SEGA has revealed on its Tokyo Game Show website that their upcoming Xbox 360 Kinect title, Sonic Free Riders will support 2-8 players in its online multiplayer mode. This is 4 players less than Xbox.com originally stated on their website, before the information was quickly removed, but it’s still a good total that most racers support. This is an exciting new feature for the Sonic Riders series, but with the game being restricted to Kinect, will the lobbies remain very busy for long? That will depend on the success of Kinect.
Has this feature gathered your interest in the game? Let us know in the comments.
Source: SEGA’s Tokyo Game Show website
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SEGA of America has just released a batch of screenshots and artwork for Sonic the Hedgehog 4: Episode 1‘s iPhone/iPod Touch release, as well as their other future iPhone releases in a new blog entry. The screens are taken from Splash Hill Zone, Lost Labyrinth Zone and a Special Stage, the latter being our first ‘official’ glimpse of any Special Stage at all. Details at SEGA’s blog confirm that the iPhone version will support HD visuals.
CLASSIC SONIC STAGES! Race through traditional Sonic Zones rendered in full HD visual quality.
NEW MOVES! All of Sonic’s classic moves are available, including the newer Homing Attack which will add a new level of control and excitement.
SPECIAL STAGES RETURN! A staple of the Genesis-era games, the special stages return allowing fans to collect the chaos emeralds and turn into Super Sonic.
REVAMPED CLASSIC BOSS BATTLES Dr. Eggman returns with new and improved mechas and will go berserk when he accumulates damage.
Even larger versions of the ‘box-art’ and logo are available at SEGA’s Flickr.
Source: SEGA of America Blog
Thanks to Doctor Eggman at the SSMB for the heads-up!
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
In a post at the Sonic City Blognik this morning, SEGA Europe Community Manager, ArchangelUK has revealed seven more facts about Sonic Colours and also unveiled official artwork for robot duo Orbot and Cubot, the latter who was revealed last week in a Sonic Colours manga book.
Here are the seven new bits of information:
1) Orbot’s compatriot is indeed called “Cubot” as some detectives have been able to deduce. He’s a cube shaped robot – ‘Cube-Bot’, much like Orbot is spherical, (quite literally ‘Orb-bot’ and also an anagram of robot if you hadn’t noticed) who is… er… a little defective shall we say.
2) Since you like Orbot so much, here is his character render in high quality PNG format. He has had a bit of a paint job by the looks of things.
3) FOXY FACT: Tails can read binary fluently.
4) Contrary to reports elsewhere, Amy Rose does NOT feature in the story of Sonic Colours Wii. Seriously, unless she’s become an invisible mute post-Unleashed I’ve seen nothing to indicate otherwise.
5) We will see the “consequences” of Sonic destroying a giant robot… in more than one sense. DUN DUN DUUUNNNN!
6) The curly haired Wisp is called Yacker, he is the Wisp Sonic and Tails communicate with to find out what is going on. A silent guide if you like to the world of Wisps.
I officially award kudos points to Umiyuri incidentally who identified the name first, as far as I can see.
7) Oh, okay then here’s Cubot’s character render too.
ArchangelUK also revealed at the SSMB today, the name of the new Sonic Free Riders track he spoke of in another update this morning. The track is called “Rocky Ridge“.
Source: Sonic City Blognik
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As mentioned in part 1 of my hands-on preview, Sonic Free Riders was only set up at the very end of the show and, as a result, was only demoed by about ten people at the show. What was surprising, though, was that the opinions of everyone who got to play it were universally positive. Given the small number of people who got to play the demo, I decided to record their impressions just as they got off of the demo for the compilation video you see below. I regrettably wasn’t able to record the first two people to try the game, but they shared the positive opinions of the people below. Be sure to stay tuned for more videos later in the day of some of these people in action!
[youtube]http://www.youtube.com/watch?v=l-FHNVPLyNk[/youtube]
Update: I’ve uploaded some game play I took at the event.
[youtube]http://www.youtube.com/watch?v=YzVRj04q7v8[/youtube]
This next video highlights a problem many people – though not everyone – had with the demo: the menus. I might be doing one more preview regarding these menus, provided I still have the video I took of someone having serious problems with selecting their character.
[youtube]http://www.youtube.com/watch?v=J7cX6x-2deY[/youtube]
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Sonic Free Riders is a game SEGA’s been keeping close to its chest until recently. Leave it to Sonic City Blognik’s AAUK to finally drop us some info!
