Nintendo have just announced on their Japanese website that like Sonic Advance 1 and Sonic Advance 2 before it, Sonic Advance 3 will also be released on the Wii U VC in Japan on May 25th. Also like the first two games, Sonic Advance 3 will cost ¥702. Continue reading Sonic Advance 3 heading to Wii U VC in Japan on May 25th
Japanese Website of Mario & Sonic Rio Wii U now open, shows new info
Following the release of the overview trailer from yesterday, Nintendo has opened up the Japanese website for the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games. The website reveals a list of sports, duel events (described in a previous report) and characters in the Wii U version (with certain characters only playable in the listed sports). Continue reading Japanese Website of Mario & Sonic Rio Wii U now open, shows new info
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New near 5 min Japanese overview trailer of M&S Rio 2016 Wii U released
Nintendo’s Japanese YouTube channel has just released an overview trailer of Mario & Sonic at the Rio 2016 Olympic Games on Wii U. It showcases the game’s various events, with looks at the single-player mode, the multiplayer mode, the costumes you can earn, and the amiibo features at the very end. Continue reading New near 5 min Japanese overview trailer of M&S Rio 2016 Wii U released
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New Mario & Sonic Rio 2016 Wii U PR released, along with many new details and screenshots
A new PR of Mario & Sonic at the Rio Olympic Games on Wii U has been released by Nintendo of Europe. The entire PR itself is linked below, but to summarize, the Wii U version features 17 events, features over 30 playable characters, the ability to play as your Mii (same as on 3DS), four-player multiplayer action (common for the series of course), and new Duel Events which “give familiar sports a classic Mario & Sonic twist”. Continue reading New Mario & Sonic Rio 2016 Wii U PR released, along with many new details and screenshots
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Sega Appoints Ivo Gerscovich as Head of Sonic Brand Outside Japan
Sega have just announced that they have appointed Ivo Gerscovich as the one in charge of the Sonic brand and its related businesses now outside of Japan, specifically the title Chief Brand Officer for the Sonic franchise in North America, Europe, the Middle East, and Australia. He will also now be the Senior Vice President of Sega of America. Continue reading Sega Appoints Ivo Gerscovich as Head of Sonic Brand Outside Japan
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Sonic Boom: Fire & Ice Gets a PAL Release Date
Nintendo have just announced on twitter the release dates of Sonic Boom: Fire & Ice on 3DS in Europe as well as in Australia and New Zealand. Continue reading Sonic Boom: Fire & Ice Gets a PAL Release Date
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Sonic Boom: Fire & Ice Dated for North America
During the SXSWGaming event, Aaron Webber officially confirmed the release date of Sonic Boom: Fire & Ice on 3DS. Continue reading Sonic Boom: Fire & Ice Dated for North America
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Nintendo Releasing Series of live-action videos for M&S Rio 2016
Here’s a familiar sight. Nintendo has uploaded to their Play Nintendo YouTube page the first episode of a live-action series of videos about Mario and Sonic training for the Rio 2016 Olympic Games. The first episode is titled “Training for Rio!”, and it focuses on the 3DS version which released today in North America. Continue reading Nintendo Releasing Series of live-action videos for M&S Rio 2016
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Super Bunnyhop looks at the first level of every main Sonic game
The YouTube channel Super Bunnyhop has uploaded a 39-minute look at the first level of every main Sonic game. Hit the jump to see it, and also to get a full list of the games covered. Continue reading Super Bunnyhop looks at the first level of every main Sonic game
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Sonic Boom: RoL (Wii U) and SC (3DS) on sale for $20 in NA until March 21st
Following up from the earlier sale of Sonic Lost World on Wii U and Triple Trouble on 3DS, Nintendo just announced via this week’s Nintendo Downloads PR that both Sonic Boom games will be on sale for $20 in NA until March 21st.
Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal from SEGA are on sale until 8:59 a.m. PT on March 21.
Click on a game’s title to look at the game’s page on Nintendo’s site.
The prices for both are:
- Sonic Boom: Rise of Lyric (Wii U) – $19.99 USD / $25.59 CDN (down from $49.99 USD and $29.99 CDN. Yes, I checked the CDN price)
- Sonic Boom: Shattered Crystal (3DS) – $19.99 USD / $25.59 CDN (down from $39.99 in both USD and CDN)
Does either game interest you at that price? Let us know in the comments.
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(Update) Mario & Sonic Rio 2016 Wii U releases in NA and EU on June 24th, final NA box and new screens shown
Update: We now have a video of the intro of the Wii U version as seen below:
httpv://www.youtube.com/watch?v=5NfanLvgjfE
We now also know that the Wii U version releases in Japan on June 23rd and will cost ¥5,700.
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Just announced in the newest Nintendo Direct. Nintendo has announced that Mario & Sonic at the Rio 2016 Olympic Games on Wii U will release in NA and EU on June 24th.
We also have the final NA Wii U box shown above, as well as new screenshots below.
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Chikao Ohtsuka, not Motomu Kiyokawa, is credited in M&S Rio 2016 3DS
httpv://www.youtube.com/watch?v=HSVEXbkytkM
In other credits-related news, apparently Eggman’s previous Japanese voice actor Chikao Ohtsuka IS actually credited in the game. You can see the Japanese voice cast list at 6:51 in the video above. The info we received before was reported by a Japanese player with a copy of the game and forwarded to us in the forums by Tracker. This is the first time we’ve been able to see the credits ourselves, and there’s no sign of Motomu Kiyokawa’s name at all, so I’m at least very curious of how such a claim was made in the first place.
