

Yesterday, Sega posted to their Sonic Tumblr account, and it had some interesting tags.

feburaryannouncement

  • We have something coming up in February that some of you will be interested in.
  • But we can’t talk about it yet.
  • Don’t tell anyone you saw this hint in the Tumblr tags – okay?

Don’t worry, we won’t tell anyone. So it seems that Sega will be announcing something in February, when could this be? I’d bet the farm around February 2nd, Groundhog Day, or Hedgehog Day as Sega calls it. Just under two weeks away.

Cracking the secret code

Just under a week ago, the Sonic Tumblr account posted an image of a comic book which contained the following sequence of numbers in a single tag.

tumblrcode

  • 12356789023456789016

We ran this code through our super detective computer, and we made a discovery, the code is in fact 3 different sequences, all missing a number, all broken up the number 0. When we extract those sequences we see the following.

  • 12356789
  • 23456789
  • 16

Let’s take a look at the first sequences, you’ll notice that in the first code, the number 4 is missing. Then in the second the number 1 is missing. Finally… we end with 16.

Put it together we get this.

4/1/16

Which is the US date for April 1st 2016. What does this mean? It means that on April 1st 2016, things will happen! What kind of things!?

The Pumpkin Clue

dracula sonic pumpkin

About two months ago the Sonic Tumblr account posted this image along with the following tags. We have highlighted the important bits using our special ‘detective highlighters.’

pumpkindescription

Let’s extract those statements.

  • There’s something very special about this art.
  • We hid details on the next Sonic game on the inside of the pumpkin
  • It’s not about what you see… it’s about who created it.
  • Someday we’re going to come back to it.

What could this mean? Well we have a theory, the details are hidden on the inside of the pumpkin, and what is on the side of a pumpkin… let’s take a look…

pumpkin

Seeds and… PULP! Pumpkin pulp! The next Sonic game will be…. A Pumpkin Juice sales simulator game!

Conclusion

detective

In February there will be an announcement, almost certainly on ‘Hedgehog day’ which has become a traditional place for Sonic related announcements. And there will probably be something on April 1st, perhaps a Pumpkin juice simulator game, with Big the Cat. Because Big the Cat.

With Batman DLC! And an eye patch!

Until next time, Detective TSS & SSMB will keep investigating.

httpv://www.youtube.com/watch?v=rMxaaEqkHy8

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

More Sonic Boom RoL Concepts Found

Sonic Boom Amped UX 14

The Sonic Stadium has discovered even more concept work for 2014’s Wii U exclusive Sonic Boom: Rise of Lyric. The work was found on Amped UX’s website revealing they too had a hand in the game’s development.

The studio provided the following services:
* UI/UX Design, Wireframes, and Project Management
* Heads Up Display (HUD) UI Actionscripting
* Progression/Systems Design
* Localization Production & Integration
* High Level Concept & Documentation
* Secondary Quest & NPC Design
* Level Geometry Whiteboxing & Visual Scripting
* Final Script ​Debugging and Level Layout Revisions

You can learn about these development procedures in huge detail over at Amped UX at the below links. They’re a good read if you’re interested in game development or getting into the industry.

Source: Amped UX [Link 1, Link 2]

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Boom TV Development Footage Found

The Sonic Stadium has found some early animation from the Sonic Boom TV series in four developer showreels. The footage is from production on season 1 and was worked on by various artists at Infinite Frameworks Studios. Continue reading Sonic Boom TV Development Footage Found

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

(UPDATE: And the US Google Play store) Sonic Runners removed from the US iTunes store

runners2

UPDATE: Operationgamer17 points out that apparently it’s been gone since at least yesterday as of when TSSZ first mentioned it on their twitter. Also, Ming Ming Yuigahama clarified that the game is actually not on the US Google Play store either (I misunderstood that part, my mistake) and even snapped a screencap of what she sees when you access it:

0UtTmLB

And she points out in the same post that this is not so unusual and may simply come back on Monday. We’ll see what happens. Also I forgot to mention that Komodin first brought that part up. Thanks again go to both for the clarification.