– The next track to be revealed has a Wild West theme, including waggon trains and a minecart section (MOAR MINECARTS!) where you actually have to pull a lever left and right to change the points and avoid rockfalls. It looks quite slick actually.
– Someone’s return in the pre-race configuration screen is still gaining momentum!
– Since you guys apparently love anything Roger says as Sonic (e.g. “…consoles…”) here’s another line for you: “Place your hand on Start!”
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The conclusion to Archie’s “Tails Adventure” story arc, which acts as an adaption to the Game Gear game of the same name, has just hit comic shops today. This issue will also be revealing the winners of the “Tails Fan Art Contest”. Tails fans might want to take a look at this!
SONIC UNIVERSE #20
“Trouble in Paradise” Part Four of Four
Deep in the enemy base, Tails and his friends fight to survive the assault from the terrible Mole Mech! But even if they come out on top, do they stand a chance of escaping with their lives? Don’t miss the thrilling conclusion!
SCRIPT: Ian Flynn.
ART: Tracy Yardley!, Jim Amash, Phil Felix, and Jason Jensen
On Sale at Comic Shops: 9/8/2010
Newsstands: Week of 9/21/2010
32-page, 40 lb glossy stock, full-color comic
2.99 US
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[youtube]http://www.youtube.com/watch?v=gTId0VoKf1s[/youtube]
YouTube user, unikentaro has uploaded some new gameplay footage of Sonic Free Riders from a Press Briefing that Microsoft held in Tokyo yesterday to unveil Kinect’s release date and launch software in Japan, which Sonic Free Riders will be part of.
The track shown in this demo is the same old track we’ve seen since E3, but this appears to be a new build, because you’re now ranked after you (the player) jump and again when your character lands. Why this happens is unclear from the footage, but it is a very odd change. Your ranking now also appears at the top of the screen, instead of the bottom left. The controls look a little more responsive than in the E3 build of the game, but actions still seem to happen on-screen a second or 2 later.
Do you see any other changes? Let us know in the comments.
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Those disappointed with SEGA’s earlier line-up for this years Tokyo Game Show will be glad to hear they have updated it with more titles, and its good news for Sonic fans. On top of already announced Sonic Colours (both Wii and DS), Sonic the Hedgehog 4: Episode 1, Sonic Free Riders and Sonic Adventure (XBLA) will now be available on the show floor. Other SEGA titles added include Crazy Taxi (XBLA) and Virtua Tennis 4 (PS3).
The full line-up is below:
PS3:
Vanquish
Sonic the Hedgehog 4: Episode 1 (PSN)
Virtua Tennis 4
PSP:
Phantasy Star Portable 2 Infinity
Black Panther Yakuza New Chapter
Shining Hearts
K-On After School Live
Wii:
Sonic Colours
Sonic the Hedgehog 4: Episode 1 (WiiWare)
DS:
Sonic Colours
Xbox 360:
Vanquish
Virtual-On Force 360
Sonic Free Riders (Kinect)
Sonic Adventure (XBLA)
Crazy Taxi (XBLA)
The Tokyo game Show will be open between September 16th and 17th for press and September 18th and 19th to the public.
Source:
SEGA-Mag
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SEGA of America’s Kellie has revealed via their Twitter account that SEGA will have a booth at this years New York Comic Con. A look at the conventions official website’s exhibitor list re-affirms this. Currently, no details have been announced as to what games SEGA will be bringing to the show, but if recent events the publisher has attended are anything to go by, then you can expect them to bring demos of their Christmas line-up. We’ll keep an eye open for more information.
There’s some interesting news for Sonic fans attending the convention, specifically the merchandise collectors. The ‘show exclusives’ guide at the conventions website reveals that Mythical Fair will be at the event selling their Chaos Emerald replicas for $50, with the optional stand costing just $2.
The Emeralds are made of solid crystal and measure 100mm across in their largest size. They will also be available in a variety of other sizes/colours. If you can’t attend the event and are interested in the Emeralds, you can order them online at Mythical Fair’s website for the same price.
New York Comic Con will be open from October 8th until October 10th at the below hours:
Professional Only Hours:
Friday, October 8, 2010 — 10:00 AM – 1:00 PM
Open to the Public:
Friday, October 8, 2010 — 1:00 PM – 7:00 PM
Saturday, October 9, 2010 — 10:00 AM – 7:00 PM
Sunday, October 10, 2010 — 10:00 AM – 5:00 PM
You can buy your tickets here.
