Shadow the Hedgehog WAP Site Launches

Those who cannot wait for a bit of Shadow the Hedgehog in their lives need not wait for the 18th November release date for European PAL territories. SEGA Europe has just launched the new “Hero or Villain” WAP website, which you can log onto using you mobile phone.

Released on 4th November, you can access the WAP site and download a whole bunch of exclusive material, such as Shadow the Hedgehog ringtones, wallpapers and accessories to totally drown your phone in angst. A fantastic “money-can’t-buy” limited edition prize is up for grabs in a WAP site competition too. Continue reading Shadow the Hedgehog WAP Site Launches

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

PAL Sonic Advance Double Packs

Last week we brought you news of upcoming Sonic Advance GameBoy Advance double packs, which were all until now confirmed only for their US and Japanese release. In a press release just hours ago from THQ it was confirmed these packs would be released shortly in PAL territories. The clincher for the deal, and what is sure to frighten even the most hardened of collectors is that no less than six different double packs, seven if you consider ChuChu Rocket, all to be released during November.

The seven different combinations are:
Sonic Advance + Sonic Battle
Sonic Advance + Sonic Pinball Party
Sonic Advance + ChuChu Rocket!
Columns Crown + ChuChu Rocket!
Sonic Pinball Party + Sonic Battle
Sonic Battle + ChuChu Rocket!
Sonic Pinball Party + Columns Crown
Continue reading PAL Sonic Advance Double Packs

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Channel update

A very brief update here, and a rather nostalgic one at that.

Sonic channel has updated their site with some rather exciting content. For anybody wishing to sample the delights of ‘Sonic Mobile’, the port of the ‘megadrive’ classic ‘Sonic the Hedgehog’ (which is coming to all Samsung VS3 smart phones in Europe), well you can. There’s a mini flash game that allows you to play the first level. I’m unable to tell if the play goes beyond just the first stage, of course this is due to the overall crappyness of keyboard control.

Control issue aside the game looks to be a good port, without looking at the game under a microscope, I’d say it’s hard to spot any differences. The music is great, and it’s amazing to think what today’s mobiles are capable of, because there’s no difference to the timeless pieces of music that featured in the original ‘Green Hill Zone’. However, when hit rings do dissipate after about two flashes, much quicker than the original, and certainly not enough time to grab back those precious lifelines. Continue reading Sonic Channel update

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Riders for PSP

Spanish gaming site confirms from SEGA the launch of Sonic Riders on the PSP.

SEGA Japan apparently plans to release the upcoming Sonic racing game, Sonic Riders, for Sony’s Playstation Portable. This means that Sonic Riders will be coming out for a total of four systems- Gamecube, Xbox, PS2 and now PSP.

Currently, there are no details on the PSP version, or even if it is going to be different. It’s safe to assume though, that it may be possible that Sonic Riders may be going Wi-Fi with the handheld. Continue reading Sonic Riders for PSP

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS 5TH ANNIVERSARY: Gems Competition

The Sonic Stadium has been going now for five years running. And during it’s lifespan it’s become the Number 1 source for anything related to Sonic the Hedgehog. Thanks guys! To show our appreciation, we’re holding a competition for our fifth anniversary. This is a small contest where you can win some very real prizes.

WHAT YOU CAN WIN:

We’ve recently reviewed Sonic Gems Collection on the Nintendo Gamecube, and you can win a copy of this rather spiffing compilation. However, you may be either bummed out that the European or American versions came castrated – or you may own your own copy already – which is why our prize is the super-cool Japanese Version. The Japanese copy of Gems includes all the features in the Western iterations, with the added bonuses of Bonanza Bros and the entire Streets of Rage series. We realise not many people will have Japanese Gamecubes to play this on, so we’ve thrown in a Datel Freeloader, which enables you to play any import game on your Gamecube with ease. Finally, what better method to play Sonic Gems Collection than with your very own Arcade Stick? After all, it’s better to play an authentic game of Sonic the Fighers. This stick is a third party stick that has been customised with Sonic the Fighters arcade cabinet artwork. You’ll be whupping Eggman in style!

WINNERS:

Entrants had to submit a piece of creative writing about Sonic the Hedgehog. We had a ton of entries, people were clamouring for this prize, and we saw just how dedicated some of you guys are. You’re all fantastic Sonic fans, and that’s great to see. =) What made us particularly happy was the fact that we had quite a few entries from people around the 18-20 year old regions, it’s good to see some Sonic fans as old as some of us geezers here entering.

The one that pipped everyone to the post though, was CosmicFalcon from Southampton UK, using some of that classic British humour everyone keeps hearing about. CosmicFalcon decided to write a song to detail how much of a Sonic fan he was. It was such a fabulous composition, it had us in stitches. He also submitted an mp3 file of his song, cheeky fellow. We disregarded that and based our judging on the lyrics alone, although the MP3 is a hell of a listen. Here is CosmicFalcon’s entry below. Imagine singing this to the music of the original Mega Drive Sonic the Hedgehog credits theme:

Sonic is my favourite hedgehog,
I love him much more than Shadow.
Come on Tails and come on Knuckles,
Let’s all have one more adventure.
Together we’ll foil Eggman
Bust his bots and destroy his plan.
Oh snap there’s that effing faker,
Once again he has amnesia!

