Welcome to the Archive site of The Sonic Stadium (2008-2023)
Please note that this site is no longer being updated or maintained; as a result, there may be design issues, and links to images and other media may be broken. Links to posts may redirect you to the same article on the current Sonic Stadium website.
SEGA Japan’s President and COO Yukio Sugino has hinted that a number of “reboots and remakes” of classic game IP could be on the way, specifically mentioning the Sonic the Hedgehog franchise.
In a new interview with Famitsu (interpreted by DualShockers in this article), the SEGA exec shared his delight at the worldwide success of the Sonic IP over the last fiscal year, pointing to the warm fan reception and sales success of Sonic Frontiers along with the monstrous box office smash that was Paramount’s Sonic the Hedgehog 2 movie.
“That… makes me happy, and I was also happy to receive a lot of messages, mainly from users in North America, such as ‘I’m very happy that Sonic is heading in the right direction,” Sugino reportedly said.
Elsewhere, while discussing Samba de Amigo: Party Central – a new game in a Sonic Team series recently brought back from the dead – Sugino noted that, while Party Central is not a reboot in and of itself (rather, “a new game in the series”), he is interested in exploring reboots and even reboot-like features within new games.
He referenced the upcoming Sonic Superstars as an example to his point – “a return to 2D action, and although it is a new game, I would like to implement reboot-like measures as well” – and added that full-on “reboots and remakes” will be considered when plotting out future plans for each IP. Especially Sonic.
“Of course, we have to do new things, but as with all IPs, we don’t have new works or reboots,” DualShockers quotes him as saying. “We will develop while selecting which is appropriate at this timing for each IP, such as ‘This is the best way to do this IP’. ‘Sonic’ is also SEGA’s signature IP, and in parallel with the new game, we are considering reboots and remakes.”
Seeings as a large chunk of the Twitter Sonic fanbase is fantasising over a Sonic Heroes remaster, it’s fair to say that Sugino’s proposal wouldn’t be an unwelcome one in the broader Sonic community. Many of the blue blur’s past works can no longer be purchased or accessed on modern hardware – the Sonic Adventure series and Sonic Unleashed are some key examples (although if you have an Xbox you can of course play these via backwards compatibility).
It would be great to see even the less-adored spinoffs like Shadow the Hedgehog and Sonic Rivals resurface, for preservation’s sake. What would be the kind of remakes, remasters or reboots you would like to see and why? Let us know in the comments section below.
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The annual Japan Game Awards has officially launched its public voting period to decide which video game should be crowned Game of the Year 2023 – and SEGA’s own Sonic Frontiers and Sonic Origins (Plus) have both been admitted into the final shortlist.
For both Sonic the Hedgehog titles released in the last year to be nominated for the yearly game award is a pretty big deal, and proves just how far Sonic Team has come over the last five years to bring the Sonic series back into the public eye in such a positive way.
Interestingly, Sonic Frontiers and Sonic Origins also cover two distinct eras of the 32-year-long franchise – so whether you prefer Sonic’s modern adventures, or think the blue blur was best back in the 1990s, there’s no reason not to choose Sonic!
It’s a public voting event, so if you want to do your part and help Sonic Team win an award, you can visit the Japan Game Awards 2023 website (Japanese), click the button that reads, “投票する”, and then in the blue search area use the text field to search for either Sonic Frontiers or Sonic Origins Plus by using the following:
ソニックオリジンズ – Sonic Origins
ソニックオリジンズ – デジタルデラックス – Sonic Origins Digital Deluxe
ソニックフロンティア – Sonic Frontiers
ソニックフロンティア (ダウンロード版)- Sonic Frontiers (Download Version)
ソニックフロンティア デジタルデラックス – Sonic Frontiers Digital Deluxe
Each of the above games have multiple entries relating to their specific console platform, so feel free to pick the version of the game/s you want to win specifically.
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To the surprise of probably nobody, SEGA has been announced as attending the upcoming Gamescom convention taking place in Germany next month. Which is potentially great news for Europeans hoping to get some hands-on time with Sonic Superstars!
Of course, SEGA’s lineup at the Cologne-based games expo has yet to be confirmed, but with the new 2D Classic Sonic adventure hitting store shelves in the Fall, it would make sense for this game to make the cut.