Will you be attending this years convention? Let us know in the comments.
Source:
SEGA’s Twitter
New York Comic Con Official Website
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Aaron Webber just wrote a post over at the Sonic Retro forums regarding the amount of changes that will be made to Sonic the Hedgehog 4’s physics for the final game.
There are some minor changes to music, most notably being one act that has actually had its music revamped completely. We’ll reveal which act this is as part of our S4 Update Blogs.
Physics in general are not going to see too many massive changes, though know that I did push months ago to see how much would be possible. The biggest hurdle here was the level design, and the many ways that even small physics changes require updating almost every stage. It is never as easy as many might think, but I did ask and made sure it was brought to certain people’s attention.
Our biggest focus with the updates has been to make a game that people can have fun playing. When you play Sonic 4, whether you’re an old fan or a new fan, that you can enjoy the levels and not have any moments that are too frustrating or difficult, or that make you want to stop playing. No moments where a random gimmick forces you to lose the fun factor that the game had. This is why Lost Lab Act II saw major updates from the original design, and why other parts of the game are also being polished, including another big level update I think you guys will be glad to hear of.
In addition to the big stuff, and though physics won’t be changed to the extent I know some people here would like, we have thrown in a number of small but important updates to other minor parts of the game. They are things that I doubt most reviewers will ever take note of, but that you guys as fans will hopefully appreciate. Some of these will also be revealed in our next S4 Update blog coming this month.
Though it’s impossible to fulfill every request,I hope that the changes we have made will prove that our claims to have been listening are founded solidly, and that while we can’t make every single person happy, we are doing what we can to make the game more enjoyable for everyone.
Aaron Webber is a member of SEGA’s Community Team and has been their main liaison between Sonic 4 and the fans for awhile.
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Sonic fans have been very vocal within the last month, since an interview retailer GAME held with Takashi Iizuka hit the net. The reason being, because Iizuka stated that Sonic Colours is being targeted at the six-twelve age group, while Sonic the Hedgehog 4: Episode 1 will cater to older fans. This comment worried and angered many fans, making them feel isolated and lead them to believe that this game will be too easy or won’t be any fun at all for them.
Well, now concerned fans can put their fears to rest. When asked by Destructoid about Sonic Colours‘ target audience, Sonic senior brand manager Judy Gilbertson said “Sonic Colors is for everyone! Let’s say that right out of the gate,”
Gilbertson then went on to say:
“But to clarify further, we definitely don’t want to isolate any of our fan base — we’re absolutely thrilled to see the positive reaction Sonic Colors has gotten from fans and the excitement in the community about its upcoming release on Wii and Nintendo DS.
“Obviously, everyone at SEGA has a deep-rooted love for the Sonic franchise, and we’re always working on bringing new and exciting Sonic experiences to our fans. This year, we have three very different but equally great Sonic titles coming out; each with their own unique design philosophies and approaches to gameplay and all of which are created for Sonic fans and gamers, both those new to the franchise as well as those who have followed these games from the very beginning.”
Gilbertson explains that the game is being developed to be accessible to younger gamers as well as ‘core’ fans, that their mission is to try to cater to existing fans and potential new fans.
“With Sonic Colors, we’re looking to deliver a fast and fun Sonic experience that blends both 2D and 3D game mechanics in a way that a lot of fans have desired for some time,” Gilbertson adds. “But we’re also looking to create a game that is accessible to younger gamers as well as our ‘core’ fans.
“In short, Sonic Colors is designed first and foremost to be fun; the emphasis is still on everything that makes Sonic great, so there will be things there that will please long time fans in addition to elements in the game designed to bring in new Sonic fans as well. We expect that all of these aspects of gameplay will result in an experience that gamers of all ages will truly enjoy. And the game is a great compliment to both Sonic 4, a title that focuses on that retro style of gameplay and is also being released later this year as the first true sequel to the SEGA Genesis line of games, and Sonic Free Riders, which is the first game of its kind on Kinect this fall.
“Sonic fans continue to be vocal and supportive of their favorite franchise and we’re very aware of, and appreciate, that loyalty and dedication. In short, there’s something for everyone in our Sonic line up this year.”
What do you think about this new development? Discuss in the comments.