If we have indeed made an error, than I myself would like to deeply apologize for any misreporting of information (I did write the article about the topic in question), and hopefully we’ll get this cleared up soon enough.
Also I should note that I accidentally misspelled Chikao Ohtsuka’s name as Chikao Otsuka (without the “h” in Ohtsuka) in earlier articles. I went back and corrected the spelling in both of the previous articles I wrote about his passing. Please accept my apologies on that as well.
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Arzest, formed by key ex-Sega folks, worked on M&S Rio 2016 3DS
httpv://www.youtube.com/watch?v=HSVEXbkytkM
The names you’re about to see may surprise you.
A user by the name of Cyberman65 has uploaded the true ending and credits of Mario & Sonic at the Rio 2016 Olympic Games for 3DS, and one company in particular mentioned (at 3:43 in the video above) who assisted in the development of the game along with the people who specifically worked on the game, will be very familiar to Sonic fans.
That company is Arzest, and the company was co-formed by none other than Naoto Ohshima (along with fellow ex-Sonic Team and Team Andromeda (Panzer Dragoon) veterans Yoji Iishi and Yutaka Sugano), who fans will very likely know is one of Sonic’s creators, most known for having originally designed his and Eggman’s appearances.
Arzest’s portion of the credits are as follows:
ARZEST Corp.
Directors: Masahito Shimizu, Noboru Shirasu
Art Director: Yoshihide Sasagawa
Technical Director: Tomoo Kondo
Game Designers: Jun Imanishi, Daisuke Hagiya, Ryo Sato, Takashi Nakashima, Mitsunori Yamazaki, Tadaaki Moriya, Rena Sakaguchi, Hidemi Hamada, Makoto Hara, Gen Murayama, Gen Shiomi, Koji Arai, Akihiko Sato, Teppei Iwanaga, Mitsunori Shimazu, Motoharu Nakajima
Stage Artists: Daisuke Kojima, Kana Fujibayashi, Ayana Katsumata, Masaya Takahashi
Character Animators: Hiroshi Arai, Eriko Kato, Yuya Iwama
Graphic U.I. Artists: Yuno Endoh, Chihiro Ishikura, Chika Yamamoto, Makoto Sonoda, Akihito Kato, Tsutomu Hatanaka, Tatsuya Ishikawa, Michiru Sasamori
SFX Artists: Tatsuro Matsunaga, Yasuhisa Nakagawa
Cutscene Artsist: Yuichi Nakamura
Programmers: Shinji Iseki, Naotaka Ueda, Kouichi Watanabe, Mikio Kume, Kenji Miyakawa, Kohei Iwata, Takanori Yoshida, Manabu Kobayashi, Akihiko Ohyama, Kazuya Azuma, Kenichi Otani, Hiroshi Fujinishi, Toshinori Suzuki, Norio Suzuki Fumie Morishita
Art Supervisor: Masamichi Harada
Supervisor: Naoto Ohshima
Producer: Yutaka Sugano
Executive Producer: Yoji Iishi
Naoto Ohshima would work with Sega on Sonic games and more until Sonic Adventure 1 on Dreamcast, on which he filled the roles of CG Movie Producer, Story Event Coordinator, one of the Event Motion Designers, and Opening Movie Editor. Afterward in 1999, he left along with Yoji Iishi and Yutaka Sugano (and numerous others) to form a company called Artoon. Their first game would be Pinobee for the Game Boy Advance (it also got a PS1 port later on).
They’re most known for projects like Blinx the Time Sweeper on the original Xbox, Blue Dragon on Xbox 360, and also Yoshi’s Topsy Turvy on the GBA and Yoshi’s Island DS. One of their final works under the name was Flingsmash for Wii directly with Nintendo. In 2005 Artoon was bought by AQ Interactive (now after mergers and renames they’re part of Marvelous). In 2010, AQ decided to absorb all of their developers (Artoon, Cavia, and Feelplus), and thus Artoon would cease to exist as a name.
In that same year, Artoon’s founders including Naoto Ohshima would leave AQ and form Arzest, along with many other Artoon folks.
Their first task was working on Wii Play Motion for Nintendo, alongside many other companies like Spike Chunsoft (makers of Shiren the Wanderer, among many other franchises), Good-Feel (Yoshi’s Woolly World, Kirby’s Epic Yarn, and Wario Land: Shake It), Skip (Chibi-Robo), Vanpool (Dillon’s Rolling Western), ND Cube (Mario Party after MP8), Mitchell Corp (Polarium) and… Prope, formed by none other than Yuji Naka himself (they made games like Rodea the Sky Solider on Wii and “Ivy the Kiwi?” also on Wii and DS). Arzest handled three mini-games; Spooky Search, Jump Park, and Cone Zone. Prope on the other hand only made one; Trigger Twist.
