Welcome to the Archive site of The Sonic Stadium (2008-2023)
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SSF1991 has been in the Sonic community since 2008, and a gaming news reporter since 2010, with an unhealthy obsession with pinball, especially Sonic Spinball. Oh, and he tweets at https://twitter.com/SSF1991
It was only a matter of time before we’d hear about this, so it’s not surprising that we got to hear about the next batch of major content that is coming to Sonic Frontiers. Sure enough, today’s Sonic Central broadcast confirmed new details on the update, including the news that you’ll be able to play it later today!
There was 3 noteworthy parts of the update. The first one was probably the most obvious one: Sonic and the Starfall Islands got festive for the Blue Blur’s birthday. There’s also some new moves, including the return of Sonic’s signature Spin Dash. It seems to use the stamina meter, the same meter that Sonic uses for boosting.
There’s also new Challenges and Koco. However, the biggest addition that this update has is that there is a New Game +! They didn’t elaborate more on what New Game + is like, but fans won’t have to wait long to find out. The update will be available to download for free later today!
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It was only a matter of time before we’d hear about this, so it’s not surprising that we got to hear about the next batch of major content that is coming to Sonic Frontiers. Sure enough, today’s Sonic Central broadcast confirmed new details on the update, including the news that you’ll be able to play it later today!
There were 3 noteworthy parts of the update. The first one was probably the most obvious one: Sonic and the Starfall Islands have become festive for the Blue Blur’s birthday. There are also some new moves, including the return of Sonic’s signature Spin Dash. It seems to use the stamina meter, the same meter that Sonic uses for boosting.
There’s also new Challenges and Koco. However, the biggest addition that this update has is that there is a New Game +! They didn’t elaborate more on what New Game + is like, but fans won’t have to wait long to find out. The update will be available to download for free later today!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Nintendo held a Direct today, but you probably already knew that. However, you may be surprised to learn that a new trailer for Sonic Superstars appeared in the presentation. You may be even happier to learn that this trailer contained some new information about the game, and showcased some new gameplay!
So, where to start? Well, the first thing you probably noticed is the music playing. It is more than likely music from the game, which means that we finally got an idea of what the game’s soundtrack may be aiming for. And the music is actually really good. If this is what the music is for the rest of the game’s soundtrack, then I don’t think fans will have to worry about them taking a musical route similar to Sonic 4’s. There’s a new render too, potentially the game’s box art, which you can see right here.
Other than that, there were a lot of small tidbits throughout the trailer, including some things that you’d miss if you blinked. We got to see a pinball area for some carnival zone that hadn’t been shown before. Fang appears in the background of some cutscene, and we get to see that we will be fighting him as a boss.
SEGA showed a new emerald power, which seems to function similar to the Sunglasses and Treasure Scope that Knuckles and Rouge get in Sonic Adventure 2, respectively. It causes hidden things to become visible, including platforms and rings. And speaking of the emeralds, we actually got our first look at how the Chaos Emeralds look in this game. Well, one of them, anyway.
We even learned that Tails can carry Sonic and friends, just like he could in Sonic 3 & Knuckles and Sonic Mania. Perhaps the biggest piece of info we learned from the trailer, however, is the news that there will be a total of 12 new zones in the game. It’s more than some fans were speculating, and it was a big factor in how justified some people felt the $60 price would be.
We’re still hearing a fall release date, but there was a Sonic Central announced for Friday. It’s doubtful that there will be any further information about the game, but clearly SEGA has more Sonic news to share. Whether we’ll get more Sonic Superstars info there is another matter entirely. In the meantime, check out the trailer down below!
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So, Sonic fans got to see a brand new trailer for Sonic Superstars earlier today. It was incredible. But it seems SEGA isn’t done spoiling Sonic fans with mews just yet. Sonic’s birthday is a couple of days away, so SEGA has decided that it is time to have a Sonic Central broadcast!
The description for the Sonic Central isn’t unsurprising. It’s the usual info telling us that it will feature “a sneak peek of our upcoming projects, partnerships and events”. Of course, these things will only be for this year, so any information about 2024 and onward is not something you should be expecting at all. Nevertheless, there has been lots of anticipation for the next Sonic Frontiers update, so this may finally be the time that we will get to learn more about it!
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A lot of people got to play Sonic Superstars at Summer Game Fest Play Days. Unfortunately, if you weren’t able to go, obviously you weren’t able to do that. However, if you’re not able to attend any gaming events in the future, there may be some hope. Some hands-on impressions from Portuguese site Game Blast are suggesting that a public demo of the game may be coming in the future.