Source: Destructoid
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Today, Microsoft has revealed at a press event in Tokyo that Kinect will be available for Xbox 360 in Japan November 20th of this year. Titles available at launch will include newly announced brain training game Lead: New Brain Training Where You Answer With Your Body, Kinect Sports, Dance Evolution, Crossboard 7 and SEGA’s first Kinect title, Sonic Free Riders. SEGA Japan has backed-up Sonic Free Riders November 20th release date in an update to the games official website this morning.
Sources: MCV and Bloomberg
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Some new screenshots for Sonic Free Riders appear to have slipped under the radar late last month, from InsideGamer.nl. The screens are taken from the same old track that we’re used to seeing since E3, but we do get a close-up look at Sonic’s in-game model and see how different it is to the past games in the Riders series. InsideGamer.nl also posted up a preview last month, but be warned, it doesn’t translate very well using Google Translate. Check out the rest of the screens below.
Source:
InsideGamer.nl
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We’ve got three Sonic games coming out at the end of the year, and between the three, the one SEGA’s kept closest to its chest has been Sonic Free Riders. Unplayable at E3, the game was only made available to the press about a month ago and made its first public appearance at Gamescom a few weeks ago.
The Penny Arcade Expo marks Free Riders’ first public appearance in America… sort of. Despite SEGA’s intention of bringing it to the show floor, those plans were cancelled at the last minute. So, how am I writing this preview? During the last 45 minutes of the Sunday show, some of the good people over at SEGA closed the Sonic 4 booth and set up a Sonic Free Riders demo. Only a few people, aside from myself, were able to play it and I’ve compiled their opinions for the second part of this preview.
So, how does it play? Well, allow me to start by saying that despite this game being on a “casual gamer focused” peripheral, it’s probably the least user-friendly game I’ve played for the peripheral so far. There is a certain way you need to stand, a certain way you need to move to activate certain attacks, and if you don’t do it right, the game won’t control properly.
When you do, though, Free Riders is probably one the best titles on Kinect’s holiday line up, but that’s not really saying much. It’s also looking like being the best game in the Riders series, though again this isn’t really saying much. In order to play the game properly, you need to stand as if you where on a skateboard. If you stand with your body facing the screen, you will have absolutely no control over your character. You also need to throw the different weapons in different ways, with a certain amount of exaggeration in your movements.
So with this game, much like Sonic Riders and Zero Gravity, there may be a lot of early frustration depending on the user. While I was watching others play, I noticed some of them picked it immediately, while others needed some time to get used to how the game played. Once you do get it though, Sonic Free Riders can actually be rather exhilarating. For the users who do get it right away, they’re in for a pretty neat motion game. It cuts out a lot of the fat that held down its predecessors; you no longer need to refill your air, turning is a lot easier to pull off then it was in past titles – at least once you figure out how to stand – and the difficulty is more forgiving.
However, with the removal of many of these elements, the game itself has become simpler, which may have its drawbacks in the long run. Even compared to arcade racers likes like Sonic and SEGA All Stars Racing and Outrun 2, the game feels a little shallow. The handful of weapons that were shown in the demo – the rocket and the bowling ball – aren’t anything we haven’t seen before.
Of course, this is all based on a single race; about 3 minutes of playtime, and at the end of the day the experience was definitely a positive one. Sonic Free Riders is fast and it stands as a testament to just how immersive the Kinect peripheral can be when it’s applied to the right game. While you play the game, you physically throw the weapons, scoot your back foot across the ground to activate the boost (as you would on a real skateboard), jump in the air to jump, swim with your arms to move through water segments, and twist your body left and right to make the turns. All of this makes for a great – although somewhat exhausting – racing experience.
So, will Sonic Free Riders turn out to be a great game? I’ve played too little to say. As I said earlier, the game is a little shallow and there is no telling whether the final product will offer enough to keep you playing for a long time. It is most certainly not a bad game, though.
While I am personally expecting more from Sonic Free Riders when it’s released than I was before, it still didn’t excite me enough to actually buy the Kinect. If you’re planning on buying Kinect for this game alone, I’d advise you to try before you buy, if you can. While it was fun, I’m not sure it’s worth Kinect’s $150 price tag.
We’ll bring you our thoughts on the full game once it comes out this holiday season. Stay tuned for part 2 of this preview, which is a video compilation of what other players thought of the game.