Speaking of which, it’s actually a known fact that Yuji Naka and Naoto Ohshima actually BOTH came up with a ghost-themed mini-game and Naoto Ohshima got to keep his in the end. Yuji Naka mentioned this in the Iwata Asks for the game;
Right. But it got shelved it. When this project came up, we worked on it some more and made a prototype, but it clashed with Oshima-san’s project. They were both about ghosts. Ours was removed from competition, but in the two weeks left for prototypes, we made Trigger Twist.
Great minds think alike as they say.
Back to Arzest. Their first major project was Yoshi’s New Island for 3DS. Since then they’ve mostly been focused on mobile efforts including helping with Mistwalker’s Terra Battle and also a game called Boost Beast.
Mario & Sonic at the Rio 2016 Olympic Games for 3DS is their first major game since, but they actually are not the only developer who assisted with the project. Spike Chunsoft also lent a hand as well.
To be clear, Arzest’s role seems more of a smaller hand, rather than fully taking charge of it like with Yoshi’s New Island which was officially an Arzest-developed game. But it’s very surprising to see Naoto Ohshima actually officially work on a Sonic-related game for the first time since leaving Sega in 1999. However some might point out he was listed as Special thanks for Sonic Generations HD, but there’s no certainty of what that thanks is for. He very likely had no real part in its development. In fact, MobyGames, which collects credits for a lot of games, makes no mention of him, and I also watched a video of the credits in the game, no mention either, I even checked a video of the credits of the 3DS version (skip to 14:05), nothing. I honestly wouldn’t believe that claim at all to begin with.
And there you have it. What are your thoughts on the news of Arzest’s involvement with the game? Let us know in the comments below!
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More screens and footage of M&S Rio Arcade Edition
Sega and Nintendo have finally opened the official Japanese site of the Arcade Edition of Mario & Sonic at the Rio 2016 Olympic Games, and includes footage from a variety of events in the game.
So far as playable characters go, we just have the usual characters including Mario, Yoshi, Sonic, Knuckles, Bowser, Peach, Eggman, Amy, Luigi, Wario, Tails, Shadow, Bowser Jr., DK, Metal Sonic, and Vector. The site teases at least four more to be unveiled, but naturally they’re surely to be any of the other known characters in the 3DS versions’ 40 total.
Among the events showcased is the classic 100m, which you can see below, with more in the events page.
httpv://www.youtube.com/watch?v=C_QBrbT6_-Y
And just a few of the small screens provided below. There are quite a bit more shown when clicking on a character in the characters page.
Via the Japanese website of the game.
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Sonic Lost World (Wii U) and Sonic Triple Trouble (3DS) on sale in NA until March 7th
This information came from Nintendo’s PR from last Thursday’s eShop PR for North America, but there was no mention of prices so I held back from reporting until we knew all the details which we do now.
The quote from the PR states:
Sonic the Hedgehog: Triple Trouble and Sonic Lost World from SEGA are on sale starting 9 a.m. PT on Feb. 22 until 8:59 a.m. PT on March 7.
You can click on a game’s title to look at the game’s page on Nintendo’s site.
The prices are the following:
- Sonic Lost World (Wii U) – $19.99 USD / $25.59 CDN (down from $29.95 in both USD and CDN)
- Sonic Triple Trouble (3DS) – $2.99 USD / $3.99 CDN (down from $4.99 in both USD and CDN)
Does either game catch your eye at that price or perhaps you already own one or both? Let us know in the comments!
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Mario & Sonic Rio Olympics Wii U dated for June 2016
Upon closer inspection of the same poster that confirms Fire & Ice’s delay to Fall 2016 (again from Tomy’s booth at the New York Toy Fair), we also get the first indication of not only a time frame, but a month of June 2016 for the Wii U version of Rio Olympics’ release.
This post will be updated if we hear about any additional details.
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Eggman’s new Japanese voice actor revealed to be Motomu Kiyokawa
With the release of Mario & Sonic at the Rio 2016 Olympic Games on 3DS in Japan, we now know the new Japanese voice of Eggman to be Motomu Kiyokawa.
Motomu Kiyokama succeeds the late Chikao Ohtsuka, who voiced Eggman from Sonic Adventure 1 all the way to the Sonic Boom games. Chikao Ohtsuka sadly passed away on January 15th, 2015 due to a Ischemic Heart Disorder.
Among Motomu Kiyokama’s Japanese voice acting credits include Thomas in the 90’s Virtua Fighter TV show, as well as the Mahogany Town Gym Leader Pryce (from Gold and Silver) in the Pokémon anime.
The news of the new voice actor came from our own Tracker on our forum, and we even have a clip from a Vine account by a user with a copy of the game which you can view here (make sure to enable sound).
Thanks go to both for the news.
Image (along with many more voice acting credits) via Anime News Network.
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Sonic Advance 2 Heading to the Wii U VC in Japan on Feb 24th
Yep. After the first Sonic Advance from the Game Boy Advance made its way onto the Wii U Virtual Console in Japan back on Feburary 18th last year in 2015, it’s been announced that Sonic Advance 2 is next in the series to make it to the Wii U VC in Japan next week on February 24th for ¥702, same as Sonic Advance 1. Continue reading Sonic Advance 2 Heading to the Wii U VC in Japan on Feb 24th
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Tails and Knuckles Mii costumes for Smash Bros releases on Feb 3rd/4th
Last night Nintendo held a presentation showcasing Bayonetta and Corrin from Fire Emblem being playable in Smash Bros Wii U and 3DS (Nintendo of Europe shared both videos here and here). Right after, Nintendo of America and Europe announced that both the characters, and the bonus Mii Fighter costumes featuring (among others) Tails and Knuckles will be released on the afternoon of Feb 3rd in NA and the morning of the 4th in Europe (time-zones and all that). No exact time was given.