It’s not something that SEGA directly told Game Blast, but they reached this conclusion based on something they saw in the Summer Game Fest Play Days demo that was available. According to Game Blast, “the words ‘trial version’ were discreetly hidden in the bottom right corner of the game’s opening screen during my playthrough”. They feel that this suggest that “the developers may be planning to release a public demo for the game”.
In case you’re feeling like that’s not enough info to verify this as true, someone else that was at Summer Game Fest and had an appointment next to the game’s booth confirmed that there was, indeed, a “Demo Version” text on the game’s title screen. So, that is now 2 people that have confirmed that this was on the Summer Game Fest Play Days demo.
Now, it is worth noting that it is absolutely up in the air when a public demo, if it does happen, would be released. A similar thing happened with the demo for Sonic Frontiers last year, and a public demo for it wasn’t released until after the game had come out in November of 2022. So, it’s possible that a public demo may not even release before the actual game launches. Nevertheless, it’s another aspect to this game’s pre-launch period that is going to make a lot of fans curious.
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Whenever a Classic Sonic game makes an appearance, one of the biggest questions that Sonic fans always asks is the accuracy of the physics. It hasn’t helped that games like Sonic 4 and Sonic Forces have amplified the discourse on this topic. The good news is that, based on remarks by Christian Whitehead, Sonic Superstars is not looking like it will be joining that club. Sonic Mania’s physics are fully translated into modern 3D!
Christian Whitehead’s response came as a reaction to the Sonic fandom on Twitter comparing Sonic Superstars gameplay with the gameplay of the original classic trilogy. It is something that fans have been doing ever since the game was revealed. This comparisons have been very identical, and the hands-on impressions from media outlets have only made the optimism grow.
Of course, there’s nothing more that can reassure Sonic fans that Sonic Mania physics are still around than one of the devs of Sonic Mania confirming that themselves. And, well, that’s exactly what happened. No official word from SEGA or gameplay footage could really compete with that. It probably goes without saying either, but there are a lot of hardcore Sonic fans that are likely very happy to hear this news.
Whitehead does say that he’ll “have more to say on this when its appropriate”, so there may be some more information about the matter in the future. Said information will likely be shared on his Twitter, so if there’s anything of note to share with you, we’ll let you know. In the meantime, hardcore Sonic fans may be getting just as impatient as Sonic himself is in regards to this game! We’ll just have to wait a little while longer when Sonic Superstars releases this fall.
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Sonic Superstars was at Summer Game Fest Play Days, where attendees were able to try out the game before its release later this fall. You’ve seen the gameplay footage, which we’ve already covered here on Sonic Stadium. However, we haven’t talked about what people’s impressions were about the game after being able to play it. So, let’s take a look at some previews!
Before I begin, I should probably mention one particular preview. it just so happens that our own Jason Berry was able to play the game himself, and he recently shared his own hands-on impressions of the game here on Sonic Stadium. His thoughts are the most passionate out of all the previews I’ll be mentioning in this article. Oh, and he did enjoy the game too!
With that all said, let’s get the general consensus out of the way, because this was probably the thing that stood out the most. Let me take a moment to say that there weren’t as many hands-on impressions for Sonic Superstars as Sonic Frontiers had, but the reason for that is likely because Sonic Frontiers had the advantage of being a completely new Sonic experience that was never seen before, so people were understandably much more curious. Other than the Emerald Powers and 2.5D graphics, Sonic Superstars is much more familiar to people. Of course, it also helped that Sonic Frontiers was the first main Sonic game in 4-5 years, so people were extremely hungry for news. Nevertheless, the previews were overwhelmingly positive for Sonic Frontiers last June. There were only a few folks that didn’t really care for it.
So, that minor detour aside, how did Sonic Superstars do? Well, despite the diminished quantity, Sonic Superstars can happily say that it, too, was flooded with positive reviews. In fact, remember when I said that a few folks didn’t really care for Sonic Frontiers in their hands-on impressions last June? Sonic Superstars didn’t even have that! The game had absolutely unanimous praise from various outlets, with not a single person expressing any distaste in what they played. This, needless to say, is absolutely incredible for a Sonic game.
Okay, so that’s the general consensus of the game. But let’s take a little more of a deep dive into the previews. Because, of course, there are some questions and worries that fans have about this game. It is worth noting that, for the vast majority of these previews, they only played a couple of levels. Some of them had a 15-minute playing session with this game, with others had a 30-minute playing session.
Anyway, let’s begin with Fadel, also known as GamesCage. Believe it or not, he was one of the first, if not the very first, to provide insight on what the game was like when Summer Game Fest Play Days 2023 began late last week. And he doesn’t really have any complaints whatsoever, even calling it “perfect”! I can be argued that this may have set the tone for the previews to come.
