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In an interview with Vandal, Sonic Free Riders Producer Kenjiro Morimoto has confirmed some new details about the game. Since the game was unveiled at E3, there’s been no sight or mention of a story mode, something that has featured in both of the previous Riders titles. Morimoto-san tells Vandal that there will be a story mode in this game and that it is catered to help players improve their skills and take their time with the game.
Morimoto-san also details the amount of players the game will support in its multiplayer modes. Two players can play in versus and 4 players can take part in the games co-op mode. Finally, Morimoto-san reveals the game will contain 16 characters from the Sonic universe, as well as your Xbox 360 Avatars. Whether the character roster will contain guest SEGA characters on top of that total (like with past Riders games) is unknown.
You can check out the interview in full at Vandal, but beware, it’s in Spanish.
Google Translate link
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As well as a Sonic Colours action figure, U.S. toy retailer ToyGlobe.com now have 3 listings for Sonic Free Riders action figures. The figures can be bought as a two-piece set of Sonic and Jet for $18.95, or you can buy them individually. Alone, Sonic costs $9.95 and Jet will set you back another dollar at $10.95, so buying them together will save you $1.95. The figures are currently listed for a November release, which of course matches the month of the games release. No pictures or sizes are available at present, but we’ll keep an eye open for any released in the future and pass them along.
Source: ToyGlobe.com
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[youtube]http://www.youtube.com/watch?v=6pqWEOM3KQA&feature=player_embedded[/youtube]
[youtube]http://www.youtube.com/watch?v=f6Vlm–VdMc&feature=player_embedded[/youtube]
SEGA Japan held a musical performance for Sonic fans at the Tokyo Game Show, including music from SEGA’s three upcoming Sonic titles, Sonic the Hedgehog 4: Episode 1, Sonic Free Riders and Sonic Colours. Among the performers is fan favourite Jun Senoue, who plays some of his tracks from Sonic 4, aswell as joining a band for performances of Sonic Free Riders theme music, Sonic Colours’ ‘Reach for the Stars’ and an all new song for the game too. You’ll also see plenty of new gameplay footage of Sonic 4’s new build, with Sonic’s new running animation and his faster time of achieving ‘blurry feet’. Also on show is new CGI cutscene footage from Sonic Colours.
Source: SEGA’s TGS USTREAM.
Thanks to Woun at the SSMB for the find, heads-up and YouTube conversions!
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[youtube]http://www.youtube.com/watch?v=-rm4H09ubiU&feature=player_embedded[/youtube]
[youtube]http://www.youtube.com/watch?v=RCsHiTIij2U&feature=player_embedded[/youtube]
Two gameplay videos of Sonic Free Riders from the Tokyo Game Show have hit YouTube, courtesy of brucem00n and hamateaonline. In the videos we get to see some multiplayer racing action on the Dolphin Resort track. Not only that, we also get to see a part of the game that we’ve not seen before, an interactive configuration screen. This looks like a brief sequence where players configure the game for their personal use, such as balance and alignment with the Kinect camera. This should come in very handy to introduce players to Kinect. People who watch the sequence closely will spot an appearance from a character previously hinted at on SEGA’s Sonic City Blognik. It’s the one, the only, the robotic Chao, Omochao.
Are you happy to see Omochao return? Let us know in the comments.
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[youtube]http://www.youtube.com/watch?v=Nqxn8pTSrK8[/youtube]
Gamespot has posted up an interview they held at the Tokyo Game Show with Sonic Free Riders Producer, Kenjiro Morimoto. Gamespot’s Laura Parker kicks things off by asking “What is it about the Sonic Riders series that lends itself to Kinect?” Morimoto-San explains that they felt the running in a traditional Sonic game would be too difficult to make user friendly and that the hoverboard riding gameplay style was a better fit for Kinect. Morimoto-San then speaks about the level-up system, another staple for the series, where you can upgrade your Extreme Gear’s abilities in a race by collect a certain amount of rings. Finally, Morimoto-San says you will be able to customize your Extreme Gear with parts that will give you various abilities to use on the track.
