Welcome to the Archive site of The Sonic Stadium (2008-2023)
Please note that this site is no longer being updated or maintained; as a result, there may be design issues, and links to images and other media may be broken. Links to posts may redirect you to the same article on the current Sonic Stadium website.
Oh, I bet you do. Just itching to get a hold of that teaser video to put on your iPod or something. You crazy kids and your technologies. Well, I won’t beat around the bush too much, you can download a copy of the video direct from our Media Portal. I’ll add it to the Videos section of this website soon, but for now just click directly to the link.
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As seen in the above video German PlayStation gaming site Play3 have recently got some hands-on time with the PS3 version of Sonic & SEGA All Stars Racing. It looks to be the same build Playr recently got to try out but this time we get to see some more of the Jumble Jungle track and a glimpse of other characters in action such as Ryo and Shadow. It sounds like even German fans get a crazy commentator too.
Direct link
Thanks to Tom over at the SSMB for the heads up.
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UPDATE: Retro member Chimp has fixed the giant hand.
The hot topics of “Sonic 4” so far have been the running animation and the use of modern Sonic. SEGA has addressed the former. One fan has fixed the latter (at least in the head department).
Imagine the sheer amount of additional hype if this Sonic appeared in the trailer. This image has made my day.
With the Sonic community, myself included, in a tizzy over 3-seconds of footage, the use of “modern” Sonic has been a point of contention amongst fans. Why, look at that… there’s already a petition to get classic Sonic in the game. Online petitions don’t work, silly kids, but I like where your head is at.
SEGA, please take notice.
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Nintendo World Report managed to get an early build of the n-teenth Sonic compilation and has a few impressions to share.
Among the comments that previewer Jared Rosenberg makes, one of them involves lag during his run of Sonic 2 and Sonic 3. Otherwise, the music is the way it should be and there is a save feature that will put you at the beginning of each act, as Rosenberg noted that it does not act as a “save state.”
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The following is the opinion of a man who is conflicted and about a company that chose the wrong name. If you don’t want to read any negativity about Sonic 4 (or you don’t like to read), turn back now. If you’re going to read on, you’re going to read parts that you might agree with and parts that you might not agree with. So is the nature of opinion.
My first Sonic forum was Sonic Fan Games HQ and it is where I rose to the community status that I have today. My first administration job was there and it is also where I met a lot of people to get me in the position that I’m in today. SFGHQ is where I began development on Sonic Nexus, a project that I began because I did not think SEGA would provide another classic romp ever again. When college allows me to work on it, Nexus is my only gateway to an “all-new adventure.”
SFGHQ is also the home of many “Sonic 4” fangames that have come and gone over the years. People have always dreamed of making the direct sequel to Sonic 3 & Knuckles and have either given up, lost interest, or have changed the name of their game to rid themselves of the high expectations that they have set for themselves.
SEGA is now guilty of setting their own bar too high.
Before you stop reading the article to comment on how 3-seconds of gameplay cannot justify an opinion as critical as mine, I’ll remind you that classic Sonic fans only need a little to break down anything and everything within a single frame. Sites like Sonic Retro, SFGHQ, and Zone:0 exist for a reason. We have perfected analyzing every pixel, color, and motion in the classic Sonic games. If anybody’s going to not fall prey to the hype monster… it’s us.
You might say that we’re ungrateful for not being completely sold or hating what we have seen thus far of a project that Ken Ballough, SEGA’s brand manager, said is finally intended for us. In reality, are we really unappreciative for dogging on it?
The game is called Sonic the Hedgehog 4, a direct sequel to a trilogy made famous on perfection. We do not have ridiculously high expectations. When you name the game Sonic 4, it has to be perfection. If it’s not, you might as well piss all over my Genesis. SEGA PR giving reasons as to why I’m not pleased is making excuses for something undeserving of a title that they gave it. It’s not us… it’s them.