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Well, I’m finally getting around to uploading the stuff I got from PAX. This is the first piece I’m putting up: footage for the Wii version of Sonic 4. Jason tells me there hasn’t been much footage of this version, so he told me to get some. Not sure if you’ll notice the differences, but the only real changes are more noticeable jaggies and darker colors, the most notable of which being the darker color of Sonic himself. The Wii’s D-pad was a really nice change in control from the crappy D-pad on the Xbox 360, so unless I can get my hands on a good 360 retro controller before the game comes out, I might find myself buying this version instead.
[youtube]http://www.youtube.com/watch?v=qCjxMmZg3QI[/youtube]
As you can see, I screwed around in the demo a bit. Mostly, I was experimenting with the game and trying to find things I didn’t see last time. The game was, of course, fun. As I’ve said before, the game focuses primarily on momentum, with many of the boosters only acting to keep you moving along, or help you up steeper areas that don’t give you much room to build up speed. I skipped a couple, some by accident and some on purpose, but that didn’t impede my progress much.
I will say this, though: upon repeated play, the different physics have become glaringly apparent. They don’t do anything to actually hurt the fun, but really, if the fans figured out the equations to Sonic physics years ago, would it really be that hard for you to realize them in Sonic 4, Dimps? It almost feels like the game is “faking” the physics at times. Yes, Sonic could go through loops, but he couldn’t horizontally on them! That said, Dimps has successfully made the closest thing we’ve had to a classic Sonic game in 11 years in this demo.
Naturally, this is the E3 demo. Aaron Webber confirmed this for us before the show even started. It’s still a really fun game all around and I’m looking forward to the final product, which will hopefully change the physics enough to please those who want something even closer to what the classic games where.
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Those of you fortunate enough to have made it to one of the many worldwide live performances of Video Games Live, an orchestral showcase of some of the greatest suites from classic video game titles hosted by Tommy Tallerico and Jack Hall, may have had the opportunity to experience the magical rendition of the Staff Credits from Sonic the Hedgehog 1.
According to Destructoid, fans of the show can expect a CD and DVD release of the show performed recently by the Louisiana Philharmonic Orchestra in New Orleans. Alongside the Sonic Medley, the CD and DVD will also feature music from Zelda, Super Mario, Halo and a rocking version of One Winged Angel from Final Fantasy VII, complete with Tommy rockin’ out on his axe. The CD run time is currently pipped at 75 minutes for the CD, so you’re really getting as much as they can shove on there! The DVD will include over 3 hours of bonus material and behind the scenes footage in addition to the 100-minute performance.
Video Games Live: Level 2 will be released State-side on October 19th, 2010 – so far there are no details on prices or a worldwide release – but I guess there’s always the option to import!
To check out the full track and set list, follow this link!
If you haven’t heard the medley before, check out this video from their London Hammersmith performance…
[youtube]http://www.youtube.com/watch?v=92Je8Faq3HQ[/youtube]
…and if you haven’t seen me on stage making a fool of myself that year, enjoy this video. Yes, Tommy is wearing my hat. No, I didn’t win.
[youtube]http://www.youtube.com/watch?v=rvVa0lMci9E&feature=related[/youtube]
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It appears the UK will be getting the Sonic and Wisp figurine that is being packaged as part of a “Special Edition” with Sonic Colours in some parts of the world. UK retailer, Argos is now listing the figurine as a free gift with pre-orders of either version of the game.
Free Sonic wisps figurine when you pre-order at Argos! Get your figurine of Sonic and the whisps which appear in Sonic Colours, delivered free with your copy of the game of the day of release.
It is odd that the figurine is being given away free with pre-orders in the UK, since the “Special Edition” with the figurine is listed at a higher price than the game alone, so could there be more than just the figurine bundled with that edition? Argos is listing this as an “Online exclusive” offer, so it appears they won’t be stocking it in-store. No other UK retailers are currently listing the gift. Argos also appears to be SEGA’s retailer of choice for pre-orders of the game at their website.
If you’re interested in the figurine, you can pre-order the Wii version for £33.99 and the DS version for £25.99. Will you be pre-ordering at Argos for this bonus?