Source: Gamespot
Thanks to Woun at the SSMB for the heads-up and YouTube conversion.
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[youtube]http://www.youtube.com/watch?v=mu801S53aDM&feature=player_embedded[/youtube]
SEGA Japan has updated their Sonic Free Riders official site with a MUCH higher quality version of the games Tokyo Game Show trailer, which was originally revealed on their USTREAM account. Now you can view it without the blurry mess and get a better look at the game in motion. View it in widescreen at YouTube or the games website at the below link.
Source: Japanese official Sonic Free Riders website
Thanks to Woun at the SSMB for the YouTube conversion.
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
[youtube]http://www.youtube.com/watch?v=qNxDlHcPrVQ[/youtube]
SEGA has revealed a few new trailers via their Tokyo Game Show USTREAM account, where they will be streaming events at their booth live. The trailers are for Korohyo, Shining Hearts and Sonic Free Riders. The Sonic Free Riders trailer gives us our first footage of Rocky Ridge and a previously unseen shortcut or two in Dolphin Resort. Also shown is the co-op element that the games Xbox.com product page has listed since the games announcement. In this mode it appears that you can hold hands with another player and pull off some joint tricks on jumps, but unfortunately that’s all that is shown in regards to co-op for now. We also get to hear some new music for the game, which is just as catchy as we’ve come to expect from the Sonic Riders series.
What do you think of the trailer? Speak out in the comments.
Thanks to Doctor Eggman at the SSMB for the heads-up and to Woun at the SSMB for uploading the trailer to YouTube.
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UPDATE 2: SEGA has released clean, hi-resolution versions of the Rocky Ridge screens CVG released earlier, as well as some old Dolphin Resort screens on the Sonic City Blognik. /UPDATE END
UPDATE: CVG has released three high quality, but watermarked screenshots of Rocky Ridge. They also claim Rouge, Shadow and Silver are in the game.
Characters announced so far include Sonic, Tails, Knuckles, Amy, Rouge, Shadow and Silver. Sonic Free Riders will also support the use of Avatars.
/UPDATE END
Original article below:
Some photos of Sonic Free Riders‘ have hit the net courtesy of Andriasang, with two of them giving us a glimpse of ‘Rocky Ridge’, a track that SEGA Europe Community Manager ArchangelUK recenty hinted at in an entry at the Blognik and named at the SSMB. The photos were taken at Microsoft’s Media Briefing, which was held in Tokyo recently to promote Kinect and its software line-up in Japan.
One photo shows Knuckles riding a hoverboard through an environment surrounded by tall rocky hills. It’s no wonder where the track got its name eh? The other photo of ‘Rocky Ridge’ sees Tails in the minecart that ArchangelUK mentioned, a section where he said “you actually have to pull a lever left and right to change the points and avoid rockfalls. It looks quite slick actually.”
Andriasang also posted their brief impressions of the demo:
Next, I tried Sonic Free Riders by Sega, which also launches on the same day as the Kinect hardware. My menu experience didn’t go so well here. I was stuck on the menu screen, which appears to require that you make selections by holding your right arm out and sliding diagonally in a relaxed motion. The Sega representative had to step in and make the selection for me because I just wasn’t getting it right despite my efforts to try to imitate his movements.
Sonic Free Riders is a racing game featuring Sonic and his “wonderful” friends. Movement is automatic, just like Crossboard X, so you have to just wave your arms to each side to collect rings and power ups, and make the occasional jump to the next part of the stage.
Many of the elements one expects of a sonic game are in here. When you’re hit, your rings go flying out. You’ll have to shake your hands to get them back. Sonic also has a speed boost. When a power gauge on the lower right side of the screen fills up, you can make Sonic dash forward by moving your left leg forward then swiftly kicking back.