Oh, and when the previews began to come in, they came in at a consistent pace. Andy Robinson of Video Games Chronicle offered his insight, followed by Game Informer. Easy Allies was next. And the previews just kept coming. However, all of them agreed that this was a very promising game, and the criticisms were very few and far between.
Of course, the physics have been a hot topic in regards to the discussions about this game. So much so that Iizuka was asked about it in every single interview he did. And even when he wasn’t, he mentioned it anyway because he knew it was a big deal. A lot of the previews went into talking about the physics though, and they all loved it!
For example, Game Informer compared the physics of the game to being more Mania-like, saying that the game is “giving off a feel of picking up momentum that is loyal to the classic 2D entries in the series”. Robinson said the game’s movement “feels just like original Sonic”. Steve Bowling of Good Vibes Gaming said it “feels like Mania’s back”. WorthPlaying said “this IS classic Sonic gameplay”. Push Square says that “the 4 characters feel good to control, both on the ground and in the air”. There are reports that the physics are so accurate for Classic Sonic that you can jump loops, a speedrunning technique, and the characters will go so fast that they’ll make it off the screen, just like in the old games! And that’s just the physics and controls!
So, what about the level design? There was lots of praise for that too, but here’s some examples. Game Informer praised the branching paths of the level as something that “encourage you to explore each part of every Act”. Robinson said the levels have “tons of verticality”. Game Reactor mentions “the occasional switch to the background and the differently rewarding paths”. Prima Games noted that “there are multiple routes through levels and you’ll often miss most of what you’re looking at on your first go through. replaying the stages as each of the different characters changes how you interact with the level, and the path you’ll take to the end”. And Push Square called the platforming “satisfying, with ramps and boosts making you question where you might end up”.
Tech Raptor got really descriptive with the level design. They “had a blast exploring the absolutely gargantuan levels”, called the environmental interactions in the levels “pretty fresh”, said that the level design took the Sonic Mania route in “a focus on verticality and exploration” and admitted that “I’m sure if I replayed a level, I wouldn’t get to the end the same exact way”. They even noted that there is precision platforming in this game on occasion, but the game “knows when to let you off the leash and just enjoy the ride”.
Kinda Funny was probably the most positive out of all the previews I came across. They compared Sonic Superstars as being similar to Mania multiple times. The level design? They felt it was more like Mania than Generations. The gameplay? They called it “Sonic Mania gameplay”. Oh, and they outright said “this is not Sonic 4” and “this is closer to Mania”. Their only wish was that it was Sonic Mania 2, and even then, that was just out of personal preference and not even meant to be a complaint!
I think you get the picture. But the general consensus was pretty unanimous in just about every way possible. Probably the only preview of Sonic Superstars that was really critical in any way was Prima Games‘ preview, and that wasn’t even a negative review! They loved what they played, and they’re not even a Sonic fan! They were the only ones that mentioned that “As with most preview builds, the game had some small frame drops and slowdown”, though they also admitted that it was nothing severe or impactful. And they criticized the controls, saying that “it can feel a bit floaty at times, and I had trouble making some easy jumps. This was mitigate by using Knuckles glide, but the platforming doesn’t always feel crisp and can sometimes kill your momentum”.
This is just a small chunk of the previews that we got from media outlets this weekend. I didn’t even dive into Tech Radar‘s preview. Or Digital Trends‘ hands-on impressions. I didn’t even mention GameSpot‘s! But, at this point, I’d just be repeating myself because, as I said, the general consensus has been the same. Tech Raptor’s perspective is probably the only one that didn’t completely follow the vast majority’s opinion, and even then, they praised the game! To say that media outlets are excited for Sonic Superstars may be an understatement at this point.
Of course, these are just previews. All the hands-on impressions only got to experience a few levels at most. We haven’t seen all that the game has to offer yet. Obviously, the game isn’t out yet either. But there will likely be some more previews to come. And if there’s one thing that really helps a Sonic game gain some traction, its hands-on impressions. Physics and controls are very important in a Sonic game, and its these previews that give us our first insight into how they are.
Later this fall, we’ll be able to find out for ourselves. In the meantime, we’ll just have to deal with interviews, previews and the occasional trailer and press release from SEGA to make the wait a little easier. Meanwhile, Sonic Frontiers is supposed to get its second major update very soon, so it’s not like we’ll have nothing to do to pass the time. Of course, we’ll have much more coverage of Sonic Superstars here on Sonic Stadium as we get closer to the game’s release.