No doubt some of SEGA’s other new and upcoming titles will be on show as well, including Creative Assembly’s loot shooter Hyenas (which also happens to feature Sonic… sort of).
SEGA has been a longtime partner of Gamescom, and last year we got to see some gameplay demos of Sonic Frontiers (and we had an exclusive chat with Takashi Iizuka about the game then too). The Sonic Stadium is also going to be at Gamescom this year, so we’ll hope to bring you all the latest info and details from the show floor!
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“Will Microsoft buy SEGA” is a question that has survived within the community since the death of the Dreamcast, but after years of speculation, we now have a concrete example of them trying to do just that… but very, very recently. As reported by The Verge, an e-mail from Xbox’s Phil Spencer shared during Microsoft’s FTC hearing shows that Spencer was seeking approval to approach SEGA Sammy in November of 2020.
Spencer touts SEGA’s portfolio and global appeal as big benefits for their Game Pass service; however, SEGA was among several companies being considered, including Supergiant Games, IO Interactive, and even Bungie. As history as borne out, none of these possible acquisitions were seen to completion, and Microsoft began pursuing Activision Blizzard following ABK’s repeated scandals.
Despite the will-they-won’t-they dogging Microsoft and SEGA over the years, buying SEGA comes with some complications, which Spencer acknowledges in the e-mail. Beyond the cultural barrier, SEGA is a major component of the larger SEGA Sammy group of animation studios, music labels, toy makers, travel resorts, pachinko machine makers, Japanese sports teams, and online-enabled arcade dart machine services. Even if Microsoft wasn’t able to buy SEGA outright, Like a Dragon and Persona fans can still find a hearty chunk of SEGA’s modern library on Game Pass.
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A former Sonic comic artist is seeking clarification from SEGA about the origins of the 3D character models used in Sonic Superstars and Sonic Origins Plus. Today, a SEGA rep offered some insight, promising to send a full response next week.
Rafa Knight, who had worked on a number of issues of Archie’s Sonic the Hedgehog comics (and also contributed to the debut issue of IDW’s current series), has been comparing her past CG artwork with the 3D models of Amy Rose in Sonic Origins Plus, as well as all the main character models in Sonic Superstars.
“I will need to make a comparison by overlapping the models with the Sonic Superstars video,” Knight wrote. “But I think that they used these old models for it.”
After taking the claims public due to being “ghosted” by SEGA reps about Sonic Origins Plus, Sonic Community Manager Katie Chrzanowski replied stating that, “these models were custom-made by the team for this game.” A full response to Knight is to follow.
“I don’t mind them using the models by the way,” Knight clarified. “I actually am happy that they used them after just being used for toys for half a decade.
“But deep down I do get a bit bothered for always being looked as my work was not good enough to work for them.”
Hopefully Katie’s comments clears things up for all concerned.
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SEGA executives have expressed an interest in adapting other company IPs and brands into big-screen movies, following the success of the Sonic the Hedgehog Paramount films.
VGC reports that, during an investor Q&A that has just been translated into English, SEGA Sammy CEO Haruki Satomi and CFO Koichi Fukazawa were asked about the possibility of making non-Sonic movies to “improve their brand power”.
In response, the company said, “We would like to take on challenges outside of the Sonic IP should the opportunity arise.
“If we can match the timing of game launches to the release of movies, it would be extremely effective from a marketing perspective and there are also significant benefits, such as increasing awareness of our IP and increasing the number of touch points for customers, as we achieved with the Sonic movie.”
It’s no wonder that SEGA is keen to explore this. Sonic the Hedgehog was produced by Paramount Pictures, released in 2020 and grossed around $320 million at the box office – while its sequel premiered last year and generated over $400 million. As a result, a third movie is planned for release in December 2024 and a Knuckles TV show is in production for streaming service Paramount Plus.
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SEGA may be showing something new next month, as the publisher has been announced as a participating partner for the upcoming Summer Game Fest showcase on June 8th.
The live event, which has grown in recent years and has seemingly replaced the cancelled E3 2023 convention originally planned for this year, will feature over 40 game companies “that plan to update fans” on current and new projects.
Last year, SEGA was in full attendance of Summer Game Fest where it used the event to reveal more about Sonic Frontiers. The company also offered demos of the game to press at SGF’s associated ‘Play Days’ hands-on event.