The original games are also built on creativity. Where one game came up short, the other expanded upon and surprised you with more. Sonic 2 introduced a spindash, another character, and Super Sonic. Sonic 3 had a “tropical green trope” zone to begin the game, but broke precedent andset it on firealmost immediately. Sonic & Knuckles introduced a playable Knuckles and lock-on technology, which even breathed new life into Sonic 2. The bar was raised whether you were prepared for it or not. With 3-seconds of a Green Hill rip-off and an Emerald Hill corkscrew, along with old badniks, Green Hill palmtrees and flowers, Sonic 4 currently does not surprise or rise above the three games before it.
The blatant rehashing of old materials is fangame quality at best. Even the story admits that this game will be bringing back “Eggman’s finest creations.”
Yes, “official fangame” is an oxymoron, but that’s what Sonic 4 looks like thus far: an average bit of fan-service that ultimately does not live up to its choice of name. Aside from the aforementioned “fangame n00b mistake” of a name, the game is rehashing old stuff and updating their looks to make it all seem “new.” For most of fangame creators, that is all we really do to make level art and badniks, since we lack the skill to sprite original things ourselves. Observe:
The art style of the classics is there in the trailer, but we saw Green Hill nearly two decades ago.
With the talk of art style also comes Sonic’s appearance and where the train really comes off the tracks. The pudgy, short-spined, black-eyed original doesn’t return. What a sequel to the Genesis gamesgets is the lanky, floppy-spined wannabe that has been romping around King Arthur’s court as a werehog with Shadow, Cream, Marine, Silver and the ruffles. I do not care about confusing the children and being consistent with Sonic’s modern design. The Sonic I knew has a spirit attached to him that no other character can match. Even a re-design of Sonic would have sufficed because, hey, we are rebooting, right? If the game was called something else, modern Sonic wouldn’t be an issue. However, the game is called “Sonic 4.”
“Modern” Sonic’s appearance hit me the hardest. SEGA had lied to us.
They invoked the winged ring back on 9.9.09. They made a whole forum skin around the Genesis sprites. The “Hedgehog Day” flash ditty was classic Sonic coming out of a hole. Classic Sonic was coming back. Even the trailer had a classic Sonic retrospective! My hopes were dashed when the face of an underwhelming decade faded up at the end of the trailer. SEGA’s commitment to finally pleasing its original fanbase after sixteen years was a front.
Ken Ballough said it himself: Sonic 4 is our game. When a new Sonic game came out with 10 new characters and laser guns, we clamored for a return to form and SEGA has finally obliged. The kids have had their games and they were mediocre at best, most being the butt of jokes across gaming websites.
If Capcom can commit to classic Mega Man to the point of fully embracing its past by making awesomely bad box-art, then so can you, SEGA.
Last week, I had chastised a few people at SFGHQ for an absurd amount of complaining over the Needlemouse contests and the eventual recycling of old badniks. My posts were along the lines of, “Shut up, you guys. Classic Sonic is returning. This is what we want! Can’t you be happy?”
Unfortunately, now I’m the one doing the complaining. What Sonic 4 appears to be isn’t what I want.
SEGA, you owe it to your legions of 20-something and older fans to make a change. Our commitment to you when we were still wetting beds in tacky windbreakers is why you are still around today. We defended you on the playground against those Mario-loving, Super Nintendo owning sons of bitches. We followed you to consoles that were completefailures.
Either change the name and respect what are still Sonic’s best games or fix what I saw in that trailer. I will not settle for anything less than perfection. We’ve been settling for a decade now. Provide throwbacks while expanding and innovating.
The time is now. The choice is yours, SEGA.
You might think I’m overreacting (hell, I think I am, too), but that is just how close the name “Sonic 4” is to me. Again, if the name wasn’t “Sonic 4,” I would be completely sunshine smiles right now, but that’s not the case. There is a weight so heavy tied to “Sonic 4” that I doubt anybody will ever be able to pick it up.
I’m prepared for the flaming below. Let me have it, fellas. I’m aware that this is probably not the time nor place for such an article, but with a subject so close to me, I had to get my two cents out there. You’re entitled to your own opinion, too.