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Select Sonic games on sale on Steam in NA until Jan 25th
Steam have announced that a bunch of Sonic games are on sale on Steam in NA as part of a Weekend Sale until Jan 25th. Discounts range from 50% off to 75% off.
The games and their sale prices are the following:
Sonic Games Collection (with 21 games) ($56.49 USD/$64.99 CDN)
Sonic Lost World ($10.19 USD/$11.21 CDN)
Sonic and All-Stars Racing Transformed ($4.99 USD/ $5.49 CDN)
Sonic and Sega All-Stars Racing ($2.49 USD/ $4.24 CDN)
Sonic Generations ($7.49 USD/$8.24 CDN)
Sonic 4: Episode 1 ($2.49 USD/$2.74 CDN)
Sonic 4: Episode 2 ($3.74 USD/$4.24 CDN)
Sonic 3D Blast ($1.24 USD/$1.37 CDN)
Sonic Spinball ($1.24 USD/$1.37 CDN)
Sonic 1 ($1.24 USD/$1.37 CDN)
Sonic 2 ($1.24 USD/$1.37 CDN)
Sonic 3 & Knuckles ($1.24 USD/$1.37 CDN)
Sonic Adventure DX ($1.99 USD/$2.19 CDN)
Sonic Adventure 2 ($2.49 USD/$2.74 CDN)
Sonic CD ($1.24 USD/$1.37 CDN)
Via Steam’s website.
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Sega 3D Classics Collection for 3DS coming to NA on April 26th, 2016
Sega just announced that they are releasing the Sega 3D Classics Print 2 collection for 3DS they released in Japan last year for NA. This contains 9 games (all listed on the official website) which are; Power Drift, Puyo Puyo Tsu, Fantasy Zone II W, Sonic 1, Thunder Blade, Galaxy Force II, Altered Beast, and also the 3D Master System games Fantasy Zone II and Maze Runner. Though not confirmed to be in the NA collection, the collection also featured the Master System version of Fantasy Zone 1 as an unlockable game in the Japanese version, so hopefully that is also included here.
The 3D Classics release of Power Drift, Puyo Puyo Tsu, and the two Master System games are being released in the west for the first time. The box art for this NA release is also based on the 2nd pack featuring artwork by none other than the artist of Pokémon, Ken Sugimori.
Sega also released screenshots of the collection:
The pack will be available at retail and the eShop on April 26th, 2016 in NA for $29.99 USD and $44.99 CDN.
Via the official NA website and the JP website. Pricing and eShop release info was provided via Nintendo Everything.
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Sonic 4: Episode 2 on iOS receives new update, now playable on the new OS
Well that’s an interesting development.
SEGAbits have reported on their twitter that the game has received and update for the first time in 3 years with the following notes (in case you can’t see the above image for any reason):
–Bug fixes for iOS 7, 8, and 9
–Fixed crash on boot
This update numbered Version 2.1.3 is live in US, Canada, and EU.
SEGAbits also mentioned that the game still doesn’t lock-on with Episode 1 to unlock Episode Metal.
How does the game fare now on iOS after the update? Let us know in the comments!
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(UPDATE: And the US Google Play store) Sonic Runners removed from the US iTunes store
UPDATE: Operationgamer17 points out that apparently it’s been gone since at least yesterday as of when TSSZ first mentioned it on their twitter. Also, Ming Ming Yuigahama clarified that the game is actually not on the US Google Play store either (I misunderstood that part, my mistake) and even snapped a screencap of what she sees when you access it:
And she points out in the same post that this is not so unusual and may simply come back on Monday. We’ll see what happens. Also I forgot to mention that Komodin first brought that part up. Thanks again go to both for the clarification.
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It has come to our attention that Sonic Runners has been removed from the US iTunes store. This was first brought up on our forum by Operationgamer17. Our own writer VEDJ-F afterward mentions that it’s still up on the UK Google Play store, and another member Soni mentions it’s still up on the Canadian iTunes store.
Another member Ming Ming Yuigahama also linked to and confirmed that the game, while indeed gone from the US iTunes store (the link now redirects you to the iTunes store if you have it installed saying it’s not available), is still available on the iTunes store in the UK, Canada, and Japan. Ming Ming Yuighama also shows that the game is still up in the US Google Play store under “SEGA Corporation”.
So far we have no idea what the reason is for the game’s removal from the US iTunes store. We’ll have a follow-up report if we hear more.
Thanks goes to all the users mentioned above for their help in checking the stores to see if the game is still available in their respective regions.
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More alternate Sonic Boom logos found
Back on December 14th we reported that Senior Designer Henry Grey shared alternate logos for Sonic Boom on his page at Creativepool, and now today our own Shadzter once again has found that Henry has shared even more over at Cargo Collective which you can see above.
Which logo do you find interesting? Any you prefer to the final one? Let us know in the comments!