I know, he is a hedgehog.
And I know that he’s coloured blue.
But I don’t care, I still love him.
For he is my childhood hero.

Let’s go Sonic!
Do a spindash!
Hit the signpost!
Run like The Flash!
Collect more rings!
Get one hundred!
That’s a 1up!
Okay, let’s go!

He’s been with me so long,
Back to the very beginning.
My good old Mega Drive
Is always ready
For me to play.

I’m his biggest fan!
I play all
Of his games!
Even if they are so very crap.
I don’t care, they’re still fun!

But not just that!
Yes, I also own Sonic toys and plushies.
And my jacket
That I wore for five or six years.

Now! I will follow him wherever he goes!
Even to the Xbox.
And I may forgive SonicTeam for woes!
If it’s good.

This Christmas sees so many new games:
Shadow, Rush and Gems Collection,
However will I buy them all?

Sonic the Hedgehog!
He’s my favourite Hedgehog!
All of the others,
They just cannot compare!
I’ll be his fan for all of time!
This is the end of my song!

If you can’t imagine, you can listen!
Click here to listen to the song that won it.

Congratulations CosmicFalcon, there’s a Japanese Sonic Gems Collection, Freeloader and custom Arcade Stick being wung your way soon. Your song was so good it made our mates at SEGA UK laugh out milk through their noses. Maybe not their noses.

While we had so many entries, we can’t possibly display them all here (we don’t wanna be accused of favouritism amongst all else!), so we will note the people who kindly entered the competition below (in no particular order):

Rally the Cheetah (Jenny Pledger) – sent in a great story called ‘A Hero’.
Hunter Boone – Told us about his first Christmas with Sonic. He has a ‘few’ Tails plushies.
Cody Tucker – Very almost won it with his touching account of what Sonic represents.
Latrell Kidd – Told us all about his game collection, and lots of cheats. ^^
MikeII(2) Gremillion – Gave a great account of how Sonic has been a role model.
TaShara Lee – Wrote a fun story about being trapped in Sonic Adventure 2. Sonic Wind!
Anthony Cavallo – sent us a nice empty email. =D
Andrew Robertson – Used great imagination in creating a prologue to Sonic the Hedgehog.
William Parsons – Impressed us with a Sonic Haiku. Not easy to do.
Brandon Roberts – A poem which tugged at our heartstrings. We thought we were Scrooges.
Chili Dawg – A fellow SSMB member recalls the ‘gap’ of Sonic that many fans such as us experienced during the Saturn era.
Tailsy the Fox – Sonic fans need dedication, and a lotta dosh. True.
Tyler – Submitted a sprite he edited from Super Sonic. Looks cool.
Foster Hudgens – He’s the biggest Sonic fan in his school.
Stephen Skinner – Gets irate over ‘true Sonic fans’. Could agree more.
Eleanor Spring – A wicked analysis of what makes a Sonic fan.
Scott Reed – A hilarious ‘transcript’ featuring old favourite characters like Bark, Bean and Mighty.
Brad Hughes – An account of his life as a Sonic fan.
Jared Curry – A brief history of SONICTEAM and the success of Sonic. Great stuff.
Dean Cantrell – Tommy the Poet Master’s made a great little Ode involving cowboys.
Robert Lino – No doubt about it, he loves Sonic, and Sonic CD. And TSS too – thanks. ^^
Aaron Foster – Got back into Sonic after Mega Collection. Right on. =)
Andrew Hawkes [Hawkz] – A fabulous story of someone with Sonic on the brain. Reminds us of us.
Jerry Lynn Alexander II – Tails can fly, somebody just got fried. Genius. =D

But don’t worry cowboys and indians, your work isn’t lost forever. As a consolation your work will feature prominently in the Articles & Events section, a page each to your name. They’ve all been fabulous entries, and making the decision was really hard going. But congrats to CosmicFalcon and well done to everyone that took part!

Final words: Thanks to Psychobob for providing the Arcade Stick, Phr0zen for the Sonic the Fighters artwork for the stick, and to all that entered the contest!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Site Awards Final Results

Three vote ties, including the main award itself, highlighted an enjoyable Sonic Site Awards ceremony, kicking off the Sonic Stadium’s 5th birthday celebrations.

However, the broadcast looked in danger of not even starting, when the expected influx of listeners was even more than anyone expected. Despite Zone Radio Network admin Andy Nolan increasing SEGASonic Radio‘s listener limit to 50, and setting up a relay for around 35 listeners, both servers were filled long before the cast even started.

Additionally, hosts Dreadknux and Roareye had major problems getting their broadcasting software to work, and then had even worse problems starting the show. Eventually, after kicking all 50 listeners from the ZRN server, they were able to start broadcasting over two hours late, at 8:20 PM GMT. Additional relay servers from tSS staff B’man and Fastfeet helped to let everyone hear the show, meaning that the problems that plagued past shows were no longer an issue. Continue reading Sonic Site Awards Final Results

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Advance packs go crazy crazy Japanese

In a follow-up to the news reported early this month that revealed Sonic was to have his ‘Advance’ outing bundled into a 2-pack consisting of ‘Sonic Advance’ and ‘Sonic Pinball Party’, now comes the news that SEGA are bringing these packs to Japan.