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Nintendo Europe have put up their product pages for both Wii and DS versions of Sonic & SEGA All Stars Racing. In the Wii section we have 3 new screenshots in with some old screenshots and in the DS section we finally get to see the bottom screen from really old screenshots which reveal a very different layout to the final we’ve seen in the latest screenshots.
Comparing the old and new builds it appears the original plan was to have the map and the lap and position counters all on the bottom screen. The latest build shows the map has remained on the bottom screen with the lap and position counter moved to the top screen and a timer next to a best time record has been added to the bottom screen. We also see the map’s background colour used to be a brighter blue while the latest build has been given a less distracting darker blue.
The screenshots are all in flash so we cant post them here, you can check them out at both games product pages at Nintendo Europe’s website.
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I almost didn’t make this a news story, but it’s been the most controversial and hotly-discussed element of the recently unveiled Sonic 4 trailer that it sort of bears extra weight. RubyEclipse from Sega of America has revealed on the official company forums that the ‘Sonic trot’ does not represent the blue blur at his fastest speed.
“Actually, it is not his fastest speed! There is a faster animation for Sonic’s running that was not shown in the trailer,” wrote the SoA employee (emphasis not ours). “It is more akin to what you might be familiar seeing from Sonic 3 & Knuckles or Sonic CD.”
Good news all around. We’re to be treated to more footage featuring Sonic at full-pelt soon, apparently – until then, about the only legitimate complaint at this stage of the reveal has been nuked. Enjoy!
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*Spooky noise* Yes, this is all shrouded in a fog, but I want to keep this a little bit vague as to not give to0 much away! As from making this post, you have 20 hours (Until Midnight 0:00GMT Sunday Morning) to come up with an answer. In fact this competition is so mysterious, I haven’t even thought of a prize yet…maybe I’ll find it when I go shopping today…
ANYWAY: here’s your question, and the best answer will receive a MYSTERY prize:
If you could ask any question to a certain Crush 40 guitarist, what would it be?
Creative and thoughtful questions will be considered the most! To enter, simply post your question below in the comment box.
Right, off for some shopping!
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Of course this really isn’t Sonic & SEGA All Stars Racing art but instead some cool artwork from 1991 used to promote Mega World. Wouldn’t it be cool if Sonic riding in this car or his Sonic Drift car was implemented into Sonic & SEGA All Stars Racing as DLC?
Source: Sonic Retro
Thanks to Scarred Sun for the heads up on the date this artwork was created and put out.
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EB Games Australia have revealed their bonus gift you can receive when you pre-order any version of Sonic & SEGA All Stars Racing. The gift looks to be the toy race cars based on the game that were revealed last year in concept art form to be released this month at Toy Globe.
EB Games warns you that the racer you get may vary on purchase so it appears you dont get to choose your favourite character, you instead get what they give you. It’s unclear wether Australia will still be getting the Ryo Forklift DLC code ArchangelUK revealed for Europe where he stated Australia might get it but wasn’t sure.
Will you Australian fans be grabbing this deal? Let us know in the comments.
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Forget the early bird gets the worm, how about the eagle eyed gets the hedgehog? Was the 3 seconds of Sonic 4 footage not enough for you? Well SEGA actually put more footage in there for you, you just have to look closer. The guys at Sonic Retro looked past the picture and spotted footage of the Sonic 4 Sonic riding a pulley akin back to Sonic 3’s pulley’s you’ll remember from Angel Island Zone. The pulley has the retro star on from the star posts in the Mega Drive/Genesis games too, how cool is all that?
Thanks to the guys at Sonic Retro and Frozen Nitrogen at the SSMB for the heads up.
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If you head on over to the Japanese Sonic 4 website, you can listen to the jingle you heard on Hedgehog Day, but this time it’s a bit longer.
Aaaaaand… that’s all there is to that story. There’s nothing else to see there besides some sweet clouds.