The demo required three laps around the course to reach the goal. I have to admit to being a bit tired after the three laps.
What do you think of the new track? Let us know in the comments.
Source: Andriasang
Kinect impressions
Photos
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SEGA has revealed on its Tokyo Game Show website that their upcoming Xbox 360 Kinect title, Sonic Free Riders will support 2-8 players in its online multiplayer mode. This is 4 players less than Xbox.com originally stated on their website, before the information was quickly removed, but it’s still a good total that most racers support. This is an exciting new feature for the Sonic Riders series, but with the game being restricted to Kinect, will the lobbies remain very busy for long? That will depend on the success of Kinect.
Has this feature gathered your interest in the game? Let us know in the comments.
Source: SEGA’s Tokyo Game Show website
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As mentioned in part 1 of my hands-on preview, Sonic Free Riders was only set up at the very end of the show and, as a result, was only demoed by about ten people at the show. What was surprising, though, was that the opinions of everyone who got to play it were universally positive. Given the small number of people who got to play the demo, I decided to record their impressions just as they got off of the demo for the compilation video you see below. I regrettably wasn’t able to record the first two people to try the game, but they shared the positive opinions of the people below. Be sure to stay tuned for more videos later in the day of some of these people in action!
[youtube]http://www.youtube.com/watch?v=l-FHNVPLyNk[/youtube]
Update: I’ve uploaded some game play I took at the event.
[youtube]http://www.youtube.com/watch?v=YzVRj04q7v8[/youtube]
This next video highlights a problem many people – though not everyone – had with the demo: the menus. I might be doing one more preview regarding these menus, provided I still have the video I took of someone having serious problems with selecting their character.
[youtube]http://www.youtube.com/watch?v=J7cX6x-2deY[/youtube]
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Sonic Free Riders is a game SEGA’s been keeping close to its chest until recently. Leave it to Sonic City Blognik’s AAUK to finally drop us some info!
– The next track to be revealed has a Wild West theme, including waggon trains and a minecart section (MOAR MINECARTS!) where you actually have to pull a lever left and right to change the points and avoid rockfalls. It looks quite slick actually.
– Someone’s return in the pre-race configuration screen is still gaining momentum!
– Since you guys apparently love anything Roger says as Sonic (e.g. “…consoles…”) here’s another line for you: “Place your hand on Start!”
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[youtube]http://www.youtube.com/watch?v=gTId0VoKf1s[/youtube]
YouTube user, unikentaro has uploaded some new gameplay footage of Sonic Free Riders from a Press Briefing that Microsoft held in Tokyo yesterday to unveil Kinect’s release date and launch software in Japan, which Sonic Free Riders will be part of.
The track shown in this demo is the same old track we’ve seen since E3, but this appears to be a new build, because you’re now ranked after you (the player) jump and again when your character lands. Why this happens is unclear from the footage, but it is a very odd change. Your ranking now also appears at the top of the screen, instead of the bottom left. The controls look a little more responsive than in the E3 build of the game, but actions still seem to happen on-screen a second or 2 later.
Do you see any other changes? Let us know in the comments.
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Those disappointed with SEGA’s earlier line-up for this years Tokyo Game Show will be glad to hear they have updated it with more titles, and its good news for Sonic fans. On top of already announced Sonic Colours (both Wii and DS), Sonic the Hedgehog 4: Episode 1, Sonic Free Riders and Sonic Adventure (XBLA) will now be available on the show floor. Other SEGA titles added include Crazy Taxi (XBLA) and Virtua Tennis 4 (PS3).
The full line-up is below:
PS3:
Vanquish
Sonic the Hedgehog 4: Episode 1 (PSN)
Virtua Tennis 4
PSP:
Phantasy Star Portable 2 Infinity
Black Panther Yakuza New Chapter
Shining Hearts
K-On After School Live
Wii:
Sonic Colours
Sonic the Hedgehog 4: Episode 1 (WiiWare)
DS:
Sonic Colours
Xbox 360:
Vanquish
Virtual-On Force 360
Sonic Free Riders (Kinect)
Sonic Adventure (XBLA)
Crazy Taxi (XBLA)
The Tokyo game Show will be open between September 16th and 17th for press and September 18th and 19th to the public.