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Sonic Superstars has been getting a lot of praise since it was announced last week, but one criticism that fans have had is that, well, the game’s co-op mode seems to be local only. Nevertheless, that doesn’t mean that the developers have ignored online completely. An official email sent out to Sonic Frontiers newsletter recipients confirmed a Battle Mode, which will be available locally and online!
Now, it is worth noting that they didn’t really give much in the way of details about this mode. All they said is that the mode will enable you to “challenge players from around the world”. What, exactly, this will be is unknown. SEGA hasn’t really talked about this at all in any interviews. In fact, were it not for this random email they sent, we probably wouldn’t have known that this was even a thing!
Unfortunately, for some, this may not be enough. The Co-op mode still seems to be local only. Of course, the fact that this game will have an online Battle Mode may just raise more questions about why the developers didn’t want people to play co-op mode online. It’s also very weird how such a huge mode in this game was only confirmed via an email.
Nevertheless, it’s very possible that we will learn more about this mode in the future. There’s still a while to go until the game releases, and SEGA hasn’t really talked much about the game’s side modes as a whole. They’ve been focusing on the main part of the game, for obvious reasons. Still, if you were wanting something to do online in this game, at least you’ll be able to battle other players when Sonic Superstars releases this fall!
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There’s no question about it. Green Hill has been in a lot of Sonic games. In fact, it would probably take an entirely new article here on Sonic Stadium just to tell you how many appearances that Green Hill has had in just the past 10 years alone! But, Sonic Superstars is a thing now, and Takashi Iizuka has given fans some reassurance that Green Hill Zone is nowhere to be found here.
Actually, Takashi Iizuka didn’t just confirm the absence of Green Hill to IGN today, but of all reused levels! As IGN bluntly puts it, “no Green Hill, no Chemical Plant, no levels you’ve seen in prior 2D Sonic games”. Every zone in Sonic Superstars will be completely original. Takashi Iizuka said that this is intentional and “have Sonic run around in this new environment. So we wanted to make brand new places for Sonic to go in this new title”.
Of course, the story presentation won’t be any different from what you’re used to either. There won’t be lots of text, and there won’t be much in the way of voiceovers. In fact, it will be similar to Sonic 3 & Knuckles and Sonic Mania, where the story will play out between levels. So far, the only levels we know of are Speed Jungle and Bridge Island, thanks to the Summer Game Fest Play Days demo.
So, are there any other interesting details Takashi Iizuka shared today? Well, yes! We now know, thanks to Iizuka speaking with Gamertag Radio, that Fang is actually a mercenary hired by Dr. Eggman to help him, which explains why Fang is in the game. We also learned that each emerald will grant the characters a new ability, meaning that there will be 7 emerald powers in all. Oh, and that Emerald Power where you summon clones? It’s called “Avatar”, according to Iizuka.
That’s pretty much everything. It’s a busy time for Sonic fans right now, and it’s very likely that Takashi Iizuka will be participating in more interviews this month. If there’s anymore interesting details that Iizuka shares with us, we’ll let you know. In the meantime, stay tuned here at Sonic Stadium as we continue to cover Sonic Superstars up until the game’s release this fall.
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You probably aren’t surprised, as it happens every year. But still, it’s reassuring to see that, indeed, it’s happening. So, the Sonic Hacking Contest is returning for another year.
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Yes, Sonic had a great 2022. That said, although the Sonic franchise played a large part of SEGA’s 2022, it wasn’t the only one. Remember, SEGA is more than just Sonic. The SEGA Genesis Mini 2 launched, for example. There were also games released for Total War, Football Manager, and Hatsune Miku. Meanwhile, Two-Point Campus also released. It’s a lot of games, and yet, SEGA did so well that Metacritic even acknowledged them as the 7th best publisher of the year!
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Sonic Prime got off to a very strong start last month, but it quickly became clear that Sonic’s multi-dimensional adventure was far from finished. If you’re looking forward to more episodes, have no fear! SEGA has confirmed that more are coming this year.
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Every summer and winter, Games Done Quick holds a week-long event of video game speedruns, races and bidwars to raise money for a good cause. The winter version, Awesome Games Done Quick, has just begun today, and for Sonic fans, there’s some games scheduled later this week!
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It isn’t available on all platforms yet, but Sonic Frontiers is in the middle of receiving its first major patch update. There’s no new content, but there is a large number of bug fixes and performance improvements.
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Next year is going to mark 20 years since Sonic X premiered. The show ended long ago, but Discotek has confirmed a Blu-ray release of the Japanese version of the show! All 78 episodes of it, and with English subtitles!