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Sonic Retro has been on point lately with digging up information within the Sonic the Hedgehog 4 website. Retro member darkspines35 found the intro story inside the website and handed it off to Retro admin Scarred Sun to share to the world. Read it below (spoilers and what not):
Story thus far:
It began as Sonic’s animal friends begin disappearing from South Island. Soon Sonic discovers that evil scientist Dr. Eggman has been kidnapping them and turning them into robots to collect the legendary treasure – The Chaos Emeralds. Sonic decides it’s up to him to save them and embarks on a quest to free his animal friends. Sonic battles Eggman through many different zones. Sonic eventually pursues Eggman to Final Zone where the first in many epic battles between them begins. In the end Sonic is victorious and Eggman’s Mecha fly’s away badly damaged. Sonic returns to Green Hill Zone and re-unites with his friends.
Their reunion is short lived however, as Eggman resurfaces and begins kidnapping Sonic friends again, in an effort to create more workers to finish his ultimate Weapon – The Death Egg! Teaming up with the newly met, Miles ‘Tails’ Prower, Sonic embarks on a new mission through West Side Island in an effort to free his friends and ensure Eggman does not obtain the 7 Chaos emeralds to fuel the Death Egg.
Once the West Side Island is freed, Sonic and Tails eventually board the Tornado and assault the Death Egg itself. After destroying Mecha Sonic, Eggman flees and enters his new Eggman Robot attacking Sonic! After a heated battle Sonic destroys the Eggman Robot and the Death Egg begins to explode.
Sonic and Tails fly down and come across mysterious island called Angel Island. This island is floating by the power of the precious stone called Master Emerald, but now this mysterious island are dropping down to the ocean surface because the Death Egg had been falling on this island. Sonic and Tails are attacked by a Red Echidna named Knuckles the guardian of the island.
Knuckles steals the Chaos emeralds from Sonic, being tricked by Eggman that he is an enemy come to take the Master Emerald.While Sonic and Tails are entangled by Knuckles, Eggman repairs the Death Egg and preps it for launch.
Sonic manages to jump on Death Egg just as it’s flying off. After confronting Eggman on the Death Egg, Sonic defeats Eggman once more and the Death Egg plummets back to Angel Island.
Back on the ground Dr. Eggman begins the repairing Death Egg again. Feeling Knuckles has served his purpose, he sends EggRobo to eliminate this potential threat. EggRobo finds Knuckles relaxing in Mushroom Zone and drops a bomb on him but Knuckles manages to survive. Enraged, the Wild Echidna sets off to defeat EggRobo. Meanwhile Sonic and Tails explore the island to find traces of the Death Egg and find out Eggman’s fate. After and Epic showdown between Sonic and Knuckles, Eggman uses the opportunity to finally steal the Master Emerald and re-launches the Death Egg. With the power of the emeralds, Sonic goes after Eggman, who has taken the Master Emerald into space.
Sonic and Tails secure the Master Emerald and return it to Knuckles on Angel Island. With it’s power restored, the Angel Island lifts off into the sky as Sonic and Tails fly off into the sunset.
But this humiliating defeat only serves to further Eggman’s rage, and he has determined once and for all to rid himself of Sonic. Eggman revisits – and improves – the very best of his creations to defeat our spiked hero.
And so a new Adventure begins…
Eggman’s best creations, eh? That explains all the rehashing of badniks. Although, I wouldn’t call the motobug one of “Eggman’s Finest.”
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To make things more official than official SEGA Europe have issued a Press Release regarding todays reveal of Sonic The Hedgehog 4, we have it for you here in full below –
LONDON & SAN FRANCISCO (TBC, 2010) – SEGA® Europe Ltd. and SEGA® of America, Inc. today announced the first game developed specifically for the download market from the world’s fastest hedgehog. Sonic the Hedgehog 4 Episode I will be available via download on Microsoft XBLA, Sony PSN and Nintendo WiiWare, bringing with it the addictive classic 2D side scrolling action that Sonic fans have been waiting for.