Source:
SEGA-Mag
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Today, Microsoft has revealed at a press event in Tokyo that Kinect will be available for Xbox 360 in Japan November 20th of this year. Titles available at launch will include newly announced brain training game Lead: New Brain Training Where You Answer With Your Body, Kinect Sports, Dance Evolution, Crossboard 7 and SEGA’s first Kinect title, Sonic Free Riders. SEGA Japan has backed-up Sonic Free Riders November 20th release date in an update to the games official website this morning.
Sources: MCV and Bloomberg
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Some new screenshots for Sonic Free Riders appear to have slipped under the radar late last month, from InsideGamer.nl. The screens are taken from the same old track that we’re used to seeing since E3, but we do get a close-up look at Sonic’s in-game model and see how different it is to the past games in the Riders series. InsideGamer.nl also posted up a preview last month, but be warned, it doesn’t translate very well using Google Translate. Check out the rest of the screens below.
Source:
InsideGamer.nl
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We’ve got three Sonic games coming out at the end of the year, and between the three, the one SEGA’s kept closest to its chest has been Sonic Free Riders. Unplayable at E3, the game was only made available to the press about a month ago and made its first public appearance at Gamescom a few weeks ago.
The Penny Arcade Expo marks Free Riders’ first public appearance in America… sort of. Despite SEGA’s intention of bringing it to the show floor, those plans were cancelled at the last minute. So, how am I writing this preview? During the last 45 minutes of the Sunday show, some of the good people over at SEGA closed the Sonic 4 booth and set up a Sonic Free Riders demo. Only a few people, aside from myself, were able to play it and I’ve compiled their opinions for the second part of this preview.
So, how does it play? Well, allow me to start by saying that despite this game being on a “casual gamer focused” peripheral, it’s probably the least user-friendly game I’ve played for the peripheral so far. There is a certain way you need to stand, a certain way you need to move to activate certain attacks, and if you don’t do it right, the game won’t control properly.
When you do, though, Free Riders is probably one the best titles on Kinect’s holiday line up, but that’s not really saying much. It’s also looking like being the best game in the Riders series, though again this isn’t really saying much. In order to play the game properly, you need to stand as if you where on a skateboard. If you stand with your body facing the screen, you will have absolutely no control over your character. You also need to throw the different weapons in different ways, with a certain amount of exaggeration in your movements.
So with this game, much like Sonic Riders and Zero Gravity, there may be a lot of early frustration depending on the user. While I was watching others play, I noticed some of them picked it immediately, while others needed some time to get used to how the game played. Once you do get it though, Sonic Free Riders can actually be rather exhilarating. For the users who do get it right away, they’re in for a pretty neat motion game. It cuts out a lot of the fat that held down its predecessors; you no longer need to refill your air, turning is a lot easier to pull off then it was in past titles – at least once you figure out how to stand – and the difficulty is more forgiving.
However, with the removal of many of these elements, the game itself has become simpler, which may have its drawbacks in the long run. Even compared to arcade racers likes like Sonic and SEGA All Stars Racing and Outrun 2, the game feels a little shallow. The handful of weapons that were shown in the demo – the rocket and the bowling ball – aren’t anything we haven’t seen before.
Of course, this is all based on a single race; about 3 minutes of playtime, and at the end of the day the experience was definitely a positive one. Sonic Free Riders is fast and it stands as a testament to just how immersive the Kinect peripheral can be when it’s applied to the right game. While you play the game, you physically throw the weapons, scoot your back foot across the ground to activate the boost (as you would on a real skateboard), jump in the air to jump, swim with your arms to move through water segments, and twist your body left and right to make the turns. All of this makes for a great – although somewhat exhausting – racing experience.