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2 new Japanese trailers for M&S Rio 2016 for 3DS featuring characters and amiibo
httpv://www.youtube.com/watch?v=cnrmVV-dIGk
httpv://www.youtube.com/watch?v=vyXHpYFY7XY
Nintendo have uploaded two new trailers of Mario & Sonic at the Rio 2016 Olympic Games for 3DS on their Japanese YouTube account.
The first trailer is the main trailer featuring new playable characters and events, among the characters shown include Cream the Rabbit, Zavok of the Deadly Six, Eggman Nega, and more.
The second trailer shows off the amiibo functionality. While no new amiibo were announced, we see that at the very least the Mario amiibo from the Super Mario line, and the Sonic amiibo from the Super Smash Bros. series are confirmed to be usable.
Unfortunately we do not yet have translations of the info discussed in the trailers. We will provide a follow-up report when we have the info translated.
The 3DS version of the game will release in Japan on February 18th, 2016. There’s still no info on a release date of the game in the western regions, nor is there any updates on the Wii U version of the game.
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Sonic Adventure Music Event and more announced at the Sonic Appreciation Festival 2015
As reported earlier, in Japan a Sonic fan event called the Sonic Appreciation Festival just took place and recently wrapped up. Special guests included series producer Takashi Iizuka, character artist and designer Yuji Uekawa, and composers Jun Senoue and Tomoya Ohtani. In the event, several announcements were made, while not of a new game, were still notable.
First and possibly most notable is the announcement of an upcoming concert called the Sonic Adventure Music Festival, which will be held on April 2nd, 2016 at the Future Seven venue in Japan.
Another announcement was that Jun Senoue is working on a new album called “The Works II”. This will be released on February 24th, 2016 in Japan.
A third announcement was that Sega will be holding another concert called the Symphony Sega Concert, which will be held on July 17th, 2016 in Japan also.
Finally on a minor note, it’s been reconfirmed that Sticks and the Deadly Six will be featured in Mario & Sonic at the Rio 2016 Olympic Games, which is also reconfirmed to launch on 3DS again on February 18th, 2016 in Japan. The Arcade version was also shown off but no info has surfaced, if anything new was shared of that version in particular. And once again there was no word of the Wii U version.
TSSZ has rounded up lots of pictures from the event right here.
I wish to thank SSF1991 aka Donnie at TSSZ, Sonic News Channel and BlueParadox on twitter, and Woun on our own forum for rounding up and delivering the announcement on their respective sites.
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First footage of Mario & Sonic Rio 2016 Arcade Edition
httpv://www.youtube.com/watch?v=3AL9byPSKM0
Above we have the first video (recorded by Arcade Heroes) from the IAAPA 2015 arcade event showcasing the arcade version of Mario & Sonic at the Rio 2016 Olympic Games already translated in full English.
The video shows off the current roster of playable characters which at the moment are your expected norm, being Sonic, Tails, Knuckles, Amy, Eggman, and Shadow for the Sonic-side. As well as Mario, Luigi, Peach, Bowser, Wario, and Yoshi on the Mario-side.
We also have a look at four activities in the game (100m, Archery, Hammer Throw, and Javelin Throw), the same four already known of before in an earlier report (which talked about the controls of each event). Each starts off with a tutorial screen that can be skipped.
There will be two different cabinet releases; one with 4-player support which is shown in the video with the overhead displays and screens, and a 2-player version without the extra displays.
The arcade version actually indeed runs on Sega’s Nu arcade hardware, which is more or less a revision of Ring Edge 2.
The arcade version is set for January or February 2016 in the US. The 3DS version is only scheduled for a February 18 2016 release in Japan, while the Wii U version has no date as of yet.
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TSS Review: 3D Sonic the Hedgehog 2 for 3DS eShop
Developer: M2 Release Date: July 22, 2015 (JP), October 8, 2015 (NA/UK/EU) Price: 800円/$5.99/£4.49/€4.99
Review copy provided by Sega
3D Sonic the Hedgehog 2, the second Genesis/Mega Drive Sonic game to hit the 3DS eShop again comes with added stereoscopic 3D visuals and other new features as the original did before it. I played the game from beginning to end, and actually for the very first time ever as well. This will be a fresh perspective from someone who has never played the game fully before which may surprise some people. I would be lying if I said I’ve never played the game before, because I did in fact play it in Sonic Mega Collection for the GameCube way back in 2002. However that was more in bite-sizes and playing around with the infamous debug mode (can’t go wrong with instant Super Sonic).
But here on 3DS I played the game fair and square… with one exception, which I promise to address in the review you are about to read.
Home Menu of the game
To begin, I wish to clarify that I only merely tried out the 3D the game is offering, and in my personal opinion, it doesn’t add much to the game at all. You’re not going to get something revolutionary unless you love 3D to begin with (to me, 3D is a complement, rather than a needed feature in games, it doesn’t mean much to me other than minor amusement). In particular, I found the 3D in the special stages, which a lot were looking forward to seeing in motion, really doesn’t work much at all. Especially since the frame-by-frame motion of the stage doesn’t mesh with the 3D and can indeed be hard to handle. The game may be called 3D Sonic the Hedgehog 2, but to me the real appeal is that the game is on it in all its classic Genesis/Mega Drive glory and in native 320×224 resolution to boot, no more blurry upscaling here. I also want to quickly mention that I did not play the multiplayer mode in the game because I don’t have anyone else to try it with so this review is squarely about the core single-player game.