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Many entries were submitted, many live streams have occurred, many votes were cast, but this year’s Sonic Hacking Contest has come to an end. The only thing left is to reward the best of the best with some trophies, and the winners have been announced!
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One of the more smaller details from the Sonic Central video presentation was news in regards to a Fall Guys collaboration. Sonic and Knuckles costumes have already been in the game before, so that isn’t new. What is new is that a Tails costume is on the way.
The strange thing is that, despite gameplay footage of the Fall Guys collaboration being shown, the Sonic Central broadcast did not show the Tails Costume whatsoever. Nevertheless, if you haven’t tried out the Sonic Fall Guys content yet, now may be a good time. You’ll be able to check it all out this August.
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Today’s Sonic Central broadcast did have an interesting piece of information for Sonic Prime. It was a teaser trailer for the Netflix show. Most of it isn’t all that interesting, until the very end where a character shows himself.
Yes, that’s Shadow the Hedgehog! It isn’t surprising, but it is officially confirmed that he’ll be in Sonic Prime. The show is supposed to premiere later this year, so it’s very likely we’ll be getting more information soon. In the meantime, stay tuned as we continue to cover the news from today’s busy Sonic news day!
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The Sonic news train just keeps on chugging. With the drip-feed of Sonic Frontiers news far from done, SEGA has decided to drop a sudden announcement of a Sonic Central broadcast happening tomorrow.
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There has been a rating, and there has been a cover image. And now there’s an official Sonic Origins website. Well, sort of. It’s up, but the public are not able to access it just yet.
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It’s finally here! This week saw the beginning of Sonic 2’s release around the world, and we’re starting to hear how sales are doing. The first good news comes from France, where the film made $1,200,000 on the day of its release.
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It’s a Sonic community event that celebrates its 20th birthday this year, but that doesn’t mean it is going to be taking the year off. The Sonic Hacking Contest is back for 2022!
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Yes, you read that right. Sonic Movie 2 hasn’t even been released yet, and they have already announced a sequel! And in 2023, there is going to be a live-action spinoff series with Knuckles!
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Knuckles’ reveal in the new Sonic Movie 2 trailer was, for many, one of the best moments seen in the trailer. There were very few complaints about how Knuckles looked, acted, and sounded. And thanks to director Jeff Fowler in a new interview, now we know why Sonic Movie’s interpretation of Knuckles ended up this way.
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We’ve been preparing for this moment for over a month now, and it finally arrived. The Sonic The Hedgehog balloon made its grand return to the Macy’s Thanksgiving Day Parade earlier today.
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Last year’s Sonic movie had a lot of success, but one thing it didn’t have was Crush 40. So, with the sequel coming next year, is that going to change? There’s no answer yet, but lead singer of Crush 40, Johnny Gioeli, is telling fans to “stay tuned”.
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It is that time of the year again. In 2 months, the 2021 Sonic Hacking Contest begins. And if you have been in the process of creating an entry for this year, then you will want to get ready. The SHC 2021 website is open, and you can now send in your submissions.
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Did you check out the new Super Monkey Ball Banana Mania trailer that SEGA released today? If so, you may have noticed an interesting teaser at the end of it. And it features a familiar face we know all too well.
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It is hard to believe, but a blue hedgehog that runs at the speed of sound is now 30 years old today. So, let’s take a moment to reflect on the impact that the franchise has had around the world.
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Day 3 of E3 2021 has brought us some more Sonic Colors Ultimate content. There’s a batch of new screenshots, plus another level gets the spotlight in another brand new gameplay video.
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E3 2021 is here, and just a couple of weeks after its reveal at the Sonic Central broadcast, we’re getting a better look at Sonic Colors Ultimate via a couple of gameplay videos.
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Unfortunately, Balan Wonderworld didn’t have the success that Square Enix hoped for. And unfortunately for Yuji Naka, the game’s director and the former head of Sonic Team, the result has been that he is no longer working at Square Enix.
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The more Sonic Colors Ultimate information that comes out, the more it becomes clear that this is not just a mere port. And now, an artist for the game has revealed that it has gold medals and Tails heads.
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Ever since it got revealed at the end of the Sonic Central broadcast, the mysterious 3D Sonic title has made a lot of people curious. And now a rumor involving a user’s account of the game is also getting people excited.
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Today’s Sonic Central broadcast contained news on a few Sonic mobile titles, including Sonic Dash and especially Sonic Forces Mobile. All of them are getting added content soon, although most of it is only being added via limited-time events
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The Sonic Central broadcast confirmed the rumored collection of the Sonic collection of games. It is called Sonic Origins, and it is going to be releasing next year.
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