The original pack was part of a THQ range, whereby THQ bundled together games of a similar topic or franchise to sell to the public, a GBA ‘Platinum/Classic/Players Choice’ range if you like.

THQ also added to the range yet another pack: the Sonic Advance & ’Sonic Battle’ pack

Continue reading Sonic Advance packs go crazy crazy Japanese

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Site Awards Voting Ends

Phase 2 of the Sonic Stadium’s Sonic Site Awards ended early Saturday, amid a mixed reception to voting procedures.

The annual awards ceremony, created in 2001, has become the most well-known Sonic fan awards programme, due in part to the fact that anyone can get their site noticed if it’s good enough. It hasn’t been without its share of controversy though – fixing allegations abounded in 2003, and 2004’s new automated system caused dismay amongst voters in having to vote for almost every award at once.

2005’s Awards aimed to be more flexible for voters. Phase 1’s nominations were automated and made publically available for the first time, to make sites that didn’t quite make it, there to see. A more organised voting system meant that voters only needed to vote for all the awards in a category of 3 to 5; and they could change their vote at any time. Continue reading Sonic Site Awards Voting Ends

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

8 New SONIC the Hedgehog Screens

Earlier this morning Sonic Team finally came clean with 8 new high resolution shots of the much anticipated mysterious XBox 360/Playstation 3 title ‘SONIC the Hedgehog. Simply head over to Sonic Channel’s SONIC the Hedgehog page (In Japanese) to view the new content.

Not much is known currently about SONIC the Hedgehog, however given the emphasis around the title given to Sonic’s 15th Anniversary, it would be wise to assume a release roughly around that time (23 June 2006) on XBox 360 and Playstation 3 should it be available then. At current there are absolutely no details even hinting at a possible Nintendo Revolution release.

Thanks to the eagle-eyed Knuckles X at the SSMB forums for the tip.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sega Europe unleashes Shadow site

A brief piece of Sonic news here:

Sega of Europe has unveiled their European ‘Shadow the Hedgehog’ website. Unlike pervious EU Sonic sites this one is identical to that of its US counterpart, the only difference being the PEGI game rating, and a link to ‘Sonic City’.

The notification came in the form of an email that was sent to those who had signed up to Sonic City. The email contained an advertisement for the game (the first of the Shadow promotions in Europe) which when clicked upon, linked to the European Shadow site. Continue reading Sega Europe unleashes Shadow site

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Rush is a Liberation of the Mind!

SEGA Europe has treated those fans dedicated enough to have signed up to “SEGA City” with an interview with the producer of Sonic Rush, Akinori Nishiyama.

Nishiyama has been involved with SEGA for some time, starting off working on Phantasy Star IV and PSO and Puyo Pop for SONICTEAM, before directing all three Sonic Advance titles. It shows in Sonic Rush – a game that is very much in style to the GBA games, yet appears to break away from the troublesome level design formula that has dogged previous games. Continue reading Sonic Rush is a Liberation of the Mind!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic goes Mobile in Europe

With the advent of DoCoMo i-mode phones in Japan offering a huge catalogue of SEGA developed mobile titles, and the increasing popularity of the SEGA Mobile division in the US, you’d be forgiven for wondering what’s happened to the mobile situation in Europe. An irony, given that the UK is one of the most mobile crazy countries, coming second only next to Japan itself.

Fret no longer for your mobile gaming delights, as no sooner do we finally get the joys of Pacman on our Nokias and Siemens, than SEGA Europe announces an “assault on the mobile gaming market” on their website. Eight SEGA titles are to be launched for a range of mobile phones, provided by partners iFone. You can expect the original Sonic the Hedgehog to finally grace EU mobiles, with Super Monkey Ball Mini-Golf also announced alongside Virtua Tennis and SEGA Rally. Continue reading Sonic goes Mobile in Europe

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sega interviews Masato Nakamura

Sega of Japan conducted an interview with Masato Nakamura of the Japanese band: ‘Dreams Come True’. Dreams Come True has been a popular band in Japan for some time now, their second album: ‘The Swinging Star’ (released November 14, 1992) was the first to sell over 3 million copies in Japan.

But even before Dreams Come True’s success one company realised the bands potential, and that company was Sega. Sega employed Masato Nakamura to compose the music for ‘Sonic the Hedgehog’ and then again for ‘Sonic the Hedgehog 2’. In return SEGA offered sponsorship to Dreams Come True, and Sega began promoting Sonic through them.

Sega of America have translated that interview, and it gives an interesting insight to the development of the games soundtrack. It’s interesting to note that while Masato was composing music for both Sonic 1 and Sonic 2, he was also recording the Dreams Come True albums: ‘Million Kisses’ and ‘The swinging Star’, which would explain why certain songs from each album were inspired by themes from the game. For instance the song ‘Sweet Sweet Sweet’ from the album ‘The Swinging Star’ is a lyrical interpretation of the ending theme from Sonic 2.

The interview is as follows: Continue reading Sega interviews Masato Nakamura

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Channel Updates

‘Sonic Channel’ have had a rather large update, with yet more promotional photos from the ‘m-flo’ event, and loads of downloadable goodies such as wallpaper and art sheets.