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ToyGlobe is now listing a Sonic Colours action figure. No picture of the figure is available, but the description says it is Sonic and measures in at 5 inches. The figure comes with a Wisp, but there’s no clarification on what kind of Wisp it is. According to the retailer, the figure will be released in November this year, which is the same month the Sonic Colours game is released on Wii and DS. The figure is available to pre-order for $14.95 on ToyGlobe’s website. Could this be the same figure being packaged with the “Special Edition” available for pre-order in some parts of the world?
Thanks to Seraphinprincess at the SSMB for the heads-up!
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Sonic Colours won’t be released in the UK until November 12th, but already you can grab a fantastic deal on both versions of the game. Online retailer Zavvi.com now has the Wii version of the game available for pre-order for just £24.95, with free delivery. At Coolshop.co.uk, you can pre-order the DS version of the game for the low price of £21.70, with free delivery. Great bargains for those trying to save some money or after a cheap Christmas present for a Sonic fan.
Links:
Zavvi.com: Sonic Colours Wii £24.95
Coolshop.co.uk: Sonic Colours DS £21.70
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You may remember that we reported a couple of weeks ago about Jazwares latest releases, but we didn’t have any pictures of the Super Pack, which contains action figures of Super Sonic, Super Shadow and Super Silver. Thanks to Jix Hedgehog and TheEGGOne, we now have pictures of this set for those of you who haven’t seen it or bought it yet. Those who have picked it up, let us and the other readers know what you think of it in the comments.
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Hey folks, Jason here.
Normally, I leave Nuckles87 to post these pages up on the Community Blog. But since he’s at PAX right now, I thought I’d handle it myself.
I gotta say, I’ve been dying to show you this page. When me and Nux were originally only going to commission one page, we wanted this to be the one. After all, it’s not often you get get humiliate Shadow this much. Poor Shades, he just had to succumb to Cream’s hidden power. The power known as the “sad, soulful eyes” routine. Her and Charlie Dog from Looney Tunes can go together and make a mint.
Big thanks to Ben Hunzeker for returning to color one more page. What an awesome job he did too. Even better than what he did on page 10 IMO. Yardley did an incredible job as always. Thanks once again to Q for letters.
Sonic Eggs is an Emerald Coast Comics series and performed in front of a live studio audience.
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Looks like we got our first look at the new bot in town. Orbot’s new buddy helps make this team the new “Scratch and Grounder.” These images are from a recently released Sonic Colors manga:
Big thanks to R@qH1eL in the TSS forums for the pics.
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[youtube]http://www.youtube.com/watch?v=uMdwLrry2MM[/youtube]
UPDATE: SSMB member Hero of Legend has re-uploaded his video with all 3 clips in, thanks dude! Also, thanks to SSMB member Woun, we have all 3 clips in HD at the below links:
Game Land 1: Act 2
Dig Underground
Teamwork
/UPDATE END
Footage of Sonic Colours‘ co-op mode has been revealed, courtesy of IGN, who recently got some hands-on time with this feature. Do you remember that robotic head on the games map screen that looked a little like Metal Sonic? Well, it isn’t Sonic’s robotic rival. It’s a planet called Game Land where all of the co-op levels are staged.
As described in IGN’s preview, two players take control of a robot Sonic each and advance through the level by working together, while also trying to compete for the most rings. In the footage we can see some of the various Wisp combos that IGN mentioned, such as the Spike Wisp combo that has both players tethered together in a similar fashion to the old Mega Drive 32X title, Knuckles’ Chaotix. A Lazer Wisp combo is also shown, where both players combine together to form a stronger and larger double lazer attack on a string of enemies.
The levels look as odd as in the original screenshot, but the stage design seems to fit the speed and co-op play to a button. No split-screen is shown, so it appears both players have to keep up with each other on the one screen, but since co-op actions are required to advance through stages then this shouldn’t be a problem.
Source: IGN:
Dig Underground
Teamwork
Game Land 1: Act 2
Thanks to speedduelist and Diogenes at the SSMB for the heads-up!
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
After some hands-on time with Sonic Colours, SEGA Europe Community Manager ArchangelUK has revealed 7 new pieces of Sonic Colours information via the Sonic City Blognik today. The information focuses on story, characters and call-backs to Sonic Unleashed. Some teases are also made to news coming in next week, which we’ll be sure to report on as soon as it is revealed.
Here’s the full list of information below:
1) Dr. Eggman has built his park after developing a sense of remorse for his past “indiscretions”. Hmm… a likely story.
2) At one point in an early cutscene Sonic “breaks the fourth wall” and talks directly to the gamer.