###

It has come to our attention that Sonic Runners has been removed from the US iTunes store. This was first brought up on our forum by Operationgamer17. Our own writer VEDJ-F afterward mentions that it’s still up on the UK Google Play store, and another member Soni mentions it’s still up on the Canadian iTunes store.

Another member Ming Ming Yuigahama also linked to and confirmed that the game, while indeed gone from the US iTunes store (the link now redirects you to the iTunes store if you have it installed saying it’s not available), is still available on the iTunes store in the UK, Canada, and Japan. Ming Ming Yuighama also shows that the game is still up in the US Google Play store under “SEGA Corporation”.

So far we have no idea what the reason is for the game’s removal from the US iTunes store. We’ll have a follow-up report if we hear more.

Thanks goes to all the users mentioned above for their help in checking the stores to see if the game is still available in their respective regions.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

2 new Japanese trailers for M&S Rio 2016 for 3DS featuring characters and amiibo

httpv://www.youtube.com/watch?v=cnrmVV-dIGk

httpv://www.youtube.com/watch?v=vyXHpYFY7XY

Nintendo have uploaded two new trailers of Mario & Sonic at the Rio 2016 Olympic Games for 3DS on their Japanese YouTube account.

The first trailer is the main trailer featuring new playable characters and events, among the characters shown include Cream the Rabbit, Zavok of the Deadly Six, Eggman Nega, and more.

The second trailer shows off the amiibo functionality. While no new amiibo were announced, we see that at the very least the Mario amiibo from the Super Mario line, and the Sonic amiibo from the Super Smash Bros. series are confirmed to be usable.

Unfortunately we do not yet have translations of the info discussed in the trailers. We will provide a follow-up report when we have the info translated.

The 3DS version of the game will release in Japan on February 18th, 2016. There’s still no info on a release date of the game in the western regions, nor is there any updates on the Wii U version of the game.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Volume 2 of the Sonic Runners Soundtrack is Now Available on iTunes and Amazon!

SonicRunners2OST

To celebrate Sonic’s 24th anniversary, SEGA was internally working on their own take on the endless runner genre with their new mobile game, Sonic Runners. While the game was released early in smaller markets for testing, it finally dropped internationally on iOS and Android devices towards the end of June, and with it came the release of the first volume of the game’s soundtrack.

And now, just in time for Christmas, the EP-length Sonic Runners: Original Soundtrack Vol. 2 has finally arrived on digital streaming services!

The second volume, like the first, is solely composed by Tomoya Ohtani himself, and is mainly comprised of some of the music featured in recent in-game events – unsurprisingly, the music is gorgeous and an absolute blast to listen to, making the second volume a must-have for any Sonic OST fan’s library.

The track listing is as follows:

  1. “Going My Way” (1:01)
  2. “Go Quickly!” (3:09)
  3. “Fiery Passion” (3:34)
  4. “End of the Summer” (3:48)
  5. “Strange Parade” (3:42)
  6. “Magical Snow Day” (4:11)
  7. “Ambition” (3:54)

The second volume is available now on iTunes (UK / US) and Amazon (UK / US), with individual tracks costing £0.79 / $0.99 a pop. If you choose to get the entire 7-track album right away, the price sits at an affordable £5.53 / $6.93 – with Vol. 2 sounding as beautiful as it does, it’s an absolute steal!

Planning on downloading this gem for yourself? If you’ve already bought the album, which track is your favourite of the bunch? Sound off below!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Scrapped Sonic and the Black Knight Poster Found

Sonic & the Black Knight promo poster

The Sonic Stadium has uncovered what appears to be an unused promotional poster for Wii exclusive Sonic and the Black Knight. The poster was created by a company called KJSCoverArt who have designed a lot of album covers for various artists, as seen on their portfolio. We assume this image must have been made pretty early on because you’ll notice Sonic is wearing two of the same gauntlet he wears in the game instead of just one, as well as a helmet, which looks much like Shadow/Lancelot’s. Other changes include slight differences in Caliburn’s hilt and the game’s logo.