M-Flo Content

Sonic Channel has added to its site new images of the promotional event: where ‘Shadow the Hedgehog’ and the Japanese hip-hop soul group m-flo teamed up for a photo shoot. The photo shoot was to promote the soon-to-be-released Shadow remix of their song ‘TRIPOD BABY’ entitled: ‘TRIPOD BABY (SHADOW THE HEDGEHOG MIX)’. Continue reading Sonic Channel Updates

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

gamesTM Interview With Yuji Naka

The popular and renowned UK games publication ’Games TM’ has conducted an interview with none other than Yuji Naka. The interview, and other indications within the 37th October issue, suggests that the interview took place after the German games convention to which Yuji Naka attended.

The interview makes reference to Yuji Naka taking part in a mad flurry of signings, where he ‘scrawled’ his name on various Sonic merchandise. Indeed Yuji Naka can be seen creating such ‘Scrawlings’ on this page of the Sonic website: ‘SONICFANS.DE’. Continue reading gamesTM Interview With Yuji Naka

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic X Archie comic mini series surprise

The first issue of a four part Sonic-X comic series seems to have slipped under the radar for most Sonic fans, but with the discovery of the existence of such a series came another shock: Archie comics (long standing producers of the ‘SONIC THE HEDGEHOG’ comic) have decided, starting with issue 5, that the series be an ongoing venture. Continue reading Sonic X Archie comic mini series surprise

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Rush promotions get underway

It’s that time folks, time for the Sonic promotions to start.

SEGA disappointed us by allowing ‘Sonic Gems Collection’ to go un-hyped to the average games consumer, a trip to stores in the UK revealed a somber launch for the classics compilation, and with a virtual shunning of the Gamecube in even the most specialist of games shops, it’s no wonder why. A search for Japanese sellers on eBay seemed to reveal little had been done to promote the game in Japan either.

Now all attention turns to ‘Sonic Rush’ for the DS. Sonics’ first DS outing should be one to commemorate, and Sega are employing a similar promotional tactic to those used on Sonic R, Sonic Adventure, Sonic Heroes, and Sonic Advance. Continue reading Sonic Rush promotions get underway

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

m-flo LOVES Shadow the Hedgehog! Japanese Pop Group Collaborate on New Game With SEGA!

Japanese pop group ‘m-flo’ are to record a remix of one of their previously recorded songs, in the name of Shadow the Hedgehog, Famitsu’s website has revealed. Continue reading m-flo LOVES Shadow the Hedgehog! Japanese Pop Group Collaborate on New Game With SEGA!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Advance and Pinball Party Combo Pack

SEGA confirmed earlier today the existence of yet another Sonic title headed for the GBA, which curiously enough has managed to slip under the radar for nearly a month. No, it isn’t another Advance outing, but a combo pack containing the now somewhat classic Sonic Advance and Sonic Pinball Party.

Further details about the actual contents of the package at this stage are at an absolute minimum; however we have managed to snatch a copy of the box art for this title. Continue reading Sonic Advance and Pinball Party Combo Pack

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

New Sonic Riders gameplay footage

Kikizo, the games site, has recently added two new trailers for the upcoming Sonic Riders game, to appear on all platforms for the current generation of consoles, and new hi-res footage of the trailer that was first show at the TGS.

Kikizo Sonic Riders media

The videos were added on September 30th 2005. There is the choice to download high resolution, or one of lower quality, game play footage for either Sonic or Knuckles. Continue reading New Sonic Riders gameplay footage

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Update: StH & Rush, US StH site launched

SEGA/Sonic Team has updated their Japanese Sonic sites. Now in addition to the original content, the Shadow the Hedgehog and Sonic Rush websites contain two new trailers.

So many have expressed their irritation toward a problem with SEGAs’ Japanese downloads. These Japanese video files exhibit an occuring problem. It seems that most computers have trouble connecting with the servers, so don’t expect the downloads to work.

SEGA of America, not one to be out done, finally released their official Shadow the Hedgehog site. At lased fans can finally read about StH in glorious English.

These sites are in flash, and so no specific page link can be given, you will however find the links to the main page of these sites in the ‘Info’ section of Sonic News.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Yuji Naka talks about Hidden Palace

The focus of this articles is on the secretes revealed about Hidden Palace, if you wish to read the full interview then please use the links provided in the ‘media links’ section of Sonic News.

On September 30th 2005 Heidi Kemps of the games site ‘Gamespy’ conducted an interview with Yuji Naka.

The interview’s true purpose was to discuss the many Sonic games that Yuji Naka and Sonic Team were currently working on, and to give Yuji the chance to have his say on the next generation of videogames consoles. The interview, however, soon lost its original focus, the curiosity of Heidi lead to some interesting revelations on the subject of the original Sonic Mega drive games, particularly the Hidden Palace level of the Sonic 2 Beta. Continue reading Yuji Naka talks about Hidden Palace

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Gems Collection

If you were a jewellery shop owner, and you decided to sell to your customers a collection of your most precious Gems, what would you decide the contents would be? A diamond, perhaps? A sapphire? A ruby or two?