Sonic the Hedgehog 4 Episode I offers sublime 2D gameplay through beautifully rendered HD environments. Fans will be able to speed through each level with the classic Spin Dash move, and destroy enemies using the Homing Attack. Sonic the Hedgehog 4 Episode I sees the return of the much-loved special stages and takes players through a variety of different Zones, all inspired by the Mega Drive era.
Each level from Sonic the Hedgehog 4 Episode I is separately selectable from the main menu, making it easy for players to replay their favorite sections as they wish. Long time fans will not be disappointed as they rejoin the action and face all new intense boss battles against everyone’s favourite villain – the ever devious and evil – Dr. Eggman!
“Sonic the Hedgehog 4 Episode I is a return to the classic game style of the original Sonic games” commented Gary Knight, European Marketing Director SEGA Europe Ltd. “It’s great to be able to offer fans of the Sonic series the type of game they have been asking for in a high definition experience.”
Sonic the Hedgehog 4 Episode I will be available in Summer 2010 for XBLA, PSN, and WiiWare. For more information about Sonic the Hedgehog 4 Episode I please visit http://www.sega.com and for assets please visit www.sega-press.com.
About SEGA® Europe Limited:
SEGA® Europe Limited is the European Distribution arm of Tokyo, Japan-based SEGA® Corporation, and a worldwide leader in interactive entertainment both inside and outside the home. The company distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Europe. SEGA Europe’s web site is located at www.sega-europe.com.
About SEGA® of America,Inc:
SEGA® of America, Inc. is the American arm of Tokyo, Japan-based SEGA® Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA of America’s Web site is located at www.sega.com/usa
# # #
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Our friends at SegaOnline have sent us clean, high-definition gameplay images from the trailer. Check them out in the gallery below.
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SEGA France have posted the above video on their Blue Room blog of a promotional train they used back in 1992 to give people a hands on test of all the latest games on Mega Drive, Game Gear and Master System. You could even have a look at the guts of a Mega Drive and watch TV on the Game Gears TV Tuner. Good to see a train with no-one on it complaining about stuff, this trains full of people with their mouths open but only because they’re in shock and awe but who can blame them?
It looks like an event called the Euro Challenge 92 was also held as possibly a gaming competition of sorts, we’ve found this gold pin that was likely the prize for besting the challenge.
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Just a quick heads up for those looking to get the Wii version of Sonic & SEGA All Stars Racing, some more gameplay footage minus annoying thingymabob and Jen has been revealed courtesy of NintendoWorldReport. The whale from Sonic Adventure makes an awesome cameo only this time he’s not breaking your bridges but instead trying to show how much better at jumping he is than that whale from that movie, you know the one.
Some small details are revealed in the video too, one of the Cups is called Chao Cup and a scoring system where points are earned dependant on what position you are in at the end of a race.
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Remember a long time ago Sonic & Knuckles for Virtual Console was registered at the ESRB and PEGI rating board sites? Well it looks like SEGA had a plan… wait for Sonic 4 to be announced! Now all of you Wii owners in Europe can finally experience the conclusion to Sonic 3 from Feb 12th next week before you move on to Sonic 4. Continue reading Sonic & Knuckles FINALLY Coming To Virtual Console
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Sumo Digital Producer Steve Lycett has informed us of a new preview from 2D-X for Sonic & SEGA All Stars Racing and a new interview he’s recently had with Digital Spy. The interview touches upon ASR demo’s for Xbox 360, PS3 and even DS, implementing Ryo Hazuki and wether they’d like to take on Shenmue 3.
As for the preview it’s very positive from graphics to characters to controls, the previewer even goes as far to say that the game has now jumped from mere consideration to a game he’s now really looking forward to.
We’ll keep you up to date on everything Sonic & SEGA All Stars Racing as we gear up to launch 23rd Feb in the U.S. and 26th Feb in Europe.
Thanks to Steve Lycett for the heads up and links!
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Finally, here’s Sonic running animation. Click it for a larger view:
It’s a fuckin’ party at Sonic Stadium. I’ll keep updating this post when more stuff gets leaked.
UPDATE: The assets folder is still alive, but it has been locked down. Fun’s over.