So, will Sonic Free Riders turn out to be a great game? I’ve played too little to say. As I said earlier, the game is a little shallow and there is no telling whether the final product will offer enough to keep you playing for a long time. It is most certainly not a bad game, though.
While I am personally expecting more from Sonic Free Riders when it’s released than I was before, it still didn’t excite me enough to actually buy the Kinect. If you’re planning on buying Kinect for this game alone, I’d advise you to try before you buy, if you can. While it was fun, I’m not sure it’s worth Kinect’s $150 price tag.
We’ll bring you our thoughts on the full game once it comes out this holiday season. Stay tuned for part 2 of this preview, which is a video compilation of what other players thought of the game.
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It may not have been on SEGA’s list, but apparently, Sonic Free Riders will be at the Penny Arcade Expo this weekend. It will be available at Microsoft’s Kinect booth, #682. The Penny Arcade Expo is an event open to the public and will run from Friday to Sunday of this week. As with most major gaming events, you can expect Sonic Stadium to be there to get you videos, interviews, and previews from the show.
This will mark the first time Free Riders will be playable to the public in the US. Now, we can all look like this:
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SEGA of America has just revealed the U.S. box artwork (seen above) for SEGA’s first Xbox 360 Kinect title, Sonic Free Riders. SEGA also revealed that the game will go on sale for $49.99, which is $10 cheaper than normal Xbox 360 titles retail for. No information is given as to when the game will be released, but the game has been said in the past to be a launch title for the device, which will be launching in the U.S. November 4th and November 10th in Europe. We’ll keep an eye out for more information.
Source: SEGA of America’s Blog
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[youtube]http://www.youtube.com/watch?v=-9WBsHXafXY[/youtube]
GamerLive.TV grabbed the above interview with Sonic Free Riders’ Brand Manager, James Gray. In the interview, James confirms that the game will support 2 players offline and will also contain a 2 player co-op mode. This information matches what is on the Xbox.com product page. Online multiplayer is also confirmed, but James couldn’t reveal how many players will be supported at this time. Characters will play exactly the same, with the abilities focused instead on what customization of gear you choose to play with.
James says that all of your favourite Sonic characters will be there, but couldn’t reveal any that aren’t in the demo. Tracks outside of the demo also couldn’t be revealed, but emphasis is put on there being “a very good amount, with different landscapes and different routes.”
Some more gameplay videos have also come out of Gamescom, including one from Spark at Spindash.de. You can check out the videos below.
Spark at Spindash.de
[youtube]http://www.youtube.com/watch?v=cVa2KA6yOtQ&feature=player_embedded[/youtube]
SegaStuff.de
[youtube]http://www.youtube.com/watch?v=FhZU6RGJeZI[/youtube]
Videogamer.com via xsuperstargamesx YouTube channel
[youtube]http://www.youtube.com/watch?v=1ZXNzScXPRw[/youtube]
EnglishMumdotcom
[youtube]http://www.youtube.com/watch?v=svcWK4J5msw[/youtube]
wwejerk85
[youtube]http://www.youtube.com/watch?v=xeYceCFcJsQ[/youtube]
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[youtube]http://www.youtube.com/watch?v=CP93zD4SQYs[/youtube]
UPDATE: SSMB Member and Spindash.de staff member Spark has informed us that the booth seen in the above video is the public booth at Gamescom and will inquire with fellow staff still at the event about whether the demo is playable by the public. We’ll update you when we hear more. /UPDATE END
Sonic fans looking to try out Sonic Free Riders for Xbox 360 Kinect at Gamescom over the next few days are out of luck. The above video has been posted at YouTube this morning by theREALshoesy, in which we can see the demo is sealed off in an enclosure, very similar to the one at E3. SEGA staff are on hand again to show how the game is played, while the public can only watch from a distance through glass walls.