SEGA, lapping up the (quite justified) success of Sonic Mega Collection, have decided to bung a compilation of apparently similar value featuring our favourite hedgehog. Sonic Gems Collection boasts an array of games that the fan just cannot pass up. Is the press release (and indeed, the box) accurate in this claim however?

Production of Sonic Gems Collection appears near-identical to Japan VRI’s Mega offerings, from the rather basic menus to the apparent humdrum extras. Just like Mega Collection, this title is no doubt going to be sided next to Sonic Jam in terms of just how well SEGA have treated us in the bonus content area. However, perhaps this comparison is both unfair and justified – whereas Mega Collection was more akin to Jam with the game content, thus making Gems rather exempt of scrutiny, the extras of Sonic Jam has no doubt set the standard for content to satisfy Sonic fans.

The offering of the games however, while excellent in Mega Collection, appears confused and rather inconsistent in Gems. For headlining titles, you get three: Sonic Championship (or Sonic the Fighters as it was known in Japan), Sonic the Hedgehog CD and Sonic R. Sonic CD, SEGA knows, is a star title that fans have been anxiously waiting for since Mega Collection was even announced – for many, Sonic Championship and Sonic R are simply hors d’oeuvres to the main course.

And a main course it is too. Sonic CD plays every bit as well on the Gamecube and PlayStation2 as it does on the Mega CD. The difference is that you don’t have the fiddly SEGA add-on console to worry about. It’s refreshing to play a solid version of Sonic CD on a console that has a stable savestate and is easily accessible. There is the odd technical glitch, but it doesn’t suffer too much. The Japanese version contains the glorious native soundtrack, yet the European version has been severely shot down with the unthinkable inclusion of the horrendous American soundtrack. It is sorely depressing to play this game on a European or American console – Spencer Nilsen gets you wanting to slit your own wrists come Collision Chaos Zone, the compositions are tame and unspeakably boring; the original atmosphere and ‘Sonic’ feeling found on the Japanese version has been lost on the US version.

Sonic R’s inclusion seems strange, considering that it’s age and the opinions held of it does not really justify its place in this Collection. Nonetheless, it’s still as enjoyable on the Nintendo Gamecube as on SEGA Saturn. Control is only a problem for those missing fingers – effective turning using the shoulder buttons makes for expert play, even if the idea of using these buttons to turn properly seems absurd. Perhaps due to the limitations on SEGA Saturn control input and architecture. Playing on a PlayStation2 however will give you several problems – the “Run” button is bizarrely placed on the “O” button while jumping is commanded with “X” – while it’s a simpler “B” and “A” button for Gamecube respectively. It is also much more difficult to turn using the PS2 shoulder buttons. Further, Sonic R is extremely limited in its offerings; Sonic fans who know their route through the game already will complete it well before even the 60 minute Sonic Museum mission.

Sonic the Fighters appears to be the only title to be truly considered a “gem” by which the collection defines; Sonic R and Sonic CD can be easily picked up on the PC for an extremely budget price. Being able to play this arcade rarity in your home is strangely satisfying, despite its extreme shortcomings. For Sonic the Fighters is indeed a very short game, and has little depth to it. One could argue that in the time of Virtua Fighter and Fighting Vipers, there was no real ‘techniques’ to speak of in 3D fighters. It simply did not exist at the time of STF’s conception. And being a spinoff title for quick plays at the arcade in any case, Sonic the Fighters is enjoyable in what it achieves and succeeds in providing a new, if short Sonic experience lost on a generation.

Alongside the three major titles, Sonic Gems offers a smattering of Game Gear games as well: Sonic the Hedgehog 2, Sonic Spinball, Sonic Triple Trouble, Sonic Drift 2, Tails Skypatrol and Tails Adventure. Despite the fact that Sonic 2, Sonic Triple Trouble and Tails Adventure are three extremely playable Game Gear titles, you will be hard pushed to even consider playing them. There’s just something about playing games with a stretched resolution on your huge TV to compensate for the small GG screen that deters you from playing them. Those looking for a complete ‘GG Collection’ on PlayStation2 will be happy though, as this will complete what Mega Collection + started. Gamecube owners, and even most PS2 owners, won’t see the point in their inclusion however. Especially considering all of these titles appeared on Sonic Adventure DX on GCN.

There are, however, bonus games of considerable quality. The Japanese version of Gems wins points for featuring Vectorman, Vectorman II, Bonanza Bros and the Bare Knuckle (Streets of Rage) series. Our castrated European copies leave us with the Vectorman duo – which are excellent in their own rights. The green robot dude with attitude holds two great and very playable games under his belt, but of course, for omitting Bonanza Bros and Streets of Rage (because a 2D comical cops and robbers and a simple on rails beat-em up may do the same damage to a child’s psyche as a 3D bullet to someone’s cranium in GTA, for some reason) SEGA have done their collection no favours.

Sonic Museum is another attempt at collating various Sonic related nik-naks to appease the fans inbetween the games. Sonic Mega Collection’s extras were poor. Mega Collection + had even worse bonus features. Sonic Gems Collection is surprisingly well endowed. There are hundreds of artwork pieces – all of which we have seen before, but most aren’t actually ripped from Sonic Jam for once. We have the ‘Sonic the Screensaver’ images that were in Sonic Jam naturally, however there are character and badnik design images for Sonic CD, track course renders for Sonic R and character poses for Sonic the Fighters, along with a bunch of random images (including, ironically, a page of Knuckles’ Chaotix stills). This gallery is strangely satisfying, and yet there remains several exclusive Sonic remixes and videos – the videos are good enough, but nothing to shout about. The music remixes are quite decent. When you consider Sonic Jam’s extras, the only things of note missing in Gems is a 3D explorable world, a Hall of Fame and Japanese commercials.