It’s not clear what kind of “updates” SEGA will bring this year – the showcase will run close to the release of Sonic Origins Plus, so there may be some last-minute reveals relating to that (although it is unlikely as we probably know everything there is to know about that DLC pack now). Sonic Frontiers is also due some additional expansion content, so we could get an update on that (Sonic’s Birthday DLC will be coming soon).
Of course, there’s every chance that SEGA may just be revealing non-Sonic projects and updates too – or, if we were to cross our fingers really tightly, maybe a new Sonic project announcement of some kind?
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While a formal corporate response is still forthcoming, Curran’s words in the letter could be interpreted as positive. The exec stated that “Union matters are new to me and SOA and we are investigating and considering the options available to the company” – however, he later made clear that “No SOA employee will be treated any differently whether they support or do not support unionization.”
The letter, published by Axios journalist Stephen Totilo on social media, added: “Some of you may support unionization and some not. That is your legal right… We have a wonderful culture at SOA with a strong commitment to working together as a team. In my mind, it is the SOA employee culture that makes us such a successful company.”
Next steps, as Curran is said to understand it, is for the National Labor Relations Board (NLRB) to conduct a secret ballot of employees – in job positions selected by the NLRB – to determine if unionization will go ahead in a special vote.
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It’s that time of year again! SEGA has released their report for fiscal year 2023, and with that, lots of juicy numbers and info. We’ll have a more in-depth look at the report later, but for now we’re going to focus on some of the bigger, Sonic-related numbers!
Like the headline says, Sonic Frontiers has sold 3.2 million units as of the end of March, meaning the same’s sales are still going strong. This puts it ever closer to surpassing Sonic Heroes’ 3.41 million units sold, which would make Frontiers the best selling Sonic game of all time. Given that Sonic Frontiers was at 2.9 million at the end of December, it certainly seems plausible that it will surpass Sonic Heroes by SEGA’s next fiscal report in July.
The Sonic franchise as a whole moved 8.15 million units this fiscal year. That an increase of 1.45 million units from what was reported back in December, eaning that way more than just Sonic Frontiers is selling right now. This is also a significant increase over the 5.8 million units Sonic sold last fiscal year.
In addition to all this, SEGA also outlines their efforts to expand Sonic’s mixed media presence and increase the franchise’s brand awareness. For 2024, SEGA forecasts that the Sonic IP will receive record licensing revenue.
If you want to see the report for yourself, you can find it here. It’s 75 pages and goes into a lot of detail on a lot of things, including multiple pages explaining why SEGA’s buying Rovio (spoiler: they want to increase their foothold in the western mobile gaming space, use Rovio’s mobile expertise on SEGA IP, and also Angry Birds is still very popular).
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144 employees at SEGA of America’s Irving, California office about to form what is will be the largest multi-department games industry union in the United States. They filed an election petition with the National Labor Relations Board (NLRB) with a supermajority of support within SEGA of America, meaning the union will almost certainly be certified. The new union, which will be called the “Allied Employees Guild Improving SEGA” or “AEGIS,” will partner with the Communications Workers of America (CWA) in representing the employees of SEGA of America’s various departments incuding QA, localization, product development, live services, and marketing.
The official logo for AEGIS
According to reporting from The Verge, work on the union began more than a year ago. Torie Winkler, senior community manager, told The Verge that a mutual love of the games they worked on fueled the unionization effort. Communication between departments over games eventually led to discussions of how unionization works. Over the course of the last year, employees haven’t experienced any anti-union sentiments from SEGA management. They’re hopeful that management in SEGA of America and Japan will voluntarily recognize the union once it is certified.
AEGIS explained why they were unionizing in a statement on their new Twitter account, saying “We are unionizing because we love the games that we work on, we love our coworkers, and we love working at SEGA. But unfortunately for many this job is not sustainable. Our goal is to make SEGA someplace where we feel employees can thrive for many years to come.”
The tweet goes into further detail, explaining various issues employees face, including below-industry-average pay, weak benefits, a lack of paths for promotion, and a third of long-time employees lacking full-time status and all the benefits that come with that. The union hopes to correct these issues by attaining a higher base pay, improved and stable benefits (such as healthcare and retirement), increased and clearly outlined opportunities for promotion, balanced workloads and schedules, and ensuring adequately staffed departments to end overwork.