With that aside, let’s talk about the game. This is a tad difficult, because people reading this have a lot of expectations, because the vast majority have played all the classics and love them dearly, and I can very much see why and the appeal. My personal experience with Sonic 2 is actually not as rosy as you’d imagine it to be.
Regular gameplay of Emerald Hill Zone in Original Mode
Let’s start with the good, and there are certainly great things to talk about. First off, it’s a beautiful game, the game on 3DS indeed still runs at a brisk 60 frames per second and you really get that classic sense of speed when going fast. Also the aforementioned native resolution just makes the pixels shine, and of course you have beautiful color reproduction and it being on an LCD and everything. You’re looking at the game literally how it was supposed to look.
There’s also the music by the same composer as Sonic 1, Masato Nakamura. His tunes are back, and sound exactly as they should and great as always. I must say and others have pointed this out; when you boot-up the game on 3DS the “SEGA” chant is bizarrely lower-quality than it should be, I tested Sonic 1 on 3DS and it sounds fine. I’m not sure why that is, M2 are famous for their attention to detail and skills in porting and emulating, so I won’t fault them for it. There must be a reason, but it’s not that big of a deal, it sounds alright otherwise and the music and sound effects are just fine. Actually it needs to be brought up that the sound effects tend to favor one over the other where certain occasions will only play one sound over and other at the same time, but that’s likely just to emulate the Genesis/Mega Drive’s limitations.
Special Stages
With the good out of the way, it’s now time to look at the bad, and there are some major topics to cover. The biggest of them all is what you see right above; the special stages. Is it the format with the half-pipe? No, actually the gameplay is legit fun and trying to grab each row of rings and whatnot is fun yet challenging. Sure the spike balls can be a bit of a pain to avoid, but overall that’s just fine. The real thorn, is Tails. Tails has a problem; he is not only able to grab rings, but he is not invincible, and he’s not one to avoid hazards. This is a critical problem. As you may know, the goal is to collect the amount of rings required to get through three sections until you finally reach that precious chaos emerald with 7 to collect in total. Tails likes to hog rings and loses them constantly, he cannot hold on to rings to save his life, so it comes down to you having to make sure Sonic is the one to grab them before Tails does. But there are times when it’s just a constant case of where you’re less than a handful of rings short of the goal, and this happens a lot.
There are other issues in the game and surprisingly, it comes from Sonic’s trademark; his speed. The very soul of the franchise, the very thing Sega used to combat Nintendo and Mario himself. Sonic loves to move fast, who doesn’t? There’s just a problem, he doesn’t get much of a chance to do just that, because you usually have an enemy right in his path who you’ll bump into and lose all your rings. This can be pretty bothersome, but admittedly it’s not the worst thing (that would be the aforementioned special stages issue), but it is an annoyance all the same.
Super Sonic Mode
There’s also the platforming that needs to be addressed, while Sonic is able to hop around platforms alright, Super Sonic is a nightmare at times. He is as slippery as butter, especially at Wing Fortress. A major issue is that you are forced to transform once you collect 50 rings after a mere jump, you have to lose all your rings to avoid doing so but it’d be much better if you could either use a different button to transform (or just hit the jump button a second time in the air), or have the option to return to normal and retain your rings.
Another minor issue though this is solved anyway but is one that existed in the game’s design; I’m not fond of having to play the game all in one go. I grew up with games with save files, I can’t imagine playing a game where if you have to leave or take a long break, you’ll have to leave the system on or be forced to shut the system off. This however is fixed in two ways anyway, one in the actual game where you can use the level select cheat via the sound test, but not everyone would’ve known this especially in the early nineties. The second, which is by far the best thing about this version of the game and you will be so thankful it exists, is the use of save states. Save states truly saved the game for me… no pun intended. This is so useful in many ways, but most of all in the special stages where you can save at any point in them, even to the very ring spot. Trust me I used this feature to the fullest and I am so thankful for it. I honestly would not have beaten the game without it.
Ring Keeper Mode, along with the Pause Menu
The 3DS version does add a Stage Select option in the bottom screen menu you can access from the start of the game (handy for returning players). As well as a Ring Keeper mode that gives you 10 rings at the beginning of each act and cuts your ring loss in half instead of losing them all. This mode can actually indeed make things a lot easier for you, particularly when going after special stages or trying to collect enough rings to become Super Sonic. Though save states when used right arguably do the job better; save when you collect rings, if you get hit, revert to said save instantly. It really depends on what you need it for, or if you even want to use save states. Options are always welcome of course. The CRT mode allows you to give the graphics a color-bleeding, blurry appearance in addition to curving the outer corners of the screen, as if you were playing on a real CRT television. You actually are able to use the 3D to view it like it was in a curved screen, but again it depends how much value you see in that.
The game also allows you to unlock Super Sonic Mode by beating the game without getting all the emeralds. At the beginning of each act you’re given 50 rings so you can just jump once and turn into Super Sonic straight away. This is handy because as mentioned the special stages are quite a handful, and they’re far easier to access just as long as you don’t wait too long and your ring count goes below 50 when being Super Sonic. It’s up to you if you want to beat the game in the old fashioned way, which is what I did. I was determined to play it as close as possible to how it was designed to be played, but I could not handle the lack of saving and the other issues I need not bring up again hence the use of save states.