An assessment of a compilation must primarily focus on how the collection is presented; in this case, the extra features alongside the games it offers. However, the quality of the games themselves must also be taken into account, but on a somewhat subordinate level. On the first front, Sonic Gems Collection succeeds with its much improved Sonic Museum and its changes in unlocking such content.

On the second front, the games on their own stand up well, but their placement is misjudged in Gems. The inclusion of other ‘real’ gems to stand alongside Sonic the Fighters such as SEGASonic Arcade (or even Chaotix) would have been worth the wait. Instead, SEGA relied on the Sonic fighting game to help bolster a collection that was in fact just a way of selling a re-release of Sonic CD.

For £20 however, it is a good budget priced title for those missing Sonic CD. But we severely advise against purchasing the European or American version – only die-hard Sonic collectors should get Sonic Gems Collection, but having said that, only die-hard Sonic fans will have the good sense to import the Japanese version. For skipping on Streets of Rage and Bonanza Bros this collection suffers – which is a shame because if Sonic Gems offered what it advertised than the omission of these games surely wouldn’t matter. But for failing to localise the game for the European market – a third time SEGA has done this – and including the god-awful SatAM-wannabe American soundtrack for Sonic CD, the US and EU versions of Sonic Gems Collection really are stinkers.

Buy it by all means if you wish, but be sure it’s the Japanese version.

Japanese Version: 7/10

Western Version: 4/10

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Will Climb Mountain for Signed Sonic Pictures

African mountain-climbing, massive sponsored online auctions… sounds like another SEGA charity event. The European arm of the video games giant recently organised a venture called “TAKIN AGES“, a Kilimanjaro chairty climb in aid of the Entertainment Software Charity (ESC).

Three of SEGA Europe’s partygoing managers – Caroline Searle (Purchasing Manager), Tina Hicks (UK Marketing Manager) and Lynn Daniels (EU PR Manager) – will be making the climb in an effort to raise money for children’s education charities. On 4th October they will be whisked to Tanzania to commence a no doubt rigorous six-day trek through the African mountainside.

In order to aid raise funds for the event, many SEGA auctions were held on eBay featuring exclusive SEGA items – the headlining of which included signed Sonic and Shadow pictures by the ‘ledge’ himself, Yuji Naka. These items were of particular interest, as you’ll no doubt see by the increments in biddings. Continue reading Will Climb Mountain for Signed Sonic Pictures

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Playtest: Sonic Gems Collection

During our trip to Tokyo (more on this in our upcoming ‘TSS In Tokyo’ special, where we visit SEGA Joypolis and tour the many game shops in Akihabara), we snapped up a copy of Sonic Gems Collection. In the US this title remains a Gamecube exclusive, yet in Japan and Europe it is also available for the PlayStation 2. This article is a brief analysis of our first playtest of the game, ahead of our full review. We don’t want to give people the wrong review score, yet we strive to bring our readers the info as far ahead of its domestic release as possible, so expect these types of article to become a fairly regular feature.

SONICTEAM usually make a habit of including an English language set within their productions, which makes importing the latest Sonic games from Japan easy if you don’t happen to speak the language. Bizzarely, not so for Gems Collection. No English setting. The menus were fairly simple to navigate, yet we reckon the reasoning behind this is because the English language version of Gems has been altered in terms of game offering.

The games that are staring you in the face when you first boot up the game are the three headlining titles: Sonic the Fighters, Sonic the Hedgehog CD and Sonic R. More on these later. You also get a bunch of Game Gear titles; with the facility of savestates for the first time on Gamecube. Five unlockable titles are not available from the offset; Vectorman 1 and 2 and the Streets of Rage trilogy. Note that the Streets of Rage series is only available in the Japanese GCN/PS2 versions of Sonic Gems Collection.

Select Metal Sonic in the main menu and you access a list of manuals. This being the Japanese version, we were treated to an abundance of colourful and interesting manual scans and artwork; the Game Gear manuals and Sonic the Fighters scans are of particular interest. The bottom selection of the main menu, illustrated by Eggman, features the miscellaneous options, including the familiar ‘unlockable hints’ list and credits roll.

The proof in the pudding, aside from the games themselves, will ultimately come from the ‘Sonic Museum’, a gallery of images, music and movies for players to unlock. Regarding Sonic the Fighters, Sonic CD and Sonic R, unlocking artwork and other extras has been excellently handled – artwork becomes available once you complete Sonic the Fighters, or once you play Sonic R for intervals of 90 or 120 minutes. You actually have to play the games in order to obtain the rewards, which is a definite step in the right direction. Unfortunately, only the headlining games in this compilation have been reformatted and fiddled with by SONICTEAM: the Game Gear games still follow the aggravating ritual of the ‘Game Log’, where you have to “play” a game a certain amount of times to unlock some extras. And despite the objectives outlined in the major three games, there are still some ‘Game Log’ objectives for even STF, Sonic CD and Sonic R.