Yesterday however, the press got to try out the demo’s single track in full. You can check out a few of their videos below. GameTrailers also has a play test of the demo at their website.
GamesWorldGR
[youtube]http://www.youtube.com/watch?v=iQypT7QADo0&feature=player_embedded[/youtube]
XboxFRONT
[youtube]http://www.youtube.com/watch?v=Duvbb30gwTY&feature=player_embedded[/youtube]
Gamer365On
[youtube]http://www.youtube.com/watch?v=PLWYvLrYrFk[/youtube]
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
[youtube]http://www.youtube.com/watch?v=xd6BeriHAcI&playnext=1&videos=YoPn_F3zs3I&feature=feedu[/youtube]
During his rounds last week, SEGA’s Brand Manager David Allen stopped by GamesRadar’s offices where they got to check out Sonic Free Riders for Xbox 360 Kinect. In the video we see Tails in action as David guides Chris through the demos controls, shortcuts and many interactive items and weapons. Speaking of items, in this preview we get our first look at the “Soda Can” item, which you shake until it bursts and gives you a boost as you ride on it in cartoon fashion.
If you look closely, you can see an image of Eggman on the soda can with the words “Power Up”:
(Thanks to Hero of Legend for the image)
With the bowling ball, rocket, golf club and now a soda can item, it appears SEGA are really taking advantage of Kinect to make this the zaniest and most interactive racer out there.
Source: GamesRadar
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[youtube]http://www.youtube.com/watch?v=OxYl1UXKoLI[/youtube]
In their latest “On The Spot” show, Gamespot got to interview SEGA’s David Allen about Sonic Free Riders. David also demoed the game on the show. Those who have been keeping up to date with the Xbox 360 Kinect title won’t see anything new in terms of the track shown, but we do get a better look at rail grinding and the player interaction required for that technique.
David Allen explains that they have taken the best bits from the previous two Riders games and combined them into this game. When it comes to controls, a lot of detail is given about how interactive the game is, such as its skateboard or snowboard like steering. David, however, is quick to be secretive in response to most of Ricardo Torres’ questions about content, like multiplayer options, modes, other characters, tracks and items. Instead, David assures that the team are trying to get in as much content as possible while rushing to get the game out for its November launch.
You can check out Ricardo’s hands-on preview from the 3rd August at Gamespot’s website.
Thanks to bolt7 at the SSMB for the heads up!
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[youtube]http://www.youtube.com/watch?v=Q3x3n7OvPPE[/youtube]
1UP.com and IGN.com recently got some hands-on time with SEGA’s first Kinect for Xbox 360 title Sonic Free Riders, 1UP.com’s preview comes in video form and IGN’s in written form but they say a video version is coming. 1UP seem pretty positive and both testers agree it controls very well, while IGN think it will cater more to the younger crowd than the hardcore gamer.
New weapons are shown in 1UP’s footage including a bowling ball, which we assume replaces the bowling bomb in previous games, and a golf club. Did we say a golf club? Yes, a golf club for whacking your opponents with. Another thing you may notice in the footage is Sonic swimming, without his life jacket from Mario & Sonic at the Olympic Games, we’ll let you debate that and everything else in the previews in the comments section.
Don’t forget to check out five new screenshots from IGN’s preview below –
Sources: IGN(thanks fammicomander at the SSMB) and 1UP via Spindash.de
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
You may remember our previous article regarding new offline and online details for SEGA’s Kinect title Sonic Free Riders being revealed at the games product page at the official Xbox website but if you look at the page today you’ll see some changes have been made to offline and online multiplayer numbers. The developer listing has also been changed from O-Two to Sonic Team.