What do you think of this artwork? Would you have preferred Sonic to have worn more armour? Speak out in the comments.

Source: KJSCoverArt

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

First footage of Mario & Sonic Rio 2016 Arcade Edition

httpv://www.youtube.com/watch?v=3AL9byPSKM0

Above we have the first video (recorded by Arcade Heroes) from the IAAPA 2015 arcade event showcasing the arcade version of Mario & Sonic at the Rio 2016 Olympic Games already translated in full English.

The video shows off the current roster of playable characters which at the moment are your expected norm, being Sonic, Tails, Knuckles, Amy, Eggman, and Shadow for the Sonic-side. As well as Mario, Luigi, Peach, Bowser, Wario, and Yoshi on the Mario-side.

We also have a look at four activities in the game (100m, Archery, Hammer Throw, and Javelin Throw), the same four already known of before in an earlier report (which talked about the controls of each event). Each starts off with a tutorial screen that can be skipped.

There will be two different cabinet releases; one with 4-player support which is shown in the video with the overhead displays and screens, and a 2-player version without the extra displays.

The arcade version actually indeed runs on Sega’s Nu arcade hardware, which is more or less a revision of Ring Edge 2.

The arcade version is set for January or February 2016 in the US. The 3DS version is only scheduled for a February 18 2016 release in Japan, while the Wii U version has no date as of yet.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic the Hedgehog: Awakening Found on Ex-Silver VA Resume

Sonic the Hedgehog Awakening Pete Capella

The Sonic Stadium has discovered a mysterious Sonic listing on the resume of former Silver the Hedgehog voice actor Pete Capella. The title is Sonic the Hedgehog: Awakening by SEGA Inc and Capella again did voice work for Silver the Hedgehog in it. Unfortunately, that’s all we know, as there don’t appear to be any other signs of the project online. Capella voiced Silver between 2006 and 2009, so it’s pretty safe to assume this title (whatever it is) is dead and buried.

If we find any more details, we’ll let you know.

Source: Pete Capella’s official website and IMDB resume

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sega to Attend Hamleys Toy Parade

httpv://www.youtube.com/watch?v=_W02eseUycM

Sega Europe’s community manager just announced via Sega Central that Sega are going to be at the Hamleys toy parade this Saturday in London.

Never heard of this event before?

Well you know how in the US there’s Macy’s Thanksgiving Parade? Just think that only more toy focused, Regent Street is closed for the day as various characters and mascots dance through the streets along with Father Christmas coming to spread the Christmas cheer.

And Sega is going to be there!

No details were given out as to what they will be doing, just that ‘There will be a few surprises,’ they also didn’t say which of their franchises would be getting promoted, however my money is on Sonic, simply because to my knowledge, Sega doesn’t have any other character mascots/costumes aside from Sonic, also with the Sonic Boom toyline expanding, it just seems like it can’t be anything but Sonic.

We’ll keep you updated with more information as and when we get it.

If you’re able to be in Regent Street (London) this Saturday, be sure to let us know and take lots of pics and be the hero we deserve and need.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Review: 3D Sonic the Hedgehog 2 for 3DS eShop

3D Sonic The Hedgehog 2 BannerDeveloper: M2 Release Date: July 22, 2015 (JP), October 8, 2015 (NA/UK/EU) Price: 800円/$5.99/£4.49/€4.99

Review copy provided by Sega

3D Sonic the Hedgehog 2, the second Genesis/Mega Drive Sonic game to hit the 3DS eShop again comes with added stereoscopic 3D visuals and other new features as the original did before it. I played the game from beginning to end, and actually for the very first time ever as well. This will be a fresh perspective from someone who has never played the game fully before which may surprise some people. I would be lying if I said I’ve never played the game before, because I did in fact play it in Sonic Mega Collection for the GameCube way back in 2002. However that was more in bite-sizes and playing around with the infamous debug mode (can’t go wrong with instant Super Sonic).