In conclusion, understandably most of the review has been focusing on the game itself, rather than the 3DS version itself. The real question is for those who played the game at some point on other systems would be; “is the 3DS version worth it?”. The answer to that question is; it comes down to if you’ve had issues with the game and if you want to put up with them again, use the options available, or if you find that the issues are too off-putting to work with again. Really the port offers nothing amazing or grand for returning players other than the save states which will make replays far easier. And the aforementioned native resolution makes the game on a graphical front an attractive incentive. Of course there’s also the portability and the use of actual buttons compared to the mobile version for example.
As for me, honestly despite the annoyances I’ve had, I enjoyed my time with the game. The port is most attractive to me due to the native-resolution, save states, and the general portability of it. The port served my needs perfectly. So the answer to me is yes, it is worth it. However if these benefits don’t interest you and/or you’ve gotten your fill already, then no, it’s likely not worth playing yet again. I am personally hoping we’ll see 3D Sonic 3 and 3D Sonic & Knuckles as soon as possible on the 3DS eShop. Sonic 3 & Knuckles being the one I did play the most by far in Sonic Mega Collection (though again mostly in debug mode, I gave up playing it legit at, where else, the drum).
You’ll Love:
+ Save states, you’ll be so thankful for them.
+ The visuals really are a sight to behold with the sprites, colors, and native resolution making the game look super clean.
+ It feels like you’re playing a real Genesis/Mega Drive game on the go, kinda like the Sega Nomad, but not nearly as heavy or power-consuming.
+ The music is of course great to listen to.
+ When you go fast, it is fun to do and see.
+ Super Sonic is awesome, when you’re able to use him to his fullest.
You’ll Hate:
– Tails in the special stages doesn’t co-operate, he’s the real hazard in them.
– Going fast is a blessing and a curse, you’ll bump into many enemies unless you take it slow, which kind of defeats the purpose don’t you think?
– Super Sonic is like butter, do not use him if you’re focusing on very specific platforming sections.
– 3D and other features such as a CRT-style mode don’t add a whole lot, it’s more of a “meh” point than a hate point, but it’s still worth mentioning.
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UPDATE: Happy 10th Anniversary to Mike Pollock as Eggman in the video games (over 12 years in total!)
UPDATE: I worked with Mike Pollock himself to make a few additions and corrections to the article, I apologize for the mistakes previously present.
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Yes, you may have not realized it, but today (as of typing, it’s already the 16th in other time zones) marks the 10th anniversary of not just Shadow the Hedgehog (on GameCube, Xbox, and PlayStation 2) and Sonic Rush’s release on DS in North America, but these were the very first games where the longest-running English voice actor in the entire franchise first joined the games themselves.
It’s very important to note that while this is the 10th anniversary of his debut in the actual video games themselves, Mike Pollock did indeed debut in the Sonic X anime two years prior in 2003 (as Mike points out below in our comments, he actually was heard as Eggman for the very first time in a Fox Box sneak preview on August 23rd 2003). Actually, we of course can go back to months earlier when the auditions first took place. Mike just calculates from the first airdate because he never counts his chickens before they’re hatched. (Egg analogy totally intended.)
He’s done other voices in the Sonic series as well. In Sonic X, he was also the voice of Ella, as well as the voice of Gerald Robotnik in both Sonic X and in Shadow the Hedgehog. In Sonic Rush he also voiced Eggman Nega. Most recently in Sonic Boom, he voices as both Fastidious Beaver and Mayor Fink.
Left to right; Ella, Gerald Robotnik, Eggman Nega, Fastidious Beaver and Mayor Fink, images from BTVA
But did you know he also voices characters outside the Sonic franchise? Give his Behind The Voice Actors page a look, you might be surprised by some of the other characters he’s voiced over the years!
Which reminds me, what a very interesting coincidence that Sonic’s twitter was taken over by a certain mustached man just back on Friday, with Mike Pollock behind the mic (ahem) and everything (I even saved the avatar, here it is at full size). Wonder if Sega caught that also.
Well, I wish you Mike Pollock a wonderful 10th anniversary, as well to all the other 4Kids voice actors even if they’re no longer part of the series. Here’s to 10 more years in the franchise and beyond!
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UPDATE: Mario & Sonic Rio 2016 out in Japan on Feb 18 2016, Rosalina, Ludwig von Koopa, and Dry Bones confirmed
UPDATE: Just found a small Japanese trailer for the 3DS version on Nintendo’s JP Youtube channel.
What IS going on with the Wii U version? Maybe it is just a bit delayed, or being moved to the NX, we’ll find out I guess.
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ORIGINAL: Here it is! Japanese box of the 3DS version, which now adds DK and Amy to the mix, and also new screens that confirm Rosalina, Ludwig von Koopa, and Dry Bones are in the game as playable characters.
Amazon Japan only shows the 3DS version at the moment, as we know, the game is also due on Wii U and it’s also coming out on arcades in Spring 2016. We also see a reconfirmation of amiibo support for the game. Nintendo’s Japanese twitter account also confirms the date alongside a fuller piece of artwork, complete with Sticks, and a horse!