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Watch the trailer over and over at this point. Look at the video that’s coming through the squares here. You can see the famous “rotating maze” special stage from the original Sonic the Hedgehog, but with a “Sonic 4” twist!
Brilliant? Or lazy? You be the judge.
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
So now we’ve all thoroughly enjoyed the Sonic the Hedgehog 4 reveal, let’s explore the other thing that was launched today – the official Sonic the Hedgehog 4 website. Sega are really milking the whole ‘drip-feed’ philosophy here, and that translates well to the official website, which has loads and loads of information sections… locked out.
Yes, the plan is to open more pages over time to maintain interest. Nothing wrong with that, really – curiously, many sections come locked with a countdown timer across where you would expect the link to be. Here are the times of the supposed reveals, and the headers they come under;
Game Info: Friday 5th February, 11am GMT
Characters: Tuesday 9th February, 11am GMT
Concept Art: Thursday 11th February, 10am GMT
Multimedia: Thursday 18th February, 11am GMT
There’s also a secret regarding a fourth platform. Sonic 4 is already confirmed for WiiWare, PlayStation Network and Xbox Live Arcade. What could the fourth platform (or service be)? It could very well be a PC distribution platform such as Steam, but Sega could just as easily be planning a handheld version for the PSP or something.Looks like it’s for the Apple iPhone. Who knew?
Besides the teases, everything on the website seems to be what we know already – 9/9/09 teaser trailer, badnik concept art and all. Stick with us and have a party when each of these sections get revealed – I know we’ll all be huddled around a computer until the time. Will you?
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We have found an image within the Sonic 4 website. The “mystery console” that’s locked out at the bottom of the game’s website will be the iPhone. “Episode 1,” which had a vague “summer 2010” release, will be out in July.
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Sonic the Hedgehog 4: Episode 1 is the official name of what has been known for months as ‘Project Needlemouse’. The news was announced on Gamespot in conjunction with Sega of America early this morning, along with a teaser trailer. The game is being developed by Sonic Team. Continue reading ‘Project Needlemouse’ Is Sonic the Hedgehog 4: Episode 1
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Heres something we all know: Seaside Hill has proven to be a very popular location in the recent Sonic games: Sega All Stars Racing and Mario and Sonic at the Winter Olympics. However, with ASR coming out this month, and with the Olympics in exactly a week, one has to wonder: why is an area like Seaside Hill so popular? This fan strip tries to find the answer…
This strip is from the Sonic Eggs filler series, Sonic Egg Whites, which you can find here.
It was written by Shigamado, known around TSS as “Jason the Jackass”, and pencilled by Greg the Cat, who’s work you can find at his DA.
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With the Iron Queen’s take over in #208, everything seems like a lost cause for Sonic and friends. This issue, though, we see exactly how they begin to turn the tables on the Iron Queen. I rather enjoyed this issue, Ian’s usual nice mix of action, humor, and drama. Isn’t a stand out issue either, but if you’ve been enjoying this comic this is an obvious thing to pick up. Not a very good jumping on point for newbies, though. Here’s the preview pages and solicitation:
SONIC THE HEDGEHOG #209
“Iron Dominion Part Two”: The Iron Queen is on the verge of total world domination, and only a handful of heroes are free to quell the threat! Sonic and Sally must brave the unknown to rescue one of their own, but at the risk of total annihilation! Meanwhile, Monkey Khan makes a grim decision, and only Tails can stand in his way to save the life of a Freedom Fighter! The stakes have never been higher in this pulse-pounding tale!
SCRIPT: Ian Flynn
ART: Tracy Yardley!
Cover by Tracy Yardley!
Shipping Date: January 27th, 2010
On Sale at Comic Shops: February 3rd, 2010
On Sale at Newsstands: February 16th, 2010
32-page, full color comic
$2.50 US
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I think that you’ll agree with me that the Needlemouse reveal will be the biggest announcement that SEGA has made in nearly a decade. It is huge. Site stats have tripled, servers are crashing from traffic, and excitement has reached a fever pitch. In just under 8 hours, GameSpot and SEGA will reveal what exactly “Project Needlemouse” is.