3) SA-55, the round red robot also known as “Ergo” by fans who appeared in Sonic Unleashed will return, but slightly more jaded than before. Oh and by the way SA-55 ISN’T his name… his name is actually “Orbot”
4) Orbot also has a counterpart this game… who we’ll be revealing next week.
5) Tails’ “Miles Electric” handheld device that appeared in Sonic Unleashed makes a re-appearance.
6) The boss you have already likely seen from Tropical Resort Dr. Eggman refers to as the “Big Boy”.
7) The curly haired white Wisp is important to the Colours story and its name is…. something you’ll have to tune in next week to find out!
Source: ArchangelUK at the Sonic City Blognik
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One of the things Mr. Hurst pursued for years was a third season for SatAM. In fact, one of the biggest things he disliked about Sonic Underground was the fact that it could have been the finale that SatAM lacked.
Leave it to the fans to take a step to finally realize his vision. Enter: Sonic the Hedgehog Sea3on. Meant to act as a third season for the classic cartoon, Sea3on is a surprisingly awesome fan made comic from the good people of FUS, not to be confused with a similar take on the story that the same website had attempted to realize many years earlier.
The best thing about this comic is that it feels like SatAM. The comic features strong writing and art, and has managed to achieve a constant weekly release since it started last year. I would like to extend my kudos to the creative team, as I am sure Mr. Hurst would be really happy with what you’ve accomplished. Please keep the comic going in his memory.
This comic is being written by FUS member Gojira007, with art for these first bunch of pages by Salamander.
Now, to start you all off on this comic, I have included the first five pages of the series below. If you want to read the rest, please visit the site here.
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Not long ago, Amazon.de began listing “Special Edition” bundles for the upcoming game Sonic Colours. Now, it seems, we may know what these bundles will come with. The Dutch video game retailer “Nedgame”, has now listed its own Sonic Colours bundle on its website, “Sonic Colours + Figurine (Bundel)”. Forum member Kjeldo posted this on our message boards, took the screen cap which I have included below:
At the moment, nothing is officially confirmed by SEGA in regards to a “special edition” bundle. Some kind of Sonic Colours related figurine? I’d get one!
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In a new preview, IGN has revealed details behind Sonic Colours’ multiplayer mode, which was recently leaked via a screenshot at Amazon JP. As suspected, multiplayer will be a co-op experience with various coloured Sonic robots. Players will need to use techniques and the Wisp powers to progress through stages.
Wisp powers can be combined in a number of ways, which IGN are told “throughout a total of 6 tiers of three levels each.” The red special rings seen in the single player stages now have a purpose revealed. These rings are collected to unlock all of the multiplayer stages, so you won’t be able to play multiplayer co-op right away.
Check out the full preview at IGN.
Thanks to speedduelist at the SSMB and Woun at the SEGA Forums for the heads-up!
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[youtube]http://www.youtube.com/watch?v=QFNIgxtLBho&feature=player_embedded[/youtube]
A new trailer for Sonic the Hedgehog 4: Episode 1 has just been released by IGN. The trailer shows us gameplay footage of the recently revealed Lost Labyrinth Zone and the updates made to the game in action, such as the torch mechanic, faster acceleration and running animation. No solid release date yet (just a change from Late 2010 to Fall 2010), but downloadable games don’t usually get a release date until about two weeks before release. SEGA, in their last Sonic 4 update said we could expect more updates “early September,” and with this new trailer released, we expect they will be speaking more about the game sooner than expected. To accompany the trailer, IGN also posted a preview of the latest build.
Source: IGN:
Trailer
Preview
Thanks to Woun at the SSMB for the heads-up and the YouTube HD upload of the video!
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We at The Sonic Stadium have been informed of the passing of former SatAM and Sonic Underground writer, Ben Hurst. His age at the time of his passing was believed to be in his mid-50s. Continue reading SatAM Writer, Ben Hurst, Has Passed Away
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It may not have been on SEGA’s list, but apparently, Sonic Free Riders will be at the Penny Arcade Expo this weekend. It will be available at Microsoft’s Kinect booth, #682. The Penny Arcade Expo is an event open to the public and will run from Friday to Sunday of this week. As with most major gaming events, you can expect Sonic Stadium to be there to get you videos, interviews, and previews from the show.
This will mark the first time Free Riders will be playable to the public in the US. Now, we can all look like this:
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