But here on 3DS I played the game fair and square… with one exception, which I promise to address in the review you are about to read.

Sonic 2 Screenshot 1

Home Menu of the game

To begin, I wish to clarify that I only merely tried out the 3D the game is offering, and in my personal opinion, it doesn’t add much to the game at all. You’re not going to get something revolutionary unless you love 3D to begin with (to me, 3D is a complement, rather than a needed feature in games, it doesn’t mean much to me other than minor amusement). In particular, I found the 3D in the special stages, which a lot were looking forward to seeing in motion, really doesn’t work much at all. Especially since the frame-by-frame motion of the stage doesn’t mesh with the 3D and can indeed be hard to handle. The game may be called 3D Sonic the Hedgehog 2, but to me the real appeal is that the game is on it in all its classic Genesis/Mega Drive glory and in native 320×224 resolution to boot, no more blurry upscaling here. I also want to quickly mention that I did not play the multiplayer mode in the game because I don’t have anyone else to try it with so this review is squarely about the core single-player game.

With that aside, let’s talk about the game. This is a tad difficult, because people reading this have a lot of expectations, because the vast majority have played all the classics and love them dearly, and I can very much see why and the appeal. My personal experience with Sonic 2 is actually not as rosy as you’d imagine it to be.

Sonic 2 Screenshot 2

Regular gameplay of Emerald Hill Zone in Original Mode

Let’s start with the good, and there are certainly great things to talk about. First off, it’s a beautiful game, the game on 3DS indeed still runs at a brisk 60 frames per second and you really get that classic sense of speed when going fast. Also the aforementioned native resolution just makes the pixels shine, and of course you have beautiful color reproduction and it being on an LCD and everything. You’re looking at the game literally how it was supposed to look.

There’s also the music by the same composer as Sonic 1, Masato Nakamura. His tunes are back, and sound exactly as they should and great as always. I must say and others have pointed this out; when you boot-up the game on 3DS the “SEGA” chant is bizarrely lower-quality than it should be, I tested Sonic 1 on 3DS and it sounds fine. I’m not sure why that is, M2 are famous for their attention to detail and skills in porting and emulating, so I won’t fault them for it. There must be a reason, but it’s not that big of a deal, it sounds alright otherwise and the music and sound effects are just fine. Actually it needs to be brought up that the sound effects tend to favor one over the other where certain occasions will only play one sound over and other at the same time, but that’s likely just to emulate the Genesis/Mega Drive’s limitations.

Sonic 2 Screenshot 3

Special Stages

With the good out of the way, it’s now time to look at the bad, and there are some major topics to cover. The biggest of them all is what you see right above; the special stages. Is it the format with the half-pipe? No, actually the gameplay is legit fun and trying to grab each row of rings and whatnot is fun yet challenging. Sure the spike balls can be a bit of a pain to avoid, but overall that’s just fine. The real thorn, is Tails. Tails has a problem; he is not only able to grab rings, but he is not invincible, and he’s not one to avoid hazards. This is a critical problem. As you may know, the goal is to collect the amount of rings required to get through three sections until you finally reach that precious chaos emerald with 7 to collect in total. Tails likes to hog rings and loses them constantly, he cannot hold on to rings to save his life, so it comes down to you having to make sure Sonic is the one to grab them before Tails does. But there are times when it’s just a constant case of where you’re less than a handful of rings short of the goal, and this happens a lot.