Let’s have a fuckin’ party! Post links to images, music, YouTube videos, or just your pure excitement in the comments! Celebrate with your fellow Sonic fans!
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What is Project Needlemouse? Well, you’ll soon know. We will be unveiling Project Needlemouse at midnight (US Pacific time) TONIGHT on GameSpot!
That’s all we can say for now, but you’ll know more in just a few hours! So put on a pot of coffee, and stay up late for all the Needlemouse-y goodness.
We’ll update you with all thats revealed.
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CollegeHumor’s newest video game short centers around Mario and Sonic meeting up at a restaurant, but not in the way that you’d think. Sonic is the waiter and a conversation ensues about the hedgehog’s mediocre-to-terrible track record since the fall of the Dreamcast. Sometimes, the truth hurts… and is hilarious.
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People have been sending us “Sonic 4” images on occasion to try and get us to post a SUPER AWESOME BULLETIN IN-DEPTH EXPOSE EXCLUSIVE or call some “friends” of ours to figure it out for us because we’re too stupid to see that it’s fake ourselves. Well, we haven’t been doing that. But, since we’re in the Hedgehog Week festivities… I might as well post two of the better “Sonic 4” hoaxes that we’ve received.
This image was sent to us a few times but it was never sent by its author, Luis Tejeda.
No idea what the hell this image in and who sent it in. Still cool to look at, I guess.
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If you go to the mysterious and recently uncovered “sonicthehedgehog4.com,” you’ll see that you have to log in to see its content. You also have to be a part of “SEGA West Staging.” Hmm… interesting… What could they be *ahem* “staging?”
UPDATE: All the other “sonicthehedgehog#” websites do the same thing. Except “sonicthehedgehog2.com,” which doesn’t exist.
UPDATE #2: Go to “sonicthehedgehog1.com.” You don’t have to log-in to see its contents, which is some text that says “IT WORKS!”
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In the UK and waiting to find out whick retailers will be stocking the Sonic & SEGA All Stars Racing pre-order exclusive Ryo Forklift DLC code? Well your wait is over as Gameplay.co.uk have revaled they will be stocking the code.
Simply put your pre-order down for the Xbox 360 or PS3 version and you will get your code when yor game is delivered. An added bonus is that right now Gameplay are one of the cheapest retailers for this game with the Xbox 360 version priced at £30.99 and PS3 version priced at £28.99.
Preorder Sonic & SEGA All-Stars Racing for Xbox 360/PS3 and receieve a bonus unlockable DLC character – Ryo Hazuki from Shenmue with his famous forklift! Please note that you will require Xbox Live/PSN access to download your bonus. Offer available while stocks last.
Be warned Gameplay are an online retailer only and you must have access to the Xbox Live Marketplace or Playstation Store to get you Ryo Forklift DLC.
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The Sonic Stadium’s radio station SEGASonic:Radio is back with a brand new attack for 2010! For those not familar with the station, we provide a 24/7 music stream with all your favourite Sonic and SEGA tunes playing around the clock. Not only that, but we have a plethora of SS:R DJs broadcasting throughout the week bringing you news, reviews, chat and much much more!
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The Achievements list for the Xbox 360 version of Sonic & SEGA All Stars Racing have now been revealed. The game has 50 Achievements with a total of 1000 Gamerscore.