You can read the full statement here. AEGIS also has a petition, where you can show SEGA management you support the union, here. AEGIS also encouraged the tweeting of #UnionizeSEGA and #AEGISAlly as another way of showing your support.
Now it’s up to the National Labor Relations Board, a federal agency responsible for enforcing US labor laws, to set a date and ensure the election is appropriately run. Once the election is certified, the union will be official. The Communications Workers of America, which AEGIS will be partnered with, is the largest communications and media labor union in the United States, representing more than 700,000 employees. They will go by the local union number “CWA Local 9510,” which is used to identify a union’s location.
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If you haven’t been paying attention to YouTube in the last couple of years, you might be interested to know that there’s been a bit of a trend – particularly in Japan – towards creating content using virtual hosts instead of real people. Even the Sonic social team has got on board recently with its TailsTube series.
Now, SEGA Japan has launched its own VTuber called Usaki Rin, and one of the first things the company got ‘her’ to do was to sing Sonic Adventure 2’s “Escape From The City”. Because, of course it did.
This cover of the iconic City Escape theme, which features a cool new arrangement by Jun Senoue, was actually posted a couple weeks ago on Usaki Rin’s standalone YouTube channel – and is itself a full version of a song originally performed back in February during a ‘SEGA New’ livestream.
But the Official Japanese SEGA Twitter account has only just got round to posting it, so we’ve heard it, and now we’re obliged to share it with you, ensuring that there is truly no escape from hearing the vocalised tones of our new Kawaii Overlord.
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SEGA have announced a collaboration with Uncanny Brands to bring yet another appliance to the kitchens of hardcore Sonic fans; a waffle maker!
The waffle maker is being added as a prize option at the US restaurant chain Dave & Buster’s, so for the time will only be directly available for North American fans.
The waffle maker, as well as featuring a modern Sonic design, will be able to imprint a Uekawa-style Sonic head onto each waffle thanks to an ultra-detailed plate.
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Yes, Sonic had a great 2022. That said, although the Sonic franchise played a large part of SEGA’s 2022, it wasn’t the only one. Remember, SEGA is more than just Sonic. The SEGA Genesis Mini 2 launched, for example. There were also games released for Total War, Football Manager, and Hatsune Miku. Meanwhile, Two-Point Campus also released. It’s a lot of games, and yet, SEGA did so well that Metacritic even acknowledged them as the 7th best publisher of the year!
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Following several other major publishers, IGN is reporting that SEGA too will not be exhibiting at E3 this year. It has been a trying year for the ESA and partner ReedPop as the two attempt to revitalize E3 following several years of cancelled and online-only shows. With this announcement, all three console platform holders, as well as Ubisoft and Tencent, have bowed out of the expo. With so few companies willing or able to commit to the event, it’s unclear if the show has a present, much less a future.
While SEGA may not be at E3, there is still the possibility for other announcements this Summer. Both SEGA and Atlus have previously been a part of Summer Games Fest, and there are already a number of known SEGA and Atlus projects looking to launch this year and beyond: Hyenas, Endless Dungeon, Samba de Amigo, and Like a Dragon Gaiden (plus multiple updates to existing Sonic games).
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Just a week after the release of Sonic Frontiers, SEGA’s looking to hire new developers to work on future games in the franchise.
SEGA of Japan’s Twitter account made the announcement yesterday, saying it was “looking for people to work on the Sonic the Hedgehog series,” before linking to a job listing.
Whether this is an expansion of existing development capability, or filling in existing positions, is currently unknown.
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In the September 13th, 2022 Nintendo Direct, Sonic Frontiers (seemingly the Switch version) made an 8-second appearance… but only in the Japanese version for some reason. I’ve taken the liberty of cropping and uploading the clip by itself onto YouTube for your easy viewing pleasure above.
Also, it was never shared here, but Nintendo actually uploaded some screenshots of the Switch version on their various eShop pages earlier (such as on the NA page). I’ve placed them below:
We also have a comparison between the Switch version (on the left) and the higher-end version (on the right):
How are you finding the Switch version to be turning out so far? Let us know if the comments below.