Despite this, the museum appears to be expansive; having played this for only a little while, we cannot lay a full review on the contents nor the compilation itself yet. However, the museum holds the artwork you remember from Sonic Jam, as well as artwork specific to Sonic CD, Sonic R or Sonic the Fighters that haven’t previously been on a collection. Other unlockables, aside from images, include special game remixes and movies – the latter of which includes a “History of Sonic” trailer… although we imagine our hearts will sink if it is similar to the “History of Sonic” trailer found in Mega Collection.

As for the games, for accessibility we tip our hat off to Sonic Gems Collection. Sonic the Fighters is certainly very basic, but its charm was never in its ability to mirror Tekken 3 (it was a spinoff game remember) but in the comic situations and the special moves that were authentic to Sonic the Hedgehog. Depending on your difficulty setting, Metal Sonic can be one MEAN boss as well. Certainly not extensive, and not particularly lasting in longevity, but then it is an arcade game, a title designed for quick plays on the seafront, not sessions lasting hours in your own bedroom.

Sonic CD is every bit as playable as on the Mega CD, and in some ways even more so. Despite the odd graphical glitch here and there (which are barely noticeable and don’t really impede on gameplay), it’s refreshing for someone like me to finally play this great title on a stable console. Those who have collected the Mega CD version can agree that it was a pain in the ass to setup your Mega CD system, then rather a traumatic experience worrying whether your Internal RAM had survived longer than two days. The Japanese version retains the original Japanese soundtrack, which is much more melodic and ‘Sonic’ than the American soundtrack, which sounds closer to a ‘SatAM’ wannabe tracklist.

Sonic R is the game that people love to hate, or love to love. Opinion on this game is divided (if you want TSS’ definitive verdict, check out the Sonic R section and read the review), but short as it is, it is quite playable once you get around the rather awkward controls. Just like on the SEGA Saturn, effective control is down to your advanced use of the trigger buttons. Once you began turning corners like a pro, you’re laughing. It’s a shame the game lasts a dedicated Sonic fan about an hour or two to complete, because the course design and format was something truly inspired – a real breath of fresh air compared to all the silly Mario Kart clones going around, Sonic R actually set a new benchmark in explorable courses. Something that hasn’t really been taken advantage of. Ahead of its time.

The Game Gear games are a bit of a mystery – why compile a shortlist of games already available on Gamecube in the form of SADX? For those with a PS2 weaned on Mega Collection +, this selection will complete your Sonic Gear Collection. And the savestate function is a first – and a godsend – for the GCN version. Sonic the Hedgehog 2 and Tails Adventure remains some of the best Sonic Game Gear titles ever made, yet you could be hard pushed to actually play them regardless.

All in all, accessibility and the improvements over past collections will be sure to be stable good points for Sonic Gems Collection. While the downsides that will undoubtedly drag the final score down will be its questionable offering: where was SEGASonic the Hedgehog? Whatever the case, this will inevitably benefit those hardcore Sonic fans who chucked away their old Game Gears or couldn’t be arsed to faff about with a troublesome Mega CD add-on system back in the day. Sonic CD remains the star of this compilation by a long shot.

Stay tuned over the next few days for a complete review, the only definitive rating you can trust for Sonic fans. Only on The Sonic Stadium!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Namco Offering SEGA/Sonic Ringtones

In a surprising move earlier this week Namco’s American arm announced that they will be offering many classic SEGA (and particularly Sonic the Hedgehog) related ‘game tones’ thanks to a licensing agreement with SEGA of America.

Currently there are a total of 44 SEGA gametones available online, varying from After Burner all the way through to Virtua Fighter, there is plenty there to satisfy retro gaming fans and SEGA aficionados alike. On the Sonic side of the available content are a selection of 6 themes from the recent Sonic Adventure and Sonic Heroes soundtracks, not quite as retro as many fans may have been hoping for, but it’s definitely giving more recent video game music the attention it has been lacking. Continue reading Namco Offering SEGA/Sonic Ringtones

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Wishes Mario a Happy 20th

There was a time when the uttering of Sonic and Mario in the same sentence would only be used in the context of one of the many fanboy riots that took place on school playgrounds during the early 1990’s. These days, it’s no longer the case – since SEGA hopped off the hardware platform and bounced to the third party column, they’ve been quite friendly to their old rivals. Continue reading Sonic Wishes Mario a Happy 20th

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Next-Gen Sonic is Running

Next-Gen Sonic is up and running. Early on the 17th, IGN and Gamespot released game play videos of the next generation Sonic the Hedgehog game, from the Tokyo Game Show. Three short videos of game play show most of what we need to know to get a good idea, along with a few new details.

Yuji Naka revealed that the new game shall be self-titled “Sonic the Hedgehog” to mark the Blue Blur’s 15th Anniversary. There is also a new engine used in this game. The engine called Havok, used in games like Halo 2 and Half-Life 2, is being used for the making of Sonic the Hedgehog. After showing how boxes at different weights move differently, Naka praised the flexibleness of the new engine for allowing simple details like these to be done. Naka-san also said that his theme while creating the games is “What if Sonic actually existed in real life?”. His theme is certainly living it up to what it stands for. Continue reading Next-Gen Sonic is Running

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Stadium Sites Hit By Bandwidth Problems

The Sonic Stadium and all its hosted sites suffered two more days of downtime, less than two days after the Sonic Site Awards opened for voting.