Check out the list below – True Blue: 10
Earn your BLUE SEGA License. Amber De Amigo: 10
Earn your AMBER SEGA License. Red Out: 15
Earn your RED SEGA License. Virtual Bronze: 20
Earn your BRONZE SEGA License. Captain Silver: 30
Earn your SILVER SEGA License. Golden Acts: 80
Earn your GOLD SEGA License. Now There Are No Limits!: 10
Win your first Grand Prix Cup. Welcome to the Next Level!: 15
Win every race within a Grand Prix Cup. To be this good takes AGES! 30
Win every Grand Prix Cup. Fighters Megamix: 30
Take out an opponent with each character’s All-Star Move. Time Stalker: 10
Set a Personal Best Time on any Time Trial course. Clock Work: 30
Set a Personal Best Time on every Time Trial course. Shadow Dancing: 10
Defeat a Staff Ghost on any Time Trial course. Ghost Master: 30
Defeat a Staff Ghost on every Time Trial course. Mega Driver: 10
Score AAA on any mission. Crazy Box: 15
Pass every mission. Magical Sound Shower: 30
Race to every piece of music. Top of the Class: 30
Score AAA on every mission. Dreamarena: 10
Play a friend over Xbox LIVE. Racing Hero: 15
Win any race over Xbox LIVE. Outrunner: 30
Lap a trailing player in a race over Xbox LIVE. Death Adder: 30
Take out opponents with items one hundred times over Xbox LIVE. Lucky Dime: 10
Purchase any item from the shopping menu. High Roller: 15
Purchase every item from the shopping menu. Classic Collection: 15
Win a race as each racer. SEGA World: 30
Complete a race on each course in Grand Prix, Single Race or Time Trial mode. Power Drift: 15
Perform a fifteen second Drift. Turbo: 15
Perform twenty Turbo-Boosts within a single lap of any event. Triple Trouble: 15
Perform three Tricks in one jump and make the landing. Gaining Ground: 10
Get a Turbo-Boost Start in any event. Wheels of Fire: 15
Perform a Turbo-Boost Start across 3 consecutive events. Rolling Start: 15
Complete Sonic’s Test Drive. Road Rampage: 15
Take out three opponents with one All-Star Move. After Burner: 15
Take out three opponents with one triple-weapon. Up ‘N’ Down: 10
Take out a racer by manually directing an item. Streets of Rage: 15
Ram an opponent off the course without using a Weapon or Power-Up. Wonder Boy: 15
Win a race by crossing the finish line in reverse. Altered Beast: 10
Win a race while using an All-Star Move. Last Survivor: 15
Finish the first lap in last position and go on to win the race. Super Hang-On: 15
Win the race holding first place on each lap. Project Rub: 15
Complete any Race event without collisions. Enduro Racer: 15
Play one hundred events including any race, mission or time trial in any mode. Ultimate Collection: 100
Earn every achievement in the game.
Secret Achievements
Secret Achievement 15
Continue playing to unlock this secret achievement. Secret Achievement: 15
Continue playing to unlock this secret achievement. Secret Achievement: 15
Continue playing to unlock this secret achievement. Secret Achievement: 15
Continue playing to unlock this secret achievement. Secret Achievement: 15
Continue playing to unlock this secret achievement. Secret Achievement: 15
Continue playing to unlock this secret achievement. Secret Achievement: 15
Continue playing to unlock this secret achievement.
Nothing new is revealed except that the game will allow you to get a boost at the start of the race like in most kart racing games but there are some cool nods to SEGA’s history.
The Trophy list for the PS3 version is yet to be revealed but will likely be just the same as the Achievement list but with an added Platinum trophy for earning all Trophies however it may be something unique since one Achievement oddly already has that task covered with the Ultimate Collection Achievement. We’ll let you know when the Trophy list hits the net.
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The fans have flocked in their hundreds to the SEGA blog giveaway, with the lucky 333rd comment winning themselves a snazzy signed copy of Sonic 3. In fact they were so impressed with the traffic, that the competition was up’ed from every 50th entry winning a prize up to the 500th post to the 2500th!!! RubyEclipse was impressed; “You guys literally broke our blogs for a few minutes from sheer traffic!”
The entries still need to be straightened out, with any spam posts getting deleted, so on Thursday the finalised list of winners will be announced – so if you’ve got a comment close to those limits, you will have to hold your breath until tomorrow to find out if you have nabbed some goodies!
I wonder though…with all this hype about this game possibly being titled Sonic 4…is it a coincidence they’re giving away copies of 3?
Stay tuned tomorrow for what will hopefully be a massive day of info on Needlemaus!
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