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Ever since SEGA Japan announced the Mega Drive Mini II, we have been eagerly awaiting news of a Western version of the new microconsole. The US got theirs – the Genesis Mini II – and now finally fans in Europe can get their nostalgia fix with a region-specific branded version of the console that just… reminds us of simpler days, you know?
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The second Sonic the Hedgehog movie is (finally) about to be released to cinemas in Japan, and there’s been plenty of hype building up in the country as they get to see Sonic and Knuckles in live action. An interview with a producer at SEGA discusses the success of the first movie – and interestingly appears to suggest a release window for the upcoming Netflix series ‘Sonic Prime’ as well.
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SEGA has formally ruled out delaying the launch of Sonic Frontiers, and reiterated its “high expectations” for the upcoming adventure game to perform well when it launches this Winter.
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
2022 marks the return of Georgia’s premier SEGA-themed convention, Sonic & SEGA Fan Jam!
The event, which began back in 2014, is dedicated to celebrating everything SEGA and Sonic the Hedgehog celebrates the company’s eclectic video game history, playing host to industry figures (such as Sonic Adventure voice actor Ryan Drummond) and prominent creators in the fan community.
Pledge levels include virtual attendance for those who can’t make it in person, all the way up to event sponsorship.
At current time of writing, the event has just passed the 50% mark to reaching it’s goal of $7,500.
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SEGA Sammy has reported that the Sonic the Hedgehog game series has sold a total of 5.8 million units worldwide in the past fiscal year (ending March 2022), an increase of 30% over 2021 on the back of new release Sonic Colors: Ultimate.
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
SEGA has formally kicked off a weekend of streams to raise money for the UK’s annual GameBlast charity event. A group consisting of SEGA reps and fan streamers have come together to collectively support, in aid of games accessibility charity Special Effect.
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Great Eastern Animation list a 10″ soft toy of the Sonic Adventure character as “coming soon” on their website!
The company continue their line of fan favourite incarnations (in recent months they have released plushes of Tangle the Lemur, Fang the Sniper, and Emerl).
While there is no further info beyond the listing on the GE Animation website, Sonic Adventure fans will surely be excited at the prospect of getting this plush 24 years on from the release of the game.
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
E3 2006 was a crazy-exciting time for Sonic for a number of reasons, but one of the biggest was the blue blur’s first run on Nintendo’s Wii console. Sonic and the Secret Rings was an interesting new style of platformer, and so there was a lot of interest in its reveal. Now, we’ve managed to find some long-lost videos of the game’s first-ever gameplay from E3 2006 – check them out!
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Remember the Zeebo? A small console produced by longtime SEGA partner Tectoy released for the Brasilian market over a decade ago, the smartphone-in-a-box was originally planned to have a number of Dreamcast ports launch with the device, including Sonic Adventure. But the blue blur never ended up appearing on the console, and recently we found out why.
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The critically-acclaimed Sonic Colours is getting a fresh chance to Wispon its way to hearts old and new with a remaster hitting modern platforms later this year. This time, the game will be free from strictly-Nintendo hardware, appearing on PlayStation and Xbox consoles as well as the Switch, and on PC to boot. For SEGA producers Aaron Roseman and Calvin Vu, this presents an opportunity to introduce the fanbase to a game that may have passed them by when it was originally released exclusively on the Wii in 2010. But it also presented a hefty challenge.
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Finally, after many months of waiting, we have a release date for the SEGA-fied version of one of the greatest puzzle games ever, Picross S. The digital-only title, fully known as Picross S: Mega Drive (or Genesis) & Mark III (or Master System) Edition, will launch exclusively on Nintendo Switch on August 5.
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We’re not ones to push rumours and hearsay on the blue blur’s birthday, but according to a frequent Famitsu and Weekly Shonen Jump leaker, SEGA Japan appears to have plans to turn Sonic the Hedgehog into a VTuber.
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Finally. We’ve all waited nearly six months for a morsel of information on what SEGA may be planning to celebrate Sonic the Hedgehog’s 30th Anniversary. For a character best known for his lightning-fast speed, updates have been almost-controversially slow. But yesterday, SEGA revealed a special livestream taking place on May 27th focusing on Sonic announcements and news. So, what could they have lined up?
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