Here are all the screens from Amazon below:
So what are your thoughts on the game thus far? Any character you’re excited to play as if you get the game? Which version in particular? Let us know in the comments!
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HoL’s Musings: Sonic needs another shot at an RPG
You all remember Sonic Chronicles right? No? Too bad, because it happened!
I was thinking about it just now and I’ve thought about this topic before about what Sega could’ve done differently for Sonic’s grand debut in the RPG genre, so now I think it’s a good time to talk about it and brainstorm some ideas!
Continue reading HoL’s Musings: Sonic needs another shot at an RPG
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(Update: It’s $5.99) 3D Sonic the Hedgehog 2 landing on 3DS eShop in NA on Oct 8th
Update: Nintendo has added the game to its website and like the other games in the Sega 3D Classics line it’s $5.99!
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Well, it’s a little later than planned (they just said September), but not by that much. 😛
Sega of America confirmed today on twitter that the game is finally coming out at least in NA on October 8th, after having already been released in Japan back on July 22nd.
The 3DS version actually has a wireless co-op multiplayer feature where one player is Sonic, and the other is an invincible version of Tails to assist Sonic in the game, basically like you did on the TV back in the day. You’re also able to save at anytime and can now more easily unlock Super Sonic just by beating the game on any mode, which gives Sonic all the chaos emeralds when the feature is turned on.
Sadly at the moment there’s no release date yet for Europe.
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HoL’s Musings: Was maybe an artificial extension of the Nintendo deal made?
I’ve decided to rename my The Spin articles into HoL’s Musings, it’s a title I came up with on my own site, and I think this will help differentiate them from The Spin which I think is more Hogfather’s own thing and make it more my own, let me know what you think!
Continue reading HoL’s Musings: Was maybe an artificial extension of the Nintendo deal made?
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(Update: Confirmed) Sonic Boom: Fire & Ice Delayed to 2016
Update: It’s officially delayed to 2016! Thank Aaron! 😀
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Perhaps someone’s listening eh? 😉
The online game rental site GameFly is now listing the game for a Dec 31 2016 release date at least in North America, however this is just another way of saying it’ll be out in 2016 at some point. This change is very recent, as looking through a Google Cache of the site, it showed that as recent as September 8th that the game was still listed for November 3 2015.
If this is indeed true, we may just be in a very rare turn of events where we go a whole year without a retail Sonic game. Mario & Sonic at the Rio 2016 Rio Olympics are also scheduled for 2016 as opposed to their usual release being in the year prior to said Olympics.
Wonder what’s up with this? I’ve wondered if the NX has anything to do with this, specifically for M&S if they want to do a premium NX version of the game, and also maybe they think releasing the game closer to the Olympics will give it more fanfare, what with the Olympics being the talk of the town at that point of course. 😉
For Sonic Boom: Fire & Ice, I dunno, there’s never been a cross-gen handheld release (being released on a current handheld, and also it’s successor at the same time, like if for instance Sonic Advance 3 was delayed on GBA for a few months and appeared on both GBA and on DS at launch), but this IS a great sign that they want to take more time to give it a nice extra layer of polish and/or to try better things with it. Maybe this is going to be better than the first one after all. 😉
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It finally happened, Ken Sugimori (Pokémon) has drawn Sonic!
Above you see the cover artwork for the just announced Sega 3D Classics Print 2, a compilation of Sega’s 3D Classics on 3DS, though only five games are confirmed right now, including Sonic 1.
What’s so special is that like the box of the first pack, this was drawn by the main character designer and artist of Pokémon himself; Ken Sugimori.
More surprises are teased, like the blurred out bit above. Any guesses?
The pack is due on December 22nd 2015 in Japan. The first never left Japan, so don’t expect the same for this.
Image and announcement came from Famitsu.
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LBX: Little Battlers eXperience on 3DS has a mission called “Gotta Go Fast”
Memes so strong even your greatest rival references them! The newly released 3DS game LBX, developed by Level-5 (makers of Professor Layton, Fantasy Life, and the Japanese phenomenon Yo-Kai Watch) and localized and published by Nintendo, has a mission in the game with that all-so-familiar phrase.
LBX is a customizable robot fighting game that can be compared to franchises like Medabots and Nintendo’s own Custom Robo series (hell it’s not far from Sega’s Virtual-On series either).
It may not be via amiibo support (which the game doesn’t support, hell the thing came out in Japan in 2012 on 3DS, and is a port of a PSP game from the year prior in 2011, yeah :P), but it’s still humorous that Nintendo would throw that in there. It’s not the first time either that they threw in memes of competitors, Pokemon Diamond and Pearl referenced the terrifying, delicious, and apparently historically accurate Giant Enemy Crabs and them being prone to receiving Massive Damage in their weakpoints.
(To be fair, would you bat an eyelash if that meme didn’t exist? Likely not.)
Anyway, there you have it!
May as well just clarify as not everyone knows the meme, the meme Gotta Go Fast originates from the 4Kids dub of Sonic X and its opening features that lyric. 🙂 Guess it just took awhile to catch on. 😛
Huge thanks to Fandangox at NeoGAF for snapping the pic on top. 🙂