There are other issues in the game and surprisingly, it comes from Sonic’s trademark; his speed. The very soul of the franchise, the very thing Sega used to combat Nintendo and Mario himself. Sonic loves to move fast, who doesn’t? There’s just a problem, he doesn’t get much of a chance to do just that, because you usually have an enemy right in his path who you’ll bump into and lose all your rings. This can be pretty bothersome, but admittedly it’s not the worst thing (that would be the aforementioned special stages issue), but it is an annoyance all the same.

Sonic 2 Screenshot 4

Super Sonic Mode

There’s also the platforming that needs to be addressed, while Sonic is able to hop around platforms alright, Super Sonic is a nightmare at times. He is as slippery as butter, especially at Wing Fortress. A major issue is that you are forced to transform once you collect 50 rings after a mere jump, you have to lose all your rings to avoid doing so but it’d be much better if you could either use a different button to transform (or just hit the jump button a second time in the air), or have the option to return to normal and retain your rings.

Another minor issue though this is solved anyway but is one that existed in the game’s design; I’m not fond of having to play the game all in one go. I grew up with games with save files, I can’t imagine playing a game where if you have to leave or take a long break, you’ll have to leave the system on or be forced to shut the system off. This however is fixed in two ways anyway, one in the actual game where you can use the level select cheat via the sound test, but not everyone would’ve known this especially in the early nineties. The second, which is by far the best thing about this version of the game and you will be so thankful it exists, is the use of save states. Save states truly saved the game for me… no pun intended. This is so useful in many ways, but most of all in the special stages where you can save at any point in them, even to the very ring spot. Trust me I used this feature to the fullest and I am so thankful for it. I honestly would not have beaten the game without it.

Sonic 2 Screenshot 5

Ring Keeper Mode, along with the Pause Menu

The 3DS version does add a Stage Select option in the bottom screen menu you can access from the start of the game (handy for returning players). As well as a Ring Keeper mode that gives you 10 rings at the beginning of each act and cuts your ring loss in half instead of losing them all. This mode can actually indeed make things a lot easier for you, particularly when going after special stages or trying to collect enough rings to become Super Sonic. Though save states when used right arguably do the job better; save when you collect rings, if you get hit, revert to said save instantly. It really depends on what you need it for, or if you even want to use save states. Options are always welcome of course. The CRT mode allows you to give the graphics a color-bleeding, blurry appearance in addition to curving the outer corners of the screen, as if you were playing on a real CRT television. You actually are able to use the 3D to view it like it was in a curved screen, but again it depends how much value you see in that.

The game also allows you to unlock Super Sonic Mode by beating the game without getting all the emeralds. At the beginning of each act you’re given 50 rings so you can just jump once and turn into Super Sonic straight away. This is handy because as mentioned the special stages are quite a handful, and they’re far easier to access just as long as you don’t wait too long and your ring count goes below 50 when being Super Sonic. It’s up to you if you want to beat the game in the old fashioned way, which is what I did. I was determined to play it as close as possible to how it was designed to be played, but I could not handle the lack of saving and the other issues I need not bring up again hence the use of save states.

In conclusion, understandably most of the review has been focusing on the game itself, rather than the 3DS version itself. The real question is for those who played the game at some point on other systems would be; “is the 3DS version worth it?”. The answer to that question is; it comes down to if you’ve had issues with the game and if you want to put up with them again, use the options available, or if you find that the issues are too off-putting to work with again. Really the port offers nothing amazing or grand for returning players other than the save states which will make replays far easier. And the aforementioned native resolution makes the game on a graphical front an attractive incentive. Of course there’s also the portability and the use of actual buttons compared to the mobile version for example.

As for me, honestly despite the annoyances I’ve had, I enjoyed my time with the game. The port is most attractive to me due to the native-resolution, save states, and the general portability of it. The port served my needs perfectly. So the answer to me is yes, it is worth it. However if these benefits don’t interest you and/or you’ve gotten your fill already, then no, it’s likely not worth playing yet again. I am personally hoping we’ll see 3D Sonic 3 and 3D Sonic & Knuckles as soon as possible on the 3DS eShop. Sonic 3 & Knuckles being the one I did play the most by far in Sonic Mega Collection (though again mostly in debug mode, I gave up playing it legit at, where else, the drum).