Old listings –
Offline features:
– Players: 1-4
– Players Co-op: 1-4
– Multiplayer Versus
– In-game Dolby Digital
– HDTV 720p
– Storage Device
Xbox Live Features:
– Players: 2-12
– Content Downloads
– Leaderboards
– Voice Messaging
– Voice Support
New listings –
Offline features:
Players: 1-2
Players Co-op: TBD
Multiplayer Versus
In-game Dolby Digital
HDTV 720p
Storage Device
Xbox Live features:
Players: TBD
Content Downloads
Leaderboards
Voice Messaging
Voice Support
Could Kinect be causing some trouble for the games development? Stories have been going around the net since E3 regarding the multiplayer capabilities of the device with most saying it only performs well with 2 players at one time, SEGA representatives that were playing the Sonic Free Riders demo at their E3 booth were only showcasing the single player and 2 player split screen modes despite Xbox.com’s now previous claim of support for up to 4 players.
Judging by these changes we can only guess that SEGA were aiming for 4 player split-screen but the device couldn’t handle all of the players actions too well but why would possible changes to online multiplayer numbers have to be made? We’ll keep an eye out for any clearance on this and report back.
Source: Xbox.com product page
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The U.S. Official Xbox site Xbox.com has put up a product page for SEGA’s first Kinect for Xbox 360 title Sonic Free Riders where there are some juicy new details about it’s online and offline modes revealed which you can take a look at below –
Offline features:
– Players: 1-4
– Players Co-op: 1-4
– Multiplayer Versus
– In-game Dolby Digital
– HDTV 720p
– Storage Device
Xbox Live features:
– Players: 2-12
– Content Downloads
– Leaderboards
– Voice Messaging
– Voice Support
The page also reveals the game is being made by Japanese developer O-Two and will be an Xbox Live Arcade title, which is odd as since the games announcement there has been a temporary retail type boxart going around plus SEGA’s product page has the platform listed as Xbox 360 instead of Xbox Live Arcade like they usually list downloadable titles such as Sonic the Hedgehog 4: Episode 1. The official Xbox forum staff have also placed the games sub forum under the Xbox Live Arcade section.
That’s the new info for Sonic Free Riders, we’ll keep you up to date as more info is revealed.
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[youtube]http://www.youtube.com/watch?v=cZbCPzlfZIM[/youtube]
IGN got to actually get inside Sonic Free Riders E3 greenhouse glass sealed area and get an extensive look at the games’ menu’s and first level aswell as hear details about the game, it’s development and it’s music and sound effects. Menu wise we see some of the Extreme Gears(the hover boards) in the game aswell as the characters seen in previous videos, the menu is very interactive with Microsoft’s Kinect for Xbox 360 device like the whole dashboard seen at Microsoft’s press conference.
Though they could film the SEGA rep and his actions, filming of the game still required IGN’s camera to be outside of the glass box but they still managed to a good view of the screen. SEGA’s rep reveals that character type specific short cuts are back as standard such as Knuckles’ punching ability to get through walls, the level-up system is in the E3 demo but the developers are still discussing wether that will stay in the game or not. The rep makes a point that nothing in the game at this stage of development is set in stone so we could still see alot of things change as we build up to release which SEGA has set as Late 2010.
IGN eyes-on impressions link
IGN video demonstration direct link
Thanks to Yong at the SSMB for the find and thanks to Woun also at the SSMB for the YouTube video conversion!
[youtube]http://www.youtube.com/watch?v=ODE45Y3hpiM[/youtube]
We’ve also come aross another gameplay video of Wave the Swallow in action by SBARTSTV which you can view above.
Thanks to Sweet Mountain Zone at the SSMB for the heads up on the second video!
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SEGA of America community staff member Kellie has confirmed via Twitter that Kinect for Xbox 360 is the only control method for Sonic Free Riders.