Earlier in the month, the recently released next-generation Sonic promotional video made available on the main site, caused a short downtime for overuse of bandwidth, as a result of it unexpectedly not being protected from hotlinking. Direct links on a multitude of sites and blogs resulted in 220 GigaBytes – over half of the Stadium’s quota – being transferred, of that one file alone. Continue reading Sonic Stadium Sites Hit By Bandwidth Problems

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Site Awards Phase 2 Opens

The Sonic Stadium’s Sonic Site Awards opened for voting by the public Friday, after two weeks of delays.

Organizers planned to open the voting phase, dubbed “Phase 2”, around or before the start of September, but head administrator Dreadknux’s holiday clashed with this plan. A problem with naming the “MIDI Composition” award badly also meant that only one nomination was made, and so the judges selected four prominent 2005 sequencers at the last minute to join last year’s winner EspioKaos.

Anyone can vote in the SSA at the voting section of the site, assuming they have registered a Sonic Stadium account. This policy was designed to avoid repeat voting amongst unscrupulous voters. Voting ends on October 21st.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Cage Dome Holds Online Sonic 2 Tourney

The Sonic Cage Dome announced on the 7th they are holding a Sonic the Hedgehog 2 online tourney on Saturday.

Currently all eight places are taken, but due to expected drop-outs registration is still open to take places if this happens.

All competitors are expected to use an official version of Gens and a specific ROM of the game. The competition is scheduled to start at 4pm EST (9pm GMT) Saturday.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

SONICTEAM Talk PSU

Gaming website IGN recently had an interview with Takao Miyoshi of SONICTEAM to talk about the next generation of Phantasy Star games, ahead of the Tokyo Games Show event taking place in Japan.

The interview discusses many new aspects of the game in depth, including the choice of why Phantasy Star Universe was chosen for a PlayStation 2 release rather than XBOX or Gamecube: “We felt that we could reach a wider audience by moving over to the PS2 and the PC… It might be okay to launch PSU on Xbox for the US market, but not for the Japanese market. Knowing what Final Fantasy XI has done in Japan with Online gameplay, I feel that the user base is there, so I feel strongly that PSU will appeal to the PS2 audience.Continue reading SONICTEAM Talk PSU

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic X-Treme Prototype Under the Hammer

Surely it sounds to good to be a true, a short playable demo of the Sonic title that captured the imaginations of fans across the world before disappearing into obscurity has finally resurfaced, and at a price.

An anonymous seller via the ASSEMblergames forums has this very item up for offer, a demo of the ill-fated title, wielding a few images of the prototype and a four figure minimum pricetag. TheRedEye writes on the ASSEMblergames forums for the anonymous seller:

Yes, it’s legit, and no, it isn’t mine. Read on, there’s a little bit of explanation in order here. Continue reading Sonic X-Treme Prototype Under the Hammer

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Voiceover Cast Replaced

Ryan Drummond, voice actor for Sonic the Hedgehog in the SONICTEAM games for the last five years, has revealed to the Sonic community about his replacement by Jason Griffith from the ‘SONIC X’ cast.

In an email he has sent to fans ahead of his monthly newsletter on RyanDrummond.com, Drummond has explained how SEGA made a decision to replace the entire Game Voiceover Cast of the Sonic games with the Voiceover Cast from the US Dub ‘SONIC X’ cartoon, without letting him know about it. In a shock, if perhaps inevitable direction by the ‘House of Sonic’, the company felt that the move would maintain a level of continuity between the games and other products, such as the cartoon series. Continue reading Sonic Voiceover Cast Replaced

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Next-Gen Sonic Revealed

Last night, SEGA unveiled their next generation Sonic title (currently simply called “Sonic the Hedgehog”) including pictures.

The title itself is going to be for Xbox 360 and PS3, with no planned Revolution release. The genre appears to be a platformer, but that could change.

The screenshots feature incredibly detailed landscapes and some awesome graphical effects. All Sonic fans are advised to check it out under the media bar on the left-hand side.

“Sonic the Hedgehog” is expected to be released some time in 2006, although there is no solid release date so far.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Riders Official Web Page Online

When Sonic Riders appeared from nowhere just days ago many were rightfully suspicious of the authenticity of these claims coming in think and fast from around the web. It wasn’t to long before scans of the original Famitsu article hit the web, and much to the delight or shock of many fans, Sonic Riders was indeed real and not too far away.

The latest tidbit in the developing Sonic Riders story comes today with Sonic Team’s launch of their official home page for this title, presumably to coincide with the upcoming Tokyo Game Show. At the moment content is a little thin, only a short synopsis of the game (In Japanese) and 14 screenshots, many of which were published in the original Famitsu article.

Also, while you are visiting Sonic Team’s page, be sure to take a look at the Puyo Pop Fever page, which was updated earlier this week with some more details of the soon to be released Puyo Pop Fever 2.

Be sure to stay with SONIC NEWS for more Sonic Riders updates as they occur.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.