You’ll Love:
+ Save states, you’ll be so thankful for them.
+ The visuals really are a sight to behold with the sprites, colors, and native resolution making the game look super clean.
+ It feels like you’re playing a real Genesis/Mega Drive game on the go, kinda like the Sega Nomad, but not nearly as heavy or power-consuming.
+ The music is of course great to listen to.
+ When you go fast, it is fun to do and see.
+ Super Sonic is awesome, when you’re able to use him to his fullest.

You’ll Hate:
Tails in the special stages doesn’t co-operate, he’s the real hazard in them.
Going fast is a blessing and a curse, you’ll bump into many enemies unless you take it slow, which kind of defeats the purpose don’t you think?
Super Sonic is like butter, do not use him if you’re focusing on very specific platforming sections.
3D and other features such as a CRT-style mode don’t add a whole lot, it’s more of a “meh” point than a hate point, but it’s still worth mentioning.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

UPDATE: Mario & Sonic Rio 2016 out in Japan on Feb 18 2016, Rosalina, Ludwig von Koopa, and Dry Bones confirmed

Mario & Sonic Rio 2016 3DS Japanese Box

UPDATE: Just found a small Japanese trailer for the 3DS version on Nintendo’s JP Youtube channel.

What IS going on with the Wii U version? Maybe it is just a bit delayed, or being moved to the NX, we’ll find out I guess.

ORIGINAL: Here it is! Japanese box of the 3DS version, which now adds DK and Amy to the mix, and also new screens that confirm Rosalina, Ludwig von Koopa, and Dry Bones are in the game as playable characters.

Amazon Japan only shows the 3DS version at the moment, as we know, the game is also due on Wii U and it’s also coming out on arcades in Spring 2016. We also see a reconfirmation of amiibo support for the game. Nintendo’s Japanese twitter account also confirms the date alongside a fuller piece of artwork, complete with Sticks, and a horse!

M&S Rio 2016 Twitter Artwork

Here are all the screens from Amazon below:

So what are your thoughts on the game thus far? Any character you’re excited to play as if you get the game? Which version in particular? Let us know in the comments!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

SEGA Hints At “Heyday” Inspired Sonic Future

In an interview with SEGA Europe’s marketing director Jon Rooke, we may have a hint as to what the future of Sonic may hold – and that’s going back to what put the lovable blue scamp on the map in the first place. Continue reading SEGA Hints At “Heyday” Inspired Sonic Future

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

More 25th Anniversary Licensing Details Discovered at BLE 2015

ble-25th04

We’ve had a few items up this week regarding Brand Licensing Europe, but one thing we’ve not yet told you all is that we actually had someone at Brand Licensing Europe to check out the various booths, the reason being is that in the past not many websites/blogs bother to take pics or cover the Sega booth, so we sent our own guy, despite this year being odd in that Sega decided to advertise their own booth on twitter, our guy was able to take some additional photos and provide some new information.

ble-25th02

The 25th Anniversary area simply had t-shirts, including two of Sonic himself (one being the box art of Sonic 1). On the other side of that wall was a sketch of a Classic Sonic ‘get ready’ pose, with an interesting little ‘GOTTA GO FAST’ logo featuring AoStH Sonic at the bottom. I tried to snag a look inside those Sonic bags that people were toting around, but all I could see was promotional material picked up from other booths.

Elsewhere in the booth, there were a few new Sonic Boom renders plastered about and the television was showcasing various trailers of season 1 of the Sonic Boom cartoon and SEGA properties like Football Manager and Total War. There were t-shirts to go with these, but you have already published photos of them on the site.