Sonicfan1989 put this question to SEGA –
@SEGA does sonic free riders for kinect is it possible to use just the control? like for those who cant afford a new 360 and kinect?
to which Kellie responded with the below answer –
@sonicfan1989 No, you will need Kinect to play Sonic Free Riders. ^kellie
Since the games official announcement some fans who are unsure about the new Kinect for Xbox 360 technology and those who don’t like motion controls in general have been wondering if ordinary controller compatibility will be in the game but now it looks like Kinect is your only option. From what gameplay footage we’ve seen of both single player and split-screen it appears the game plays fine thus far with the Kinect device not having any problems detecting movement from both SEGA representatives demonstrating the game and controls can only improve during development in the run up to the games release of Late 2010.
What are your thoughts on this news? Let us know in the comments.
Thanks to tjthefox for the heads up!
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[youtube]http://www.youtube.com/watch?v=Y9SCBDcDK74[/youtube]
Thanks to PunchJump we now have the above video of two player split-screen action in Sonic Free Riders. We see more of Jet the Hawk and get our first look at Tails being played in the game by the second player. Microsoft’s Kinect for Xbox 360 device doesn’t appear to have any problems detecting both players movement even with all of the waving going on so controls aren’t a big issue thus far and no doubt improvements will be made in the run up to release Late 2010.
Thanks to Woun at the SSMB for the heads up!
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[youtube]http://www.youtube.com/watch?v=w1kFJdxjm2c&feature=channel[/youtube]
Destructoid have posted up the first gameplay video of Sonic Free Riders on their YouTube channel. As we informed earlier, the demo is limited to demonstrations by SEGA staff only within a clear glass box for press to view the game through. The demo contains a selectable character roster of Sonic, Tails, Knuckles, Jet, Wave and Storm (though Amy can also be seen as an AI character) and a few laps of just one track.
The game looks to be going back to its air system seen in the first game where you gain air depending on a ranking you obtain from pulling off tricks on jumps then spending your air on boosting, only now players don’t leave air streams behind to drag others off course. As explained in the games press release you can use Kinect’s motion controls to launch items at your opponents but it seems you can also use Kinect controls when attacked such as clearing sludge off your screen when it is thrown at you. Kinect is also used in the track demoed to swim in a short water area, the faster you swim the quicker you move which fits in well with a racing game such as this.
Check out the video yourself and let us know your oppinions in the comments!
Thanks to riaz976 at the SEGA Forums for the find!
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SEGA of America have posted up some photo’s on their blog of the innards of their E3 booth aswell as a few details about the games being showcased, the blog confirms Sonic Free Riders is at the booth but not in playable form so anyone interested in the game will have to watch a member of SEGA’s team play the game through a clear glass box.
The game is being demoed in a semi see-through room, so you can watch the player twist, jump, throw, and lean to interact with the game.
Looking at the screen in the photo you can see the player is controlling Storm and all of the usual Riders series HUD is back including a gauge but there is nothing to show if this will control air or a gravity mechanism yet. Sonic’s other upcoming 2010 titles Sonic Colours(both Wii and DS versions) and Sonic the Hedgehog 4: Episode 1 are also present at the booth in playable form.
For pictures of SEGA’s booth outside of the Sonic departments visit SEGA of America’s blog.
Thanks to Stasis Colours at the SSMB for the heads-up!
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After yesterdays official reveal of Kinect for Xbox 360 title Sonic Free Riders SEGA of Japan have now launched their official website for the game which gives us our first look at the game via 3 screenshots and a background image on the site showing one of the tracks. The screens show how the game is played via a silhouette displaying body actions for steering, balancing and collecting rings. Nothing else is shown on the site apart from already seen artwork of Sonic and Jet but no doubt the site will expand as time goes by.
Thanks to Sweet Mountain Zone at the SSMB for the heads up and thanks to Woun also at the SSMB for grabbing the screens and background!
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SEGA of America and SEGA Europe have officially announced Sonic Free Riders for Microsoft’s Kinect for Xbox 360. The the much-rumoured title was revealed as a launch title at Microsoft’s E3 Press Conference for its Kinect peripheral, which will launch in North America November 4th 2010. Continue reading SEGA Announces Sonic Free Riders For Xbox 360 Kinect
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