The Christmas Sonic jumper was also there; although it was difficult to get a good picture of it because people were often walking past or huddled in front of it. There is also a bag at the front (bottom right) of the image, as well as a couple of other jumpers and an Ecco t-shirt at the back, but again, people persistently positioned their bodies in inconvenient places.

Looking at the images from our correspondent myself. It would appear as if Sega are not only heavily pushing active franchises, but there is also a big desire to push what seems to be dubbed ‘The Retro Collection’

blecard02

Alex Kidd, Alien Syndrome, Altered Beast, Ecco, Golden Axe, Streets of Rage and Shinobi are all listed as being licenses up for grabs. That’s quite a wealth of content right there! Would love to own some more Streets of Rage stuff, just hope that also includes Streets of Rage 2 & 3 and not just the first game.

But let’s bring it back to Sonic for now, in the last few months since we first saw the 25th Anniversary logo, we keep seeing words like ‘Classic’ and ‘Heritage’ being branded about. This is the first time that we have seen the 25th Anniversary logo and some of the promotional material for it in close and clear proximity.

blecard06

The use of the classic Sonic as a sketch, that to me screams of origins/early creation, then we have the leaflet all of what appear to be T-Shirt design, notice how they are all classic era designs. No sign of any modern Sonic, or any other modern character for that matter.

Sadly there are still no clues on the content for the next big Sonic game, however with Sega promoting the 25th as being classic and heritage based and also confirming that they are intending to celebrate it, to not have a game which ties into this seems like a missed opportunity.

Very special thanks to SSMB member Pawn for the photographs and report.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sega’s Booth At Brand Licensing Europe: 25th Anniversary & Boom Spotted

ble2015booth1More Brand Licensing news, several images of Sega’s booth have been posted on twitter by none other than Sega’s own Tadashi Takezaki!

The booth appears to at first be very Sonic Boom heavy, however there are other Sega games around the outside of the booth including a ‘retro collection’ area.

However, eagle eyed readers may also find the image at the top of this article of interest, we can see the 25th anniversary logo again but this one is on a mural of classic Sonic and Eggman from Sonic 1. Is this a further clue as to the tone/nature of next year?

But more interestingly… is the fact that it was Tadashi Takezaki who took these images in the first place, in previous licensing events, both in Europe and the United Stages, it’s normally the local staff who handle and run the event, this is the first time that someone from Sega of Japan has been brought over to oversee an event. Dare I suggest that there is something of high importance at Brand Licensing Europe which he has gone over to oversee?

You can see the rest of the images in the gallery, keep checking TSS for more updates as and when we get them.

Source: Twitter

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

(Update: It’s $5.99) 3D Sonic the Hedgehog 2 landing on 3DS eShop in NA on Oct 8th

CQAWf4QUwAErMwY

Update: Nintendo has added the game to its website and like the other games in the Sega 3D Classics line it’s $5.99!

Well, it’s a little later than planned (they just said September), but not by that much. 😛

Sega of America confirmed today on twitter that the game is finally coming out at least in NA on October 8th, after having already been released in Japan back on July 22nd.

The 3DS version actually has a wireless co-op multiplayer feature where one player is Sonic, and the other is an invincible version of Tails to assist Sonic in the game, basically like you did on the TV back in the day. You’re also able to save at anytime and can now more easily unlock Super Sonic just by beating the game on any mode, which gives Sonic all the chaos emeralds when the feature is turned on.

Sadly at the moment there’s no release date yet for Europe.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

HoL’s Musings: Was maybe an artificial extension of the Nintendo deal made?

WUP-CTRP_MarioSonicRio_illu01_R

I’ve decided to rename my The Spin articles into HoL’s Musings, it’s a title I came up with on my own site, and I think this will help differentiate them from The Spin which I think is more Hogfather’s own thing and make it more my own, let me know what you think!

Continue reading HoL’s Musings: Was maybe an artificial extension of the Nintendo deal made?

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.